This document discusses using WebGL for 3D graphics on the web. It introduces basic 3D graphics concepts like scenes, cameras, and lights. It then explains how to build a 3D model viewer using the Three.js library. Key steps include loading a texture, 3D model, setting up the scene, camera and renderer, and adding animation with requestAnimationFrame to continuously render the scene. The document provides code examples for setting up the different 3D objects and rendering the scene.