This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
User interface design is the process of maximizing usability, user experience, and satisfaction when interacting with a product through its interface. This involves understanding user behavior and needs to design interfaces that allow users to accomplish goals simply and efficiently. User experience design takes this a step further by addressing all aspects of a product as perceived by users. Some key principles of good UI design include clarity, feedback, consistency, following established patterns, visual hierarchy through typography, white space and color use. Common UI patterns include things like autocomplete, cards, and navigation menus.
The document provides an overview of user experience (UX) design. It begins with definitions of key terms like user experience, user interface, and discusses the difference between the two. It then covers UX design processes and methods like creating personas, user flows, user stories, information architecture, prototyping, usability testing and more. The document emphasizes that UX design should be integrated throughout the entire product development lifecycle from ideation to deployment. It also discusses best practices for integrating UX design into agile development processes.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact [email protected] for additional information or questions and we will get back to you shortly.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
This document provides an overview of user-centered design. It defines user experience as how a person feels when interacting with a system or product. It then explains that user-centered design is a multi-stage process that involves understanding users' needs through research, designing with the user in mind, and testing designs with real users. The document outlines the user-centered design process and its stages of discovery, definition, design, validation, development and launch. It concludes by listing the benefits of taking a user-centered approach, such as increasing user satisfaction, performance and credibility while reducing costs.
This document compares and contrasts UI and UX design. It defines UI design as focusing on the interaction with products and services, while UX design focuses on what a person feels when using a product. The document outlines principles of good UI design, including structure, simplicity, visibility, feedback, tolerance, and reuse. It also discusses principles of good UX design such as usefulness, usability, desirability, accessibility, credibility, and findability. Examples of companies with good UX design are provided. The document concludes by noting that while related, UI and UX design have distinct purposes and goals.
This document provides an introduction to UI/UX design. It defines UX as user experience design, which focuses on the user's emotions and feedback, and UI as user interface design, which defines the purpose and functionality of an app. The document outlines some basic principles of UI design like using clarity, consistency, established patterns, and visual hierarchy through typography, white space, and limited use of color. It emphasizes designing for legibility, readability, and creating a strong visual hierarchy through intentional use of white space.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
The document provides information on UI/UX design terms and concepts. It defines what UI, UX and UXD are, and describes common design types like skeuomorphic, flat, and material design. It also discusses the UX design process and popular UI design software. Finally, it defines and explains common UI/UX terms like wireframes, prototypes, mockups, responsive design, navigation, menus, calls-to-action buttons, loading bars, tabs, switches, pickers and checkboxes.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
UX refers to the user experience with a product, which includes how users feel when interacting with it, rather than just the user interface which is what is used to interact. UX designers focus on the overall experience, not just the visual interface, and work together with UI developers who implement the interface designs. UX is a broader concept than UI alone.
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
The document provides an overview of UI/UX design principles and processes, including strategies for user needs analysis, information architecture, visual design, and best practices for design tools, resources, and workflows like prototyping, mood boarding, and developing brand guidelines. It also discusses techniques for UX mapping like user journeys, flows, and blueprinting to understand customer interactions. The document is intended as a reference for someone learning about or working in UI/UX design.
The document discusses user experience (UX) and its importance. It provides an example of a website that has a good user interface (UI) but poor user experience (UX), frustrating a user trying to purchase a book. The document then defines UX, according to Don Norman, as encompassing a user's entire interaction with a company, its services, and products. It notes that UX concerns usability, ease of use, speed, and attractiveness, all impacting customer satisfaction. The rest of the document discusses UX design responsibilities like research, wireframing, prototyping, testing, and ongoing adjustments based on feedback.
This document contains slides from a presentation on user experience (UX) design. It discusses UX principles and processes, design mantras, and hands-on experience with UX. Various slides pose questions about usability, how to improve a product's usability, and how to evaluate products. Other slides discuss user-centric design, thinking from the user's perspective, and designing for errors rather than just success.
My lecture PPT: Shows the whole UX design process.
If you want to see the lecture video in Chinese: https://v.qq.com/x/page/v03454ulip8.html
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
User experience (UX) is defined as a person's perceptions and responses resulting from use or anticipated use of a product, system or service. UX considers all aspects of a user's interaction with a company, its services, and its products. It includes factors like usability, accessibility, and satisfaction. The goal of UX design is to enhance user satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction.
This document provides an overview of a free UX design mini-course. The course covers topics such as what UX design is and why it matters, user-centered design and the UX design process. The UX design process involves research, analysis, design, production and product launch. User research is key to understanding user needs and goals. Analysis compiles research findings. Design validates ideas through prototypes and gets user feedback. Production implements the design with developers and can include beta testing. The course teaches the core principles of UX design and discusses whether it may be a good career path based on skills like collaboration, problem-solving and empathy.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
This document provides an overview of user-centered design. It defines user experience as how a person feels when interacting with a system or product. It then explains that user-centered design is a multi-stage process that involves understanding users' needs through research, designing with the user in mind, and testing designs with real users. The document outlines the user-centered design process and its stages of discovery, definition, design, validation, development and launch. It concludes by listing the benefits of taking a user-centered approach, such as increasing user satisfaction, performance and credibility while reducing costs.
This document compares and contrasts UI and UX design. It defines UI design as focusing on the interaction with products and services, while UX design focuses on what a person feels when using a product. The document outlines principles of good UI design, including structure, simplicity, visibility, feedback, tolerance, and reuse. It also discusses principles of good UX design such as usefulness, usability, desirability, accessibility, credibility, and findability. Examples of companies with good UX design are provided. The document concludes by noting that while related, UI and UX design have distinct purposes and goals.
This document provides an introduction to UI/UX design. It defines UX as user experience design, which focuses on the user's emotions and feedback, and UI as user interface design, which defines the purpose and functionality of an app. The document outlines some basic principles of UI design like using clarity, consistency, established patterns, and visual hierarchy through typography, white space, and limited use of color. It emphasizes designing for legibility, readability, and creating a strong visual hierarchy through intentional use of white space.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
The document provides information on UI/UX design terms and concepts. It defines what UI, UX and UXD are, and describes common design types like skeuomorphic, flat, and material design. It also discusses the UX design process and popular UI design software. Finally, it defines and explains common UI/UX terms like wireframes, prototypes, mockups, responsive design, navigation, menus, calls-to-action buttons, loading bars, tabs, switches, pickers and checkboxes.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
UX refers to the user experience with a product, which includes how users feel when interacting with it, rather than just the user interface which is what is used to interact. UX designers focus on the overall experience, not just the visual interface, and work together with UI developers who implement the interface designs. UX is a broader concept than UI alone.
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
The document provides an overview of UI/UX design principles and processes, including strategies for user needs analysis, information architecture, visual design, and best practices for design tools, resources, and workflows like prototyping, mood boarding, and developing brand guidelines. It also discusses techniques for UX mapping like user journeys, flows, and blueprinting to understand customer interactions. The document is intended as a reference for someone learning about or working in UI/UX design.
The document discusses user experience (UX) and its importance. It provides an example of a website that has a good user interface (UI) but poor user experience (UX), frustrating a user trying to purchase a book. The document then defines UX, according to Don Norman, as encompassing a user's entire interaction with a company, its services, and products. It notes that UX concerns usability, ease of use, speed, and attractiveness, all impacting customer satisfaction. The rest of the document discusses UX design responsibilities like research, wireframing, prototyping, testing, and ongoing adjustments based on feedback.
This document contains slides from a presentation on user experience (UX) design. It discusses UX principles and processes, design mantras, and hands-on experience with UX. Various slides pose questions about usability, how to improve a product's usability, and how to evaluate products. Other slides discuss user-centric design, thinking from the user's perspective, and designing for errors rather than just success.
My lecture PPT: Shows the whole UX design process.
If you want to see the lecture video in Chinese: https://v.qq.com/x/page/v03454ulip8.html
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
User experience (UX) is defined as a person's perceptions and responses resulting from use or anticipated use of a product, system or service. UX considers all aspects of a user's interaction with a company, its services, and its products. It includes factors like usability, accessibility, and satisfaction. The goal of UX design is to enhance user satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction.
This document provides an overview of a free UX design mini-course. The course covers topics such as what UX design is and why it matters, user-centered design and the UX design process. The UX design process involves research, analysis, design, production and product launch. User research is key to understanding user needs and goals. Analysis compiles research findings. Design validates ideas through prototypes and gets user feedback. Production implements the design with developers and can include beta testing. The course teaches the core principles of UX design and discusses whether it may be a good career path based on skills like collaboration, problem-solving and empathy.
User experience (UX) design is the process of designing products or services with a focus on the user or customer experience. UX design aims to make products easy to use, useful, and provide a pleasant experience. The goal is to convert users into loyal customers and advocates of the brand. UX design incorporates elements like interaction design, information architecture, and user interfaces. It utilizes methods such as user research, personas, user flows, wireframes and prototypes. Key deliverables include usability tests, surveys, and style guides.
What are user experiences and how can we design them optimally? Why does UX matter and how does it interface with software development? And what does a unified design approach mean for front-end development at Semantico?
Topics include:
Introduction to user interface
Types of user interface
Graphic user interface definition
History of user interface
Difference between UI and UX
Characteristics of GUI
Advantages and disadvantages
This document provides an overview of user experience (UX) basics, components, goals, and design. It defines UX as encompassing all aspects of a user's interaction with a company, service, or product. The goal of UX design is to improve customer satisfaction and loyalty. Key aspects of UX include usability, utility, aesthetics, and emotions. UX research methods are discussed for different stages of product development, including creating personas, user journey mapping, card sorting, heuristic evaluation, and usability testing of prototypes. Usability testing measures how easy products are to use by observing users perform tasks.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
What makes UX so interestingly vast and a debatable topic for those who have narrow perspective on this or are just beginning to explore the realms? Examples and simple graphs showing the important aspects to consider while designing and misconceptions about UX. Methodologies in a nutshell to help understand the design process.
Feel free to share your comments to improve.
Learn UI/UX design in Pune at Digitalberry's training centre. Take an offline course in UX/UI design in Pune. It is important that you spend time prior to designing the interface learning about the users who will interact with the product, their goals, habits, and frustrations.
This document provides an overview of UI/UX design, including definitions of key terms and concepts. It discusses the differences between UI design, which focuses on the user interface as a tool, and UX design, which considers the broader user experience of interacting with a product. The document also summarizes design thinking principles and methods, outlines factors that influence user experience, and describes common UI/UX design processes and techniques.
The document discusses user experience (UX) design and provides recommendations for improving a software product's UX. It defines UX and emphasizes the importance of understanding user goals. It recommends using goal-centered design research methods like personas, scenarios, and prototypes to understand users and ensure the interface helps them achieve their goals. The document advocates integrating UX practices like usability testing into the development process with a dedicated UX team to create a "killer UX" that is intuitive and optimized for users.
Breaking down what UX means and just how it's measured, what is UX Debt, and how to iteratively improve UX in a way that Product People will find both insightful and relevant
This document discusses user experience design. It defines user experience as how a person feels when interacting with or using a product, whether physical or digital. For a good user experience, a product needs to be usable, equitable, enjoyable, and useful. It then discusses each of these criteria in more detail. The document also outlines several jobs in the field of user experience design, including interaction designers, visual designers, motion designers, UX researchers, UX writers, UX program managers, and UX engineers. It provides brief descriptions of the roles and responsibilities of each type of job.
Fundamentals and practices of UX research Lucia Trezova
This document provides an overview of user experience (UX) research methods. It discusses personas, user journey mapping, card sorting, competitive auditing, heuristic evaluation, and usability testing as common UX research techniques. For each technique, it describes what the technique is used for, when it should be conducted in the product development process, and its objectives. The document also discusses low and high-fidelity prototyping for usability testing and explains how heat maps can be used to understand how users interact with websites and apps.
This document discusses the science behind good user experiences (UX) and user interfaces (UI). It defines UX as involving a person's behaviors, attitudes, and emotions about using a product, while defining UI as the space where interactions between humans and machines occur. The document notes that 95% of websites fail at UX despite good UI. It outlines key aspects of UX like user-centered design, design principles, the hierarchy of user needs, and provides tips for creating good UIs and UXs like planning extensively, knowing the user, and making the experience fun and understandable.
This document discusses UX (user experience) and its importance for careers. It defines UX as how a person feels when interacting with a product or service. The document outlines different UX roles and describes the UX design process. It discusses how UX supports the user journey across channels and contexts. The value of UX is described as increased sales, productivity, satisfaction and decreased costs. UX is said to be important for top brands and that simple changes based on user research can significantly improve metrics like engagement and revenue.
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
The document provides guidance for designing user experience (UX) for Mozilla OS apps. It discusses that UX design aims to meet both user needs and business goals by finding the overlap between the two. The design process involves planning goals, researching users through understanding who they are, what they want to do, and how they currently use similar sites or apps. Information architecture considers user behavior, content organization, and technical context to create a consistent experience.
User Experience: An Industry (Always) in TransitionGino Zahnd
This document provides a brief history of user experience (UX) and discusses how it has evolved over time. It defines UX as how one feels about using a product, system, or service and notes that it involves factors like demographics, context, motivations, values, feelings and culture. The document also discusses what UX teams are typically comprised of today and lists 8 principles of UX design, including that design doesn't end with documents, to get code implemented as soon as possible, and to say "no" often. It emphasizes that the goal is to design and build awesome products.
An updated content measurement model - Elle Geraghty Content Strategy.pdfElle Geraghty
To figure out if a content person is a junior, mid or senior, I always look at their ability to effectively measure their content work. Making content is one thing, but making content that performs is something else entirely.
8. “User experience encompasses all aspects of
the end-user’s interaction with the company,
its services, and its products”
Don Norman
UX - USER EXPERIENCE IS…
9. “All the aspects of how people use an
interactive product:the way it feels in their
hands, how well they understand how it
works, how they feel about it while they’re
using it, how well it serves their purposes,
and how well it fits into the entire context in
which they are using it.”
Alben (1996)
10. User experience design is the process of
enhancing user satisfaction with a product
by improving the usability, accessibility, and
pleasure provided in the interaction with the
product.
Wikipedia
11. UX DESIGNER CARES ABOUT…
creating a delightful experience, service,
product, system that satisfies your user’s needs
and wants while achieving the goals of your
organization.
12. THE ELEMENT OF
USER EXPERIENCE
Surface–What will the finished product look like?
Skeleto–What components will enable people to
use the site?
Structure–How will the pieces of the site fit
together and behave?
Scope–What features will the site need to
include?
Strategy–What do we want to get out of the site?
What do our users want?
17. USER
EXPERIENCE
(UX)
USER
INTERFACE
(UI)
How the product feels
Deliverables
Tools
Wireframes/prototypes,
sitemap, storyboards
Sketch, UXpin, Invision,
Illustrator
Illustrator, Photoshop,
Sketch
Cohesive style guide
how the product is laid out