blob: c77f01f4a8c82871c3b2561b21aa6bb46b482c8d [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_
#define UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_
#pragma once
#include "build/build_config.h"
#if defined(OS_WIN)
#include <windows.h>
#endif
#include <map>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/memory/ref_counted_memory.h"
#include "base/memory/scoped_ptr.h"
#include "base/string16.h"
#include "ui/gfx/native_widget_types.h"
class SkBitmap;
typedef uint32 SkColor;
namespace base {
class Lock;
class StringPiece;
}
namespace gfx {
class Font;
class Image;
}
#if defined(OS_MACOSX)
#ifdef __OBJC__
@class NSImage;
#else
class NSImage;
#endif // __OBJC__
#endif // defined(OS_MACOSX)
#if defined(USE_X11)
typedef struct _GdkPixbuf GdkPixbuf;
#endif
namespace ui {
class DataPack;
// ResourceBundle is a central facility to load images and other resources,
// such as theme graphics.
// Every resource is loaded only once.
class ResourceBundle {
public:
// An enumeration of the various font styles used throughout Chrome.
// The following holds true for the font sizes:
// Small <= Base <= Bold <= Medium <= MediumBold <= Large.
enum FontStyle {
SmallFont,
BaseFont,
BoldFont,
MediumFont,
// NOTE: depending upon the locale, this may *not* result in a bold font.
MediumBoldFont,
LargeFont,
};
// Initialize the ResourceBundle for this process. Returns the language
// selected.
// NOTE: Mac ignores this and always loads up resources for the language
// defined by the Cocoa UI (ie-NSBundle does the langange work).
static std::string InitSharedInstance(const std::string& pref_locale);
// Changes the locale for an already-initialized ResourceBundle. Future
// calls to get strings will return the strings for this new locale. This
// has no effect on existing or future image resources. This has no effect
// on existing or future image resources, and thus does not use the lock to
// guarantee thread-safety, since all string access is expected to happen on
// the UI thread.
static std::string ReloadSharedInstance(const std::string& pref_locale);
// Registers additional data pack files with the global ResourceBundle. When
// looking for a DataResource, we will search these files after searching the
// main module. This method is not thread safe! You should call it
// immediately after calling InitSharedInstance.
static void AddDataPackToSharedInstance(const FilePath& path);
// Delete the ResourceBundle for this process if it exists.
static void CleanupSharedInstance();
// Return the global resource loader instance.
static ResourceBundle& GetSharedInstance();
// Gets the bitmap with the specified resource_id from the current module
// data. Returns a pointer to a shared instance of the SkBitmap. This shared
// bitmap is owned by the resource bundle and should not be freed.
//
// !! THIS IS DEPRECATED. PLEASE USE THE METHOD BELOW. !!
SkBitmap* GetBitmapNamed(int resource_id);
// Gets an image resource from the current module data. This will load the
// image in Skia format by default. The ResourceBundle owns this.
gfx::Image& GetImageNamed(int resource_id);
// Similar to GetImageNamed, but rather than loading the image in Skia format,
// it will load in the native platform type. This can avoid conversion from
// one image type to another. ResourceBundle owns the result.
//
// Note that if the same resource has already been loaded in GetImageNamed(),
// gfx::Image will perform a conversion, rather than using the native image
// loading code of ResourceBundle.
gfx::Image& GetNativeImageNamed(int resource_id);
// Loads the raw bytes of a data resource into |bytes|,
// without doing any processing or interpretation of
// the resource. Returns whether we successfully read the resource.
RefCountedStaticMemory* LoadDataResourceBytes(int resource_id) const;
// Return the contents of a resource in a StringPiece given the resource id.
base::StringPiece GetRawDataResource(int resource_id) const;
// Get a localized string given a message id. Returns an empty
// string if the message_id is not found.
string16 GetLocalizedString(int message_id);
// Returns the font for the specified style.
const gfx::Font& GetFont(FontStyle style);
#if defined(OS_WIN)
// Loads and returns an icon from the app module.
HICON LoadThemeIcon(int icon_id);
// Loads and returns a cursor from the app module.
HCURSOR LoadCursor(int cursor_id);
#elif defined(USE_X11)
// Gets the GdkPixbuf with the specified resource_id from the main data pak
// file. Returns a pointer to a shared instance of the GdkPixbuf. This
// shared GdkPixbuf is owned by the resource bundle and should not be freed.
//
// The bitmap is assumed to exist. This function will log in release, and
// assert in debug mode if it does not. On failure, this will return a
// pointer to a shared empty placeholder bitmap so it will be visible what
// is missing.
GdkPixbuf* GetPixbufNamed(int resource_id);
// As above, but flips it in RTL locales.
GdkPixbuf* GetRTLEnabledPixbufNamed(int resource_id);
private:
// Shared implementation for the above two functions.
gfx::Image* GetPixbufImpl(int resource_id, bool rtl_enabled);
public:
#endif
// TODO(glen): Move these into theme provider (dialogs still depend on
// ResourceBundle).
static const SkColor frame_color;
static const SkColor frame_color_inactive;
static const SkColor frame_color_app_panel;
static const SkColor frame_color_app_panel_inactive;
static const SkColor frame_color_incognito;
static const SkColor frame_color_incognito_inactive;
static const SkColor toolbar_color;
static const SkColor toolbar_separator_color;
private:
// Helper class for managing data packs.
class LoadedDataPack {
public:
explicit LoadedDataPack(const FilePath& path);
~LoadedDataPack();
bool GetStringPiece(int resource_id, base::StringPiece* data) const;
RefCountedStaticMemory* GetStaticMemory(int resource_id) const;
private:
void Load();
scoped_ptr<DataPack> data_pack_;
FilePath path_;
DISALLOW_COPY_AND_ASSIGN(LoadedDataPack);
};
// We define a DataHandle typedef to abstract across how data is stored
// across platforms.
#if defined(OS_WIN)
// Windows stores resources in DLLs, which are managed by HINSTANCE.
typedef HINSTANCE DataHandle;
#elif defined(USE_BASE_DATA_PACK)
// Linux uses base::DataPack.
typedef DataPack* DataHandle;
#endif
// Ctor/dtor are private, since we're a singleton.
ResourceBundle();
~ResourceBundle();
// Free skia_images_.
void FreeImages();
// Load the main resources.
void LoadCommonResources();
// Try to load the locale specific strings from an external data module.
// Returns the locale that is loaded.
std::string LoadLocaleResources(const std::string& pref_locale);
// Unload the locale specific strings and prepares to load new ones. See
// comments for ReloadSharedInstance().
void UnloadLocaleResources();
// Initialize all the gfx::Font members if they haven't yet been initialized.
void LoadFontsIfNecessary();
#if defined(USE_BASE_DATA_PACK)
// Returns the full pathname of the main resources file to load. May return
// an empty string if no main resources data files are found.
static FilePath GetResourcesFilePath();
#endif
// Returns the full pathname of the locale file to load. May return an empty
// string if no locale data files are found.
static FilePath GetLocaleFilePath(const std::string& app_locale);
// Returns a handle to bytes from the resource |module|, without doing any
// processing or interpretation of the resource. Returns whether we
// successfully read the resource. Caller does not own the data returned
// through this method and must not modify the data pointed to by |bytes|.
static RefCountedStaticMemory* LoadResourceBytes(DataHandle module,
int resource_id);
// Creates and returns a new SkBitmap given the data file to look in and the
// resource id. It's up to the caller to free the returned bitmap when
// done.
static SkBitmap* LoadBitmap(DataHandle dll_inst, int resource_id);
// Returns an empty image for when a resource cannot be loaded. This is a
// bright red bitmap.
gfx::Image* GetEmptyImage();
// Class level lock. Used to protect internal data structures that may be
// accessed from other threads (e.g., images_).
scoped_ptr<base::Lock> lock_;
// Handles for data sources.
DataHandle resources_data_;
DataHandle locale_resources_data_;
// References to extra data packs loaded via AddDataPackToSharedInstance.
std::vector<LoadedDataPack*> data_packs_;
// Cached images. The ResourceBundle caches all retrieved images and keeps
// ownership of the pointers.
typedef std::map<int, gfx::Image*> ImageMap;
ImageMap images_;
// The various fonts used. Cached to avoid repeated GDI creation/destruction.
scoped_ptr<gfx::Font> base_font_;
scoped_ptr<gfx::Font> bold_font_;
scoped_ptr<gfx::Font> small_font_;
scoped_ptr<gfx::Font> medium_font_;
scoped_ptr<gfx::Font> medium_bold_font_;
scoped_ptr<gfx::Font> large_font_;
scoped_ptr<gfx::Font> web_font_;
static ResourceBundle* g_shared_instance_;
DISALLOW_COPY_AND_ASSIGN(ResourceBundle);
};
} // namespace ui
// TODO(beng): Someday, maybe, get rid of this.
using ui::ResourceBundle;
#endif // UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_