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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
#include <vector>
#include "base/basictypes.h"
#include "base/scoped_ptr.h"
namespace gpu {
namespace gles2 {
class GLES2Decoder;
class BufferManager;
class IdManager;
class ProgramManager;
class ShaderManager;
class TextureManager;
// A Context Group helps manage multiple GLES2Decoders that share
// resources.
class ContextGroup {
public:
ContextGroup();
~ContextGroup();
// This should only be called by GLES2Decoder.
bool Initialize();
uint32 max_vertex_attribs() const {
return max_vertex_attribs_;
}
uint32 max_texture_units() const {
return max_texture_units_;
}
// Map of client ids to GL ids.
IdManager* id_manager() const {
return id_manager_.get();
}
BufferManager* buffer_manager() const {
return buffer_manager_.get();
}
TextureManager* texture_manager() const {
return texture_manager_.get();
}
ProgramManager* program_manager() const {
return program_manager_.get();
}
ShaderManager* shader_manager() const {
return shader_manager_.get();
}
private:
// Whether or not this context is initialized.
bool initialized_;
uint32 max_vertex_attribs_;
uint32 max_texture_units_;
// Map of client ids to GL ids.
scoped_ptr<IdManager> id_manager_;
scoped_ptr<BufferManager> buffer_manager_;
scoped_ptr<TextureManager> texture_manager_;
scoped_ptr<ProgramManager> program_manager_;
scoped_ptr<ShaderManager> shader_manager_;
DISALLOW_COPY_AND_ASSIGN(ContextGroup);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_