| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_PROCESS_PROCESS_H_ |
| #define BASE_PROCESS_PROCESS_H_ |
| |
| #include "base/base_export.h" |
| #include "base/basictypes.h" |
| #include "base/move.h" |
| #include "base/process/process_handle.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include "base/win/scoped_handle.h" |
| #endif |
| |
| namespace base { |
| |
| // Provides a move-only encapsulation of a process. |
| // |
| // This object is not tied to the lifetime of the underlying process: the |
| // process may be killed and this object may still around, and it will still |
| // claim to be valid. The actual behavior in that case is OS dependent like so: |
| // |
| // Windows: The underlying ProcessHandle will be valid after the process dies |
| // and can be used to gather some information about that process, but most |
| // methods will obviously fail. |
| // |
| // POSIX: The underlying PorcessHandle is not guaranteed to remain valid after |
| // the process dies, and it may be reused by the system, which means that it may |
| // end up pointing to the wrong process. |
| class BASE_EXPORT Process { |
| MOVE_ONLY_TYPE_FOR_CPP_03(Process, RValue) |
| |
| public: |
| explicit Process(ProcessHandle handle = kNullProcessHandle); |
| |
| // Move constructor for C++03 move emulation of this type. |
| Process(RValue other); |
| |
| // The destructor does not terminate the process. |
| ~Process() {} |
| |
| // Move operator= for C++03 move emulation of this type. |
| Process& operator=(RValue other); |
| |
| // Returns an object for the current process. |
| static Process Current(); |
| |
| // Returns a Process for the given |pid|. |
| static Process Open(ProcessId pid); |
| |
| // Returns a Process for the given |pid|. On Windows the handle is opened |
| // with more access rights and must only be used by trusted code (can read the |
| // address space and duplicate handles). |
| static Process OpenWithExtraPriviles(ProcessId pid); |
| |
| #if defined(OS_WIN) |
| // Returns a Process for the given |pid|, using some |desired_access|. |
| // See ::OpenProcess documentation for valid |desired_access|. |
| static Process OpenWithAccess(ProcessId pid, DWORD desired_access); |
| #endif |
| |
| // Creates an object from a |handle| owned by someone else. |
| // Don't use this for new code. It is only intended to ease the migration to |
| // a strict ownership model. |
| // TODO(rvargas) crbug.com/417532: Remove this code. |
| static Process DeprecatedGetProcessFromHandle(ProcessHandle handle); |
| |
| // Returns true if processes can be backgrounded. |
| static bool CanBackgroundProcesses(); |
| |
| // Returns true if this objects represents a valid process. |
| bool IsValid() const; |
| |
| // Returns a handle for this process. There is no guarantee about when that |
| // handle becomes invalid because this object retains ownership. |
| ProcessHandle Handle() const; |
| |
| // Returns a second object that represents this process. |
| Process Duplicate() const; |
| |
| // Get the PID for this process. |
| ProcessId Pid() const; |
| |
| // Returns true if this process is the current process. |
| bool is_current() const; |
| |
| // Close the process handle. This will not terminate the process. |
| void Close(); |
| |
| // Terminates the process with extreme prejudice. The given |result_code| will |
| // be the exit code of the process. If |wait| is true, this method will wait |
| // for up to one minute for the process to actually terminate. |
| // Returns true if the process terminates within the allowed time. |
| // NOTE: On POSIX |result_code| is ignored. |
| bool Terminate(int result_code, bool wait) const; |
| |
| // Waits for the process to exit. Returns true on success. |
| // On POSIX, if the process has been signaled then |exit_code| is set to -1. |
| // On Linux this must be a child process, however on Mac and Windows it can be |
| // any process. |
| bool WaitForExit(int* exit_code); |
| |
| // Same as WaitForExit() but only waits for up to |timeout|. |
| bool WaitForExitWithTimeout(TimeDelta timeout, int* exit_code); |
| |
| // A process is backgrounded when it's priority is lower than normal. |
| // Return true if this process is backgrounded, false otherwise. |
| bool IsProcessBackgrounded() const; |
| |
| // Set a process as backgrounded. If value is true, the priority of the |
| // process will be lowered. If value is false, the priority of the process |
| // will be made "normal" - equivalent to default process priority. |
| // Returns true if the priority was changed, false otherwise. |
| bool SetProcessBackgrounded(bool value); |
| |
| // Returns an integer representing the priority of a process. The meaning |
| // of this value is OS dependent. |
| int GetPriority() const; |
| |
| private: |
| #if defined(OS_WIN) |
| bool is_current_process_; |
| win::ScopedHandle process_; |
| #else |
| ProcessHandle process_; |
| #endif |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_PROCESS_PROCESS_H_ |