| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| |
| #include <map> |
| #include <string> |
| #include "base/basictypes.h" |
| #include "base/ref_counted.h" |
| #include "gpu/command_buffer/service/gl_utils.h" |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| // Tracks the Shaders. |
| // |
| // NOTE: To support shared resources an instance of this class will |
| // need to be shared by multiple GLES2Decoders. |
| class ShaderManager { |
| public: |
| // This is used to keep the source code for a shader. This is because in order |
| // to emluate GLES2 the shaders will have to be re-written before passed to |
| // the underlying OpenGL. But, when the user calls glGetShaderSource they |
| // should get the source they passed in, not the re-written source. |
| class ShaderInfo : public base::RefCounted<ShaderInfo> { |
| public: |
| typedef scoped_refptr<ShaderInfo> Ref; |
| |
| explicit ShaderInfo(GLuint shader_id) |
| : shader_id_(shader_id) { |
| } |
| |
| void Update(const std::string& source) { |
| source_ = source; |
| } |
| |
| const std::string& source() { |
| return source_; |
| } |
| |
| bool IsDeleted() { |
| return shader_id_ == 0; |
| } |
| |
| private: |
| friend class base::RefCounted<ShaderInfo>; |
| friend class ShaderManager; |
| ~ShaderInfo() { } |
| |
| void MarkAsDeleted() { |
| shader_id_ = 0; |
| } |
| |
| // The shader this ShaderInfo is tracking. |
| GLuint shader_id_; |
| |
| // The shader source as passed to glShaderSource. |
| std::string source_; |
| }; |
| |
| ShaderManager() { |
| } |
| |
| // Creates a shader info for the given shader ID. |
| void CreateShaderInfo(GLuint shader_id); |
| |
| // Gets an existing shader info for the given shader ID. Returns NULL if none |
| // exists. |
| ShaderInfo* GetShaderInfo(GLuint shader_id); |
| |
| // Deletes the shader info for the given shader. |
| void RemoveShaderInfo(GLuint shader_id); |
| |
| private: |
| // Info for each shader by service side shader Id. |
| typedef std::map<GLuint, ShaderInfo::Ref> ShaderInfoMap; |
| ShaderInfoMap shader_infos_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShaderManager); |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| |