This document discusses classes and objects in object-oriented analysis and design. It defines objects as having state, behavior, and identity, with similar objects defined by common classes. Classes represent groups of objects with similar behavior and structures. The relationships between classes and objects are explored, including generalization, aggregation, and association. Identification of classes and objects in analysis is discussed through various approaches like use case analysis and CRC cards. The importance of proper classification and key abstractions and mechanisms are also covered.
This document discusses the evolution of the object model in programming. It describes how programming languages have evolved from procedural to object-oriented over several generations, with each generation incorporating new features like data abstraction, modularity, and object-oriented concepts. The core elements of the object model are explained as abstraction, encapsulation, hierarchy, and modularity. Minor elements like typing, concurrency, and persistence are also discussed. Examples are given throughout to illustrate object-oriented concepts.
Introduction: The Structure of Complex systems, The Inherent Complexity of Software, Attributes of Complex System, Organized and Disorganized Complexity, Bringing Order to Chaos, Designing Complex Systems
Object oriented analysis and design using uml classes and objectsLikhithaMadddula
This document discusses key concepts in object-oriented analysis and design including classes, objects, relationships between classes and objects, and UML class diagrams. It defines objects as having attributes, behavior, and identity. Classes are described as representing groups of objects that share behaviors and attributes. Relationships between classes include generalization, aggregation, and association. The document also provides examples of class diagrams for a library management system to illustrate class relationships.
Object-oriented analysis and design is an evolutionary development method built upon past proven concepts. The document discusses object-oriented systems development processes including use case driven analysis, the Object Modeling Technique (OMT), class diagrams, relationships between classes, and object-oriented modeling. It provides examples of class diagrams showing classes, attributes, operations, and relationships. It also explains the four views of OMT - the object model, dynamic model, functional model, and how OMT separates modeling.
The document discusses the syllabus for the course CS1310 - Object Oriented Analysis and Design. It includes 5 units covering fundamentals of object orientation, object-oriented methodologies, analysis, design, and software quality/usability. Key topics include UML diagrams, identifying use cases, classes, relationships, design principles, and interface design. The course aims to teach students how to develop software using object-oriented techniques from requirements analysis through implementation.
Object oriented architecture organizes software around discrete objects that incorporate both data structures and behavior. This contrasts with procedural approaches that emphasize "doing" things rather than data. Objects have identifiable characteristics and behaviors, and are instances of classes. Classes group objects that share common properties and relationships. Key principles of object oriented architecture include identification, classification, polymorphism, inheritance, and abstraction. Object oriented methodology for ERP uses the Object Modeling Technique which involves problem analysis, system design, object design, and implementation. OMT uses three models - the object model describing system objects and relationships, the dynamic model describing system changes over time, and the functional model describing data value transformations.
The document provides an overview of design patterns, including creational patterns. It defines the Abstract Factory pattern, which provides an interface for creating families of related or dependent objects without specifying their concrete classes. The Abstract Factory pattern allows for creating objects in a generic way and enforces creation constraints. It works by having a super-factory that creates other factories to generate related object types. The document outlines the intent, structure, collaboration and consequences of applying the Abstract Factory pattern, as well as how to implement and apply it to solve object creation problems in a flexible manner.
The document discusses various object-oriented modeling concepts including objects, classes, attributes, operations, associations, generalization, and aggregation. It provides examples and definitions for each concept. Key topics covered include the definition of objects and classes, class diagrams showing attributes and operations, association types like one-to-one and many-to-many, using roles in associations, and the differences between aggregation and generalization relationships.
The document discusses object modeling concepts including objects, classes, attributes, operations, associations, aggregation, generalization, constraints, and derived entities. Objects represent real-world concepts and promote understanding, while classes group similar objects. Relationships between classes like association, aggregation, and generalization are important modeling constructs. Constraints restrict allowable values and derived entities are computed from other objects or attributes.
This document provides an introduction to object-oriented analysis and design (OOAD) using the Unified Process as an example iterative development process. It discusses OO concepts like objects, classes, attributes, methods, encapsulation, inheritance, polymorphism, and relationships. It also defines analysis as investigating requirements while design emphasizes a conceptual solution that fulfills requirements. Object-oriented analysis focuses on identifying real-world concepts as objects, while object-oriented design defines software objects and how they will collaborate.
Object Oriented Software Development revision slide fauza jali
Object-oriented systems development is a methodology where software is developed as a collection of discrete objects that model real-world objects. This approach aims to make software development faster and easier to maintain through increased reusability and quality. The document discusses key concepts of object-orientation including classes, objects, attributes, operations, relationships, encapsulation and polymorphism. It also covers the use of the unified modeling language for modeling systems using diagrams like class, use case, sequence, state chart and activity diagrams.
Object Oriented Programming using C++ Part IIAjit Nayak
Object Oriented Concepts
Class & Objects in C++
Constructor & Destructors in C++
Operator Overloading in C++
Friend function in C++
Data Conversion in C++
This pointer in C++
Friend class in C++
Nested Class in C++
Microposts Ontology Construction Via Concept Extraction dannyijwest
The social networking website Facebook offers to its users a feature called “status updates” (or just “status”), which allows users to create Microposts directed to all their contacts, or a subset thereof. Readers can respond to Microposts, or in addition to that also click a “Like” button to show their appreciation for a certain Micropost. Adding semantic meaning in the sense of unambiguous intended ideas to such Microposts. We can make a start towards semantic web by adding semantic annotation to web resources. Ontology are used to specify meaning of annotations. Ontology provide a vocabulary for representing and communicating knowledge about some topic and a set of semantic relationships that hold among the terms in that vocabulary. For increasing the efficiency of ontology based application there is a need to develop a mechanism that reduces the manual work in developing ontology. In this paper, we proposed Microposts’ ontology construction. In this paper we present a method that extracts meaningful knowledge from microposts shared in social platforms. This process involves different steps for the analysis of such microposts (extraction of keywords, named entities and their matching to ontological concepts).
Object oriented modeling,Object-Oriented Database (OODB), Object-Oriented Database (OODB) FEATURES TO BE CONSIDERED, DATA MODELS TO BE CONSIDERED:
object and object identifier, attributes and methods, class, Class hierarchy and inheritance
This document provides an overview of database management systems and conceptual modeling. It defines key terms like DBMS, database schema, instance, physical schema, logical schema, and data model. It also describes data abstraction levels, the entity-relationship model, relational model components like tuples and relations, and relational algebra and calculus operations. The document consists of questions and answers on database concepts and topics like data modeling, the storage manager, and the entity-relationship diagram.
This document discusses key concepts in object-oriented programming including abstraction, encapsulation, classes, objects, inheritance, and polymorphism. It provides examples and definitions for basic terms like class, object, attribute, operation, and interface. The document also explains relationships like association, aggregation, generalization and how they are used to model real-world entities in an object-oriented system.
OOAD - UML - Sequence and Communication Diagrams - LabVicter Paul
The document discusses interaction diagrams, specifically sequence diagrams and communication diagrams. It explains that interaction diagrams show interactions between objects by depicting the messages exchanged. A sequence diagram emphasizes the time ordering of messages, showing objects arranged from left to right and messages ordered from top to bottom. A communication diagram emphasizes the structural organization of objects, showing them as vertices connected by links along which messages pass. Both diagram types are semantically equivalent but visualize information differently based on their focus. Examples of sequence and communication diagrams are provided for processes like patient admission to a hospital.
OOAD - UML - Class and Object Diagrams - LabVicter Paul
The document discusses class diagrams and object diagrams. It explains that a class diagram shows the structure of a system by displaying classes, interfaces, and their relationships, while an object diagram shows specific instances of classes at a point in time. The document provides steps for constructing class diagrams, such as identifying classes and relationships. It also discusses how object diagrams are created based on class diagrams by instantiating classes and depicting their relationships.
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
This document provides an introduction to key Java concepts including objects, classes, encapsulation, inheritance, polymorphism, and more. It defines objects as representations of real-world things that can have attributes and behaviors. Classes are templates for creating objects, and encapsulation hides implementation details within classes. Inheritance allows code reuse through subclasses. Polymorphism enables different object types to have common interfaces.
The document discusses object-oriented modeling and design. It introduces object-oriented concepts like objects, classes, attributes, operations, associations, and aggregation. It explains how object-oriented analysis involves building models using these concepts to represent the structure and behavior of a system. The analysis model is then used during the design stage to create optimized implementation models before programming. Graphical notations are used to express the object-oriented models.
The document provides an overview of object-oriented concepts. It discusses that software development is increasingly relying on object-oriented paradigms due to benefits like improved modeling of real-world problems and reusability. Key concepts discussed include classes and objects, encapsulation, inheritance, polymorphism, and object composition. Various object-oriented methodologies like those proposed by Coad/Yourdon, Booch, Rumbaugh, and Jacobson are also summarized.
Improving modularity and reusability are two key objectives in object-oriented programming. These
objectives are achieved by applying several key concepts, such as data encapsulation and inheritance. A
class in an object-oriented system is the basic unit of design. Assessing the quality of an object-oriented
class may require flattening the class and representing it as it really is, including all accessible inherited
class members. Thus, class flattening helps in exploring the impact of inheritance on improving code
quality. This paper explains how to flatten Java classes and discusses the relationship between class
flattening and some applications of interest to software practitioners, such as refactoring and indicating
external quality attributes.
The document discusses software architecture, including definitions, principles, patterns, and modeling techniques. It defines architecture as the structure of a system comprising software elements and relationships. Some key principles discussed are single responsibility, open/closed, and dependency inversion. Common patterns like MVC, layered, and multitier architectures are explained. The document also introduces Unified Modeling Language (UML) for modeling systems using diagrams like class, component, and package diagrams.
Object-oriented modeling and design.pdfSHIVAM691605
Person
Patient: Person
Treats: Association
- assistant: Person
- patient: Person
Role names for a ternary association
Generalization
Generalization is a taxonomic relationship
between a more general class and a more
specific subclass.
The general class is called a superclass and
the specific class is called a subclass.
The subclass inherits all the attributes and
operations of the superclass.
The subclass may add its own attributes and
operations.
Person
name
age
address
Employee
salary
department
Student
marks
Student
Employee
Generalization
Object Modeling Guidelines
Model real
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
The document discusses object-oriented analysis and design (OOAD). It states that OOAD is a process of creating abstractions to meet system requirements independently of the programming language. Objects encapsulate state and behavior and communicate via message passing. While OOAD may increase development time, it facilitates reuse, maintenance, and verification. The document also discusses OO principles, the iterative analysis-design-implementation process, object-oriented analysis to identify classes and objects, and techniques for OOAD like use cases, domain modeling, CRC cards, and UML.
The document discusses the differences between software analysis and design. It provides details on:
- Analysis focuses on clarifying requirements and exploring the problem domain to identify concepts and analysis classes.
- Design starts with exploring the solution domain to formulate the system design using tools like class and object diagrams.
- Key outcomes of analysis include requirement specifications while design outcomes include low-level system design documentation.
- Analysis involves system analysts and end users while design involves system architects and developers.
The document discusses various object-oriented modeling concepts including objects, classes, attributes, operations, associations, generalization, and aggregation. It provides examples and definitions for each concept. Key topics covered include the definition of objects and classes, class diagrams showing attributes and operations, association types like one-to-one and many-to-many, using roles in associations, and the differences between aggregation and generalization relationships.
The document discusses object modeling concepts including objects, classes, attributes, operations, associations, aggregation, generalization, constraints, and derived entities. Objects represent real-world concepts and promote understanding, while classes group similar objects. Relationships between classes like association, aggregation, and generalization are important modeling constructs. Constraints restrict allowable values and derived entities are computed from other objects or attributes.
This document provides an introduction to object-oriented analysis and design (OOAD) using the Unified Process as an example iterative development process. It discusses OO concepts like objects, classes, attributes, methods, encapsulation, inheritance, polymorphism, and relationships. It also defines analysis as investigating requirements while design emphasizes a conceptual solution that fulfills requirements. Object-oriented analysis focuses on identifying real-world concepts as objects, while object-oriented design defines software objects and how they will collaborate.
Object Oriented Software Development revision slide fauza jali
Object-oriented systems development is a methodology where software is developed as a collection of discrete objects that model real-world objects. This approach aims to make software development faster and easier to maintain through increased reusability and quality. The document discusses key concepts of object-orientation including classes, objects, attributes, operations, relationships, encapsulation and polymorphism. It also covers the use of the unified modeling language for modeling systems using diagrams like class, use case, sequence, state chart and activity diagrams.
Object Oriented Programming using C++ Part IIAjit Nayak
Object Oriented Concepts
Class & Objects in C++
Constructor & Destructors in C++
Operator Overloading in C++
Friend function in C++
Data Conversion in C++
This pointer in C++
Friend class in C++
Nested Class in C++
Microposts Ontology Construction Via Concept Extraction dannyijwest
The social networking website Facebook offers to its users a feature called “status updates” (or just “status”), which allows users to create Microposts directed to all their contacts, or a subset thereof. Readers can respond to Microposts, or in addition to that also click a “Like” button to show their appreciation for a certain Micropost. Adding semantic meaning in the sense of unambiguous intended ideas to such Microposts. We can make a start towards semantic web by adding semantic annotation to web resources. Ontology are used to specify meaning of annotations. Ontology provide a vocabulary for representing and communicating knowledge about some topic and a set of semantic relationships that hold among the terms in that vocabulary. For increasing the efficiency of ontology based application there is a need to develop a mechanism that reduces the manual work in developing ontology. In this paper, we proposed Microposts’ ontology construction. In this paper we present a method that extracts meaningful knowledge from microposts shared in social platforms. This process involves different steps for the analysis of such microposts (extraction of keywords, named entities and their matching to ontological concepts).
Object oriented modeling,Object-Oriented Database (OODB), Object-Oriented Database (OODB) FEATURES TO BE CONSIDERED, DATA MODELS TO BE CONSIDERED:
object and object identifier, attributes and methods, class, Class hierarchy and inheritance
This document provides an overview of database management systems and conceptual modeling. It defines key terms like DBMS, database schema, instance, physical schema, logical schema, and data model. It also describes data abstraction levels, the entity-relationship model, relational model components like tuples and relations, and relational algebra and calculus operations. The document consists of questions and answers on database concepts and topics like data modeling, the storage manager, and the entity-relationship diagram.
This document discusses key concepts in object-oriented programming including abstraction, encapsulation, classes, objects, inheritance, and polymorphism. It provides examples and definitions for basic terms like class, object, attribute, operation, and interface. The document also explains relationships like association, aggregation, generalization and how they are used to model real-world entities in an object-oriented system.
OOAD - UML - Sequence and Communication Diagrams - LabVicter Paul
The document discusses interaction diagrams, specifically sequence diagrams and communication diagrams. It explains that interaction diagrams show interactions between objects by depicting the messages exchanged. A sequence diagram emphasizes the time ordering of messages, showing objects arranged from left to right and messages ordered from top to bottom. A communication diagram emphasizes the structural organization of objects, showing them as vertices connected by links along which messages pass. Both diagram types are semantically equivalent but visualize information differently based on their focus. Examples of sequence and communication diagrams are provided for processes like patient admission to a hospital.
OOAD - UML - Class and Object Diagrams - LabVicter Paul
The document discusses class diagrams and object diagrams. It explains that a class diagram shows the structure of a system by displaying classes, interfaces, and their relationships, while an object diagram shows specific instances of classes at a point in time. The document provides steps for constructing class diagrams, such as identifying classes and relationships. It also discusses how object diagrams are created based on class diagrams by instantiating classes and depicting their relationships.
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
This document provides an introduction to key Java concepts including objects, classes, encapsulation, inheritance, polymorphism, and more. It defines objects as representations of real-world things that can have attributes and behaviors. Classes are templates for creating objects, and encapsulation hides implementation details within classes. Inheritance allows code reuse through subclasses. Polymorphism enables different object types to have common interfaces.
The document discusses object-oriented modeling and design. It introduces object-oriented concepts like objects, classes, attributes, operations, associations, and aggregation. It explains how object-oriented analysis involves building models using these concepts to represent the structure and behavior of a system. The analysis model is then used during the design stage to create optimized implementation models before programming. Graphical notations are used to express the object-oriented models.
The document provides an overview of object-oriented concepts. It discusses that software development is increasingly relying on object-oriented paradigms due to benefits like improved modeling of real-world problems and reusability. Key concepts discussed include classes and objects, encapsulation, inheritance, polymorphism, and object composition. Various object-oriented methodologies like those proposed by Coad/Yourdon, Booch, Rumbaugh, and Jacobson are also summarized.
Improving modularity and reusability are two key objectives in object-oriented programming. These
objectives are achieved by applying several key concepts, such as data encapsulation and inheritance. A
class in an object-oriented system is the basic unit of design. Assessing the quality of an object-oriented
class may require flattening the class and representing it as it really is, including all accessible inherited
class members. Thus, class flattening helps in exploring the impact of inheritance on improving code
quality. This paper explains how to flatten Java classes and discusses the relationship between class
flattening and some applications of interest to software practitioners, such as refactoring and indicating
external quality attributes.
The document discusses software architecture, including definitions, principles, patterns, and modeling techniques. It defines architecture as the structure of a system comprising software elements and relationships. Some key principles discussed are single responsibility, open/closed, and dependency inversion. Common patterns like MVC, layered, and multitier architectures are explained. The document also introduces Unified Modeling Language (UML) for modeling systems using diagrams like class, component, and package diagrams.
Object-oriented modeling and design.pdfSHIVAM691605
Person
Patient: Person
Treats: Association
- assistant: Person
- patient: Person
Role names for a ternary association
Generalization
Generalization is a taxonomic relationship
between a more general class and a more
specific subclass.
The general class is called a superclass and
the specific class is called a subclass.
The subclass inherits all the attributes and
operations of the superclass.
The subclass may add its own attributes and
operations.
Person
name
age
address
Employee
salary
department
Student
marks
Student
Employee
Generalization
Object Modeling Guidelines
Model real
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
The document discusses object-oriented analysis and design (OOAD). It states that OOAD is a process of creating abstractions to meet system requirements independently of the programming language. Objects encapsulate state and behavior and communicate via message passing. While OOAD may increase development time, it facilitates reuse, maintenance, and verification. The document also discusses OO principles, the iterative analysis-design-implementation process, object-oriented analysis to identify classes and objects, and techniques for OOAD like use cases, domain modeling, CRC cards, and UML.
The document discusses the differences between software analysis and design. It provides details on:
- Analysis focuses on clarifying requirements and exploring the problem domain to identify concepts and analysis classes.
- Design starts with exploring the solution domain to formulate the system design using tools like class and object diagrams.
- Key outcomes of analysis include requirement specifications while design outcomes include low-level system design documentation.
- Analysis involves system analysts and end users while design involves system architects and developers.
The document discusses the Unified Modeling Language (UML) which is a general-purpose modeling language used to visualize, specify, construct, and document software systems. UML uses graphical notation to represent the design of software projects including concepts like use case diagrams, class diagrams, sequence diagrams, and more. It provides a standard way to visualize a system from different perspectives including structural and behavioral views.
This document discusses object-oriented concepts and modeling. It begins by listing three textbooks on these topics. It then provides an overview of object-oriented concepts like objects, classes, inheritance, polymorphism, and encapsulation. It describes the stages of object-oriented analysis, design and implementation. It discusses the three main models used in object-oriented modeling: class models, state models, and interaction models. Finally, it covers object-oriented themes like abstraction, encapsulation, and polymorphism and the purposes of modeling.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
The document discusses object-oriented analysis and design (OOAD), including an introduction to basic OO principles like encapsulation, abstraction, hierarchy, and modularity. It then covers various techniques for object-oriented analysis like noun lists and use cases. Finally, it discusses the process of transforming analysis models into design models using object-oriented design.
This document provides an outline for a lecture on software design and architecture. It discusses key concepts like classes and objects, visibility, class diagrams, sequence diagrams, and design patterns. The document also includes disclaimers about the source of the material and its intended educational use.
UML (Unified Modeling Language) is a standard language for modeling software systems using mainly graphical diagrams. It includes diagrams for use cases, class structure, object interaction, state machines, activities, components and deployment. UML aims to provide a standard way to visualize a system's architectural design which can be understood by all stakeholders and serves as input for the implementation.
Software Engineering and Project Management - Introduction, Modeling Concepts...Prakhyath Rai
Introduction, Modeling Concepts and Class Modeling: What is Object orientation? What is OO development? OO Themes; Evidence for usefulness of OO development; OO modeling history. Modeling
as Design technique: Modeling, abstraction, The Three models. Class Modeling: Object and Class Concept, Link and associations concepts, Generalization and Inheritance, A sample class model, Navigation of class models, and UML diagrams
Building the Analysis Models: Requirement Analysis, Analysis Model Approaches, Data modeling Concepts, Object Oriented Analysis, Scenario-Based Modeling, Flow-Oriented Modeling, class Based Modeling, Creating a Behavioral Model.
Object-oriented analysis and design (OOAD) involves finding objects or concepts in the problem domain during analysis and defining software objects and how they collaborate during design. The document discusses various OOAD concepts like the unified modeling language (UML), use case diagrams, class diagrams, state diagrams, and design patterns. It provides definitions and examples of these concepts and explains tasks like requirements analysis, architecture design, and modeling object relationships, behaviors, and interactions during analysis and design.
The document discusses advanced structural modeling concepts in object-oriented software engineering, including advanced classes, relationships, interfaces, types and roles, packages, and object diagrams. It defines these concepts and provides examples to illustrate their usage and relationships.
Introduction to OO concepts, UML Use Case Diagram-Include Extend and Generalization, Class
Diagram-Aggregation and Composition, Object Diagram-Component Diagram-Sequence and
Collaboration diagram-Deployment diagram-Activity diagram-Package diagram-Design with
examples of UML diagrams
The document provides an overview of the Unified Modeling Language (UML). UML is a general-purpose modeling language that is used to specify, visualize, construct, and document the artifacts of software systems. The document discusses the various UML diagrams including use case diagrams, class diagrams, sequence diagrams, state machine diagrams, activity diagrams, and package diagrams. It explains the key elements and concepts of each diagram type.
Software Engineering Tools and Practices.pdfMeagGhn
This document discusses software engineering practices and tools, including the software crisis and issues like increasing complexity, poor quality, high costs and delays. It introduces Unified Modeling Language (UML) as a standard way to visually model software systems using diagrams. It describes different types of UML models including structural, behavioral and architectural modeling. It also discusses concepts like the software development life cycle, configuration management, revision control systems and how to create UML diagrams like use case diagrams and sequence diagrams.
Chapter 1 Complexity 4
1.1 The Structure of Complex Systems 6
1.2 The Inherent Complexity of Software 8
1.3 The Five Attributes of a Complex System 11
1.4 Organized and Disorganized Complexity 12
1.5 Bringing Order to Chaos 13
1.6 On Designing Complex Systems 14
fread() and fwrite() are functions used to read and write structured data from files. fread() reads an entire structure block from a file into memory. fwrite() writes an entire structure block from memory to a file. These functions allow efficient reading and writing of complex data types like structures and arrays from binary files.
1) The document discusses different types of loops in programming including pretest loops, post-test loops, counter controlled loops, and event controlled loops. It explains the concepts of loop initialization and updating.
2) Specific loop structures are discussed for the C programming language, including the while, do-while, and for loops. Examples of each loop type are provided.
3) Loops are fundamental programming constructs that allow code to be repeated until a condition is met. This document covers the core concepts of loops including initialization, testing conditions, and updating values to control loop execution.
This document discusses exact size integer types and bitwise logical operators in C programming. It defines exact size integer types like short int, int, long int and long long int. It then explains various bitwise logical operators like & (AND), | (OR), ^ (XOR), << (left shift), >> (right shift) and ~ (ones complement). Examples programs are provided to demonstrate the usage of these operators on integers. Shift operators are used to shift bits of an integer to left or right by a specified number of bits.
The document discusses different types of functions in C programming. It begins by explaining what functions are and their basic components like function name, arguments, return type, etc. It then describes the four categories of functions:
1) Functions with no arguments and no return values
2) Functions with arguments but no return values
3) Functions with arguments and return values
4) Functions with no arguments but return values
Examples of each category are provided to illustrate how they work. The document also covers other topics like library functions, user-defined functions, and differences between local and global variables.
Y. N. D. Aravind presents on functions in C programming. The presentation covers:
- The objectives of functions, parameters, arrays, and recursion.
- The definition of a function as reusable block of code that performs a specific task.
- The four categories of functions based on arguments and return values.
- Passing arguments to functions by value (copying) versus by reference (address).
How to manage Multiple Warehouses for multiple floors in odoo point of saleCeline George
The need for multiple warehouses and effective inventory management is crucial for companies aiming to optimize their operations, enhance customer satisfaction, and maintain a competitive edge.
Social Problem-Unemployment .pptx notes for Physiotherapy StudentsDrNidhiAgarwal
Unemployment is a major social problem, by which not only rural population have suffered but also urban population are suffered while they are literate having good qualification.The evil consequences like poverty, frustration, revolution
result in crimes and social disorganization. Therefore, it is
necessary that all efforts be made to have maximum.
employment facilities. The Government of India has already
announced that the question of payment of unemployment
allowance cannot be considered in India
Understanding P–N Junction Semiconductors: A Beginner’s GuideGS Virdi
Dive into the fundamentals of P–N junctions, the heart of every diode and semiconductor device. In this concise presentation, Dr. G.S. Virdi (Former Chief Scientist, CSIR-CEERI Pilani) covers:
What Is a P–N Junction? Learn how P-type and N-type materials join to create a diode.
Depletion Region & Biasing: See how forward and reverse bias shape the voltage–current behavior.
V–I Characteristics: Understand the curve that defines diode operation.
Real-World Uses: Discover common applications in rectifiers, signal clipping, and more.
Ideal for electronics students, hobbyists, and engineers seeking a clear, practical introduction to P–N junction semiconductors.
GDGLSPGCOER - Git and GitHub Workshop.pptxazeenhodekar
This presentation covers the fundamentals of Git and version control in a practical, beginner-friendly way. Learn key commands, the Git data model, commit workflows, and how to collaborate effectively using Git — all explained with visuals, examples, and relatable humor.
How to Subscribe Newsletter From Odoo 18 WebsiteCeline George
Newsletter is a powerful tool that effectively manage the email marketing . It allows us to send professional looking HTML formatted emails. Under the Mailing Lists in Email Marketing we can find all the Newsletter.
Geography Sem II Unit 1C Correlation of Geography with other school subjectsProfDrShaikhImran
The correlation of school subjects refers to the interconnectedness and mutual reinforcement between different academic disciplines. This concept highlights how knowledge and skills in one subject can support, enhance, or overlap with learning in another. Recognizing these correlations helps in creating a more holistic and meaningful educational experience.
Title: A Quick and Illustrated Guide to APA Style Referencing (7th Edition)
This visual and beginner-friendly guide simplifies the APA referencing style (7th edition) for academic writing. Designed especially for commerce students and research beginners, it includes:
✅ Real examples from original research papers
✅ Color-coded diagrams for clarity
✅ Key rules for in-text citation and reference list formatting
✅ Free citation tools like Mendeley & Zotero explained
Whether you're writing a college assignment, dissertation, or academic article, this guide will help you cite your sources correctly, confidently, and consistent.
Created by: Prof. Ishika Ghosh,
Faculty.
📩 For queries or feedback: [email protected]
How to track Cost and Revenue using Analytic Accounts in odoo Accounting, App...Celine George
Analytic accounts are used to track and manage financial transactions related to specific projects, departments, or business units. They provide detailed insights into costs and revenues at a granular level, independent of the main accounting system. This helps to better understand profitability, performance, and resource allocation, making it easier to make informed financial decisions and strategic planning.
A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. The current case count is 817 from Texas, New Mexico, Oklahoma, and Kansas. 97 individuals have required hospitalization, and 3 deaths, 2 children in Texas and one adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003.
The YSPH Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources – including status reports, maps, news articles, and web content– into a single, easily digestible document that can be widely shared and used interactively. Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
- Accessibility: Designed for easy reading, wide distribution, and interactive use.
- Collaboration: The “unlocked" format enables other responders to share, copy, and adapt seamlessly. The students learn by doing, quickly discovering how and where to find critical information and presenting it in an easily understood manner.
CURRENT CASE COUNT: 817 (As of 05/3/2025)
• Texas: 688 (+20)(62% of these cases are in Gaines County).
• New Mexico: 67 (+1 )(92.4% of the cases are from Eddy County)
• Oklahoma: 16 (+1)
• Kansas: 46 (32% of the cases are from Gray County)
HOSPITALIZATIONS: 97 (+2)
• Texas: 89 (+2) - This is 13.02% of all TX cases.
• New Mexico: 7 - This is 10.6% of all NM cases.
• Kansas: 1 - This is 2.7% of all KS cases.
DEATHS: 3
• Texas: 2 – This is 0.31% of all cases
• New Mexico: 1 – This is 1.54% of all cases
US NATIONAL CASE COUNT: 967 (Confirmed and suspected):
INTERNATIONAL SPREAD (As of 4/2/2025)
• Mexico – 865 (+58)
‒Chihuahua, Mexico: 844 (+58) cases, 3 hospitalizations, 1 fatality
• Canada: 1531 (+270) (This reflects Ontario's Outbreak, which began 11/24)
‒Ontario, Canada – 1243 (+223) cases, 84 hospitalizations.
• Europe: 6,814
CBSE - Grade 8 - Science - Chemistry - Metals and Non Metals - WorksheetSritoma Majumder
Introduction
All the materials around us are made up of elements. These elements can be broadly divided into two major groups:
Metals
Non-Metals
Each group has its own unique physical and chemical properties. Let's understand them one by one.
Physical Properties
1. Appearance
Metals: Shiny (lustrous). Example: gold, silver, copper.
Non-metals: Dull appearance (except iodine, which is shiny).
2. Hardness
Metals: Generally hard. Example: iron.
Non-metals: Usually soft (except diamond, a form of carbon, which is very hard).
3. State
Metals: Mostly solids at room temperature (except mercury, which is a liquid).
Non-metals: Can be solids, liquids, or gases. Example: oxygen (gas), bromine (liquid), sulphur (solid).
4. Malleability
Metals: Can be hammered into thin sheets (malleable).
Non-metals: Not malleable. They break when hammered (brittle).
5. Ductility
Metals: Can be drawn into wires (ductile).
Non-metals: Not ductile.
6. Conductivity
Metals: Good conductors of heat and electricity.
Non-metals: Poor conductors (except graphite, which is a good conductor).
7. Sonorous Nature
Metals: Produce a ringing sound when struck.
Non-metals: Do not produce sound.
Chemical Properties
1. Reaction with Oxygen
Metals react with oxygen to form metal oxides.
These metal oxides are usually basic.
Non-metals react with oxygen to form non-metallic oxides.
These oxides are usually acidic.
2. Reaction with Water
Metals:
Some react vigorously (e.g., sodium).
Some react slowly (e.g., iron).
Some do not react at all (e.g., gold, silver).
Non-metals: Generally do not react with water.
3. Reaction with Acids
Metals react with acids to produce salt and hydrogen gas.
Non-metals: Do not react with acids.
4. Reaction with Bases
Some non-metals react with bases to form salts, but this is rare.
Metals generally do not react with bases directly (except amphoteric metals like aluminum and zinc).
Displacement Reaction
More reactive metals can displace less reactive metals from their salt solutions.
Uses of Metals
Iron: Making machines, tools, and buildings.
Aluminum: Used in aircraft, utensils.
Copper: Electrical wires.
Gold and Silver: Jewelry.
Zinc: Coating iron to prevent rusting (galvanization).
Uses of Non-Metals
Oxygen: Breathing.
Nitrogen: Fertilizers.
Chlorine: Water purification.
Carbon: Fuel (coal), steel-making (coke).
Iodine: Medicines.
Alloys
An alloy is a mixture of metals or a metal with a non-metal.
Alloys have improved properties like strength, resistance to rusting.
How to Manage Opening & Closing Controls in Odoo 17 POSCeline George
In Odoo 17 Point of Sale, the opening and closing controls are key for cash management. At the start of a shift, cashiers log in and enter the starting cash amount, marking the beginning of financial tracking. Throughout the shift, every transaction is recorded, creating an audit trail.
2. Introduction to UML 2
@2020 Presented by Y.N.D. Aravind
Why do we
Model
Conceptual
Model of UML
Architecture Classes
Relationships
Common
Mechanisms
Class
Diagrams
Object
Diagrams
5. Why do we Model ? 5
@2020 Presented by Y.N.D. Aravind
1. Importance of Modeling:
Why do we model?
A model is a simplification at some level of abstraction
We build models to better understand the systems we are developing.
To help us visualize
To specify structure or behavior
To provide template for building system
To document decisions we have made
2. Principles of Modeling:
The models we choose have a profound influence on the solution we provide
Every model may be expressed at different levels of abstraction
The best models are connected to reality
No single model is sufficient, a set of models is needed to solve any nontrivial system
UML is a visual modeling language
“A picture is worth a thousand words.” - old saying
Unified Modeling Language:
“A language provides a vocabulary and the rules for combining words [...] for the purpose of communication.
6. Why do we Model ? 6
@2020 Presented by Y.N.D. Aravind
3. Object Oriented Modeling:
In software, there are several ways to approach a model. The two most common ways are
1. Algorithmic perspective
2. Object-oriented perspective
4. Unified Modeling Language(UML)
The Unified Modeling Language is a standard language for writing software blueprints. The UML may be used to visualize, specify, construct,
and document the artifacts of a software-intensive system.
The UML is appropriate for modeling systems ranging from enterprise information systems to distributed Web-based applications and even to hard real
time embedded systems. It is a very expressive language, addressing all the views needed to develop and then deploy such systems.
The UML is a language for
Visualizing
Specifying
Constructing
Documenting
7. Conceptual Model of UML
7
@2020 Presented by Y.N.D. Aravind
To understand the UML, you need to form a
conceptual model of the language, and this
requires learning three major elements:
1. Things
2. Relationships
3. Diagrams
8. Building Blocks of the UML
8
Things RELATIONSHIPS DIAGRAMS
1. Structural things
2. Behavioral things
3. Grouping things
4. Annotational things
1. Dependency
2. Association
3. Generalization
4. Realization
1. Class diagram
2. Object diagram
3. Component diagram
4. Composite structure diagram
5. Use case diagram
6. Sequence diagram
7. Communication diagram
8. State diagram
9. Activity diagram
10. Deployment diagram
11. Package diagram
12. Timing diagram
13. Interaction overview diagram
9. Building Blocks of the UML
9Seven Types of Structural Things
1. Class - An object with defined attributes and operations. A class in UML is very much like a class
in C++.
2. Interface - A collection of functions that specify a service of a class or component, i.e. externally
visible behavior of that class.
3. Collaboration - A larger pattern of behaviors and actions. Example: All classes and behaviors
that create the modeling of a moving tank in a simulation.
4. Use Case - A sequence of actions that a system performs that yields an observable result. Used to
structure behavior in a model. Is realized by a collaboration.
5. Active Class - Like a class but its represents behavior that runs concurrent with other behaviors,
i.e. threading.
6. Component - A physical and replaceable part of a system that implements a number of interfaces.
Example: a set of classes, interfaces, and collaborations.
7. Node - A physical element existing at run time and represents a resource.
Two Types of Behavioral Things
1. Interaction - A behavior made up of a set of messages exchanged among a set of objects in a particular context
to accomplish a specific purpose.
2. State Machine - A behavior that specifies the sequences of states an object or interaction goes through during its'
lifetime in response to events.
One Type of Grouping Thing
1. Package - A general purpose mechanism for organizing elements into groups.
One Type of Annotation Thing
1. Note - A symbol to display comments.
10. Architecture 10
@2020 Presented by Y.N.D. Aravind
Visualizing, specifying, constructing, and documenting a software-intensive system demands that the
system be viewed from a number of perspectives. Different stakeholders end users, analysts,
developers, system integrators, testers, technical writers, and project managers each bring different
agendas to a project, and each looks at that system in different ways at different times over the project's
life.
Architecture is the set of significant decisions about
The organization of a software system
The selection of the structural elements and their interfaces by which the system is composed
Their behavior, as specified in the collaborations among those elements
The composition of these structural and behavioral elements into progressively larger subsystems
The architectural style that guides this organization: the static and dynamic elements and their
interfaces, their collaborations, and their composition
11. Architecture
11The use case view of a system encompasses
the use cases that describe the behavior of the
system as seen by its end users, analysts, and
testers.
The design view of a system encompasses
the classes, interfaces, and collaborations that
form the vocabulary of the problem and its
solution.
The interaction view of a system shows the
flow of control among its various parts, including
possible concurrency and synchronization
mechanisms.
The implementation view of a system
encompasses the artifacts that are used to
assemble and release the physical system.
The deployment view of a system
encompasses the nodes that form the system's
hardware topology on which the system
executes. @2020 Presented by Y.N.D. Aravind
12. Classes 12
@2020 Presented by Y.N.D. Aravind
A class is a description of a set of objects that share the same attributes, operations, relationships, and
semantics.
A class implements one or more interfaces.
The UML provides a graphical representation of class
13. Classes cont...
@2020 PRESENTED BY Y.N.D. ARAVIND
13
Names
• Every class must have a name that distinguishes it from other classes.
• A name is a textual string that name alone is known as a simple name;
• a path name is the class name prefixed by the name of the package in which that class lives.
Attributes
An attribute is a named property of a class that describes a range of values that instances of the property may hold.
A class may have any number of attributes or no attributes at all.
An attribute represents some property of thing you are modeling that is shared by all objects of that class
You can further specify an attribute by stating its class and possibly a default initial value
14. Classes Cont....
@2020 PRESENTED BY Y.N.D. ARAVIND
14Operations
An operation is the implementation of a service that
can be requested from any object of the class to
affect behavior.
A class may have any number of operations or no
operations at all
Graphically, operations are listed in a compartment
just below the class attributes
You can specify an operation by stating its signature,
covering the name, type, and default value of all
parameters and a return type
Organizing Attributes and Operations
To better organize long lists of attributes and operations, you
can also prefix each group with a descriptive category by
using stereotypes
15. Classes Cont....
@2020 PRESENTED BY Y.N.D. ARAVIND
15
Responsibilities
• A Responsibility is a contract or an obligation of a class
• When you model classes, a good starting point is to specify the responsibilities of the things in your
vocabulary.
• A class may have any number of responsibilities, although, in practice, every
• well-structured class has at least one responsibility and at most just a handful.
• Graphically, responsibilities can be drawn in a separate compartment at the bottom of the class
icon
Common Modeling Techniques
Modeling the Vocabulary of a System
• You'll use classes most commonly to model abstractions that are drawn from the problem you are trying to solve or from the
technology you are using to implement a solution to that problem.
• They represent the things that are important to users and to implementers
• To model the vocabulary of a system
Identify those things that users or implementers use to describe the problem or solution.
Use CRC cards and use case-based analysis to help find these abstractions.
For each abstraction, identify a set of responsibilities.
Provide the attributes and operations that are needed to carry out these responsibilities for each class.
16. Classes Cont....
@2020 PRESENTED BY Y.N.D. ARAVIND
16Modeling the Distribution of Responsibilities in a System
abstractions provide a balanced set of responsibilities.
To model the distribution of responsibilities in a system
Identify a set of classes that work together closely to carry out some behavior.
Identify a set of responsibilities for each of these classes.
Split classes that have too many responsibilities into smaller abstractions, collapse tiny classes that have trivial responsibilities
into larger ones, and reallocate responsibilities so that each abstraction reasonably stands on its own.
Consider the ways in which those classes collaborate with one another,and redistribute their responsibilities accordingly so
that no class within a collaboration does too much or too little.
Modeling Non-software Things
Sometimes, the things you model may never have an analog in software
Your application might not have any software that represents them
To model non-software things
Model the thing you are abstracting as a class.
defined building blocks, create a new building block,give a distinctive visual cue.
consider modeling it as a kind of node, as well, so that you can further expand on its structure.
Modeling Primitive Types
the things you model may be drawn directly from the programming language you are using to implement a solution.
these abstractions involve primitive types, such as integers, characters, strings, and even enumeration types
Model the thing you are abstracting as a type or an enumeration
If you need to specify the range of values associated with this type, use constraints.
17. Relationships 17
@2020 Presented by Y.N.D. Aravind
In the UML, the ways that things can connect to one another, either logically or
physically, are modeled as relationships.
Graphically, a relationship is rendered as a path, with different kinds of lines used to
distinguish the kinds of relationships
In object-oriented modeling, there are three kinds of relationships that are most
important:
Dependencies
Generalizations
Associations
Realization
18. Relationships 18
@2020 Presented by Y.N.D. Aravind
First, a dependency is a semantic relationship between two model elements in which a
change to one element (the independent one) may affect the semantics of the other
element (the dependent one).
Second, an association is a structural relationship among classes that describes a set of
links, a link being a connection among objects that are instances of the classes.
Third, a generalization is a specialization/generalization relationship in which the specialized
element (the child) builds on the specification of the generalized element (the parent).
Fourth, a realization is a semantic relationship between classifiers, wherein one classifier
specifies a contract that another classifier guarantees to carry out.
19. Common Mechanisms in the UML 19
@2020 Presented by Y.N.D. Aravind
The presence of four common mechanisms that apply consistently throughout the language.
1. Specifications
2. Adornments
3. Common divisions
4. Extensibility mechanisms
Specifications The UML is more than just a graphical language. Rather, behind every part of its graphical notation there is a specification that
provides a textual statement of the syntax and semantics of that building block. For example, behind a class icon is a specification that provides the
full set of attributes, operations (including their full signatures), and behaviors that the class embodies;
Adornments Most elements in the UML have a unique and direct graphical notation that provides a visual
representation of the most important aspects of the element. For example, the notation for a class is
intentionally designed to be easy to draw, because classes are the most common element found in
modeling object-oriented systems. The class notation also exposes the most important aspects of a class,
namely its name, attributes, and operations.
A class's specification may include other details, such as whether it is abstract or the visibility of its attributes
and operations. Many of these details can be rendered as graphical or textual adornments to the class's basic
rectangular notation.
20. Common Mechanisms in the UML....20
@2020 Presented by Y.N.D. Aravind
Common Divisions
In modeling object-oriented systems, the world often gets divided in several ways. First, there is the division of class
and object. A class is an abstraction; an object is one concrete manifestation of that abstraction. In the UML,
we can model classes as well as objects.
Second, there is the separation of interface and implementation. An interface declares a contract, and an
implementation represents one concrete realization of that contract, responsible for faithfully carrying out the
interface's complete semantics.
Third, there is the separation of type and role. The type declares the class of an entity, such as an object, an
attribute, or a parameter. A role describes the meaning of an entity within its context, such as a class, component,
or collaboration. Any entity that forms part of the structure of another entity, such as an attribute, has both
characteristics.
21. Common Mechanisms in the UML...21
@2020 Presented by Y.N.D. Aravind
Extensibility Mechanisms The UML provides a standard language for writing software blueprints, but it is not possible for one closed language to
ever be sufficient to express all possible nuances of all models across all domains across all time. For this reason, the UML is opened-ended,
making it possible for you to extend the language in controlled ways. The UML's extensibility mechanisms include
Stereotypes
Tagged values
Constraints
A stereotype extends the vocabulary of the UML, allowing you to create new kinds of building blocks that are derived from existing ones but that are
specific to your problem.
A tagged value extends the properties of a UML stereotype, allowing you to create new information in the stereotype's specification.
A constraint extends the semantics of a UML building block, allowing you to add new rules or modify existing ones. For
22. Thank you
PRESENTED BY
Y. N. D. ARAVIND
M.TECH, DEPT OF CSE
NEWTON’S GROUP OF INSTITUTIONS, MACHERLA
24. Introduction to UML 24
@2020 Presented by Y.N.D. Aravind
Why do we
Model
Conceptual
Model of UML
Architecture Classes
Relationships
Common
Mechanisms
Class
Diagrams
Object
Diagrams
25. Class Diagram 25
@2020 Presented by Y.N.D. Aravind
TERMS AND CONCEPTS
A class diagram is a diagram that shows a set of classes, interfaces, and collaborations and their relationships. Graphically, a
class diagram is a collection of vertices and arcs.
Common Properties:
A class diagram is just a special kind of diagram and shares the same common properties as do all other diagrams name and
graphical content that are a projection into a model. What distinguishes a class diagram from other kinds of diagrams is its
particular content.
Contents: Class diagrams commonly contain the following things:
• Classes
• Interfaces
• Collaborations
• Dependency, generalization, and association relationships.
Like all other diagrams, class diagrams may contain notes and constraints.
26. Class Diagram 26
@2020 Presented by Y.N.D. Aravind
Common Uses : We use class diagrams to model the static design view of a system. This view primarily supports the
functional requirements of a system the services the system should provide to its end users.
When you model the static design view of a system, you'll typically use class diagrams in one of three ways.
1. To model the vocabulary of a system
Modeling the vocabulary of a system involves making a decision about which abstractions are a part of the system under
consideration and which fall outside its boundaries. You use class diagrams to specify these abstractions and their
responsibilities.
2. To model simple collaborations
A collaboration is a society of classes, interfaces, and other elements that work together to provide some cooperative behavior
that's bigger than the sum of all the elements. For example, when we re modeling the semantics of a transaction in a distributed
system, we can't just stare at a single class to understand what's going on. Rather, these semantics are carried out by a set of
classes that work together. We use class diagrams to visualize and specify this set of classes and their relationships.
3. To model a logical database schema
Think of a schema as the blueprint for the conceptual design of a database. In many domains, we want to store persistent
information in a relational database or in an object-oriented database. We can model schemas for these databases using class
diagrams.
27. COMMON MODELING TECHNIQUES
27Modeling Comment
The most common purpose for which you'll use
notes is to write down free-form observations,
reviews, or explanations
To model a comment,
Put the comment as text in a note and place it
adjacent to the element to which it refers.
Remember that you can hide or make visible
the elements of our model as we see fit.
If our comment is lengthy or involves
something richer than plain text, consider putting
our comment in an external document and
linking or embedding that document in a note
attached to our model.
As our model evolves, keep those comments
that record significant decisions that cannot be
inferred from the model itself, and unless they
are of historic interest discard the others.
@2020 Presented by Y.N.D. Aravind
28. 28
Modeling New Properties
The basic properties of the UML's building
blocks attributes and operations for classes, the
contents of packages, and so on are generic
enough to address most of the things you'll want
to model. However, if you want to extend the
properties of these basic building blocks, you
need to define stereotypes and tagged values.
To model new properties
First, make sure there's not already a way to
express what you want by using basic UML.
If you are convinced there's no other way to
express these semantics, define a stereotype
and add the new properties to the stereotype.
The rules of generalization apply tagged values
defined for one kind of stereotype apply to its
children.
@2020 Presented by Y.N.D. Aravind
29. 29
Modeling New Semantics
When we create a model using the UML, we work
within the rules the UML lays down. That's a good
thing, because it means that we can communicate our
intent without ambiguity to anyone else who knows
how to read the UML. However, if we find ourself
needing to express new semantics about which the
UML is silent or that we need to modify the UML's
rules, then we need to write a constraint.
To model new semantics
First, make sure there's not already a way to
express what we want by using basic UML.
If we are convinced there's no other way to express
these semantics, write your new semantics in a
constraint placed near the element to which it refers.
We can show a more explicit relationship by
connecting a constraint to its elements using a
dependency relationship.
If we need to specify our semantics more precisely
and formally, we write our new semantics using OCL.
@2020 Presented by Y.N.D. Aravind
30. Object Diagram 30
@2020 Presented by Y.N.D. Aravind
Object diagrams model the instances of things contained in class diagrams. An object diagram shows a set of objects and their
relationships at a point in time.
TERMS AND CONCEPTS
An object diagram is a diagram that shows a set of objects and their relationships at a point in time. Graphically, an object diagram
is a collection of vertices and arcs.
Common Properties
An object diagram is a special kind of diagram and shares the same common properties as all other diagrams that is, a name and
graphical contents that are a projection into a model. What distinguishes an object diagram from all other kinds of diagrams is its
particular content.
Contents
Object diagrams commonly contain
•Objects
•Links
Like all other diagrams, object diagrams may contain notes and constraints.
31. Object Diagram 31
@2020 Presented by Y.N.D. Aravind
Common Uses
We use object diagrams to model the static design view or static process view of a system just as we do with class diagrams,
but from the perspective of real or prototypical instances. This view primarily supports the functional requirements of a system
that is, the services the system should provide to its end users. Object diagrams let you model static data structures.
When you model the static design view or static process view of a system, we typically use object diagrams in one way:
To model object structures
Modeling object structures involves taking a snapshot of the objects in a system at a given moment in time. An object diagram
represents one static frame in the dynamic story board represented by an interaction diagram. You use object diagrams to
visualize, specify, construct, and document the existence of certain instances in your system, together with their relationships to
one another.
32. COMMON MODELING TECHNIQUES
32Modeling Object Structutes
Object diagrams are especially useful for modeling
complex data structures.
When we model our system's design view, a set of class
diagrams can be used to completely specify the semantics
of our abstractions and their relationships. With object
diagrams, however, we cannot completely specify the
object structure of our system. For an individual class,
there may be a multitude of possible instances, and for a
set of classes in relationship to one another, there may be
many times more possible configurations of these objects.
Therefore, when we use object diagrams, we can only
meaningfully expose interesting sets of concrete or
prototypical objects.
To model an object structure,
Identify the mechanism we would like to model. A
mechanism represents some function or behavior of the
part of the system we are modeling that results from the
interaction of a society of classes, interfaces, and other
things.
Create a collaboration to describe a mechanism.
For each mechanism, identify the classes, interfaces,
and other elements that participate in this collaboration;
identify the relationships among these things as well.
@2020 Presented by Y.N.D. Aravind
33. Object Diagram cont.... 33
@2020 Presented by Y.N.D. Aravind
Forward engineering ( the creation of code from a model) an object diagram is theoretically possible but pragmatically of limited value. In an
object-oriented system, instances are things that are created and destroyed by the application during run time. Therefore, you cannot exactly
instantiate these objects from the outside.
Reverse Engineering (the creation of a model from code) an object diagram can be useful. In fact, while you are debugging your system, this is
something that you or your tools will do all the time. For example, if you are chasing down a dangling link, you'll want to literally or mentally draw an
object diagram of the affected objects to see where, at a given moment in time, an object's state or its relationship to other objects is broken.
To reverse engineer an object diagram,
choose the target you want to reverse engineer. Typically, you'll set your context inside an operation or relative to an instance of one particular class.
Using a tool or simply walking through a scenario, stop execution at a certain moment in time. Identify the set of interesting objects that collaborate
in that context and render them in an object diagram.
As necessary to understand their semantics, expose these object's states.
As necessary to understand their semantics, identify the links that exist among these objects.
If your diagram ends up overly complicated, prune it by eliminating objects that are not germane to the questions about the scenario you need
answered. If your diagram is too simplistic, expand the neighbors of certain interesting objects and expose each object's state more deeply.
You will usually have to manually add or label structure that is not explicit in the target code. The missing information supplies the design intent that
is only implicit in the final code.es are just free-form text. In practice, a single responsibility is written as a phrase, a sentence, or (at most) a short
paragraph.
34. Thank you
PRESENTED BY
Y. N. D. ARAVIND
M.TECH, DEPT OF CSE
NEWTON’S GROUP OF INSTITUTIONS, MACHERLA