This document discusses total cost of ownership (TCO) for database infrastructure. It begins by introducing Spil Games and defining TCO. The main costs that drive TCO are then outlined, including capital expenses (CAPEX) like hardware purchases, licensing fees, and high availability solutions, as well as operating expenses (OPEX) such as hosting, support, and power. Specific examples of these costs are provided for a cluster of 6 database nodes over 5 years. The document concludes by discussing potential improvements like moving from hard disk drives to solid state drives to reduce costs over the long term.