#include <GL/glut.h>
#include <stdlib.h>
//#include "jitter.h"
void init(void)
{
GLfloat mat_ambient[] = {1.0, 1.0, 1.0, 1.0};
GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat light_position[] = {0.0, 0.0, 10.0, 1.0};
GLfloat lm_ambient[] = {0.2, 0.2, 0.2, 1.0};
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
glLightfv(GL_LIGHT0,GL_POSITION, light_position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
glE
OpenGL入门系列- 累积缓冲区用法例子
于 2014-09-20 20:29:13 首次发布