| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #if defined(ENABLE_GPU) |
| |
| #include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h" |
| |
| #include <GLES2/gl2.h> |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES 1 |
| #endif |
| #include <GLES2/gl2ext.h> |
| |
| #include <algorithm> |
| |
| #include "base/string_tokenizer.h" |
| #include "base/command_line.h" |
| #include "base/logging.h" |
| #include "chrome/common/chrome_switches.h" |
| #include "chrome/renderer/gpu_channel_host.h" |
| #include "chrome/renderer/render_thread.h" |
| #include "chrome/renderer/render_view.h" |
| #include "third_party/WebKit/WebKit/chromium/public/WebView.h" |
| |
| WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() |
| : context_(NULL), |
| web_view_(NULL), |
| cached_width_(0), |
| cached_height_(0), |
| bound_fbo_(0) { |
| } |
| |
| WebGraphicsContext3DCommandBufferImpl:: |
| ~WebGraphicsContext3DCommandBufferImpl() { |
| #if defined(OS_MACOSX) |
| if (web_view_) { |
| RenderView* renderview = RenderView::FromWebView(web_view_); |
| DCHECK(plugin_handle_ != gfx::kNullPluginWindow); |
| renderview->DestroyFakePluginWindowHandle(plugin_handle_); |
| plugin_handle_ = gfx::kNullPluginWindow; |
| } |
| #endif |
| if (context_) { |
| ggl::DestroyContext(context_); |
| } |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::initialize( |
| WebGraphicsContext3D::Attributes attributes, |
| WebKit::WebView* web_view, |
| bool render_directly_to_web_view) { |
| RenderThread* render_thread = RenderThread::current(); |
| if (!render_thread) |
| return false; |
| GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); |
| if (!host) |
| return false; |
| DCHECK(host->state() == GpuChannelHost::CONNECTED); |
| |
| // Convert WebGL context creation attributes into GGL/EGL size requests. |
| const int alpha_size = attributes.alpha ? 8 : 0; |
| const int depth_size = attributes.depth ? 24 : 0; |
| const int stencil_size = attributes.stencil ? 8 : 0; |
| const int samples = attributes.antialias ? 4 : 0; |
| const int sample_buffers = attributes.antialias ? 1 : 0; |
| const int32 attribs[] = { |
| ggl::GGL_ALPHA_SIZE, alpha_size, |
| ggl::GGL_DEPTH_SIZE, depth_size, |
| ggl::GGL_STENCIL_SIZE, stencil_size, |
| ggl::GGL_SAMPLES, samples, |
| ggl::GGL_SAMPLE_BUFFERS, sample_buffers, |
| ggl::GGL_NONE, |
| }; |
| |
| if (render_directly_to_web_view) { |
| RenderView* renderview = RenderView::FromWebView(web_view); |
| if (!renderview) |
| return false; |
| gfx::NativeViewId view_id; |
| #if !defined(OS_MACOSX) |
| view_id = renderview->host_window(); |
| #else |
| plugin_handle_ = renderview->AllocateFakePluginWindowHandle( |
| /*opaque=*/true, /*root=*/true); |
| view_id = static_cast<gfx::NativeViewId>(plugin_handle_); |
| #endif |
| web_view_ = web_view; |
| context_ = ggl::CreateViewContext( |
| host, |
| view_id, |
| renderview->routing_id(), |
| attribs); |
| } else { |
| bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch( |
| switches::kDisableAcceleratedCompositing); |
| ggl::Context* parent_context = NULL; |
| // If GPU compositing is enabled we need to create a GL context that shares |
| // resources with the compositor's context. |
| if (compositing_enabled) { |
| // Asking for the WebGraphicsContext3D on the WebView will force one to |
| // be created if it doesn't already exist. When the compositor is created |
| // for the view it will use the same context. |
| WebKit::WebGraphicsContext3D* view_context = |
| web_view->graphicsContext3D(); |
| if (view_context) { |
| WebGraphicsContext3DCommandBufferImpl* context_impl = |
| static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context); |
| parent_context = context_impl->context_; |
| } |
| } |
| context_ = ggl::CreateOffscreenContext(host, |
| parent_context, |
| gfx::Size(1, 1), |
| attribs); |
| web_view_ = NULL; |
| } |
| if (!context_) |
| return false; |
| // TODO(gman): Remove this. |
| const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) { |
| DisableShaderTranslation(context_); |
| } |
| |
| // Set attributes_ from created offscreen context. |
| { |
| attributes_ = attributes; |
| GLint alpha_bits = 0; |
| getIntegerv(GL_ALPHA_BITS, &alpha_bits); |
| attributes_.alpha = alpha_bits > 0; |
| GLint depth_bits = 0; |
| getIntegerv(GL_DEPTH_BITS, &depth_bits); |
| attributes_.depth = depth_bits > 0; |
| GLint stencil_bits = 0; |
| getIntegerv(GL_STENCIL_BITS, &stencil_bits); |
| attributes_.stencil = stencil_bits > 0; |
| GLint samples = 0; |
| getIntegerv(GL_SAMPLES, &samples); |
| attributes_.antialias = samples > 0; |
| } |
| |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { |
| return ggl::MakeCurrent(context_); |
| } |
| |
| int WebGraphicsContext3DCommandBufferImpl::width() { |
| return cached_width_; |
| } |
| |
| int WebGraphicsContext3DCommandBufferImpl::height() { |
| return cached_height_; |
| } |
| |
| int WebGraphicsContext3DCommandBufferImpl::sizeInBytes(int type) { |
| switch (type) { |
| case GL_BYTE: |
| return sizeof(GLbyte); |
| case GL_UNSIGNED_BYTE: |
| return sizeof(GLubyte); |
| case GL_SHORT: |
| return sizeof(GLshort); |
| case GL_UNSIGNED_SHORT: |
| return sizeof(GLushort); |
| case GL_INT: |
| return sizeof(GLint); |
| case GL_UNSIGNED_INT: |
| return sizeof(GLuint); |
| case GL_FLOAT: |
| return sizeof(GLfloat); |
| } |
| return 0; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() { |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::isGLES2ParameterStrict() { |
| return false; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::isGLES2NPOTStrict() { |
| return false; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::isErrorGeneratedOnOutOfBoundsAccesses() { |
| return false; |
| } |
| |
| unsigned int WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { |
| DCHECK(context_); |
| return ggl::GetParentTextureId(context_); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { |
| // Copies the contents of the off-screen render target into the texture |
| // used by the compositor. |
| ggl::SwapBuffers(context_); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) { |
| cached_width_ = width; |
| cached_height_ = height; |
| makeContextCurrent(); |
| |
| if (web_view_) { |
| #if defined(OS_MACOSX) |
| ggl::ResizeOnscreenContext(context_, gfx::Size(width, height)); |
| #endif |
| } else { |
| ggl::ResizeOffscreenContext(context_, gfx::Size(width, height)); |
| // Force a SwapBuffers to get the framebuffer to resize. |
| ggl::SwapBuffers(context_); |
| } |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| scanline_.reset(new uint8[width * 4]); |
| #endif // FLIP_FRAMEBUFFER_VERTICALLY |
| } |
| |
| unsigned WebGraphicsContext3DCommandBufferImpl::createCompositorTexture( |
| unsigned width, unsigned height) { |
| makeContextCurrent(); |
| return ggl::CreateParentTexture(context_, gfx::Size(width, height)); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture( |
| unsigned parent_texture) { |
| makeContextCurrent(); |
| ggl::DeleteParentTexture(context_, parent_texture); |
| } |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| void WebGraphicsContext3DCommandBufferImpl::FlipVertically( |
| uint8* framebuffer, |
| unsigned int width, |
| unsigned int height) { |
| uint8* scanline = scanline_.get(); |
| if (!scanline) |
| return; |
| unsigned int row_bytes = width * 4; |
| unsigned int count = height / 2; |
| for (unsigned int i = 0; i < count; i++) { |
| uint8* row_a = framebuffer + i * row_bytes; |
| uint8* row_b = framebuffer + (height - i - 1) * row_bytes; |
| // TODO(kbr): this is where the multiplication of the alpha |
| // channel into the color buffer will need to occur if the |
| // user specifies the "premultiplyAlpha" flag in the context |
| // creation attributes. |
| memcpy(scanline, row_b, row_bytes); |
| memcpy(row_b, row_a, row_bytes); |
| memcpy(row_a, scanline, row_bytes); |
| } |
| } |
| #endif |
| |
| bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( |
| unsigned char* pixels, |
| size_t buffer_size) { |
| if (buffer_size != static_cast<size_t>(4 * width() * height())) { |
| return false; |
| } |
| |
| makeContextCurrent(); |
| |
| // Earlier versions of this code used the GPU to flip the |
| // framebuffer vertically before reading it back for compositing |
| // via software. This code was quite complicated, used a lot of |
| // GPU memory, and didn't provide an obvious speedup. Since this |
| // vertical flip is only a temporary solution anyway until Chrome |
| // is fully GPU composited, it wasn't worth the complexity. |
| |
| bool mustRestoreFBO = (bound_fbo_ != 0); |
| if (mustRestoreFBO) { |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| } |
| glReadPixels(0, 0, cached_width_, cached_height_, |
| GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| |
| // Swizzle red and blue channels |
| // TODO(kbr): expose GL_BGRA as extension |
| for (size_t i = 0; i < buffer_size; i += 4) { |
| std::swap(pixels[i], pixels[i + 2]); |
| } |
| |
| if (mustRestoreFBO) { |
| glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); |
| } |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| if (pixels) { |
| FlipVertically(pixels, cached_width_, cached_height_); |
| } |
| #endif |
| |
| return true; |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( |
| unsigned long error) { |
| if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == |
| synthetic_errors_.end()) { |
| synthetic_errors_.push_back(error); |
| } |
| } |
| |
| static bool supports_extension(const char *ext_name) { |
| const char* extensions = (const char *) glGetString(GL_EXTENSIONS); |
| CStringTokenizer t(extensions, extensions + strlen(extensions), " "); |
| while (t.GetNext()) { |
| if (t.token() == ext_name) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::supportsBGRA() { |
| static bool is_supported = |
| supports_extension("GL_EXT_texture_format_BGRA8888") && |
| supports_extension("GL_EXT_read_format_bgra"); |
| return is_supported; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::supportsMapSubCHROMIUM() { |
| static bool is_supported = supports_extension("GL_CHROMIUM_map_sub"); |
| return is_supported; |
| } |
| |
| void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM( |
| unsigned target, |
| int offset, |
| int size, |
| unsigned access) { |
| return glMapBufferSubData(target, offset, size, access); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM( |
| const void* mem) { |
| return glUnmapBufferSubData(mem); |
| } |
| |
| void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM( |
| unsigned target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height, |
| unsigned format, |
| unsigned type, |
| unsigned access) { |
| return glMapTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, type, access); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM( |
| const void* mem) { |
| glUnmapTexSubImage2D(mem); |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl:: |
| supportsCopyTextureToParentTextureCHROMIUM() { |
| return true; |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM( |
| unsigned texture, unsigned parentTexture) { |
| copyTextureToCompositor(texture, parentTexture); |
| } |
| |
| // Helper macros to reduce the amount of code. |
| |
| #define DELEGATE_TO_GL(name, glname) \ |
| void WebGraphicsContext3DCommandBufferImpl::name() { \ |
| makeContextCurrent(); \ |
| gl##glname(); \ |
| } |
| |
| #define DELEGATE_TO_GL_1(name, glname, t1) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1); \ |
| } |
| |
| #define DELEGATE_TO_GL_1_C(name, glname, t1) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| makeContextCurrent(); \ |
| gl##glname(static_cast<GLclampf>(a1)); \ |
| } |
| |
| #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
| rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| makeContextCurrent(); \ |
| return gl##glname(a1); \ |
| } |
| |
| #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
| rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| makeContextCurrent(); \ |
| return gl##glname(a1) ? true : false; \ |
| } |
| |
| #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_GL_2_C1(name, glname, t1, t2) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| makeContextCurrent(); \ |
| gl##glname(static_cast<GLclampf>(a1), a2); \ |
| } |
| |
| #define DELEGATE_TO_GL_2_C12(name, glname, t1, t2) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| makeContextCurrent(); \ |
| gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2)); \ |
| } |
| |
| #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
| rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| makeContextCurrent(); \ |
| return gl##glname(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_GL_4_C1234(name, glname, t1, t2, t3, t4) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
| makeContextCurrent(); \ |
| gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2), \ |
| static_cast<GLclampf>(a3), static_cast<GLclampf>(a4)); \ |
| } |
| |
| #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6, t7 a7) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6, \ |
| t7 a7, t8 a8) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| } |
| |
| #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6, \ |
| t7 a7, t8 a8, t9 a9) { \ |
| makeContextCurrent(); \ |
| gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| DELEGATE_TO_GL_1(activeTexture, ActiveTexture, unsigned long) |
| |
| DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
| |
| DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, |
| unsigned long, const char*) |
| |
| DELEGATE_TO_GL_2(bindBuffer, BindBuffer, unsigned long, WebGLId) |
| |
| void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer( |
| unsigned long target, |
| WebGLId framebuffer) { |
| makeContextCurrent(); |
| glBindFramebuffer(target, framebuffer); |
| bound_fbo_ = framebuffer; |
| } |
| |
| DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, unsigned long, WebGLId) |
| |
| DELEGATE_TO_GL_2(bindTexture, BindTexture, unsigned long, WebGLId) |
| |
| DELEGATE_TO_GL_4_C1234(blendColor, BlendColor, double, double, double, double) |
| |
| DELEGATE_TO_GL_1(blendEquation, BlendEquation, unsigned long) |
| |
| DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
| unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_2(blendFunc, BlendFunc, unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
| unsigned long, unsigned long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_4(bufferData, BufferData, |
| unsigned long, int, const void*, unsigned long) |
| |
| DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
| unsigned long, long, int, const void*) |
| |
| DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, |
| unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_1(clear, Clear, unsigned long) |
| |
| DELEGATE_TO_GL_4_C1234(clearColor, ClearColor, double, double, double, double) |
| |
| DELEGATE_TO_GL_1_C(clearDepth, ClearDepthf, double) |
| |
| DELEGATE_TO_GL_1(clearStencil, ClearStencil, long) |
| |
| DELEGATE_TO_GL_4(colorMask, ColorMask, bool, bool, bool, bool) |
| |
| DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) |
| |
| DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, |
| unsigned long, long, unsigned long, long, long, |
| unsigned long, unsigned long, long) |
| |
| DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, |
| unsigned long, long, long, long, long, long, |
| unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_1(cullFace, CullFace, unsigned long) |
| |
| DELEGATE_TO_GL_1(depthFunc, DepthFunc, unsigned long) |
| |
| DELEGATE_TO_GL_1(depthMask, DepthMask, bool) |
| |
| DELEGATE_TO_GL_2_C12(depthRange, DepthRangef, double, double) |
| |
| DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
| |
| DELEGATE_TO_GL_1(disable, Disable, unsigned long) |
| |
| DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, |
| unsigned long) |
| |
| DELEGATE_TO_GL_3(drawArrays, DrawArrays, unsigned long, long, long) |
| |
| void WebGraphicsContext3DCommandBufferImpl::drawElements(unsigned long mode, |
| unsigned long count, |
| unsigned long type, |
| long offset) { |
| makeContextCurrent(); |
| glDrawElements(mode, count, type, |
| reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| } |
| |
| DELEGATE_TO_GL_1(enable, Enable, unsigned long) |
| |
| DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, |
| unsigned long) |
| |
| DELEGATE_TO_GL(finish, Finish) |
| |
| DELEGATE_TO_GL(flush, Flush) |
| |
| DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, |
| unsigned long, unsigned long, unsigned long, WebGLId) |
| |
| DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, |
| unsigned long, unsigned long, unsigned long, WebGLId, long) |
| |
| DELEGATE_TO_GL_1(frontFace, FrontFace, unsigned long) |
| |
| DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, unsigned long) |
| |
| bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( |
| WebGLId program, unsigned long index, ActiveInfo& info) { |
| makeContextCurrent(); |
| if (!program) { |
| synthesizeGLError(GL_INVALID_VALUE); |
| return false; |
| } |
| GLint max_name_length = -1; |
| glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
| if (max_name_length < 0) |
| return false; |
| scoped_array<GLchar> name(new GLchar[max_name_length]); |
| if (!name.get()) { |
| synthesizeGLError(GL_OUT_OF_MEMORY); |
| return false; |
| } |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| glGetActiveAttrib(program, index, max_name_length, |
| &length, &size, &type, name.get()); |
| if (size < 0) { |
| return false; |
| } |
| info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| info.type = type; |
| info.size = size; |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( |
| WebGLId program, unsigned long index, ActiveInfo& info) { |
| makeContextCurrent(); |
| GLint max_name_length = -1; |
| glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
| if (max_name_length < 0) |
| return false; |
| scoped_array<GLchar> name(new GLchar[max_name_length]); |
| if (!name.get()) { |
| synthesizeGLError(GL_OUT_OF_MEMORY); |
| return false; |
| } |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| glGetActiveUniform(program, index, max_name_length, |
| &length, &size, &type, name.get()); |
| if (size < 0) { |
| return false; |
| } |
| info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| info.type = type; |
| info.size = size; |
| return true; |
| } |
| |
| DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, |
| WebGLId, int, int*, unsigned int*) |
| |
| DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
| WebGLId, const char*, int) |
| |
| DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, unsigned long, unsigned char*) |
| |
| DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
| unsigned long, unsigned long, int*) |
| |
| WebKit::WebGraphicsContext3D::Attributes |
| WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { |
| return attributes_; |
| } |
| |
| unsigned long WebGraphicsContext3DCommandBufferImpl::getError() { |
| if (synthetic_errors_.size() > 0) { |
| std::vector<unsigned long>::iterator iter = synthetic_errors_.begin(); |
| unsigned long err = *iter; |
| synthetic_errors_.erase(iter); |
| return err; |
| } |
| |
| makeContextCurrent(); |
| return glGetError(); |
| } |
| |
| DELEGATE_TO_GL_2(getFloatv, GetFloatv, unsigned long, float*) |
| |
| DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, |
| GetFramebufferAttachmentParameteriv, |
| unsigned long, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, unsigned long, int*) |
| |
| DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, unsigned long, int*) |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( |
| WebGLId program) { |
| makeContextCurrent(); |
| GLint logLength = 0; |
| glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength; |
| glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get()); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, |
| unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, unsigned long, int*) |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( |
| WebGLId shader) { |
| makeContextCurrent(); |
| GLint logLength = 0; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength; |
| glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get()); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( |
| WebGLId shader) { |
| makeContextCurrent(); |
| GLint logLength = 0; |
| glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength; |
| glGetShaderSource(shader, logLength, &returnedLogLength, log.get()); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString( |
| unsigned long name) { |
| makeContextCurrent(); |
| return WebKit::WebString::fromUTF8( |
| reinterpret_cast<const char*>(glGetString(name))); |
| } |
| |
| DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
| unsigned long, unsigned long, float*) |
| |
| DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
| unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, long, float*) |
| |
| DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, long, int*) |
| |
| DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
| WebGLId, const char*, long) |
| |
| DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
| unsigned long, unsigned long, float*) |
| |
| DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
| unsigned long, unsigned long, int*) |
| |
| long WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( |
| unsigned long index, unsigned long pname) { |
| // TODO(kbr): implement. |
| NOTIMPLEMENTED(); |
| return 0; |
| } |
| |
| DELEGATE_TO_GL_2(hint, Hint, unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, bool) |
| |
| DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, unsigned long, bool) |
| |
| DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, bool) |
| |
| DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, bool) |
| |
| DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, bool) |
| |
| DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, bool) |
| |
| DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, bool) |
| |
| DELEGATE_TO_GL_1_C(lineWidth, LineWidth, double) |
| |
| DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
| |
| DELEGATE_TO_GL_2(pixelStorei, PixelStorei, unsigned long, long) |
| |
| DELEGATE_TO_GL_2_C12(polygonOffset, PolygonOffset, double, double) |
| |
| DELEGATE_TO_GL_7(readPixels, ReadPixels, |
| long, long, unsigned long, unsigned long, unsigned long, |
| unsigned long, void*) |
| |
| void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { |
| } |
| |
| DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, |
| unsigned long, unsigned long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool) |
| |
| DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long) |
| |
| void WebGraphicsContext3DCommandBufferImpl::shaderSource( |
| WebGLId shader, const char* string) { |
| makeContextCurrent(); |
| GLint length = strlen(string); |
| glShaderSource(shader, 1, &string, &length); |
| } |
| |
| DELEGATE_TO_GL_3(stencilFunc, StencilFunc, unsigned long, long, unsigned long) |
| |
| DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
| unsigned long, unsigned long, long, unsigned long) |
| |
| DELEGATE_TO_GL_1(stencilMask, StencilMask, unsigned long) |
| |
| DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
| unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_3(stencilOp, StencilOp, |
| unsigned long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
| unsigned long, unsigned long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_GL_9(texImage2D, TexImage2D, |
| unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, |
| unsigned, unsigned, const void*) |
| |
| DELEGATE_TO_GL_3(texParameterf, TexParameterf, unsigned, unsigned, float); |
| |
| static const unsigned int kTextureWrapR = 0x8072; |
| |
| void WebGraphicsContext3DCommandBufferImpl::texParameteri( |
| unsigned target, unsigned pname, int param) { |
| // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in |
| // GraphicsContext3D.cpp is strictly necessary to avoid seams at the |
| // edge of cube maps, and, if it is, push it into the GLES2 service |
| // side code. |
| if (pname == kTextureWrapR) { |
| return; |
| } |
| makeContextCurrent(); |
| glTexParameteri(target, pname, param); |
| } |
| |
| DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
| unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, |
| unsigned, unsigned, const void*) |
| |
| DELEGATE_TO_GL_2(uniform1f, Uniform1f, long, float) |
| |
| DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, long, int, float*) |
| |
| DELEGATE_TO_GL_2(uniform1i, Uniform1i, long, int) |
| |
| DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, long, int, int*) |
| |
| DELEGATE_TO_GL_3(uniform2f, Uniform2f, long, float, float) |
| |
| DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, long, int, float*) |
| |
| DELEGATE_TO_GL_3(uniform2i, Uniform2i, long, int, int) |
| |
| DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, long, int, int*) |
| |
| DELEGATE_TO_GL_4(uniform3f, Uniform3f, long, float, float, float) |
| |
| DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, long, int, float*) |
| |
| DELEGATE_TO_GL_4(uniform3i, Uniform3i, long, int, int, int) |
| |
| DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, long, int, int*) |
| |
| DELEGATE_TO_GL_5(uniform4f, Uniform4f, long, float, float, float, float) |
| |
| DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, long, int, float*) |
| |
| DELEGATE_TO_GL_5(uniform4i, Uniform4i, long, int, int, int, int) |
| |
| DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, long, int, int*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
| long, int, bool, const float*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
| long, int, bool, const float*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
| long, int, bool, const float*) |
| |
| DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
| |
| DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
| |
| DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, unsigned long, float) |
| |
| DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, unsigned long, const float*) |
| |
| DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, unsigned long, float, float) |
| |
| DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, unsigned long, const float*) |
| |
| DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, |
| unsigned long, float, float, float) |
| |
| DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, unsigned long, const float*) |
| |
| DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, |
| unsigned long, float, float, float, float) |
| |
| DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, unsigned long, const float*) |
| |
| void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( |
| unsigned long indx, int size, int type, bool normalized, |
| unsigned long stride, unsigned long offset) { |
| makeContextCurrent(); |
| |
| glVertexAttribPointer(indx, size, type, normalized, stride, |
| reinterpret_cast<void*>( |
| static_cast<intptr_t>(offset))); |
| } |
| |
| DELEGATE_TO_GL_4(viewport, Viewport, long, long, unsigned long, unsigned long) |
| |
| unsigned WebGraphicsContext3DCommandBufferImpl::createBuffer() { |
| makeContextCurrent(); |
| GLuint o; |
| glGenBuffers(1, &o); |
| return o; |
| } |
| |
| unsigned WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { |
| makeContextCurrent(); |
| GLuint o = 0; |
| glGenFramebuffers(1, &o); |
| return o; |
| } |
| |
| unsigned WebGraphicsContext3DCommandBufferImpl::createProgram() { |
| makeContextCurrent(); |
| return glCreateProgram(); |
| } |
| |
| unsigned WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { |
| makeContextCurrent(); |
| GLuint o; |
| glGenRenderbuffers(1, &o); |
| return o; |
| } |
| |
| DELEGATE_TO_GL_1R(createShader, CreateShader, unsigned long, unsigned); |
| |
| unsigned WebGraphicsContext3DCommandBufferImpl::createTexture() { |
| makeContextCurrent(); |
| GLuint o; |
| glGenTextures(1, &o); |
| return o; |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(unsigned buffer) { |
| makeContextCurrent(); |
| glDeleteBuffers(1, &buffer); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( |
| unsigned framebuffer) { |
| makeContextCurrent(); |
| glDeleteFramebuffers(1, &framebuffer); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteProgram(unsigned program) { |
| makeContextCurrent(); |
| glDeleteProgram(program); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( |
| unsigned renderbuffer) { |
| makeContextCurrent(); |
| glDeleteRenderbuffers(1, &renderbuffer); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteShader(unsigned shader) { |
| makeContextCurrent(); |
| glDeleteShader(shader); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteTexture(unsigned texture) { |
| makeContextCurrent(); |
| glDeleteTextures(1, &texture); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor( |
| unsigned texture, unsigned parentTexture) { |
| makeContextCurrent(); |
| glCopyTextureToParentTexture(texture, parentTexture); |
| glFlush(); |
| } |
| |
| #endif // defined(ENABLE_GPU) |