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© Copyright Warc 2013. All rights reserved. Published: August 2013
WARC TRENDS
THE INNOVATION
CASEBOOK
>> Explore the world’s freshest communications ideas
www.warc.com
Warc Trends >> The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
Four ideas to take from this report
1
2
3
4
INNOVATION IS EFFECTIVE
The case studies in this report show that innovative communications can
deliver significant business results for companies in a diverse range
of categories. It could be argued that, like creativity, innovation works
because it drives word-of-mouth.
INNOVATION DOES NOT HAVE TO BE EXPENSIVE
Innovation is not the preserve of big-spending advertisers. This report
contains many examples of brands delivering innovative communications
on low budgets. Indeed, in some cases, having a low budget has forced a
brand to find an unconventional approach.
INNOVATION DOES NOT HAVE TO BE HIGH-TECH
Technological change is creating new opportunities for brands to com-
municate with consumers. But this report contains plenty of examples of
brands that have found innovative solutions that are not tech-based – for
example, through smart use of packaging, or by rethinking a brand’s
service offering.
INNOVATION REQUIRES A BALANCED APPROACH
Innovation is not a replacement for tried-and-tested methods or media.
Many brands continue to invest in ‘traditional’ forms of marketing
communications, while allocating a portion of their budget to testing new
ideas. And when they find an idea with promise, they tend to promote it
using multimedia campaigns.
www.warc.com
Warc Trends >> The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
Executive summary
T
he Innovation Casebook
showcases and analyses some
of the smartest communica-
tions ideas in the world. Its starting
point is the Warc Prize for Innova-
tion, a global case study competition
that awards a cash prize to the best
examples of innovative marketing
communications. This report features
some of the most impressive case
studies from the competition, and
looks at recurring themes and ideas
that run through the entries. It puts
the cases in context by drawing on
the latest thinking around innovation,
and examples from the warc.com
resource.
Innovation is, of course, difficult
to define. In this report we look
at campaigns that have taken an
unconventional approach to solving
a problem – whether that involves a
new approach to media, or a total
rethink of a brand’s service.
The report begins by asking why
innovation is important in a com-
munications context. It then looks at
different types of innovation, group-
ing cases and examples by theme.
The overall message is that a rapidly
changing media and technology
landscape is throwing up many
opportunities for brands to think
important drivers of effectiveness.
In this sense, innovation becomes a
broader form of creativity. It can also
make a small budget go a long way.
This is demonstrated particularly
well by the much-feted ‘Dumb Ways
to Die’ campaign from Metro Trains
Melbourne; this generated huge
word-of-mouth on a small budget.
The ‘buzz’ side of innovation is im-
portant. Data collated by Warc from
Prize cases shows that innovative
campaigns are making heavy use of
buzz-driving channels such as
differently. Innovation does not have
to be expensive and it does not have
to involve cutting-edge technology.
But effective innovation tends to have
a natural ‘fit’ with a brand’s position-
ing, and is linked to a broader busi-
ness strategy.
Innovation works
The Prize shows that innovative
communications can be highly ef-
fective. It can be argued (Chapter 1)
that, like creativity, innovation drives
‘buzz’ and ‘brand fame’, which are
Metro Trains
Melbourne made
the most of its
small budget to
generate word-
of-mouth
www.warc.com
Warc Trends >> The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
See Chapter 2
77%of cases in the
2013 Prize used
social media,
compared with
the 62% which
used television
tion within media channels – both
new ways to use media, and new
combinations of media. This is a
fertile area, given the rapid change
in the media industry, and a case
study from Twix shows how new op-
portunities are emerging – the brand
created an ad platform on the pause
button of an online video player.
A parallel trend is for brands to
think outside a ‘paid media’ frame-
work (Chapter 3). Several case stud-
ies highlight how important ‘owned’
assets are becoming, in particular
packaging. And an example from
the Colombian Ministry of Defence
shows that necessity can breed inno-
vation: in the absence of any media
channels that could reach guerrillas
in the jungle, the authorities used
trees and rivers to deliver messages.
The impact of technology
Many of the innovations in this report
rely on brands and their agencies
recognising the potential of new
technology to make their communi-
cations more interesting. Chapter 4
looks at different examples of brands
finding marketing applications for
new tech. Many brands are finding
ways to combine the different fea-
tures of a smartphone to good
Executive summary (contd.)
social media and PR. Indeed, more
campaigns in the 2013 Prize used
social media than used television.
But relatively few cases state buzz as
a specific objective; instead, it could
be argued that these cases are using
word-of-mouth as a means to deliver
broader business results.
The importance of innovative think-
ing has been recognised by brands
such as General Mills and Coca-
Cola, which have set aside a portion
of their marketing budgets to invest
in untested ideas. PepsiCo and Kraft
are looking for similar results from
tech ‘incubation’ projects.
What is clear from these examples,
however, is that these brands do not
see innovation as a replacement
for tried-and-tested methods. Their
experiments form a small but signifi-
cant part of their overall communica-
tions plan that allows them to absorb
failures easily and scale successes.
New ways to reach consumers
The report looks at innovation by
theme. Chapter 2 looks at innova-
Coca-Cola uses a 70/20/10 investment principle to encourage innovation
www.warc.com
Warc Trends >> The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
product development. Some brands
are acting as curators of others’ crea-
tivity; others are seeking to involve
consumers in stunts or shared experi-
ences. The latter can be used for
quite focused promotions: IKEA used
a ‘Human Coupons’ stunt to drive
footfall to a store opening.
Think global
The report demonstrates how com-
mon the desire for innovation is: it
contains examples of new think-
ing from a diverse set of markets.
Chapter 8 concludes by looking
at some of the themes
in cases from emerg-
ing markets. There is
great scope in these
markets to innovate
in areas such as co-
creation and service
provision, as a case
from Indian ketchup
brand Kissanpur
shows. But there may
also be much to learn
from a tech perspec-
tive: a Chinese case
from Dettol shows
an understanding of
word-of-mouth, both
online and offline.
Executive summary (contd.)
effect – a McDonald’s example from
China used GPS and motion sensors
to create in-store ‘athletics’. Other
brands are responding to tech-driven
trends such as the ‘quantified self’
and the ‘internet of things’.
Rethinking communications
However, innovation does not have
to rely on tech. Sometimes a back-to-
basics approach can pay dividends.
Chapter 5 looks at examples of
brands rethinking the service they
provide to customers, and putting
new forms of utility at the heart of
their communications. Powerful
examples come from Art Series
Hotels, whose ‘Overstay Check-
out’ idea won the 2013 Prize, and
Australian train company V/Line,
which turned a communications
insight into a service proposition.
Communications built around
content also feature prominently
in the 2013 Prize. Indeed, innova-
tion cases are twice as likely to
use branded content as the aver-
age effectiveness case added to
Warc in the first half of the year.
But a commitment to content is no
small task. Chapter 6 includes a
case study from Oreo, which de-
veloped a piece of content a day
for 100 days. But the brand gained
greater results from the content
campaign that it had from the more
expensive traditional campaign that
had run previously.
Chapter 7 looks at another
interesting theme within the cases
– the power of participation-driven
strategies. The report argues that
co-creation has diversified in recent
years beyond crowdsourced ads or
Anheuser-Busch
created a mobile
app to help users
locate the near-
est bar selling
Stella Artois
www.warc.com
Warc Trends >> The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
Viewpoint Making innovation happen
Innovation is not for every client. A
marketing director of a prominent
consumer goods company (in a
consistently growing category) once
told me: “If you’re going to come in
here and recommend we do things
differently – well we’re not interest-
ed.” At the time they were profitable
and successful, and happy to steer
a steady ship. But this seems to be
the exception – most clients are after
competitive advantage over their
rivals, and see innovation as a key
competency to develop.
However, chasing innovative solu-
tions is not without its risks. Creating
a culture that chases and embraces
new is not without its headaches.
Systems and processes often need
to be ignored for true revolutionary
thinking. When we try to innovate
within a structure that has done the
same thing for some time, the results
can be left wanting. It sometimes
pays to embrace the people who are
doing things differently, not playing
by the rules. Encourage their idiosyn-
cratic behaviours and something
special may result.
That means not relying on the
creatives. They have a job to, as do
the planners and account managers.
Instead, share briefs and foster a cul-
ture that genuinely allows innovation
to come from anywhere, especially
the cracks in between the various
departments.
Innovation is not something that
comes from every brief, and nor
should it. And sometimes even when
a client wants an innovative solution,
the brief can’t always be delivered on
– maybe the brief was too hard, there
wasn’t enough time, or too much of
a leap was required. However, we
find that innovation is intoxicating.
The most innovative clients tend to
innovate more and more. The less
innovative learn to maintain the sta-
tus quo – until forced to look for an
innovative/breakthrough solution to
a business problem that has grown
progressively worse through inertia.
As a final word, I’m guessing that
innovation is highly correlated with
both fun and profitability, but I’ll
leave that to someone much smarter
than me to prove.
Read the full article
Adam Ferrier is Founder/Global Head
of Behavioural Science, Naked Com-
munications, and winner of the 2013
Warc Prize for Innovation
Most clients
are after
competitive
advantage
over their ri-
vals, and see
innovation
as a core
competency
to develop
Adam Ferrier
Naked
Communications
www.warc.com
Warc Trends >> The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
Chapter 4
McDonald’s, ‘Coin Hunters’, Denmark
McDonald’s, ‘Real-time Olympics’,
China
Chapter 5
Art Series Hotels, ‘The Overstay
Checkout’, Australia
V/Line, ‘Guilt Trips’, Australia
Chapter 6
Oreo, ‘Daily Twist’, USA
The Peres Center for Peace, ‘Blood
Relations’, multiple markets
Chapter 1
Metro Trains Melbourne, ‘Dumb
Ways To Die’, Australia
Chapter 2
Twix, ‘Pause’, Australia
ecostore, ‘Little Treasures’, New
Zealand
Chapter 3
Programme of Humanitarian
Attention to the Demobilised/MoD,
‘Rivers of Light’, Colombia
Rom, ‘American Rom’, Romania
Brands featured in this report
FEATURED CASE STUDIES
Chapter 7
IKEA, ‘Human Coupons’,
Canada
Promote Iceland, ‘Inspired by
Iceland’, Global
Chapter 8
Kissan Tomato Ketchup,
‘Kissanpur’, India
Dettol, ‘Messages Interrupt, Utility
Delights’, China
All case studies are from the Warc Prize
for Innovation 2012 and 2013.
Art Series Hotels
(top-left); Kissan
Tomato Ketchup
and IKEA
(bottom-left);
Oreo (centre);
V/Line (right)
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
CHAPTER 1
WHY INNOVATION
MATTERS
>> Can thinking differently deliver breakthrough results?
www.warc.com
Warc Trends >> The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary >>
Chapter 1 >>
Why innovation
matters
Chapter 2 >>
Making new
connections
Chapter 3 >>
Thinking beyond
media
Chapter 4 >>
Tech-driven
innovation
Chapter 5 >>
Service innovation
Chapter 6 >>
Innovating through
content
Chapter 7 >>
Participation-
driven innovation
Chapter 8 >>
Learning from
emerging markets
We can only
achieve
[our goals]
if we are
prepared to
disrupt and
innovate all
aspects of
our business
as a route
to creat-
ing greater
growth
Jonathan
Mildenhall, VP
Global Advertis-
ing Strategy and
Content Excel-
lence, Coca-Cola
1 Innovative communications can be highly effective. It can be argued
that, like creativity, innovation drives ‘buzz’ and ‘brand fame’, which
are important drivers of effectiveness. It can also make a small
budget go a long way.
2 Evidence from the Warc Prize for Innovation suggests that innova-
tive campaigns are using buzz-driving channels such as social
media and PR as a means to deliver broader business results.
3 Brands such as General Mills and Coca-Cola have recognised
the importance of innovation by setting aside a portion of their
marketing budgets for untested ideas. PepsiCo and Kraft are
looking for similar results from tech ‘incubation’ projects.
4 Effective innovation goes beyond simply trying something new.
It should ‘fit’ naturally with the brand, and be part of a broader
business strategy.
At a glance Innovation and effectiveness
KEY INSIGHTS
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
done well, innovative communica-
tions can deliver results.
There are several reasons for this.
First, in crowded, highly competitive
marketplaces where products and
services are very similar, being seen
to act and communicate differently
can help a brand stand out.
As Nigel Hollis, EVP and Chief
Global Analyst at research agency
Millward Brown, puts it: “Small dif-
ferences, even intangible ones, can
have big effects in relatively undif-
ferentiated categories.” He pointed
to Old Spice’s famous ‘The Man Your
Man Could Smell Like’ campaign,
which used humour and a social
media response mechanism to defy
industry conventions and attain
standout based on enjoyment rather
than relevance.
The Old Spice example shows the
power of innovative thinking to get a
brand talked about. The importance
of ‘buzz’ or ‘talkability’ as a driver of
effectiveness has been demonstrated
in several studies by the IPA in the
UK. The findings of those studies
show that creativity is worth investing
in, as it is more likely to drive buzz,
and therefore maximise the returns
from marketing investment.
It could be argued that innova-
tion in communications can have a
similar buzz-driving effect. The rise
of digital platforms, and concepts
such as ‘owned media’ and ‘earned
media’, have broadened the scope
The power of innovative thinking
Innovative communications can
drive buzz, which can translate into
business results.
Innovation is top of the marketing
agenda. From product development
to communications, marketers are
looking for fresh ideas that can help
them stand out in a cluttered, highly
competitive marketplace.
This report focuses on innovation
in communications. It draws on case
studies entered for The Warc Prize
for Innovation, which for the past two
years has offered a cash prize for the
best examples of innovative market-
ing from anywhere in the world.
Innovation matters because it is
appealing to consumers. The Future
Foundation notes a trend towards
‘social capital’: rather than display-
ing wealth, consumers find it impor-
tant to display experiences, achieve-
ments and expertise. Between
2010 and 2012 there was a notable
increase in the number of consumers
around the world who said they told
friends or family about new products
or services they discovered.
What’s more, innovative communi-
cations ideas can have a real impact
on a brand’s performance. The cases
in this report demonstrate that, when
Old Spice defied
the conventions
of its category by
using humour to
stand out
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
generated by the idea. The best
ones, of course, go further, and show
how that buzz has translated into an
impact on the business.
Some companies have formalised
such innovation efforts by setting
aside dedicated funding. Food expert
General Mills reserves several mil-
lion dollars each year for its ‘bold
initiatives’ brief, where agencies
can present unusual ideas. Else-
where, Coca-Cola, the soft drinks
firm, employs the much-heralded
‘70/20/10’ model, meaning 10% of its
expenditure always goes to untested
ideas. These structures allow brands
to play with new concepts and scale
the ones that have potential.
Other brands have borrowed from
Silicon Valley’s playbook. PepsiCo
and Mondelez International have
introduced tech ‘incubation’ projects,
working with start-ups to explore new
ways to reach consumers.
However, a word of caution is
sounded by Jenni Romaniuk, of the
Ehrenberg-Bass Institute, in a piece
that looked at the cycle of hype
around new media channels. She
outlined four stages that gener-
ally characterise the adoption of an
emerging media format: ‘curiosity’,
‘worship’, ‘justification’ and ‘accept-
ance’. While the exploration phases
are the most exciting, she suggests,
jumping on the bandwagon is rarely
a profitable strategy. “Newness
alone… should not distract us from
our core business, which is about
growing brands,” Romaniuk argues.
The upshot, then, is that effective
innovation is about more than just
trying something new. A brand’s ex-
perimentation with new ideas or new
platforms should have a natural ‘fit’
with its overall positioning.
Ultimately, innovative communica-
tions should form part of a broader
business strategy for the brand, and
be linked to the brand’s core busi-
ness objectives.
The power of innovative thinking (contd.)
for creative thinking. As the com-
munications industry responds to the
rapid advance of consumer technol-
ogy, there are many more opportuni-
ties for new thinking – whether it’s
new ways to use media, applications
of new technology, or opportunities to
deliver a service. There are, in short,
more ways to be creative, and more
ways to get people talking.
The cases in this report underline
this relationship. Many cases entered
into the Warc Prize for Innovation use
some kind of ‘buzz’ metric as one of
the measures of success, whether
that’s drawn from a specific social
platform (such as a Facebook ‘Like’)
or an assessment of the PR ‘value’
We have to
understand
digital
culture as
well as, if
not better
than, our
consumers
Josh Karpf, former
Digital and Social
Media Director,
PepsiCo
Pepsi worked with Bluefin Labs to boost its credibility in the music scene
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
KEY FACTS
Buzz can drive broad objectives
OBJECTIVES VS. MEDIA USAGE	
Source: Warc Prize for Innovation, 2013
Warc tracks case studies by
both the stated campaign
objectives and the media
channels they use. It is, there-
fore, possible to analyse what
clients are trying to achieve
and the methods they are using
to do so.
 Overall, just 24% of cases from
the Warc Prize for Innovation
2013 stated that driving ‘buzz’
or word-of-mouth was an objec-
tive of their campaign.
 However, many more cam-
paigns from the Prize are em-
ploying buzz-driving channels:
77% use social media; 51% use
PR; and 36% use ‘viral’ content.
 It could be argued, therefore,
that many innovative market-
ers view ‘buzz’ as a means of
driving bigger business results,
rather than as an end in itself.
Top five objectives of Warc Prize case studies
Percentage of Warc Prize case studies that use buzz-focused channels
77% 51% 36%
Social media Public relations
Word of mouth/
viral
Build brand
equity
Increase
awareness
Increase sales/
volume
Increase market
share
Generate buzz/
WOM
56%
48%
26%
48%
24%
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Metro Trains Melbourne
Campaign
Dumb Ways to
Die
Advertiser
Metro Trains
Melbourne
Agency
McCann
Australia
Market
Australia
Source
Warc Prize for
Innovation, 2013
Metro’s campaign featured characters dying in “dumb” yet entertaining ways
This much-awarded railway safety
campaign shows the power of in-
novative thinking to drive word-of-
mouth, and to make a small budget
go a long way.
CHALLENGE
Most accidents that occur in and
around Melbourne’s rail network
are avoidable – for example, many
take place when people are crossing
tracks. Young adults are particularly
likely to come to harm in this way.
But Metro Trains Melbourne faced
a challenge in reaching the city’s
900,000 or so 15-29 year olds, not
least because they were already
bombarded with equivalent mes-
sages covering everything from their
driving habits to stopping smoking.
Alongside this hurdle, a budget
of just A$300,000 greatly limited the
paid media options available.
SOLUTION
The ‘Dumb Ways to Die’ campaign
drew on the insight that most acci-
dents involving youth were caused by
idiotic or impatient behaviour.
As these same consumers were
nearly all digital natives, creating
material they would choose to watch
and share became the goal. This
bers of Tumblr and Reddit.
RESULTS
Within two months, ‘Dumb Ways
to Die’ secured 40 million views on
YouTube and three million shares. It
also entered the iTunes charts in 28
countries, and received $60 million of
earned media coverage.
A third of people in Melbourne
recalled details about the campaign,
rising to 46% for 18-29 year olds.
Another 42% of the people aware
of its message felt more positively
about Metro Trains Melbourne, and
39% consciously thought about how
they behaved around trains.
Read the full case study
content took the form of a music
video depicting 21 cartoon charac-
ters dying in ‘dumb’ ways, from set-
ting their hair on fire to falling off a
train platform. When viewers finished
watching, they were asked to commit
to being safe around trains.
YouTube and Tumblr were the
lead media, while Facebook, Twitter,
Pinterest and Instagram were used to
stimulate viral behaviour. The iTunes
and SoundCloud music services
acted as a third tenet of the commu-
nications strategy.
To fuel conversation further, an
official karaoke version of the ‘Dumb
Ways to Die’ song was released, as
were animated GIFs aimed at mem-
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
CHAPTER 2
MAKING NEW
CONNECTIONS
 Innovative thinking in media strategy
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Getting
[Olympic]
footage
into the
commercial
makes it
more real
and tangi-
ble. This is
not business
as usual
Esther Lee,
Senior VP, Brand
Marketing and
Advertising, ATT
At a glance Media innovation
KEY INSIGHTS
1 The proliferation of media platforms is creating fresh opportunities
for innovation, both in terms of content and functionality. A case
study from Twix shows how the brand found a cheap way of reach-
ing consumers using the pause button of an online video player.
2 New production technology means there are also new opportunities
in so-called ‘traditional media’. Visa and ATT have pioneered TV
ads produced almost in real time, and New Zealand’s ecostore
allowed consumers to create personalised magazine covers.
3 Social media and mobile were used far more widely in the 2013
Warc Prize for Innovation than in 2012, though there has been no
corresponding fall in TV usage. As a Coca-Cola campaign from
Hong Kong shows, some of the most interesting innovations come
when channels are combined in new ways.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Fresh thinking in media
The proliferation of advertising
platforms in the last decade has left
brands with a challenge: how best
to use the new platforms available,
and what combinations work best?
Marketers are experimenting with
different strategies to get the most
out of social media, and are develop-
ing far more sophisticated initiatives
than they were five years ago.
Nissan, for example, set out to at-
tract 25-45 year olds in Scandinavia
with a rally starring celebrity drivers,
whose positions were influenced
largely by the Facebook ‘Likes’ they
received. The race was then made
into a reality series broadcast on the
social network, with 2.4 million mem-
bers of the target audience coming
into contact with the campaign.
Innovative use of digital platforms
can be highly effective for organisa-
tions with low budgets, if they hit
upon the right idea. A tourism effort
for Obermutten, a small Swiss vil-
lage, added the profile picture of
each of its new Facebook fans to the
town’s bulletin board, and reached
75 million people for a tiny spend
of $20,000. The Missing Children’s
Society of Canada spread a more
serious message by asking people
phones – a trend known as ‘second-
screening’.
And there are still opportunities to
innovate using so-called traditional
media. Visa and ATT ran ‘real-
time’ ads during the 2012 Olympics,
fast-tracking creative production to
respond to events in London as they
happened.
Broadcasters themselves are
looking to innovate in the way
they engage their viewers. NBC is
embracing second-screening for the
Million Second Quiz, providing a 24/7
live stream and letting viewers play
along at home in real time.
to ‘donate’ their profile page so its
updates were automatically sent to
their newsfeed, and therefore would
be seen by all of their friends.
Some of the most interesting inno-
vations occur when brands find new
ways to make media work together.
Coca-Cola’s ‘Chok! Chok! Chok!’
campaign combined a TV ad and
smartphone app to create an inter-
active game in Hong Kong, securing
400,000 downloads and nine million
exposures. The idea worked so well
because it recognised that young
consumers tend to watch television
while simultaneously looking at their
When swimmer
Michael Phelps
broke a record at
the 2012 Olym-
pics, Visa was
ready to distrib-
ute a television
spot just 29
minutes later
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
2013
2012
77
55
61
54
62
51
38
45
41
45
31
42
50
40
48
36
47
36
22
34
KEY FACTS
Social media overtakes television
CHANNEL USAGE IN PRIZE CASES
Source: Warc Prize for Innovation, 2012-2013
Media channels used by Warc Prize case studies, 2013 vs 2012
Analysis of media channel
usage in the Warc Prize for
Innovation over the past two
years reveals a sharp rise in
the use of social media, from
55% in 2012 to 77% in 2013.
 This proportion is significantly
higher than the global aver-
age: across all campaigns
uploaded to the Warc database
in the first half of 2013, just 54%
used social media.
 Television was used in fewer
campaigns than social media.
But it remains a significant
channel, used in 62% of cases
from the 2013 Warc Prize for
Innovation. This is similar to
the 2012 figure.
 There has also been a sharp
rise in the use of mobile in Prize
campaigns – from 22% in 2012
to 34% in 2013.
Social
media
Events/
experiential
Television Radio Branded
content
Public
relations
Online
display
Mobile/
apps
Online
video
WOM/
viral
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Twix
Campaign
Twix Pause
Advertiser
Mars Chocolate
Agency
Starcom
MediaVest
Group
Market
Australia
Source
Warc Prize for
Innovation, 2013
Twix created a functional media button to foster an association with pausing
The chocolate brand rebadged the
pause button of an online video
player to fit in with its new position-
ing of ‘Pause like you mean it’.
CHALLENGE
Twix, made by confectionery giant
Mars, had developed a global posi-
tioning based on the tagline ‘Pause
like you mean it’ – asking consumers
to have a moment of calm amidst the
rush of modern life.
In Australia, however, the brand
had a relatively small media budget
of A$1 million to raise awareness of
its new positioning, The bulk of this
investment was already earmarked
for a television spot that was being
run worldwide.
Moreover, Kit-Kat, a chocolate
bar manufactured by Nestlé, was
functionality, meaning it had created
two media formats to suit its own
ends, rather than relying on pre-
existing options.
The principal goal of this initiative
was to foster an association between
Twix and putting things briefly on
pause, particularly among its core
audience of digitally-engaged young
consumers.
RESULTS
For $60,000, Twix gained prominent
exposure during 1.3 million video
views in six months. This constituted
a cost per thousand of $11, com-
pared with typical television bench-
marks of $35 and a catch-up TV
equivalent of $55.
Recognition of Twix’s pause logo
also rose from 41% to 68%, while
impulse sales climbed by 7% on an
annual basis.
Read the full case study
already synonymous with a similar
idea thanks to its well-known ‘Have a
break, have a Kit-Kat’ campaign.
SOLUTION
After interviewing Australian choc-
olate-lovers, the recurring phrase
which stood out to Twix was ‘press-
ing the pause button’: one of the few
relevant activities not associated with
having a ‘break’.
This nugget of information led Twix
to form a partnership with Eleven,
a fledgling free-to-air TV station
explicitly targeted at the youth audi-
ence and prioritising a strong web
presence.
Under the terms of this tie-up, the
pause button on Eleven’s online
video player was replaced by Twix’s
logo: two sticks of chocolate replicat-
ing the typical design of this symbol.
A Twix-branded banner beneath
the video player offered the same
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study ecostore
Campaign
Little Treasures
Advertiser
ecostore
Agency
Naked
Communications
Market
New Zealand
Source
Warc Prize for
Innovation, 2013
ecostore produced 3,000 personalised Little Treasures magazine covers
The eco-friendly FMCG manufactur-
er found a new opportunity in ‘old
media’ by asking mums to design
personalised magazine covers.
CHALLENGE
The fast-moving consumer goods
sector in New Zealand includes
global giants like Johnson  John-
son, Procter  Gamble and Unilever.
Competing against these category
behemoths was ecostore, a local
company focusing on environmen-
tally friendly products.
Although the company had oc-
cupied a market niche for almost
two decades, more green products
than ever were hitting store shelves,
meaning it needed to find a main-
stream positioning.
But with a limited budget com-
pared to its larger rivals, ecostore
had to identify a novel way to get the
attention of busy mothers.
SOLUTION
Many shoppers in New Zealand
were concerned by the presence of
harmful chemicals in the goods they
bought, but few of them were moved
to switch brands.
Research by ecostore found one
demographic was particularly
that use nasty chemicals’, as well as
ecostore’s logo.
RESULTS
In seven days, 3,000 covers were
created, supplemented by 175,000
online conversations and an estimat-
ed 891,000 offline interactions about
the promotion.
A survey of young mums also
showed 50% had seen or heard
about the scheme. An additional
84% planned to avoid chemical-free
goods in the future, and 42% had
considered buying, or had actually
purchased, an offering from
ecostore’s baby care range.
Read the full case study
open to this idea: mums with young
children, who are heavy researchers
and ‘sponges’ for information about
improving the lives of their families.
Print was selected as the medium
to reach this group, as it was tactile,
present in the home and could easily
be shared.
As such, ecostore opted to form a
partnership with Little Treasures, the
parenting magazine, so mums could
make a personalised front cover of
its magazine by uploading an image
to the web, which would then be at-
tached to an edition of this title and
sent to them by post.
Each personalised cover contained
the slogan ‘I’m opting out of products
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
CHAPTER 3
THINKING BEYOND
MEDIA
 How brands are building strategies around ‘owned’ assets
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Don’t
immediately
focus all
creativity on
the commu-
nication and
activation to
sell an item.
First focus on
the item itself
Extract from
‘Heineken: STR
Bottle – Light Up
The Night’ case
study
At a glance Non-media opportunities
KEY INSIGHTS
1 Many of the best innovation case studies do not start with a media
framework in mind. There is a growing appreciation of the power of
some of the brand’s ‘owned’ assets, and in particular the potential
to build communications ideas around packaging innovation.
2 Coca-Cola is one organisation that has adopted innovations in
packaging and used them at the heart of communications, both for
its I Lohas water brand in Japan, and in its global ‘Share a Coke’
initiative. These ideas are not replacements for paid media, but use
advertising to promote the innovation and give it context.
3 Relatively simple (and tech-lite) ideas can lead to powerful
results, as long as they feed into a broader brand ‘story’. Monteith’s
Crushed Cider in New Zealand managed to create a successful
campaign by leaving twigs in its boxes. A very different example
comes from Colombia, where the government decorated trees with
Christmas lights to persuade guerrillas to lay down their arms.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
‘Owned’ assets take the lead
It is striking how many innovative
campaigns involve thinking outside
any media framework.
Several cases in the Warc Prize for
Innovation find new ways to talk to
people beyond ‘paid media’.
In particular, many brands have
realised the power of their own as-
sets, such as packaging, as a com-
munications tool, and have looked
for ways to innovate in that space.
A great example is Coca-Cola’s
‘crushable’ bottles, which it has used
to give some of its water brands an
environmentally friendly positioning.
It pioneered this approach with its I
Lohas brand in Japan. Ciel, the com-
pany’s Mexican bottled water, used
the same technology to roll out bot-
tles featuring 33% less plastic, and
which must be twisted and collapsed
before recycling.
Coca-Cola’s packaging innova-
tion can also be
seen in the ‘Share a Coke’ cam-
paign. First launched in Australia,
this initiative involved bottles printed
with popular first names, and built
into a broader social media-driven
campaign. The idea has been rolled
out in other major markets.
Elsewhere, beer brands have been
highly active in this space. To max-
imise the returns from its sponsorship
of the Winnipeg Jets hockey team,
Budweiser made a special-edition
‘fan brew’. Heineken has made an
aluminium bottle using ultra-violet
technology to reveal a different
design in certain lighting conditions,
while Steinlager took the opposite
route, reintroducing packaging from
1987 to tap into nostalgia about New
Zealand’s rugby team winning the
World Cup.
Pack innovation does not always
have to be technology-driven.
Monteith’s Crushed Cider
started a conversation
about its fresh ingredients
by putting twigs in 12-pack
boxes, and following this
up with a fake ‘apology’
for doing so.
IKEA, the furniture
chain, broadened the
definition of media still fur-
ther on ‘Moving
Day’ in Montreal
– when many
people traditionally move
home – by distributing
branded cardboard
boxes embossed with
helpful moving tips, as well
as discount vouchers, across
the city. This generated 3.8
million on-street impres-
sions and helped boost
in-store sales by 25%.
Similar thinking came from-
Volkswagen in India. The au-
tomaker opted for a deceptively
simple approach, encouraging
shoppers to take a test-drive by
attaching Post-it notes containing
booking details to anything from
cinema screens to buses.
Many of these examples still use
media activity to promote the in-
novation. But it is clear that there
are plenty of opportunities for
brands to use their own assets
as a key communications tool.
Monteith’s (left) drew atten-
tion to its fresh ingredients
with an ‘apology’; Coca-
Cola created eco-friendly
water bottles (right)
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Colombian MoD
Campaign
Rivers of Light
Advertiser
Programme of
Humanitarian
Attention to the
Demobilised /
Colombian Min-
istry of Defence
Agency
Lowe-SSP3
Market
Colombia
Source
Warc Prize for
Innovation, 2013
Colombians sent messages and gifts
via the rivers to FARC guerrillas
The need to reach rebels with
no access to mainstream media
forced the government to deliver an
emotional message in an unconven-
tional way.
CHALLENGE
For more than six decades, FARC – a
Marxist guerrilla group – has com-
mitted acts of violence in Colombia.
The organisation controls around
30% of national territory and has
approximately 8,000 members, most
of whom live in the jungle, beyond
the reach of conventional media.
Original thinking is therefore cen-
tral to any efforts to persuade these
insurgents to re-join society. An initial
effort, ‘Operation Christmas’, played
on the understanding that Christmas
was the time most rebels considered
leaving FARC, and sent soldiers
into the jungle to decorate trees in
a traditional festive style. It led 331
guerrillas to abandon their cause.
The impact of this initiative, how-
ever, saw FARC retreat deeper into
the jungle, ban radios and announce
harsher punishments for anyone
attempting to desert. That made fol-
lowing up the campaign a year later
even tougher.
SOLUTION
As rivers are the main means of
transport and communication for
FARC, it was decided to use this
route to reach its members.
As a first step, the Colombian
military requested the friends and
family of revolutionaries to send in
personal messages and gifts, with
6,823 ultimately received.
The notes and presents were then
individually wrapped in waterproof
baubles containing LED lights, and
dropped in strategic points of the
river system by the army and navy.
Accompanying the personalised
content contained in each ball was
a note reading, ‘Don’t let this Christ-
mas slip away. Colombia and your
family are waiting. Demobilise. At
Christmas, everything is possible.’ A
30-second TV spot was also devel-
oped to publicise this effort.
RESULTS
In all, 192 guerrillas – who had
served an average of 14 years with
FARC – demobilised because of this
campaign. A fifth of this group were
under 18 years old, a 62% jump year
on year.
Many weapons were given up
by these former combatants, and
important information was provided
to the Colombian government. The
overall net benefit to the economy
was estimated at $3.8 million.
Read the full case study
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Rom
Campaign
American Rom
Advertiser
Kandia Dulce
Agency
BV McCann
Erickson
Market
Romania
Source
Warc Prize for
Innovation, 2012
Rom chocolate bar replaced the national flag on is packaging with the US flag to provoke Romanian patriotism
A tongue-in-cheek pack redesign
was at the heart of a multimedia
campaign to revive a brand.
CHALLENGE
Rom, a chocolate bar launched in
Romania in 1964, was a national in-
stitution, to the extent that it featured
the national flag on its packaging
and had brand awareness levels of
95%. It was widely associated with
the childhood of Romanians.
However, only 14.5% of shoppers
described the brand as their favour-
ite, and its patriotic positioning was
of limited appeal to younger Roma-
nians, around 80% of which had
considered leaving their homeland in
search of new opportunities.
No longer market leader, Rom had
seen its share plummet, while foreign
competitors such as Snickers (owned
with Twitter, blogs and a consumer
helpline serving as back-ups.
After seven days, it was revealed
that the takeover was a prank.
Shoppers who had interacted with
the campaign were thanked directly.
Some even appeared on TV shows to
talk about their feelings.
RESULTS
The campaign reached 15 million
people, or two-thirds of the Roma-
nian population, and Rom registered
189,706 page views and 75,000 visi-
tors on its corporate website in the
first six days alone.
The proportion of Romanians who
agreed Rom was their favourite
brand rose to 25.9%, while 36.5% of
the target audience described Rom
as a ‘brand for me’, up from 16.2%.
Read the full case study
by Mars) were growing rapidly. The
challenge was to regain share.
SOLUTION
Having assessed online discus-
sions among 20 to 35-year-olds,
Rom discovered their patriotism was
reactive, emerging in force only when
Romania was compared with foreign
countries, especially larger ones.
Rather than appealing to pride in
their country directly, Rom decided
to replace the Romanian flag on its
packaging with the American flag,
and to run ads claiming it had been
taken over by a US corporation.
During the campaign’s ‘teaser’
stage, the redesigned packaging –
complete with English text mocking
Romanian values – was rolled out.
Next, an online forum and Facebook
page became arenas for debate,
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
CHAPTER 4
TECH-DRIVEN
INNOVATION
 How tech development is driving fresh thinking
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
User
experience
[is] the most
powerful
expression
of brand.
It’s now a
highly
valued
corporate
asset. And
that’s a big
change
Sara Ortloff
Khoury, VP
User Experience,
Insights and Ana-
lytics, Walmart
At a glance Innovating through tech
KEY INSIGHTS
1 Marketers that keep up to date with the latest developments in
technology can find opportunities to create value for their
consumers. A good example is the ‘quantified self’ trend, which has
inspired brands such as Nike and Volkswagen to introduce
data-tracking services.
2 Some of the best examples show how brands use cutting-edge
technology to give consumers an interesting experience that can be
used as ‘social currency’. In New Zealand, Pedigree, a pet charity,
gave cinema visitors special glasses that determined which version
of a film they viewed.
3 Tech-driven innovation is particularly interesting in the retail space,
as it offers brands the potential to do a lot more with in-store
marketing, and to link broader marketing activity with shopper
marketing. McDonald’s has been highly active in this area: in
Denmark it experimented with a virtual currency that could be used
in stores; in China it enlivened an in-store experience using a game
built around GPS and motion-sensing technology within phones.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Marketers adapt to rapid change
Brands can find opportunities for
innovation by keeping track of the
latest developments in technology.
When looking at the current cli-
mate facing marketers, Sara Ortloff
Khoury, VP, user experience, insights,
and analytics for Walmart’s global
ecommerce arm, offered the follow-
ing assessment: “We’ve never lived
in a more rapidly changing market-
place. We have to constantly react to
changes in technology and consumer
behaviour; we have to be nimble and
flexible and know when to pivot.”
The rapid development of the mo-
bile phone – from a communications
device to a mini-computer packed
with high-tech features – proves
Khoury’s point. Tech innovation in
the consumer marketplace has led
to products that were previously the
realm of science fiction. Take, for
instance, the recent interest in ‘wear-
able tech’ such as Google Glass.
Perhaps the best example of
this technology being pressed into
service for marketing purposes is the
Nike FuelBand, a digitally-connected
wristband that tracks movement and
turns it into points, allowing wearers
to keep track of activity, share pro-
gress and compete with others.
Nike’s FuelBand is an example of
a trend termed ‘the quantified self’ –
the use of technology to compile and
track personal data. Healthcare and
sports apparel brands have seen
clear opportunities in this area, but
brands in many other categories are
taking note. In China, Volkswagen’s
Bluemobility app uses GPS to track
the speed and distance travelled
by drivers. The app supports Volks-
wagen’s green agenda; it shows
whether drivers are wasting fuel, and
offers tips on how to avoid this.
Technology develop-
ments can have some
powerful marketing
applications, if used
creatively. In New
Zealand, charity
Pedigree launched a
cinema ad that could
only be viewed through
special glasses. Film-
goers could watch one
of two different stories
depending on the type
of glasses they were
wearing. On the way
into cinemas, consumers
were asked to donate to
Pedigree: if they did so,
they received the glasses
Volkswagen’s
app gives drivers
personalised tips
for fuel economy
that showed a happy ending; if they
didn’t they received the glasses that
showed the sad ending.
Retail is another field where
marketers are trying to determine the
potential for interactive technologies
to enhance the shopping experience.
Brands such as adidas have looked
at in-store touch-screen installations
that allow shoppers to find product
information, view content about the
brand and its products, view social
media updates, personalise products
and even make purchases.
Not every tech trend will
lead to marketing suc-
cess. For many years, QR
codes were touted as the
next big thing after they
became popular in Japan.
While they have gained
some traction in other
markets (Clear shampoo
employed scannable
haircuts in Thailand),
they remain niche due
to lack of consumer
interest.
Studies suggest just
15% of consumers have
snapped a QR code to
date in France, Germa-
ny, the UK and US.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Four tech trends feeding innovation
1
2
3
4
MOBILITY
The explosion in smartphone penetration has transformed the range of
technology marketers have access to. For example, GPS services have
opened up new opportunities for localisation. The rise of tablets is
reinforcing this trend.
QUANTIFIED SELF
More technology has led to more data. There is a growing number of
opportunities to help consumers generate data that is relevant to them,
then track it and benchmark it. There are obvious benefits for healthcare
brands, but this trend is relevant for any organisation keen to help
consumers reach personal goals.
THE INTERNET OF THINGS
Devices are increasingly connected to each other. The opportunities for
brands are still emerging; for example, there have been a number of
experiments with connected vending machines in recent years. The key
lesson for marketers from these developments is that action in one place
can drive an instant reaction somewhere else.
LOW-COST PRODUCTION
Technological advances are transforming production processes in areas
such as packaging and printing. There are new opportunities for produc-
ing personalised physical products, as well as personalised services.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study McDonald’s Denmark
Campaign
Coin Hunters
Advertiser
McDonald’s
Agency
DDB
Copenhagen,
OMD Denmark
Market
Denmark
Source
Warc Prize for
Innovation, 2013
McDonald’s attracted young
consumers with a virtual currency
The restaurant group deployed a
virtual currency to connect with
young consumers and drive incre-
mental sales in Denmark.
CHALLENGE
McDonald’s faced rising competition
in Denmark. Many rival chains had
replicated its traditional strengths.
And there was a new threat on the
horizon as Danes were offered a
growing variety of inexpensive meal
options through online pure-plays
such as Groupon, Sweetdeal and
MyDeal.
The share of voice enjoyed by
McDonald’s had fallen over time
from almost 100% to around 60%,
even though it had maintained its
expenditure levels.
One of the biggest concerns for
McDonald’s was the danger that its
big-spending rivals could attract
young consumers. If that happened,
Participants could accrue money to
spend in its stores by scanning these
images. Radio ads used sonic trig-
gers for the same purpose.
A second wave, offering another
million Coins, aimed to drive a simi-
lar level of interest but in a shorter
timeframe and with a lower level of
investment.
RESULTS
The app was downloaded 197,417
times during the first burst of commu-
nications. By the end of the second
burst, the download total reached
274,028.
As 63% of app usage occurred
between the hours of 11am and 5pm,
when most of the older customer
base was at work, young consumers
appeared to be the most engaged
with this effort. Moreover, the target
of accruing ten kroner in incremental
expenditure whenever a Coin was
spent was easily beaten, as this total
hit 19 kroner in the first wave and 13
kroner in the second.
Read the full case study
McDonald’s could ultimately lose out
on a lifetime of their custom.
SOLUTION
Around a decade earlier, McDonald’s
had introduced its low-cost Coinof-
fers menu. This was familiar to 85%
of Danes, and yielded 25% of annual
volume sales. This slate of products
had been the beneficiary of consider-
able push marketing.
Modernising this strategy would
be vital if McDonald’s was to attract
more young consumers. It therefore
launched a virtual currency, called
‘Coins’, taking the form of eight-bit
pixel images in the shape of various
menu items, which could be ac-
cessed and spent through a smart-
phone app.
During the first wave of the
campaign, McDonald’s issued one
million Coins. These were integrated
into TV, online and outdoor ads.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study McDonald’s China
Campaign
Real-time
Olympics
Advertiser
McDonald’s
Agency
NIM Digital
Market
China
Source
Warc Prize for
Innovation, 2013
A smartphone app turned McDon-
ald’s customers into Olympic athletes
Mixing mobile games and multi-
screening helped the quick-service
chain overcome barriers of time
and distance.
CHALLENGE
While Chinese consumers had
enthusiastically welcomed and
celebrated the 2008 Olympic Games
in Beijing, it was not clear how they
would respond to the 2012 follow-up
in London.
McDonald’s, which runs 1,300
stores in China, was a premier spon-
sor of the Games, and needed to
work out how to reignite the passion
of 2008 in spite of a gap of 5,000
miles and eight time zones.
It wanted a solution that would en-
gage customers and drive up sales,
and ensure it stood out from major
rival KFC, which has 3,500 stores and
a more localised menu.
SOLUTION
In the first instance, McDonald’s cre-
ated a special Olympic menu giving
diners a ‘taste of London’, as well as
promising ‘champion’ service and
running in-store events.
in-store audience into athletes.
Visitors to its branches could sign
in to the app, and then virtually
participate in events from sprinting to
weightlifting in real time by mimick-
ing the actions of competitors on TV
using their mobile phone.
As well as sharing their scores on
the Chinese microblogging platform
Sina Weibo, participants were able
to invite their friends along to
McDonald’s to join in the fun. In-app
coupons closed the loop by encour-
aging shoppers to make purchases
in its branches.
To promote this tool, the company
ran television ads, agreed a partner-
ship with Tencent’s app store, and
spread the word by reaching out to
influential social media users.
RESULTS
The three million people who
downloaded the app played over
7.5 million games, and the 600,000
mentions on Sina Weibo fuelled vital
word of mouth for McDonald’s.
Looking at sales, the 4.5 million in-
app coupons delivered to consumers
generated an estimated $8.7 million
in revenues, based on an average
expenditure of $1.90 per user.
Read the full case study
The TV screens in its restaurants
would also show live coverage of the
Olympics around the clock, and it
was here the opportunity rested.
McDonald’s developed a smart-
phone app that utilised GPS and
motion-sensor technology to turn the
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
CHAPTER 5
SERVICE INNOVATION
 How brands are finding opportunities in being useful
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
It’s got to be
useful on
a regular
basis. If I’m
going to
have it on
my phone,
what is it
doing for me
every day?
Winston Wang,
Global Director,
Strategic Innova-
tion, Anheuser-
Busch InBev
At a glance Rethinking service
KEY INSIGHTS
1 Some of the most powerful cases in the Warc Prize for Innovation
start by interrogating the service a brand offers its consumers and
asks whether there are opportunities to break category conventions.
The 2013 winner, from Art Series Hotels and Naked Communica-
tions, shows how this approach can create a valuable service for
consumers and act as a basis for communications.
2 Brands should ask whether the consumer insight uncovered for a
communications campaign could be used more broadly to offer new
services. Train company V/Line’s research into urban consumers led
to a new service offering as well as a campaign.
3 Collaboration between brands can be a useful source of innova-
tion. Some brands are starting to think like tech firms, and think of
themselves as an API that can be used by other organisations that
want to improve their service. A tie-up between Best Buy and eBay is
an example.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Utility moves to centre-stage
Some brands are succeeding by
basing their marketing on useful
services that become part of a
consumer’s everyday life.
‘Branded utility’ – the idea that
brands can market themselves by
offering something useful – is well
established. The Warc Prize for
Innovation shows initiatives (both
high- and low-tech) that start with a
fresh concept of a brand’s service.
A great example comes from
American Express, which launched
Small Business Saturday, a day
when consumers were encouraged
to buy from local companies. The
concept provided much-needed
help for small businesses, who were
provided with tools to help promote
the day, and ended up becoming a
fixture in the US retail calendar.
Pursuing such schemes can be
expensive. “If you’re really going
to create something that’s intricate
and technical and does something
for somebody, it takes a lot of money
and effort to put it together,” is how
Winston Wang, global director,
strategic innovation for Anheuser-
Busch InBev, put it.
Such costs have not deterred the
brewer from introducing utility-led
gifts at nearby stores. Purchases
were made through eBay, and Best
Buy handled the transactions.
Honda, the automaker, provided
a profound illustration of this kind
of process in practice by using its
Internavi navigation system, which
collects traffic data in real time from
all equipped vehicles on the road.
Following the Japanese earthquake
and tsunami, it identified which
roads could still be traversed safely,
helping volunteers and rescue
teams move more quickly, alongside
making this information available
to the public. The company made a
documentary about this programme,
and has since worked with the
Japanese government to improve
road safety.
mobile tools for customers, like the
‘Le Bar’ app, which assists drinkers
in finding the nearest bar selling
Stella Artois, and utilises augmented
reality to help them locate these
establishments. “It’s got to be useful
on a regular basis,” said Wang. “If
it’s not useful, does it deserve to be
an application?”
Taking this model on a step,
brands can become an ‘application
programming interface’, or API. This
requires fusing services together,
such as – most simply – when
websites allow users to log in with
their Facebook details. A fuller
demonstration was provided by
eBay, the ecommerce site, which
used retailer Best Buy’s API to help
shoppers find last-minute Christmas
Honda used
its navigation
system to help
Japanese drivers
after the 2011
earthquake and
tsunami
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Art Series Hotels
Campaign
The Overstay
Checkout
Advertiser
Art Series Hotels
Agency
Naked
Communications
Melbourne
Market
Australia
Source
Warc Prize for
Innovation, 2013
(winner)
Art Series Hotels allowed leisure travellers to stay past their checkout time
The Australian boutique hotel
group attracted leisure travellers
by tailoring checkout times for each
room, breaking a category norm.
CHALLENGE
Each summer, Art Series Hotels saw
a slowdown in bookings as members
of its typical clientele – business
travellers visiting urban hubs – made
fewer trips across the country.
During the Australian summer
months of December and January,
and other periods of low occupancy,
leisure travellers could feasibly fill
this gap. They were not, however,
currently a significant audience for
the chain.
Reversing this trend was a central
goal, but only with an idea that could
be turned “on and off” as occupancy
levels varied, and which did not
undermine its premium status.
SOLUTION
The firm discovered that the number-
one grievance at hotels was noisy or
disappointing rooms, an issue it
usually did not face. The second
most-irritating thing for leisure
travellers was having to check out at
11am; indeed, for a third of travel-
lers, this was their main gripe.
An online counter recorded the
hours and days that guests had
stayed in Art Series Hotels for free,
helping substantiate the offer and
providing quotable statistics for jour-
nalists and bloggers.
RESULTS
This flexible solution to the hotel
operator’s problem generated $1.5
million in PR coverage, and a 400%
expansion in positive online reviews
from guests on its Facebook page.
In terms of sales, the 1,550 room
nights purchased came in 55%
above the initial target, while the
1,286 hours and 343 free room nights
given away contributed more than
$37,000 in spending on room service
and hotel facilities.
Read the full case study
Challenging this industry standard
presented a major point of differ-
entiation; the fixed checkout time
had remained all but unquestioned
around the world.
Art Series Hotels therefore offered
customers the chance to stay on in
their room for free as long as nobody
else had booked it, providing them
with more value and contributing
revenue through sales of products
and services at the hotel.
Staff members were trained in ad-
ministering this policy, and a budget
of A$80,000 was primarily allocated
to PR, digital display ads and radio.
Art Series Hotels’ website, social
media pages, partnerships and on-
site marketing spaces – such as door
hangers and key cards – were also
used to spread the word.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study V/Line
Campaign
Guilt Trips
Advertiser
V/Line
Agency
McCann
Australia
Market
Australia
Source
Warc Prize for
Innovation, 2013
V/Line played on young people’s sense of obligation to visit home
The train company used an unusual
emotional driver – guilt – as the
basis of a product innovation and
communications campaign.
CHALLENGE
Melbourne, the capital of the Austral-
ian state of Victoria, had witnessed a
surge in the number of people leav-
ing the suburbs to commute from the
countryside.
While this was good news for
V/Line, the regional train operator, it
had not been accompanied by simi-
lar growth for what was termed the
‘VFR’ market, or those people visiting
friends and relatives.
This meant there was an under-
supply of seats for people travelling
to the city at peak times for work and
an over-supply for its other services.
SOLUTION
Young people who returned to the
countryside from the city usually did
so to maintain valuable emotional
relationships, or because they were
reliant on financial support to main-
tain their urban lifestyle.
Interviews with these potential cus-
tomers found there was an underly-
ing sense of obligation to make trips
home. But at the same time they were
without you’ and ‘Your fiancé seems
really sweet. From what I’ve read on
Facebook.’ The tagline then read:
‘They’re only a Guilt Trip away’.
RESULTS
Eight months after the campaign had
started, total off-peak ticket sales for
V/Line had grown by an average of
15%. That translated into an extra
123,000 seats. Call-centre enquiries
for VFR services rose by an average
of 28% during the campaign period,
too, and online sales leapt by 20%
immediately after the communica-
tions launched.
Read the full case study
typically too wrapped up in city life
to do so. And they were increasingly
using platforms such as Facebook to
keep in touch, rather than taking a
trip home.
By contrast, their family and
friends in the countryside wanted
such visits to become more frequent.
The result was ‘The Guilt Trip’ – a
pre-paid train ticket that people in
the countryside could send to loved
ones in the city, and V/Line’s first
product innovation in five decades.
Digital, radio, press and outdoor
were used to raise awareness. Ads
featured copy such as, ‘Don’t feel
bad; we’ll just do the family portrait
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
CHAPTER 6
INNOVATING
THROUGH CONTENT
 How brands are finding new ways to tell stories
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
What’s great
about real-
time is that
there’s an
opportunity
to plan for
big moments
as well as a
chance to be
in the mo-
ment. It’s the
willingness
to prepare
that matters
Bonin Bough, VP
Global Media
and Consumer
Engagement,
Mondelez
International
At a glance The power of content
KEY INSIGHTS
1 Content-driven marketing has become one of the most popular
ways for advertisers to try something new. Entries for the Warc Prize
for Innovation used content strategies far more frequently than the
average across all recent cases on Warc. Online video, in
particular, seems to be a key platform for content marketing.
2 Content strategies are diversifying. Some focus on concepts that
can go ‘viral’ and build reach via social platforms; others are
investing in educational or advisory content with a longer lifespan.
Further innovation in format can be expected in future prizes.
3 Shifting from a marketing mindset to a content-led mindset can
be time-consuming and expensive. A case study from Oreo
demonstrates the effort required: the brand issued a different piece
of content every 24 hours for 100 days. The payoff, however, was an
initiative that proved more effective than the traditional campaign
that preceded it.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
New ways to entertain and inform
Branded content has become one of
the hottest topics in marketing, and
a common theme in the Warc Prize
for Innovation.
Content marketing is on the rise.
According to the Custom Content
Council, the $43.9 billion spent on
producing and distributing custom
content in digital, print and other
forms in 2012 marked a 9.2% lift from
2011. The survey found social media
content and online video as two nota-
ble growth areas.
As Nick Price of MPG Media
Contacts argued in Admap, branded
content often involves “becoming
more about entertainment with a
little hard sell attached, rather than
the reverse.” Comedy is one way of
achieving this, as shown by Honda’s
Psicodriving – a five-part TV series in
Spain discussing the problems of the
‘kidult’ generation. Subway also set
new standards in TV integration in a
tie-up with US sitcom Community.
Content strategies are also moving
online. Toyota formed partnerships
with properties including ‘I Can
Has Cheezburger?’ and Xbox Live
to reach members of Generation Y.
Air New Zealand used digital video
to follow hardened ‘Kiwi Sceptics’
can be optimised around key search
terms. Kotex, Kimberly-Clark’s femi-
nine hygiene line, tackled the taboo
subject of menstruation in China
using a fictional character, An Xiao
Qi, who talked about matters of rel-
evance to teenage girls using online
video and the Sina Weibo microblog.
In India, Lifebuoy soap ‘adopted
a village’ and featured it in commu-
nications to educate people about
washing their hands. Nestlé, the food
giant, similarly wanted to inform
expectant Indian mothers about
nutrition, and so published a book
featuring ads and inserts, selling
300,000 copies in all.
However, adopting a content-led
approach is neither easy nor cheap.
Brands have to think more like pub-
lishers – planning editorial sched-
ules, investing in content across
platforms, and integrating marketing
and PR teams around these ideas.
Some brands have gone a step
further, forming ‘newsrooms’ around
events such as the Super Bowl.
As investment in content strategies
increases, it is likely that we will see
more innovation, and rapid develop-
ment of this area – both in the types
of content produced and the way that
content is distributed.
as they experienced everything the
country has to offer. It is also worth
noting the trend in the US for ‘native
advertising’, which embeds branded
content within online editorial.
Branded entertainment is broaden-
ing in scope, with digital games now
proving popular. ‘State of Chaos’
from insurance provider State Farm,
and ‘Hotel 626’ from snack brand
Doritos are recent examples. Con-
fectionery group Perfetti Van Melle
has even formed a partnership with
agency BBH Asia Pacific to provide
seed funding for games developers
through its Chuck Studios unit to ex-
plore this area on behalf of its Chupa
Chups brand.
The content revolution is not just
about entertainment; brands are
investing in long-form content that
offers education and advice, and
Honda invested
in a comedy
series (top); Per-
fetti Van Melle
created a games
studio for the
Chupa Chups
brand (below)
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
36%
Warc Prize 2013
All cases on Warc
18%
Percentage of case studies that feature branded content
Percentage of Warc Prize cases featuring branded content that also employ...
KEY FACTS
Content features widely in Prize cases
WARC PRIZE CASES ARE NOTABLY CONTENT-DRIVEN
Source: Case studies on Warc, Jan-Jun 2013
According to Warc’s data, 36%
of campaigns in the 2013 Warc
Prize for Innovation employ
some form of branded content.
That is far higher than the
average of 18% across all case
studies uploaded to warc.com
in the first half of 2013.
 Further analysis of the Warc
Prize campaigns that use
branded content shows some
interesting patterns. 79% use
social media, and 58% use tel-
evision. These are in line with
the averages across all Warc
Prize case studies (Chapter 2),
suggesting that content strate-
gies are no more nor less likely
to use these channels than any
other campaign.
 Interestingly, 74% of content-
driven cases use online video,
far higher than the average.
This suggests that online video
is now a particularly important
component of content strategy.
79% 74% 58%
Social media Online video Television
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Oreo
Campaign
Daily Twist
Advertiser
Oreo
Agency
Draftfcb New
York
Market
US
Source
Warc Prize for
Innovation, 2013
Oreo’s ‘Daily Twist’ celebrated current events
including Gay Pride Day and the Tour de France
The cookie brand used a 100-
day content strategy to maintain
momentum around its centenary
celebrations cost-effectively.
CHALLENGE
To celebrate its centenary in 2012,
Oreo planned a marketing campaign
lasting nine months. It started with
six months of TV, print, point-of-sale
and radio activities, as well as par-
ties and events. Consumption levels
rose by 45% year on year during its
birthday week, and its market share
in March leapt by 3.2 points.
However, 52% of Oreo’s media
budget had been spent in three
months. It needed to keep people
engaged and meet full-year sales
targets as expenditure dwindled.
SOLUTION
As part of a wider effort to shed
Oreo’s traditional image, it was de-
cided to make the much-loved cookie
more ‘newsworthy’.
in retweets on Twitter compared
with the three months before the
campaign was also recorded, and
231 million media impressions were
generated.
Perhaps most importantly, annual
sales jumped by 4% in the third
quarter following ‘Daily Twist’. This
was in spite of the media budget be-
ing 28% lower than in the first three
months of the year.
Read the full case study
Qualitative research revealed
that Oreo helped people of all ages
enjoy the carefree spirit of childhood,
something which was all too rare in
the modern world.
But rather than emphasising
nostalgia, it decided to look forward.
This idea was embodied by the
uploading of a new ad to Facebook,
Twitter, Pinterest and the brand’s own
website every 24 hours for 100 days
in a row.
Each morning, an editorial team
of client-side and agency executives
analysed current news stories to
identify an appropriate subject,
and the creative team gave it an
Oreo ‘twist’.
These images covered every-
thing from Gay Pride Day to the
Mars Rover Landing, the Olym-
pics and the Tour de France.
RESULTS
Overall, the ‘Daily Twist’ posts
were seen 433 million times
worldwide on Facebook, securing 1.3
million shares, ‘Likes’ and comments,
as Oreo added over a million fans on
the social network. A 515% increase
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study The Peres Center for Peace
Campaign
Blood Relations
Advertiser
The Peres Center
for Peace
Agency
BBR Saatchi 
Saatchi
Market
Israel and Pales-
tinian Territories,
UK, US
Source
Warc Prize for
Innovation, 2013
Blood donations were made between
victims of the Israel-Palestine conflict
An innovative attempt to improve
relations between the residents of
Israel and Palestine was expanded
through a content programme.
CHALLENGE
Tension and frequent violence has
been an everyday reality for people
on both sides of the Israel-Palestine
dispute for more than six decades.
In reflection of the seemingly
intractable nature of this problem,
The Peres Center for Peace and BBR
Saatchi  Saatchi held a competition
at the Cannes Lions Festival called
‘The Impossible Brief’, challenging
the world’s best creative minds to ad-
dress this issue.
The winner was to be selected by
a panel of senior Palestinian and
Israeli executives from various organ-
isations, and then put into action.
SOLUTION
Of the hundreds of submissions
received, the winning entry – from
Jean-Christophe Royer of BETC Paris
– suggested blood donations made
between victims on different sides
of the conflict could symbolise the
building of new bonds.
This effort became known as
‘Blood Relations’, and was based
vote on Palestinian statehood.
An eight-minute documentary was
made about the first donation, focus-
ing on the stories of two participants:
Ben Kfir, an Israeli who had lost his
daughter in the conflict, and Siham
Abu Awwad, a Palestinian who had
lost her brother. This documentary
was posted on numerous industry
websites and shown at film festivals
around the world.
Following a second event in Tel
Aviv, others were held in various
global locations.
A virtual equivalent was also set
up on Facebook so people unable to
give blood could express their sup-
port for the scheme.
RESULTS
International media outlets such as
NBC, the BBC, Reuters and Vanity
Fair covered the original story, reach-
ing 350 million people, while a piece
on Channel 2 in Israel was seen
by 1.6 million people, or 24% of the
national population.
Additionally, thousands of Face-
book users took part online, and the
‘Blood Relations’ concept went on to
receive the backing of the US Depart-
ment of State.
Read the full case study
around the question: ‘Could you hurt
someone who has your blood run-
ning through their veins?’
Featuring 20 people, the first blood
donation event was planned for UN
Peace Day on 21 September 2011.
Several leading media channels
were briefed about the story, which
was of particular interest at the time
as it coincided with a United Nations
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
CHAPTER 7
PARTICIPATION-DRIVEN
INNOVATION
 Strategies that make consumers part of the idea
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
This is not
a one-hit
wonder. You
do not do
this for 2013,
and then
walk away
in 2014. You
have to stay
the course
Laura Ashton,
Head of Mar-
keting and VP
Lighting, Growth
Markets, Philips
At a glance Co-creating innovation
KEY INSIGHTS
1 Although crowdsourcing is not new, co-creation strategies are
becoming more sophisticated. Brands such as Canon and Art
Series Hotels have invited consumers to be part of interesting events
or creative projects. Their contributions help determine
how the project evolves.
2 There is a link between co-creation and word-of-mouth. Inviting
consumers to contribute generates word-of-mouth around a project,
and creates an audience for its result. Philips generated significant
reach in Asia around an initiative that invited consumers to submit
ideas for ways technology could improve their lives.
3 Unsurprisingly, consumers are more likely to take part if they are
offered something valuable in return. A Canadian campaign by
IKEA encouraged consumer involvement by offering discounts.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Tapping the wisdom of the crowds
Brands are opening up new ways
of collaborating with consumers in
developing their communications.
Co-creation is in vogue. Sites such as
Kickstarter have opened up avenues
for consumers to get involved in
funding new ventures, and many
marketers recognise the value of
asking customers to contribute ideas
for research and development. Toy
brand Lego, for example, runs the
Cuusoo online community, allowing
fans to submit ideas for new sets.
In the communications sphere,
brands have been experimenting
with consumer involvement for some
time. Frito-Lay, the snacks arm of
PepsiCo, was extremely quick to ex-
plore the possibilities, with its ‘Crash
the Super Bowl’ crowdsourced ads
for Doritos, and the ‘Do us a flavour’
campaign for Walkers, asking the
UK’s online population to identify
and vote on a new variant of crisps.
This idea was rolled out to markets
including the US and India.
While there are still plenty of exam-
ples of this type of campaign, new
forms of participation-driven innova-
tion are emerging.
Some are going further than sim-
ply crowdsourcing ideas or creative
work. Canon’s ‘Project Imagin8ion’
campaign asked users to submit
photos; it then used these photos as
inspiration for a movie.
Others are looking to involve
consumers in stunts or shared experi-
ences. A good example is the ‘Steal
Banksy’ campaign, which encour-
aged consumers to try to steal a
painting from a hotel.
Others still are looking at ideas
that give consumers the raw material
to create something themselves, then
share it with their networks. In Japan,
pop group Perfume, a trio known for
their dance routines, used motion-
capture technology to analyse one
of their routines. The group then re-
leased the raw motion-capture data
to fans so they could create their
own videos of animated characters
replicating the dance routine.
This approach recognises the pow-
er of an individual’s advocacy of a
brand, and an understanding of how
participation-driven initiatives can
drive word-of-mouth. In Asia, Philips
has achieved impressive results
through a co-creation initiative that
asks consumers to submit ideas for
how technology can make their lives
or communities better, with Philips
investing in the best proposals.
Art Series Hotels
encouraged
guests to ‘Steal
Banksy’ (top);
Hollywood
director
Ron Howard
judged Canon’s
photo competi-
tion (right)
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study IKEA
Campaign
Human Coupons
Advertiser
IKEA
Agency
Leo Burnett
Market
Canada
Source
Warc Prize for
Innovation, 2013
Actors took the parts of ‘human coupons’ on customised billboards
The furniture retailer used a par-
ticipatory approach to reinvent
the coupon and drive footfall to a
Canadian store.
CHALLENGE
Richmond, British Columbia, was en-
joying a sustained economic boom,
a trend potentially holding consider-
able promise for IKEA.
However, this surge in prosperity
had led to intense competition. Some
1,200 stores already crowded the
market, including those run by eight
of IKEA’s direct challengers.
IKEA was thus presented with a
conundrum: how to drum up interest
in its new store when so many chains
were expanding, especially as the
number of people asking the com-
pany to build a branch in the area
was well below the norm.
SOLUTION
Research uncovered two primary
insights. The first related to a wide-
spread sense of ‘been there, done
that’ among shoppers, who were all
too used to store openings and their
related marketing tactics.
The second offered a way to
overcome this malaise. Consumers
in Richmond had come to enjoy fre-
them received IKEA gift cards worth
up to $1,000.
RESULTS
Over 21,000 people attended on the
opening day and sales surpassed $1
million, totals some 40% above the
original targets set.
This impressive footfall was the
consequence of more than 30 million
mass media impressions, including
2.6 million on Twitter alone. Roughly
50,000 people interacted with the
live ‘human coupons’, too, adding
a distinctive personal touch to the
company’s campaign.
Read the full case study
netic, exciting shopping experiences,
as shown by city’s popular night mar-
ket, the biggest in North America.
In response, IKEA decided to cre-
ate ‘human coupons’, meaning every
visitor to its new store on its opening
day would earn a discount – of as
much as 60% – simply by virtue of
turning up.
To promote this effort, it employed
outdoor ads where live actors stood
and talked to passers-by, ran ir-
reverent press ads and drove social
media buzz by placing actors play-
ing ‘human coupons’ around the
city and giving out hints about their
location. The individuals who found
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Promote Iceland
Campaign
Inspired by
Iceland
Advertiser
Icelandic
government
Agency
The Brooklyn
Brothers,
Islenska
Market
Global
Source
Warc Prize for
Innovation, 2012
Iceland’s website included interviews with celebrities such as Eric Clapton
Asking the citizens of Iceland to
champion the country helped the
tourism industry bounce back after
a volcanic eruption.
CHALLENGE
The eruption of the Eyjafjallajökull
volcano in April 2010 led to a
dramatic decline in the number of
overseas visitors to Iceland, at a time
when the national economy was tee-
tering on the brink of bankruptcy.
As the volcanic ash cloud spread,
news sources around the world pub-
lished warnings about going to the
country, fuelling the spread of nega-
tive sentiment on the web. In sum,
the influx of tourists fell by 30% at the
end of April and the start of May.
Negativity surrounding Iceland’s
government in the wake of the finan-
cial crisis, however, meant an official
campaign was unlikely to change
this situation for the better.
SOLUTION
Rather than target previous visitors
to the country in the hope they would
spread positive word of mouth, it
was decided that asking Iceland’s
populace to share their stories and
opinions could reframe the conversa-
tion in more positive terms.
This material was spread across
Facebook, Twitter and Vimeo by fans.
RESULTS
Between the campaign launch and
the end of 2010, visitor numbers to
Iceland rose by 27% on an annual
basis, with Germany, the UK and
US yielding particularly impressive
improvements. Social media played
a key role, as 33,267 visitors to the
‘Inspiring Iceland’ page on Facebook
entered the purchase funnel.
Based on a budget of £2.24 million,
the overall payback to the domestic
economy was estimated to be £138.7
million, at a time when this income
was greatly needed.
Read the full case study
Traditional and digital media were
employed to bring Icelanders to-
gether in support of a national event,
‘Iceland hour’, to achieve this goal.
During this event, the country’s
prime minister made a live address
on TV and the web, and its citizens
took time out from their everyday
lives to champion the country on the
web, especially social media. Live
webcams also showed potential visi-
tors that its spectacular scenery was
not covered in ash.
A variety of companion content
was released, from footage of Ice-
land’s main tourist hubs to interviews
with celebrities like Eric Clapton,
Yoko Ono and Viggo Mortensen, as
well as politicians and consumers.
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
CHAPTER 8
LEARNING FROM
EMERGING MARKETS
 Why brands should study the rise of ‘reverse innovation’
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
The key is
loyalty. You
need to offer
interactions.
Remember
China is the
most wired
market in
the world
Marie Han
Silloway, Chief
of Marketing,
Starbucks China
At a glance Emerging markets
KEY INSIGHTS
1 ‘Reverse innovation’ refers to ideas that originate in emerging
markets and are then exported to other territories. This is becoming
increasingly common. Advertisers such as Unilever, for example,
are using emerging markets to test mobile strategies. Social media
innovation is particularly common in China.
2 Emerging markets such as India offer brands scope to experiment
with forms of service provision and co-creation. Kissanpur Tomato
Ketchup distributed tomato seeds to mothers and children, and
created a tomato plantation in central Mumbai to house the plants
they grew.
3 In fast-growing markets where product categories are still being
established, product innovation can be an effective starting-point
for communications. Dettol developed a new format designed for
China, and used a word-of-mouth initiative to encourage take-up.
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Source: comScore,
via Warc News
7%Growth in time
spent online in
the Asia-Pacific
region over the
past year, faster
than Europe
(5%) and North
America (1%)
Brands look for ‘reverse innovation’
Brands are increasingly seeing
emerging markets as cradles of
innovative thinking.
Brands have traditionally taken
successful products, tactics and
campaigns from mature markets and
localised them in emerging nations.
But the flow of ideas is starting to
move more forcefully in the opposite
direction, a trend dubbed ‘reverse in-
novation’ or ‘trickle-up innovation’.
Markets such as India or China
place very different demands on
marketers than more established ter-
ritories, and global brands often find
they have to rethink their products to
meet local tastes, local pricepoints,
and local social, economic or retail
structures.
The idea of ‘reverse innovation’
isn’t wholly new. It is, however,
growing in scale. When L’Oréal, the
beauty group, set up marketing and
RD hubs in China and India, its aim
was to deliver local lines that could,
in certain cases, “be rolled out in the
rest of the world using the principle
of reverse innovation,” according
to Jean-Paul Agon, the firm’s chief
executive. Total Solutions 5, originat-
ing from Brazil, is just one example
of this to date.
Another area is the use of social
media. The importance of this
channel in China, where it has
become a key platform for
entertainment, discussion
and discovery, is driving
innovation in that market.
Brands should look at
Sina Weibo, a micro-
blog that started
as a Twitter clone
then evolved
rapidly to meet
local needs. The
latest up-and-
coming Chi-
nese platform
is WeChat, a
voice- and text-
message service
that is already
growing fast inter-
nationally.
Some ideas are
specific to their
home markets,
but there are
undoubtedly
lessons from
these territories
which marketers
elsewhere can
draw.
Similar developments can be seen
in communications. In Mexico, Gato-
rade, PepsiCo’s sports drink, focused
messaging on sports nutrition
and the fact people tend
to train in groups. This ap-
proach was later rolled out
in Brazil and used to opti-
mise Gatorade’s strategy
in other regions.
Mobile marketing
is one area where
reverse innovation
can be felt. Babs
Rangaiah, Unile-
ver’s vice-presi-
dent, global media
innovation and
ventures, has sug-
gested the FMCG
group will allocate
most of its mobile
adspend to emerging
markets, where these
gadgets often con-
stitute the primary
means of accessing
the internet.
Gatorade changed
its messaging to
focus on sports
nutrition
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Kissan Tomato Ketchup
Campaign
Kissanpur
Advertiser
Hindustan
Unilever
Agency
Mindshare India
Market
India
Source
Warc Prize for
Innovation, 2013
Kissan communicated its natural ingredients to both mothers and children
The Indian ketchup brand over-
came category commoditisation by
helping mothers and children learn
how to grow tomatoes.
CHALLENGE
Kissan Tomato Ketchup, made by
Hindustan Unilever, had a long histo-
ry dating back to 1933, and enjoyed
awareness levels of 97%. Heritage
and a well-known name, however,
were not sufficient to fight off the
charge of lower-cost alternatives.
While Kissan Tomato Ketchup was
made entirely with real tomatoes, this
promise of product superiority was
not gaining traction with consumers.
This problem is common to many
low-involvement categories where
preferences are frequently shaped by
price rather than by quality.
SOLUTION
In order to change this, it was de-
cided that Kissan’s natural creden-
tials needed to be communicated to
mothers, who choose what to buy,
and children, who were a major influ-
ence on these decisions.
The expression ‘100% real’ went
beyond ingredients for most moth-
ers, and meant taking children
away from urban life and modern
housing more than 7,000 plants
grown by participating children,
and the top 100 entrants received a
personalised ketchup bottle.
RESULTS
Overall, the launch campaign
reached more than 2.5 million con-
sumers, and the brand’s multimedia
campaign was seen by 8.2 million
people within the target group, or
60% of relevant shoppers.
Some 62% of the female online
population were also exposed to the
campaign. Overall, value sales rose
by 31%, while volume sales grew
by 23% and average consumption
increased by 7%.
Read the full case study
technology in order to enjoy outdoor
experiences.
Building on this learning, the
‘Kissanpur’ – or ‘farmers’ land’ –
programme helped mothers and
children grow their own tomatoes by
giving away seeds in newspapers,
via a dedicated website and through
partnerships with schools.
Kissan provided hints and tips
about growing tomatoes through var-
ious channels. It also used platforms
including radio, online and mobile
to promote a competition whereby
consumers could win prizes if they
uploaded pictures of their tomatoes
to a dedicated microsite.
A crowdsourced plantation was
then created in central Mumbai,
www.warc.com
Warc Trends  The Innovation Casebook
© Copyright Warc 2013. All rights reserved.
Executive
Summary 
Chapter 1 
Why innovation
matters
Chapter 2 
Making new
connections
Chapter 3 
Thinking beyond
media
Chapter 4 
Tech-driven
innovation
Chapter 5 
Service innovation
Chapter 6 
Innovating through
content
Chapter 7 
Participation-
driven innovation
Chapter 8 
Learning from
emerging markets
Case study Dettol
Campaign
Messages
Interrupt, Utility
Delights
Advertiser
Reckitt Benckiser
Agency
Advocacy WOM
Market
China
Source
Warc Prize for
Innovation, 2012
Mothers shared the Dettol
spray bottle with their friends
The antiseptic liquid made progress
in second-tier Chinese cities by
enlisting influential mothers to help
promote a product innovation.
CHALLENGE
Dettol was the leader in its category
in China’s largest cities, with a mar-
ket share of 40%, whereas in second-
tier cities, where affluence was rising
rapidly, this figure fell below 10%.
As Dettol had a similar formula-
tion and positioning – based around
killing 99.9% of germs – to its main
rivals, it needed a new way to attract
consumers in emerging urban hubs.
The tendency among shoppers to
buy a 1.2-litre bottle of Dettol was
another limitation, as its product was
typically hidden away out of sight,
and restocking rates were low.
SOLUTION
In response, Dettol drew on two
insights: Chinese consumers had
significant concerns about family
health and preventing illness; and
the product was not being used in as
versatile a way as in other markets.
To show health-conscious shoppers
that Dettol can kill germs anywhere,
it developed a 100ml spray bottle
which could be used on the go.
owned retail spaces asked to distrib-
ute them to friends and customers.
RESULTS
The campaign reached 46% of the
target audience, with top-of-mind
awareness growing fivefold, and the
intent to buy doubling.
Shipments of Dettol also leapt by
80% compared with the period before
the campaign. With just one-tenth of
the budget required for TV advertis-
ing, the campaign delivered nearly
three-quarters of the impact.
Read the full case study
In promoting this unique-to-China
innovation, the company recruited
mothers with a particular interest in
health and hygiene, and who had
considerable social influence.
These mothers were given a spray
kit for themselves, and a further ten
to pass on to friends. Dettol kept in
touch with them using the QQ mes-
saging service, and set them ‘mis-
sions’ so they could earn points and
climb a leaderboard.
Once demand had run out, 50,000
extra bottles were produced, with top
advocates who worked in offices or
www.warc.com© Copyright Warc 2013. All rights reserved.
More from Warc…
IN THE WARC TRENDS SERIES
© Copyright Warc 2013. All rights reserved. Published: January, 2013© Copyright Warc 2013. All rights reserved.
WARC TRENDS
SERIOUSLY SOCIAL
 A casebook of effectiveness trends in social media campaigns
 By Peter Field and Carlos Grande
FOLLOW US
© Copyright Warc 2013. All rights reserved. Published: June 2013
WARC TRENDS
FIRST MOVERS
 How North American brands are leading the marketing revolution
© Copyright Warc 2013. All rights reserved.
FIRST MOVERS
Warc’s First Movers report
analyses how major brands
are responding to the most
important trends affecting
marketers in North America.
It includes adspend analysis
and forecasts for the region.
Visit report landing page
SERIOUSLY SOCIAL
Seriously Social is Warc’s
study of effectiveness trends
in social media campaigns.
It includes analysis of how
social is used in the world’s
best effectiveness cases.
Download the report
CASE FINDER
You can find all Warc case studies, including those cited in this report,
by searching our unrivalled database, which is organised by cam-
paign objective, country, industry sector, audience, media channels,
budget and campaign duration. Find a case.
CONTACT US
LONDON
85 Newman Street
London
W1T 3EX
United Kingdom
+44 (0) 20 7467 8100
enquiries@warc.com
SINGAPORE
20A Teck Lim Road
Singapore
088391
+65 3157 6200
asiapacific@warc.com
WASHINGTON DC
2233 Wisconsin Ave NW
Suite 535
Washington, DC 20007
United States
+1 202 778 0680
americas@warc.com

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  • 1. © Copyright Warc 2013. All rights reserved. Published: August 2013 WARC TRENDS THE INNOVATION CASEBOOK >> Explore the world’s freshest communications ideas
  • 2. www.warc.com Warc Trends >> The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets Four ideas to take from this report 1 2 3 4 INNOVATION IS EFFECTIVE The case studies in this report show that innovative communications can deliver significant business results for companies in a diverse range of categories. It could be argued that, like creativity, innovation works because it drives word-of-mouth. INNOVATION DOES NOT HAVE TO BE EXPENSIVE Innovation is not the preserve of big-spending advertisers. This report contains many examples of brands delivering innovative communications on low budgets. Indeed, in some cases, having a low budget has forced a brand to find an unconventional approach. INNOVATION DOES NOT HAVE TO BE HIGH-TECH Technological change is creating new opportunities for brands to com- municate with consumers. But this report contains plenty of examples of brands that have found innovative solutions that are not tech-based – for example, through smart use of packaging, or by rethinking a brand’s service offering. INNOVATION REQUIRES A BALANCED APPROACH Innovation is not a replacement for tried-and-tested methods or media. Many brands continue to invest in ‘traditional’ forms of marketing communications, while allocating a portion of their budget to testing new ideas. And when they find an idea with promise, they tend to promote it using multimedia campaigns.
  • 3. www.warc.com Warc Trends >> The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets Executive summary T he Innovation Casebook showcases and analyses some of the smartest communica- tions ideas in the world. Its starting point is the Warc Prize for Innova- tion, a global case study competition that awards a cash prize to the best examples of innovative marketing communications. This report features some of the most impressive case studies from the competition, and looks at recurring themes and ideas that run through the entries. It puts the cases in context by drawing on the latest thinking around innovation, and examples from the warc.com resource. Innovation is, of course, difficult to define. In this report we look at campaigns that have taken an unconventional approach to solving a problem – whether that involves a new approach to media, or a total rethink of a brand’s service. The report begins by asking why innovation is important in a com- munications context. It then looks at different types of innovation, group- ing cases and examples by theme. The overall message is that a rapidly changing media and technology landscape is throwing up many opportunities for brands to think important drivers of effectiveness. In this sense, innovation becomes a broader form of creativity. It can also make a small budget go a long way. This is demonstrated particularly well by the much-feted ‘Dumb Ways to Die’ campaign from Metro Trains Melbourne; this generated huge word-of-mouth on a small budget. The ‘buzz’ side of innovation is im- portant. Data collated by Warc from Prize cases shows that innovative campaigns are making heavy use of buzz-driving channels such as differently. Innovation does not have to be expensive and it does not have to involve cutting-edge technology. But effective innovation tends to have a natural ‘fit’ with a brand’s position- ing, and is linked to a broader busi- ness strategy. Innovation works The Prize shows that innovative communications can be highly ef- fective. It can be argued (Chapter 1) that, like creativity, innovation drives ‘buzz’ and ‘brand fame’, which are Metro Trains Melbourne made the most of its small budget to generate word- of-mouth
  • 4. www.warc.com Warc Trends >> The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets See Chapter 2 77%of cases in the 2013 Prize used social media, compared with the 62% which used television tion within media channels – both new ways to use media, and new combinations of media. This is a fertile area, given the rapid change in the media industry, and a case study from Twix shows how new op- portunities are emerging – the brand created an ad platform on the pause button of an online video player. A parallel trend is for brands to think outside a ‘paid media’ frame- work (Chapter 3). Several case stud- ies highlight how important ‘owned’ assets are becoming, in particular packaging. And an example from the Colombian Ministry of Defence shows that necessity can breed inno- vation: in the absence of any media channels that could reach guerrillas in the jungle, the authorities used trees and rivers to deliver messages. The impact of technology Many of the innovations in this report rely on brands and their agencies recognising the potential of new technology to make their communi- cations more interesting. Chapter 4 looks at different examples of brands finding marketing applications for new tech. Many brands are finding ways to combine the different fea- tures of a smartphone to good Executive summary (contd.) social media and PR. Indeed, more campaigns in the 2013 Prize used social media than used television. But relatively few cases state buzz as a specific objective; instead, it could be argued that these cases are using word-of-mouth as a means to deliver broader business results. The importance of innovative think- ing has been recognised by brands such as General Mills and Coca- Cola, which have set aside a portion of their marketing budgets to invest in untested ideas. PepsiCo and Kraft are looking for similar results from tech ‘incubation’ projects. What is clear from these examples, however, is that these brands do not see innovation as a replacement for tried-and-tested methods. Their experiments form a small but signifi- cant part of their overall communica- tions plan that allows them to absorb failures easily and scale successes. New ways to reach consumers The report looks at innovation by theme. Chapter 2 looks at innova- Coca-Cola uses a 70/20/10 investment principle to encourage innovation
  • 5. www.warc.com Warc Trends >> The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets product development. Some brands are acting as curators of others’ crea- tivity; others are seeking to involve consumers in stunts or shared experi- ences. The latter can be used for quite focused promotions: IKEA used a ‘Human Coupons’ stunt to drive footfall to a store opening. Think global The report demonstrates how com- mon the desire for innovation is: it contains examples of new think- ing from a diverse set of markets. Chapter 8 concludes by looking at some of the themes in cases from emerg- ing markets. There is great scope in these markets to innovate in areas such as co- creation and service provision, as a case from Indian ketchup brand Kissanpur shows. But there may also be much to learn from a tech perspec- tive: a Chinese case from Dettol shows an understanding of word-of-mouth, both online and offline. Executive summary (contd.) effect – a McDonald’s example from China used GPS and motion sensors to create in-store ‘athletics’. Other brands are responding to tech-driven trends such as the ‘quantified self’ and the ‘internet of things’. Rethinking communications However, innovation does not have to rely on tech. Sometimes a back-to- basics approach can pay dividends. Chapter 5 looks at examples of brands rethinking the service they provide to customers, and putting new forms of utility at the heart of their communications. Powerful examples come from Art Series Hotels, whose ‘Overstay Check- out’ idea won the 2013 Prize, and Australian train company V/Line, which turned a communications insight into a service proposition. Communications built around content also feature prominently in the 2013 Prize. Indeed, innova- tion cases are twice as likely to use branded content as the aver- age effectiveness case added to Warc in the first half of the year. But a commitment to content is no small task. Chapter 6 includes a case study from Oreo, which de- veloped a piece of content a day for 100 days. But the brand gained greater results from the content campaign that it had from the more expensive traditional campaign that had run previously. Chapter 7 looks at another interesting theme within the cases – the power of participation-driven strategies. The report argues that co-creation has diversified in recent years beyond crowdsourced ads or Anheuser-Busch created a mobile app to help users locate the near- est bar selling Stella Artois
  • 6. www.warc.com Warc Trends >> The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets Viewpoint Making innovation happen Innovation is not for every client. A marketing director of a prominent consumer goods company (in a consistently growing category) once told me: “If you’re going to come in here and recommend we do things differently – well we’re not interest- ed.” At the time they were profitable and successful, and happy to steer a steady ship. But this seems to be the exception – most clients are after competitive advantage over their rivals, and see innovation as a key competency to develop. However, chasing innovative solu- tions is not without its risks. Creating a culture that chases and embraces new is not without its headaches. Systems and processes often need to be ignored for true revolutionary thinking. When we try to innovate within a structure that has done the same thing for some time, the results can be left wanting. It sometimes pays to embrace the people who are doing things differently, not playing by the rules. Encourage their idiosyn- cratic behaviours and something special may result. That means not relying on the creatives. They have a job to, as do the planners and account managers. Instead, share briefs and foster a cul- ture that genuinely allows innovation to come from anywhere, especially the cracks in between the various departments. Innovation is not something that comes from every brief, and nor should it. And sometimes even when a client wants an innovative solution, the brief can’t always be delivered on – maybe the brief was too hard, there wasn’t enough time, or too much of a leap was required. However, we find that innovation is intoxicating. The most innovative clients tend to innovate more and more. The less innovative learn to maintain the sta- tus quo – until forced to look for an innovative/breakthrough solution to a business problem that has grown progressively worse through inertia. As a final word, I’m guessing that innovation is highly correlated with both fun and profitability, but I’ll leave that to someone much smarter than me to prove. Read the full article Adam Ferrier is Founder/Global Head of Behavioural Science, Naked Com- munications, and winner of the 2013 Warc Prize for Innovation Most clients are after competitive advantage over their ri- vals, and see innovation as a core competency to develop Adam Ferrier Naked Communications
  • 7. www.warc.com Warc Trends >> The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets Chapter 4 McDonald’s, ‘Coin Hunters’, Denmark McDonald’s, ‘Real-time Olympics’, China Chapter 5 Art Series Hotels, ‘The Overstay Checkout’, Australia V/Line, ‘Guilt Trips’, Australia Chapter 6 Oreo, ‘Daily Twist’, USA The Peres Center for Peace, ‘Blood Relations’, multiple markets Chapter 1 Metro Trains Melbourne, ‘Dumb Ways To Die’, Australia Chapter 2 Twix, ‘Pause’, Australia ecostore, ‘Little Treasures’, New Zealand Chapter 3 Programme of Humanitarian Attention to the Demobilised/MoD, ‘Rivers of Light’, Colombia Rom, ‘American Rom’, Romania Brands featured in this report FEATURED CASE STUDIES Chapter 7 IKEA, ‘Human Coupons’, Canada Promote Iceland, ‘Inspired by Iceland’, Global Chapter 8 Kissan Tomato Ketchup, ‘Kissanpur’, India Dettol, ‘Messages Interrupt, Utility Delights’, China All case studies are from the Warc Prize for Innovation 2012 and 2013. Art Series Hotels (top-left); Kissan Tomato Ketchup and IKEA (bottom-left); Oreo (centre); V/Line (right)
  • 8. © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets CHAPTER 1 WHY INNOVATION MATTERS >> Can thinking differently deliver breakthrough results?
  • 9. www.warc.com Warc Trends >> The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary >> Chapter 1 >> Why innovation matters Chapter 2 >> Making new connections Chapter 3 >> Thinking beyond media Chapter 4 >> Tech-driven innovation Chapter 5 >> Service innovation Chapter 6 >> Innovating through content Chapter 7 >> Participation- driven innovation Chapter 8 >> Learning from emerging markets We can only achieve [our goals] if we are prepared to disrupt and innovate all aspects of our business as a route to creat- ing greater growth Jonathan Mildenhall, VP Global Advertis- ing Strategy and Content Excel- lence, Coca-Cola 1 Innovative communications can be highly effective. It can be argued that, like creativity, innovation drives ‘buzz’ and ‘brand fame’, which are important drivers of effectiveness. It can also make a small budget go a long way. 2 Evidence from the Warc Prize for Innovation suggests that innova- tive campaigns are using buzz-driving channels such as social media and PR as a means to deliver broader business results. 3 Brands such as General Mills and Coca-Cola have recognised the importance of innovation by setting aside a portion of their marketing budgets for untested ideas. PepsiCo and Kraft are looking for similar results from tech ‘incubation’ projects. 4 Effective innovation goes beyond simply trying something new. It should ‘fit’ naturally with the brand, and be part of a broader business strategy. At a glance Innovation and effectiveness KEY INSIGHTS
  • 10. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets done well, innovative communica- tions can deliver results. There are several reasons for this. First, in crowded, highly competitive marketplaces where products and services are very similar, being seen to act and communicate differently can help a brand stand out. As Nigel Hollis, EVP and Chief Global Analyst at research agency Millward Brown, puts it: “Small dif- ferences, even intangible ones, can have big effects in relatively undif- ferentiated categories.” He pointed to Old Spice’s famous ‘The Man Your Man Could Smell Like’ campaign, which used humour and a social media response mechanism to defy industry conventions and attain standout based on enjoyment rather than relevance. The Old Spice example shows the power of innovative thinking to get a brand talked about. The importance of ‘buzz’ or ‘talkability’ as a driver of effectiveness has been demonstrated in several studies by the IPA in the UK. The findings of those studies show that creativity is worth investing in, as it is more likely to drive buzz, and therefore maximise the returns from marketing investment. It could be argued that innova- tion in communications can have a similar buzz-driving effect. The rise of digital platforms, and concepts such as ‘owned media’ and ‘earned media’, have broadened the scope The power of innovative thinking Innovative communications can drive buzz, which can translate into business results. Innovation is top of the marketing agenda. From product development to communications, marketers are looking for fresh ideas that can help them stand out in a cluttered, highly competitive marketplace. This report focuses on innovation in communications. It draws on case studies entered for The Warc Prize for Innovation, which for the past two years has offered a cash prize for the best examples of innovative market- ing from anywhere in the world. Innovation matters because it is appealing to consumers. The Future Foundation notes a trend towards ‘social capital’: rather than display- ing wealth, consumers find it impor- tant to display experiences, achieve- ments and expertise. Between 2010 and 2012 there was a notable increase in the number of consumers around the world who said they told friends or family about new products or services they discovered. What’s more, innovative communi- cations ideas can have a real impact on a brand’s performance. The cases in this report demonstrate that, when Old Spice defied the conventions of its category by using humour to stand out
  • 11. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets generated by the idea. The best ones, of course, go further, and show how that buzz has translated into an impact on the business. Some companies have formalised such innovation efforts by setting aside dedicated funding. Food expert General Mills reserves several mil- lion dollars each year for its ‘bold initiatives’ brief, where agencies can present unusual ideas. Else- where, Coca-Cola, the soft drinks firm, employs the much-heralded ‘70/20/10’ model, meaning 10% of its expenditure always goes to untested ideas. These structures allow brands to play with new concepts and scale the ones that have potential. Other brands have borrowed from Silicon Valley’s playbook. PepsiCo and Mondelez International have introduced tech ‘incubation’ projects, working with start-ups to explore new ways to reach consumers. However, a word of caution is sounded by Jenni Romaniuk, of the Ehrenberg-Bass Institute, in a piece that looked at the cycle of hype around new media channels. She outlined four stages that gener- ally characterise the adoption of an emerging media format: ‘curiosity’, ‘worship’, ‘justification’ and ‘accept- ance’. While the exploration phases are the most exciting, she suggests, jumping on the bandwagon is rarely a profitable strategy. “Newness alone… should not distract us from our core business, which is about growing brands,” Romaniuk argues. The upshot, then, is that effective innovation is about more than just trying something new. A brand’s ex- perimentation with new ideas or new platforms should have a natural ‘fit’ with its overall positioning. Ultimately, innovative communica- tions should form part of a broader business strategy for the brand, and be linked to the brand’s core busi- ness objectives. The power of innovative thinking (contd.) for creative thinking. As the com- munications industry responds to the rapid advance of consumer technol- ogy, there are many more opportuni- ties for new thinking – whether it’s new ways to use media, applications of new technology, or opportunities to deliver a service. There are, in short, more ways to be creative, and more ways to get people talking. The cases in this report underline this relationship. Many cases entered into the Warc Prize for Innovation use some kind of ‘buzz’ metric as one of the measures of success, whether that’s drawn from a specific social platform (such as a Facebook ‘Like’) or an assessment of the PR ‘value’ We have to understand digital culture as well as, if not better than, our consumers Josh Karpf, former Digital and Social Media Director, PepsiCo Pepsi worked with Bluefin Labs to boost its credibility in the music scene
  • 12. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets KEY FACTS Buzz can drive broad objectives OBJECTIVES VS. MEDIA USAGE Source: Warc Prize for Innovation, 2013 Warc tracks case studies by both the stated campaign objectives and the media channels they use. It is, there- fore, possible to analyse what clients are trying to achieve and the methods they are using to do so. Overall, just 24% of cases from the Warc Prize for Innovation 2013 stated that driving ‘buzz’ or word-of-mouth was an objec- tive of their campaign. However, many more cam- paigns from the Prize are em- ploying buzz-driving channels: 77% use social media; 51% use PR; and 36% use ‘viral’ content. It could be argued, therefore, that many innovative market- ers view ‘buzz’ as a means of driving bigger business results, rather than as an end in itself. Top five objectives of Warc Prize case studies Percentage of Warc Prize case studies that use buzz-focused channels 77% 51% 36% Social media Public relations Word of mouth/ viral Build brand equity Increase awareness Increase sales/ volume Increase market share Generate buzz/ WOM 56% 48% 26% 48% 24%
  • 13. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Metro Trains Melbourne Campaign Dumb Ways to Die Advertiser Metro Trains Melbourne Agency McCann Australia Market Australia Source Warc Prize for Innovation, 2013 Metro’s campaign featured characters dying in “dumb” yet entertaining ways This much-awarded railway safety campaign shows the power of in- novative thinking to drive word-of- mouth, and to make a small budget go a long way. CHALLENGE Most accidents that occur in and around Melbourne’s rail network are avoidable – for example, many take place when people are crossing tracks. Young adults are particularly likely to come to harm in this way. But Metro Trains Melbourne faced a challenge in reaching the city’s 900,000 or so 15-29 year olds, not least because they were already bombarded with equivalent mes- sages covering everything from their driving habits to stopping smoking. Alongside this hurdle, a budget of just A$300,000 greatly limited the paid media options available. SOLUTION The ‘Dumb Ways to Die’ campaign drew on the insight that most acci- dents involving youth were caused by idiotic or impatient behaviour. As these same consumers were nearly all digital natives, creating material they would choose to watch and share became the goal. This bers of Tumblr and Reddit. RESULTS Within two months, ‘Dumb Ways to Die’ secured 40 million views on YouTube and three million shares. It also entered the iTunes charts in 28 countries, and received $60 million of earned media coverage. A third of people in Melbourne recalled details about the campaign, rising to 46% for 18-29 year olds. Another 42% of the people aware of its message felt more positively about Metro Trains Melbourne, and 39% consciously thought about how they behaved around trains. Read the full case study content took the form of a music video depicting 21 cartoon charac- ters dying in ‘dumb’ ways, from set- ting their hair on fire to falling off a train platform. When viewers finished watching, they were asked to commit to being safe around trains. YouTube and Tumblr were the lead media, while Facebook, Twitter, Pinterest and Instagram were used to stimulate viral behaviour. The iTunes and SoundCloud music services acted as a third tenet of the commu- nications strategy. To fuel conversation further, an official karaoke version of the ‘Dumb Ways to Die’ song was released, as were animated GIFs aimed at mem-
  • 14. © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets CHAPTER 2 MAKING NEW CONNECTIONS Innovative thinking in media strategy
  • 15. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Getting [Olympic] footage into the commercial makes it more real and tangi- ble. This is not business as usual Esther Lee, Senior VP, Brand Marketing and Advertising, ATT At a glance Media innovation KEY INSIGHTS 1 The proliferation of media platforms is creating fresh opportunities for innovation, both in terms of content and functionality. A case study from Twix shows how the brand found a cheap way of reach- ing consumers using the pause button of an online video player. 2 New production technology means there are also new opportunities in so-called ‘traditional media’. Visa and ATT have pioneered TV ads produced almost in real time, and New Zealand’s ecostore allowed consumers to create personalised magazine covers. 3 Social media and mobile were used far more widely in the 2013 Warc Prize for Innovation than in 2012, though there has been no corresponding fall in TV usage. As a Coca-Cola campaign from Hong Kong shows, some of the most interesting innovations come when channels are combined in new ways.
  • 16. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Fresh thinking in media The proliferation of advertising platforms in the last decade has left brands with a challenge: how best to use the new platforms available, and what combinations work best? Marketers are experimenting with different strategies to get the most out of social media, and are develop- ing far more sophisticated initiatives than they were five years ago. Nissan, for example, set out to at- tract 25-45 year olds in Scandinavia with a rally starring celebrity drivers, whose positions were influenced largely by the Facebook ‘Likes’ they received. The race was then made into a reality series broadcast on the social network, with 2.4 million mem- bers of the target audience coming into contact with the campaign. Innovative use of digital platforms can be highly effective for organisa- tions with low budgets, if they hit upon the right idea. A tourism effort for Obermutten, a small Swiss vil- lage, added the profile picture of each of its new Facebook fans to the town’s bulletin board, and reached 75 million people for a tiny spend of $20,000. The Missing Children’s Society of Canada spread a more serious message by asking people phones – a trend known as ‘second- screening’. And there are still opportunities to innovate using so-called traditional media. Visa and ATT ran ‘real- time’ ads during the 2012 Olympics, fast-tracking creative production to respond to events in London as they happened. Broadcasters themselves are looking to innovate in the way they engage their viewers. NBC is embracing second-screening for the Million Second Quiz, providing a 24/7 live stream and letting viewers play along at home in real time. to ‘donate’ their profile page so its updates were automatically sent to their newsfeed, and therefore would be seen by all of their friends. Some of the most interesting inno- vations occur when brands find new ways to make media work together. Coca-Cola’s ‘Chok! Chok! Chok!’ campaign combined a TV ad and smartphone app to create an inter- active game in Hong Kong, securing 400,000 downloads and nine million exposures. The idea worked so well because it recognised that young consumers tend to watch television while simultaneously looking at their When swimmer Michael Phelps broke a record at the 2012 Olym- pics, Visa was ready to distrib- ute a television spot just 29 minutes later
  • 17. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets 2013 2012 77 55 61 54 62 51 38 45 41 45 31 42 50 40 48 36 47 36 22 34 KEY FACTS Social media overtakes television CHANNEL USAGE IN PRIZE CASES Source: Warc Prize for Innovation, 2012-2013 Media channels used by Warc Prize case studies, 2013 vs 2012 Analysis of media channel usage in the Warc Prize for Innovation over the past two years reveals a sharp rise in the use of social media, from 55% in 2012 to 77% in 2013. This proportion is significantly higher than the global aver- age: across all campaigns uploaded to the Warc database in the first half of 2013, just 54% used social media. Television was used in fewer campaigns than social media. But it remains a significant channel, used in 62% of cases from the 2013 Warc Prize for Innovation. This is similar to the 2012 figure. There has also been a sharp rise in the use of mobile in Prize campaigns – from 22% in 2012 to 34% in 2013. Social media Events/ experiential Television Radio Branded content Public relations Online display Mobile/ apps Online video WOM/ viral
  • 18. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Twix Campaign Twix Pause Advertiser Mars Chocolate Agency Starcom MediaVest Group Market Australia Source Warc Prize for Innovation, 2013 Twix created a functional media button to foster an association with pausing The chocolate brand rebadged the pause button of an online video player to fit in with its new position- ing of ‘Pause like you mean it’. CHALLENGE Twix, made by confectionery giant Mars, had developed a global posi- tioning based on the tagline ‘Pause like you mean it’ – asking consumers to have a moment of calm amidst the rush of modern life. In Australia, however, the brand had a relatively small media budget of A$1 million to raise awareness of its new positioning, The bulk of this investment was already earmarked for a television spot that was being run worldwide. Moreover, Kit-Kat, a chocolate bar manufactured by Nestlé, was functionality, meaning it had created two media formats to suit its own ends, rather than relying on pre- existing options. The principal goal of this initiative was to foster an association between Twix and putting things briefly on pause, particularly among its core audience of digitally-engaged young consumers. RESULTS For $60,000, Twix gained prominent exposure during 1.3 million video views in six months. This constituted a cost per thousand of $11, com- pared with typical television bench- marks of $35 and a catch-up TV equivalent of $55. Recognition of Twix’s pause logo also rose from 41% to 68%, while impulse sales climbed by 7% on an annual basis. Read the full case study already synonymous with a similar idea thanks to its well-known ‘Have a break, have a Kit-Kat’ campaign. SOLUTION After interviewing Australian choc- olate-lovers, the recurring phrase which stood out to Twix was ‘press- ing the pause button’: one of the few relevant activities not associated with having a ‘break’. This nugget of information led Twix to form a partnership with Eleven, a fledgling free-to-air TV station explicitly targeted at the youth audi- ence and prioritising a strong web presence. Under the terms of this tie-up, the pause button on Eleven’s online video player was replaced by Twix’s logo: two sticks of chocolate replicat- ing the typical design of this symbol. A Twix-branded banner beneath the video player offered the same
  • 19. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study ecostore Campaign Little Treasures Advertiser ecostore Agency Naked Communications Market New Zealand Source Warc Prize for Innovation, 2013 ecostore produced 3,000 personalised Little Treasures magazine covers The eco-friendly FMCG manufactur- er found a new opportunity in ‘old media’ by asking mums to design personalised magazine covers. CHALLENGE The fast-moving consumer goods sector in New Zealand includes global giants like Johnson John- son, Procter Gamble and Unilever. Competing against these category behemoths was ecostore, a local company focusing on environmen- tally friendly products. Although the company had oc- cupied a market niche for almost two decades, more green products than ever were hitting store shelves, meaning it needed to find a main- stream positioning. But with a limited budget com- pared to its larger rivals, ecostore had to identify a novel way to get the attention of busy mothers. SOLUTION Many shoppers in New Zealand were concerned by the presence of harmful chemicals in the goods they bought, but few of them were moved to switch brands. Research by ecostore found one demographic was particularly that use nasty chemicals’, as well as ecostore’s logo. RESULTS In seven days, 3,000 covers were created, supplemented by 175,000 online conversations and an estimat- ed 891,000 offline interactions about the promotion. A survey of young mums also showed 50% had seen or heard about the scheme. An additional 84% planned to avoid chemical-free goods in the future, and 42% had considered buying, or had actually purchased, an offering from ecostore’s baby care range. Read the full case study open to this idea: mums with young children, who are heavy researchers and ‘sponges’ for information about improving the lives of their families. Print was selected as the medium to reach this group, as it was tactile, present in the home and could easily be shared. As such, ecostore opted to form a partnership with Little Treasures, the parenting magazine, so mums could make a personalised front cover of its magazine by uploading an image to the web, which would then be at- tached to an edition of this title and sent to them by post. Each personalised cover contained the slogan ‘I’m opting out of products
  • 20. © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets CHAPTER 3 THINKING BEYOND MEDIA How brands are building strategies around ‘owned’ assets
  • 21. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Don’t immediately focus all creativity on the commu- nication and activation to sell an item. First focus on the item itself Extract from ‘Heineken: STR Bottle – Light Up The Night’ case study At a glance Non-media opportunities KEY INSIGHTS 1 Many of the best innovation case studies do not start with a media framework in mind. There is a growing appreciation of the power of some of the brand’s ‘owned’ assets, and in particular the potential to build communications ideas around packaging innovation. 2 Coca-Cola is one organisation that has adopted innovations in packaging and used them at the heart of communications, both for its I Lohas water brand in Japan, and in its global ‘Share a Coke’ initiative. These ideas are not replacements for paid media, but use advertising to promote the innovation and give it context. 3 Relatively simple (and tech-lite) ideas can lead to powerful results, as long as they feed into a broader brand ‘story’. Monteith’s Crushed Cider in New Zealand managed to create a successful campaign by leaving twigs in its boxes. A very different example comes from Colombia, where the government decorated trees with Christmas lights to persuade guerrillas to lay down their arms.
  • 22. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets ‘Owned’ assets take the lead It is striking how many innovative campaigns involve thinking outside any media framework. Several cases in the Warc Prize for Innovation find new ways to talk to people beyond ‘paid media’. In particular, many brands have realised the power of their own as- sets, such as packaging, as a com- munications tool, and have looked for ways to innovate in that space. A great example is Coca-Cola’s ‘crushable’ bottles, which it has used to give some of its water brands an environmentally friendly positioning. It pioneered this approach with its I Lohas brand in Japan. Ciel, the com- pany’s Mexican bottled water, used the same technology to roll out bot- tles featuring 33% less plastic, and which must be twisted and collapsed before recycling. Coca-Cola’s packaging innova- tion can also be seen in the ‘Share a Coke’ cam- paign. First launched in Australia, this initiative involved bottles printed with popular first names, and built into a broader social media-driven campaign. The idea has been rolled out in other major markets. Elsewhere, beer brands have been highly active in this space. To max- imise the returns from its sponsorship of the Winnipeg Jets hockey team, Budweiser made a special-edition ‘fan brew’. Heineken has made an aluminium bottle using ultra-violet technology to reveal a different design in certain lighting conditions, while Steinlager took the opposite route, reintroducing packaging from 1987 to tap into nostalgia about New Zealand’s rugby team winning the World Cup. Pack innovation does not always have to be technology-driven. Monteith’s Crushed Cider started a conversation about its fresh ingredients by putting twigs in 12-pack boxes, and following this up with a fake ‘apology’ for doing so. IKEA, the furniture chain, broadened the definition of media still fur- ther on ‘Moving Day’ in Montreal – when many people traditionally move home – by distributing branded cardboard boxes embossed with helpful moving tips, as well as discount vouchers, across the city. This generated 3.8 million on-street impres- sions and helped boost in-store sales by 25%. Similar thinking came from- Volkswagen in India. The au- tomaker opted for a deceptively simple approach, encouraging shoppers to take a test-drive by attaching Post-it notes containing booking details to anything from cinema screens to buses. Many of these examples still use media activity to promote the in- novation. But it is clear that there are plenty of opportunities for brands to use their own assets as a key communications tool. Monteith’s (left) drew atten- tion to its fresh ingredients with an ‘apology’; Coca- Cola created eco-friendly water bottles (right)
  • 23. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Colombian MoD Campaign Rivers of Light Advertiser Programme of Humanitarian Attention to the Demobilised / Colombian Min- istry of Defence Agency Lowe-SSP3 Market Colombia Source Warc Prize for Innovation, 2013 Colombians sent messages and gifts via the rivers to FARC guerrillas The need to reach rebels with no access to mainstream media forced the government to deliver an emotional message in an unconven- tional way. CHALLENGE For more than six decades, FARC – a Marxist guerrilla group – has com- mitted acts of violence in Colombia. The organisation controls around 30% of national territory and has approximately 8,000 members, most of whom live in the jungle, beyond the reach of conventional media. Original thinking is therefore cen- tral to any efforts to persuade these insurgents to re-join society. An initial effort, ‘Operation Christmas’, played on the understanding that Christmas was the time most rebels considered leaving FARC, and sent soldiers into the jungle to decorate trees in a traditional festive style. It led 331 guerrillas to abandon their cause. The impact of this initiative, how- ever, saw FARC retreat deeper into the jungle, ban radios and announce harsher punishments for anyone attempting to desert. That made fol- lowing up the campaign a year later even tougher. SOLUTION As rivers are the main means of transport and communication for FARC, it was decided to use this route to reach its members. As a first step, the Colombian military requested the friends and family of revolutionaries to send in personal messages and gifts, with 6,823 ultimately received. The notes and presents were then individually wrapped in waterproof baubles containing LED lights, and dropped in strategic points of the river system by the army and navy. Accompanying the personalised content contained in each ball was a note reading, ‘Don’t let this Christ- mas slip away. Colombia and your family are waiting. Demobilise. At Christmas, everything is possible.’ A 30-second TV spot was also devel- oped to publicise this effort. RESULTS In all, 192 guerrillas – who had served an average of 14 years with FARC – demobilised because of this campaign. A fifth of this group were under 18 years old, a 62% jump year on year. Many weapons were given up by these former combatants, and important information was provided to the Colombian government. The overall net benefit to the economy was estimated at $3.8 million. Read the full case study
  • 24. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Rom Campaign American Rom Advertiser Kandia Dulce Agency BV McCann Erickson Market Romania Source Warc Prize for Innovation, 2012 Rom chocolate bar replaced the national flag on is packaging with the US flag to provoke Romanian patriotism A tongue-in-cheek pack redesign was at the heart of a multimedia campaign to revive a brand. CHALLENGE Rom, a chocolate bar launched in Romania in 1964, was a national in- stitution, to the extent that it featured the national flag on its packaging and had brand awareness levels of 95%. It was widely associated with the childhood of Romanians. However, only 14.5% of shoppers described the brand as their favour- ite, and its patriotic positioning was of limited appeal to younger Roma- nians, around 80% of which had considered leaving their homeland in search of new opportunities. No longer market leader, Rom had seen its share plummet, while foreign competitors such as Snickers (owned with Twitter, blogs and a consumer helpline serving as back-ups. After seven days, it was revealed that the takeover was a prank. Shoppers who had interacted with the campaign were thanked directly. Some even appeared on TV shows to talk about their feelings. RESULTS The campaign reached 15 million people, or two-thirds of the Roma- nian population, and Rom registered 189,706 page views and 75,000 visi- tors on its corporate website in the first six days alone. The proportion of Romanians who agreed Rom was their favourite brand rose to 25.9%, while 36.5% of the target audience described Rom as a ‘brand for me’, up from 16.2%. Read the full case study by Mars) were growing rapidly. The challenge was to regain share. SOLUTION Having assessed online discus- sions among 20 to 35-year-olds, Rom discovered their patriotism was reactive, emerging in force only when Romania was compared with foreign countries, especially larger ones. Rather than appealing to pride in their country directly, Rom decided to replace the Romanian flag on its packaging with the American flag, and to run ads claiming it had been taken over by a US corporation. During the campaign’s ‘teaser’ stage, the redesigned packaging – complete with English text mocking Romanian values – was rolled out. Next, an online forum and Facebook page became arenas for debate,
  • 25. © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets CHAPTER 4 TECH-DRIVEN INNOVATION How tech development is driving fresh thinking
  • 26. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets User experience [is] the most powerful expression of brand. It’s now a highly valued corporate asset. And that’s a big change Sara Ortloff Khoury, VP User Experience, Insights and Ana- lytics, Walmart At a glance Innovating through tech KEY INSIGHTS 1 Marketers that keep up to date with the latest developments in technology can find opportunities to create value for their consumers. A good example is the ‘quantified self’ trend, which has inspired brands such as Nike and Volkswagen to introduce data-tracking services. 2 Some of the best examples show how brands use cutting-edge technology to give consumers an interesting experience that can be used as ‘social currency’. In New Zealand, Pedigree, a pet charity, gave cinema visitors special glasses that determined which version of a film they viewed. 3 Tech-driven innovation is particularly interesting in the retail space, as it offers brands the potential to do a lot more with in-store marketing, and to link broader marketing activity with shopper marketing. McDonald’s has been highly active in this area: in Denmark it experimented with a virtual currency that could be used in stores; in China it enlivened an in-store experience using a game built around GPS and motion-sensing technology within phones.
  • 27. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Marketers adapt to rapid change Brands can find opportunities for innovation by keeping track of the latest developments in technology. When looking at the current cli- mate facing marketers, Sara Ortloff Khoury, VP, user experience, insights, and analytics for Walmart’s global ecommerce arm, offered the follow- ing assessment: “We’ve never lived in a more rapidly changing market- place. We have to constantly react to changes in technology and consumer behaviour; we have to be nimble and flexible and know when to pivot.” The rapid development of the mo- bile phone – from a communications device to a mini-computer packed with high-tech features – proves Khoury’s point. Tech innovation in the consumer marketplace has led to products that were previously the realm of science fiction. Take, for instance, the recent interest in ‘wear- able tech’ such as Google Glass. Perhaps the best example of this technology being pressed into service for marketing purposes is the Nike FuelBand, a digitally-connected wristband that tracks movement and turns it into points, allowing wearers to keep track of activity, share pro- gress and compete with others. Nike’s FuelBand is an example of a trend termed ‘the quantified self’ – the use of technology to compile and track personal data. Healthcare and sports apparel brands have seen clear opportunities in this area, but brands in many other categories are taking note. In China, Volkswagen’s Bluemobility app uses GPS to track the speed and distance travelled by drivers. The app supports Volks- wagen’s green agenda; it shows whether drivers are wasting fuel, and offers tips on how to avoid this. Technology develop- ments can have some powerful marketing applications, if used creatively. In New Zealand, charity Pedigree launched a cinema ad that could only be viewed through special glasses. Film- goers could watch one of two different stories depending on the type of glasses they were wearing. On the way into cinemas, consumers were asked to donate to Pedigree: if they did so, they received the glasses Volkswagen’s app gives drivers personalised tips for fuel economy that showed a happy ending; if they didn’t they received the glasses that showed the sad ending. Retail is another field where marketers are trying to determine the potential for interactive technologies to enhance the shopping experience. Brands such as adidas have looked at in-store touch-screen installations that allow shoppers to find product information, view content about the brand and its products, view social media updates, personalise products and even make purchases. Not every tech trend will lead to marketing suc- cess. For many years, QR codes were touted as the next big thing after they became popular in Japan. While they have gained some traction in other markets (Clear shampoo employed scannable haircuts in Thailand), they remain niche due to lack of consumer interest. Studies suggest just 15% of consumers have snapped a QR code to date in France, Germa- ny, the UK and US.
  • 28. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Four tech trends feeding innovation 1 2 3 4 MOBILITY The explosion in smartphone penetration has transformed the range of technology marketers have access to. For example, GPS services have opened up new opportunities for localisation. The rise of tablets is reinforcing this trend. QUANTIFIED SELF More technology has led to more data. There is a growing number of opportunities to help consumers generate data that is relevant to them, then track it and benchmark it. There are obvious benefits for healthcare brands, but this trend is relevant for any organisation keen to help consumers reach personal goals. THE INTERNET OF THINGS Devices are increasingly connected to each other. The opportunities for brands are still emerging; for example, there have been a number of experiments with connected vending machines in recent years. The key lesson for marketers from these developments is that action in one place can drive an instant reaction somewhere else. LOW-COST PRODUCTION Technological advances are transforming production processes in areas such as packaging and printing. There are new opportunities for produc- ing personalised physical products, as well as personalised services.
  • 29. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study McDonald’s Denmark Campaign Coin Hunters Advertiser McDonald’s Agency DDB Copenhagen, OMD Denmark Market Denmark Source Warc Prize for Innovation, 2013 McDonald’s attracted young consumers with a virtual currency The restaurant group deployed a virtual currency to connect with young consumers and drive incre- mental sales in Denmark. CHALLENGE McDonald’s faced rising competition in Denmark. Many rival chains had replicated its traditional strengths. And there was a new threat on the horizon as Danes were offered a growing variety of inexpensive meal options through online pure-plays such as Groupon, Sweetdeal and MyDeal. The share of voice enjoyed by McDonald’s had fallen over time from almost 100% to around 60%, even though it had maintained its expenditure levels. One of the biggest concerns for McDonald’s was the danger that its big-spending rivals could attract young consumers. If that happened, Participants could accrue money to spend in its stores by scanning these images. Radio ads used sonic trig- gers for the same purpose. A second wave, offering another million Coins, aimed to drive a simi- lar level of interest but in a shorter timeframe and with a lower level of investment. RESULTS The app was downloaded 197,417 times during the first burst of commu- nications. By the end of the second burst, the download total reached 274,028. As 63% of app usage occurred between the hours of 11am and 5pm, when most of the older customer base was at work, young consumers appeared to be the most engaged with this effort. Moreover, the target of accruing ten kroner in incremental expenditure whenever a Coin was spent was easily beaten, as this total hit 19 kroner in the first wave and 13 kroner in the second. Read the full case study McDonald’s could ultimately lose out on a lifetime of their custom. SOLUTION Around a decade earlier, McDonald’s had introduced its low-cost Coinof- fers menu. This was familiar to 85% of Danes, and yielded 25% of annual volume sales. This slate of products had been the beneficiary of consider- able push marketing. Modernising this strategy would be vital if McDonald’s was to attract more young consumers. It therefore launched a virtual currency, called ‘Coins’, taking the form of eight-bit pixel images in the shape of various menu items, which could be ac- cessed and spent through a smart- phone app. During the first wave of the campaign, McDonald’s issued one million Coins. These were integrated into TV, online and outdoor ads.
  • 30. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study McDonald’s China Campaign Real-time Olympics Advertiser McDonald’s Agency NIM Digital Market China Source Warc Prize for Innovation, 2013 A smartphone app turned McDon- ald’s customers into Olympic athletes Mixing mobile games and multi- screening helped the quick-service chain overcome barriers of time and distance. CHALLENGE While Chinese consumers had enthusiastically welcomed and celebrated the 2008 Olympic Games in Beijing, it was not clear how they would respond to the 2012 follow-up in London. McDonald’s, which runs 1,300 stores in China, was a premier spon- sor of the Games, and needed to work out how to reignite the passion of 2008 in spite of a gap of 5,000 miles and eight time zones. It wanted a solution that would en- gage customers and drive up sales, and ensure it stood out from major rival KFC, which has 3,500 stores and a more localised menu. SOLUTION In the first instance, McDonald’s cre- ated a special Olympic menu giving diners a ‘taste of London’, as well as promising ‘champion’ service and running in-store events. in-store audience into athletes. Visitors to its branches could sign in to the app, and then virtually participate in events from sprinting to weightlifting in real time by mimick- ing the actions of competitors on TV using their mobile phone. As well as sharing their scores on the Chinese microblogging platform Sina Weibo, participants were able to invite their friends along to McDonald’s to join in the fun. In-app coupons closed the loop by encour- aging shoppers to make purchases in its branches. To promote this tool, the company ran television ads, agreed a partner- ship with Tencent’s app store, and spread the word by reaching out to influential social media users. RESULTS The three million people who downloaded the app played over 7.5 million games, and the 600,000 mentions on Sina Weibo fuelled vital word of mouth for McDonald’s. Looking at sales, the 4.5 million in- app coupons delivered to consumers generated an estimated $8.7 million in revenues, based on an average expenditure of $1.90 per user. Read the full case study The TV screens in its restaurants would also show live coverage of the Olympics around the clock, and it was here the opportunity rested. McDonald’s developed a smart- phone app that utilised GPS and motion-sensor technology to turn the
  • 31. © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets CHAPTER 5 SERVICE INNOVATION How brands are finding opportunities in being useful
  • 32. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets It’s got to be useful on a regular basis. If I’m going to have it on my phone, what is it doing for me every day? Winston Wang, Global Director, Strategic Innova- tion, Anheuser- Busch InBev At a glance Rethinking service KEY INSIGHTS 1 Some of the most powerful cases in the Warc Prize for Innovation start by interrogating the service a brand offers its consumers and asks whether there are opportunities to break category conventions. The 2013 winner, from Art Series Hotels and Naked Communica- tions, shows how this approach can create a valuable service for consumers and act as a basis for communications. 2 Brands should ask whether the consumer insight uncovered for a communications campaign could be used more broadly to offer new services. Train company V/Line’s research into urban consumers led to a new service offering as well as a campaign. 3 Collaboration between brands can be a useful source of innova- tion. Some brands are starting to think like tech firms, and think of themselves as an API that can be used by other organisations that want to improve their service. A tie-up between Best Buy and eBay is an example.
  • 33. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Utility moves to centre-stage Some brands are succeeding by basing their marketing on useful services that become part of a consumer’s everyday life. ‘Branded utility’ – the idea that brands can market themselves by offering something useful – is well established. The Warc Prize for Innovation shows initiatives (both high- and low-tech) that start with a fresh concept of a brand’s service. A great example comes from American Express, which launched Small Business Saturday, a day when consumers were encouraged to buy from local companies. The concept provided much-needed help for small businesses, who were provided with tools to help promote the day, and ended up becoming a fixture in the US retail calendar. Pursuing such schemes can be expensive. “If you’re really going to create something that’s intricate and technical and does something for somebody, it takes a lot of money and effort to put it together,” is how Winston Wang, global director, strategic innovation for Anheuser- Busch InBev, put it. Such costs have not deterred the brewer from introducing utility-led gifts at nearby stores. Purchases were made through eBay, and Best Buy handled the transactions. Honda, the automaker, provided a profound illustration of this kind of process in practice by using its Internavi navigation system, which collects traffic data in real time from all equipped vehicles on the road. Following the Japanese earthquake and tsunami, it identified which roads could still be traversed safely, helping volunteers and rescue teams move more quickly, alongside making this information available to the public. The company made a documentary about this programme, and has since worked with the Japanese government to improve road safety. mobile tools for customers, like the ‘Le Bar’ app, which assists drinkers in finding the nearest bar selling Stella Artois, and utilises augmented reality to help them locate these establishments. “It’s got to be useful on a regular basis,” said Wang. “If it’s not useful, does it deserve to be an application?” Taking this model on a step, brands can become an ‘application programming interface’, or API. This requires fusing services together, such as – most simply – when websites allow users to log in with their Facebook details. A fuller demonstration was provided by eBay, the ecommerce site, which used retailer Best Buy’s API to help shoppers find last-minute Christmas Honda used its navigation system to help Japanese drivers after the 2011 earthquake and tsunami
  • 34. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Art Series Hotels Campaign The Overstay Checkout Advertiser Art Series Hotels Agency Naked Communications Melbourne Market Australia Source Warc Prize for Innovation, 2013 (winner) Art Series Hotels allowed leisure travellers to stay past their checkout time The Australian boutique hotel group attracted leisure travellers by tailoring checkout times for each room, breaking a category norm. CHALLENGE Each summer, Art Series Hotels saw a slowdown in bookings as members of its typical clientele – business travellers visiting urban hubs – made fewer trips across the country. During the Australian summer months of December and January, and other periods of low occupancy, leisure travellers could feasibly fill this gap. They were not, however, currently a significant audience for the chain. Reversing this trend was a central goal, but only with an idea that could be turned “on and off” as occupancy levels varied, and which did not undermine its premium status. SOLUTION The firm discovered that the number- one grievance at hotels was noisy or disappointing rooms, an issue it usually did not face. The second most-irritating thing for leisure travellers was having to check out at 11am; indeed, for a third of travel- lers, this was their main gripe. An online counter recorded the hours and days that guests had stayed in Art Series Hotels for free, helping substantiate the offer and providing quotable statistics for jour- nalists and bloggers. RESULTS This flexible solution to the hotel operator’s problem generated $1.5 million in PR coverage, and a 400% expansion in positive online reviews from guests on its Facebook page. In terms of sales, the 1,550 room nights purchased came in 55% above the initial target, while the 1,286 hours and 343 free room nights given away contributed more than $37,000 in spending on room service and hotel facilities. Read the full case study Challenging this industry standard presented a major point of differ- entiation; the fixed checkout time had remained all but unquestioned around the world. Art Series Hotels therefore offered customers the chance to stay on in their room for free as long as nobody else had booked it, providing them with more value and contributing revenue through sales of products and services at the hotel. Staff members were trained in ad- ministering this policy, and a budget of A$80,000 was primarily allocated to PR, digital display ads and radio. Art Series Hotels’ website, social media pages, partnerships and on- site marketing spaces – such as door hangers and key cards – were also used to spread the word.
  • 35. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study V/Line Campaign Guilt Trips Advertiser V/Line Agency McCann Australia Market Australia Source Warc Prize for Innovation, 2013 V/Line played on young people’s sense of obligation to visit home The train company used an unusual emotional driver – guilt – as the basis of a product innovation and communications campaign. CHALLENGE Melbourne, the capital of the Austral- ian state of Victoria, had witnessed a surge in the number of people leav- ing the suburbs to commute from the countryside. While this was good news for V/Line, the regional train operator, it had not been accompanied by simi- lar growth for what was termed the ‘VFR’ market, or those people visiting friends and relatives. This meant there was an under- supply of seats for people travelling to the city at peak times for work and an over-supply for its other services. SOLUTION Young people who returned to the countryside from the city usually did so to maintain valuable emotional relationships, or because they were reliant on financial support to main- tain their urban lifestyle. Interviews with these potential cus- tomers found there was an underly- ing sense of obligation to make trips home. But at the same time they were without you’ and ‘Your fiancé seems really sweet. From what I’ve read on Facebook.’ The tagline then read: ‘They’re only a Guilt Trip away’. RESULTS Eight months after the campaign had started, total off-peak ticket sales for V/Line had grown by an average of 15%. That translated into an extra 123,000 seats. Call-centre enquiries for VFR services rose by an average of 28% during the campaign period, too, and online sales leapt by 20% immediately after the communica- tions launched. Read the full case study typically too wrapped up in city life to do so. And they were increasingly using platforms such as Facebook to keep in touch, rather than taking a trip home. By contrast, their family and friends in the countryside wanted such visits to become more frequent. The result was ‘The Guilt Trip’ – a pre-paid train ticket that people in the countryside could send to loved ones in the city, and V/Line’s first product innovation in five decades. Digital, radio, press and outdoor were used to raise awareness. Ads featured copy such as, ‘Don’t feel bad; we’ll just do the family portrait
  • 36. © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets CHAPTER 6 INNOVATING THROUGH CONTENT How brands are finding new ways to tell stories
  • 37. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets What’s great about real- time is that there’s an opportunity to plan for big moments as well as a chance to be in the mo- ment. It’s the willingness to prepare that matters Bonin Bough, VP Global Media and Consumer Engagement, Mondelez International At a glance The power of content KEY INSIGHTS 1 Content-driven marketing has become one of the most popular ways for advertisers to try something new. Entries for the Warc Prize for Innovation used content strategies far more frequently than the average across all recent cases on Warc. Online video, in particular, seems to be a key platform for content marketing. 2 Content strategies are diversifying. Some focus on concepts that can go ‘viral’ and build reach via social platforms; others are investing in educational or advisory content with a longer lifespan. Further innovation in format can be expected in future prizes. 3 Shifting from a marketing mindset to a content-led mindset can be time-consuming and expensive. A case study from Oreo demonstrates the effort required: the brand issued a different piece of content every 24 hours for 100 days. The payoff, however, was an initiative that proved more effective than the traditional campaign that preceded it.
  • 38. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets New ways to entertain and inform Branded content has become one of the hottest topics in marketing, and a common theme in the Warc Prize for Innovation. Content marketing is on the rise. According to the Custom Content Council, the $43.9 billion spent on producing and distributing custom content in digital, print and other forms in 2012 marked a 9.2% lift from 2011. The survey found social media content and online video as two nota- ble growth areas. As Nick Price of MPG Media Contacts argued in Admap, branded content often involves “becoming more about entertainment with a little hard sell attached, rather than the reverse.” Comedy is one way of achieving this, as shown by Honda’s Psicodriving – a five-part TV series in Spain discussing the problems of the ‘kidult’ generation. Subway also set new standards in TV integration in a tie-up with US sitcom Community. Content strategies are also moving online. Toyota formed partnerships with properties including ‘I Can Has Cheezburger?’ and Xbox Live to reach members of Generation Y. Air New Zealand used digital video to follow hardened ‘Kiwi Sceptics’ can be optimised around key search terms. Kotex, Kimberly-Clark’s femi- nine hygiene line, tackled the taboo subject of menstruation in China using a fictional character, An Xiao Qi, who talked about matters of rel- evance to teenage girls using online video and the Sina Weibo microblog. In India, Lifebuoy soap ‘adopted a village’ and featured it in commu- nications to educate people about washing their hands. Nestlé, the food giant, similarly wanted to inform expectant Indian mothers about nutrition, and so published a book featuring ads and inserts, selling 300,000 copies in all. However, adopting a content-led approach is neither easy nor cheap. Brands have to think more like pub- lishers – planning editorial sched- ules, investing in content across platforms, and integrating marketing and PR teams around these ideas. Some brands have gone a step further, forming ‘newsrooms’ around events such as the Super Bowl. As investment in content strategies increases, it is likely that we will see more innovation, and rapid develop- ment of this area – both in the types of content produced and the way that content is distributed. as they experienced everything the country has to offer. It is also worth noting the trend in the US for ‘native advertising’, which embeds branded content within online editorial. Branded entertainment is broaden- ing in scope, with digital games now proving popular. ‘State of Chaos’ from insurance provider State Farm, and ‘Hotel 626’ from snack brand Doritos are recent examples. Con- fectionery group Perfetti Van Melle has even formed a partnership with agency BBH Asia Pacific to provide seed funding for games developers through its Chuck Studios unit to ex- plore this area on behalf of its Chupa Chups brand. The content revolution is not just about entertainment; brands are investing in long-form content that offers education and advice, and Honda invested in a comedy series (top); Per- fetti Van Melle created a games studio for the Chupa Chups brand (below)
  • 39. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets 36% Warc Prize 2013 All cases on Warc 18% Percentage of case studies that feature branded content Percentage of Warc Prize cases featuring branded content that also employ... KEY FACTS Content features widely in Prize cases WARC PRIZE CASES ARE NOTABLY CONTENT-DRIVEN Source: Case studies on Warc, Jan-Jun 2013 According to Warc’s data, 36% of campaigns in the 2013 Warc Prize for Innovation employ some form of branded content. That is far higher than the average of 18% across all case studies uploaded to warc.com in the first half of 2013. Further analysis of the Warc Prize campaigns that use branded content shows some interesting patterns. 79% use social media, and 58% use tel- evision. These are in line with the averages across all Warc Prize case studies (Chapter 2), suggesting that content strate- gies are no more nor less likely to use these channels than any other campaign. Interestingly, 74% of content- driven cases use online video, far higher than the average. This suggests that online video is now a particularly important component of content strategy. 79% 74% 58% Social media Online video Television
  • 40. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Oreo Campaign Daily Twist Advertiser Oreo Agency Draftfcb New York Market US Source Warc Prize for Innovation, 2013 Oreo’s ‘Daily Twist’ celebrated current events including Gay Pride Day and the Tour de France The cookie brand used a 100- day content strategy to maintain momentum around its centenary celebrations cost-effectively. CHALLENGE To celebrate its centenary in 2012, Oreo planned a marketing campaign lasting nine months. It started with six months of TV, print, point-of-sale and radio activities, as well as par- ties and events. Consumption levels rose by 45% year on year during its birthday week, and its market share in March leapt by 3.2 points. However, 52% of Oreo’s media budget had been spent in three months. It needed to keep people engaged and meet full-year sales targets as expenditure dwindled. SOLUTION As part of a wider effort to shed Oreo’s traditional image, it was de- cided to make the much-loved cookie more ‘newsworthy’. in retweets on Twitter compared with the three months before the campaign was also recorded, and 231 million media impressions were generated. Perhaps most importantly, annual sales jumped by 4% in the third quarter following ‘Daily Twist’. This was in spite of the media budget be- ing 28% lower than in the first three months of the year. Read the full case study Qualitative research revealed that Oreo helped people of all ages enjoy the carefree spirit of childhood, something which was all too rare in the modern world. But rather than emphasising nostalgia, it decided to look forward. This idea was embodied by the uploading of a new ad to Facebook, Twitter, Pinterest and the brand’s own website every 24 hours for 100 days in a row. Each morning, an editorial team of client-side and agency executives analysed current news stories to identify an appropriate subject, and the creative team gave it an Oreo ‘twist’. These images covered every- thing from Gay Pride Day to the Mars Rover Landing, the Olym- pics and the Tour de France. RESULTS Overall, the ‘Daily Twist’ posts were seen 433 million times worldwide on Facebook, securing 1.3 million shares, ‘Likes’ and comments, as Oreo added over a million fans on the social network. A 515% increase
  • 41. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study The Peres Center for Peace Campaign Blood Relations Advertiser The Peres Center for Peace Agency BBR Saatchi Saatchi Market Israel and Pales- tinian Territories, UK, US Source Warc Prize for Innovation, 2013 Blood donations were made between victims of the Israel-Palestine conflict An innovative attempt to improve relations between the residents of Israel and Palestine was expanded through a content programme. CHALLENGE Tension and frequent violence has been an everyday reality for people on both sides of the Israel-Palestine dispute for more than six decades. In reflection of the seemingly intractable nature of this problem, The Peres Center for Peace and BBR Saatchi Saatchi held a competition at the Cannes Lions Festival called ‘The Impossible Brief’, challenging the world’s best creative minds to ad- dress this issue. The winner was to be selected by a panel of senior Palestinian and Israeli executives from various organ- isations, and then put into action. SOLUTION Of the hundreds of submissions received, the winning entry – from Jean-Christophe Royer of BETC Paris – suggested blood donations made between victims on different sides of the conflict could symbolise the building of new bonds. This effort became known as ‘Blood Relations’, and was based vote on Palestinian statehood. An eight-minute documentary was made about the first donation, focus- ing on the stories of two participants: Ben Kfir, an Israeli who had lost his daughter in the conflict, and Siham Abu Awwad, a Palestinian who had lost her brother. This documentary was posted on numerous industry websites and shown at film festivals around the world. Following a second event in Tel Aviv, others were held in various global locations. A virtual equivalent was also set up on Facebook so people unable to give blood could express their sup- port for the scheme. RESULTS International media outlets such as NBC, the BBC, Reuters and Vanity Fair covered the original story, reach- ing 350 million people, while a piece on Channel 2 in Israel was seen by 1.6 million people, or 24% of the national population. Additionally, thousands of Face- book users took part online, and the ‘Blood Relations’ concept went on to receive the backing of the US Depart- ment of State. Read the full case study around the question: ‘Could you hurt someone who has your blood run- ning through their veins?’ Featuring 20 people, the first blood donation event was planned for UN Peace Day on 21 September 2011. Several leading media channels were briefed about the story, which was of particular interest at the time as it coincided with a United Nations
  • 42. © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets CHAPTER 7 PARTICIPATION-DRIVEN INNOVATION Strategies that make consumers part of the idea
  • 43. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets This is not a one-hit wonder. You do not do this for 2013, and then walk away in 2014. You have to stay the course Laura Ashton, Head of Mar- keting and VP Lighting, Growth Markets, Philips At a glance Co-creating innovation KEY INSIGHTS 1 Although crowdsourcing is not new, co-creation strategies are becoming more sophisticated. Brands such as Canon and Art Series Hotels have invited consumers to be part of interesting events or creative projects. Their contributions help determine how the project evolves. 2 There is a link between co-creation and word-of-mouth. Inviting consumers to contribute generates word-of-mouth around a project, and creates an audience for its result. Philips generated significant reach in Asia around an initiative that invited consumers to submit ideas for ways technology could improve their lives. 3 Unsurprisingly, consumers are more likely to take part if they are offered something valuable in return. A Canadian campaign by IKEA encouraged consumer involvement by offering discounts.
  • 44. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Tapping the wisdom of the crowds Brands are opening up new ways of collaborating with consumers in developing their communications. Co-creation is in vogue. Sites such as Kickstarter have opened up avenues for consumers to get involved in funding new ventures, and many marketers recognise the value of asking customers to contribute ideas for research and development. Toy brand Lego, for example, runs the Cuusoo online community, allowing fans to submit ideas for new sets. In the communications sphere, brands have been experimenting with consumer involvement for some time. Frito-Lay, the snacks arm of PepsiCo, was extremely quick to ex- plore the possibilities, with its ‘Crash the Super Bowl’ crowdsourced ads for Doritos, and the ‘Do us a flavour’ campaign for Walkers, asking the UK’s online population to identify and vote on a new variant of crisps. This idea was rolled out to markets including the US and India. While there are still plenty of exam- ples of this type of campaign, new forms of participation-driven innova- tion are emerging. Some are going further than sim- ply crowdsourcing ideas or creative work. Canon’s ‘Project Imagin8ion’ campaign asked users to submit photos; it then used these photos as inspiration for a movie. Others are looking to involve consumers in stunts or shared experi- ences. A good example is the ‘Steal Banksy’ campaign, which encour- aged consumers to try to steal a painting from a hotel. Others still are looking at ideas that give consumers the raw material to create something themselves, then share it with their networks. In Japan, pop group Perfume, a trio known for their dance routines, used motion- capture technology to analyse one of their routines. The group then re- leased the raw motion-capture data to fans so they could create their own videos of animated characters replicating the dance routine. This approach recognises the pow- er of an individual’s advocacy of a brand, and an understanding of how participation-driven initiatives can drive word-of-mouth. In Asia, Philips has achieved impressive results through a co-creation initiative that asks consumers to submit ideas for how technology can make their lives or communities better, with Philips investing in the best proposals. Art Series Hotels encouraged guests to ‘Steal Banksy’ (top); Hollywood director Ron Howard judged Canon’s photo competi- tion (right)
  • 45. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study IKEA Campaign Human Coupons Advertiser IKEA Agency Leo Burnett Market Canada Source Warc Prize for Innovation, 2013 Actors took the parts of ‘human coupons’ on customised billboards The furniture retailer used a par- ticipatory approach to reinvent the coupon and drive footfall to a Canadian store. CHALLENGE Richmond, British Columbia, was en- joying a sustained economic boom, a trend potentially holding consider- able promise for IKEA. However, this surge in prosperity had led to intense competition. Some 1,200 stores already crowded the market, including those run by eight of IKEA’s direct challengers. IKEA was thus presented with a conundrum: how to drum up interest in its new store when so many chains were expanding, especially as the number of people asking the com- pany to build a branch in the area was well below the norm. SOLUTION Research uncovered two primary insights. The first related to a wide- spread sense of ‘been there, done that’ among shoppers, who were all too used to store openings and their related marketing tactics. The second offered a way to overcome this malaise. Consumers in Richmond had come to enjoy fre- them received IKEA gift cards worth up to $1,000. RESULTS Over 21,000 people attended on the opening day and sales surpassed $1 million, totals some 40% above the original targets set. This impressive footfall was the consequence of more than 30 million mass media impressions, including 2.6 million on Twitter alone. Roughly 50,000 people interacted with the live ‘human coupons’, too, adding a distinctive personal touch to the company’s campaign. Read the full case study netic, exciting shopping experiences, as shown by city’s popular night mar- ket, the biggest in North America. In response, IKEA decided to cre- ate ‘human coupons’, meaning every visitor to its new store on its opening day would earn a discount – of as much as 60% – simply by virtue of turning up. To promote this effort, it employed outdoor ads where live actors stood and talked to passers-by, ran ir- reverent press ads and drove social media buzz by placing actors play- ing ‘human coupons’ around the city and giving out hints about their location. The individuals who found
  • 46. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Promote Iceland Campaign Inspired by Iceland Advertiser Icelandic government Agency The Brooklyn Brothers, Islenska Market Global Source Warc Prize for Innovation, 2012 Iceland’s website included interviews with celebrities such as Eric Clapton Asking the citizens of Iceland to champion the country helped the tourism industry bounce back after a volcanic eruption. CHALLENGE The eruption of the Eyjafjallajökull volcano in April 2010 led to a dramatic decline in the number of overseas visitors to Iceland, at a time when the national economy was tee- tering on the brink of bankruptcy. As the volcanic ash cloud spread, news sources around the world pub- lished warnings about going to the country, fuelling the spread of nega- tive sentiment on the web. In sum, the influx of tourists fell by 30% at the end of April and the start of May. Negativity surrounding Iceland’s government in the wake of the finan- cial crisis, however, meant an official campaign was unlikely to change this situation for the better. SOLUTION Rather than target previous visitors to the country in the hope they would spread positive word of mouth, it was decided that asking Iceland’s populace to share their stories and opinions could reframe the conversa- tion in more positive terms. This material was spread across Facebook, Twitter and Vimeo by fans. RESULTS Between the campaign launch and the end of 2010, visitor numbers to Iceland rose by 27% on an annual basis, with Germany, the UK and US yielding particularly impressive improvements. Social media played a key role, as 33,267 visitors to the ‘Inspiring Iceland’ page on Facebook entered the purchase funnel. Based on a budget of £2.24 million, the overall payback to the domestic economy was estimated to be £138.7 million, at a time when this income was greatly needed. Read the full case study Traditional and digital media were employed to bring Icelanders to- gether in support of a national event, ‘Iceland hour’, to achieve this goal. During this event, the country’s prime minister made a live address on TV and the web, and its citizens took time out from their everyday lives to champion the country on the web, especially social media. Live webcams also showed potential visi- tors that its spectacular scenery was not covered in ash. A variety of companion content was released, from footage of Ice- land’s main tourist hubs to interviews with celebrities like Eric Clapton, Yoko Ono and Viggo Mortensen, as well as politicians and consumers.
  • 47. © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets CHAPTER 8 LEARNING FROM EMERGING MARKETS Why brands should study the rise of ‘reverse innovation’
  • 48. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets The key is loyalty. You need to offer interactions. Remember China is the most wired market in the world Marie Han Silloway, Chief of Marketing, Starbucks China At a glance Emerging markets KEY INSIGHTS 1 ‘Reverse innovation’ refers to ideas that originate in emerging markets and are then exported to other territories. This is becoming increasingly common. Advertisers such as Unilever, for example, are using emerging markets to test mobile strategies. Social media innovation is particularly common in China. 2 Emerging markets such as India offer brands scope to experiment with forms of service provision and co-creation. Kissanpur Tomato Ketchup distributed tomato seeds to mothers and children, and created a tomato plantation in central Mumbai to house the plants they grew. 3 In fast-growing markets where product categories are still being established, product innovation can be an effective starting-point for communications. Dettol developed a new format designed for China, and used a word-of-mouth initiative to encourage take-up.
  • 49. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Source: comScore, via Warc News 7%Growth in time spent online in the Asia-Pacific region over the past year, faster than Europe (5%) and North America (1%) Brands look for ‘reverse innovation’ Brands are increasingly seeing emerging markets as cradles of innovative thinking. Brands have traditionally taken successful products, tactics and campaigns from mature markets and localised them in emerging nations. But the flow of ideas is starting to move more forcefully in the opposite direction, a trend dubbed ‘reverse in- novation’ or ‘trickle-up innovation’. Markets such as India or China place very different demands on marketers than more established ter- ritories, and global brands often find they have to rethink their products to meet local tastes, local pricepoints, and local social, economic or retail structures. The idea of ‘reverse innovation’ isn’t wholly new. It is, however, growing in scale. When L’Oréal, the beauty group, set up marketing and RD hubs in China and India, its aim was to deliver local lines that could, in certain cases, “be rolled out in the rest of the world using the principle of reverse innovation,” according to Jean-Paul Agon, the firm’s chief executive. Total Solutions 5, originat- ing from Brazil, is just one example of this to date. Another area is the use of social media. The importance of this channel in China, where it has become a key platform for entertainment, discussion and discovery, is driving innovation in that market. Brands should look at Sina Weibo, a micro- blog that started as a Twitter clone then evolved rapidly to meet local needs. The latest up-and- coming Chi- nese platform is WeChat, a voice- and text- message service that is already growing fast inter- nationally. Some ideas are specific to their home markets, but there are undoubtedly lessons from these territories which marketers elsewhere can draw. Similar developments can be seen in communications. In Mexico, Gato- rade, PepsiCo’s sports drink, focused messaging on sports nutrition and the fact people tend to train in groups. This ap- proach was later rolled out in Brazil and used to opti- mise Gatorade’s strategy in other regions. Mobile marketing is one area where reverse innovation can be felt. Babs Rangaiah, Unile- ver’s vice-presi- dent, global media innovation and ventures, has sug- gested the FMCG group will allocate most of its mobile adspend to emerging markets, where these gadgets often con- stitute the primary means of accessing the internet. Gatorade changed its messaging to focus on sports nutrition
  • 50. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Kissan Tomato Ketchup Campaign Kissanpur Advertiser Hindustan Unilever Agency Mindshare India Market India Source Warc Prize for Innovation, 2013 Kissan communicated its natural ingredients to both mothers and children The Indian ketchup brand over- came category commoditisation by helping mothers and children learn how to grow tomatoes. CHALLENGE Kissan Tomato Ketchup, made by Hindustan Unilever, had a long histo- ry dating back to 1933, and enjoyed awareness levels of 97%. Heritage and a well-known name, however, were not sufficient to fight off the charge of lower-cost alternatives. While Kissan Tomato Ketchup was made entirely with real tomatoes, this promise of product superiority was not gaining traction with consumers. This problem is common to many low-involvement categories where preferences are frequently shaped by price rather than by quality. SOLUTION In order to change this, it was de- cided that Kissan’s natural creden- tials needed to be communicated to mothers, who choose what to buy, and children, who were a major influ- ence on these decisions. The expression ‘100% real’ went beyond ingredients for most moth- ers, and meant taking children away from urban life and modern housing more than 7,000 plants grown by participating children, and the top 100 entrants received a personalised ketchup bottle. RESULTS Overall, the launch campaign reached more than 2.5 million con- sumers, and the brand’s multimedia campaign was seen by 8.2 million people within the target group, or 60% of relevant shoppers. Some 62% of the female online population were also exposed to the campaign. Overall, value sales rose by 31%, while volume sales grew by 23% and average consumption increased by 7%. Read the full case study technology in order to enjoy outdoor experiences. Building on this learning, the ‘Kissanpur’ – or ‘farmers’ land’ – programme helped mothers and children grow their own tomatoes by giving away seeds in newspapers, via a dedicated website and through partnerships with schools. Kissan provided hints and tips about growing tomatoes through var- ious channels. It also used platforms including radio, online and mobile to promote a competition whereby consumers could win prizes if they uploaded pictures of their tomatoes to a dedicated microsite. A crowdsourced plantation was then created in central Mumbai,
  • 51. www.warc.com Warc Trends The Innovation Casebook © Copyright Warc 2013. All rights reserved. Executive Summary Chapter 1 Why innovation matters Chapter 2 Making new connections Chapter 3 Thinking beyond media Chapter 4 Tech-driven innovation Chapter 5 Service innovation Chapter 6 Innovating through content Chapter 7 Participation- driven innovation Chapter 8 Learning from emerging markets Case study Dettol Campaign Messages Interrupt, Utility Delights Advertiser Reckitt Benckiser Agency Advocacy WOM Market China Source Warc Prize for Innovation, 2012 Mothers shared the Dettol spray bottle with their friends The antiseptic liquid made progress in second-tier Chinese cities by enlisting influential mothers to help promote a product innovation. CHALLENGE Dettol was the leader in its category in China’s largest cities, with a mar- ket share of 40%, whereas in second- tier cities, where affluence was rising rapidly, this figure fell below 10%. As Dettol had a similar formula- tion and positioning – based around killing 99.9% of germs – to its main rivals, it needed a new way to attract consumers in emerging urban hubs. The tendency among shoppers to buy a 1.2-litre bottle of Dettol was another limitation, as its product was typically hidden away out of sight, and restocking rates were low. SOLUTION In response, Dettol drew on two insights: Chinese consumers had significant concerns about family health and preventing illness; and the product was not being used in as versatile a way as in other markets. To show health-conscious shoppers that Dettol can kill germs anywhere, it developed a 100ml spray bottle which could be used on the go. owned retail spaces asked to distrib- ute them to friends and customers. RESULTS The campaign reached 46% of the target audience, with top-of-mind awareness growing fivefold, and the intent to buy doubling. Shipments of Dettol also leapt by 80% compared with the period before the campaign. With just one-tenth of the budget required for TV advertis- ing, the campaign delivered nearly three-quarters of the impact. Read the full case study In promoting this unique-to-China innovation, the company recruited mothers with a particular interest in health and hygiene, and who had considerable social influence. These mothers were given a spray kit for themselves, and a further ten to pass on to friends. Dettol kept in touch with them using the QQ mes- saging service, and set them ‘mis- sions’ so they could earn points and climb a leaderboard. Once demand had run out, 50,000 extra bottles were produced, with top advocates who worked in offices or
  • 52. www.warc.com© Copyright Warc 2013. All rights reserved. More from Warc… IN THE WARC TRENDS SERIES © Copyright Warc 2013. All rights reserved. Published: January, 2013© Copyright Warc 2013. All rights reserved. WARC TRENDS SERIOUSLY SOCIAL A casebook of effectiveness trends in social media campaigns By Peter Field and Carlos Grande FOLLOW US © Copyright Warc 2013. All rights reserved. Published: June 2013 WARC TRENDS FIRST MOVERS How North American brands are leading the marketing revolution © Copyright Warc 2013. All rights reserved. FIRST MOVERS Warc’s First Movers report analyses how major brands are responding to the most important trends affecting marketers in North America. It includes adspend analysis and forecasts for the region. Visit report landing page SERIOUSLY SOCIAL Seriously Social is Warc’s study of effectiveness trends in social media campaigns. It includes analysis of how social is used in the world’s best effectiveness cases. Download the report CASE FINDER You can find all Warc case studies, including those cited in this report, by searching our unrivalled database, which is organised by cam- paign objective, country, industry sector, audience, media channels, budget and campaign duration. Find a case. CONTACT US LONDON 85 Newman Street London W1T 3EX United Kingdom +44 (0) 20 7467 8100 [email protected] SINGAPORE 20A Teck Lim Road Singapore 088391 +65 3157 6200 [email protected] WASHINGTON DC 2233 Wisconsin Ave NW Suite 535 Washington, DC 20007 United States +1 202 778 0680 [email protected]