blob: c4ccb7a09ff4b697b70df5a6ab6e12cd1e849472 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_
#define COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_
#include <string>
#include "components/ui_devtools/DOM.h"
#include "components/ui_devtools/Forward.h"
#include "components/ui_devtools/Protocol.h"
namespace ui {
namespace devtools {
class UiDevToolsServer;
// Every UI component that wants to be inspectable must instantiate
// this class and attach the corresponding backends/frontends (i.e: DOM, CSS,
// etc). This client is then attached to the UiDevToolsServer and all messages
// from this client are sent over the web socket owned by the server.
class UiDevToolsClient : public protocol::FrontendChannel {
public:
static const int kNotConnected = -1;
UiDevToolsClient(const std::string& name, UiDevToolsServer* server);
~UiDevToolsClient() override;
void AddDOMBackend(std::unique_ptr<protocol::DOM::Backend> dom_backend);
void Dispatch(const std::string& data);
bool connected() const;
void set_connection_id(int connection_id);
const std::string& name() const;
private:
// protocol::FrontendChannel
void sendProtocolResponse(int callId, const String& message) override;
void sendProtocolNotification(const String& message) override;
void flushProtocolNotifications() override;
std::string name_;
int connection_id_;
std::unique_ptr<protocol::DOM::Backend> dom_backend_;
protocol::UberDispatcher dispatcher_;
UiDevToolsServer* server_;
DISALLOW_COPY_AND_ASSIGN(UiDevToolsClient);
};
} // namespace devtools
} // namespace ui
#endif // COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_