The document discusses UML class diagrams, including what they are, the information they contain, and how to construct them. It provides examples of class diagrams and explains how to represent classes, attributes, methods, relationships between classes, and other class diagram elements. It also introduces UML and discusses when class diagrams should be used.
The document provides an introduction to the Unified Modeling Language (UML) by discussing its history, purpose, and key components. It was created in 1997 by the Object Management Group to provide a common language for designing software applications. The summary focuses on key points about UML, including that it brings a standardized modeling notation, uses diagrams to visualize different aspects of an application, and its most useful diagrams are use case diagrams, class diagrams, sequence diagrams, and others.
The document provides an introduction to the Unified Modeling Language (UML) by discussing its history and purposes. It then summarizes some key UML diagram types - use case diagrams, which illustrate system functionality and actor relationships; class diagrams, which show entity relationships; and sequence diagrams, which depict message flow between objects. Sample diagrams are presented for each type to demonstrate their components and how to read them.
The document provides an introduction to the Unified Modeling Language (UML) by describing its origins and purposes. It then summarizes the key diagram types used in UML, including use case diagrams, class diagrams, sequence diagrams, statechart diagrams, activity diagrams, component diagrams, and deployment diagrams. For each diagram type, it provides a brief explanation of the notation and an example diagram to illustrate how it is used to model different aspects of a software system.
UML (Unified Modeling Language) is a diagramming language used for object-oriented programming. It can be used to describe how a program is organized, how it executes, how it is used, and how it is deployed over a network. UML uses graphical notation to depict a system, which is clearer than natural language and more overall than code. There are different types of UML diagrams, including class, component, use case, sequence, and state machine diagrams. A class diagram specifically shows classes, interfaces, attributes, operations and relationships.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document artifacts of a software system. It provides a common language for describing systems across different stakeholders. UML includes various building blocks like classes, interfaces, use cases, etc. and relationships between them. It also defines diagram types like class diagrams, sequence diagrams, etc. to group related elements. UML aims to be precise, unambiguous, and complete in modeling systems.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document artifacts of a software system. It provides a common language for describing systems across different stakeholders. UML includes graphical notations for various modeling elements like classes, interfaces, use cases, etc. and relationships between them. It also defines rules and mechanisms like stereotypes and tagged values to extend the language for domain-specific needs. UML models can represent different views of a system like use case, design, process, implementation and deployment views.
The document provides an overview of the Unified Modeling Language (UML) including what UML is, why it is used, common UML diagrams, and tools for UML modeling. UML is a standard modeling language used to visualize, specify, construct and document artifacts of a software system. Common UML diagrams include use case diagrams, class diagrams, sequence diagrams, state diagrams and collaboration diagrams. Popular UML modeling tools mentioned are ArgoUML, Rational Rose, UML Studio and TogetherSoft Control Center.
This document provides an introduction to structural and use case modeling using the Unified Modeling Language (UML). It defines structural modeling as emphasizing the structure of objects, including their classifiers, relationships, attributes and operations. Use case modeling partitions system functionality into meaningful transactions ("use cases") between users ("actors") and the system. The document then reviews the core concepts and diagram types for both structural and use case modeling in UML.
Introduction to UML, a guide to learn.pdfTARGARYEN001
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document artifacts of a software system, which includes class diagrams to represent static structure, use case diagrams to show interactions between actors and the system, and sequence diagrams to illustrate object interactions; it was developed in the 1990s to provide a standard way to communicate designs across different object-oriented methods and tools.
UML (Unified Modeling Language) is a standard language for modeling software systems using visual diagrams. It includes structure diagrams for modeling static aspects and behavioral diagrams for dynamic aspects. Some key UML diagrams are class, use case, sequence, state machine, package, and deployment diagrams. UML has evolved over time through the merging of different modeling techniques and is now maintained by the Object Management Group.
The document provides an overview of the Unified Modeling Language (UML) including its key concepts, terms, and diagram types. It discusses object-orientation, use cases, class diagrams, behavioral modeling using sequence, collaboration, state chart and activity diagrams. It also covers implementation using component and deployment diagrams. The main UML diagram types are use case, class, sequence, state chart, activity, component and deployment diagrams.
This document provides an introduction and overview of structural modeling and use case modeling in the Unified Modeling Language (UML). It discusses the goals and benefits of modeling, provides a quick tour of UML concepts, and covers the core elements of structural modeling like classes, interfaces, associations and diagrams. It explains when and how to model system structure and provides an example of interface-based design. The document is intended to teach the basics of UML structural and use case modeling.
UML (Unified Modeling Language) is a diagramming language used for object-oriented programming. It can be used to describe the organization, execution, use, and deployment of a program. Design patterns describe common solutions to programming problems and always use UML diagrams. This document focuses on class diagrams, which show classes, interfaces, and their relationships. It provides examples of how to represent classes, variables, methods, and relationships like inheritance in a UML class diagram.
UML (Unified Modeling Language) is a graphical language used to visualize, specify, construct and document software systems. It provides standard terminology and modeling techniques to describe object-oriented systems. Some key UML diagrams include class diagrams, which show the structure and relationships between classes/objects, and sequence diagrams, which illustrate the interactions between objects over time through messages. UML aims to provide a common modeling language that can be used to discuss, document and aid the design of software systems.
Pattern-Oriented software Design which gives introduction yo UML class Diagrams. It briefly explains the sample code with connectivity of different UML class diagrams
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
UML (Unified Modeling Language) is a standard language for visualizing and documenting software systems. It provides elements like classes, relations, and diagrams to model both the static structure and dynamic behavior of a system. Static design with UML includes class diagrams, which show classes and their relationships, and object diagrams, which show objects at a point in time. Dynamic design uses sequence diagrams to show object interactions over time and collaboration diagrams to show message flows. UML aids both detailed design discussions and lighter design processes as a documentation tool.
UML (Unified Modeling Language) is a diagramming language used for object-oriented programming. It can be used to describe the organization, execution, use, and deployment of a program. Design patterns describe common solutions to programming problems and always use UML diagrams. This document focuses on class diagrams, which show classes, interfaces, and their relationships. It provides examples of how to depict classes with variables and methods, and relationships between classes like inheritance.
This document provides an overview of UML (Unified Modeling Language) presented by Yi Luo. It begins with introductions to the presenter and their background. It then discusses what UML is, why we use it, and the history and development of UML over time. The main part of the document outlines several important UML diagrams - use case diagrams, class diagrams, sequence diagrams, collaboration diagrams, and state diagrams - and provides examples to illustrate how each is used. It concludes by mentioning some popular UML modeling tools that are available today.
This document provides an overview of static UML diagrams, specifically class diagrams. It discusses key elements of class diagrams like classes, attributes, associations, dependencies, interfaces, generalization/specialization, and more. Examples are provided to illustrate notation for these concepts like class names, attributes, association types, visibility, constraints, and others. Common class diagram notation is summarized in figures included in the document.
The document introduces Unified Modeling Language (UML) as a standard modeling language used to express and design software systems. UML uses basic building blocks like model elements, relationships, and diagrams to create complex structures for modeling. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. Class diagrams specifically model the static structure of a system by showing classes, interfaces, attributes, operations, and relationships between model elements.
Just-in-time: Repetitive production system in which processing and movement of materials and goods occur just as they are needed, usually in small batches
JIT is characteristic of lean production systems
JIT operates with very little “fat”
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UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document artifacts of a software system. It provides a common language for describing systems across different stakeholders. UML includes graphical notations for various modeling elements like classes, interfaces, use cases, etc. and relationships between them. It also defines rules and mechanisms like stereotypes and tagged values to extend the language for domain-specific needs. UML models can represent different views of a system like use case, design, process, implementation and deployment views.
The document provides an overview of the Unified Modeling Language (UML) including what UML is, why it is used, common UML diagrams, and tools for UML modeling. UML is a standard modeling language used to visualize, specify, construct and document artifacts of a software system. Common UML diagrams include use case diagrams, class diagrams, sequence diagrams, state diagrams and collaboration diagrams. Popular UML modeling tools mentioned are ArgoUML, Rational Rose, UML Studio and TogetherSoft Control Center.
This document provides an introduction to structural and use case modeling using the Unified Modeling Language (UML). It defines structural modeling as emphasizing the structure of objects, including their classifiers, relationships, attributes and operations. Use case modeling partitions system functionality into meaningful transactions ("use cases") between users ("actors") and the system. The document then reviews the core concepts and diagram types for both structural and use case modeling in UML.
Introduction to UML, a guide to learn.pdfTARGARYEN001
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document artifacts of a software system, which includes class diagrams to represent static structure, use case diagrams to show interactions between actors and the system, and sequence diagrams to illustrate object interactions; it was developed in the 1990s to provide a standard way to communicate designs across different object-oriented methods and tools.
UML (Unified Modeling Language) is a standard language for modeling software systems using visual diagrams. It includes structure diagrams for modeling static aspects and behavioral diagrams for dynamic aspects. Some key UML diagrams are class, use case, sequence, state machine, package, and deployment diagrams. UML has evolved over time through the merging of different modeling techniques and is now maintained by the Object Management Group.
The document provides an overview of the Unified Modeling Language (UML) including its key concepts, terms, and diagram types. It discusses object-orientation, use cases, class diagrams, behavioral modeling using sequence, collaboration, state chart and activity diagrams. It also covers implementation using component and deployment diagrams. The main UML diagram types are use case, class, sequence, state chart, activity, component and deployment diagrams.
This document provides an introduction and overview of structural modeling and use case modeling in the Unified Modeling Language (UML). It discusses the goals and benefits of modeling, provides a quick tour of UML concepts, and covers the core elements of structural modeling like classes, interfaces, associations and diagrams. It explains when and how to model system structure and provides an example of interface-based design. The document is intended to teach the basics of UML structural and use case modeling.
UML (Unified Modeling Language) is a diagramming language used for object-oriented programming. It can be used to describe the organization, execution, use, and deployment of a program. Design patterns describe common solutions to programming problems and always use UML diagrams. This document focuses on class diagrams, which show classes, interfaces, and their relationships. It provides examples of how to represent classes, variables, methods, and relationships like inheritance in a UML class diagram.
UML (Unified Modeling Language) is a graphical language used to visualize, specify, construct and document software systems. It provides standard terminology and modeling techniques to describe object-oriented systems. Some key UML diagrams include class diagrams, which show the structure and relationships between classes/objects, and sequence diagrams, which illustrate the interactions between objects over time through messages. UML aims to provide a common modeling language that can be used to discuss, document and aid the design of software systems.
Pattern-Oriented software Design which gives introduction yo UML class Diagrams. It briefly explains the sample code with connectivity of different UML class diagrams
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
UML (Unified Modeling Language) is a standard language for visualizing and documenting software systems. It provides elements like classes, relations, and diagrams to model both the static structure and dynamic behavior of a system. Static design with UML includes class diagrams, which show classes and their relationships, and object diagrams, which show objects at a point in time. Dynamic design uses sequence diagrams to show object interactions over time and collaboration diagrams to show message flows. UML aids both detailed design discussions and lighter design processes as a documentation tool.
UML (Unified Modeling Language) is a diagramming language used for object-oriented programming. It can be used to describe the organization, execution, use, and deployment of a program. Design patterns describe common solutions to programming problems and always use UML diagrams. This document focuses on class diagrams, which show classes, interfaces, and their relationships. It provides examples of how to depict classes with variables and methods, and relationships between classes like inheritance.
This document provides an overview of UML (Unified Modeling Language) presented by Yi Luo. It begins with introductions to the presenter and their background. It then discusses what UML is, why we use it, and the history and development of UML over time. The main part of the document outlines several important UML diagrams - use case diagrams, class diagrams, sequence diagrams, collaboration diagrams, and state diagrams - and provides examples to illustrate how each is used. It concludes by mentioning some popular UML modeling tools that are available today.
This document provides an overview of static UML diagrams, specifically class diagrams. It discusses key elements of class diagrams like classes, attributes, associations, dependencies, interfaces, generalization/specialization, and more. Examples are provided to illustrate notation for these concepts like class names, attributes, association types, visibility, constraints, and others. Common class diagram notation is summarized in figures included in the document.
The document introduces Unified Modeling Language (UML) as a standard modeling language used to express and design software systems. UML uses basic building blocks like model elements, relationships, and diagrams to create complex structures for modeling. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. Class diagrams specifically model the static structure of a system by showing classes, interfaces, attributes, operations, and relationships between model elements.
Just-in-time: Repetitive production system in which processing and movement of materials and goods occur just as they are needed, usually in small batches
JIT is characteristic of lean production systems
JIT operates with very little “fat”
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1. 1
CSE 403
Design and UML Class Diagrams
Reading:
UML Distilled Ch. 3, by M. Fowler
These lecture slides are copyright (C) Marty Stepp, 2007. They may not be rehosted, sold, or
modified without expressed permission from the author. All rights reserved.
2. 2
Big questions
What is UML?
Why should I bother? Do people really use UML?
What is a UML class diagram?
What kind of information goes into it?
How do I create it?
When should I create it?
3. 3
Design phase
design: specifying the structure of how a
software system will be written and function,
without actually writing the complete
implementation
a transition from "what" the system must do, to
"how" the system will do it
What classes will we need to implement a system
that meets our requirements?
What fields and methods will each class have?
How will the classes interact with each other?
4. 4
How do we design classes?
class identification from project spec / requirements
nouns are potential classes, objects, fields
verbs are potential methods or responsibilities of a class
CRC card exercises
write down classes' names on index cards
next to each class, list the following:
responsibilities: problems to be solved; short verb phrases
collaborators: other classes that are sent messages by this class
(asymmetric)
UML diagrams
class diagrams (today)
sequence diagrams
...
5. 5
Introduction to UML
UML: pictures of an OO system
programming languages are not abstract enough for OO design
UML is an open standard; lots of companies use it
What is legal UML?
a descriptive language: rigid formal syntax (like programming)
a prescriptive language: shaped by usage and convention
it's okay to omit things from UML diagrams if they aren't
needed by team/supervisor/instructor
6. 6
Uses for UML
as a sketch: to communicate aspects of system
forward design: doing UML before coding
backward design: doing UML after coding as documentation
often done on whiteboard or paper
used to get rough selective ideas
as a blueprint: a complete design to be implemented
sometimes done with CASE (Computer-Aided Software
Engineering) tools
as a programming language: with the right tools, code
can be auto-generated and executed from UML
only good if this is faster than coding in a "real" language
7. 7
UML class diagrams
What is a UML class diagram?
What are some things that are not represented in a
UML class diagram?
details of how the classes interact with each other
algorithmic details; how a particular behavior is
implemented
UML class diagram: a picture of the classes in an
OO system, their fields and methods, and
connections between the classes that interact or
inherit from each other
8. 8
Diagram of one class
class name in top of box
write <<interface>> on top of interfaces' names
use italics for an abstract class name
attributes (optional)
should include all fields of the object
operations / methods (optional)
may omit trivial (get/set) methods
but don't omit any methods from an interface!
should not include inherited methods
9. 9
Class attributes
attributes (fields, instance variables)
visibility name : type [count] = default_value
visibility: + public
# protected
- private
~ package (default)
/ derived
underline static attributes
derived attribute: not stored, but can
be computed from other attribute values
attribute example:
- balance : double = 0.00
10. 10
Class operations / methods
operations / methods
visibility name (parameters) : return_type
visibility: + public
# protected
- private
~ package (default)
underline static methods
parameter types listed as (name: type)
omit return_type on constructors and
when return type is void
method example:
+ distance(p1: Point, p2: Point): double
12. 12
Relationships btwn. classes
generalization: an inheritance relationship
inheritance between classes
interface implementation
association: a usage relationship
dependency
aggregation
composition
13. 13
Generalization relationships
generalization (inheritance) relationships
hierarchies drawn top-down with arrows
pointing upward to parent
line/arrow styles differ, based on whether
parent is a(n):
class:
solid line, black arrow
abstract class:
solid line, white arrow
interface:
dashed line, white arrow
we often don't draw trivial / obvious
generalization relationships, such as
drawing the Object class as a parent
14. 14
Associational relationships
associational (usage) relationships
1. multiplicity (how many are used)
* 0, 1, or more
1 1 exactly
2..4 between 2 and 4, inclusive
3..* 3 or more
2. name (what relationship the objects have)
3. navigability (direction)
15. 15
one-to-one
each student must carry exactly one ID card
one-to-many
one rectangle list can contain many rectangles
Multiplicity of associations
16. 16
Association types
aggregation: "is part of"
symbolized by a clear white diamond
composition: "is entirely made of"
stronger version of aggregation
the parts live and die with the whole
symbolized by a black diamond
dependency: "uses temporarily"
symbolized by dotted line
often is an implementation
detail, not an intrinsic part of
that object's state
1
1
Car
aggregation
Engine
Lottery
Ticket
Random
dependency
Page
Book
composition
*
1
18. 18
Class diagram example 2
DVD Movie VHS Movie Video Game
Rental Item
Rental Invoice
1..*
1
Customer
Checkout Screen
0..1
1
Simple
Association
Class
Abstract
Class
Simple
Aggregation
Generalization
Composition
Multiplicity
19. 19
Class diagram example 3
StudentBody
+ main (args : String[])
+ toString() : String
1 100
Student
- firstName : String
- lastName : String
- homeAddress : Address
- schoolAddress : Address
+ toString() : String
- streetAddress : String
- city : String
- state : String
- zipCode : long
Address
20. 20
Tools for creating UML diags.
Violet (free)
http://horstmann.com/violet/
Rational Rose
http://www.rational.com/
Visual Paradigm UML Suite (trial)
http://www.visual-paradigm.com/
(nearly) direct download link:
http://www.visual-paradigm.com/vp/download.jsp?product=vpuml&edition=ce
(there are many others, but most are commercial)
21. 21
Class design exercise
Consider this Texas Hold 'em poker game system:
2 to 8 human or computer players
Each player has a name and stack of chips
Computer players have a difficulty setting: easy, medium, hard
Summary of each hand:
Dealer collects ante from appropriate players, shuffles the deck, and
deals each player a hand of 2 cards from the deck.
A betting round occurs, followed by dealing 3 shared cards from the
deck.
As shared cards are dealt, more betting rounds occur, where each
player can fold, check, or raise.
At the end of a round, if more than one player is remaining, players'
hands are compared, and the best hand wins the pot of all chips bet
so far.
What classes are in this system? What are their responsibilities?
Which classes collaborate?
Draw a class diagram for this system. Include relationships
between classes (generalization and associational).