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// Copyright (c) 2008-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/ssl_client_socket_mac.h"
#include "base/singleton.h"
#include "base/string_util.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
#include "net/base/ssl_info.h"
// Welcome to Mac SSL. We've been waiting for you.
//
// The Mac SSL implementation is, like the Windows and NSS implementations, a
// giant state machine. This design constraint is due to the asynchronous nature
// of our underlying transport mechanism. We can call down to read/write on the
// network, but what happens is that either it completes immediately or returns
// saying that we'll get a callback sometime in the future. In that case, we
// have to return to our caller but pick up where we left off when we
// resume. Thus the fun.
//
// On Windows, we use Security Contexts, which are driven by us. We fetch data
// from the network, we call the context to decrypt the data, and so on. On the
// Mac, however, we provide Secure Transport with callbacks to get data from the
// network, and it calls us back to fetch the data from the network for
// it. Therefore, there are different sets of states in our respective state
// machines, fewer on the Mac because Secure Transport keeps a lot of its own
// state. The discussion about what each of the states means lives in comments
// in the DoLoop() function.
//
// Secure Transport is designed for use by either blocking or non-blocking
// network I/O. If, for example, you called SSLRead() to fetch data, Secure
// Transport will, unless it has some cached data, issue a read to your network
// callback read function to fetch it some more encrypted data. It's expecting
// one of two things. If your function is hooked up to a blocking source, then
// it'll block pending receipt of the data from the other end. That's fine, as
// when you return with the data, Secure Transport will do its thing. On the
// other hand, suppose that your socket is non-blocking and tells your function
// that it would block. Then you let Secure Transport know, and it'll tell the
// original caller that it would have blocked and that they need to call it
// "later."
//
// When's "later," though? We have fully-asynchronous networking, so we get a
// callback when our data's ready. But Secure Transport has no way for us to
// tell it that data has arrived, so we must re-execute the call that triggered
// the I/O (we rely on our state machine to do this). When we do so Secure
// Transport will ask once again for the data. Chances are that it'll be the
// same request as the previous time, but that's not actually guaranteed. But as
// long as we buffer what we have and keep track of where we were, it works
// quite well.
//
// Except for network writes. They shoot this plan straight to hell.
//
// Faking a blocking connection with an asynchronous connection (theoretically
// more powerful) simply doesn't work for writing. Suppose that Secure Transport
// requests a write of data to the network. With blocking I/O, we'd just block
// until the write completed, and with non-blocking I/O we'd know how many bytes
// we wrote before we would have blocked. But with the asynchronous I/O, the
// transport underneath us can tell us that it'll let us know sometime "later"
// whether or not things succeeded, and how many bytes were written. What do we
// return to Secure Transport? We can't return a byte count, but we can't return
// "later" as we're not guaranteed to be called in the future with the same data
// to write.
//
// So, like in any good relationship, we're forced to lie. Whenever Secure
// Transport asks for data to be written, we take it all and lie about it always
// being written. We spin in a loop (see SSLWriteCallback() and
// OnWriteComplete()) independent of the main state machine writing the data to
// the network, and get the data out. The main consequence of this independence
// from the state machine is that we require a full-duplex transport underneath
// us since we can't use it to keep our reading and writing
// straight. Fortunately, the NSS implementation also has this issue to deal
// with, so we share the same Libevent-based full-duplex TCP socket.
//
// A side comment on return values might be in order. Those who haven't taken
// the time to read the documentation (ahem, header comments) in our various
// files might be a bit surprised to see result values being treated as both
// lengths and errors. Like Shimmer, they are both. In both the case of
// immediate results as well as results returned in callbacks, a negative return
// value indicates an error, a zero return value indicates end-of-stream (for
// reads), and a positive return value indicates the number of bytes read or
// written. Thus, many functions start off with |if (result < 0) return
// result;|. That gets the error condition out of the way, and from that point
// forward the result can be treated as a length.
namespace net {
namespace {
int NetErrorFromOSStatus(OSStatus status) {
switch (status) {
case errSSLWouldBlock:
return ERR_IO_PENDING;
case errSSLIllegalParam:
case errSSLBadCipherSuite:
case errSSLBadConfiguration:
return ERR_INVALID_ARGUMENT;
case errSSLClosedNoNotify:
return ERR_CONNECTION_RESET;
case errSSLConnectionRefused:
return ERR_CONNECTION_REFUSED;
case errSSLClosedAbort:
return ERR_CONNECTION_ABORTED;
case errSSLInternal:
case errSSLCrypto:
case errSSLFatalAlert:
case errSSLProtocol:
return ERR_SSL_PROTOCOL_ERROR;
case errSSLHostNameMismatch:
return ERR_CERT_COMMON_NAME_INVALID;
case errSSLCertExpired:
case errSSLCertNotYetValid:
return ERR_CERT_DATE_INVALID;
case errSSLNoRootCert:
case errSSLUnknownRootCert:
return ERR_CERT_AUTHORITY_INVALID;
case errSSLXCertChainInvalid:
case errSSLBadCert:
return ERR_CERT_INVALID;
case errSSLPeerCertRevoked:
return ERR_CERT_REVOKED;
case errSSLClosedGraceful:
case noErr:
return OK;
case errSSLBadRecordMac:
case errSSLBufferOverflow:
case errSSLDecryptionFail:
case errSSLModuleAttach:
case errSSLNegotiation:
case errSSLRecordOverflow:
case errSSLSessionNotFound:
default:
LOG(WARNING) << "Unknown error " << status <<
" mapped to net::ERR_FAILED";
return ERR_FAILED;
}
}
OSStatus OSStatusFromNetError(int net_error) {
switch (net_error) {
case ERR_IO_PENDING:
return errSSLWouldBlock;
case ERR_INTERNET_DISCONNECTED:
case ERR_TIMED_OUT:
case ERR_CONNECTION_ABORTED:
case ERR_CONNECTION_RESET:
case ERR_CONNECTION_REFUSED:
case ERR_ADDRESS_UNREACHABLE:
case ERR_ADDRESS_INVALID:
return errSSLClosedAbort;
case OK:
return noErr;
default:
LOG(WARNING) << "Unknown error " << net_error <<
" mapped to errSSLIllegalParam";
return errSSLIllegalParam;
}
}
// Converts from a cipher suite to its key size. If the suite is marked with a
// **, it's not actually implemented in Secure Transport and won't be returned
// (but we'll code for it anyway). The reference here is
// http://www.opensource.apple.com/darwinsource/10.5.5/libsecurity_ssl-32463/lib/cipherSpecs.c
// Seriously, though, there has to be an API for this, but I can't find one.
// Anybody?
int KeySizeOfCipherSuite(SSLCipherSuite suite) {
switch (suite) {
// SSL 2 only
case SSL_RSA_WITH_DES_CBC_MD5:
return 56;
case SSL_RSA_WITH_3DES_EDE_CBC_MD5:
return 112;
case SSL_RSA_WITH_RC2_CBC_MD5:
case SSL_RSA_WITH_IDEA_CBC_MD5: // **
return 128;
case SSL_NO_SUCH_CIPHERSUITE: // **
return 0;
// SSL 2, 3, TLS
case SSL_NULL_WITH_NULL_NULL:
case SSL_RSA_WITH_NULL_MD5:
case SSL_RSA_WITH_NULL_SHA: // **
case SSL_FORTEZZA_DMS_WITH_NULL_SHA: // **
return 0;
case SSL_RSA_EXPORT_WITH_RC4_40_MD5:
case SSL_RSA_EXPORT_WITH_RC2_CBC_40_MD5:
case SSL_RSA_EXPORT_WITH_DES40_CBC_SHA:
case SSL_DH_DSS_EXPORT_WITH_DES40_CBC_SHA: // **
case SSL_DH_RSA_EXPORT_WITH_DES40_CBC_SHA: // **
case SSL_DHE_DSS_EXPORT_WITH_DES40_CBC_SHA:
case SSL_DHE_RSA_EXPORT_WITH_DES40_CBC_SHA:
case SSL_DH_anon_EXPORT_WITH_RC4_40_MD5:
case SSL_DH_anon_EXPORT_WITH_DES40_CBC_SHA:
return 40;
case SSL_RSA_WITH_DES_CBC_SHA:
case SSL_DH_DSS_WITH_DES_CBC_SHA: // **
case SSL_DH_RSA_WITH_DES_CBC_SHA: // **
case SSL_DHE_DSS_WITH_DES_CBC_SHA:
case SSL_DHE_RSA_WITH_DES_CBC_SHA:
case SSL_DH_anon_WITH_DES_CBC_SHA:
return 56;
case SSL_FORTEZZA_DMS_WITH_FORTEZZA_CBC_SHA: // **
return 80;
case SSL_RSA_WITH_3DES_EDE_CBC_SHA:
case SSL_DH_DSS_WITH_3DES_EDE_CBC_SHA: // **
case SSL_DH_RSA_WITH_3DES_EDE_CBC_SHA: // **
case SSL_DHE_DSS_WITH_3DES_EDE_CBC_SHA:
case SSL_DHE_RSA_WITH_3DES_EDE_CBC_SHA:
case SSL_DH_anon_WITH_3DES_EDE_CBC_SHA:
return 112;
case SSL_RSA_WITH_RC4_128_MD5:
case SSL_RSA_WITH_RC4_128_SHA:
case SSL_RSA_WITH_IDEA_CBC_SHA: // **
case SSL_DH_anon_WITH_RC4_128_MD5:
return 128;
// TLS AES options (see RFC 3268)
case TLS_RSA_WITH_AES_128_CBC_SHA:
case TLS_DH_DSS_WITH_AES_128_CBC_SHA: // **
case TLS_DH_RSA_WITH_AES_128_CBC_SHA: // **
case TLS_DHE_DSS_WITH_AES_128_CBC_SHA:
case TLS_DHE_RSA_WITH_AES_128_CBC_SHA:
case TLS_DH_anon_WITH_AES_128_CBC_SHA:
return 128;
case TLS_RSA_WITH_AES_256_CBC_SHA:
case TLS_DH_DSS_WITH_AES_256_CBC_SHA: // **
case TLS_DH_RSA_WITH_AES_256_CBC_SHA: // **
case TLS_DHE_DSS_WITH_AES_256_CBC_SHA:
case TLS_DHE_RSA_WITH_AES_256_CBC_SHA:
case TLS_DH_anon_WITH_AES_256_CBC_SHA:
return 256;
default:
return -1;
}
}
// Returns the server's certificate. The caller must release a reference
// to the return value when done. Returns NULL on failure.
X509Certificate* GetServerCert(SSLContextRef ssl_context) {
CFArrayRef certs;
OSStatus status = SSLCopyPeerCertificates(ssl_context, &certs);
if (status != noErr)
return NULL;
DCHECK_GT(CFArrayGetCount(certs), 0);
SecCertificateRef server_cert = static_cast<SecCertificateRef>(
const_cast<void*>(CFArrayGetValueAtIndex(certs, 0)));
CFRetain(server_cert);
CFRelease(certs);
return X509Certificate::CreateFromHandle(
server_cert, X509Certificate::SOURCE_FROM_NETWORK);
}
} // namespace
//-----------------------------------------------------------------------------
SSLClientSocketMac::SSLClientSocketMac(ClientSocket* transport_socket,
const std::string& hostname,
const SSLConfig& ssl_config)
: io_callback_(this, &SSLClientSocketMac::OnIOComplete),
write_callback_(this, &SSLClientSocketMac::OnWriteComplete),
transport_(transport_socket),
hostname_(hostname),
ssl_config_(ssl_config),
user_callback_(NULL),
next_state_(STATE_NONE),
next_io_state_(STATE_NONE),
server_cert_status_(0),
completed_handshake_(false),
ssl_context_(NULL),
pending_send_error_(OK),
recv_buffer_head_slop_(0),
recv_buffer_tail_slop_(0) {
}
SSLClientSocketMac::~SSLClientSocketMac() {
Disconnect();
}
int SSLClientSocketMac::Connect(CompletionCallback* callback) {
DCHECK(transport_.get());
DCHECK(next_state_ == STATE_NONE);
DCHECK(!user_callback_);
OSStatus status = noErr;
status = SSLNewContext(false, &ssl_context_);
if (status)
return NetErrorFromOSStatus(status);
status = SSLSetProtocolVersionEnabled(ssl_context_,
kSSLProtocol2,
ssl_config_.ssl2_enabled);
if (status)
return NetErrorFromOSStatus(status);
status = SSLSetProtocolVersionEnabled(ssl_context_,
kSSLProtocol3,
ssl_config_.ssl3_enabled);
if (status)
return NetErrorFromOSStatus(status);
status = SSLSetProtocolVersionEnabled(ssl_context_,
kTLSProtocol1,
ssl_config_.tls1_enabled);
if (status)
return NetErrorFromOSStatus(status);
status = SSLSetIOFuncs(ssl_context_, SSLReadCallback, SSLWriteCallback);
if (status)
return NetErrorFromOSStatus(status);
status = SSLSetConnection(ssl_context_, this);
if (status)
return NetErrorFromOSStatus(status);
if (ssl_config_.allowed_bad_certs.empty()) {
// We're going to use the default certificate verification that the system
// does, and accept its answer for the cert status.
status = SSLSetPeerDomainName(ssl_context_, hostname_.data(),
hostname_.length());
if (status)
return NetErrorFromOSStatus(status);
// TODO(wtc): for now, always check revocation.
server_cert_status_ = CERT_STATUS_REV_CHECKING_ENABLED;
} else {
// Disable certificate chain validation. We will only allow the certs in
// ssl_config_.allowed_bad_certs.
status = SSLSetEnableCertVerify(ssl_context_, false);
if (status)
return NetErrorFromOSStatus(status);
}
next_state_ = STATE_HANDSHAKE;
int rv = DoLoop(OK);
if (rv == ERR_IO_PENDING)
user_callback_ = callback;
return rv;
}
void SSLClientSocketMac::Disconnect() {
completed_handshake_ = false;
if (ssl_context_) {
SSLClose(ssl_context_);
SSLDisposeContext(ssl_context_);
ssl_context_ = NULL;
}
transport_->Disconnect();
}
bool SSLClientSocketMac::IsConnected() const {
// Ideally, we should also check if we have received the close_notify alert
// message from the server, and return false in that case. We're not doing
// that, so this function may return a false positive. Since the upper
// layer (HttpNetworkTransaction) needs to handle a persistent connection
// closed by the server when we send a request anyway, a false positive in
// exchange for simpler code is a good trade-off.
return completed_handshake_ && transport_->IsConnected();
}
bool SSLClientSocketMac::IsConnectedAndIdle() const {
// Unlike IsConnected, this method doesn't return a false positive.
//
// Strictly speaking, we should check if we have received the close_notify
// alert message from the server, and return false in that case. Although
// the close_notify alert message means EOF in the SSL layer, it is just
// bytes to the transport layer below, so transport_->IsConnectedAndIdle()
// returns the desired false when we receive close_notify.
return completed_handshake_ && transport_->IsConnectedAndIdle();
}
int SSLClientSocketMac::Read(IOBuffer* buf, int buf_len,
CompletionCallback* callback) {
DCHECK(completed_handshake_);
DCHECK(next_state_ == STATE_NONE);
DCHECK(!user_callback_);
DCHECK(!user_buf_);
user_buf_ = buf;
user_buf_len_ = buf_len;
next_state_ = STATE_PAYLOAD_READ;
int rv = DoLoop(OK);
if (rv == ERR_IO_PENDING) {
user_callback_ = callback;
} else {
user_buf_ = NULL;
}
return rv;
}
int SSLClientSocketMac::Write(IOBuffer* buf, int buf_len,
CompletionCallback* callback) {
DCHECK(completed_handshake_);
DCHECK(next_state_ == STATE_NONE);
DCHECK(!user_callback_);
DCHECK(!user_buf_);
user_buf_ = buf;
user_buf_len_ = buf_len;
next_state_ = STATE_PAYLOAD_WRITE;
int rv = DoLoop(OK);
if (rv == ERR_IO_PENDING) {
user_callback_ = callback;
} else {
user_buf_ = NULL;
}
return rv;
}
void SSLClientSocketMac::GetSSLInfo(SSLInfo* ssl_info) {
ssl_info->Reset();
// set cert
ssl_info->cert = server_cert_;
// update status
ssl_info->cert_status = server_cert_status_;
// security info
SSLCipherSuite suite;
OSStatus status = SSLGetNegotiatedCipher(ssl_context_, &suite);
if (!status)
ssl_info->security_bits = KeySizeOfCipherSuite(suite);
}
void SSLClientSocketMac::GetSSLCertRequestInfo(
SSLCertRequestInfo* cert_request_info) {
// TODO(wtc): implement this.
}
void SSLClientSocketMac::DoCallback(int rv) {
DCHECK(rv != ERR_IO_PENDING);
DCHECK(user_callback_);
// since Run may result in Read being called, clear user_callback_ up front.
CompletionCallback* c = user_callback_;
user_callback_ = NULL;
user_buf_ = NULL;
c->Run(rv);
}
void SSLClientSocketMac::OnIOComplete(int result) {
if (next_io_state_ != STATE_NONE) {
State next_state = next_state_;
next_state_ = next_io_state_;
next_io_state_ = STATE_NONE;
result = DoLoop(result);
next_state_ = next_state;
}
if (next_state_ != STATE_NONE) {
int rv = DoLoop(result);
if (rv != ERR_IO_PENDING)
DoCallback(rv);
}
}
// This is the main loop driving the state machine. Most calls coming from the
// outside just set up a few variables and jump into here.
int SSLClientSocketMac::DoLoop(int last_io_result) {
DCHECK(next_state_ != STATE_NONE);
int rv = last_io_result;
do {
State state = next_state_;
next_state_ = STATE_NONE;
switch (state) {
case STATE_HANDSHAKE:
// Do the SSL/TLS handshake.
rv = DoHandshake();
break;
case STATE_READ_COMPLETE:
// A read off the network is complete; do the paperwork.
rv = DoReadComplete(rv);
break;
case STATE_PAYLOAD_READ:
// Do a read of data from the network.
rv = DoPayloadRead();
break;
case STATE_PAYLOAD_WRITE:
// Do a write of data to the network.
rv = DoPayloadWrite();
break;
default:
rv = ERR_UNEXPECTED;
NOTREACHED() << "unexpected state";
break;
}
} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
return rv;
}
int SSLClientSocketMac::DoHandshake() {
OSStatus status = SSLHandshake(ssl_context_);
int net_error = NetErrorFromOSStatus(status);
if (status == errSSLWouldBlock) {
next_state_ = STATE_HANDSHAKE;
} else if (status == noErr) {
completed_handshake_ = true; // We have a connection.
server_cert_ = GetServerCert(ssl_context_);
DCHECK(server_cert_);
if (!ssl_config_.allowed_bad_certs.empty()) {
// Check server_cert_ because SecureTransport didn't verify it.
// TODO(wtc): If server_cert_ is not one of the allowed bad certificates,
// we should verify server_cert_ ourselves. Since we don't know how to
// do that yet, treat it as an invalid certificate.
net_error = ERR_CERT_INVALID;
server_cert_status_ |= CERT_STATUS_INVALID;
for (size_t i = 0; i < ssl_config_.allowed_bad_certs.size(); ++i) {
if (server_cert_ == ssl_config_.allowed_bad_certs[i].cert) {
net_error = OK;
server_cert_status_ = ssl_config_.allowed_bad_certs[i].cert_status;
break;
}
}
}
} else if (IsCertStatusError(net_error)) {
server_cert_ = GetServerCert(ssl_context_);
DCHECK(server_cert_);
server_cert_status_ |= MapNetErrorToCertStatus(net_error);
}
return net_error;
}
int SSLClientSocketMac::DoReadComplete(int result) {
if (result < 0) {
read_io_buf_ = NULL;
return result;
}
char* buffer = &recv_buffer_[recv_buffer_.size() - recv_buffer_tail_slop_];
memcpy(buffer, read_io_buf_->data(), result);
read_io_buf_ = NULL;
recv_buffer_tail_slop_ -= result;
return result;
}
void SSLClientSocketMac::OnWriteComplete(int result) {
if (result < 0) {
pending_send_error_ = result;
return;
}
send_buffer_.erase(send_buffer_.begin(),
send_buffer_.begin() + result);
if (!send_buffer_.empty())
SSLWriteCallback(this, NULL, NULL);
}
int SSLClientSocketMac::DoPayloadRead() {
size_t processed = 0;
OSStatus status = SSLRead(ssl_context_,
user_buf_->data(),
user_buf_len_,
&processed);
// There's a subtle difference here in semantics of the "would block" errors.
// In our code, ERR_IO_PENDING means the whole operation is async, while
// errSSLWouldBlock means that the stream isn't ending (and is often returned
// along with partial data). So even though "would block" is returned, if we
// have data, let's just return it.
if (processed > 0)
return processed;
if (status == errSSLClosedNoNotify) {
// TODO(wtc): Unless we have received the close_notify alert, we need to
// return an error code indicating that the SSL connection ended
// uncleanly, a potential truncation attack. See http://crbug.com/18586.
return OK;
}
if (status == errSSLWouldBlock)
next_state_ = STATE_PAYLOAD_READ;
return NetErrorFromOSStatus(status);
}
int SSLClientSocketMac::DoPayloadWrite() {
size_t processed = 0;
OSStatus status = SSLWrite(ssl_context_,
user_buf_->data(),
user_buf_len_,
&processed);
if (processed > 0)
return processed;
return NetErrorFromOSStatus(status);
}
// Handling the reading from the network is one of those things that should be
// simpler than it is. Ideally, we'd have some kind of ring buffer. For now, a
// std::vector<char> will have to do.
//
// The need for a buffer at all comes from the difference between an
// asynchronous connection (which is what we have) and a non-blocking connection
// (which is what we fake for Secure Transport). When Secure Transport calls us
// to read data, we call our underlying transport, which will likely tell us
// that it'll do a callback. When that happens, we need to tell Secure Transport
// that we've "blocked". When the callback happens, we have a chunk of data that
// we need to feed to Secure Transport, but it's not interested. It'll ask for
// it again when we call it again, so we need to hold on to the data.
//
// Why keep our own buffer? Well, when we execute a read and the underlying
// transport says that it'll do a callback, it keeps the pointer to the
// buffer. We can't pass it the buffer that Secure Transport gave us to fill, as
// we can't guarantee its lifetime.
//
// The basic idea, then, is this: we have a buffer filled with the data that
// we've read from the network but haven't given to Secure Transport
// yet. Whenever we read from the network the first thing we do is ensure we
// have enough room in the buffer for the read. We enlarge the buffer to be big
// enough to hold both our existing data and the new data, and then we mark the
// extra space at the end as "tail slop." Slop is just space at the ends of the
// buffer that's going to be used for data but isn't (yet). A diagram:
//
// +--------------------------------------+--------------------------------+
// | existing good data ~~~~~~~~~~~~~~~~~ | tail slop area ~~~~~~~~~~~~~~~ |
// +--------------------------------------+--------------------------------+
//
// When executing a read, we pass a pointer to the beginning of the tail slop
// area (guaranteed to be contiguous space because it's a vector, unlike, say, a
// deque (sigh)) and the size of the tail slop. When we get data (either here in
// SSLReadCallback() or above in DoReadComplete()) we subtract the number of
// bytes received from the tail slop value. That moves those bytes
// (conceptually, not physically) from the tail slop area to the area containing
// real data.
//
// The idea is still pretty simple. We enlarge the tail slop, call our
// underlying network, get data, shrink the slop area to match, copy requested
// data back into our caller's buffer, and delete the data from the head of the
// vector.
//
// Except for a nasty little problem. Asynchronous I/O calls keep the buffer
// pointer.
//
// This leads to the following scenario: we have a few bytes of good data in our
// buffer. But our caller requests more than that. We oblige by enlarging the
// tail slop, and calling our underlying provider, but the provider says that
// it'll call us back later. So we shrug our shoulders, copy what we do have
// into our caller's buffer and...
//
// Wait. We can't delete the data from the head of our vector. That would
// invalidate the pointer that we just gave to our provider. So instead, in that
// case we keep track of where the good data starts by keeping a "head slop"
// value, which just notes what data we've already sent and that is useless to
// us but that we can't delete because we have I/O in flight depending on us
// leaving the buffer alone.
//
// I hear what you're saying. "We need to use a ring buffer!" You write it,
// then, and I'll use it. Here are the features it needs. First, it needs to be
// able to have contiguous segments of arbitrary length attached to it to create
// read buffers. Second, each of those segments must have a "used" length
// indicator, so if it was half-filled by a previous data read, but the next
// data read is for more than there's space left, a new segment can be created
// for the new read without leaving an internal gap.
//
// Get to it.
//
// (sigh) Who am I kidding? TODO(avi): write the aforementioned ring buffer
// static
OSStatus SSLClientSocketMac::SSLReadCallback(SSLConnectionRef connection,
void* data,
size_t* data_length) {
DCHECK(data);
DCHECK(data_length);
SSLClientSocketMac* us =
const_cast<SSLClientSocketMac*>(
static_cast<const SSLClientSocketMac*>(connection));
// If we have I/O in flight, promise we'll get back to them and use the
// existing callback to do so
if (us->next_io_state_ == STATE_READ_COMPLETE) {
*data_length = 0;
return errSSLWouldBlock;
}
// Start with what's in the buffer
size_t total_read = us->recv_buffer_.size() - us->recv_buffer_head_slop_ -
us->recv_buffer_tail_slop_;
// Resize the buffer if needed
if (us->recv_buffer_.size() - us->recv_buffer_head_slop_ < *data_length) {
us->recv_buffer_.resize(us->recv_buffer_head_slop_ + *data_length);
us->recv_buffer_tail_slop_ = *data_length - total_read;
}
int rv = 1; // any old value to spin the loop below
while (rv > 0 && total_read < *data_length) {
char* buffer = &us->recv_buffer_[us->recv_buffer_head_slop_ + total_read];
us->read_io_buf_ = new IOBuffer(*data_length - total_read);
rv = us->transport_->Read(us->read_io_buf_,
*data_length - total_read,
&us->io_callback_);
if (rv >= 0) {
memcpy(buffer, us->read_io_buf_->data(), rv);
us->read_io_buf_ = NULL;
total_read += rv;
us->recv_buffer_tail_slop_ -= rv;
}
}
*data_length = total_read;
if (total_read) {
memcpy(data, &us->recv_buffer_[us->recv_buffer_head_slop_], total_read);
if (rv == ERR_IO_PENDING) {
// We have I/O in flight which is going to land in our buffer. We can't
// shuffle things around, so we need to just fiddle with pointers.
us->recv_buffer_head_slop_ += total_read;
} else {
us->recv_buffer_.erase(us->recv_buffer_.begin(),
us->recv_buffer_.begin() +
total_read +
us->recv_buffer_head_slop_);
us->recv_buffer_head_slop_ = 0;
}
}
if (rv == ERR_IO_PENDING) {
us->next_io_state_ = STATE_READ_COMPLETE;
} else {
us->read_io_buf_ = NULL;
}
if (rv < 0)
return OSStatusFromNetError(rv);
else if (rv == 0) // stream closed
return errSSLClosedGraceful;
else
return noErr;
}
// static
OSStatus SSLClientSocketMac::SSLWriteCallback(SSLConnectionRef connection,
const void* data,
size_t* data_length) {
SSLClientSocketMac* us =
const_cast<SSLClientSocketMac*>(
static_cast<const SSLClientSocketMac*>(connection));
if (us->pending_send_error_ != OK) {
OSStatus status = OSStatusFromNetError(us->pending_send_error_);
us->pending_send_error_ = OK;
return status;
}
bool send_pending = !us->send_buffer_.empty();
if (data)
us->send_buffer_.insert(us->send_buffer_.end(),
static_cast<const char*>(data),
static_cast<const char*>(data) + *data_length);
if (send_pending) {
// If we have I/O in flight, just add the data to the end of the buffer and
// return to our caller. The existing callback will trigger the write of the
// new data when it sees that data remains in the buffer after removing the
// sent data. As always, lie to our caller.
return noErr;
}
int rv;
do {
scoped_refptr<IOBuffer> buffer = new IOBuffer(us->send_buffer_.size());
memcpy(buffer->data(), &us->send_buffer_[0], us->send_buffer_.size());
rv = us->transport_->Write(buffer,
us->send_buffer_.size(),
&us->write_callback_);
if (rv > 0) {
us->send_buffer_.erase(us->send_buffer_.begin(),
us->send_buffer_.begin() + rv);
}
} while (rv > 0 && !us->send_buffer_.empty());
if (rv < 0 && rv != ERR_IO_PENDING) {
return OSStatusFromNetError(rv);
}
// always lie to our caller
return noErr;
}
} // namespace net