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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_RENDERER_RENDER_WIDGET_H_
#define CHROME_RENDERER_RENDER_WIDGET_H_
#include <vector>
#include "app/gfx/native_widget_types.h"
#include "base/basictypes.h"
#include "base/gfx/point.h"
#include "base/gfx/rect.h"
#include "base/gfx/size.h"
#include "base/ref_counted.h"
#include "base/shared_memory.h"
#include "chrome/renderer/gpu_channel_host.h"
#include "chrome/renderer/paint_aggregator.h"
#include "chrome/renderer/render_process.h"
#include "ipc/ipc_channel.h"
#include "ipc/ipc_channel_handle.h"
#include "skia/ext/platform_canvas.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/WebKit/WebKit/chromium/public/WebCompositionCommand.h"
#include "third_party/WebKit/WebKit/chromium/public/WebRect.h"
#include "third_party/WebKit/WebKit/chromium/public/WebTextDirection.h"
#include "third_party/WebKit/WebKit/chromium/public/WebWidgetClient.h"
#include "webkit/glue/webcursor.h"
class RenderThreadBase;
struct ViewHostMsg_ShowPopup_Params;
namespace WebKit {
struct WebPopupMenuInfo;
}
namespace webkit_glue {
struct WebPluginGeometry;
}
// RenderWidget provides a communication bridge between a WebWidget and
// a RenderWidgetHost, the latter of which lives in a different process.
class RenderWidget : public IPC::Channel::Listener,
public IPC::Message::Sender,
virtual public WebKit::WebWidgetClient,
public base::RefCounted<RenderWidget> {
public:
// Creates a new RenderWidget. The opener_id is the routing ID of the
// RenderView that this widget lives inside. The render_thread is any
// RenderThreadBase implementation, mostly commonly RenderThread::current().
static RenderWidget* Create(int32 opener_id,
RenderThreadBase* render_thread,
bool activatable);
// Called after Create to configure a RenderWidget to be rendered by the host
// as a popup menu with the given data.
void ConfigureAsExternalPopupMenu(const WebKit::WebPopupMenuInfo& info);
// The routing ID assigned by the RenderProcess. Will be MSG_ROUTING_NONE if
// not yet assigned a view ID, in which case, the process MUST NOT send
// messages with this ID to the parent.
int32 routing_id() const {
return routing_id_;
}
// May return NULL when the window is closing.
WebKit::WebWidget* webwidget() const {
return webwidget_;
}
gfx::NativeViewId host_window() const {
return host_window_;
}
// IPC::Channel::Listener
virtual void OnMessageReceived(const IPC::Message& msg);
// IPC::Message::Sender
virtual bool Send(IPC::Message* msg);
// WebKit::WebWidgetClient
virtual void didInvalidateRect(const WebKit::WebRect&);
virtual void didScrollRect(int dx, int dy, const WebKit::WebRect& clipRect);
virtual void didFocus();
virtual void didBlur();
virtual void didChangeCursor(const WebKit::WebCursorInfo&);
virtual void closeWidgetSoon();
virtual void show(WebKit::WebNavigationPolicy);
virtual void runModal() {}
virtual WebKit::WebRect windowRect();
virtual void setWindowRect(const WebKit::WebRect&);
virtual WebKit::WebRect windowResizerRect();
virtual WebKit::WebRect rootWindowRect();
virtual WebKit::WebScreenInfo screenInfo();
// Called when a plugin is moved. These events are queued up and sent with
// the next paint or scroll message to the host.
void SchedulePluginMove(const webkit_glue::WebPluginGeometry& move);
// Called when a plugin window has been destroyed, to make sure the currently
// pending moves don't try to reference it.
void CleanupWindowInPluginMoves(gfx::PluginWindowHandle window);
// Invalidates entire widget rect to generate a full repaint.
void GenerateFullRepaint();
// Close the underlying WebWidget.
virtual void Close();
// Asynchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// Use GetGpuChannel() to determine when the channel is ready for use.
void EstablishGpuChannel();
// Get the GPU channel. Returns NULL if the channel is not established or
// has been lost.
GpuChannelHost* GetGpuChannel();
protected:
// Friend RefCounted so that the dtor can be non-public. Using this class
// without ref-counting is an error.
friend class base::RefCounted<RenderWidget>;
RenderWidget(RenderThreadBase* render_thread, bool activatable);
virtual ~RenderWidget();
// Initializes this view with the given opener. CompleteInit must be called
// later.
void Init(int32 opener_id);
// Finishes creation of a pending view started with Init.
void CompleteInit(gfx::NativeViewId parent);
// Paints the given rectangular region of the WebWidget into canvas (a
// shared memory segment returned by AllocPaintBuf on Windows). The caller
// must ensure that the given rect fits within the bounds of the WebWidget.
void PaintRect(const gfx::Rect& rect, const gfx::Point& canvas_origin,
skia::PlatformCanvas* canvas);
// Paints a border at the given rect for debugging purposes.
void PaintDebugBorder(const gfx::Rect& rect, skia::PlatformCanvas* canvas);
void CallDoDeferredUpdate();
void DoDeferredUpdate();
void DoDeferredClose();
void DoDeferredSetWindowRect(const WebKit::WebRect& pos);
// Set the background of the render widget to a bitmap. The bitmap will be
// tiled in both directions if it isn't big enough to fill the area. This is
// mainly intended to be used in conjuction with WebView::SetIsTransparent().
virtual void SetBackground(const SkBitmap& bitmap);
// RenderWidget IPC message handlers
void OnClose();
void OnCreatingNewAck(gfx::NativeViewId parent);
virtual void OnResize(const gfx::Size& new_size,
const gfx::Rect& resizer_rect);
virtual void OnWasHidden();
virtual void OnWasRestored(bool needs_repainting);
void OnUpdateRectAck();
void OnCreateVideoAck(int32 video_id);
void OnUpdateVideoAck(int32 video_id);
void OnRequestMoveAck();
void OnHandleInputEvent(const IPC::Message& message);
void OnMouseCaptureLost();
virtual void OnSetFocus(bool enable);
void OnImeSetInputMode(bool is_active);
void OnImeSetComposition(WebKit::WebCompositionCommand command,
int cursor_position,
int target_start, int target_end,
const string16& ime_string);
void OnMsgRepaint(const gfx::Size& size_to_paint);
void OnSetTextDirection(WebKit::WebTextDirection direction);
void OnGpuChannelEstablished(const IPC::ChannelHandle& channel_handle);
// Override point to notify derived classes that a paint has happened.
// DidInitiatePaint happens when we've generated a new bitmap and sent it to
// the browser. DidFlushPaint happens once we've received the ACK that the
// screen has actually been updated.
virtual void DidInitiatePaint() {}
virtual void DidFlushPaint() {}
// Sets the "hidden" state of this widget. All accesses to is_hidden_ should
// use this method so that we can properly inform the RenderThread of our
// state.
void SetHidden(bool hidden);
bool is_hidden() const { return is_hidden_; }
// True if an UpdateRect_ACK message is pending.
bool update_reply_pending() const {
return update_reply_pending_;
}
bool next_paint_is_resize_ack() const;
bool next_paint_is_restore_ack() const;
void set_next_paint_is_resize_ack();
void set_next_paint_is_restore_ack();
void set_next_paint_is_repaint_ack();
// Called when a renderer process moves an input focus or updates the
// position of its caret.
// This function compares them with the previous values, and send them to
// the browser process only if they are updated.
// The browser process moves IME windows and context.
void UpdateIME();
// Tells the renderer it does not have focus. Used to prevent us from getting
// the focus on our own when the browser did not focus us.
void ClearFocus();
// Set the pending window rect.
// Because the real render_widget is hosted in another process, there is
// a time period where we may have set a new window rect which has not yet
// been processed by the browser. So we maintain a pending window rect
// size. If JS code sets the WindowRect, and then immediately calls
// GetWindowRect() we'll use this pending window rect as the size.
void SetPendingWindowRect(const WebKit::WebRect& r);
// Called by OnHandleInputEvent() to notify subclasses that a key event was
// just handled.
virtual void DidHandleKeyEvent() {}
// Routing ID that allows us to communicate to the parent browser process
// RenderWidgetHost. When MSG_ROUTING_NONE, no messages may be sent.
int32 routing_id_;
// We are responsible for destroying this object via its Close method.
WebKit::WebWidget* webwidget_;
// Set to the ID of the view that initiated creating this view, if any. When
// the view was initiated by the browser (the common case), this will be
// MSG_ROUTING_NONE. This is used in determining ownership when opening
// child tabs. See RenderWidget::createWebViewWithRequest.
//
// This ID may refer to an invalid view if that view is closed before this
// view is.
int32 opener_id_;
// The thread that does our IPC.
RenderThreadBase* render_thread_;
// The position where this view should be initially shown.
gfx::Rect initial_pos_;
// The window we are embedded within. TODO(darin): kill this.
gfx::NativeViewId host_window_;
// We store the current cursor object so we can avoid spamming SetCursor
// messages.
WebCursor current_cursor_;
// The size of the RenderWidget.
gfx::Size size_;
// The TransportDIB that is being used to transfer an image to the browser.
TransportDIB* current_paint_buf_;
PaintAggregator paint_aggregator_;
// The area that must be reserved for drawing the resize corner.
gfx::Rect resizer_rect_;
// Flags for the next ViewHostMsg_UpdateRect message.
int next_paint_flags_;
// True if we are expecting an UpdateRect_ACK message (i.e., that a
// UpdateRect message has been sent).
bool update_reply_pending_;
// Set to true if we should ignore RenderWidget::Show calls.
bool did_show_;
// Indicates that we shouldn't bother generated paint events.
bool is_hidden_;
// Indicates that we should be repainted when restored. This flag is set to
// true if we receive an invalidation / scroll event from webkit while our
// is_hidden_ flag is set to true. This is used to force a repaint once we
// restore to account for the fact that our host would not know about the
// invalidation / scroll event(s) from webkit while we are hidden.
bool needs_repainting_on_restore_;
// Indicates whether we have been focused/unfocused by the browser.
bool has_focus_;
// Are we currently handling an input event?
bool handling_input_event_;
// True if we have requested this widget be closed. No more messages will
// be sent, except for a Close.
bool closing_;
// Represents whether or not the IME of a browser process is active.
bool ime_is_active_;
// Represents the status of the selected edit control sent to a browser
// process last time.
// When a renderer process finishes rendering a region, it retrieves:
// * The identifier of the selected edit control;
// * Whether or not the selected edit control requires IME, and;
// * The position of the caret (or cursor).
// If the above values is updated, a renderer process sends an IPC message
// to a browser process. A browser process uses these values to
// activate/deactivate IME and set the position of IME windows.
bool ime_control_enable_ime_;
int ime_control_x_;
int ime_control_y_;
bool ime_control_new_state_;
bool ime_control_updated_;
bool ime_control_busy_;
// Whether the window for this RenderWidget can be activated.
bool activatable_;
// Holds all the needed plugin window moves for a scroll.
typedef std::vector<webkit_glue::WebPluginGeometry> WebPluginGeometryVector;
WebPluginGeometryVector plugin_window_moves_;
// A custom background for the widget.
SkBitmap background_;
// While we are waiting for the browser to update window sizes,
// we track the pending size temporarily.
int pending_window_rect_count_;
WebKit::WebRect pending_window_rect_;
scoped_ptr<ViewHostMsg_ShowPopup_Params> popup_params_;
scoped_ptr<IPC::Message> pending_input_event_ack_;
// Indicates if the next sequence of Char events should be suppressed or not.
bool suppress_next_char_events_;
// The channel from the renderer process to the GPU process.
scoped_refptr<GpuChannelHost> gpu_channel_;
DISALLOW_COPY_AND_ASSIGN(RenderWidget);
};
#endif // CHROME_RENDERER_RENDER_WIDGET_H_