| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/ui/cocoa/status_bubble_mac.h" |
| |
| #include <limits> |
| |
| #include "base/bind.h" |
| #include "base/compiler_specific.h" |
| #include "base/debug/stack_trace.h" |
| #include "base/mac/mac_util.h" |
| #include "base/mac/scoped_block.h" |
| #include "base/mac/sdk_forward_declarations.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/strings/string_util.h" |
| #include "base/strings/sys_string_conversions.h" |
| #include "base/strings/utf_string_conversions.h" |
| #import "chrome/browser/ui/cocoa/bubble_view.h" |
| #include "components/url_formatter/elide_url.h" |
| #include "components/url_formatter/url_formatter.h" |
| #import "third_party/google_toolbox_for_mac/src/AppKit/GTMNSAnimation+Duration.h" |
| #import "third_party/google_toolbox_for_mac/src/AppKit/GTMNSBezierPath+RoundRect.h" |
| #import "third_party/google_toolbox_for_mac/src/AppKit/GTMNSColor+Luminance.h" |
| #include "ui/base/cocoa/window_size_constants.h" |
| #include "ui/gfx/font_list.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/platform_font.h" |
| #include "ui/gfx/text_elider.h" |
| #include "ui/gfx/text_utils.h" |
| |
| namespace { |
| |
| const int kWindowHeight = 18; |
| |
| // The width of the bubble in relation to the width of the parent window. |
| const CGFloat kWindowWidthPercent = 1.0 / 3.0; |
| |
| // How close the mouse can get to the infobubble before it starts sliding |
| // off-screen. |
| const int kMousePadding = 20; |
| |
| const int kTextPadding = 3; |
| |
| // The status bubble's maximum opacity, when fully faded in. |
| const CGFloat kBubbleOpacity = 1.0; |
| |
| // Delay before showing or hiding the bubble after a SetStatus or SetURL call. |
| const int64 kShowDelayMS = 80; |
| const int64 kHideDelayMS = 250; |
| |
| // How long each fade should last. |
| const NSTimeInterval kShowFadeInDurationSeconds = 0.120; |
| const NSTimeInterval kHideFadeOutDurationSeconds = 0.200; |
| |
| // The minimum representable time interval. This can be used as the value |
| // passed to +[NSAnimationContext setDuration:] to stop an in-progress |
| // animation as quickly as possible. |
| const NSTimeInterval kMinimumTimeInterval = |
| std::numeric_limits<NSTimeInterval>::min(); |
| |
| // How quickly the status bubble should expand. |
| const CGFloat kExpansionDurationSeconds = 0.125; |
| |
| } // namespace |
| |
| @interface StatusBubbleAnimationDelegate : NSObject { |
| @private |
| base::mac::ScopedBlock<void (^)(void)> completionHandler_; |
| } |
| |
| - (id)initWithCompletionHandler:(void (^)(void))completionHandler; |
| |
| // CAAnimation delegate method |
| - (void)animationDidStop:(CAAnimation*)animation finished:(BOOL)finished; |
| @end |
| |
| @implementation StatusBubbleAnimationDelegate |
| |
| - (id)initWithCompletionHandler:(void (^)(void))completionHandler { |
| if ((self = [super init])) { |
| completionHandler_.reset(completionHandler, base::scoped_policy::RETAIN); |
| } |
| |
| return self; |
| } |
| |
| - (void)animationDidStop:(CAAnimation*)animation finished:(BOOL)finished { |
| completionHandler_.get()(); |
| } |
| |
| @end |
| |
| @interface StatusBubbleWindow : NSWindow { |
| @private |
| void (^completionHandler_)(void); |
| } |
| |
| - (id)animationForKey:(NSString *)key; |
| - (void)runAnimationGroup:(void (^)(NSAnimationContext *context))changes |
| completionHandler:(void (^)(void))completionHandler; |
| @end |
| |
| @implementation StatusBubbleWindow |
| |
| - (id)animationForKey:(NSString *)key { |
| CAAnimation* animation = [super animationForKey:key]; |
| // If completionHandler_ isn't nil, then this is the first of (potentially) |
| // multiple animations in a grouping; give it the completion handler. If |
| // completionHandler_ is nil, then some other animation was tagged with the |
| // completion handler. |
| if (completionHandler_) { |
| DCHECK(![NSAnimationContext respondsToSelector: |
| @selector(runAnimationGroup:completionHandler:)]); |
| StatusBubbleAnimationDelegate* animation_delegate = |
| [[StatusBubbleAnimationDelegate alloc] |
| initWithCompletionHandler:completionHandler_]; |
| [animation setDelegate:animation_delegate]; |
| completionHandler_ = nil; |
| } |
| return animation; |
| } |
| |
| - (void)runAnimationGroup:(void (^)(NSAnimationContext *context))changes |
| completionHandler:(void (^)(void))completionHandler { |
| if ([NSAnimationContext respondsToSelector: |
| @selector(runAnimationGroup:completionHandler:)]) { |
| [NSAnimationContext runAnimationGroup:changes |
| completionHandler:completionHandler]; |
| } else { |
| // Mac OS 10.6 does not have completion handler callbacks at the Cocoa |
| // level, only at the CoreAnimation level. So intercept calls made to |
| // -animationForKey: and tag one of the animations with a delegate that will |
| // execute the completion handler. |
| completionHandler_ = completionHandler; |
| [NSAnimationContext beginGrouping]; |
| changes([NSAnimationContext currentContext]); |
| // At this point, -animationForKey should have been called by CoreAnimation |
| // to set up the animation to run. Verify this. |
| DCHECK(completionHandler_ == nil); |
| [NSAnimationContext endGrouping]; |
| } |
| } |
| |
| @end |
| |
| // Mac implementation of the status bubble. |
| // |
| // Child windows interact with Spaces in interesting ways, so this code has to |
| // follow these rules: |
| // |
| // 1) NSWindows cannot have zero size. At times when the status bubble window |
| // has no specific size (for example, when hidden), its size is set to |
| // ui::kWindowSizeDeterminedLater. |
| // |
| // 2) Child window frames are in the coordinate space of the screen, not of the |
| // parent window. If a child window has its origin at (0, 0), Spaces will |
| // position it in the corner of the screen but group it with the parent |
| // window in Spaces. This causes Chrome windows to have a large (mostly |
| // blank) area in Spaces. To avoid this, child windows always have their |
| // origin set to the lower-left corner of the window. |
| // |
| // 3) Detached child windows may show up as top-level windows in Spaces. To |
| // avoid this, once the status bubble is Attach()ed to the parent, it is |
| // never detached (except in rare cases when reparenting to a fullscreen |
| // window). |
| // |
| // 4) To avoid unnecessary redraws, if a bubble is in the kBubbleHidden state, |
| // its size is always set to ui::kWindowSizeDeterminedLater. The proper |
| // width for the current URL or status text is not calculated until the |
| // bubble leaves the kBubbleHidden state. |
| |
| StatusBubbleMac::StatusBubbleMac(NSWindow* parent, id delegate) |
| : parent_(parent), |
| delegate_(delegate), |
| window_(nil), |
| status_text_(nil), |
| url_text_(nil), |
| state_(kBubbleHidden), |
| immediate_(false), |
| is_expanded_(false), |
| timer_factory_(this), |
| expand_timer_factory_(this), |
| completion_handler_factory_(this) { |
| Create(); |
| Attach(); |
| } |
| |
| StatusBubbleMac::~StatusBubbleMac() { |
| DCHECK(window_); |
| |
| Hide(); |
| |
| completion_handler_factory_.InvalidateWeakPtrs(); |
| Detach(); |
| [window_ release]; |
| window_ = nil; |
| } |
| |
| void StatusBubbleMac::SetStatus(const base::string16& status) { |
| SetText(status, false); |
| } |
| |
| void StatusBubbleMac::SetURL(const GURL& url, const std::string& languages) { |
| url_ = url; |
| languages_ = languages; |
| |
| CGFloat bubble_width = NSWidth([window_ frame]); |
| if (state_ == kBubbleHidden) { |
| // TODO(rohitrao): The window size is expected to be (1,1) whenever the |
| // window is hidden, but the GPU bots are hitting cases where this is not |
| // true. Instead of enforcing this invariant with a DCHECK, add temporary |
| // logging to try and debug it and fix up the window size if needed. |
| // This logging is temporary and should be removed: crbug.com/467998 |
| NSRect frame = [window_ frame]; |
| if (!CGSizeEqualToSize(frame.size, ui::kWindowSizeDeterminedLater.size)) { |
| LOG(ERROR) << "Window size should be (1,1), but is instead (" |
| << frame.size.width << "," << frame.size.height << ")"; |
| LOG(ERROR) << base::debug::StackTrace().ToString(); |
| frame.size = ui::kWindowSizeDeterminedLater.size; |
| [window_ setFrame:frame display:NO]; |
| } |
| bubble_width = NSWidth(CalculateWindowFrame(/*expand=*/false)); |
| } |
| |
| int text_width = static_cast<int>(bubble_width - |
| kBubbleViewTextPositionX - |
| kTextPadding); |
| |
| // Scale from view to window coordinates before eliding URL string. |
| NSSize scaled_width = NSMakeSize(text_width, 0); |
| scaled_width = [[parent_ contentView] convertSize:scaled_width fromView:nil]; |
| text_width = static_cast<int>(scaled_width.width); |
| NSFont* font = [[window_ contentView] font]; |
| gfx::FontList font_list_chr( |
| gfx::Font(gfx::PlatformFont::CreateFromNativeFont(font))); |
| |
| base::string16 original_url_text = url_formatter::FormatUrl(url, languages); |
| base::string16 status = |
| url_formatter::ElideUrl(url, font_list_chr, text_width, languages); |
| |
| SetText(status, true); |
| |
| // In testing, don't use animation. When ExpandBubble is tested, it is |
| // called explicitly. |
| if (immediate_) |
| return; |
| else |
| CancelExpandTimer(); |
| |
| // If the bubble has been expanded, the user has already hovered over a link |
| // to trigger the expanded state. Don't wait to change the bubble in this |
| // case -- immediately expand or contract to fit the URL. |
| if (is_expanded_ && !url.is_empty()) { |
| ExpandBubble(); |
| } else if (original_url_text.length() > status.length()) { |
| base::MessageLoop::current()->PostDelayedTask(FROM_HERE, |
| base::Bind(&StatusBubbleMac::ExpandBubble, |
| expand_timer_factory_.GetWeakPtr()), |
| base::TimeDelta::FromMilliseconds(kExpandHoverDelayMS)); |
| } |
| } |
| |
| void StatusBubbleMac::SetText(const base::string16& text, bool is_url) { |
| // The status bubble allows the status and URL strings to be set |
| // independently. Whichever was set non-empty most recently will be the |
| // value displayed. When both are empty, the status bubble hides. |
| |
| NSString* text_ns = base::SysUTF16ToNSString(text); |
| |
| NSString** main; |
| NSString** backup; |
| |
| if (is_url) { |
| main = &url_text_; |
| backup = &status_text_; |
| } else { |
| main = &status_text_; |
| backup = &url_text_; |
| } |
| |
| // Don't return from this function early. It's important to make sure that |
| // all calls to StartShowing and StartHiding are made, so that all delays |
| // are observed properly. Specifically, if the state is currently |
| // kBubbleShowingTimer, the timer will need to be restarted even if |
| // [text_ns isEqualToString:*main] is true. |
| |
| [*main autorelease]; |
| *main = [text_ns retain]; |
| |
| bool show = true; |
| if ([*main length] > 0) |
| [[window_ contentView] setContent:*main]; |
| else if ([*backup length] > 0) |
| [[window_ contentView] setContent:*backup]; |
| else |
| show = false; |
| |
| if (show) { |
| // Call StartShowing() first to update the current bubble state before |
| // calculating a new size. |
| StartShowing(); |
| UpdateSizeAndPosition(); |
| } else { |
| StartHiding(); |
| } |
| } |
| |
| void StatusBubbleMac::Hide() { |
| CancelTimer(); |
| CancelExpandTimer(); |
| is_expanded_ = false; |
| |
| bool fade_out = false; |
| if (state_ == kBubbleHidingFadeOut || state_ == kBubbleShowingFadeIn) { |
| SetState(kBubbleHidingFadeOut); |
| |
| if (!immediate_) { |
| // An animation is in progress. Cancel it by starting a new animation. |
| // Use kMinimumTimeInterval to set the opacity as rapidly as possible. |
| fade_out = true; |
| AnimateWindowAlpha(0.0, kMinimumTimeInterval); |
| } |
| } |
| |
| NSRect frame = CalculateWindowFrame(/*expand=*/false); |
| if (!fade_out) { |
| // No animation is in progress, so the opacity can be set directly. |
| [window_ setAlphaValue:0.0]; |
| SetState(kBubbleHidden); |
| frame.size = ui::kWindowSizeDeterminedLater.size; |
| } |
| |
| // Stop any width animation and reset the bubble size. |
| if (!immediate_) { |
| [NSAnimationContext beginGrouping]; |
| [[NSAnimationContext currentContext] setDuration:kMinimumTimeInterval]; |
| [[window_ animator] setFrame:frame display:NO]; |
| [NSAnimationContext endGrouping]; |
| } else { |
| [window_ setFrame:frame display:NO]; |
| } |
| |
| [status_text_ release]; |
| status_text_ = nil; |
| [url_text_ release]; |
| url_text_ = nil; |
| } |
| |
| void StatusBubbleMac::SetFrameAvoidingMouse( |
| NSRect window_frame, const gfx::Point& mouse_pos) { |
| if (!window_) |
| return; |
| |
| // Bubble's base rect in |parent_| (window base) coordinates. |
| NSRect base_rect; |
| if ([delegate_ respondsToSelector:@selector(statusBubbleBaseFrame)]) { |
| base_rect = [delegate_ statusBubbleBaseFrame]; |
| } else { |
| base_rect = [[parent_ contentView] bounds]; |
| base_rect = [[parent_ contentView] convertRect:base_rect toView:nil]; |
| } |
| |
| // To start, assume default positioning in the lower left corner. |
| // The window_frame position is in global (screen) coordinates. |
| window_frame.origin = [parent_ convertBaseToScreen:base_rect.origin]; |
| |
| // Get the cursor position relative to the top right corner of the bubble. |
| gfx::Point relative_pos(mouse_pos.x() - NSMaxX(window_frame), |
| mouse_pos.y() - NSMaxY(window_frame)); |
| |
| // If the mouse is in a position where we think it would move the |
| // status bubble, figure out where and how the bubble should be moved, and |
| // what sorts of corners it should have. |
| unsigned long corner_flags; |
| if (relative_pos.y() < kMousePadding && |
| relative_pos.x() < kMousePadding) { |
| int offset = kMousePadding - relative_pos.y(); |
| |
| // Make the movement non-linear. |
| offset = offset * offset / kMousePadding; |
| |
| // When the mouse is entering from the right, we want the offset to be |
| // scaled by how horizontally far away the cursor is from the bubble. |
| if (relative_pos.x() > 0) { |
| offset *= (kMousePadding - relative_pos.x()) / kMousePadding; |
| } |
| |
| bool is_on_screen = true; |
| NSScreen* screen = [window_ screen]; |
| if (screen && |
| NSMinY([screen visibleFrame]) > NSMinY(window_frame) - offset) { |
| is_on_screen = false; |
| } |
| |
| // If something is shown below tab contents (devtools, download shelf etc.), |
| // adjust the position to sit on top of it. |
| bool is_any_shelf_visible = NSMinY(base_rect) > 0; |
| |
| if (is_on_screen && !is_any_shelf_visible) { |
| // Cap the offset and change the visual presentation of the bubble |
| // depending on where it ends up (so that rounded corners square off |
| // and mate to the edges of the tab content). |
| if (offset >= NSHeight(window_frame)) { |
| offset = NSHeight(window_frame); |
| corner_flags = kRoundedBottomLeftCorner | kRoundedBottomRightCorner; |
| } else if (offset > 0) { |
| corner_flags = kRoundedTopRightCorner | |
| kRoundedBottomLeftCorner | |
| kRoundedBottomRightCorner; |
| } else { |
| corner_flags = kRoundedTopRightCorner; |
| } |
| |
| // Place the bubble on the left, but slightly lower. |
| window_frame.origin.y -= offset; |
| } else { |
| // Cannot move the bubble down without obscuring other content. |
| // Move it to the far right instead. |
| corner_flags = kRoundedTopLeftCorner; |
| window_frame.origin.x += NSWidth(base_rect) - NSWidth(window_frame); |
| } |
| } else { |
| // Use the default position in the lower left corner of the content area. |
| corner_flags = kRoundedTopRightCorner; |
| } |
| |
| corner_flags |= OSDependentCornerFlags(window_frame); |
| |
| [[window_ contentView] setCornerFlags:corner_flags]; |
| [window_ setFrame:window_frame display:YES]; |
| } |
| |
| void StatusBubbleMac::MouseMoved( |
| const gfx::Point& location, bool left_content) { |
| if (!left_content) |
| SetFrameAvoidingMouse([window_ frame], location); |
| } |
| |
| void StatusBubbleMac::UpdateDownloadShelfVisibility(bool visible) { |
| UpdateSizeAndPosition(); |
| } |
| |
| void StatusBubbleMac::Create() { |
| DCHECK(!window_); |
| |
| window_ = [[StatusBubbleWindow alloc] |
| initWithContentRect:ui::kWindowSizeDeterminedLater |
| styleMask:NSBorderlessWindowMask |
| backing:NSBackingStoreBuffered |
| defer:NO]; |
| [window_ setMovableByWindowBackground:NO]; |
| [window_ setBackgroundColor:[NSColor clearColor]]; |
| [window_ setLevel:NSNormalWindowLevel]; |
| [window_ setOpaque:NO]; |
| [window_ setHasShadow:NO]; |
| |
| // We do not need to worry about the bubble outliving |parent_| because our |
| // teardown sequence in BWC guarantees that |parent_| outlives the status |
| // bubble and that the StatusBubble is torn down completely prior to the |
| // window going away. |
| base::scoped_nsobject<BubbleView> view( |
| [[BubbleView alloc] initWithFrame:NSZeroRect themeProvider:parent_]); |
| [window_ setContentView:view]; |
| |
| [window_ setAlphaValue:0.0]; |
| |
| // TODO(dtseng): Ignore until we provide NSAccessibility support. |
| [window_ accessibilitySetOverrideValue:NSAccessibilityUnknownRole |
| forAttribute:NSAccessibilityRoleAttribute]; |
| |
| [view setCornerFlags:kRoundedTopRightCorner]; |
| MouseMoved(gfx::Point(), false); |
| } |
| |
| void StatusBubbleMac::Attach() { |
| DCHECK(!is_attached()); |
| |
| [window_ orderFront:nil]; |
| [parent_ addChildWindow:window_ ordered:NSWindowAbove]; |
| |
| [[window_ contentView] setThemeProvider:parent_]; |
| } |
| |
| void StatusBubbleMac::Detach() { |
| DCHECK(is_attached()); |
| |
| // Magic setFrame: See http://crbug.com/58506 and http://crrev.com/3564021 . |
| // TODO(rohitrao): Does the frame size actually matter here? Can we always |
| // set it to kWindowSizeDeterminedLater? |
| NSRect frame = [window_ frame]; |
| frame.size = ui::kWindowSizeDeterminedLater.size; |
| if (state_ != kBubbleHidden) { |
| frame = CalculateWindowFrame(/*expand=*/false); |
| } |
| [window_ setFrame:frame display:NO]; |
| [parent_ removeChildWindow:window_]; // See crbug.com/28107 ... |
| [window_ orderOut:nil]; // ... and crbug.com/29054. |
| |
| [[window_ contentView] setThemeProvider:nil]; |
| } |
| |
| void StatusBubbleMac::AnimationDidStop() { |
| DCHECK([NSThread isMainThread]); |
| DCHECK(state_ == kBubbleShowingFadeIn || state_ == kBubbleHidingFadeOut); |
| DCHECK(is_attached()); |
| |
| if (state_ == kBubbleShowingFadeIn) { |
| DCHECK_EQ([[window_ animator] alphaValue], kBubbleOpacity); |
| SetState(kBubbleShown); |
| } else { |
| DCHECK_EQ([[window_ animator] alphaValue], 0.0); |
| SetState(kBubbleHidden); |
| } |
| } |
| |
| void StatusBubbleMac::SetState(StatusBubbleState state) { |
| if (state == state_) |
| return; |
| |
| if (state == kBubbleHidden) { |
| is_expanded_ = false; |
| |
| // When hidden (with alpha of 0), make the window have the minimum size, |
| // while still keeping the same origin. It's important to not set the |
| // origin to 0,0 as that will cause the window to use more space in |
| // Expose/Mission Control. See http://crbug.com/81969. |
| // |
| // Also, doing it this way instead of detaching the window avoids bugs with |
| // Spaces and Cmd-`. See http://crbug.com/31821 and http://crbug.com/61629. |
| NSRect frame = [window_ frame]; |
| frame.size = ui::kWindowSizeDeterminedLater.size; |
| [window_ setFrame:frame display:YES]; |
| } |
| |
| if ([delegate_ respondsToSelector:@selector(statusBubbleWillEnterState:)]) |
| [delegate_ statusBubbleWillEnterState:state]; |
| |
| state_ = state; |
| } |
| |
| void StatusBubbleMac::Fade(bool show) { |
| DCHECK([NSThread isMainThread]); |
| |
| StatusBubbleState fade_state = kBubbleShowingFadeIn; |
| StatusBubbleState target_state = kBubbleShown; |
| NSTimeInterval full_duration = kShowFadeInDurationSeconds; |
| CGFloat opacity = kBubbleOpacity; |
| |
| if (!show) { |
| fade_state = kBubbleHidingFadeOut; |
| target_state = kBubbleHidden; |
| full_duration = kHideFadeOutDurationSeconds; |
| opacity = 0.0; |
| } |
| |
| DCHECK(state_ == fade_state || state_ == target_state); |
| |
| if (state_ == target_state) |
| return; |
| |
| if (immediate_) { |
| [window_ setAlphaValue:opacity]; |
| SetState(target_state); |
| return; |
| } |
| |
| // If an incomplete transition has left the opacity somewhere between 0 and |
| // kBubbleOpacity, the fade rate is kept constant by shortening the duration. |
| NSTimeInterval duration = |
| full_duration * |
| fabs(opacity - [[window_ animator] alphaValue]) / kBubbleOpacity; |
| |
| // 0.0 will not cancel an in-progress animation. |
| if (duration == 0.0) |
| duration = kMinimumTimeInterval; |
| |
| // Cancel an in-progress transition and replace it with this fade. |
| AnimateWindowAlpha(opacity, duration); |
| } |
| |
| void StatusBubbleMac::AnimateWindowAlpha(CGFloat alpha, |
| NSTimeInterval duration) { |
| completion_handler_factory_.InvalidateWeakPtrs(); |
| base::WeakPtr<StatusBubbleMac> weak_ptr( |
| completion_handler_factory_.GetWeakPtr()); |
| [window_ |
| runAnimationGroup:^(NSAnimationContext* context) { |
| [context setDuration:duration]; |
| [[window_ animator] setAlphaValue:alpha]; |
| } |
| completionHandler:^{ |
| if (weak_ptr) |
| weak_ptr->AnimationDidStop(); |
| }]; |
| } |
| |
| void StatusBubbleMac::StartTimer(int64 delay_ms) { |
| DCHECK([NSThread isMainThread]); |
| DCHECK(state_ == kBubbleShowingTimer || state_ == kBubbleHidingTimer); |
| |
| if (immediate_) { |
| TimerFired(); |
| return; |
| } |
| |
| // There can only be one running timer. |
| CancelTimer(); |
| |
| base::MessageLoop::current()->PostDelayedTask(FROM_HERE, |
| base::Bind(&StatusBubbleMac::TimerFired, timer_factory_.GetWeakPtr()), |
| base::TimeDelta::FromMilliseconds(delay_ms)); |
| } |
| |
| void StatusBubbleMac::CancelTimer() { |
| DCHECK([NSThread isMainThread]); |
| |
| if (timer_factory_.HasWeakPtrs()) |
| timer_factory_.InvalidateWeakPtrs(); |
| } |
| |
| void StatusBubbleMac::TimerFired() { |
| DCHECK(state_ == kBubbleShowingTimer || state_ == kBubbleHidingTimer); |
| DCHECK([NSThread isMainThread]); |
| |
| if (state_ == kBubbleShowingTimer) { |
| SetState(kBubbleShowingFadeIn); |
| Fade(true); |
| } else { |
| SetState(kBubbleHidingFadeOut); |
| Fade(false); |
| } |
| } |
| |
| void StatusBubbleMac::StartShowing() { |
| if (state_ == kBubbleHidden) { |
| // Arrange to begin fading in after a delay. |
| SetState(kBubbleShowingTimer); |
| StartTimer(kShowDelayMS); |
| } else if (state_ == kBubbleHidingFadeOut) { |
| // Cancel the fade-out in progress and replace it with a fade in. |
| SetState(kBubbleShowingFadeIn); |
| Fade(true); |
| } else if (state_ == kBubbleHidingTimer) { |
| // The bubble was already shown but was waiting to begin fading out. It's |
| // given a stay of execution. |
| SetState(kBubbleShown); |
| CancelTimer(); |
| } else if (state_ == kBubbleShowingTimer) { |
| // The timer was already running but nothing was showing yet. Reaching |
| // this point means that there is a new request to show something. Start |
| // over again by resetting the timer, effectively invalidating the earlier |
| // request. |
| StartTimer(kShowDelayMS); |
| } |
| |
| // If the state is kBubbleShown or kBubbleShowingFadeIn, leave everything |
| // alone. |
| } |
| |
| void StatusBubbleMac::StartHiding() { |
| if (state_ == kBubbleShown) { |
| // Arrange to begin fading out after a delay. |
| SetState(kBubbleHidingTimer); |
| StartTimer(kHideDelayMS); |
| } else if (state_ == kBubbleShowingFadeIn) { |
| // Cancel the fade-in in progress and replace it with a fade out. |
| SetState(kBubbleHidingFadeOut); |
| Fade(false); |
| } else if (state_ == kBubbleShowingTimer) { |
| // The bubble was already hidden but was waiting to begin fading in. Too |
| // bad, it won't get the opportunity now. |
| SetState(kBubbleHidden); |
| CancelTimer(); |
| } |
| |
| // If the state is kBubbleHidden, kBubbleHidingFadeOut, or |
| // kBubbleHidingTimer, leave everything alone. The timer is not reset as |
| // with kBubbleShowingTimer in StartShowing() because a subsequent request |
| // to hide something while one is already in flight does not invalidate the |
| // earlier request. |
| } |
| |
| void StatusBubbleMac::CancelExpandTimer() { |
| DCHECK([NSThread isMainThread]); |
| expand_timer_factory_.InvalidateWeakPtrs(); |
| } |
| |
| // Get the current location of the mouse in screen coordinates. To make this |
| // class testable, all code should use this method rather than using |
| // NSEvent mouseLocation directly. |
| gfx::Point StatusBubbleMac::GetMouseLocation() { |
| NSPoint p = [NSEvent mouseLocation]; |
| --p.y; // The docs say the y coord starts at 1 not 0; don't ask why. |
| return gfx::Point(p.x, p.y); |
| } |
| |
| void StatusBubbleMac::ExpandBubble() { |
| // Calculate the width available for expanded and standard bubbles. |
| NSRect window_frame = CalculateWindowFrame(/*expand=*/true); |
| CGFloat max_bubble_width = NSWidth(window_frame); |
| CGFloat standard_bubble_width = |
| NSWidth(CalculateWindowFrame(/*expand=*/false)); |
| |
| // Generate the URL string that fits in the expanded bubble. |
| NSFont* font = [[window_ contentView] font]; |
| gfx::FontList font_list_chr( |
| gfx::Font(gfx::PlatformFont::CreateFromNativeFont(font))); |
| base::string16 expanded_url = url_formatter::ElideUrl( |
| url_, font_list_chr, max_bubble_width, languages_); |
| |
| // Scale width from gfx::Font in view coordinates to window coordinates. |
| int required_width_for_string = |
| gfx::GetStringWidth(expanded_url, font_list_chr) + |
| kTextPadding * 2 + kBubbleViewTextPositionX; |
| NSSize scaled_width = NSMakeSize(required_width_for_string, 0); |
| scaled_width = [[parent_ contentView] convertSize:scaled_width toView:nil]; |
| required_width_for_string = scaled_width.width; |
| |
| // The expanded width must be at least as wide as the standard width, but no |
| // wider than the maximum width for its parent frame. |
| int expanded_bubble_width = |
| std::max(standard_bubble_width, |
| std::min(max_bubble_width, |
| static_cast<CGFloat>(required_width_for_string))); |
| |
| SetText(expanded_url, true); |
| is_expanded_ = true; |
| window_frame.size.width = expanded_bubble_width; |
| |
| // In testing, don't do any animation. |
| if (immediate_) { |
| [window_ setFrame:window_frame display:YES]; |
| return; |
| } |
| |
| NSRect actual_window_frame = [window_ frame]; |
| // Adjust status bubble origin if bubble was moved to the right. |
| // TODO(alekseys): fix for RTL. |
| if (NSMinX(actual_window_frame) > NSMinX(window_frame)) { |
| actual_window_frame.origin.x = |
| NSMaxX(actual_window_frame) - NSWidth(window_frame); |
| } |
| actual_window_frame.size.width = NSWidth(window_frame); |
| |
| // Do not expand if it's going to cover mouse location. |
| gfx::Point p = GetMouseLocation(); |
| if (NSPointInRect(NSMakePoint(p.x(), p.y()), actual_window_frame)) |
| return; |
| |
| // Get the current corner flags and see what needs to change based on the |
| // expansion. This is only needed on Lion, which has rounded window bottoms. |
| if (base::mac::IsOSLionOrLater()) { |
| unsigned long corner_flags = [[window_ contentView] cornerFlags]; |
| corner_flags |= OSDependentCornerFlags(actual_window_frame); |
| [[window_ contentView] setCornerFlags:corner_flags]; |
| } |
| |
| [NSAnimationContext beginGrouping]; |
| [[NSAnimationContext currentContext] setDuration:kExpansionDurationSeconds]; |
| [[window_ animator] setFrame:actual_window_frame display:YES]; |
| [NSAnimationContext endGrouping]; |
| } |
| |
| void StatusBubbleMac::UpdateSizeAndPosition() { |
| if (!window_) |
| return; |
| |
| // There is no need to update the size if the bubble is hidden. |
| if (state_ == kBubbleHidden) { |
| // Verify that hidden bubbles always have size equal to |
| // ui::kWindowSizeDeterminedLater. |
| |
| // TODO(rohitrao): The GPU bots are hitting cases where this is not true. |
| // Instead of enforcing this invariant with a DCHECK, add temporary logging |
| // to try and debug it and fix up the window size if needed. |
| // This logging is temporary and should be removed: crbug.com/467998 |
| NSRect frame = [window_ frame]; |
| if (!CGSizeEqualToSize(frame.size, ui::kWindowSizeDeterminedLater.size)) { |
| LOG(ERROR) << "Window size should be (1,1), but is instead (" |
| << frame.size.width << "," << frame.size.height << ")"; |
| LOG(ERROR) << base::debug::StackTrace().ToString(); |
| frame.size = ui::kWindowSizeDeterminedLater.size; |
| } |
| |
| // During the fullscreen animation, the parent window's origin may change |
| // without updating the status bubble. To avoid animation glitches, always |
| // update the bubble's origin to match the parent's, even when hidden. |
| frame.origin = [parent_ frame].origin; |
| [window_ setFrame:frame display:NO]; |
| return; |
| } |
| |
| SetFrameAvoidingMouse(CalculateWindowFrame(/*expand=*/false), |
| GetMouseLocation()); |
| } |
| |
| void StatusBubbleMac::SwitchParentWindow(NSWindow* parent) { |
| DCHECK(parent); |
| DCHECK(is_attached()); |
| |
| Detach(); |
| parent_ = parent; |
| Attach(); |
| UpdateSizeAndPosition(); |
| } |
| |
| NSRect StatusBubbleMac::CalculateWindowFrame(bool expanded_width) { |
| DCHECK(parent_); |
| |
| NSRect screenRect; |
| if ([delegate_ respondsToSelector:@selector(statusBubbleBaseFrame)]) { |
| screenRect = [delegate_ statusBubbleBaseFrame]; |
| screenRect.origin = [parent_ convertBaseToScreen:screenRect.origin]; |
| } else { |
| screenRect = [parent_ frame]; |
| } |
| |
| NSSize size = NSMakeSize(0, kWindowHeight); |
| size = [[parent_ contentView] convertSize:size toView:nil]; |
| |
| if (expanded_width) { |
| size.width = screenRect.size.width; |
| } else { |
| size.width = kWindowWidthPercent * screenRect.size.width; |
| } |
| |
| screenRect.size = size; |
| return screenRect; |
| } |
| |
| unsigned long StatusBubbleMac::OSDependentCornerFlags(NSRect window_frame) { |
| unsigned long corner_flags = 0; |
| |
| if (base::mac::IsOSLionOrLater()) { |
| NSRect parent_frame = [parent_ frame]; |
| |
| // Round the bottom corners when they're right up against the |
| // corresponding edge of the parent window, or when below the parent |
| // window. |
| if (NSMinY(window_frame) <= NSMinY(parent_frame)) { |
| if (NSMinX(window_frame) == NSMinX(parent_frame)) { |
| corner_flags |= kRoundedBottomLeftCorner; |
| } |
| |
| if (NSMaxX(window_frame) == NSMaxX(parent_frame)) { |
| corner_flags |= kRoundedBottomRightCorner; |
| } |
| } |
| |
| // Round the top corners when the bubble is below the parent window. |
| if (NSMinY(window_frame) < NSMinY(parent_frame)) { |
| corner_flags |= kRoundedTopLeftCorner | kRoundedTopRightCorner; |
| } |
| } |
| |
| return corner_flags; |
| } |