blob: 543408e8a26c122c0bb47cb838eadf97c92d7c6c [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/host/screen_recorder.h"
#include <algorithm>
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/stl_util-inl.h"
#include "base/task.h"
#include "base/time.h"
#include "remoting/base/capture_data.h"
#include "remoting/base/tracer.h"
#include "remoting/proto/control.pb.h"
#include "remoting/proto/video.pb.h"
#include "remoting/protocol/client_stub.h"
#include "remoting/protocol/connection_to_client.h"
#include "remoting/protocol/message_decoder.h"
#include "remoting/protocol/util.h"
using remoting::protocol::ConnectionToClient;
namespace remoting {
// By default we capture 20 times a second. This number is obtained by
// experiment to provide good latency.
static const double kDefaultCaptureRate = 20.0;
// Maximum number of frames that can be processed similtaneously.
// TODO(sergeyu): Should this be set to 1? Or should we change
// dynamically depending on how fast network and CPU are? Experement
// with it.
static const int kMaxRecordings = 2;
ScreenRecorder::ScreenRecorder(
MessageLoop* capture_loop,
MessageLoop* encode_loop,
MessageLoop* network_loop,
Capturer* capturer,
Encoder* encoder)
: capture_loop_(capture_loop),
encode_loop_(encode_loop),
network_loop_(network_loop),
capturer_(capturer),
encoder_(encoder),
is_recording_(false),
network_stopped_(false),
recordings_(0),
frame_skipped_(false),
max_rate_(kDefaultCaptureRate) {
DCHECK(capture_loop_);
DCHECK(encode_loop_);
DCHECK(network_loop_);
}
ScreenRecorder::~ScreenRecorder() {
}
// Public methods --------------------------------------------------------------
void ScreenRecorder::Start() {
capture_loop_->PostTask(
FROM_HERE, NewTracedMethod(this, &ScreenRecorder::DoStart));
}
void ScreenRecorder::Stop(Task* done_task) {
capture_loop_->PostTask(
FROM_HERE, NewTracedMethod(this, &ScreenRecorder::DoStop, done_task));
}
void ScreenRecorder::SetMaxRate(double rate) {
capture_loop_->PostTask(
FROM_HERE, NewTracedMethod(this, &ScreenRecorder::DoSetMaxRate, rate));
}
void ScreenRecorder::AddConnection(
scoped_refptr<ConnectionToClient> connection) {
ScopedTracer tracer("AddConnection");
capture_loop_->PostTask(
FROM_HERE,
NewRunnableMethod(this, &ScreenRecorder::DoInvalidateFullScreen));
// Add the client to the list so it can receive update stream.
network_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoAddConnection, connection));
}
void ScreenRecorder::RemoveConnection(
scoped_refptr<ConnectionToClient> connection) {
network_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoRemoveClient, connection));
}
void ScreenRecorder::RemoveAllConnections() {
network_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoRemoveAllClients));
}
// Private accessors -----------------------------------------------------------
Capturer* ScreenRecorder::capturer() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
DCHECK(capturer_);
return capturer_;
}
Encoder* ScreenRecorder::encoder() {
DCHECK_EQ(encode_loop_, MessageLoop::current());
DCHECK(encoder_.get());
return encoder_.get();
}
// Capturer thread -------------------------------------------------------------
void ScreenRecorder::DoStart() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
if (is_recording_) {
NOTREACHED() << "Record session already started.";
return;
}
is_recording_ = true;
StartCaptureTimer();
// Capture first frame immedately.
DoCapture();
}
void ScreenRecorder::DoStop(Task* done_task) {
DCHECK_EQ(capture_loop_, MessageLoop::current());
// We might have not started when we receive a stop command, simply run the
// task and then return.
if (!is_recording_) {
DoCompleteStop(done_task);
return;
}
capture_timer_.Stop();
is_recording_ = false;
DCHECK_GE(recordings_, 0);
if (recordings_) {
network_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this,
&ScreenRecorder::DoStopOnNetworkThread, done_task));
return;
}
DoCompleteStop(done_task);
}
void ScreenRecorder::DoCompleteStop(Task* done_task) {
DCHECK_EQ(capture_loop_, MessageLoop::current());
if (done_task) {
done_task->Run();
delete done_task;
}
}
void ScreenRecorder::DoSetMaxRate(double max_rate) {
DCHECK_EQ(capture_loop_, MessageLoop::current());
// TODO(hclam): Should also check for small epsilon.
DCHECK_GT(max_rate, 0.0) << "Rate is too small.";
max_rate_ = max_rate;
// Restart the timer with the new rate.
if (is_recording_) {
capture_timer_.Stop();
StartCaptureTimer();
}
}
void ScreenRecorder::StartCaptureTimer() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
base::TimeDelta interval = base::TimeDelta::FromMilliseconds(
static_cast<int>(base::Time::kMillisecondsPerSecond / max_rate_));
capture_timer_.Start(interval, this, &ScreenRecorder::DoCapture);
}
void ScreenRecorder::DoCapture() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
// Make sure we have at most two oustanding recordings. We can simply return
// if we can't make a capture now, the next capture will be started by the
// end of an encode operation.
if (recordings_ >= kMaxRecordings || !is_recording_) {
frame_skipped_ = true;
return;
}
if (frame_skipped_) {
frame_skipped_ = false;
capture_timer_.Reset();
}
TraceContext::tracer()->PrintString("Capture Started");
// At this point we are going to perform one capture so save the current time.
++recordings_;
DCHECK_LE(recordings_, kMaxRecordings);
// And finally perform one capture.
capturer()->CaptureInvalidRects(
NewCallback(this, &ScreenRecorder::CaptureDoneCallback));
}
void ScreenRecorder::CaptureDoneCallback(
scoped_refptr<CaptureData> capture_data) {
DCHECK_EQ(capture_loop_, MessageLoop::current());
if (!is_recording_)
return;
TraceContext::tracer()->PrintString("Capture Done");
encode_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoEncode, capture_data));
}
void ScreenRecorder::DoFinishOneRecording() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
if (!is_recording_)
return;
// Decrement the number of recording in process since we have completed
// one cycle.
--recordings_;
DCHECK_GE(recordings_, 0);
// Try to do a capture again only if |frame_skipped_| is set to true by
// capture timer.
if (frame_skipped_)
DoCapture();
}
void ScreenRecorder::DoInvalidateFullScreen() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
capturer_->InvalidateFullScreen();
}
// Network thread --------------------------------------------------------------
void ScreenRecorder::DoSendVideoPacket(VideoPacket* packet) {
DCHECK_EQ(network_loop_, MessageLoop::current());
TraceContext::tracer()->PrintString("DoSendVideoPacket");
bool last = (packet->flags() & VideoPacket::LAST_PARTITION) != 0;
if (network_stopped_ || connections_.empty()) {
delete packet;
return;
}
for (ConnectionToClientList::const_iterator i = connections_.begin();
i < connections_.end(); ++i) {
Task* done_task = NULL;
// Call FrameSentCallback() only for the last packet in the first
// connection.
if (last && i == connections_.begin()) {
done_task = NewTracedMethod(this, &ScreenRecorder::FrameSentCallback,
packet);
} else {
// TODO(hclam): Fix this code since it causes multiple deletion if there's
// more than one connection.
done_task = new DeleteTask<VideoPacket>(packet);
}
(*i)->video_stub()->ProcessVideoPacket(packet, done_task);
}
TraceContext::tracer()->PrintString("DoSendVideoPacket done");
}
void ScreenRecorder::FrameSentCallback(VideoPacket* packet) {
delete packet;
if (network_stopped_)
return;
capture_loop_->PostTask(
FROM_HERE, NewTracedMethod(this, &ScreenRecorder::DoFinishOneRecording));
}
void ScreenRecorder::DoAddConnection(
scoped_refptr<ConnectionToClient> connection) {
DCHECK_EQ(network_loop_, MessageLoop::current());
connections_.push_back(connection);
}
void ScreenRecorder::DoRemoveClient(
scoped_refptr<ConnectionToClient> connection) {
DCHECK_EQ(network_loop_, MessageLoop::current());
ConnectionToClientList::iterator it =
std::find(connections_.begin(), connections_.end(), connection);
if (it != connections_.end()) {
connections_.erase(it);
}
}
void ScreenRecorder::DoRemoveAllClients() {
DCHECK_EQ(network_loop_, MessageLoop::current());
// Clear the list of connections.
connections_.clear();
}
void ScreenRecorder::DoStopOnNetworkThread(Task* done_task) {
DCHECK_EQ(network_loop_, MessageLoop::current());
// There could be tasks on the network thread when this method is being
// executed. By setting the flag we'll not post anymore tasks from network
// thread.
//
// After that a task is posted on encode thread to continue the stop
// sequence.
network_stopped_ = true;
encode_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoStopOnEncodeThread, done_task));
}
// Encoder thread --------------------------------------------------------------
void ScreenRecorder::DoEncode(
scoped_refptr<CaptureData> capture_data) {
DCHECK_EQ(encode_loop_, MessageLoop::current());
TraceContext::tracer()->PrintString("DoEncode called");
// Early out if there's nothing to encode.
if (!capture_data->dirty_rects().size()) {
capture_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoFinishOneRecording));
return;
}
TraceContext::tracer()->PrintString("Encode start");
encoder()->Encode(
capture_data, false,
NewCallback(this, &ScreenRecorder::EncodedDataAvailableCallback));
TraceContext::tracer()->PrintString("Encode Done");
}
void ScreenRecorder::DoStopOnEncodeThread(Task* done_task) {
DCHECK_EQ(encode_loop_, MessageLoop::current());
// When this method is being executed there are no more tasks on encode thread
// for this object. We can then post a task to capture thread to finish the
// stop sequence.
capture_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoCompleteStop, done_task));
}
void ScreenRecorder::EncodedDataAvailableCallback(VideoPacket* packet) {
DCHECK_EQ(encode_loop_, MessageLoop::current());
network_loop_->PostTask(
FROM_HERE,
NewTracedMethod(this, &ScreenRecorder::DoSendVideoPacket, packet));
}
} // namespace remoting