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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TILE_PRIORITY_H_
#define CC_TILE_PRIORITY_H_
#include <limits>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "cc/picture_pile.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
namespace base {
class Value;
}
namespace cc {
enum WhichTree {
// Note: these must be 0 and 1 because we index with them in various places,
// e.g. in Tile::priority_.
ACTIVE_TREE = 0,
PENDING_TREE = 1,
NUM_TREES = 2
// Be sure to update WhichTreeAsValue when adding new fields.
};
scoped_ptr<base::Value> WhichTreeAsValue(
WhichTree tree);
enum TileResolution {
LOW_RESOLUTION = 0 ,
HIGH_RESOLUTION = 1,
NON_IDEAL_RESOLUTION = 2,
};
struct CC_EXPORT TilePriority {
TilePriority()
: is_live(false),
resolution(NON_IDEAL_RESOLUTION),
time_to_visible_in_seconds(std::numeric_limits<float>::max()),
distance_to_visible_in_pixels(std::numeric_limits<float>::max()) {}
TilePriority(
TileResolution resolution,
float time_to_visible_in_seconds,
float distance_to_visible_in_pixels)
: is_live(true),
resolution(resolution),
time_to_visible_in_seconds(time_to_visible_in_seconds),
distance_to_visible_in_pixels(distance_to_visible_in_pixels) {}
TilePriority(const TilePriority& active, const TilePriority& pending) {
if (!pending.is_live) {
if (!active.is_live) {
is_live = false;
return;
}
is_live = true;
resolution = active.resolution;
time_to_visible_in_seconds = active.time_to_visible_in_seconds;
distance_to_visible_in_pixels = active.distance_to_visible_in_pixels;
return;
} else if (!active.is_live) {
is_live = true;
resolution = pending.resolution;
time_to_visible_in_seconds = pending.time_to_visible_in_seconds;
distance_to_visible_in_pixels = pending.distance_to_visible_in_pixels;
return;
}
is_live = true;
if (active.resolution == HIGH_RESOLUTION ||
pending.resolution == HIGH_RESOLUTION)
resolution = HIGH_RESOLUTION;
else if (active.resolution == LOW_RESOLUTION ||
pending.resolution == LOW_RESOLUTION)
resolution = LOW_RESOLUTION;
else
resolution = NON_IDEAL_RESOLUTION;
time_to_visible_in_seconds =
std::min(active.time_to_visible_in_seconds,
pending.time_to_visible_in_seconds);
distance_to_visible_in_pixels =
std::min(active.distance_to_visible_in_pixels,
pending.distance_to_visible_in_pixels);
}
static const float kMaxTimeToVisibleInSeconds;
static const float kMaxDistanceInContentSpace;
static inline float manhattanDistance(const gfx::RectF& a, const gfx::RectF& b) {
// Compute the union explicitly.
gfx::RectF c = gfx::RectF(
std::min(a.x(), b.x()),
std::min(a.y(), b.y()),
std::max(a.right(), b.right()) - std::min(a.x(), b.x()),
std::max(a.bottom(), b.bottom()) - std::min(a.y(), b.y()));
// Rects touching the edge of the screen should not be considered visible.
// So we add 1 pixel here to avoid that situation.
float x = std::max(0.0f, c.width() - a.width() - b.width() + 1.0f);
float y = std::max(0.0f, c.height() - a.height() - b.height() + 1.0f);
return (x + y);
}
// Calculate the time for the |current_bounds| to intersect with the
// |target_bounds| given its previous location and time delta.
// This function should work for both scaling and scrolling case.
static float TimeForBoundsToIntersect(const gfx::RectF& previous_bounds,
const gfx::RectF& current_bounds,
float time_delta,
const gfx::RectF& target_bounds);
// If a tile is not live, then all other fields are invalid.
bool is_live;
TileResolution resolution;
float time_to_visible_in_seconds;
float distance_to_visible_in_pixels;
};
enum TileMemoryLimitPolicy {
// Nothing.
ALLOW_NOTHING,
// You might be made visible, but you're not being interacted with.
ALLOW_ABSOLUTE_MINIMUM, // Tall.
// You're being interacted with, but we're low on memory.
ALLOW_PREPAINT_ONLY, // Grande.
// You're the only thing in town. Go crazy.
ALLOW_ANYTHING, // Venti.
// Be sure to update TreePriorityAsValue when adding new fields.
};
scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue(
TileMemoryLimitPolicy policy);
enum TreePriority {
SAME_PRIORITY_FOR_BOTH_TREES,
SMOOTHNESS_TAKES_PRIORITY,
NEW_CONTENT_TAKES_PRIORITY
// Be sure to update TreePriorityAsValue when adding new fields.
};
scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio);
class GlobalStateThatImpactsTilePriority {
public:
GlobalStateThatImpactsTilePriority()
: memory_limit_policy(ALLOW_NOTHING)
, memory_limit_in_bytes(0)
, tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {
}
TileMemoryLimitPolicy memory_limit_policy;
size_t memory_limit_in_bytes;
TreePriority tree_priority;
scoped_ptr<base::Value> AsValue() const;
};
} // namespace cc
#endif // CC_TILE_PRIORITY_H_