| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ |
| #define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <memory> |
| |
| #include "base/memory/unsafe_shared_memory_region.h" |
| #include "base/sync_socket.h" |
| #include "base/threading/simple_thread.h" |
| #include "media/base/audio_bus.h" |
| #include "ppapi/c/ppb_audio.h" |
| #include "ppapi/c/ppb_audio_config.h" |
| #include "ppapi/shared_impl/resource.h" |
| #include "ppapi/thunk/ppb_audio_api.h" |
| |
| struct PP_ThreadFunctions; |
| |
| namespace ppapi { |
| |
| class PPAPI_SHARED_EXPORT AudioCallbackCombined { |
| public: |
| AudioCallbackCombined(); |
| explicit AudioCallbackCombined(PPB_Audio_Callback_1_0 callback_1_0); |
| explicit AudioCallbackCombined(PPB_Audio_Callback callback); |
| |
| ~AudioCallbackCombined(); |
| |
| bool IsValid() const; |
| |
| void Run(void* sample_buffer, |
| uint32_t buffer_size_in_bytes, |
| PP_TimeDelta latency, |
| void* user_data) const; |
| |
| private: |
| PPB_Audio_Callback_1_0 callback_1_0_; |
| PPB_Audio_Callback callback_; |
| }; |
| |
| // Implements the logic to map shared memory and run the audio thread signaled |
| // from the sync socket. Both the proxy and the renderer implementation use |
| // this code. |
| class PPAPI_SHARED_EXPORT PPB_Audio_Shared |
| : public thunk::PPB_Audio_API, |
| public base::DelegateSimpleThread::Delegate { |
| public: |
| PPB_Audio_Shared(); |
| |
| PPB_Audio_Shared(const PPB_Audio_Shared&) = delete; |
| PPB_Audio_Shared& operator=(const PPB_Audio_Shared&) = delete; |
| |
| virtual ~PPB_Audio_Shared(); |
| |
| bool playing() const { return playing_; } |
| |
| // Sets the callback information that the background thread will use. This |
| // is optional. Without a callback, the thread will not be run. This |
| // non-callback mode is used in the renderer with the proxy, since the proxy |
| // handles the callback entirely within the plugin process. |
| void SetCallback(const AudioCallbackCombined& callback, void* user_data); |
| |
| // Configures the current state to be playing or not. The caller is |
| // responsible for ensuring the new state is the opposite of the current one. |
| // |
| // This is the implementation for PPB_Audio.Start/StopPlayback, except that |
| // it does not actually notify the audio system to stop playback, it just |
| // configures our object to stop generating callbacks. The actual stop |
| // playback request will be done in the derived classes and will be different |
| // from the proxy and the renderer. |
| void SetStartPlaybackState(); |
| void SetStopPlaybackState(); |
| |
| // Sets the shared memory and socket handles. This will automatically start |
| // playback if we're currently set to play. |
| void SetStreamInfo(PP_Instance instance, |
| base::UnsafeSharedMemoryRegion shared_memory_region, |
| base::SyncSocket::ScopedHandle socket_handle, |
| PP_AudioSampleRate sample_rate, |
| int sample_frame_count); |
| |
| // Returns whether a thread can be created on the client context. |
| // In trusted plugin, this should always return true, as it uses Chrome's |
| // thread library. In NaCl plugin, this returns whether SetThreadFunctions |
| // was invoked properly. |
| static bool IsThreadFunctionReady(); |
| |
| // Configures this class to run in a NaCl plugin. |
| // If called, SetThreadFunctions() must be called before calling |
| // SetStartPlaybackState() on any instance of this class. |
| static void SetNaClMode(); |
| |
| // NaCl has a special API for IRT code to create threads that can call back |
| // into user code. |
| static void SetThreadFunctions(const struct PP_ThreadFunctions* functions); |
| |
| private: |
| // Starts execution of the audio thread. |
| void StartThread(); |
| |
| // Stop execution of the audio thread. |
| void StopThread(); |
| |
| // DelegateSimpleThread::Delegate implementation. Run on the audio thread. |
| virtual void Run(); |
| |
| // True if playing the stream. |
| bool playing_; |
| |
| // Socket used to notify us when audio is ready to accept new samples. This |
| // pointer is created in StreamCreated(). |
| std::unique_ptr<base::CancelableSyncSocket> socket_; |
| |
| // Sample buffer in shared memory. This pointer is created in |
| // StreamCreated(). The memory is only mapped when the audio thread is |
| // created. |
| base::WritableSharedMemoryMapping shared_memory_; |
| |
| // The size of the sample buffer in bytes. |
| size_t shared_memory_size_; |
| |
| // When the callback is set, this thread is spawned for calling it. |
| std::unique_ptr<base::DelegateSimpleThread> audio_thread_; |
| uintptr_t nacl_thread_id_; |
| bool nacl_thread_active_; |
| |
| static void CallRun(void* self); |
| |
| // Callback to call when audio is ready to accept new samples. |
| AudioCallbackCombined callback_; |
| |
| // User data pointer passed verbatim to the callback function. |
| void* user_data_; |
| |
| // AudioBus for shuttling data across the shared memory. |
| std::unique_ptr<media::AudioBus> audio_bus_; |
| |
| // Internal buffer for client's integer audio data. |
| int client_buffer_size_bytes_; |
| std::unique_ptr<uint8_t[]> client_buffer_; |
| |
| // The size (in bytes) of one second of audio data. Used to calculate latency. |
| size_t bytes_per_second_; |
| |
| // Buffer index used to coordinate with the browser side audio receiver. |
| uint32_t buffer_index_; |
| }; |
| |
| } // namespace ppapi |
| |
| #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ |