| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file implements glue to a GL interface so we can mock it for unit |
| // testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
| // side code. |
| |
| #ifndef UI_GFX_GL_GL_INTERFACE_H_ |
| #define UI_GFX_GL_GL_INTERFACE_H_ |
| #pragma once |
| |
| #include "ui/gfx/gl/gl_bindings.h" |
| |
| namespace gfx { |
| |
| class GLInterface { |
| public: |
| virtual ~GLInterface() { |
| } |
| |
| static void SetGLInterface(GLInterface* gl_interface); |
| |
| static GLInterface* GetGLInterface(); |
| |
| virtual void ActiveTexture(GLenum texture) = 0; |
| |
| virtual void AttachShader(GLuint program, GLuint shader) = 0; |
| |
| virtual void BindAttribLocation( |
| GLuint program, GLuint index, const char* name) = 0; |
| |
| virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| |
| virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; |
| |
| virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; |
| |
| virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| |
| virtual void BlendColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| |
| virtual void BlendEquation(GLenum mode) = 0; |
| |
| virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; |
| |
| virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
| |
| virtual void BlendFuncSeparate( |
| GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; |
| |
| virtual void BlitFramebufferANGLE( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) = 0; |
| |
| virtual void BlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) = 0; |
| |
| virtual void BufferData( |
| GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; |
| |
| virtual void BufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; |
| |
| virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0; |
| |
| virtual void Clear(GLbitfield mask) = 0; |
| |
| virtual void ClearColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| |
| virtual void ClearDepth(GLclampd depth) = 0; |
| |
| virtual void ClearDepthf(GLclampf depth) = 0; |
| |
| virtual void ClearStencil(GLint s) = 0; |
| |
| virtual void ColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; |
| |
| virtual void CompileShader(GLuint shader) = 0; |
| |
| virtual void CompressedTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; |
| |
| virtual void CompressedTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; |
| |
| virtual void CopyTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border) = 0; |
| |
| virtual void CopyTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| |
| virtual GLuint CreateProgram() = 0; |
| |
| virtual GLuint CreateShader(GLenum type) = 0; |
| |
| virtual void CullFace(GLenum mode) = 0; |
| |
| virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0; |
| |
| virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0; |
| |
| virtual void DeleteProgram(GLuint program) = 0; |
| |
| virtual void DeleteRenderbuffersEXT( |
| GLsizei n, const GLuint* renderbuffers) = 0; |
| |
| virtual void DeleteShader(GLuint shader) = 0; |
| |
| virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
| |
| virtual void DepthFunc(GLenum func) = 0; |
| |
| virtual void DepthMask(GLboolean flag) = 0; |
| |
| virtual void DepthRange(GLclampd zNear, GLclampd zFar) = 0; |
| |
| virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
| |
| virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| |
| virtual void Disable(GLenum cap) = 0; |
| |
| virtual void DisableVertexAttribArray(GLuint index) = 0; |
| |
| virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| |
| virtual void DrawElements( |
| GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; |
| |
| virtual void Enable(GLenum cap) = 0; |
| |
| virtual void EnableVertexAttribArray(GLuint index) = 0; |
| |
| virtual void Finish() = 0; |
| |
| virtual void Flush() = 0; |
| |
| virtual void FramebufferRenderbufferEXT( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer) = 0; |
| |
| virtual void FramebufferTexture2DEXT( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level) = 0; |
| |
| virtual void FrontFace(GLenum mode) = 0; |
| |
| virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0; |
| |
| virtual void GenerateMipmapEXT(GLenum target) = 0; |
| |
| virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0; |
| |
| virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0; |
| |
| virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
| |
| virtual void GetActiveAttrib( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
| GLint* size, GLenum* type, char* name) = 0; |
| |
| virtual void GetActiveUniform( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
| GLint* size, GLenum* type, char* name) = 0; |
| |
| virtual void GetAttachedShaders( |
| GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; |
| |
| virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; |
| |
| virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; |
| |
| virtual void GetBufferParameteriv( |
| GLenum target, GLenum pname, GLint* params) = 0; |
| |
| virtual GLenum GetError() = 0; |
| |
| virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; |
| |
| virtual void GetFramebufferAttachmentParameterivEXT( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; |
| |
| virtual void GetIntegerv(GLenum pname, GLint* params) = 0; |
| |
| virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
| |
| // TODO(gman): Implement this |
| virtual void GetProgramInfoLog( |
| GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| |
| virtual void GetRenderbufferParameterivEXT( |
| GLenum target, GLenum pname, GLint* params) = 0; |
| |
| virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
| |
| // TODO(gman): Implement this |
| virtual void GetShaderInfoLog( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| |
| virtual void GetShaderPrecisionFormat( |
| GLenum shadertype, GLenum precisiontype, GLint* range, |
| GLint* precision) = 0; |
| |
| // TODO(gman): Implement this |
| virtual void GetShaderSource( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
| |
| virtual const GLubyte* GetString(GLenum name) = 0; |
| |
| virtual void GetTexLevelParameterfv( |
| GLenum target, GLint level, GLenum pname, GLfloat* params) = 0; |
| |
| virtual void GetTexLevelParameteriv( |
| GLenum target, GLint level, GLenum pname, GLint* params) = 0; |
| |
| virtual void GetTexParameterfv( |
| GLenum target, GLenum pname, GLfloat* params) = 0; |
| |
| virtual void GetTexParameteriv( |
| GLenum target, GLenum pname, GLint* params) = 0; |
| |
| virtual void GetUniformfv( |
| GLuint program, GLint location, GLfloat* params) = 0; |
| |
| virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
| |
| virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
| |
| virtual void GetVertexAttribfv( |
| GLuint index, GLenum pname, GLfloat* params) = 0; |
| |
| virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
| |
| virtual void GetVertexAttribPointerv( |
| GLuint index, GLenum pname, void** pointer) = 0; |
| |
| virtual void Hint(GLenum target, GLenum mode) = 0; |
| |
| virtual GLboolean IsBuffer(GLuint buffer) = 0; |
| |
| virtual GLboolean IsEnabled(GLenum cap) = 0; |
| |
| virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0; |
| |
| virtual GLboolean IsProgram(GLuint program) = 0; |
| |
| virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0; |
| |
| virtual GLboolean IsShader(GLuint shader) = 0; |
| |
| virtual GLboolean IsTexture(GLuint texture) = 0; |
| |
| virtual void* MapBuffer(GLenum target, GLenum access) = 0; |
| |
| virtual void LineWidth(GLfloat width) = 0; |
| |
| virtual void LinkProgram(GLuint program) = 0; |
| |
| virtual void PixelStorei(GLenum pname, GLint param) = 0; |
| |
| virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
| |
| virtual void ReadPixels( |
| GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
| GLenum type, void* pixels) = 0; |
| |
| virtual void ReleaseShaderCompiler(void) = 0; |
| |
| virtual void RenderbufferStorageEXT( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| |
| virtual void RenderbufferStorageMultisampleANGLE( |
| GLenum target, GLsizei samples, GLenum internalformat, |
| GLsizei width, GLsizei height) = 0; |
| |
| virtual void RenderbufferStorageMultisampleEXT( |
| GLenum target, GLsizei samples, GLenum internalformat, |
| GLsizei width, GLsizei height) = 0; |
| |
| virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
| |
| virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| |
| virtual void ShaderBinary( |
| GLsizei n, const GLuint* shaders, GLenum binaryformat, |
| const void* binary, GLsizei length) = 0; |
| |
| virtual void ShaderSource( |
| GLuint shader, GLsizei count, const char** str, const |
| GLint* length) = 0; |
| |
| virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
| |
| virtual void StencilFuncSeparate( |
| GLenum face, GLenum func, GLint ref, GLuint mask) = 0; |
| |
| virtual void StencilMask(GLuint mask) = 0; |
| |
| virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
| |
| virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| |
| virtual void StencilOpSeparate( |
| GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| |
| virtual void TexImage2D( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) = 0; |
| |
| virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; |
| |
| virtual void TexParameterfv( |
| GLenum target, GLenum pname, const GLfloat* params) = 0; |
| |
| virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; |
| |
| virtual void TexParameteriv( |
| GLenum target, GLenum pname, const GLint* params) = 0; |
| |
| virtual void TexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; |
| |
| virtual void Uniform1f(GLint location, GLfloat x) = 0; |
| |
| virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| |
| virtual void Uniform1i(GLint location, GLint x) = 0; |
| |
| virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
| |
| virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
| |
| virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| |
| virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
| |
| virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
| |
| virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; |
| |
| virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| |
| virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; |
| |
| virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; |
| |
| virtual void Uniform4f( |
| GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| |
| virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| |
| virtual void Uniform4i( |
| GLint location, GLint x, GLint y, GLint z, GLint w) = 0; |
| |
| virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
| |
| virtual void UniformMatrix2fv( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) = 0; |
| |
| virtual void UniformMatrix3fv( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) = 0; |
| |
| virtual void UniformMatrix4fv( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) = 0; |
| |
| virtual GLboolean UnmapBuffer(GLenum target) = 0; |
| |
| virtual void UseProgram(GLuint program) = 0; |
| |
| virtual void ValidateProgram(GLuint program) = 0; |
| |
| virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
| |
| virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
| |
| virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
| |
| virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
| |
| virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
| |
| virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
| |
| virtual void VertexAttrib4f( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| |
| virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; |
| |
| virtual void VertexAttribPointer( |
| GLuint indx, GLint size, GLenum type, GLboolean normalized, |
| GLsizei stride, const void* ptr) = 0; |
| |
| virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| |
| virtual void SwapBuffers() = 0; |
| |
| virtual GLuint GetMaxValueInBufferCHROMIUM( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; |
| |
| virtual void GenFencesNV(GLsizei n, GLuint *fences) = 0; |
| |
| virtual void DeleteFencesNV(GLsizei n, const GLuint *fences) = 0; |
| |
| virtual void SetFenceNV(GLuint fence, GLenum condition) = 0; |
| |
| virtual GLboolean TestFenceNV(GLuint fence) = 0; |
| |
| virtual void FinishFenceNV(GLuint fence) = 0; |
| |
| virtual GLboolean IsFenceNV(GLuint fence) = 0; |
| |
| virtual void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) = 0; |
| |
| private: |
| static GLInterface* interface_; |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_GL_GL_INTERFACE_H_ |