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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/gpu/gpu_channel_host.h"
#include "content/common/child_process.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/renderer/gpu/command_buffer_proxy.h"
#include "content/renderer/gpu/gpu_surface_proxy.h"
#include "content/renderer/gpu/gpu_video_service_host.h"
#include "content/renderer/gpu/transport_texture_service.h"
#include "content/renderer/render_thread.h"
#include "googleurl/src/gurl.h"
GpuChannelHost::GpuChannelHost()
: state_(kUnconnected),
gpu_video_service_host_(new GpuVideoServiceHost()),
transport_texture_service_(new TransportTextureService()) {
}
GpuChannelHost::~GpuChannelHost() {
}
void GpuChannelHost::Connect(
const IPC::ChannelHandle& channel_handle,
base::ProcessHandle renderer_process_for_gpu) {
// Open a channel to the GPU process.
channel_.reset(new IPC::SyncChannel(
channel_handle, IPC::Channel::MODE_CLIENT, this,
ChildProcess::current()->io_message_loop_proxy(), true,
ChildProcess::current()->GetShutDownEvent()));
// It is safe to send IPC messages before the channel completes the connection
// and receives the hello message from the GPU process. The messages get
// cached.
state_ = kConnected;
// Notify the GPU process of our process handle. This gives it the ability
// to map renderer handles into the GPU process.
Send(new GpuChannelMsg_Initialize(renderer_process_for_gpu));
}
void GpuChannelHost::set_gpu_info(const GPUInfo& gpu_info) {
gpu_info_ = gpu_info;
}
const GPUInfo& GpuChannelHost::gpu_info() const {
return gpu_info_;
}
void GpuChannelHost::SetStateLost() {
state_ = kLost;
}
bool GpuChannelHost::OnMessageReceived(const IPC::Message& message) {
DCHECK(message.routing_id() != MSG_ROUTING_CONTROL);
// The object to which the message is addressed might have been destroyed.
// This is expected, for example an asynchronous SwapBuffers notification
// to a command buffer proxy that has since been destroyed. This function
// fails silently in that case.
return router_.RouteMessage(message);
}
void GpuChannelHost::OnChannelConnected(int32 peer_pid) {
// When the channel is connected we create a GpuVideoServiceHost and add it
// as a message filter.
channel_->AddFilter(gpu_video_service_host_.get());
channel_->AddFilter(transport_texture_service_.get());
}
void GpuChannelHost::OnChannelError() {
state_ = kLost;
// Channel is invalid and will be reinitialized if this host is requested
// again.
channel_.reset();
// Inform all the proxies that an error has occured. This will be reported via
// OpenGL as a lost context.
for (ProxyMap::iterator iter = proxies_.begin();
iter != proxies_.end(); iter++) {
router_.RemoveRoute(iter->first);
iter->second->OnChannelError();
}
// The proxies are reference counted so this will not result in their
// destruction if the client still holds a reference. The proxy will report
// a lost context, indicating to the client that it needs to be recreated.
proxies_.clear();
}
bool GpuChannelHost::Send(IPC::Message* message) {
// The GPU process never sends synchronous IPCs so clear the unblock flag to
// preserve order.
message->set_unblock(false);
if (channel_.get())
return channel_->Send(message);
// Callee takes ownership of message, regardless of whether Send is
// successful. See IPC::Message::Sender.
delete message;
return false;
}
CommandBufferProxy* GpuChannelHost::CreateViewCommandBuffer(
gfx::PluginWindowHandle compositing_surface,
int render_view_id,
const std::string& allowed_extensions,
const std::vector<int32>& attribs,
const GURL& active_url) {
#if defined(ENABLE_GPU)
// An error occurred. Need to get the host again to reinitialize it.
if (!channel_.get())
return NULL;
GPUCreateCommandBufferConfig init_params;
init_params.allowed_extensions = allowed_extensions;
init_params.attribs = attribs;
init_params.active_url = active_url;
int32 route_id;
if (!RenderThread::current()->Send(
new GpuHostMsg_CreateViewCommandBuffer(
compositing_surface, render_view_id, init_params, &route_id))) {
return NULL;
}
if (route_id == MSG_ROUTING_NONE)
return NULL;
CommandBufferProxy* command_buffer = new CommandBufferProxy(this, route_id);
router_.AddRoute(route_id, command_buffer);
proxies_[route_id] = command_buffer;
return command_buffer;
#else
return NULL;
#endif
}
CommandBufferProxy* GpuChannelHost::CreateOffscreenCommandBuffer(
CommandBufferProxy* parent,
const gfx::Size& size,
const std::string& allowed_extensions,
const std::vector<int32>& attribs,
uint32 parent_texture_id,
const GURL& active_url) {
#if defined(ENABLE_GPU)
// An error occurred. Need to get the host again to reinitialize it.
if (!channel_.get())
return NULL;
GPUCreateCommandBufferConfig init_params;
init_params.allowed_extensions = allowed_extensions;
init_params.attribs = attribs;
init_params.active_url = active_url;
int32 parent_route_id = parent ? parent->route_id() : 0;
int32 route_id;
if (!Send(new GpuChannelMsg_CreateOffscreenCommandBuffer(parent_route_id,
size,
init_params,
parent_texture_id,
&route_id))) {
return NULL;
}
if (route_id == MSG_ROUTING_NONE)
return NULL;
CommandBufferProxy* command_buffer = new CommandBufferProxy(this, route_id);
router_.AddRoute(route_id, command_buffer);
proxies_[route_id] = command_buffer;
return command_buffer;
#else
return NULL;
#endif
}
void GpuChannelHost::DestroyCommandBuffer(CommandBufferProxy* command_buffer) {
#if defined(ENABLE_GPU)
Send(new GpuChannelMsg_DestroyCommandBuffer(command_buffer->route_id()));
// Check the proxy has not already been removed after a channel error.
int route_id = command_buffer->route_id();
if (proxies_.find(command_buffer->route_id()) != proxies_.end()) {
proxies_.erase(route_id);
router_.RemoveRoute(route_id);
}
delete command_buffer;
#endif
}
GpuSurfaceProxy* GpuChannelHost::CreateOffscreenSurface(const gfx::Size& size) {
#if defined(ENABLE_GPU)
int route_id;
if (!Send(new GpuChannelMsg_CreateOffscreenSurface(size, &route_id)))
return NULL;
scoped_ptr<GpuSurfaceProxy> surface(new GpuSurfaceProxy(this, route_id));
router_.AddRoute(route_id, surface.get());
return surface.release();
#endif
}
void GpuChannelHost::DestroySurface(GpuSurfaceProxy* surface) {
#if defined(ENABLE_GPU)
Send(new GpuChannelMsg_DestroySurface(surface->route_id()));
if (router_.ResolveRoute(surface->route_id()))
router_.RemoveRoute(surface->route_id());
delete surface;
#endif
}