| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/trees/layer_tree_host_impl.h" |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <algorithm> |
| #include <limits> |
| #include <list> |
| |
| #include "base/auto_reset.h" |
| #include "base/bind.h" |
| #include "base/compiler_specific.h" |
| #include "base/containers/adapters.h" |
| #include "base/containers/flat_map.h" |
| #include "base/debug/crash_logging.h" |
| #include "base/debug/dump_without_crashing.h" |
| #include "base/json/json_writer.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/memory/read_only_shared_memory_region.h" |
| #include "base/metrics/histogram.h" |
| #include "base/numerics/safe_conversions.h" |
| #include "base/stl_util.h" |
| #include "base/strings/stringprintf.h" |
| #include "base/system/sys_info.h" |
| #include "base/trace_event/traced_value.h" |
| #include "build/build_config.h" |
| #include "cc/base/devtools_instrumentation.h" |
| #include "cc/base/histograms.h" |
| #include "cc/base/math_util.h" |
| #include "cc/benchmarks/benchmark_instrumentation.h" |
| #include "cc/debug/rendering_stats_instrumentation.h" |
| #include "cc/input/browser_controls_offset_manager.h" |
| #include "cc/input/main_thread_scrolling_reason.h" |
| #include "cc/input/page_scale_animation.h" |
| #include "cc/input/scroll_elasticity_helper.h" |
| #include "cc/input/scroll_state.h" |
| #include "cc/input/scrollbar.h" |
| #include "cc/input/scrollbar_animation_controller.h" |
| #include "cc/input/scroller_size_metrics.h" |
| #include "cc/input/snap_selection_strategy.h" |
| #include "cc/layers/append_quads_data.h" |
| #include "cc/layers/effect_tree_layer_list_iterator.h" |
| #include "cc/layers/heads_up_display_layer_impl.h" |
| #include "cc/layers/layer_impl.h" |
| #include "cc/layers/painted_scrollbar_layer_impl.h" |
| #include "cc/layers/render_surface_impl.h" |
| #include "cc/layers/scrollbar_layer_impl_base.h" |
| #include "cc/layers/surface_layer_impl.h" |
| #include "cc/layers/viewport.h" |
| #include "cc/metrics/compositor_frame_reporting_controller.h" |
| #include "cc/paint/display_item_list.h" |
| #include "cc/paint/paint_worklet_job.h" |
| #include "cc/paint/paint_worklet_layer_painter.h" |
| #include "cc/raster/bitmap_raster_buffer_provider.h" |
| #include "cc/raster/gpu_raster_buffer_provider.h" |
| #include "cc/raster/one_copy_raster_buffer_provider.h" |
| #include "cc/raster/raster_buffer_provider.h" |
| #include "cc/raster/synchronous_task_graph_runner.h" |
| #include "cc/raster/zero_copy_raster_buffer_provider.h" |
| #include "cc/resources/memory_history.h" |
| #include "cc/resources/resource_pool.h" |
| #include "cc/resources/ui_resource_bitmap.h" |
| #include "cc/tiles/eviction_tile_priority_queue.h" |
| #include "cc/tiles/frame_viewer_instrumentation.h" |
| #include "cc/tiles/gpu_image_decode_cache.h" |
| #include "cc/tiles/picture_layer_tiling.h" |
| #include "cc/tiles/raster_tile_priority_queue.h" |
| #include "cc/tiles/software_image_decode_cache.h" |
| #include "cc/trees/clip_node.h" |
| #include "cc/trees/damage_tracker.h" |
| #include "cc/trees/debug_rect_history.h" |
| #include "cc/trees/draw_property_utils.h" |
| #include "cc/trees/effect_node.h" |
| #include "cc/trees/frame_rate_counter.h" |
| #include "cc/trees/image_animation_controller.h" |
| #include "cc/trees/latency_info_swap_promise_monitor.h" |
| #include "cc/trees/layer_tree_frame_sink.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "cc/trees/mutator_host.h" |
| #include "cc/trees/presentation_time_callback_buffer.h" |
| #include "cc/trees/render_frame_metadata.h" |
| #include "cc/trees/render_frame_metadata_observer.h" |
| #include "cc/trees/scroll_and_scale_set.h" |
| #include "cc/trees/scroll_node.h" |
| #include "cc/trees/single_thread_proxy.h" |
| #include "cc/trees/transform_node.h" |
| #include "cc/trees/tree_synchronizer.h" |
| #include "components/viz/common/features.h" |
| #include "components/viz/common/frame_sinks/copy_output_request.h" |
| #include "components/viz/common/frame_sinks/delay_based_time_source.h" |
| #include "components/viz/common/frame_timing_details.h" |
| #include "components/viz/common/hit_test/hit_test_region_list.h" |
| #include "components/viz/common/quads/compositor_frame.h" |
| #include "components/viz/common/quads/compositor_frame_metadata.h" |
| #include "components/viz/common/quads/frame_deadline.h" |
| #include "components/viz/common/quads/render_pass_draw_quad.h" |
| #include "components/viz/common/quads/shared_quad_state.h" |
| #include "components/viz/common/quads/solid_color_draw_quad.h" |
| #include "components/viz/common/quads/texture_draw_quad.h" |
| #include "components/viz/common/resources/bitmap_allocation.h" |
| #include "components/viz/common/resources/platform_color.h" |
| #include "components/viz/common/resources/resource_sizes.h" |
| #include "components/viz/common/traced_value.h" |
| #include "gpu/GLES2/gl2extchromium.h" |
| #include "gpu/command_buffer/client/context_support.h" |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "gpu/command_buffer/client/raster_interface.h" |
| #include "gpu/command_buffer/client/shared_image_interface.h" |
| #include "gpu/command_buffer/common/shared_image_usage.h" |
| #include "services/metrics/public/cpp/ukm_recorder.h" |
| #include "third_party/skia/include/gpu/GrContext.h" |
| #include "ui/gfx/geometry/point_conversions.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/geometry/scroll_offset.h" |
| #include "ui/gfx/geometry/size_conversions.h" |
| #include "ui/gfx/geometry/vector2d_conversions.h" |
| #include "ui/gfx/skia_util.h" |
| |
| namespace cc { |
| namespace { |
| |
| // Used to accommodate finite precision when comparing scaled viewport and |
| // content widths. While this value may seem large, width=device-width on an N7 |
| // V1 saw errors of ~0.065 between computed window and content widths. |
| const float kMobileViewportWidthEpsilon = 0.15f; |
| |
| // In BuildHitTestData we iterate all layers to find all layers that overlap |
| // OOPIFs, but when the number of layers is greater than |
| // |kAssumeOverlapThreshold|, it can be inefficient to accumulate layer bounds |
| // for overlap checking. As a result, we are conservative and make OOPIFs |
| // kHitTestAsk after the threshold is reached. |
| const size_t kAssumeOverlapThreshold = 100; |
| |
| bool HasFixedPageScale(LayerTreeImpl* active_tree) { |
| return active_tree->min_page_scale_factor() == |
| active_tree->max_page_scale_factor(); |
| } |
| |
| bool HasMobileViewport(LayerTreeImpl* active_tree) { |
| float window_width_dip = active_tree->current_page_scale_factor() * |
| active_tree->ScrollableViewportSize().width(); |
| float content_width_css = active_tree->ScrollableSize().width(); |
| return content_width_css <= window_width_dip + kMobileViewportWidthEpsilon; |
| } |
| |
| bool IsMobileOptimized(LayerTreeImpl* active_tree) { |
| bool has_mobile_viewport = HasMobileViewport(active_tree); |
| bool has_fixed_page_scale = HasFixedPageScale(active_tree); |
| return has_fixed_page_scale || has_mobile_viewport; |
| } |
| |
| viz::ResourceFormat TileRasterBufferFormat( |
| const LayerTreeSettings& settings, |
| viz::ContextProvider* context_provider, |
| bool use_gpu_rasterization) { |
| // Software compositing always uses the native skia RGBA N32 format, but we |
| // just call it RGBA_8888 everywhere even though it can be BGRA ordering, |
| // because we don't need to communicate the actual ordering as the code all |
| // assumes the native skia format. |
| if (!context_provider) |
| return viz::RGBA_8888; |
| |
| // RGBA4444 overrides the defaults if specified, but only for gpu compositing. |
| // It is always supported on platforms where it is specified. |
| if (settings.use_rgba_4444) |
| return viz::RGBA_4444; |
| // Otherwise we use BGRA textures if we can but it depends on the context |
| // capabilities, and we have different preferences when rastering to textures |
| // vs uploading textures. |
| const gpu::Capabilities& caps = context_provider->ContextCapabilities(); |
| if (use_gpu_rasterization) |
| return viz::PlatformColor::BestSupportedRenderBufferFormat(caps); |
| return viz::PlatformColor::BestSupportedTextureFormat(caps); |
| } |
| |
| void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) { |
| if (visible) { |
| TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id, |
| "LayerTreeHostImpl", id); |
| return; |
| } |
| |
| TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id); |
| } |
| |
| enum ScrollThread { MAIN_THREAD, CC_THREAD }; |
| |
| void RecordCompositorSlowScrollMetric(InputHandler::ScrollInputType type, |
| ScrollThread scroll_thread) { |
| DCHECK_NE(type, InputHandler::SCROLL_INPUT_UNKNOWN); |
| bool scroll_on_main_thread = (scroll_thread == MAIN_THREAD); |
| if (type == InputHandler::WHEEL) { |
| UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorWheelScrollUpdateThread", |
| scroll_on_main_thread); |
| } else if (type == InputHandler::TOUCHSCREEN) { |
| UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorTouchScrollUpdateThread", |
| scroll_on_main_thread); |
| } |
| } |
| |
| class ScopedPostAnimationEventsToMainThread { |
| public: |
| ScopedPostAnimationEventsToMainThread(MutatorHost* animation_host, |
| LayerTreeHostImplClient* client) |
| : events_(animation_host->CreateEvents()), client_(client) {} |
| |
| ~ScopedPostAnimationEventsToMainThread() { |
| if (!events_->IsEmpty()) |
| client_->PostAnimationEventsToMainThreadOnImplThread(std::move(events_)); |
| } |
| |
| MutatorEvents* events() { return events_.get(); } |
| |
| private: |
| std::unique_ptr<MutatorEvents> events_; |
| LayerTreeHostImplClient* client_; |
| }; |
| |
| } // namespace |
| |
| DEFINE_SCOPED_UMA_HISTOGRAM_TIMER(PendingTreeDurationHistogramTimer, |
| "Scheduling.%s.PendingTreeDuration") |
| DEFINE_SCOPED_UMA_HISTOGRAM_TIMER(PendingTreeRasterDurationHistogramTimer, |
| "Scheduling.%s.PendingTreeRasterDuration") |
| |
| LayerTreeHostImpl::FrameData::FrameData() = default; |
| LayerTreeHostImpl::FrameData::~FrameData() = default; |
| LayerTreeHostImpl::UIResourceData::UIResourceData() = default; |
| LayerTreeHostImpl::UIResourceData::~UIResourceData() = default; |
| LayerTreeHostImpl::UIResourceData::UIResourceData(UIResourceData&&) noexcept = |
| default; |
| LayerTreeHostImpl::UIResourceData& LayerTreeHostImpl::UIResourceData::operator=( |
| UIResourceData&&) = default; |
| |
| std::unique_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create( |
| const LayerTreeSettings& settings, |
| LayerTreeHostImplClient* client, |
| TaskRunnerProvider* task_runner_provider, |
| RenderingStatsInstrumentation* rendering_stats_instrumentation, |
| TaskGraphRunner* task_graph_runner, |
| std::unique_ptr<MutatorHost> mutator_host, |
| int id, |
| scoped_refptr<base::SequencedTaskRunner> image_worker_task_runner, |
| LayerTreeHostSchedulingClient* scheduling_client) { |
| return base::WrapUnique(new LayerTreeHostImpl( |
| settings, client, task_runner_provider, rendering_stats_instrumentation, |
| task_graph_runner, std::move(mutator_host), id, |
| std::move(image_worker_task_runner), scheduling_client)); |
| } |
| |
| LayerTreeHostImpl::LayerTreeHostImpl( |
| const LayerTreeSettings& settings, |
| LayerTreeHostImplClient* client, |
| TaskRunnerProvider* task_runner_provider, |
| RenderingStatsInstrumentation* rendering_stats_instrumentation, |
| TaskGraphRunner* task_graph_runner, |
| std::unique_ptr<MutatorHost> mutator_host, |
| int id, |
| scoped_refptr<base::SequencedTaskRunner> image_worker_task_runner, |
| LayerTreeHostSchedulingClient* scheduling_client) |
| : client_(client), |
| scheduling_client_(scheduling_client), |
| task_runner_provider_(task_runner_provider), |
| current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE), |
| compositor_frame_reporting_controller_( |
| std::make_unique<CompositorFrameReportingController>( |
| settings.single_thread_proxy_scheduler)), |
| settings_(settings), |
| is_synchronous_single_threaded_(!task_runner_provider->HasImplThread() && |
| !settings_.single_thread_proxy_scheduler), |
| resource_provider_(settings_.delegated_sync_points_required), |
| cached_managed_memory_policy_(settings.memory_policy), |
| // Must be initialized after is_synchronous_single_threaded_ and |
| // task_runner_provider_. |
| tile_manager_(this, |
| GetTaskRunner(), |
| std::move(image_worker_task_runner), |
| is_synchronous_single_threaded_ |
| ? std::numeric_limits<size_t>::max() |
| : settings.scheduled_raster_task_limit, |
| settings.ToTileManagerSettings()), |
| fps_counter_( |
| FrameRateCounter::Create(task_runner_provider_->HasImplThread())), |
| memory_history_(MemoryHistory::Create()), |
| debug_rect_history_(DebugRectHistory::Create()), |
| mutator_host_(std::move(mutator_host)), |
| rendering_stats_instrumentation_(rendering_stats_instrumentation), |
| micro_benchmark_controller_(this), |
| task_graph_runner_(task_graph_runner), |
| id_(id), |
| consecutive_frame_with_damage_count_(settings.damaged_frame_limit), |
| // It is safe to use base::Unretained here since we will outlive the |
| // ImageAnimationController. |
| image_animation_controller_(GetTaskRunner(), |
| this, |
| settings_.enable_image_animation_resync), |
| is_animating_for_snap_(false), |
| paint_image_generator_client_id_(PaintImage::GetNextGeneratorClientId()), |
| scrollbar_controller_(std::make_unique<ScrollbarController>(this)), |
| frame_trackers_(settings.single_thread_proxy_scheduler, |
| compositor_frame_reporting_controller_.get()), |
| scroll_gesture_did_end_(false) { |
| DCHECK(mutator_host_); |
| mutator_host_->SetMutatorHostClient(this); |
| |
| DCHECK(task_runner_provider_->IsImplThread()); |
| DidVisibilityChange(this, visible_); |
| |
| // LTHI always has an active tree. |
| active_tree_ = std::make_unique<LayerTreeImpl>( |
| this, new SyncedProperty<ScaleGroup>, new SyncedBrowserControls, |
| new SyncedBrowserControls, new SyncedElasticOverscroll); |
| active_tree_->property_trees()->is_active = true; |
| |
| viewport_ = Viewport::Create(this); |
| |
| TRACE_EVENT_OBJECT_CREATED_WITH_ID(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "cc::LayerTreeHostImpl", id_); |
| |
| browser_controls_offset_manager_ = BrowserControlsOffsetManager::Create( |
| this, settings.top_controls_show_threshold, |
| settings.top_controls_hide_threshold); |
| |
| memory_pressure_listener_.reset( |
| new base::MemoryPressureListener(base::BindRepeating( |
| &LayerTreeHostImpl::OnMemoryPressure, base::Unretained(this)))); |
| |
| SetDebugState(settings.initial_debug_state); |
| } |
| |
| LayerTreeHostImpl::~LayerTreeHostImpl() { |
| DCHECK(task_runner_provider_->IsImplThread()); |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()"); |
| TRACE_EVENT_OBJECT_DELETED_WITH_ID(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "cc::LayerTreeHostImpl", id_); |
| |
| // The frame sink is released before shutdown, which takes down |
| // all the resource and raster structures. |
| DCHECK(!layer_tree_frame_sink_); |
| DCHECK(!resource_pool_); |
| DCHECK(!image_decode_cache_); |
| DCHECK(!single_thread_synchronous_task_graph_runner_); |
| |
| if (input_handler_client_) { |
| input_handler_client_->WillShutdown(); |
| input_handler_client_ = nullptr; |
| } |
| if (scroll_elasticity_helper_) |
| scroll_elasticity_helper_.reset(); |
| |
| // The layer trees must be destroyed before the LayerTreeHost. Also, if they |
| // are holding onto any resources, destroying them will release them, before |
| // we mark any leftover resources as lost. |
| if (recycle_tree_) |
| recycle_tree_->Shutdown(); |
| if (pending_tree_) |
| pending_tree_->Shutdown(); |
| active_tree_->Shutdown(); |
| recycle_tree_ = nullptr; |
| pending_tree_ = nullptr; |
| active_tree_ = nullptr; |
| |
| // All resources should already be removed, so lose anything still exported. |
| resource_provider_.ShutdownAndReleaseAllResources(); |
| |
| mutator_host_->ClearMutators(); |
| mutator_host_->SetMutatorHostClient(nullptr); |
| } |
| |
| void LayerTreeHostImpl::WillSendBeginMainFrame() { |
| if (scheduling_client_) |
| scheduling_client_->DidScheduleBeginMainFrame(); |
| } |
| |
| void LayerTreeHostImpl::DidSendBeginMainFrame(const viz::BeginFrameArgs& args) { |
| if (impl_thread_phase_ == ImplThreadPhase::INSIDE_IMPL_FRAME) |
| begin_main_frame_sent_during_impl_ = true; |
| frame_trackers_.NotifyBeginMainFrame(args); |
| } |
| |
| void LayerTreeHostImpl::BeginMainFrameAborted( |
| CommitEarlyOutReason reason, |
| std::vector<std::unique_ptr<SwapPromise>> swap_promises, |
| const viz::BeginFrameArgs& args) { |
| if (reason == CommitEarlyOutReason::ABORTED_NOT_VISIBLE || |
| reason == CommitEarlyOutReason::FINISHED_NO_UPDATES) { |
| frame_trackers_.NotifyMainFrameCausedNoDamage(args); |
| } |
| |
| // If the begin frame data was handled, then scroll and scale set was applied |
| // by the main thread, so the active tree needs to be updated as if these sent |
| // values were applied and committed. |
| if (CommitEarlyOutHandledCommit(reason)) { |
| active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit(); |
| if (pending_tree_) { |
| pending_tree_->AppendSwapPromises(std::move(swap_promises)); |
| } else { |
| for (const auto& swap_promise : swap_promises) |
| swap_promise->DidNotSwap(SwapPromise::COMMIT_NO_UPDATE); |
| } |
| } |
| } |
| |
| void LayerTreeHostImpl::BeginCommit() { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit"); |
| |
| if (!CommitToActiveTree()) |
| CreatePendingTree(); |
| } |
| |
| void LayerTreeHostImpl::CommitComplete() { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete"); |
| |
| // In high latency mode commit cannot finish within the same frame. We need to |
| // flush input here to make sure they got picked up by |PrepareTiles()|. |
| if (input_handler_client_ && impl_thread_phase_ == ImplThreadPhase::IDLE) |
| input_handler_client_->DeliverInputForHighLatencyMode(); |
| |
| if (CommitToActiveTree()) { |
| active_tree_->HandleScrollbarShowRequestsFromMain(); |
| |
| // Property tree nodes have been updated by the commit. Update elements |
| // available on active tree to start/stop ticking animations. |
| UpdateElements(ElementListType::ACTIVE); |
| |
| // We have to activate animations here or "IsActive()" is true on the layers |
| // but the animations aren't activated yet so they get ignored by |
| // UpdateDrawProperties. |
| ActivateAnimations(); |
| } |
| |
| // We clear the entries that were never mutated by CC animations from the last |
| // commit until now. Moreover, we reset the values of input properties and |
| // relies on the fact that CC animation will mutate those values when pending |
| // tree is animated below. |
| // With that, when CC finishes animating an input property, the value of that |
| // property stays at finish state until a commit kicks in, which is consistent |
| // with current composited animations. |
| paint_worklet_tracker_.ClearUnusedInputProperties(); |
| |
| // Start animations before UpdateDrawProperties and PrepareTiles, as they can |
| // change the results. When doing commit to the active tree, this must happen |
| // after ActivateAnimations() in order for this ticking to be propogated |
| // to layers on the active tree. |
| if (CommitToActiveTree()) |
| Animate(); |
| else |
| AnimatePendingTreeAfterCommit(); |
| |
| UpdateSyncTreeAfterCommitOrImplSideInvalidation(); |
| micro_benchmark_controller_.DidCompleteCommit(); |
| |
| if (mutator_host_->CurrentFrameHadRAF()) |
| frame_trackers_.StartSequence(FrameSequenceTrackerType::kRAF); |
| |
| if (mutator_host_->MainThreadAnimationsCount() > 0) { |
| frame_trackers_.StartSequence( |
| FrameSequenceTrackerType::kMainThreadAnimation); |
| } |
| } |
| |
| void LayerTreeHostImpl::UpdateSyncTreeAfterCommitOrImplSideInvalidation() { |
| // LayerTreeHost may have changed the GPU rasterization flags state, which |
| // may require an update of the tree resources. |
| UpdateTreeResourcesForGpuRasterizationIfNeeded(); |
| sync_tree()->set_needs_update_draw_properties(); |
| |
| // We need an update immediately post-commit to have the opportunity to create |
| // tilings. |
| // We can avoid updating the ImageAnimationController during this |
| // DrawProperties update since it will be done when we animate the controller |
| // below. |
| bool update_image_animation_controller = false; |
| sync_tree()->UpdateDrawProperties(update_image_animation_controller); |
| // Because invalidations may be coming from the main thread, it's |
| // safe to do an update for lcd text at this point and see if lcd text needs |
| // to be disabled on any layers. |
| // It'd be ideal if this could be done earlier, but when the raster source |
| // is updated from the main thread during push properties, update draw |
| // properties has not occurred yet and so it's not clear whether or not the |
| // layer can or cannot use lcd text. So, this is the cleanup pass to |
| // determine if lcd state needs to switch due to draw properties. |
| sync_tree()->UpdateCanUseLCDText(); |
| |
| // Defer invalidating images until UpdateDrawProperties is performed since |
| // that updates whether an image should be animated based on its visibility |
| // and the updated data for the image from the main frame. |
| PaintImageIdFlatSet images_to_invalidate = |
| tile_manager_.TakeImagesToInvalidateOnSyncTree(); |
| if (ukm_manager_) |
| ukm_manager_->AddCheckerboardedImages(images_to_invalidate.size()); |
| |
| const auto& animated_images = |
| image_animation_controller_.AnimateForSyncTree(CurrentBeginFrameArgs()); |
| images_to_invalidate.insert(animated_images.begin(), animated_images.end()); |
| |
| // Invalidate cached PaintRecords for worklets whose input properties were |
| // mutated since the last pending tree. We keep requesting invalidations until |
| // the animation is ticking on impl thread. Note that this works since the |
| // animation starts ticking on the pending tree |
| // (AnimatePendingTreeAfterCommit) which committed this animation timeline. |
| // After this the animation may only tick on the active tree for impl-side |
| // invalidations (since AnimatePendingTreeAfterCommit is not done for pending |
| // trees created by impl-side invalidations). But we ensure here that we |
| // request another invalidation if an input property was mutated on the active |
| // tree. |
| if (paint_worklet_tracker_.InvalidatePaintWorkletsOnPendingTree()) { |
| client_->NeedsImplSideInvalidation( |
| true /* needs_first_draw_on_activation */); |
| } |
| PaintImageIdFlatSet dirty_paint_worklet_ids; |
| PaintWorkletJobMap dirty_paint_worklets = |
| GatherDirtyPaintWorklets(&dirty_paint_worklet_ids); |
| images_to_invalidate.insert(dirty_paint_worklet_ids.begin(), |
| dirty_paint_worklet_ids.end()); |
| |
| sync_tree()->InvalidateRegionForImages(images_to_invalidate); |
| |
| // Note that it is important to push the state for checkerboarded and animated |
| // images prior to PrepareTiles here when committing to the active tree. This |
| // is because new tiles on the active tree depend on tree specific state |
| // cached in these components, which must be pushed to active before preparing |
| // tiles for the updated active tree. |
| if (CommitToActiveTree()) |
| ActivateStateForImages(); |
| |
| if (!paint_worklet_painter_) { |
| // Blink should not send us any PaintWorklet inputs until we have a painter |
| // registered. |
| DCHECK(sync_tree()->picture_layers_with_paint_worklets().empty()); |
| pending_tree_fully_painted_ = true; |
| NotifyPendingTreeFullyPainted(); |
| return; |
| } |
| |
| if (!dirty_paint_worklets.size()) { |
| pending_tree_fully_painted_ = true; |
| NotifyPendingTreeFullyPainted(); |
| return; |
| } |
| |
| client_->NotifyPaintWorkletStateChange( |
| Scheduler::PaintWorkletState::PROCESSING); |
| auto done_callback = base::BindOnce( |
| &LayerTreeHostImpl::OnPaintWorkletResultsReady, base::Unretained(this)); |
| paint_worklet_painter_->DispatchWorklets(std::move(dirty_paint_worklets), |
| std::move(done_callback)); |
| } |
| |
| PaintWorkletJobMap LayerTreeHostImpl::GatherDirtyPaintWorklets( |
| PaintImageIdFlatSet* dirty_paint_worklet_ids) const { |
| PaintWorkletJobMap dirty_paint_worklets; |
| for (PictureLayerImpl* layer : |
| sync_tree()->picture_layers_with_paint_worklets()) { |
| for (const auto& entry : layer->GetPaintWorkletRecordMap()) { |
| const scoped_refptr<const PaintWorkletInput>& input = entry.first; |
| const PaintImage::Id& paint_image_id = entry.second.first; |
| const sk_sp<PaintRecord>& record = entry.second.second; |
| // If we already have a record we can reuse it and so the |
| // PaintWorkletInput isn't dirty. |
| if (record) |
| continue; |
| |
| // Mark this PaintWorklet as needing invalidation. |
| dirty_paint_worklet_ids->insert(paint_image_id); |
| |
| // Create an entry in the appropriate PaintWorkletJobVector for this dirty |
| // PaintWorklet. |
| int worklet_id = input->WorkletId(); |
| auto& job_vector = dirty_paint_worklets[worklet_id]; |
| if (!job_vector) |
| job_vector = base::MakeRefCounted<PaintWorkletJobVector>(); |
| |
| PaintWorkletJob::AnimatedPropertyValues animated_property_values; |
| for (const auto& element : input->GetPropertyKeys()) { |
| // We should not have multiple property ids with the same name. |
| DCHECK(!animated_property_values.contains(element.first)); |
| const PaintWorkletInput::PropertyValue& animated_property_value = |
| paint_worklet_tracker_.GetPropertyAnimationValue(element); |
| // No value indicates that the input property was not mutated by CC |
| // animation. |
| if (animated_property_value.has_value()) { |
| animated_property_values.emplace(element.first, |
| animated_property_value); |
| } |
| } |
| |
| job_vector->data.emplace_back(layer->id(), input, |
| std::move(animated_property_values)); |
| } |
| } |
| return dirty_paint_worklets; |
| } |
| |
| void LayerTreeHostImpl::OnPaintWorkletResultsReady(PaintWorkletJobMap results) { |
| #if DCHECK_IS_ON() |
| // Nothing else should have painted the PaintWorklets while we were waiting, |
| // and the results should have painted every PaintWorklet, so these should be |
| // the same. |
| PaintImageIdFlatSet dirty_paint_worklet_ids; |
| DCHECK_EQ(results.size(), |
| GatherDirtyPaintWorklets(&dirty_paint_worklet_ids).size()); |
| #endif |
| |
| for (const auto& entry : results) { |
| for (const PaintWorkletJob& job : entry.second->data) { |
| LayerImpl* layer_impl = |
| pending_tree_->FindPendingTreeLayerById(job.layer_id()); |
| // Painting the pending tree occurs asynchronously but stalls the pending |
| // tree pipeline, so nothing should have changed while we were doing that. |
| DCHECK(layer_impl); |
| static_cast<PictureLayerImpl*>(layer_impl) |
| ->SetPaintWorkletRecord(job.input(), job.output()); |
| } |
| } |
| |
| // While the pending tree is being painted by PaintWorklets, we restrict the |
| // tiles the TileManager is able to see. This may cause the TileManager to |
| // believe that it has finished rastering all the necessary tiles. When we |
| // finish painting the tree and release all the tiles, we need to mark the |
| // tile priorities as dirty so that the TileManager logic properly re-runs. |
| tile_priorities_dirty_ = true; |
| |
| // Set the painted state before calling the scheduler, to ensure any callback |
| // running as a result sees the correct painted state. |
| pending_tree_fully_painted_ = true; |
| client_->NotifyPaintWorkletStateChange(Scheduler::PaintWorkletState::IDLE); |
| |
| // The pending tree may have been force activated from the signal to the |
| // scheduler above, in which case there is no longer a tree to paint. |
| if (pending_tree_) |
| NotifyPendingTreeFullyPainted(); |
| } |
| |
| void LayerTreeHostImpl::NotifyPendingTreeFullyPainted() { |
| // The pending tree must be fully painted at this point. |
| DCHECK(pending_tree_fully_painted_); |
| |
| // Nobody should claim the pending tree is fully painted if there is an |
| // ongoing dispatch. |
| DCHECK(!paint_worklet_painter_ || |
| !paint_worklet_painter_->HasOngoingDispatch()); |
| |
| // Start working on newly created tiles immediately if needed. |
| // TODO(vmpstr): Investigate always having PrepareTiles issue |
| // NotifyReadyToActivate, instead of handling it here. |
| bool did_prepare_tiles = PrepareTiles(); |
| if (!did_prepare_tiles) { |
| NotifyReadyToActivate(); |
| |
| // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This |
| // is important for SingleThreadProxy and impl-side painting case. For |
| // STP, we commit to active tree and RequiresHighResToDraw, and set |
| // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard. |
| if (CommitToActiveTree()) |
| NotifyReadyToDraw(); |
| } else if (!CommitToActiveTree()) { |
| DCHECK(!pending_tree_raster_duration_timer_); |
| pending_tree_raster_duration_timer_ = |
| std::make_unique<PendingTreeRasterDurationHistogramTimer>(); |
| } |
| } |
| |
| bool LayerTreeHostImpl::CanDraw() const { |
| // Note: If you are changing this function or any other function that might |
| // affect the result of CanDraw, make sure to call |
| // client_->OnCanDrawStateChanged in the proper places and update the |
| // NotifyIfCanDrawChanged test. |
| |
| if (!layer_tree_frame_sink_) { |
| TRACE_EVENT_INSTANT0("cc", |
| "LayerTreeHostImpl::CanDraw no LayerTreeFrameSink", |
| TRACE_EVENT_SCOPE_THREAD); |
| return false; |
| } |
| |
| // TODO(boliu): Make draws without layers work and move this below |
| // |resourceless_software_draw_| check. Tracked in crbug.com/264967. |
| if (active_tree_->LayerListIsEmpty()) { |
| TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer", |
| TRACE_EVENT_SCOPE_THREAD); |
| return false; |
| } |
| |
| if (resourceless_software_draw_) |
| return true; |
| |
| if (active_tree_->GetDeviceViewport().IsEmpty()) { |
| TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport", |
| TRACE_EVENT_SCOPE_THREAD); |
| return false; |
| } |
| if (EvictedUIResourcesExist()) { |
| TRACE_EVENT_INSTANT0( |
| "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated", |
| TRACE_EVENT_SCOPE_THREAD); |
| return false; |
| } |
| return true; |
| } |
| |
| void LayerTreeHostImpl::AnimatePendingTreeAfterCommit() { |
| // Animate the pending tree layer animations to put them at initial positions |
| // and starting state. There is no need to run other animations on pending |
| // tree because they depend on user inputs so the state is identical to what |
| // the active tree has. |
| AnimateLayers(CurrentBeginFrameArgs().frame_time, /* is_active_tree */ false); |
| } |
| |
| void LayerTreeHostImpl::Animate() { |
| AnimateInternal(); |
| } |
| |
| void LayerTreeHostImpl::AnimateInternal() { |
| DCHECK(task_runner_provider_->IsImplThread()); |
| base::TimeTicks monotonic_time = CurrentBeginFrameArgs().frame_time; |
| |
| // mithro(TODO): Enable these checks. |
| // DCHECK(!current_begin_frame_tracker_.HasFinished()); |
| // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time) |
| // << "Called animate with unknown frame time!?"; |
| |
| bool did_animate = false; |
| |
| if (input_handler_client_) { |
| // This animates fling scrolls. But on Android WebView root flings are |
| // controlled by the application, so the compositor does not animate them. |
| bool ignore_fling = |
| settings_.ignore_root_layer_flings && IsCurrentlyScrollingViewport(); |
| if (!ignore_fling) { |
| // This does not set did_animate, because if the InputHandlerClient |
| // changes anything it will be through the InputHandler interface which |
| // does SetNeedsRedraw. |
| input_handler_client_->Animate(monotonic_time); |
| } |
| } |
| |
| did_animate |= AnimatePageScale(monotonic_time); |
| did_animate |= AnimateLayers(monotonic_time, /* is_active_tree */ true); |
| did_animate |= AnimateScrollbars(monotonic_time); |
| did_animate |= AnimateBrowserControls(monotonic_time); |
| |
| // Animating stuff can change the root scroll offset, so inform the |
| // synchronous input handler. |
| UpdateRootLayerStateForSynchronousInputHandler(); |
| if (did_animate) { |
| // If the tree changed, then we want to draw at the end of the current |
| // frame. |
| SetNeedsRedraw(); |
| } |
| } |
| |
| bool LayerTreeHostImpl::PrepareTiles() { |
| if (!tile_priorities_dirty_) |
| return false; |
| |
| client_->WillPrepareTiles(); |
| bool did_prepare_tiles = tile_manager_.PrepareTiles(global_tile_state_); |
| if (did_prepare_tiles) |
| tile_priorities_dirty_ = false; |
| client_->DidPrepareTiles(); |
| return did_prepare_tiles; |
| } |
| |
| void LayerTreeHostImpl::StartPageScaleAnimation( |
| const gfx::Vector2d& target_offset, |
| bool anchor_point, |
| float page_scale, |
| base::TimeDelta duration) { |
| // Temporary crash logging for https://crbug.com/845097. |
| static bool has_dumped_without_crashing = false; |
| if (settings().is_layer_tree_for_subframe && !has_dumped_without_crashing) { |
| has_dumped_without_crashing = true; |
| static auto* psf_oopif_animation_error = |
| base::debug::AllocateCrashKeyString("psf_oopif_animation_error", |
| base::debug::CrashKeySize::Size32); |
| base::debug::SetCrashKeyString( |
| psf_oopif_animation_error, |
| base::StringPrintf("%p", InnerViewportScrollNode())); |
| base::debug::DumpWithoutCrashing(); |
| } |
| |
| if (!InnerViewportScrollNode()) |
| return; |
| |
| gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset(); |
| gfx::SizeF scrollable_size = active_tree_->ScrollableSize(); |
| gfx::SizeF viewport_size( |
| active_tree_->InnerViewportScrollNode()->container_bounds); |
| |
| // TODO(miletus) : Pass in ScrollOffset. |
| page_scale_animation_ = |
| PageScaleAnimation::Create(ScrollOffsetToVector2dF(scroll_total), |
| active_tree_->current_page_scale_factor(), |
| viewport_size, scrollable_size); |
| |
| if (anchor_point) { |
| gfx::Vector2dF anchor(target_offset); |
| page_scale_animation_->ZoomWithAnchor(anchor, page_scale, |
| duration.InSecondsF()); |
| } else { |
| gfx::Vector2dF scaled_target_offset = target_offset; |
| page_scale_animation_->ZoomTo(scaled_target_offset, page_scale, |
| duration.InSecondsF()); |
| } |
| |
| SetNeedsOneBeginImplFrame(); |
| client_->SetNeedsCommitOnImplThread(); |
| client_->RenewTreePriority(); |
| } |
| |
| void LayerTreeHostImpl::SetNeedsAnimateInput() { |
| DCHECK(!IsCurrentlyScrollingViewport() || |
| !settings_.ignore_root_layer_flings); |
| SetNeedsOneBeginImplFrame(); |
| } |
| |
| bool LayerTreeHostImpl::IsCurrentlyScrollingViewport() const { |
| auto* node = CurrentlyScrollingNode(); |
| if (!node) |
| return false; |
| return node == viewport()->MainScrollNode(); |
| } |
| |
| bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt( |
| const gfx::Point& viewport_point) const { |
| auto* scrolling_node = CurrentlyScrollingNode(); |
| if (!scrolling_node) |
| return false; |
| |
| gfx::PointF device_viewport_point = gfx::ScalePoint( |
| gfx::PointF(viewport_point), active_tree_->device_scale_factor()); |
| |
| LayerImpl* layer_impl = |
| active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
| |
| bool scroll_on_main_thread = false; |
| uint32_t main_thread_scrolling_reasons; |
| auto* test_scroll_node = FindScrollNodeForDeviceViewportPoint( |
| device_viewport_point, layer_impl, &scroll_on_main_thread, |
| &main_thread_scrolling_reasons); |
| |
| if (scroll_on_main_thread) |
| return false; |
| |
| if (scrolling_node == test_scroll_node) |
| return true; |
| |
| // For active scrolling state treat the inner/outer viewports interchangeably. |
| if (scrolling_node->scrolls_inner_viewport || |
| scrolling_node->scrolls_outer_viewport) { |
| return test_scroll_node == OuterViewportScrollNode(); |
| } |
| |
| return false; |
| } |
| |
| EventListenerProperties LayerTreeHostImpl::GetEventListenerProperties( |
| EventListenerClass event_class) const { |
| return active_tree_->event_listener_properties(event_class); |
| } |
| |
| // Return true if scrollable node for 'ancestor' is the same as 'child' or an |
| // ancestor along the scroll tree. |
| bool LayerTreeHostImpl::IsScrolledBy(LayerImpl* child, ScrollNode* ancestor) { |
| DCHECK(ancestor && ancestor->scrollable); |
| if (!child) |
| return false; |
| DCHECK_EQ(child->layer_tree_impl(), active_tree_.get()); |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| for (ScrollNode* scroll_node = scroll_tree.Node(child->scroll_tree_index()); |
| scroll_node; scroll_node = scroll_tree.parent(scroll_node)) { |
| if (scroll_node->id == ancestor->id) |
| return true; |
| } |
| return false; |
| } |
| |
| InputHandler::TouchStartOrMoveEventListenerType |
| LayerTreeHostImpl::EventListenerTypeForTouchStartOrMoveAt( |
| const gfx::Point& viewport_point, |
| TouchAction* out_touch_action) { |
| gfx::PointF device_viewport_point = gfx::ScalePoint( |
| gfx::PointF(viewport_point), active_tree_->device_scale_factor()); |
| |
| LayerImpl* layer_impl_with_touch_handler = |
| active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion( |
| device_viewport_point); |
| |
| if (layer_impl_with_touch_handler == nullptr) { |
| if (out_touch_action) |
| *out_touch_action = kTouchActionAuto; |
| return InputHandler::TouchStartOrMoveEventListenerType::NO_HANDLER; |
| } |
| |
| if (out_touch_action) { |
| gfx::Transform layer_screen_space_transform = |
| layer_impl_with_touch_handler->ScreenSpaceTransform(); |
| gfx::Transform inverse_layer_screen_space( |
| gfx::Transform::kSkipInitialization); |
| bool can_be_inversed = |
| layer_screen_space_transform.GetInverse(&inverse_layer_screen_space); |
| // Getting here indicates that |layer_impl_with_touch_handler| is non-null, |
| // which means that the |hit| in FindClosestMatchingLayer() is true, which |
| // indicates that the inverse is available. |
| DCHECK(can_be_inversed); |
| bool clipped = false; |
| gfx::Point3F planar_point = MathUtil::ProjectPoint3D( |
| inverse_layer_screen_space, device_viewport_point, &clipped); |
| gfx::PointF hit_test_point_in_layer_space = |
| gfx::PointF(planar_point.x(), planar_point.y()); |
| const auto& region = layer_impl_with_touch_handler->touch_action_region(); |
| gfx::Point point = gfx::ToRoundedPoint(hit_test_point_in_layer_space); |
| *out_touch_action = region.GetAllowedTouchAction(point); |
| } |
| |
| if (!CurrentlyScrollingNode()) |
| return InputHandler::TouchStartOrMoveEventListenerType::HANDLER; |
| |
| // Check if the touch start (or move) hits on the current scrolling layer or |
| // its descendant. layer_impl_with_touch_handler is the layer hit by the |
| // pointer and has an event handler, otherwise it is null. We want to compare |
| // the most inner layer we are hitting on which may not have an event listener |
| // with the actual scrolling layer. |
| LayerImpl* layer_impl = |
| active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
| bool is_ancestor = IsScrolledBy(layer_impl, CurrentlyScrollingNode()); |
| return is_ancestor ? InputHandler::TouchStartOrMoveEventListenerType:: |
| HANDLER_ON_SCROLLING_LAYER |
| : InputHandler::TouchStartOrMoveEventListenerType::HANDLER; |
| } |
| |
| bool LayerTreeHostImpl::HasBlockingWheelEventHandlerAt( |
| const gfx::Point& viewport_point) const { |
| gfx::PointF device_viewport_point = gfx::ScalePoint( |
| gfx::PointF(viewport_point), active_tree_->device_scale_factor()); |
| |
| LayerImpl* layer_impl_with_wheel_event_handler = |
| active_tree_->FindLayerThatIsHitByPointInWheelEventHandlerRegion( |
| device_viewport_point); |
| |
| return layer_impl_with_wheel_event_handler; |
| } |
| |
| std::unique_ptr<SwapPromiseMonitor> |
| LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor( |
| ui::LatencyInfo* latency) { |
| return base::WrapUnique( |
| new LatencyInfoSwapPromiseMonitor(latency, nullptr, this)); |
| } |
| |
| ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() { |
| DCHECK(!scroll_elasticity_helper_); |
| if (settings_.enable_elastic_overscroll) { |
| scroll_elasticity_helper_.reset( |
| ScrollElasticityHelper::CreateForLayerTreeHostImpl(this)); |
| } |
| return scroll_elasticity_helper_.get(); |
| } |
| |
| bool LayerTreeHostImpl::GetScrollOffsetForLayer(ElementId element_id, |
| gfx::ScrollOffset* offset) { |
| ScrollTree& scroll_tree = active_tree()->property_trees()->scroll_tree; |
| ScrollNode* scroll_node = scroll_tree.FindNodeFromElementId(element_id); |
| if (!scroll_node) |
| return false; |
| *offset = scroll_tree.current_scroll_offset(element_id); |
| return true; |
| } |
| |
| bool LayerTreeHostImpl::ScrollLayerTo(ElementId element_id, |
| const gfx::ScrollOffset& offset) { |
| ScrollTree& scroll_tree = active_tree()->property_trees()->scroll_tree; |
| ScrollNode* scroll_node = scroll_tree.FindNodeFromElementId(element_id); |
| if (!scroll_node) |
| return false; |
| |
| scroll_tree.ScrollBy( |
| scroll_node, |
| ScrollOffsetToVector2dF(offset - |
| scroll_tree.current_scroll_offset(element_id)), |
| active_tree()); |
| return true; |
| } |
| |
| bool LayerTreeHostImpl::ScrollingShouldSwitchtoMainThread() { |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| ScrollNode* scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| |
| if (!scroll_node) |
| return true; |
| |
| for (; scroll_tree.parent(scroll_node); |
| scroll_node = scroll_tree.parent(scroll_node)) { |
| if (!!scroll_node->main_thread_scrolling_reasons) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate( |
| std::unique_ptr<SwapPromise> swap_promise) { |
| swap_promises_for_main_thread_scroll_update_.push_back( |
| std::move(swap_promise)); |
| } |
| |
| void LayerTreeHostImpl::FrameData::AsValueInto( |
| base::trace_event::TracedValue* value) const { |
| value->SetBoolean("has_no_damage", has_no_damage); |
| |
| // Quad data can be quite large, so only dump render passes if we are |
| // logging verbosely or viz.quads tracing category is enabled. |
| bool quads_enabled = VLOG_IS_ON(3); |
| if (!quads_enabled) { |
| TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("viz.quads"), |
| &quads_enabled); |
| } |
| if (quads_enabled) { |
| value->BeginArray("render_passes"); |
| for (size_t i = 0; i < render_passes.size(); ++i) { |
| value->BeginDictionary(); |
| render_passes[i]->AsValueInto(value); |
| value->EndDictionary(); |
| } |
| value->EndArray(); |
| } |
| } |
| |
| std::string LayerTreeHostImpl::FrameData::ToString() const { |
| base::trace_event::TracedValue value; |
| AsValueInto(&value); |
| std::string str; |
| base::JSONWriter::WriteWithOptions( |
| *value.ToBaseValue(), |
| base::JSONWriter::OPTIONS_OMIT_DOUBLE_TYPE_PRESERVATION | |
| base::JSONWriter::OPTIONS_PRETTY_PRINT, |
| &str); |
| return str; |
| } |
| |
| DrawMode LayerTreeHostImpl::GetDrawMode() const { |
| if (resourceless_software_draw_) { |
| return DRAW_MODE_RESOURCELESS_SOFTWARE; |
| } else if (layer_tree_frame_sink_->context_provider()) { |
| return DRAW_MODE_HARDWARE; |
| } else { |
| return DRAW_MODE_SOFTWARE; |
| } |
| } |
| |
| static void AppendQuadsToFillScreen( |
| viz::RenderPass* target_render_pass, |
| const RenderSurfaceImpl* root_render_surface, |
| SkColor screen_background_color, |
| const Region& fill_region) { |
| if (!root_render_surface || !SkColorGetA(screen_background_color)) |
| return; |
| if (fill_region.IsEmpty()) |
| return; |
| |
| // Manually create the quad state for the gutter quads, as the root layer |
| // doesn't have any bounds and so can't generate this itself. |
| // TODO(danakj): Make the gutter quads generated by the solid color layer |
| // (make it smarter about generating quads to fill unoccluded areas). |
| |
| gfx::Rect root_target_rect = root_render_surface->content_rect(); |
| float opacity = 1.f; |
| int sorting_context_id = 0; |
| bool are_contents_opaque = SkColorGetA(screen_background_color) == 0xFF; |
| viz::SharedQuadState* shared_quad_state = |
| target_render_pass->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), root_target_rect, |
| root_target_rect, gfx::RRectF(), root_target_rect, |
| false, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, sorting_context_id); |
| |
| for (gfx::Rect screen_space_rect : fill_region) { |
| gfx::Rect visible_screen_space_rect = screen_space_rect; |
| // Skip the quad culler and just append the quads directly to avoid |
| // occlusion checks. |
| auto* quad = |
| target_render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state, screen_space_rect, |
| visible_screen_space_rect, screen_background_color, false); |
| } |
| } |
| |
| static viz::RenderPass* FindRenderPassById(const viz::RenderPassList& list, |
| viz::RenderPassId id) { |
| auto it = std::find_if( |
| list.begin(), list.end(), |
| [id](const std::unique_ptr<viz::RenderPass>& p) { return p->id == id; }); |
| return it == list.end() ? nullptr : it->get(); |
| } |
| |
| bool LayerTreeHostImpl::HasDamage() const { |
| DCHECK(!active_tree()->needs_update_draw_properties()); |
| DCHECK(CanDraw()); |
| |
| // When touch handle visibility changes there is no visible damage |
| // because touch handles are composited in the browser. However we |
| // still want the browser to be notified that the handles changed |
| // through the |ViewHostMsg_SwapCompositorFrame| IPC so we keep |
| // track of handle visibility changes here. |
| if (active_tree()->HandleVisibilityChanged()) |
| return true; |
| |
| if (!viewport_damage_rect_.IsEmpty()) |
| return true; |
| |
| // If the set of referenced surfaces has changed then we must submit a new |
| // CompositorFrame to update surface references. |
| if (last_draw_referenced_surfaces_ != active_tree()->SurfaceRanges()) |
| return true; |
| |
| // If we have a new LocalSurfaceId, we must always submit a CompositorFrame |
| // because the parent is blocking on us. |
| if (last_draw_local_surface_id_allocation_ != |
| child_local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation()) { |
| return true; |
| } |
| |
| const LayerTreeImpl* active_tree = active_tree_.get(); |
| |
| // If the root render surface has no visible damage, then don't generate a |
| // frame at all. |
| const RenderSurfaceImpl* root_surface = active_tree->RootRenderSurface(); |
| bool root_surface_has_visible_damage = |
| root_surface->GetDamageRect().Intersects(root_surface->content_rect()); |
| bool hud_wants_to_draw_ = active_tree->hud_layer() && |
| active_tree->hud_layer()->IsAnimatingHUDContents(); |
| |
| return root_surface_has_visible_damage || |
| active_tree_->property_trees()->effect_tree.HasCopyRequests() || |
| hud_wants_to_draw_; |
| } |
| |
| DrawResult LayerTreeHostImpl::CalculateRenderPasses(FrameData* frame) { |
| DCHECK(frame->render_passes.empty()); |
| DCHECK(CanDraw()); |
| DCHECK(!active_tree_->LayerListIsEmpty()); |
| |
| // For now, we use damage tracking to compute a global scissor. To do this, we |
| // must compute all damage tracking before drawing anything, so that we know |
| // the root damage rect. The root damage rect is then used to scissor each |
| // surface. |
| DamageTracker::UpdateDamageTracking(active_tree_.get()); |
| |
| if (HasDamage()) { |
| consecutive_frame_with_damage_count_++; |
| } else { |
| TRACE_EVENT0("cc", |
| "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect"); |
| frame->has_no_damage = true; |
| DCHECK(!resourceless_software_draw_); |
| consecutive_frame_with_damage_count_ = 0; |
| return DRAW_SUCCESS; |
| } |
| |
| TRACE_EVENT_BEGIN2("cc,benchmark", "LayerTreeHostImpl::CalculateRenderPasses", |
| "render_surface_list.size()", |
| static_cast<uint64_t>(frame->render_surface_list->size()), |
| "RequiresHighResToDraw", RequiresHighResToDraw()); |
| |
| // HandleVisibilityChanged contributed to the above damage check, so reset it |
| // now that we're going to draw. |
| // TODO(jamwalla): only call this if we are sure the frame draws. Tracked in |
| // crbug.com/805673. |
| active_tree_->ResetHandleVisibilityChanged(); |
| |
| // Create the render passes in dependency order. |
| size_t render_surface_list_size = frame->render_surface_list->size(); |
| for (size_t i = 0; i < render_surface_list_size; ++i) { |
| size_t surface_index = render_surface_list_size - 1 - i; |
| RenderSurfaceImpl* render_surface = |
| (*frame->render_surface_list)[surface_index]; |
| |
| bool is_root_surface = |
| render_surface->EffectTreeIndex() == EffectTree::kContentsRootNodeId; |
| bool should_draw_into_render_pass = |
| is_root_surface || render_surface->contributes_to_drawn_surface() || |
| render_surface->HasCopyRequest() || |
| render_surface->ShouldCacheRenderSurface(); |
| if (should_draw_into_render_pass) |
| frame->render_passes.push_back(render_surface->CreateRenderPass()); |
| } |
| |
| // Damage rects for non-root passes aren't meaningful, so set them to be |
| // equal to the output rect. |
| for (size_t i = 0; i + 1 < frame->render_passes.size(); ++i) { |
| viz::RenderPass* pass = frame->render_passes[i].get(); |
| pass->damage_rect = pass->output_rect; |
| } |
| |
| // When we are displaying the HUD, change the root damage rect to cover the |
| // entire root surface. This will disable partial-swap/scissor optimizations |
| // that would prevent the HUD from updating, since the HUD does not cause |
| // damage itself, to prevent it from messing with damage visualizations. Since |
| // damage visualizations are done off the LayerImpls and RenderSurfaceImpls, |
| // changing the RenderPass does not affect them. |
| if (active_tree_->hud_layer()) { |
| viz::RenderPass* root_pass = frame->render_passes.back().get(); |
| root_pass->damage_rect = root_pass->output_rect; |
| } |
| |
| // Grab this region here before iterating layers. Taking copy requests from |
| // the layers while constructing the render passes will dirty the render |
| // surface layer list and this unoccluded region, flipping the dirty bit to |
| // true, and making us able to query for it without doing |
| // UpdateDrawProperties again. The value inside the Region is not actually |
| // changed until UpdateDrawProperties happens, so a reference to it is safe. |
| const Region& unoccluded_screen_space_region = |
| active_tree_->UnoccludedScreenSpaceRegion(); |
| |
| // Typically when we are missing a texture and use a checkerboard quad, we |
| // still draw the frame. However when the layer being checkerboarded is moving |
| // due to an impl-animation, we drop the frame to avoid flashing due to the |
| // texture suddenly appearing in the future. |
| DrawResult draw_result = DRAW_SUCCESS; |
| |
| const DrawMode draw_mode = GetDrawMode(); |
| |
| int num_missing_tiles = 0; |
| int num_incomplete_tiles = 0; |
| int64_t checkerboarded_no_recording_content_area = 0; |
| int64_t checkerboarded_needs_raster_content_area = 0; |
| int64_t total_visible_area = 0; |
| bool have_copy_request = |
| active_tree()->property_trees()->effect_tree.HasCopyRequests(); |
| bool have_missing_animated_tiles = false; |
| |
| // Advance our de-jelly state. This is a no-op if de-jelly is not active. |
| de_jelly_state_.AdvanceFrame(active_tree_.get()); |
| |
| for (EffectTreeLayerListIterator it(active_tree()); |
| it.state() != EffectTreeLayerListIterator::State::END; ++it) { |
| auto target_render_pass_id = it.target_render_surface()->id(); |
| viz::RenderPass* target_render_pass = |
| FindRenderPassById(frame->render_passes, target_render_pass_id); |
| |
| AppendQuadsData append_quads_data; |
| |
| if (it.state() == EffectTreeLayerListIterator::State::TARGET_SURFACE) { |
| RenderSurfaceImpl* render_surface = it.target_render_surface(); |
| if (render_surface->HasCopyRequest()) { |
| active_tree() |
| ->property_trees() |
| ->effect_tree.TakeCopyRequestsAndTransformToSurface( |
| render_surface->EffectTreeIndex(), |
| &target_render_pass->copy_requests); |
| } |
| } else if (it.state() == |
| EffectTreeLayerListIterator::State::CONTRIBUTING_SURFACE) { |
| RenderSurfaceImpl* render_surface = it.current_render_surface(); |
| if (render_surface->contributes_to_drawn_surface()) { |
| render_surface->AppendQuads(draw_mode, target_render_pass, |
| &append_quads_data); |
| if (settings_.allow_de_jelly_effect) { |
| de_jelly_state_.UpdateSharedQuadState( |
| active_tree_.get(), render_surface->TransformTreeIndex(), |
| target_render_pass); |
| } |
| } |
| } else if (it.state() == EffectTreeLayerListIterator::State::LAYER) { |
| LayerImpl* layer = it.current_layer(); |
| if (layer->WillDraw(draw_mode, &resource_provider_)) { |
| DCHECK_EQ(active_tree_.get(), layer->layer_tree_impl()); |
| |
| frame->will_draw_layers.push_back(layer); |
| if (layer->may_contain_video()) |
| frame->may_contain_video = true; |
| |
| layer->AppendQuads(target_render_pass, &append_quads_data); |
| if (settings_.allow_de_jelly_effect) { |
| de_jelly_state_.UpdateSharedQuadState(active_tree_.get(), |
| layer->transform_tree_index(), |
| target_render_pass); |
| } |
| } |
| |
| rendering_stats_instrumentation_->AddVisibleContentArea( |
| append_quads_data.visible_layer_area); |
| rendering_stats_instrumentation_->AddApproximatedVisibleContentArea( |
| append_quads_data.approximated_visible_content_area); |
| rendering_stats_instrumentation_->AddCheckerboardedVisibleContentArea( |
| append_quads_data.checkerboarded_visible_content_area); |
| rendering_stats_instrumentation_->AddCheckerboardedNoRecordingContentArea( |
| append_quads_data.checkerboarded_no_recording_content_area); |
| rendering_stats_instrumentation_->AddCheckerboardedNeedsRasterContentArea( |
| append_quads_data.checkerboarded_needs_raster_content_area); |
| |
| num_missing_tiles += append_quads_data.num_missing_tiles; |
| num_incomplete_tiles += append_quads_data.num_incomplete_tiles; |
| checkerboarded_no_recording_content_area += |
| append_quads_data.checkerboarded_no_recording_content_area; |
| checkerboarded_needs_raster_content_area += |
| append_quads_data.checkerboarded_needs_raster_content_area; |
| total_visible_area += append_quads_data.visible_layer_area; |
| if (append_quads_data.num_missing_tiles > 0) { |
| have_missing_animated_tiles |= |
| layer->screen_space_transform_is_animating(); |
| } |
| } |
| frame->activation_dependencies.insert( |
| frame->activation_dependencies.end(), |
| append_quads_data.activation_dependencies.begin(), |
| append_quads_data.activation_dependencies.end()); |
| if (append_quads_data.deadline_in_frames) { |
| if (!frame->deadline_in_frames) { |
| frame->deadline_in_frames = append_quads_data.deadline_in_frames; |
| } else { |
| frame->deadline_in_frames = std::max( |
| *frame->deadline_in_frames, *append_quads_data.deadline_in_frames); |
| } |
| } |
| frame->use_default_lower_bound_deadline |= |
| append_quads_data.use_default_lower_bound_deadline; |
| } |
| |
| // If CommitToActiveTree() is true, then we wait to draw until |
| // NotifyReadyToDraw. That means we're in as good shape as is possible now, |
| // so there's no reason to stop the draw now (and this is not supported by |
| // SingleThreadProxy). |
| if (have_missing_animated_tiles && !CommitToActiveTree()) |
| draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS; |
| |
| // When we require high res to draw, abort the draw (almost) always. This does |
| // not cause the scheduler to do a main frame, instead it will continue to try |
| // drawing until we finally complete, so the copy request will not be lost. |
| // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175 |
| if (num_incomplete_tiles || num_missing_tiles) { |
| if (RequiresHighResToDraw()) |
| draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT; |
| } |
| |
| // When doing a resourceless software draw, we don't have control over the |
| // surface the compositor draws to, so even though the frame may not be |
| // complete, the previous frame has already been potentially lost, so an |
| // incomplete frame is better than nothing, so this takes highest precidence. |
| if (resourceless_software_draw_) |
| draw_result = DRAW_SUCCESS; |
| |
| #if DCHECK_IS_ON() |
| for (const auto& render_pass : frame->render_passes) { |
| for (auto* quad : render_pass->quad_list) |
| DCHECK(quad->shared_quad_state); |
| } |
| DCHECK_EQ(frame->render_passes.back()->output_rect.origin(), |
| active_tree_->GetDeviceViewport().origin()); |
| #endif |
| bool has_transparent_background = |
| SkColorGetA(active_tree_->background_color()) != SK_AlphaOPAQUE; |
| auto* root_render_surface = active_tree_->RootRenderSurface(); |
| if (root_render_surface && !has_transparent_background) { |
| frame->render_passes.back()->has_transparent_background = false; |
| |
| // If any tiles are missing, then fill behind the entire root render |
| // surface. This is a workaround for this edge case, instead of tracking |
| // individual tiles that are missing. |
| Region fill_region = unoccluded_screen_space_region; |
| if (num_missing_tiles > 0) |
| fill_region = root_render_surface->content_rect(); |
| |
| AppendQuadsToFillScreen(frame->render_passes.back().get(), |
| root_render_surface, |
| active_tree_->background_color(), fill_region); |
| } |
| |
| RemoveRenderPasses(frame); |
| // If we're making a frame to draw, it better have at least one render pass. |
| DCHECK(!frame->render_passes.empty()); |
| |
| if (have_copy_request) { |
| // Any copy requests left in the tree are not going to get serviced, and |
| // should be aborted. |
| active_tree()->property_trees()->effect_tree.ClearCopyRequests(); |
| |
| // Draw properties depend on copy requests. |
| active_tree()->set_needs_update_draw_properties(); |
| } |
| |
| frame->has_missing_content = |
| num_missing_tiles > 0 || num_incomplete_tiles > 0; |
| |
| if (ukm_manager_) { |
| ukm_manager_->AddCheckerboardStatsForFrame( |
| checkerboarded_no_recording_content_area + |
| checkerboarded_needs_raster_content_area, |
| num_missing_tiles, total_visible_area); |
| } |
| |
| if (active_tree_->has_ever_been_drawn()) { |
| UMA_HISTOGRAM_COUNTS_100( |
| "Compositing.RenderPass.AppendQuadData.NumMissingTiles", |
| num_missing_tiles); |
| UMA_HISTOGRAM_COUNTS_100( |
| "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles", |
| num_incomplete_tiles); |
| UMA_HISTOGRAM_COUNTS_1M( |
| "Compositing.RenderPass.AppendQuadData." |
| "CheckerboardedNoRecordingContentArea", |
| checkerboarded_no_recording_content_area); |
| UMA_HISTOGRAM_COUNTS_1M( |
| "Compositing.RenderPass.AppendQuadData." |
| "CheckerboardedNeedRasterContentArea", |
| checkerboarded_needs_raster_content_area); |
| } |
| |
| TRACE_EVENT_END2("cc,benchmark", "LayerTreeHostImpl::CalculateRenderPasses", |
| "draw_result", draw_result, "missing tiles", |
| num_missing_tiles); |
| |
| // Draw has to be successful to not drop the copy request layer. |
| // When we have a copy request for a layer, we need to draw even if there |
| // would be animating checkerboards, because failing under those conditions |
| // triggers a new main frame, which may cause the copy request layer to be |
| // destroyed. |
| // TODO(weiliangc): Test copy request w/ LayerTreeFrameSink recreation. Would |
| // trigger this DCHECK. |
| DCHECK(!have_copy_request || draw_result == DRAW_SUCCESS); |
| |
| // TODO(crbug.com/564832): This workaround to prevent creating unnecessarily |
| // persistent render passes. When a copy request is made, it may force a |
| // separate render pass for the layer, which will persist until a new commit |
| // removes it. Force a commit after copy requests, to remove extra render |
| // passes. |
| if (have_copy_request) |
| client_->SetNeedsCommitOnImplThread(); |
| |
| return draw_result; |
| } |
| |
| void LayerTreeHostImpl::DidAnimateScrollOffset() { |
| client_->SetNeedsCommitOnImplThread(); |
| client_->RenewTreePriority(); |
| } |
| |
| void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) { |
| viewport_damage_rect_.Union(damage_rect); |
| } |
| |
| void LayerTreeHostImpl::UpdateElements(ElementListType changed_list) { |
| mutator_host()->UpdateRegisteredElementIds(changed_list); |
| } |
| |
| void LayerTreeHostImpl::InvalidateContentOnImplSide() { |
| DCHECK(!pending_tree_); |
| // Invalidation should never be ran outside the impl frame for non |
| // synchronous compositor mode. For devices that use synchronous compositor, |
| // e.g. Android Webview, the assertion is not guaranteed because it may ask |
| // for a frame at any time. |
| DCHECK(impl_thread_phase_ == ImplThreadPhase::INSIDE_IMPL_FRAME || |
| settings_.using_synchronous_renderer_compositor); |
| |
| if (!CommitToActiveTree()) |
| CreatePendingTree(); |
| |
| UpdateSyncTreeAfterCommitOrImplSideInvalidation(); |
| } |
| |
| void LayerTreeHostImpl::InvalidateLayerTreeFrameSink(bool needs_redraw) { |
| DCHECK(layer_tree_frame_sink()); |
| |
| layer_tree_frame_sink()->Invalidate(needs_redraw); |
| } |
| |
| DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) { |
| TRACE_EVENT1("cc", "LayerTreeHostImpl::PrepareToDraw", "SourceFrameNumber", |
| active_tree_->source_frame_number()); |
| TRACE_EVENT_WITH_FLOW1("viz,benchmark", "Graphics.Pipeline", |
| TRACE_ID_GLOBAL(CurrentBeginFrameArgs().trace_id), |
| TRACE_EVENT_FLAG_FLOW_IN | TRACE_EVENT_FLAG_FLOW_OUT, |
| "step", "GenerateRenderPass"); |
| if (input_handler_client_) |
| input_handler_client_->ReconcileElasticOverscrollAndRootScroll(); |
| |
| // |client_name| is used for various UMA histograms below. |
| // GetClientNameForMetrics only returns one non-null value over the lifetime |
| // of the process, so the histogram names are runtime constant. |
| const char* client_name = GetClientNameForMetrics(); |
| if (client_name) { |
| size_t total_memory_in_bytes = 0; |
| size_t total_gpu_memory_for_tilings_in_bytes = 0; |
| int layers_with_text_count = 0; |
| int layers_with_text_no_lcd_text_count = 0; |
| for (const PictureLayerImpl* layer : active_tree()->picture_layers()) { |
| total_memory_in_bytes += layer->GetRasterSource()->GetMemoryUsage(); |
| total_gpu_memory_for_tilings_in_bytes += layer->GPUMemoryUsageInBytes(); |
| if (layer->GetRasterSource()->HasText()) { |
| layers_with_text_count++; |
| if (!layer->can_use_lcd_text()) { |
| layers_with_text_no_lcd_text_count++; |
| } |
| } |
| } |
| |
| if (total_memory_in_bytes != 0) { |
| UMA_HISTOGRAM_COUNTS_1M( |
| base::StringPrintf("Compositing.%s.PictureMemoryUsageKb", |
| client_name), |
| base::saturated_cast<int>(total_memory_in_bytes / 1024)); |
| } |
| |
| UMA_HISTOGRAM_CUSTOM_COUNTS( |
| base::StringPrintf("Compositing.%s.NumActiveLayers", client_name), |
| base::saturated_cast<int>(active_tree_->NumLayers()), 1, 400, 20); |
| |
| UMA_HISTOGRAM_CUSTOM_COUNTS( |
| base::StringPrintf("Compositing.%s.NumActivePictureLayers", |
| client_name), |
| base::saturated_cast<int>(active_tree_->picture_layers().size()), 1, |
| 400, 20); |
| |
| if (layers_with_text_count > 0) { |
| int percent = |
| 100.0 * layers_with_text_no_lcd_text_count / layers_with_text_count; |
| |
| if (layers_with_text_count < 10) { |
| UMA_HISTOGRAM_PERCENTAGE( |
| base::StringPrintf( |
| "Compositing.%s.PercentPictureLayersWithTextButLCDTextDisabled." |
| "LessThan10", |
| client_name), |
| percent); |
| } else if (layers_with_text_count <= 30) { |
| UMA_HISTOGRAM_PERCENTAGE( |
| base::StringPrintf( |
| "Compositing.%s.PercentPictureLayersWithTextButLCDTextDisabled." |
| "10To30", |
| client_name), |
| percent); |
| } else { |
| UMA_HISTOGRAM_PERCENTAGE( |
| base::StringPrintf( |
| "Compositing.%s." |
| "PercentPictureLayersWithTextButLCDTextDisabled.MoreThan30", |
| client_name), |
| percent); |
| } |
| } |
| |
| // TODO(yigu): Maybe we should use the same check above. Need to figure out |
| // why exactly we skip 0. |
| if (!active_tree()->picture_layers().empty()) { |
| UMA_HISTOGRAM_CUSTOM_COUNTS( |
| base::StringPrintf("Compositing.%s.GPUMemoryForTilingsInKb", |
| client_name), |
| base::saturated_cast<int>(total_gpu_memory_for_tilings_in_bytes / |
| 1024), |
| 1, kGPUMemoryForTilingsLargestBucketKb, |
| kGPUMemoryForTilingsBucketCount); |
| } |
| } |
| |
| // Tick worklet animations here, just before draw, to give animation worklets |
| // as much time as possible to produce their output for this frame. Note that |
| // an animation worklet is asked to produce its output at the beginning of the |
| // frame along side other animations but its output arrives asynchronously so |
| // we tick worklet animations and apply that output here instead. |
| mutator_host_->TickWorkletAnimations(); |
| |
| bool ok = active_tree_->UpdateDrawProperties(); |
| DCHECK(ok) << "UpdateDrawProperties failed during draw"; |
| |
| // This will cause NotifyTileStateChanged() to be called for any tiles that |
| // completed, which will add damage for visible tiles to the frame for them so |
| // they appear as part of the current frame being drawn. |
| tile_manager_.CheckForCompletedTasks(); |
| |
| frame->render_surface_list = &active_tree_->GetRenderSurfaceList(); |
| frame->render_passes.clear(); |
| frame->will_draw_layers.clear(); |
| frame->has_no_damage = false; |
| frame->may_contain_video = false; |
| |
| if (active_tree_->RootRenderSurface()) { |
| active_tree_->RootRenderSurface()->damage_tracker()->AddDamageNextUpdate( |
| viewport_damage_rect_); |
| viewport_damage_rect_ = gfx::Rect(); |
| } |
| |
| DrawResult draw_result = CalculateRenderPasses(frame); |
| |
| // Dump render passes and draw quads if run with: |
| // --vmodule=layer_tree_host_impl=3 |
| if (VLOG_IS_ON(3)) { |
| VLOG(3) << "Prepare to draw (" |
| << (client_name ? client_name : "<unknown client>") << ")\n" |
| << frame->ToString(); |
| } |
| |
| if (draw_result != DRAW_SUCCESS) { |
| DCHECK(!resourceless_software_draw_); |
| return draw_result; |
| } |
| |
| // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before |
| // this function is called again. |
| return DRAW_SUCCESS; |
| } |
| |
| void LayerTreeHostImpl::RemoveRenderPasses(FrameData* frame) { |
| // There is always at least a root RenderPass. |
| DCHECK_GE(frame->render_passes.size(), 1u); |
| |
| // A set of RenderPasses that we have seen. |
| base::flat_set<viz::RenderPassId> pass_exists; |
| // A set of viz::RenderPassDrawQuads that we have seen (stored by the |
| // RenderPasses they refer to). |
| base::flat_map<viz::RenderPassId, int> pass_references; |
| |
| // Iterate RenderPasses in draw order, removing empty render passes (except |
| // the root RenderPass). |
| for (size_t i = 0; i < frame->render_passes.size(); ++i) { |
| viz::RenderPass* pass = frame->render_passes[i].get(); |
| |
| // Remove orphan viz::RenderPassDrawQuads. |
| for (auto it = pass->quad_list.begin(); it != pass->quad_list.end();) { |
| if (it->material != viz::DrawQuad::Material::kRenderPass) { |
| ++it; |
| continue; |
| } |
| const viz::RenderPassDrawQuad* quad = |
| viz::RenderPassDrawQuad::MaterialCast(*it); |
| // If the RenderPass doesn't exist, we can remove the quad. |
| if (pass_exists.count(quad->render_pass_id)) { |
| // Otherwise, save a reference to the RenderPass so we know there's a |
| // quad using it. |
| pass_references[quad->render_pass_id]++; |
| ++it; |
| } else { |
| it = pass->quad_list.EraseAndInvalidateAllPointers(it); |
| } |
| } |
| |
| if (i == frame->render_passes.size() - 1) { |
| // Don't remove the root RenderPass. |
| break; |
| } |
| |
| if (pass->quad_list.empty() && pass->copy_requests.empty() && |
| pass->filters.IsEmpty() && pass->backdrop_filters.IsEmpty()) { |
| // Remove the pass and decrement |i| to counter the for loop's increment, |
| // so we don't skip the next pass in the loop. |
| frame->render_passes.erase(frame->render_passes.begin() + i); |
| --i; |
| continue; |
| } |
| |
| pass_exists.insert(pass->id); |
| } |
| |
| // Remove RenderPasses that are not referenced by any draw quads or copy |
| // requests (except the root RenderPass). |
| for (size_t i = 0; i < frame->render_passes.size() - 1; ++i) { |
| // Iterating from the back of the list to the front, skipping over the |
| // back-most (root) pass, in order to remove each qualified RenderPass, and |
| // drop references to earlier RenderPasses allowing them to be removed to. |
| viz::RenderPass* pass = |
| frame->render_passes[frame->render_passes.size() - 2 - i].get(); |
| if (!pass->copy_requests.empty()) |
| continue; |
| if (pass_references[pass->id]) |
| continue; |
| |
| for (auto it = pass->quad_list.begin(); it != pass->quad_list.end(); ++it) { |
| if (it->material != viz::DrawQuad::Material::kRenderPass) |
| continue; |
| const viz::RenderPassDrawQuad* quad = |
| viz::RenderPassDrawQuad::MaterialCast(*it); |
| pass_references[quad->render_pass_id]--; |
| } |
| |
| frame->render_passes.erase(frame->render_passes.end() - 2 - i); |
| --i; |
| } |
| } |
| |
| void LayerTreeHostImpl::EvictTexturesForTesting() { |
| UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0)); |
| } |
| |
| void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) { |
| NOTREACHED(); |
| } |
| |
| void LayerTreeHostImpl::BlockImplSideInvalidationRequestsForTesting( |
| bool block) { |
| NOTREACHED(); |
| } |
| |
| void LayerTreeHostImpl::ResetTreesForTesting() { |
| if (active_tree_) |
| active_tree_->DetachLayers(); |
| active_tree_ = std::make_unique<LayerTreeImpl>( |
| this, active_tree()->page_scale_factor(), |
| active_tree()->top_controls_shown_ratio(), |
| active_tree()->bottom_controls_shown_ratio(), |
| active_tree()->elastic_overscroll()); |
| active_tree_->property_trees()->is_active = true; |
| active_tree_->property_trees()->clear(); |
| if (pending_tree_) |
| pending_tree_->DetachLayers(); |
| pending_tree_ = nullptr; |
| pending_tree_duration_timer_ = nullptr; |
| if (recycle_tree_) |
| recycle_tree_->DetachLayers(); |
| recycle_tree_ = nullptr; |
| } |
| |
| size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const { |
| return fps_counter_->current_frame_number(); |
| } |
| |
| void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy( |
| const ManagedMemoryPolicy& policy) { |
| if (!resource_pool_) |
| return; |
| |
| global_tile_state_.hard_memory_limit_in_bytes = 0; |
| global_tile_state_.soft_memory_limit_in_bytes = 0; |
| if (visible_ && policy.bytes_limit_when_visible > 0) { |
| global_tile_state_.hard_memory_limit_in_bytes = |
| policy.bytes_limit_when_visible; |
| global_tile_state_.soft_memory_limit_in_bytes = |
| (static_cast<int64_t>(global_tile_state_.hard_memory_limit_in_bytes) * |
| settings_.max_memory_for_prepaint_percentage) / |
| 100; |
| } |
| global_tile_state_.memory_limit_policy = |
| ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy( |
| visible_ ? policy.priority_cutoff_when_visible |
| : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING); |
| global_tile_state_.num_resources_limit = policy.num_resources_limit; |
| |
| if (global_tile_state_.hard_memory_limit_in_bytes > 0) { |
| // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we |
| // consider our contexts visible. Notify the contexts here. We handle |
| // becoming invisible in NotifyAllTileTasksComplete to avoid interrupting |
| // running work. |
| SetContextVisibility(true); |
| |
| // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we |
| // allow the image decode controller to retain resources. We handle the |
| // equal to 0 case in NotifyAllTileTasksComplete to avoid interrupting |
| // running work. |
| if (image_decode_cache_) |
| image_decode_cache_->SetShouldAggressivelyFreeResources(false); |
| } else { |
| // When the memory policy is set to zero, its important to release any |
| // decoded images cached by the tracker. But we can not re-checker any |
| // images that have been displayed since the resources, if held by the |
| // browser, may be re-used. Which is why its important to maintain the |
| // decode policy tracking. |
| bool can_clear_decode_policy_tracking = false; |
| tile_manager_.ClearCheckerImageTracking(can_clear_decode_policy_tracking); |
| } |
| |
| DCHECK(resource_pool_); |
| // Soft limit is used for resource pool such that memory returns to soft |
| // limit after going over. |
| resource_pool_->SetResourceUsageLimits( |
| global_tile_state_.soft_memory_limit_in_bytes, |
| global_tile_state_.num_resources_limit); |
| |
| DidModifyTilePriorities(); |
| } |
| |
| void LayerTreeHostImpl::DidModifyTilePriorities() { |
| // Mark priorities as dirty and schedule a PrepareTiles(). |
| tile_priorities_dirty_ = true; |
| tile_manager_.DidModifyTilePriorities(); |
| client_->SetNeedsPrepareTilesOnImplThread(); |
| } |
| |
| std::unique_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( |
| TreePriority tree_priority, |
| RasterTilePriorityQueue::Type type) { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "LayerTreeHostImpl::BuildRasterQueue"); |
| |
| return RasterTilePriorityQueue::Create( |
| active_tree_->picture_layers(), |
| pending_tree_ && pending_tree_fully_painted_ |
| ? pending_tree_->picture_layers() |
| : std::vector<PictureLayerImpl*>(), |
| tree_priority, type); |
| } |
| |
| std::unique_ptr<EvictionTilePriorityQueue> |
| LayerTreeHostImpl::BuildEvictionQueue(TreePriority tree_priority) { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "LayerTreeHostImpl::BuildEvictionQueue"); |
| |
| std::unique_ptr<EvictionTilePriorityQueue> queue( |
| new EvictionTilePriorityQueue); |
| queue->Build(active_tree_->picture_layers(), |
| pending_tree_ ? pending_tree_->picture_layers() |
| : std::vector<PictureLayerImpl*>(), |
| tree_priority); |
| return queue; |
| } |
| |
| void LayerTreeHostImpl::SetIsLikelyToRequireADraw( |
| bool is_likely_to_require_a_draw) { |
| // Proactively tell the scheduler that we expect to draw within each vsync |
| // until we get all the tiles ready to draw. If we happen to miss a required |
| // for draw tile here, then we will miss telling the scheduler each frame that |
| // we intend to draw so it may make worse scheduling decisions. |
| is_likely_to_require_a_draw_ = is_likely_to_require_a_draw; |
| } |
| |
| const gfx::ColorSpace& LayerTreeHostImpl::GetRasterColorSpace() const { |
| int dummy; |
| return GetRasterColorSpaceAndId(&dummy); |
| } |
| |
| const gfx::ColorSpace& LayerTreeHostImpl::GetRasterColorSpaceAndId( |
| int* id) const { |
| const gfx::ColorSpace* result = nullptr; |
| // The pending tree will have the most recently updated color space, so |
| // prefer that. |
| if (pending_tree_) { |
| result = &pending_tree_->raster_color_space(); |
| *id = pending_tree_->raster_color_space_id(); |
| } else if (active_tree_) { |
| result = &active_tree_->raster_color_space(); |
| *id = active_tree_->raster_color_space_id(); |
| } |
| |
| // If we are likely to software composite the resource, we use sRGB because |
| // software compositing is unable to perform color conversion. Also always |
| // specify a color space if color correct rasterization is requested |
| // (not specifying a color space indicates that no color conversion is |
| // required). |
| if (!layer_tree_frame_sink_ || !layer_tree_frame_sink_->context_provider() || |
| !result || !result->IsValid()) { |
| result = &default_color_space_; |
| *id = default_color_space_id_; |
| } |
| return *result; |
| } |
| |
| void LayerTreeHostImpl::RequestImplSideInvalidationForCheckerImagedTiles() { |
| // When using impl-side invalidation for checker-imaging, a pending tree does |
| // not need to be flushed as an independent update through the pipeline. |
| bool needs_first_draw_on_activation = false; |
| client_->NeedsImplSideInvalidation(needs_first_draw_on_activation); |
| } |
| |
| size_t LayerTreeHostImpl::GetFrameIndexForImage(const PaintImage& paint_image, |
| WhichTree tree) const { |
| if (!paint_image.ShouldAnimate()) |
| return PaintImage::kDefaultFrameIndex; |
| |
| return image_animation_controller_.GetFrameIndexForImage( |
| paint_image.stable_id(), tree); |
| } |
| |
| int LayerTreeHostImpl::GetMSAASampleCountForRaster( |
| const scoped_refptr<DisplayItemList>& display_list) { |
| constexpr int kMinNumberOfSlowPathsForMSAA = 6; |
| if (display_list->NumSlowPaths() < kMinNumberOfSlowPathsForMSAA) |
| return 0; |
| |
| if (!can_use_msaa_) |
| return 0; |
| |
| if (display_list->HasNonAAPaint() && !supports_disable_msaa_) |
| return 0; |
| |
| return RequestedMSAASampleCount(); |
| } |
| |
| void LayerTreeHostImpl::NotifyReadyToActivate() { |
| // The TileManager may call this method while the pending tree is still being |
| // painted, as it isn't aware of the ongoing paint. We shouldn't tell the |
| // scheduler we are ready to activate in that case, as if we do it will |
| // immediately activate once we call NotifyPaintWorkletStateChange, rather |
| // than wait for the TileManager to actually raster the content! |
| if (!pending_tree_fully_painted_) |
| return; |
| pending_tree_raster_duration_timer_.reset(); |
| client_->NotifyReadyToActivate(); |
| } |
| |
| void LayerTreeHostImpl::NotifyReadyToDraw() { |
| // Tiles that are ready will cause NotifyTileStateChanged() to be called so we |
| // don't need to schedule a draw here. Just stop WillBeginImplFrame() from |
| // causing optimistic requests to draw a frame. |
| is_likely_to_require_a_draw_ = false; |
| |
| client_->NotifyReadyToDraw(); |
| } |
| |
| void LayerTreeHostImpl::NotifyAllTileTasksCompleted() { |
| // The tile tasks started by the most recent call to PrepareTiles have |
| // completed. Now is a good time to free resources if necessary. |
| if (global_tile_state_.hard_memory_limit_in_bytes == 0) { |
| // Free image decode controller resources before notifying the |
| // contexts of visibility change. This ensures that the imaged decode |
| // controller has released all Skia refs at the time Skia's cleanup |
| // executes (within worker context's cleanup). |
| if (image_decode_cache_) |
| image_decode_cache_->SetShouldAggressivelyFreeResources(true); |
| SetContextVisibility(false); |
| } |
| } |
| |
| void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged"); |
| |
| LayerImpl* layer_impl = nullptr; |
| |
| // We must have a pending or active tree layer here, since the layer is |
| // guaranteed to outlive its tiles. |
| if (tile->tiling()->tree() == WhichTree::PENDING_TREE) |
| layer_impl = pending_tree_->FindPendingTreeLayerById(tile->layer_id()); |
| else |
| layer_impl = active_tree_->FindActiveTreeLayerById(tile->layer_id()); |
| |
| layer_impl->NotifyTileStateChanged(tile); |
| |
| if (!client_->IsInsideDraw() && tile->required_for_draw()) { |
| // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this |
| // redraw will make those tiles be displayed. |
| SetNeedsRedraw(); |
| } |
| } |
| |
| void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) { |
| DCHECK(task_runner_provider_->IsImplThread()); |
| |
| SetManagedMemoryPolicy(policy); |
| |
| // This is short term solution to synchronously drop tile resources when |
| // using synchronous compositing to avoid memory usage regression. |
| // TODO(boliu): crbug.com/499004 to track removing this. |
| if (!policy.bytes_limit_when_visible && resource_pool_ && |
| settings_.using_synchronous_renderer_compositor) { |
| ReleaseTileResources(); |
| CleanUpTileManagerResources(); |
| |
| // Force a call to NotifyAllTileTasks completed - otherwise this logic may |
| // be skipped if no work was enqueued at the time the tile manager was |
| // destroyed. |
| NotifyAllTileTasksCompleted(); |
| |
| CreateTileManagerResources(); |
| RecreateTileResources(); |
| } |
| } |
| |
| void LayerTreeHostImpl::SetTreeActivationCallback( |
| base::RepeatingClosure callback) { |
| DCHECK(task_runner_provider_->IsImplThread()); |
| tree_activation_callback_ = std::move(callback); |
| } |
| |
| void LayerTreeHostImpl::SetManagedMemoryPolicy( |
| const ManagedMemoryPolicy& policy) { |
| if (cached_managed_memory_policy_ == policy) |
| return; |
| |
| ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy(); |
| cached_managed_memory_policy_ = policy; |
| ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy(); |
| |
| if (old_policy == actual_policy) |
| return; |
| |
| UpdateTileManagerMemoryPolicy(actual_policy); |
| |
| // If there is already enough memory to draw everything imaginable and the |
| // new memory limit does not change this, then do not re-commit. Don't bother |
| // skipping commits if this is not visible (commits don't happen when not |
| // visible, there will almost always be a commit when this becomes visible). |
| bool needs_commit = true; |
| if (visible() && |
| actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ && |
| old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ && |
| actual_policy.priority_cutoff_when_visible == |
| old_policy.priority_cutoff_when_visible) { |
| needs_commit = false; |
| } |
| |
| if (needs_commit) |
| client_->SetNeedsCommitOnImplThread(); |
| } |
| |
| void LayerTreeHostImpl::SetExternalTilePriorityConstraints( |
| const gfx::Rect& viewport_rect, |
| const gfx::Transform& transform) { |
| const bool tile_priority_params_changed = |
| viewport_rect_for_tile_priority_ != viewport_rect; |
| viewport_rect_for_tile_priority_ = viewport_rect; |
| |
| if (tile_priority_params_changed) { |
| active_tree_->set_needs_update_draw_properties(); |
| if (pending_tree_) |
| pending_tree_->set_needs_update_draw_properties(); |
| |
| // Compositor, not LayerTreeFrameSink, is responsible for setting damage |
| // and triggering redraw for constraint changes. |
| SetFullViewportDamage(); |
| SetNeedsRedraw(); |
| } |
| } |
| |
| void LayerTreeHostImpl::DidReceiveCompositorFrameAck() { |
| client_->DidReceiveCompositorFrameAckOnImplThread(); |
| } |
| |
| void LayerTreeHostImpl::DidPresentCompositorFrame( |
| uint32_t frame_token, |
| const viz::FrameTimingDetails& details) { |
| frame_trackers_.NotifyFramePresented(frame_token, |
| details.presentation_feedback); |
| PresentationTimeCallbackBuffer::PendingCallbacks activated = |
| presentation_time_callbacks_.PopPendingCallbacks(frame_token); |
| |
| // Send all the main-thread callbacks to the client in one batch. The client |
| // is in charge of posting them to the main thread. |
| client_->DidPresentCompositorFrameOnImplThread( |
| frame_token, std::move(activated.main_thread_callbacks), details); |
| } |
| |
| void LayerTreeHostImpl::DidNotNeedBeginFrame() { |
| frame_trackers_.NotifyPauseFrameProduction(); |
| } |
| |
| void LayerTreeHostImpl::ReclaimResources( |
| const std::vector<viz::ReturnedResource>& resources) { |
| resource_provider_.ReceiveReturnsFromParent(resources); |
| |
| // In OOM, we now might be able to release more resources that were held |
| // because they were exported. |
| if (resource_pool_) { |
| if (resource_pool_->memory_usage_bytes()) { |
| const size_t kMegabyte = 1024 * 1024; |
| |
| // This is a good time to log memory usage. A chunk of work has just |
| // completed but none of the memory used for that work has likely been |
| // freed. |
| UMA_HISTOGRAM_MEMORY_MB( |
| "Renderer4.ResourcePoolMemoryUsage", |
| static_cast<int>(resource_pool_->memory_usage_bytes() / kMegabyte)); |
| } |
| |
| resource_pool_->ReduceResourceUsage(); |
| } |
| |
| // If we're not visible, we likely released resources, so we want to |
| // aggressively flush here to make sure those DeleteTextures make it to the |
| // GPU process to free up the memory. |
| if (!visible_ && layer_tree_frame_sink_->context_provider()) { |
| auto* gl = layer_tree_frame_sink_->context_provider()->ContextGL(); |
| gl->ShallowFlushCHROMIUM(); |
| } |
| } |
| |
| void LayerTreeHostImpl::OnDraw(const gfx::Transform& transform, |
| const gfx::Rect& viewport, |
| bool resourceless_software_draw, |
| bool skip_draw) { |
| DCHECK(!resourceless_software_draw_); |
| // This function is only ever called by Android WebView, in which case we |
| // expect the device viewport to be at the origin. We never expect an |
| // external viewport to be set otherwise. |
| DCHECK(active_tree_->internal_device_viewport().origin().IsOrigin()); |
| |
| if (skip_draw) { |
| client_->OnDrawForLayerTreeFrameSink(resourceless_software_draw_, true); |
| return; |
| } |
| |
| const bool transform_changed = external_transform_ != transform; |
| const bool viewport_changed = external_viewport_ != viewport; |
| |
| external_transform_ = transform; |
| external_viewport_ = viewport; |
| |
| { |
| base::AutoReset<bool> resourceless_software_draw_reset( |
| &resourceless_software_draw_, resourceless_software_draw); |
| |
| // For resourceless software draw, always set full damage to ensure they |
| // always swap. Otherwise, need to set redraw for any changes to draw |
| // parameters. |
| if (transform_changed || viewport_changed || resourceless_software_draw_) { |
| SetFullViewportDamage(); |
| SetNeedsRedraw(); |
| active_tree_->set_needs_update_draw_properties(); |
| } |
| |
| if (resourceless_software_draw) |
| client_->OnCanDrawStateChanged(CanDraw()); |
| |
| client_->OnDrawForLayerTreeFrameSink(resourceless_software_draw_, |
| skip_draw); |
| } |
| |
| if (resourceless_software_draw) { |
| active_tree_->set_needs_update_draw_properties(); |
| client_->OnCanDrawStateChanged(CanDraw()); |
| // This draw may have reset all damage, which would lead to subsequent |
| // incorrect hardware draw, so explicitly set damage for next hardware |
| // draw as well. |
| SetFullViewportDamage(); |
| } |
| } |
| |
| void LayerTreeHostImpl::OnCanDrawStateChangedForTree() { |
| client_->OnCanDrawStateChanged(CanDraw()); |
| } |
| |
| viz::CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() { |
| viz::CompositorFrameMetadata metadata; |
| metadata.frame_token = ++next_frame_token_; |
| metadata.device_scale_factor = active_tree_->painted_device_scale_factor() * |
| active_tree_->device_scale_factor(); |
| |
| metadata.page_scale_factor = active_tree_->current_page_scale_factor(); |
| metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize(); |
| metadata.root_background_color = active_tree_->background_color(); |
| |
| if (active_tree_->has_presentation_callbacks()) { |
| presentation_time_callbacks_.RegisterMainThreadPresentationCallbacks( |
| metadata.frame_token, active_tree_->TakePresentationCallbacks()); |
| presentation_time_callbacks_.RegisterFrameTime( |
| metadata.frame_token, CurrentBeginFrameArgs().frame_time); |
| } |
| |
| if (GetDrawMode() == DRAW_MODE_RESOURCELESS_SOFTWARE) { |
| metadata.is_resourceless_software_draw_with_scroll_or_animation = |
| IsActivelyScrolling() || mutator_host_->NeedsTickAnimations(); |
| } |
| |
| const base::flat_set<viz::SurfaceRange>& referenced_surfaces = |
| active_tree_->SurfaceRanges(); |
| for (auto& surface_range : referenced_surfaces) |
| metadata.referenced_surfaces.push_back(surface_range); |
| |
| if (last_draw_referenced_surfaces_ != referenced_surfaces) |
| last_draw_referenced_surfaces_ = referenced_surfaces; |
| |
| metadata.min_page_scale_factor = active_tree_->min_page_scale_factor(); |
| |
| metadata.top_controls_height = |
| browser_controls_offset_manager_->TopControlsHeight(); |
| metadata.top_controls_shown_ratio = |
| browser_controls_offset_manager_->TopControlsShownRatio(); |
| |
| metadata.local_surface_id_allocation_time = |
| child_local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation() |
| .allocation_time(); |
| |
| if (InnerViewportScrollNode()) { |
| // TODO(miletus) : Change the metadata to hold ScrollOffset. |
| metadata.root_scroll_offset = |
| gfx::ScrollOffsetToVector2dF(active_tree_->TotalScrollOffset()); |
| } |
| |
| return metadata; |
| } |
| |
| RenderFrameMetadata LayerTreeHostImpl::MakeRenderFrameMetadata( |
| FrameData* frame) { |
| RenderFrameMetadata metadata; |
| metadata.root_scroll_offset = |
| gfx::ScrollOffsetToVector2dF(active_tree_->TotalScrollOffset()); |
| |
| metadata.root_background_color = active_tree_->background_color(); |
| metadata.is_scroll_offset_at_top = active_tree_->TotalScrollOffset().y() == 0; |
| metadata.device_scale_factor = active_tree_->painted_device_scale_factor() * |
| active_tree_->device_scale_factor(); |
| active_tree_->GetViewportSelection(&metadata.selection); |
| metadata.is_mobile_optimized = IsMobileOptimized(active_tree_.get()); |
| metadata.viewport_size_in_pixels = active_tree_->GetDeviceViewport().size(); |
| |
| metadata.page_scale_factor = active_tree_->current_page_scale_factor(); |
| metadata.external_page_scale_factor = |
| active_tree_->external_page_scale_factor(); |
| |
| metadata.top_controls_height = |
| browser_controls_offset_manager_->TopControlsHeight(); |
| metadata.top_controls_shown_ratio = |
| browser_controls_offset_manager_->TopControlsShownRatio(); |
| #if defined(OS_ANDROID) |
| metadata.bottom_controls_height = |
| browser_controls_offset_manager_->BottomControlsHeight(); |
| metadata.bottom_controls_shown_ratio = |
| browser_controls_offset_manager_->BottomControlsShownRatio(); |
| metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize(); |
| metadata.min_page_scale_factor = active_tree_->min_page_scale_factor(); |
| metadata.max_page_scale_factor = active_tree_->max_page_scale_factor(); |
| metadata.root_layer_size = active_tree_->ScrollableSize(); |
| if (const auto* outer_viewport_scroll_node = OuterViewportScrollNode()) { |
| metadata.root_overflow_y_hidden = |
| !outer_viewport_scroll_node->user_scrollable_vertical; |
| } |
| const auto* inner_viewport_scroll_node = InnerViewportScrollNode(); |
| if (inner_viewport_scroll_node) { |
| metadata.root_overflow_y_hidden |= |
| !inner_viewport_scroll_node->user_scrollable_vertical; |
| } |
| metadata.has_transparent_background = |
| frame->render_passes.back()->has_transparent_background; |
| #endif |
| |
| bool allocate_new_local_surface_id = |
| #if !defined(OS_ANDROID) |
| last_draw_render_frame_metadata_ && |
| (last_draw_render_frame_metadata_->top_controls_height != |
| metadata.top_controls_height || |
| last_draw_render_frame_metadata_->top_controls_shown_ratio != |
| metadata.top_controls_shown_ratio); |
| #else |
| last_draw_render_frame_metadata_ && |
| (last_draw_render_frame_metadata_->top_controls_height != |
| metadata.top_controls_height || |
| last_draw_render_frame_metadata_->top_controls_shown_ratio != |
| metadata.top_controls_shown_ratio || |
| last_draw_render_frame_metadata_->bottom_controls_height != |
| metadata.bottom_controls_height || |
| last_draw_render_frame_metadata_->bottom_controls_shown_ratio != |
| metadata.bottom_controls_shown_ratio || |
| last_draw_render_frame_metadata_->selection != metadata.selection || |
| last_draw_render_frame_metadata_->has_transparent_background != |
| metadata.has_transparent_background); |
| #endif |
| |
| if (child_local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation() |
| .IsValid()) { |
| if (allocate_new_local_surface_id) |
| AllocateLocalSurfaceId(); |
| metadata.local_surface_id_allocation = |
| child_local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation(); |
| } |
| |
| return metadata; |
| } |
| |
| bool LayerTreeHostImpl::DrawLayers(FrameData* frame) { |
| DCHECK(CanDraw()); |
| DCHECK_EQ(frame->has_no_damage, frame->render_passes.empty()); |
| ResetRequiresHighResToDraw(); |
| |
| if (frame->has_no_damage) { |
| DCHECK(!resourceless_software_draw_); |
| |
| frame_trackers_.NotifyImplFrameCausedNoDamage(frame->begin_frame_ack); |
| TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD); |
| active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS); |
| active_tree()->ResetAllChangeTracking(); |
| return false; |
| } |
| |
| layer_tree_frame_sink_->set_source_frame_number( |
| active_tree_->source_frame_number()); |
| |
| auto compositor_frame = GenerateCompositorFrame(frame); |
| frame->frame_token = compositor_frame.metadata.frame_token; |
| layer_tree_frame_sink_->SubmitCompositorFrame( |
| std::move(compositor_frame), |
| /*hit_test_data_changed=*/false, debug_state_.show_hit_test_borders); |
| |
| frame_trackers_.NotifySubmitFrame( |
| compositor_frame.metadata.frame_token, frame->has_missing_content, |
| frame->begin_frame_ack, frame->origin_begin_main_frame_args); |
| if (!mutator_host_->NextFrameHasPendingRAF()) |
| frame_trackers_.StopSequence(FrameSequenceTrackerType::kRAF); |
| |
| if (mutator_host_->MainThreadAnimationsCount() == 0) { |
| frame_trackers_.StopSequence( |
| FrameSequenceTrackerType::kMainThreadAnimation); |
| } |
| |
| // Clears the list of swap promises after calling DidSwap on each of them to |
| // signal that the swap is over. |
| active_tree()->ClearSwapPromises(); |
| |
| // The next frame should start by assuming nothing has changed, and changes |
| // are noted as they occur. |
| // TODO(boliu): If we did a temporary software renderer frame, propogate the |
| // damage forward to the next frame. |
| for (size_t i = 0; i < frame->render_surface_list->size(); i++) { |
| auto* surface = (*frame->render_surface_list)[i]; |
| surface->damage_tracker()->DidDrawDamagedArea(); |
| } |
| active_tree_->ResetAllChangeTracking(); |
| |
| active_tree_->set_has_ever_been_drawn(true); |
| devtools_instrumentation::DidDrawFrame(id_); |
| benchmark_instrumentation::IssueImplThreadRenderingStatsEvent( |
| rendering_stats_instrumentation_->TakeImplThreadRenderingStats()); |
| return true; |
| } |
| |
| viz::CompositorFrame LayerTreeHostImpl::GenerateCompositorFrame( |
| FrameData* frame) { |
| TRACE_EVENT_WITH_FLOW1("viz,benchmark", "Graphics.Pipeline", |
| TRACE_ID_GLOBAL(CurrentBeginFrameArgs().trace_id), |
| TRACE_EVENT_FLAG_FLOW_IN | TRACE_EVENT_FLAG_FLOW_OUT, |
| "step", "GenerateCompositorFrame"); |
| base::TimeTicks frame_time = CurrentBeginFrameArgs().frame_time; |
| fps_counter_->SaveTimeStamp(frame_time, |
| !layer_tree_frame_sink_->context_provider()); |
| rendering_stats_instrumentation_->IncrementFrameCount(1); |
| |
| memory_history_->SaveEntry(tile_manager_.memory_stats_from_last_assign()); |
| |
| if (debug_state_.ShowHudRects()) { |
| debug_rect_history_->SaveDebugRectsForCurrentFrame( |
| active_tree(), active_tree_->hud_layer(), *frame->render_surface_list, |
| debug_state_); |
| } |
| |
| TRACE_EVENT_INSTANT2("cc", "Scroll Delta This Frame", |
| TRACE_EVENT_SCOPE_THREAD, "x", |
| scroll_accumulated_this_frame_.x(), "y", |
| scroll_accumulated_this_frame_.y()); |
| scroll_accumulated_this_frame_ = gfx::ScrollOffset(); |
| |
| bool is_new_trace; |
| TRACE_EVENT_IS_NEW_TRACE(&is_new_trace); |
| if (is_new_trace) { |
| if (pending_tree_) { |
| for (auto* layer : *pending_tree_) |
| layer->DidBeginTracing(); |
| } |
| for (auto* layer : *active_tree_) |
| layer->DidBeginTracing(); |
| } |
| |
| { |
| TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing"); |
| TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID( |
| frame_viewer_instrumentation::CategoryLayerTree(), |
| "cc::LayerTreeHostImpl", id_, AsValueWithFrame(frame)); |
| } |
| |
| const DrawMode draw_mode = GetDrawMode(); |
| |
| // Because the contents of the HUD depend on everything else in the frame, the |
| // contents of its texture are updated as the last thing before the frame is |
| // drawn. |
| if (active_tree_->hud_layer()) { |
| TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture"); |
| active_tree_->hud_layer()->UpdateHudTexture( |
| draw_mode, layer_tree_frame_sink_, &resource_provider_, |
| // The hud uses Gpu rasterization if the device is capable, not related |
| // to the content of the web page. |
| gpu_rasterization_status_ != GpuRasterizationStatus::OFF_DEVICE, |
| frame->render_passes); |
| } |
| |
| viz::CompositorFrameMetadata metadata = MakeCompositorFrameMetadata(); |
| metadata.may_contain_video = frame->may_contain_video; |
| metadata.deadline = viz::FrameDeadline( |
| CurrentBeginFrameArgs().frame_time, |
| frame->deadline_in_frames.value_or(0u), CurrentBeginFrameArgs().interval, |
| frame->use_default_lower_bound_deadline); |
| |
| metadata.activation_dependencies = std::move(frame->activation_dependencies); |
| active_tree()->FinishSwapPromises(&metadata); |
| // The swap-promises should not change the frame-token. |
| DCHECK_EQ(metadata.frame_token, *next_frame_token_); |
| |
| if (render_frame_metadata_observer_) { |
| last_draw_render_frame_metadata_ = MakeRenderFrameMetadata(frame); |
| render_frame_metadata_observer_->OnRenderFrameSubmission( |
| *last_draw_render_frame_metadata_, &metadata, |
| active_tree()->TakeForceSendMetadataRequest()); |
| } |
| |
| if (!CommitToActiveTree()) { |
| base::TimeTicks draw_time = base::TimeTicks::Now(); |
| for (auto& latency : metadata.latency_info) { |
| latency.AddLatencyNumberWithTimestamp( |
| ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT, draw_time); |
| } |
| } |
| ui::LatencyInfo::TraceIntermediateFlowEvents(metadata.latency_info, |
| "SwapBuffers"); |
| |
| // Collect all resource ids in the render passes into a single array. |
| std::vector<viz::ResourceId> resources; |
| for (const auto& render_pass : frame->render_passes) { |
| for (auto* quad : render_pass->quad_list) { |
| for (viz::ResourceId resource_id : quad->resources) |
| resources.push_back(resource_id); |
| } |
| } |
| |
| DCHECK_LE(viz::BeginFrameArgs::kStartingFrameNumber, |
| frame->begin_frame_ack.sequence_number); |
| metadata.begin_frame_ack = frame->begin_frame_ack; |
| |
| viz::CompositorFrame compositor_frame; |
| compositor_frame.metadata = std::move(metadata); |
| resource_provider_.PrepareSendToParent( |
| resources, &compositor_frame.resource_list, |
| layer_tree_frame_sink_->context_provider()); |
| compositor_frame.render_pass_list = std::move(frame->render_passes); |
| |
| // We should always have a valid LocalSurfaceId in LayerTreeImpl unless we |
| // don't have a scheduler because without a scheduler commits are not deferred |
| // and LayerTrees without valid LocalSurfaceId might slip through, but |
| // single-thread-without-scheduler mode is only used in tests so it doesn't |
| // matter. |
| CHECK(!settings_.single_thread_proxy_scheduler || |
| active_tree()->local_surface_id_allocation_from_parent().IsValid()); |
| layer_tree_frame_sink_->SetLocalSurfaceId( |
| child_local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation() |
| .local_surface_id()); |
| |
| last_draw_local_surface_id_allocation_ = |
| child_local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation(); |
| return compositor_frame; |
| } |
| |
| void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) { |
| // TODO(lethalantidote): LayerImpl::DidDraw can be removed when |
| // VideoLayerImpl is removed. |
| for (size_t i = 0; i < frame.will_draw_layers.size(); ++i) |
| frame.will_draw_layers[i]->DidDraw(&resource_provider_); |
| |
| for (auto* it : video_frame_controllers_) |
| it->DidDrawFrame(); |
| } |
| |
| int LayerTreeHostImpl::RequestedMSAASampleCount() const { |
| if (settings_.gpu_rasterization_msaa_sample_count == -1) { |
| // Use the most up-to-date version of device_scale_factor that we have. |
| float device_scale_factor = pending_tree_ |
| ? pending_tree_->device_scale_factor() |
| : active_tree_->device_scale_factor(); |
| return device_scale_factor >= 2.0f ? 4 : 8; |
| } |
| |
| return settings_.gpu_rasterization_msaa_sample_count; |
| } |
| |
| void LayerTreeHostImpl::GetGpuRasterizationCapabilities( |
| bool* gpu_rasterization_enabled, |
| bool* gpu_rasterization_supported, |
| int* max_msaa_samples, |
| bool* supports_disable_msaa) { |
| *gpu_rasterization_enabled = false; |
| *gpu_rasterization_supported = false; |
| *max_msaa_samples = 0; |
| *supports_disable_msaa = false; |
| |
| if (settings_.gpu_rasterization_disabled) { |
| DCHECK(!settings_.gpu_rasterization_forced); |
| return; |
| } |
| |
| if (!(layer_tree_frame_sink_ && layer_tree_frame_sink_->context_provider() && |
| layer_tree_frame_sink_->worker_context_provider())) { |
| return; |
| } |
| |
| viz::RasterContextProvider* context_provider = |
| layer_tree_frame_sink_->worker_context_provider(); |
| viz::RasterContextProvider::ScopedRasterContextLock scoped_context( |
| context_provider); |
| |
| const auto& caps = context_provider->ContextCapabilities(); |
| *gpu_rasterization_enabled = caps.gpu_rasterization; |
| if (!*gpu_rasterization_enabled && !settings_.gpu_rasterization_forced) |
| return; |
| |
| bool use_msaa = !caps.msaa_is_slow && !caps.avoid_stencil_buffers; |
| |
| if (use_oop_rasterization_) { |
| *gpu_rasterization_supported = true; |
| *supports_disable_msaa = caps.multisample_compatibility; |
| // For OOP raster, the gpu service side will disable msaa if the |
| // requested samples are not enough. GPU raster does this same |
| // logic below client side. |
| if (use_msaa) |
| *max_msaa_samples = RequestedMSAASampleCount(); |
| return; |
| } |
| |
| if (!context_provider->ContextSupport()->HasGrContextSupport()) |
| return; |
| |
| // Do not check GrContext above. It is lazy-created, and we only want to |
| // create it if it might be used. |
| GrContext* gr_context = context_provider->GrContext(); |
| *gpu_rasterization_supported = !!gr_context; |
| if (!*gpu_rasterization_supported) |
| return; |
| |
| *supports_disable_msaa = caps.multisample_compatibility; |
| if (use_msaa) { |
| // Skia may blacklist MSAA independently of Chrome. Query Skia for its max |
| // supported sample count. Assume gpu compositing + gpu raster for this, as |
| // that is what we are hoping to use. |
| viz::ResourceFormat tile_format = TileRasterBufferFormat( |
| settings_, layer_tree_frame_sink_->context_provider(), |
| /*use_gpu_rasterization=*/true); |
| SkColorType color_type = ResourceFormatToClosestSkColorType( |
| /*gpu_compositing=*/true, tile_format); |
| *max_msaa_samples = |
| gr_context->maxSurfaceSampleCountForColorType(color_type); |
| } |
| } |
| |
| bool LayerTreeHostImpl::UpdateGpuRasterizationStatus() { |
| if (!need_update_gpu_rasterization_status_) |
| return false; |
| need_update_gpu_rasterization_status_ = false; |
| |
| // TODO(danakj): Can we avoid having this run when there's no |
| // LayerTreeFrameSink? |
| // For now just early out and leave things unchanged, we'll come back here |
| // when we get a LayerTreeFrameSink. |
| if (!layer_tree_frame_sink_) |
| return false; |
| |
| int requested_msaa_samples = RequestedMSAASampleCount(); |
| int max_msaa_samples = 0; |
| bool gpu_rasterization_enabled = false; |
| bool gpu_rasterization_supported = false; |
| bool supports_disable_msaa = false; |
| GetGpuRasterizationCapabilities(&gpu_rasterization_enabled, |
| &gpu_rasterization_supported, |
| &max_msaa_samples, &supports_disable_msaa); |
| |
| bool use_gpu = false; |
| bool can_use_msaa = |
| requested_msaa_samples > 0 && max_msaa_samples >= requested_msaa_samples; |
| |
| if (settings_.gpu_rasterization_forced) { |
| use_gpu = true; |
| gpu_rasterization_status_ = GpuRasterizationStatus::ON_FORCED; |
| } else if (!gpu_rasterization_enabled) { |
| gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE; |
| } else { |
| use_gpu = true; |
| gpu_rasterization_status_ = GpuRasterizationStatus::ON; |
| } |
| |
| if (use_gpu && !use_gpu_rasterization_) { |
| if (!gpu_rasterization_supported) { |
| // If GPU rasterization is unusable, e.g. if GlContext could not |
| // be created due to losing the GL context, force use of software |
| // raster. |
| use_gpu = false; |
| can_use_msaa_ = false; |
| supports_disable_msaa_ = false; |
| gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE; |
| } |
| } |
| |
| // Changes in MSAA settings require that we re-raster resources for the |
| // settings to take effect. But we don't need to trigger any raster |
| // invalidation in this case since these settings change only if the context |
| // changed. In this case we already re-allocate and re-raster all resources. |
| if (use_gpu == use_gpu_rasterization_ && can_use_msaa == can_use_msaa_ && |
| supports_disable_msaa == supports_disable_msaa_) { |
| return false; |
| } |
| |
| use_gpu_rasterization_ = use_gpu; |
| can_use_msaa_ = can_use_msaa; |
| supports_disable_msaa_ = supports_disable_msaa; |
| return true; |
| } |
| |
| void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() { |
| if (!UpdateGpuRasterizationStatus()) |
| return; |
| |
| // Clean up and replace existing tile manager with another one that uses |
| // appropriate rasterizer. Only do this however if we already have a |
| // resource pool, since otherwise we might not be able to create a new |
| // one. |
| ReleaseTileResources(); |
| if (resource_pool_) { |
| CleanUpTileManagerResources(); |
| CreateTileManagerResources(); |
| } |
| RecreateTileResources(); |
| |
| // We have released tilings for both active and pending tree. |
| // We would not have any content to draw until the pending tree is activated. |
| // Prevent the active tree from drawing until activation. |
| // TODO(crbug.com/469175): Replace with RequiresHighResToDraw. |
| SetRequiresHighResToDraw(); |
| } |
| |
| void LayerTreeHostImpl::RegisterCompositorPresentationTimeCallback( |
| uint32_t frame_token, |
| LayerTreeHost::PresentationTimeCallback callback) { |
| std::vector<LayerTreeHost::PresentationTimeCallback> as_vector; |
| as_vector.emplace_back(std::move(callback)); |
| presentation_time_callbacks_.RegisterCompositorPresentationCallbacks( |
| frame_token, std::move(as_vector)); |
| } |
| |
| bool LayerTreeHostImpl::WillBeginImplFrame(const viz::BeginFrameArgs& args) { |
| impl_thread_phase_ = ImplThreadPhase::INSIDE_IMPL_FRAME; |
| current_begin_frame_tracker_.Start(args); |
| frame_trackers_.NotifyBeginImplFrame(args); |
| |
| begin_main_frame_expected_during_impl_ = client_->IsBeginMainFrameExpected(); |
| begin_main_frame_sent_during_impl_ = false; |
| |
| if (is_likely_to_require_a_draw_) { |
| // Optimistically schedule a draw. This will let us expect the tile manager |
| // to complete its work so that we can draw new tiles within the impl frame |
| // we are beginning now. |
| SetNeedsRedraw(); |
| } |
| |
| if (input_handler_client_) { |
| scrollbar_controller_->WillBeginImplFrame(); |
| input_handler_client_->DeliverInputForBeginFrame(args); |
| } |
| |
| Animate(); |
| |
| image_animation_controller_.WillBeginImplFrame(args); |
| |
| for (auto* it : video_frame_controllers_) |
| it->OnBeginFrame(args); |
| |
| bool recent_frame_had_no_damage = |
| consecutive_frame_with_damage_count_ < settings_.damaged_frame_limit; |
| // Check damage early if the setting is enabled and a recent frame had no |
| // damage. HasDamage() expects CanDraw to be true. If we can't check damage, |
| // return true to indicate that there might be damage in this frame. |
| if (settings_.enable_early_damage_check && recent_frame_had_no_damage && |
| CanDraw()) { |
| bool ok = active_tree()->UpdateDrawProperties(); |
| DCHECK(ok); |
| DamageTracker::UpdateDamageTracking(active_tree_.get()); |
| bool has_damage = HasDamage(); |
| // Animations are updated after we attempt to draw. If the frame is aborted, |
| // update animations now. |
| if (!has_damage) |
| UpdateAnimationState(true); |
| return has_damage; |
| } |
| // Assume there is damage if we cannot check for damage. |
| return true; |
| } |
| |
| void LayerTreeHostImpl::DidFinishImplFrame() { |
| if (!begin_main_frame_sent_during_impl_ && |
| !begin_main_frame_expected_during_impl_) { |
| // A begin-main-frame was never dispatched for this BeginFrameArgs, and one |
| // was not expected to be dispatched either. So notify the trackers of the |
| // begin-main-frame, and not to expect any updates from it. This is |
| // necessary to make sure the trackers can correctly know which frames were |
| // not expected to produce any updates. |
| frame_trackers_.NotifyBeginMainFrame( |
| current_begin_frame_tracker_.Current()); |
| frame_trackers_.NotifyMainFrameCausedNoDamage( |
| current_begin_frame_tracker_.Current()); |
| } |
| impl_thread_phase_ = ImplThreadPhase::IDLE; |
| current_begin_frame_tracker_.Finish(); |
| } |
| |
| void LayerTreeHostImpl::DidNotProduceFrame(const viz::BeginFrameAck& ack) { |
| if (layer_tree_frame_sink_) |
| layer_tree_frame_sink_->DidNotProduceFrame(ack); |
| } |
| |
| void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() { |
| // Only valid for the single-threaded non-scheduled/synchronous case |
| // using the zero copy raster worker pool. |
| single_thread_synchronous_task_graph_runner_->RunUntilIdle(); |
| } |
| |
| static uint32_t GetFlagsForSurfaceLayer(const SurfaceLayerImpl* layer) { |
| uint32_t flags = viz::HitTestRegionFlags::kHitTestMouse | |
| viz::HitTestRegionFlags::kHitTestTouch; |
| if (layer->range().IsValid()) { |
| flags |= viz::HitTestRegionFlags::kHitTestChildSurface; |
| } else { |
| flags |= viz::HitTestRegionFlags::kHitTestMine; |
| } |
| return flags; |
| } |
| |
| static void PopulateHitTestRegion(viz::HitTestRegion* hit_test_region, |
| const LayerImpl* layer, |
| uint32_t flags, |
| uint32_t async_hit_test_reasons, |
| const gfx::Rect& rect, |
| const viz::SurfaceId& surface_id, |
| float device_scale_factor) { |
| hit_test_region->frame_sink_id = surface_id.frame_sink_id(); |
| hit_test_region->flags = flags; |
| hit_test_region->async_hit_test_reasons = async_hit_test_reasons; |
| DCHECK_EQ(!!async_hit_test_reasons, |
| !!(flags & viz::HitTestRegionFlags::kHitTestAsk)); |
| |
| hit_test_region->rect = rect; |
| // The transform of hit test region maps a point from parent hit test region |
| // to the local space. This is the inverse of screen space transform. Because |
| // hit test query wants the point in target to be in Pixel space, we |
| // counterscale the transform here. Note that the rect is scaled by dsf, so |
| // the point and the rect are still in the same space. |
| gfx::Transform surface_to_root_transform = layer->ScreenSpaceTransform(); |
| surface_to_root_transform.Scale(SK_MScalar1 / device_scale_factor, |
| SK_MScalar1 / device_scale_factor); |
| surface_to_root_transform.FlattenTo2d(); |
| // TODO(sunxd): Avoid losing precision by not using inverse if possible. |
| bool ok = surface_to_root_transform.GetInverse(&hit_test_region->transform); |
| // Note: If |ok| is false, the |transform| is set to the identity before |
| // returning, which is what we want. |
| ALLOW_UNUSED_LOCAL(ok); |
| } |
| |
| base::Optional<viz::HitTestRegionList> LayerTreeHostImpl::BuildHitTestData() { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildHitTestData"); |
| |
| if (!settings_.build_hit_test_data) |
| return {}; |
| |
| base::Optional<viz::HitTestRegionList> hit_test_region_list(base::in_place); |
| hit_test_region_list->flags = viz::HitTestRegionFlags::kHitTestMine | |
| viz::HitTestRegionFlags::kHitTestMouse | |
| viz::HitTestRegionFlags::kHitTestTouch; |
| hit_test_region_list->bounds = active_tree_->GetDeviceViewport(); |
| hit_test_region_list->transform = DrawTransform(); |
| |
| float device_scale_factor = active_tree()->device_scale_factor(); |
| |
| Region overlapping_region; |
| size_t num_iterated_layers = 0; |
| // If the layer tree contains more than 100 layers, we stop accumulating |
| // layers in |overlapping_region| to save compositor frame submitting time, as |
| // a result we do async hit test on any surface layers that |
| bool assume_overlap = false; |
| for (const auto* layer : base::Reversed(*active_tree())) { |
| // Viz hit test needs to collect information for pointer-events: none OOPIFs |
| // as well. Now Layer::HitTestable ignores pointer-events property, but this |
| // early out will not work correctly if we integrate has_pointer_events_none |
| // into Layer::HitTestable, so we make sure we don't skip surface layers |
| // that draws content but has pointer-events: none property. |
| if (!(layer->HitTestable() || |
| (layer->is_surface_layer() && layer->DrawsContent()))) |
| continue; |
| |
| if (layer->is_surface_layer()) { |
| const auto* surface_layer = static_cast<const SurfaceLayerImpl*>(layer); |
| // If a surface layer is created not by child frame compositor or the |
| // frame owner has pointer-events: none property, the surface layer |
| // becomes not hit testable. We should not generate data for it. |
| if (!surface_layer->surface_hit_testable() || |
| !surface_layer->range().IsValid()) { |
| // We collect any overlapped regions that does not have pointer-events: |
| // none. |
| if (!surface_layer->has_pointer_events_none() && !assume_overlap) { |
| overlapping_region.Union(MathUtil::MapEnclosingClippedRect( |
| layer->ScreenSpaceTransform(), |
| gfx::Rect(surface_layer->bounds()))); |
| } |
| continue; |
| } |
| |
| gfx::Rect content_rect( |
| gfx::ScaleToEnclosingRect(gfx::Rect(surface_layer->bounds()), |
| device_scale_factor, device_scale_factor)); |
| |
| gfx::Rect layer_screen_space_rect = MathUtil::MapEnclosingClippedRect( |
| surface_layer->ScreenSpaceTransform(), |
| gfx::Rect(surface_layer->bounds())); |
| auto flag = GetFlagsForSurfaceLayer(surface_layer); |
| uint32_t async_hit_test_reasons = |
| viz::AsyncHitTestReasons::kNotAsyncHitTest; |
| if (surface_layer->has_pointer_events_none()) |
| flag |= viz::HitTestRegionFlags::kHitTestIgnore; |
| if (assume_overlap || |
| overlapping_region.Intersects(layer_screen_space_rect)) { |
| flag |= viz::HitTestRegionFlags::kHitTestAsk; |
| async_hit_test_reasons |= viz::AsyncHitTestReasons::kOverlappedRegion; |
| } |
| bool layer_hit_test_region_is_masked = |
| active_tree() |
| ->property_trees() |
| ->effect_tree.HitTestMayBeAffectedByMask( |
| surface_layer->effect_tree_index()); |
| if (surface_layer->is_clipped() || layer_hit_test_region_is_masked) { |
| bool layer_hit_test_region_is_rectangle = |
| !layer_hit_test_region_is_masked && |
| surface_layer->ScreenSpaceTransform().Preserves2dAxisAlignment() && |
| active_tree() |
| ->property_trees() |
| ->effect_tree.ClippedHitTestRegionIsRectangle( |
| surface_layer->effect_tree_index()); |
| content_rect = |
| gfx::ScaleToEnclosingRect(surface_layer->visible_layer_rect(), |
| device_scale_factor, device_scale_factor); |
| if (!layer_hit_test_region_is_rectangle) { |
| flag |= viz::HitTestRegionFlags::kHitTestAsk; |
| async_hit_test_reasons |= viz::AsyncHitTestReasons::kIrregularClip; |
| } |
| } |
| const auto& surface_id = surface_layer->range().end(); |
| hit_test_region_list->regions.emplace_back(); |
| PopulateHitTestRegion(&hit_test_region_list->regions.back(), layer, flag, |
| async_hit_test_reasons, content_rect, surface_id, |
| device_scale_factor); |
| continue; |
| } |
| // TODO(sunxd): Submit all overlapping layer bounds as hit test regions. |
| // Also investigate if we can use visible layer rect as overlapping regions. |
| num_iterated_layers++; |
| if (num_iterated_layers > kAssumeOverlapThreshold) |
| assume_overlap = true; |
| if (!assume_overlap) { |
| overlapping_region.Union(MathUtil::MapEnclosingClippedRect( |
| layer->ScreenSpaceTransform(), gfx::Rect(layer->bounds()))); |
| } |
| } |
| |
| return hit_test_region_list; |
| } |
| |
| void LayerTreeHostImpl::DidLoseLayerTreeFrameSink() { |
| // Check that we haven't already detected context loss because we get it via |
| // two paths: compositor context loss on the compositor thread and worker |
| // context loss posted from main thread to compositor thread. We do not want |
| // to reset the context recovery state in the scheduler. |
| if (!has_valid_layer_tree_frame_sink_) |
| return; |
| has_valid_layer_tree_frame_sink_ = false; |
| client_->DidLoseLayerTreeFrameSinkOnImplThread(); |
| } |
| |
| bool LayerTreeHostImpl::HaveRootScrollNode() const { |
| return InnerViewportScrollNode(); |
| } |
| |
| void LayerTreeHostImpl::SetNeedsCommit() { |
| client_->SetNeedsCommitOnImplThread(); |
| } |
| |
| ScrollNode* LayerTreeHostImpl::InnerViewportScrollNode() const { |
| return active_tree_->InnerViewportScrollNode(); |
| } |
| |
| ScrollNode* LayerTreeHostImpl::OuterViewportScrollNode() const { |
| return active_tree_->OuterViewportScrollNode(); |
| } |
| |
| ScrollNode* LayerTreeHostImpl::CurrentlyScrollingNode() { |
| return active_tree()->CurrentlyScrollingNode(); |
| } |
| |
| const ScrollNode* LayerTreeHostImpl::CurrentlyScrollingNode() const { |
| return active_tree()->CurrentlyScrollingNode(); |
| } |
| |
| bool LayerTreeHostImpl::IsActivelyScrolling() const { |
| if (!CurrentlyScrollingNode()) |
| return false; |
| // On Android WebView root flings are controlled by the application, |
| // so the compositor does not animate them and can't tell if they |
| // are actually animating. So assume there are none. |
| if (settings_.ignore_root_layer_flings && IsCurrentlyScrollingViewport()) |
| return false; |
| return did_lock_scrolling_layer_; |
| } |
| |
| void LayerTreeHostImpl::CreatePendingTree() { |
| CHECK(!pending_tree_); |
| if (recycle_tree_) { |
| recycle_tree_.swap(pending_tree_); |
| } else { |
| pending_tree_ = std::make_unique<LayerTreeImpl>( |
| this, active_tree()->page_scale_factor(), |
| active_tree()->top_controls_shown_ratio(), |
| active_tree()->bottom_controls_shown_ratio(), |
| active_tree()->elastic_overscroll()); |
| } |
| pending_tree_fully_painted_ = false; |
| |
| client_->OnCanDrawStateChanged(CanDraw()); |
| TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get()); |
| |
| DCHECK(!pending_tree_duration_timer_); |
| pending_tree_duration_timer_.reset(new PendingTreeDurationHistogramTimer()); |
| } |
| |
| void LayerTreeHostImpl::PushScrollbarOpacitiesFromActiveToPending() { |
| if (!active_tree()) |
| return; |
| for (auto& pair : scrollbar_animation_controllers_) { |
| for (auto* scrollbar : pair.second->Scrollbars()) { |
| if (const EffectNode* source_effect_node = |
| active_tree() |
| ->property_trees() |
| ->effect_tree.FindNodeFromElementId( |
| scrollbar->element_id())) { |
| if (EffectNode* target_effect_node = |
| pending_tree() |
| ->property_trees() |
| ->effect_tree.FindNodeFromElementId( |
| scrollbar->element_id())) { |
| DCHECK(target_effect_node); |
| float source_opacity = source_effect_node->opacity; |
| float target_opacity = target_effect_node->opacity; |
| if (source_opacity == target_opacity) |
| continue; |
| target_effect_node->opacity = source_opacity; |
| pending_tree()->property_trees()->effect_tree.set_needs_update(true); |
| } |
| } |
| } |
| } |
| } |
| |
| void LayerTreeHostImpl::ActivateSyncTree() { |
| TRACE_EVENT0("cc,benchmark", "LayerTreeHostImpl::ActivateSyncTree()"); |
| if (pending_tree_) { |
| TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get()); |
| active_tree_->lifecycle().AdvanceTo(LayerTreeLifecycle::kBeginningSync); |
| |
| DCHECK(pending_tree_duration_timer_); |
| // Reset will call the destructor and log the timer histogram. |
| pending_tree_duration_timer_.reset(); |
| |
| // In most cases, this will be reset in NotifyReadyToActivate, since we |
| // activate the pending tree only when its ready. But an activation may be |
| // forced, in the case of a context loss for instance, so reset it here as |
| // well. |
| pending_tree_raster_duration_timer_.reset(); |
| |
| // Process any requests in the UI resource queue. The request queue is |
| // given in LayerTreeHost::FinishCommitOnImplThread. This must take place |
| // before the swap. |
| pending_tree_->ProcessUIResourceRequestQueue(); |
| |
| if (pending_tree_->needs_full_tree_sync()) { |
| TreeSynchronizer::SynchronizeTrees(pending_tree_.get(), |
| active_tree_.get()); |
| } |
| |
| PushScrollbarOpacitiesFromActiveToPending(); |
| pending_tree_->PushPropertyTreesTo(active_tree_.get()); |
| active_tree_->lifecycle().AdvanceTo( |
| LayerTreeLifecycle::kSyncedPropertyTrees); |
| |
| TreeSynchronizer::PushLayerProperties(pending_tree(), active_tree()); |
| |
| active_tree_->lifecycle().AdvanceTo( |
| LayerTreeLifecycle::kSyncedLayerProperties); |
| |
| pending_tree_->PushPropertiesTo(active_tree_.get()); |
| if (!pending_tree_->LayerListIsEmpty()) |
| pending_tree_->property_trees()->ResetAllChangeTracking(); |
| |
| // Property tree nodes have been updated by PushLayerProperties. Update |
| // elements available on active tree to start/stop ticking animations. |
| UpdateElements(ElementListType::ACTIVE); |
| |
| active_tree_->lifecycle().AdvanceTo(LayerTreeLifecycle::kNotSyncing); |
| |
| // The previous scrolling node no longer exists in the new tree. |
| if (!active_tree_->CurrentlyScrollingNode()) |
| ClearCurrentlyScrollingNode(); |
| |
| // Now that we've synced everything from the pending tree to the active |
| // tree, rename the pending tree the recycle tree so we can reuse it on the |
| // next sync. |
| DCHECK(!recycle_tree_); |
| pending_tree_.swap(recycle_tree_); |
| |
| // ScrollTimelines track a scroll source (i.e. a scroll node in the scroll |
| // tree), whose ElementId may change between the active and pending trees. |
| // Therefore we must inform all ScrollTimelines when the pending tree is |
| // promoted to active. |
| mutator_host_->PromoteScrollTimelinesPendingToActive(); |
| |
| // If we commit to the active tree directly, this is already done during |
| // commit. |
| ActivateAnimations(); |
| |
| // Update the state for images in ImageAnimationController and TileManager |
| // before dirtying tile priorities. Since these components cache tree |
| // specific state, these should be updated before DidModifyTilePriorities |
| // which can synchronously issue a PrepareTiles. Note that if we commit to |
| // the active tree directly, this is already done during commit. |
| ActivateStateForImages(); |
| } else { |
| active_tree_->ProcessUIResourceRequestQueue(); |
| } |
| |
| active_tree_->UpdateViewportContainerSizes(); |
| |
| if (InnerViewportScrollNode()) { |
| active_tree_->property_trees()->scroll_tree.ClampScrollToMaxScrollOffset( |
| InnerViewportScrollNode(), active_tree_.get()); |
| } |
| if (OuterViewportScrollNode()) { |
| active_tree_->property_trees()->scroll_tree.ClampScrollToMaxScrollOffset( |
| OuterViewportScrollNode(), active_tree_.get()); |
| } |
| |
| active_tree_->DidBecomeActive(); |
| client_->RenewTreePriority(); |
| |
| // If we have any picture layers, then by activating we also modified tile |
| // priorities. |
| if (!active_tree_->picture_layers().empty()) |
| DidModifyTilePriorities(); |
| |
| client_->OnCanDrawStateChanged(CanDraw()); |
| client_->DidActivateSyncTree(); |
| if (!tree_activation_callback_.is_null()) |
| tree_activation_callback_.Run(); |
| |
| std::unique_ptr<PendingPageScaleAnimation> pending_page_scale_animation = |
| active_tree_->TakePendingPageScaleAnimation(); |
| if (pending_page_scale_animation) { |
| StartPageScaleAnimation(pending_page_scale_animation->target_offset, |
| pending_page_scale_animation->use_anchor, |
| pending_page_scale_animation->scale, |
| pending_page_scale_animation->duration); |
| } |
| // Activation can change the root scroll offset, so inform the synchronous |
| // input handler. |
| UpdateRootLayerStateForSynchronousInputHandler(); |
| |
| // Update the child's LocalSurfaceId. |
| if (active_tree()->local_surface_id_allocation_from_parent().IsValid()) { |
| child_local_surface_id_allocator_.UpdateFromParent( |
| active_tree()->local_surface_id_allocation_from_parent()); |
| if (active_tree()->TakeNewLocalSurfaceIdRequest()) |
| AllocateLocalSurfaceId(); |
| } |
| |
| // Dump property trees and layers if run with: |
| // --vmodule=layer_tree_host_impl=3 |
| if (VLOG_IS_ON(3)) { |
| const char* client_name = GetClientNameForMetrics(); |
| if (!client_name) |
| client_name = "<unknown client>"; |
| VLOG(3) << "After activating (" << client_name |
| << ") sync tree, the active tree:" |
| << "\nproperty_trees:\n" |
| << active_tree_->property_trees()->ToString() << "\n" |
| << "cc::LayerImpls:\n" |
| << active_tree_->LayerListAsJson(); |
| } |
| } |
| |
| void LayerTreeHostImpl::ActivateStateForImages() { |
| image_animation_controller_.DidActivate(); |
| tile_manager_.DidActivateSyncTree(); |
| } |
| |
| void LayerTreeHostImpl::OnMemoryPressure( |
| base::MemoryPressureListener::MemoryPressureLevel level) { |
| // Only work for low-end devices for now. |
| if (!base::SysInfo::IsLowEndDevice()) |
| return; |
| |
| if (level != base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL) |
| return; |
| |
| ReleaseTileResources(); |
| active_tree_->OnPurgeMemory(); |
| if (pending_tree_) |
| pending_tree_->OnPurgeMemory(); |
| if (recycle_tree_) |
| recycle_tree_->OnPurgeMemory(); |
| |
| EvictAllUIResources(); |
| if (image_decode_cache_) { |
| image_decode_cache_->SetShouldAggressivelyFreeResources(true); |
| image_decode_cache_->SetShouldAggressivelyFreeResources(false); |
| } |
| if (resource_pool_) |
| resource_pool_->OnMemoryPressure(level); |
| tile_manager_.decoded_image_tracker().UnlockAllImages(); |
| } |
| |
| void LayerTreeHostImpl::SetVisible(bool visible) { |
| DCHECK(task_runner_provider_->IsImplThread()); |
| |
| if (visible_ == visible) |
| return; |
| visible_ = visible; |
| DidVisibilityChange(this, visible_); |
| UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
| |
| // If we just became visible, we have to ensure that we draw high res tiles, |
| // to prevent checkerboard/low res flashes. |
| if (visible_) { |
| // TODO(crbug.com/469175): Replace with RequiresHighResToDraw. |
| SetRequiresHighResToDraw(); |
| // Prior CompositorFrame may have been discarded and thus we need to ensure |
| // that we submit a new one, even if there are no tiles. Therefore, force a |
| // full viewport redraw. However, this is unnecessary when we become visible |
| // for the first time (before the first commit) as there is no prior |
| // CompositorFrame to replace. We can safely use |!active_tree_-> |
| // LayerListIsEmpty()| as a proxy for this, because we wouldn't be able to |
| // draw anything even if this is not the first time we become visible. |
| if (!active_tree_->LayerListIsEmpty()) { |
| SetFullViewportDamage(); |
| SetNeedsRedraw(); |
| } |
| } else { |
| EvictAllUIResources(); |
| // Call PrepareTiles to evict tiles when we become invisible. |
| PrepareTiles(); |
| tile_manager_.decoded_image_tracker().UnlockAllImages(); |
| } |
| } |
| |
| void LayerTreeHostImpl::SetNeedsOneBeginImplFrame() { |
| // TODO(miletus): This is just the compositor-thread-side call to the |
| // SwapPromiseMonitor to say something happened that may cause a swap in the |
| // future. The name should not refer to SetNeedsRedraw but it does for now. |
| NotifySwapPromiseMonitorsOfSetNeedsRedraw(); |
| client_->SetNeedsOneBeginImplFrameOnImplThread(); |
| } |
| |
| void LayerTreeHostImpl::SetNeedsRedraw() { |
| NotifySwapPromiseMonitorsOfSetNeedsRedraw(); |
| client_->SetNeedsRedrawOnImplThread(); |
| } |
| |
| ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const { |
| ManagedMemoryPolicy actual = cached_managed_memory_policy_; |
| if (debug_state_.rasterize_only_visible_content) { |
| actual.priority_cutoff_when_visible = |
| gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY; |
| } else if (use_gpu_rasterization()) { |
| actual.priority_cutoff_when_visible = |
| gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; |
| } |
| return actual; |
| } |
| |
| void LayerTreeHostImpl::ReleaseTreeResources() { |
| active_tree_->ReleaseResources(); |
| if (pending_tree_) |
| pending_tree_->ReleaseResources(); |
| if (recycle_tree_) |
| recycle_tree_->ReleaseResources(); |
| |
| EvictAllUIResources(); |
| } |
| |
| void LayerTreeHostImpl::ReleaseTileResources() { |
| active_tree_->ReleaseTileResources(); |
| if (pending_tree_) |
| pending_tree_->ReleaseTileResources(); |
| if (recycle_tree_) |
| recycle_tree_->ReleaseTileResources(); |
| |
| // Need to update tiles again in order to kick of raster work for all the |
| // tiles that are dropped here. |
| active_tree_->set_needs_update_draw_properties(); |
| } |
| |
| void LayerTreeHostImpl::RecreateTileResources() { |
| active_tree_->RecreateTileResources(); |
| if (pending_tree_) |
| pending_tree_->RecreateTileResources(); |
| if (recycle_tree_) |
| recycle_tree_->RecreateTileResources(); |
| } |
| |
| void LayerTreeHostImpl::CreateTileManagerResources() { |
| raster_buffer_provider_ = CreateRasterBufferProvider(); |
| |
| viz::ResourceFormat tile_format = TileRasterBufferFormat( |
| settings_, layer_tree_frame_sink_->context_provider(), |
| use_gpu_rasterization_); |
| |
| if (use_gpu_rasterization_) { |
| image_decode_cache_ = std::make_unique<GpuImageDecodeCache>( |
| layer_tree_frame_sink_->worker_context_provider(), |
| use_oop_rasterization_, |
| viz::ResourceFormatToClosestSkColorType(/*gpu_compositing=*/true, |
| tile_format), |
| settings_.decoded_image_working_set_budget_bytes, max_texture_size_, |
| paint_image_generator_client_id_); |
| } else { |
| bool gpu_compositing = !!layer_tree_frame_sink_->context_provider(); |
| image_decode_cache_ = std::make_unique<SoftwareImageDecodeCache>( |
| viz::ResourceFormatToClosestSkColorType(gpu_compositing, tile_format), |
| settings_.decoded_image_working_set_budget_bytes, |
| paint_image_generator_client_id_); |
| } |
| |
| // Pass the single-threaded synchronous task graph runner to the worker pool |
| // if we're in synchronous single-threaded mode. |
| TaskGraphRunner* task_graph_runner = task_graph_runner_; |
| if (is_synchronous_single_threaded_) { |
| DCHECK(!single_thread_synchronous_task_graph_runner_); |
| single_thread_synchronous_task_graph_runner_.reset( |
| new SynchronousTaskGraphRunner); |
| task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); |
| } |
| |
| tile_manager_.SetResources(resource_pool_.get(), image_decode_cache_.get(), |
| task_graph_runner, raster_buffer_provider_.get(), |
| use_gpu_rasterization_); |
| tile_manager_.SetCheckerImagingForceDisabled( |
| settings_.only_checker_images_with_gpu_raster && !use_gpu_rasterization_); |
| UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
| } |
| |
| std::unique_ptr<RasterBufferProvider> |
| LayerTreeHostImpl::CreateRasterBufferProvider() { |
| DCHECK(GetTaskRunner()); |
| |
| viz::ContextProvider* compositor_context_provider = |
| layer_tree_frame_sink_->context_provider(); |
| if (!compositor_context_provider) |
| return std::make_unique<BitmapRasterBufferProvider>(layer_tree_frame_sink_); |
| |
| const gpu::Capabilities& caps = |
| compositor_context_provider->ContextCapabilities(); |
| viz::RasterContextProvider* worker_context_provider = |
| layer_tree_frame_sink_->worker_context_provider(); |
| |
| viz::ResourceFormat tile_format = TileRasterBufferFormat( |
| settings_, compositor_context_provider, use_gpu_rasterization_); |
| |
| if (use_gpu_rasterization_) { |
| DCHECK(worker_context_provider); |
| |
| return std::make_unique<GpuRasterBufferProvider>( |
| compositor_context_provider, worker_context_provider, |
| settings_.resource_settings.use_gpu_memory_buffer_resources, |
| tile_format, settings_.max_gpu_raster_tile_size, |
| settings_.unpremultiply_and_dither_low_bit_depth_tiles, |
| use_oop_rasterization_); |
| } |
| |
| bool use_zero_copy = settings_.use_zero_copy; |
| // TODO(reveman): Remove this when mojo supports worker contexts. |
| // crbug.com/522440 |
| if (!use_zero_copy && !worker_context_provider) { |
| LOG(ERROR) |
| << "Forcing zero-copy tile initialization as worker context is missing"; |
| use_zero_copy = true; |
| } |
| |
| if (use_zero_copy) { |
| return std::make_unique<ZeroCopyRasterBufferProvider>( |
| layer_tree_frame_sink_->gpu_memory_buffer_manager(), |
| compositor_context_provider, tile_format); |
| } |
| |
| const int max_copy_texture_chromium_size = |
| caps.max_copy_texture_chromium_size; |
| return std::make_unique<OneCopyRasterBufferProvider>( |
| GetTaskRunner(), compositor_context_provider, worker_context_provider, |
| layer_tree_frame_sink_->gpu_memory_buffer_manager(), |
| max_copy_texture_chromium_size, settings_.use_partial_raster, |
| settings_.resource_settings.use_gpu_memory_buffer_resources, |
| settings_.max_staging_buffer_usage_in_bytes, tile_format); |
| } |
| |
| void LayerTreeHostImpl::SetLayerTreeMutator( |
| std::unique_ptr<LayerTreeMutator> mutator) { |
| mutator_host_->SetLayerTreeMutator(std::move(mutator)); |
| } |
| |
| void LayerTreeHostImpl::SetPaintWorkletLayerPainter( |
| std::unique_ptr<PaintWorkletLayerPainter> painter) { |
| paint_worklet_painter_ = std::move(painter); |
| } |
| |
| ScrollNode* LayerTreeHostImpl::ViewportMainScrollNode() { |
| return viewport()->MainScrollNode(); |
| } |
| |
| void LayerTreeHostImpl::QueueImageDecode(int request_id, |
| const PaintImage& image) { |
| TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "LayerTreeHostImpl::QueueImageDecode", "frame_key", |
| image.GetKeyForFrame(PaintImage::kDefaultFrameIndex).ToString()); |
| // Optimistically specify the current raster color space, since we assume that |
| // it won't change. |
| tile_manager_.decoded_image_tracker().QueueImageDecode( |
| image, GetRasterColorSpace(), |
| base::BindOnce(&LayerTreeHostImpl::ImageDecodeFinished, |
| weak_factory_.GetWeakPtr(), request_id)); |
| tile_manager_.checker_image_tracker().DisallowCheckeringForImage(image); |
| } |
| |
| void LayerTreeHostImpl::ImageDecodeFinished(int request_id, |
| bool decode_succeeded) { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "LayerTreeHostImpl::ImageDecodeFinished"); |
| completed_image_decode_requests_.emplace_back(request_id, decode_succeeded); |
| client_->NotifyImageDecodeRequestFinished(); |
| } |
| |
| std::vector<std::pair<int, bool>> |
| LayerTreeHostImpl::TakeCompletedImageDecodeRequests() { |
| auto result = std::move(completed_image_decode_requests_); |
| completed_image_decode_requests_.clear(); |
| return result; |
| } |
| |
| void LayerTreeHostImpl::ClearCaches() { |
| // It is safe to clear the decode policy tracking on navigations since it |
| // comes with an invalidation and the image ids are never re-used. |
| bool can_clear_decode_policy_tracking = true; |
| tile_manager_.ClearCheckerImageTracking(can_clear_decode_policy_tracking); |
| if (image_decode_cache_) |
| image_decode_cache_->ClearCache(); |
| image_animation_controller_.set_did_navigate(); |
| } |
| |
| void LayerTreeHostImpl::DidChangeScrollbarVisibility() { |
| // Need a commit since input handling for scrollbars is handled in Blink so |
| // we need to communicate to Blink when the compositor shows/hides the |
| // scrollbars. |
| client_->SetNeedsCommitOnImplThread(); |
| } |
| |
| void LayerTreeHostImpl::CleanUpTileManagerResources() { |
| tile_manager_.FinishTasksAndCleanUp(); |
| single_thread_synchronous_task_graph_runner_ = nullptr; |
| image_decode_cache_ = nullptr; |
| raster_buffer_provider_ = nullptr; |
| // Any resources that were allocated previously should be considered not good |
| // for reuse, as the RasterBufferProvider will be replaced and it may choose |
| // to allocate future resources differently. |
| resource_pool_->InvalidateResources(); |
| |
| // We've potentially just freed a large number of resources on our various |
| // contexts. Flushing now helps ensure these are cleaned up quickly |
| // preventing driver cache growth. See crbug.com/643251 |
| if (layer_tree_frame_sink_) { |
| if (auto* compositor_context = layer_tree_frame_sink_->context_provider()) { |
| // TODO(ericrk): Remove ordering barrier once |compositor_context| no |
| // longer uses GL. |
| compositor_context->ContextGL()->OrderingBarrierCHROMIUM(); |
| compositor_context->ContextSupport()->FlushPendingWork(); |
| } |
| if (auto* worker_context = |
| layer_tree_frame_sink_->worker_context_provider()) { |
| viz::RasterContextProvider::ScopedRasterContextLock hold(worker_context); |
| hold.RasterInterface()->ShallowFlushCHROMIUM(); |
| } |
| } |
| } |
| |
| void LayerTreeHostImpl::ReleaseLayerTreeFrameSink() { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::ReleaseLayerTreeFrameSink"); |
| |
| if (!layer_tree_frame_sink_) { |
| DCHECK(!has_valid_layer_tree_frame_sink_); |
| return; |
| } |
| |
| has_valid_layer_tree_frame_sink_ = false; |
| |
| ReleaseTreeResources(); |
| CleanUpTileManagerResources(); |
| resource_pool_ = nullptr; |
| ClearUIResources(); |
| |
| if (layer_tree_frame_sink_->context_provider()) { |
| // TODO(ericrk): Remove this once all uses of ContextGL from LTFS are |
| // removed. |
| auto* gl = layer_tree_frame_sink_->context_provider()->ContextGL(); |
| gl->Finish(); |
| } |
| |
| // Release any context visibility before we destroy the LayerTreeFrameSink. |
| SetContextVisibility(false); |
| |
| bool all_resources_are_lost = layer_tree_frame_sink_->context_provider(); |
| |
| // Destroy the submit-frame trackers before destroying the frame sink. |
| frame_trackers_.ClearAll(); |
| |
| // Detach from the old LayerTreeFrameSink and reset |layer_tree_frame_sink_| |
| // pointer as this surface is going to be destroyed independent of if binding |
| // the new LayerTreeFrameSink succeeds or not. |
| layer_tree_frame_sink_->DetachFromClient(); |
| layer_tree_frame_sink_ = nullptr; |
| |
| // If gpu compositing, then any resources created with the gpu context in the |
| // LayerTreeFrameSink were exported to the display compositor may be modified |
| // by it, and thus we would be unable to determine what state they are in, in |
| // order to reuse them, so they must be lost. Note that this includes |
| // resources created using the gpu context associated with |
| // |layer_tree_frame_sink_| internally by the compositor and any resources |
| // received from an external source (for instance, TextureLayers). This is |
| // because the API contract for releasing these external resources requires |
| // that the compositor return them with a valid sync token and no |
| // modifications to their GL state. Since that can not be guaranteed, these |
| // must also be marked lost. |
| // |
| // In software compositing, the resources are not modified by the display |
| // compositor (there is no stateful metadata for shared memory), so we do not |
| // need to consider them lost. |
| // |
| // In both cases, the resources that are exported to the display compositor |
| // will have no means of being returned to this client without the |
| // LayerTreeFrameSink, so they should no longer be considered as exported. Do |
| // this *after* any interactions with the |layer_tree_frame_sink_| in case it |
| // tries to return resources during destruction. |
| // |
| // The assumption being made here is that the display compositor WILL NOT use |
| // any resources previously exported when the CompositorFrameSink is closed. |
| // This should be true as the connection is closed when the display compositor |
| // shuts down/crashes, or when it believes we are a malicious client in which |
| // case it will not display content from the previous CompositorFrameSink. If |
| // this assumption is violated, we may modify resources no longer considered |
| // as exported while the display compositor is still making use of them, |
| // leading to visual mistakes. |
| resource_provider_.ReleaseAllExportedResources(all_resources_are_lost); |
| |
| // We don't know if the next LayerTreeFrameSink will support GPU |
| // rasterization. Make sure to clear the flag so that we force a |
| // re-computation. |
| use_gpu_rasterization_ = false; |
| } |
| |
| bool LayerTreeHostImpl::InitializeFrameSink( |
| LayerTreeFrameSink* layer_tree_frame_sink) { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeFrameSink"); |
| |
| ReleaseLayerTreeFrameSink(); |
| if (!layer_tree_frame_sink->BindToClient(this)) { |
| // Avoid recreating tree resources because we might not have enough |
| // information to do this yet (eg. we don't have a TileManager at this |
| // point). |
| return false; |
| } |
| |
| layer_tree_frame_sink_ = layer_tree_frame_sink; |
| has_valid_layer_tree_frame_sink_ = true; |
| |
| auto* context_provider = layer_tree_frame_sink_->context_provider(); |
| frame_trackers_.StartSequence(FrameSequenceTrackerType::kUniversal); |
| |
| if (context_provider) { |
| max_texture_size_ = |
| context_provider->ContextCapabilities().max_texture_size; |
| } else { |
| // Pick an arbitrary limit here similar to what hardware might. |
| max_texture_size_ = 16 * 1024; |
| } |
| |
| resource_pool_ = std::make_unique<ResourcePool>( |
| &resource_provider_, context_provider, GetTaskRunner(), |
| ResourcePool::kDefaultExpirationDelay, |
| settings_.disallow_non_exact_resource_reuse); |
| |
| auto* context = layer_tree_frame_sink_->worker_context_provider(); |
| if (context) { |
| viz::RasterContextProvider::ScopedRasterContextLock hold(context); |
| use_oop_rasterization_ = context->ContextCapabilities().supports_oop_raster; |
| } else { |
| use_oop_rasterization_ = false; |
| } |
| |
| // Since the new context may support GPU raster or be capable of MSAA, update |
| // status here. We don't need to check the return value since we are |
| // recreating all resources already. |
| SetNeedUpdateGpuRasterizationStatus(); |
| UpdateGpuRasterizationStatus(); |
| |
| // See note in LayerTreeImpl::UpdateDrawProperties, new LayerTreeFrameSink |
| // means a new max texture size which affects draw properties. Also, if the |
| // draw properties were up to date, layers still lost resources and we need to |
| // UpdateDrawProperties() after calling RecreateTreeResources(). |
| active_tree_->set_needs_update_draw_properties(); |
| if (pending_tree_) |
| pending_tree_->set_needs_update_draw_properties(); |
| |
| CreateTileManagerResources(); |
| RecreateTileResources(); |
| |
| client_->OnCanDrawStateChanged(CanDraw()); |
| SetFullViewportDamage(); |
| // There will not be anything to draw here, so set high res |
| // to avoid checkerboards, typically when we are recovering |
| // from lost context. |
| // TODO(crbug.com/469175): Replace with RequiresHighResToDraw. |
| SetRequiresHighResToDraw(); |
| |
| // Always allocate a new viz::LocalSurfaceId when we get a new |
| // LayerTreeFrameSink to ensure that we do not reuse the same surface after |
| // it might have been garbage collected. |
| const viz::LocalSurfaceIdAllocation& local_surface_id_allocation = |
| child_local_surface_id_allocator_.GetCurrentLocalSurfaceIdAllocation(); |
| if (local_surface_id_allocation.IsValid()) |
| AllocateLocalSurfaceId(); |
| |
| return true; |
| } |
| |
| void LayerTreeHostImpl::SetBeginFrameSource(viz::BeginFrameSource* source) { |
| client_->SetBeginFrameSource(source); |
| } |
| |
| const gfx::Transform& LayerTreeHostImpl::DrawTransform() const { |
| return external_transform_; |
| } |
| |
| void LayerTreeHostImpl::DidChangeBrowserControlsPosition() { |
| active_tree_->UpdateViewportContainerSizes(); |
| if (pending_tree_) |
| pending_tree_->UpdateViewportContainerSizes(); |
| SetNeedsRedraw(); |
| SetNeedsOneBeginImplFrame(); |
| SetFullViewportDamage(); |
| } |
| |
| float LayerTreeHostImpl::TopControlsHeight() const { |
| return active_tree_->top_controls_height(); |
| } |
| |
| float LayerTreeHostImpl::BottomControlsHeight() const { |
| return active_tree_->bottom_controls_height(); |
| } |
| |
| void LayerTreeHostImpl::SetCurrentBrowserControlsShownRatio( |
| float top_ratio, |
| float bottom_ratio) { |
| if (active_tree_->SetCurrentBrowserControlsShownRatio(top_ratio, |
| bottom_ratio)) |
| DidChangeBrowserControlsPosition(); |
| } |
| |
| float LayerTreeHostImpl::CurrentTopControlsShownRatio() const { |
| return active_tree_->CurrentTopControlsShownRatio(); |
| } |
| |
| float LayerTreeHostImpl::CurrentBottomControlsShownRatio() const { |
| return active_tree_->CurrentBottomControlsShownRatio(); |
| } |
| |
| void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) { |
| DCHECK(input_handler_client_ == nullptr); |
| input_handler_client_ = client; |
| } |
| |
| InputHandler::ScrollStatus LayerTreeHostImpl::TryScroll( |
| const gfx::PointF& screen_space_point, |
| const ScrollTree& scroll_tree, |
| ScrollNode* scroll_node) const { |
| InputHandler::ScrollStatus scroll_status; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| if (scroll_node->main_thread_scrolling_reasons) { |
| TRACE_EVENT1("cc", "LayerImpl::TryScroll: Failed ShouldScrollOnMainThread", |
| "MainThreadScrollingReason", |
| scroll_node->main_thread_scrolling_reasons); |
| scroll_status.thread = InputHandler::SCROLL_ON_MAIN_THREAD; |
| scroll_status.main_thread_scrolling_reasons = |
| scroll_node->main_thread_scrolling_reasons; |
| return scroll_status; |
| } |
| |
| gfx::Transform screen_space_transform = |
| scroll_tree.ScreenSpaceTransform(scroll_node->id); |
| if (!screen_space_transform.IsInvertible()) { |
| TRACE_EVENT0("cc", "LayerImpl::TryScroll: Ignored NonInvertibleTransform"); |
| scroll_status.thread = InputHandler::SCROLL_IGNORED; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNonInvertibleTransform; |
| return scroll_status; |
| } |
| |
| LayerImpl* layer = |
| active_tree_->ScrollableLayerByElementId(scroll_node->element_id); |
| |
| // If an associated scrolling layer is not found, the scroll node must not |
| // support impl-scrolling. The root, secondary root, and inner viewports are |
| // all exceptions to this and may not have a layer because it is not required |
| // for hit testing. |
| if (!layer && scroll_node->id != ScrollTree::kRootNodeId && |
| scroll_node->id != ScrollTree::kSecondaryRootNodeId && |
| !scroll_node->scrolls_inner_viewport) { |
| TRACE_EVENT0("cc", |
| "LayerImpl::tryScroll: Failed due to no scrolling layer"); |
| scroll_status.thread = InputHandler::SCROLL_ON_MAIN_THREAD; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNonFastScrollableRegion; |
| return scroll_status; |
| } |
| |
| if (!scroll_node->scrollable) { |
| TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored not scrollable"); |
| scroll_status.thread = InputHandler::SCROLL_IGNORED; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollable; |
| return scroll_status; |
| } |
| |
| // The outer viewport should be scrolled even if it has no scroll extent |
| // since it'll scroll using the Viewport class which will generate browser |
| // controls movement and overscroll delta. |
| gfx::ScrollOffset max_scroll_offset = |
| scroll_tree.MaxScrollOffset(scroll_node->id); |
| if (max_scroll_offset.x() <= 0 && max_scroll_offset.y() <= 0 && |
| !scroll_node->scrolls_outer_viewport) { |
| TRACE_EVENT0("cc", |
| "LayerImpl::tryScroll: Ignored. Technically scrollable," |
| " but has no affordance in either direction."); |
| scroll_status.thread = InputHandler::SCROLL_IGNORED; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollable; |
| return scroll_status; |
| } |
| |
| scroll_status.thread = InputHandler::SCROLL_ON_IMPL_THREAD; |
| return scroll_status; |
| } |
| |
| static bool IsMainThreadScrolling(const InputHandler::ScrollStatus& status, |
| const ScrollNode* scroll_node) { |
| if (status.thread == InputHandler::SCROLL_ON_MAIN_THREAD) { |
| if (!!scroll_node->main_thread_scrolling_reasons) { |
| DCHECK(MainThreadScrollingReason::MainThreadCanSetScrollReasons( |
| status.main_thread_scrolling_reasons)); |
| } else { |
| DCHECK(MainThreadScrollingReason::CompositorCanSetScrollReasons( |
| status.main_thread_scrolling_reasons)); |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| base::flat_set<int> LayerTreeHostImpl::NonFastScrollableNodes( |
| const gfx::PointF& device_viewport_point) const { |
| base::flat_set<int> non_fast_scrollable_nodes; |
| |
| const auto& non_fast_layers = |
| active_tree_->FindLayersHitByPointInNonFastScrollableRegion( |
| device_viewport_point); |
| for (const auto* layer : non_fast_layers) |
| non_fast_scrollable_nodes.insert(layer->scroll_tree_index()); |
| |
| return non_fast_scrollable_nodes; |
| } |
| |
| ScrollNode* LayerTreeHostImpl::FindScrollNodeForDeviceViewportPoint( |
| const gfx::PointF& device_viewport_point, |
| LayerImpl* layer_impl, |
| bool* scroll_on_main_thread, |
| uint32_t* main_thread_scrolling_reasons) const { |
| DCHECK(scroll_on_main_thread); |
| DCHECK(main_thread_scrolling_reasons); |
| *main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| |
| const auto& non_fast_scrollable_nodes = |
| NonFastScrollableNodes(device_viewport_point); |
| |
| // Walk up the hierarchy and look for a scrollable layer. |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| ScrollNode* impl_scroll_node = nullptr; |
| if (layer_impl) { |
| // If this is a scrollbar layer, we can't directly use the associated |
| // scroll_node (because the scroll_node associated with this layer will be |
| // the owning scroller's parent). Instead, we first retrieve the scrollable |
| // layer corresponding to the scrollbars owner and then use its |
| // scroll_tree_index instead. |
| int scroll_tree_index = layer_impl->scroll_tree_index(); |
| if (layer_impl->ToScrollbarLayer()) { |
| LayerImpl* owner_scroll_layer = active_tree_->ScrollableLayerByElementId( |
| layer_impl->ToScrollbarLayer()->scroll_element_id()); |
| scroll_tree_index = owner_scroll_layer->scroll_tree_index(); |
| } |
| |
| ScrollNode* scroll_node = scroll_tree.Node(scroll_tree_index); |
| for (; scroll_tree.parent(scroll_node); |
| scroll_node = scroll_tree.parent(scroll_node)) { |
| // The content layer can also block attempts to scroll outside the main |
| // thread. |
| ScrollStatus status = |
| TryScroll(device_viewport_point, scroll_tree, scroll_node); |
| if (IsMainThreadScrolling(status, scroll_node)) { |
| *scroll_on_main_thread = true; |
| *main_thread_scrolling_reasons = status.main_thread_scrolling_reasons; |
| return scroll_node; |
| } |
| |
| if (non_fast_scrollable_nodes.contains(scroll_node->id)) { |
| *scroll_on_main_thread = true; |
| *main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNonFastScrollableRegion; |
| return scroll_node; |
| } |
| |
| if (status.thread == InputHandler::SCROLL_ON_IMPL_THREAD && |
| !impl_scroll_node) { |
| impl_scroll_node = scroll_node; |
| } |
| } |
| } |
| |
| // TODO(bokan): We shouldn't need this - ordinarily all scrolls should pass |
| // through the outer viewport. If we aren't able to find a scroller we should |
| // return nullptr here and ignore the scroll. However, it looks like on some |
| // pages (reddit.com) we start scrolling from the inner node. |
| if (!impl_scroll_node) |
| impl_scroll_node = InnerViewportScrollNode(); |
| |
| if (!impl_scroll_node) |
| return nullptr; |
| |
| // Blink has a notion of a "root scroller", which is the scroller in a page |
| // that is considered to host the main content. Typically this will be the |
| // document/LayoutView contents; however, in some situations Blink may choose |
| // a sub-scroller (div, iframe) that should scroll with "viewport" behavior. |
| // The "root scroller" is the node designated as the outer viewport in CC. |
| // See third_party/blink/renderer/core/page/scrolling/README.md for details. |
| // |
| // "Viewport" scrolling ensures generation of overscroll events, top controls |
| // movement, as well as correct multi-viewport panning in pinch-zoom and |
| // other scenarios. We use the viewport's outer scroll node to represent the |
| // viewport in the scroll chain and apply scroll delta using CC's Viewport |
| // class. |
| // |
| // Scrolling from position: fixed layers will chain directly up to the inner |
| // viewport. Whether that should use the outer viewport (and thus the |
| // Viewport class) to scroll or not depends on the root scroller scenario |
| // because we don't want setting a root scroller to change the scroll chain |
| // order. The |prevent_viewport_scrolling_from_inner| bit is used to |
| // communicate that context. |
| DCHECK(!impl_scroll_node->prevent_viewport_scrolling_from_inner || |
| impl_scroll_node->scrolls_inner_viewport); |
| bool should_use_viewport = |
| OuterViewportScrollNode() && impl_scroll_node->scrolls_inner_viewport && |
| !impl_scroll_node->prevent_viewport_scrolling_from_inner; |
| if (should_use_viewport) |
| impl_scroll_node = OuterViewportScrollNode(); |
| |
| // Ensure that final scroll node scrolls on impl thread (crbug.com/625100) |
| ScrollStatus status = |
| TryScroll(device_viewport_point, scroll_tree, impl_scroll_node); |
| if (IsMainThreadScrolling(status, impl_scroll_node)) { |
| *scroll_on_main_thread = true; |
| *main_thread_scrolling_reasons = status.main_thread_scrolling_reasons; |
| } else if (non_fast_scrollable_nodes.contains(impl_scroll_node->id)) { |
| *scroll_on_main_thread = true; |
| *main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNonFastScrollableRegion; |
| } |
| |
| return impl_scroll_node; |
| } |
| |
| InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBeginImpl( |
| ScrollState* scroll_state, |
| ScrollNode* scrolling_node, |
| InputHandler::ScrollInputType type) { |
| DCHECK(scroll_state); |
| DCHECK(scroll_state->delta_x() == 0 && scroll_state->delta_y() == 0); |
| |
| InputHandler::ScrollStatus scroll_status; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| if (!scrolling_node) { |
| if (settings_.is_layer_tree_for_subframe) { |
| TRACE_EVENT_INSTANT0("cc", "Ignored - No ScrollNode (OOPIF)", |
| TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = SCROLL_UNKNOWN; |
| } else { |
| TRACE_EVENT_INSTANT0("cc", "Ignroed - No ScrollNode", |
| TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = SCROLL_IGNORED; |
| } |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNoScrollingLayer; |
| return scroll_status; |
| } |
| scroll_status.thread = SCROLL_ON_IMPL_THREAD; |
| mutator_host_->ScrollAnimationAbort(); |
| is_animating_for_snap_ = false; |
| |
| browser_controls_offset_manager_->ScrollBegin(); |
| |
| TRACE_EVENT_INSTANT1("cc", "SetCurrentlyScrollingNode ScrollBeginImpl", |
| TRACE_EVENT_SCOPE_THREAD, "isNull", |
| scrolling_node ? false : true); |
| active_tree_->SetCurrentlyScrollingNode(scrolling_node); |
| // TODO(majidvp): get rid of touch_scrolling_ and set is_direct_manipulation |
| // in input_handler_proxy instead. |
| touch_scrolling_ = type == InputHandler::TOUCHSCREEN; |
| wheel_scrolling_ = type == InputHandler::WHEEL; |
| middle_click_autoscrolling_ = type == InputHandler::AUTOSCROLL; |
| scroll_state->set_is_direct_manipulation(touch_scrolling_); |
| // Invoke |DistributeScrollDelta| even with zero delta and velocity to ensure |
| // scroll customization callbacks are invoked. |
| DistributeScrollDelta(scroll_state); |
| |
| // If the CurrentlyScrollingNode doesn't exist after distributing scroll |
| // delta, no scroller can scroll in the given delta hint direction(s). |
| if (!active_tree_->CurrentlyScrollingNode()) { |
| TRACE_EVENT_INSTANT0("cc", "Ignored - Didnt Scroll", |
| TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = InputHandler::SCROLL_IGNORED; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| return scroll_status; |
| } |
| |
| // If the viewport is scrolling and it cannot consume any delta hints, the |
| // scroll event will need to get bubbled if the viewport is for a guest or |
| // oopif. |
| if (active_tree_->CurrentlyScrollingNode() == ViewportMainScrollNode() && |
| !viewport()->CanScroll(*scroll_state)) { |
| scroll_status.bubble = true; |
| } |
| |
| frame_trackers_.StartSequence(wheel_scrolling_ |
| ? FrameSequenceTrackerType::kWheelScroll |
| : FrameSequenceTrackerType::kTouchScroll); |
| client_->RenewTreePriority(); |
| RecordCompositorSlowScrollMetric(type, CC_THREAD); |
| |
| UpdateScrollSourceInfo(type, scroll_state); |
| |
| return scroll_status; |
| } |
| |
| InputHandler::ScrollStatus LayerTreeHostImpl::RootScrollBegin( |
| ScrollState* scroll_state, |
| InputHandler::ScrollInputType type) { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin"); |
| |
| ClearCurrentlyScrollingNode(); |
| |
| gfx::Point viewport_point(scroll_state->position_x(), |
| scroll_state->position_y()); |
| |
| gfx::PointF device_viewport_point = gfx::ScalePoint( |
| gfx::PointF(viewport_point), active_tree_->device_scale_factor()); |
| LayerImpl* first_scrolling_layer_or_scrollbar = |
| active_tree_->FindFirstScrollingLayerOrScrollbarThatIsHitByPoint( |
| device_viewport_point); |
| |
| if (IsTouchDraggingScrollbar(first_scrolling_layer_or_scrollbar, type)) { |
| TRACE_EVENT_INSTANT0("cc", "Scrollbar Scrolling", TRACE_EVENT_SCOPE_THREAD); |
| ScrollStatus scroll_status; |
| scroll_status.thread = SCROLL_ON_MAIN_THREAD; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kScrollbarScrolling; |
| return scroll_status; |
| } |
| |
| return ScrollBeginImpl(scroll_state, OuterViewportScrollNode(), type); |
| } |
| |
| InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin( |
| ScrollState* scroll_state, |
| InputHandler::ScrollInputType type) { |
| ScrollStatus scroll_status; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin"); |
| |
| ScrollNode* scrolling_node = nullptr; |
| bool scroll_on_main_thread = false; |
| |
| if (scroll_state->is_in_inertial_phase()) |
| scrolling_node = CurrentlyScrollingNode(); |
| |
| if (!scrolling_node) { |
| ClearCurrentlyScrollingNode(); |
| |
| gfx::Point viewport_point(scroll_state->position_x(), |
| scroll_state->position_y()); |
| |
| gfx::PointF device_viewport_point = gfx::ScalePoint( |
| gfx::PointF(viewport_point), active_tree_->device_scale_factor()); |
| LayerImpl* layer_impl = |
| active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
| |
| if (layer_impl) { |
| LayerImpl* first_scrolling_layer_or_scrollbar = |
| active_tree_->FindFirstScrollingLayerOrScrollbarThatIsHitByPoint( |
| device_viewport_point); |
| |
| // Touch dragging the scrollbar requires falling back to main-thread |
| // scrolling. |
| if (IsTouchDraggingScrollbar(first_scrolling_layer_or_scrollbar, type)) { |
| TRACE_EVENT_INSTANT0("cc", "Scrollbar Scrolling", |
| TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = SCROLL_ON_MAIN_THREAD; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kScrollbarScrolling; |
| return scroll_status; |
| } else if (!IsInitialScrollHitTestReliable( |
| layer_impl, first_scrolling_layer_or_scrollbar)) { |
| TRACE_EVENT_INSTANT0("cc", "Failed Hit Test", TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = SCROLL_UNKNOWN; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kFailedHitTest; |
| return scroll_status; |
| } |
| } |
| |
| ElementId current_native_scrolling_element = |
| scroll_state->data()->current_native_scrolling_element(); |
| if (current_native_scrolling_element.GetStableId() != 0) { |
| auto& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| scrolling_node = |
| scroll_tree.FindNodeFromElementId(current_native_scrolling_element); |
| did_lock_scrolling_layer_ = true; |
| } else { |
| scrolling_node = FindScrollNodeForDeviceViewportPoint( |
| device_viewport_point, layer_impl, &scroll_on_main_thread, |
| &scroll_status.main_thread_scrolling_reasons); |
| } |
| } |
| |
| if (scroll_on_main_thread) { |
| RecordCompositorSlowScrollMetric(type, MAIN_THREAD); |
| |
| scroll_status.thread = SCROLL_ON_MAIN_THREAD; |
| return scroll_status; |
| } else if (scrolling_node) { |
| scroll_affects_scroll_handler_ = active_tree_->have_scroll_event_handlers(); |
| } |
| |
| return ScrollBeginImpl(scroll_state, scrolling_node, type); |
| } |
| |
| // Requires falling back to main thread scrolling when it hit tests in scrollbar |
| // from touch. |
| bool LayerTreeHostImpl::IsTouchDraggingScrollbar( |
| LayerImpl* first_scrolling_layer_or_scrollbar, |
| InputHandler::ScrollInputType type) { |
| return first_scrolling_layer_or_scrollbar && |
| first_scrolling_layer_or_scrollbar->is_scrollbar() && |
| type == InputHandler::TOUCHSCREEN; |
| } |
| |
| // Initial scroll hit testing can be unreliable in the presence of squashed |
| // layers. In this case, we fall back to main thread scrolling. This function |
| // compares |layer_impl| returned from a regular hit test to the layer |
| // returned from a hit test performed only on scrollers and scrollbars. If the |
| // closest scrolling ancestor of |layer_impl| is not the other layer, then the |
| // layer_impl must be a squasing layer overtop of some other scroller and we |
| // must rely on the main thread. |
| // |
| // Note, position: fixed layers use the inner viewport as their ScrollNode |
| // (since they don't scroll with the outer viewport), however, scrolls from the |
| // fixed layer still chain to the outer viewport. It's also possible for a node |
| // to have the inner viewport as its ancestor without going through the outer |
| // viewport; however, it will still scroll using the viewport(). Hence, this |
| // method needs to use the same scroll chaining logic we use in ApplyScroll by |
| // looking at Viewport::ShouldScroll. |
| bool LayerTreeHostImpl::IsInitialScrollHitTestReliable( |
| LayerImpl* layer_impl, |
| LayerImpl* first_scrolling_layer_or_scrollbar) { |
| if (!first_scrolling_layer_or_scrollbar) |
| return true; |
| |
| // Hit tests directly on a composited scrollbar are always reliable. |
| if (layer_impl->ToScrollbarLayer()) { |
| DCHECK(layer_impl == first_scrolling_layer_or_scrollbar); |
| return true; |
| } |
| |
| ScrollNode* closest_scroll_node = nullptr; |
| auto& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| ScrollNode* scroll_node = scroll_tree.Node(layer_impl->scroll_tree_index()); |
| for (; scroll_tree.parent(scroll_node); |
| scroll_node = scroll_tree.parent(scroll_node)) { |
| if (scroll_node->scrollable) { |
| // Ensure we use scroll chaining behavior for the inner viewport node. |
| if (scroll_node->scrolls_inner_viewport && |
| !scroll_node->prevent_viewport_scrolling_from_inner) { |
| closest_scroll_node = viewport()->MainScrollNode(); |
| } else { |
| closest_scroll_node = scroll_node; |
| } |
| break; |
| } |
| } |
| if (!closest_scroll_node) |
| return false; |
| |
| // If |first_scrolling_layer_or_scrollbar| is scrollable, it will |
| // create a scroll node. If this scroll node corresponds to first scrollable |
| // ancestor along the scroll tree for |layer_impl|, the hit test has not |
| // escaped to other areas of the scroll tree and is reliable. |
| if (first_scrolling_layer_or_scrollbar->scrollable()) { |
| return closest_scroll_node->id == |
| first_scrolling_layer_or_scrollbar->scroll_tree_index(); |
| } |
| |
| // If |first_scrolling_layer_or_scrollbar| is not scrollable, it must be a |
| // scrollbar. It may hit the squashing layer at the same time. |
| DCHECK(first_scrolling_layer_or_scrollbar->is_scrollbar()); |
| return false; |
| } |
| |
| InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimatedBegin( |
| ScrollState* scroll_state) { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollAnimatedBegin"); |
| InputHandler::ScrollStatus scroll_status; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| deferred_scroll_end_state_.reset(); |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| ScrollNode* scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| if (scroll_node) { |
| gfx::Vector2dF delta; |
| |
| if (ScrollAnimationUpdateTarget(scroll_node, delta, base::TimeDelta())) { |
| scroll_status.thread = SCROLL_ON_IMPL_THREAD; |
| } else { |
| TRACE_EVENT_INSTANT0("cc", "Failed to create animation", |
| TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = SCROLL_IGNORED; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollable; |
| } |
| return scroll_status; |
| } |
| |
| // ScrollAnimated is used for animated wheel scrolls. We find the first layer |
| // that can scroll and set up an animation of its scroll offset. Note that |
| // this does not currently go through the scroll customization machinery |
| // that ScrollBy uses for non-animated wheel scrolls. |
| scroll_status = ScrollBegin(scroll_state, WHEEL); |
| if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) { |
| scroll_animating_latched_element_id_ = ElementId(); |
| scroll_animating_overscroll_target_element_id_ = ElementId(); |
| ScrollStateData scroll_state_end_data; |
| scroll_state_end_data.is_ending = true; |
| ScrollState scroll_state_end(scroll_state_end_data); |
| ScrollEndImpl(&scroll_state_end); |
| } |
| return scroll_status; |
| } |
| |
| gfx::Vector2dF LayerTreeHostImpl::ComputeScrollDelta( |
| const ScrollNode& scroll_node, |
| const gfx::Vector2dF& delta) { |
| ScrollTree& scroll_tree = active_tree()->property_trees()->scroll_tree; |
| float scale_factor = active_tree()->page_scale_factor_for_scroll(); |
| |
| gfx::Vector2dF adjusted_scroll(delta); |
| adjusted_scroll.Scale(1.f / scale_factor); |
| if (!scroll_node.user_scrollable_horizontal) |
| adjusted_scroll.set_x(0); |
| if (!scroll_node.user_scrollable_vertical) |
| adjusted_scroll.set_y(0); |
| |
| gfx::ScrollOffset old_offset = |
| scroll_tree.current_scroll_offset(scroll_node.element_id); |
| gfx::ScrollOffset new_offset = scroll_tree.ClampScrollOffsetToLimits( |
| old_offset + gfx::ScrollOffset(adjusted_scroll), scroll_node); |
| |
| gfx::ScrollOffset scrolled = new_offset - old_offset; |
| return gfx::Vector2dF(scrolled.x(), scrolled.y()); |
| } |
| |
| bool LayerTreeHostImpl::AutoScrollAnimationCreate(ScrollNode* scroll_node, |
| const gfx::Vector2dF& delta, |
| float autoscroll_velocity) { |
| return ScrollAnimationCreateInternal(scroll_node, delta, base::TimeDelta(), |
| autoscroll_velocity); |
| } |
| |
| bool LayerTreeHostImpl::ScrollAnimationCreate(ScrollNode* scroll_node, |
| const gfx::Vector2dF& delta, |
| base::TimeDelta delayed_by) { |
| return ScrollAnimationCreateInternal(scroll_node, delta, delayed_by, |
| base::nullopt); |
| } |
| |
| bool LayerTreeHostImpl::ScrollAnimationCreateInternal( |
| ScrollNode* scroll_node, |
| const gfx::Vector2dF& delta, |
| base::TimeDelta delayed_by, |
| base::Optional<float> autoscroll_velocity) { |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| |
| const float kEpsilon = 0.1f; |
| bool scroll_animated = |
| (std::abs(delta.x()) > kEpsilon || std::abs(delta.y()) > kEpsilon) || |
| autoscroll_velocity; |
| if (!scroll_animated) { |
| scroll_tree.ScrollBy(scroll_node, delta, active_tree()); |
| TRACE_EVENT_INSTANT0("cc", "no scroll animation due to small delta", |
| TRACE_EVENT_SCOPE_THREAD); |
| return false; |
| } |
| |
| scroll_tree.set_currently_scrolling_node(scroll_node->id); |
| |
| gfx::ScrollOffset current_offset = |
| scroll_tree.current_scroll_offset(scroll_node->element_id); |
| gfx::ScrollOffset target_offset = scroll_tree.ClampScrollOffsetToLimits( |
| current_offset + gfx::ScrollOffset(delta), *scroll_node); |
| |
| // Start the animation one full frame in. Without any offset, the animation |
| // doesn't start until next frame, increasing latency, and preventing our |
| // input latency tracking architecture from working. |
| base::TimeDelta animation_start_offset = CurrentBeginFrameArgs().interval; |
| |
| if (autoscroll_velocity) { |
| mutator_host_->ImplOnlyAutoScrollAnimationCreate( |
| scroll_node->element_id, gfx::ScrollOffset(delta), current_offset, |
| autoscroll_velocity.value(), animation_start_offset); |
| } else { |
| mutator_host_->ImplOnlyScrollAnimationCreate( |
| scroll_node->element_id, target_offset, current_offset, delayed_by, |
| animation_start_offset); |
| } |
| |
| SetNeedsOneBeginImplFrame(); |
| |
| return true; |
| } |
| |
| static bool CanPropagate(ScrollNode* scroll_node, float x, float y) { |
| return (x == 0 || scroll_node->overscroll_behavior.x == |
| OverscrollBehavior::kOverscrollBehaviorTypeAuto) && |
| (y == 0 || scroll_node->overscroll_behavior.y == |
| OverscrollBehavior::kOverscrollBehaviorTypeAuto); |
| } |
| |
| InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated( |
| const gfx::Point& viewport_point, |
| const gfx::Vector2dF& scroll_delta, |
| base::TimeDelta delayed_by) { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollAnimated"); |
| InputHandler::ScrollStatus scroll_status; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| ScrollNode* scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| |
| scroll_accumulated_this_frame_ += gfx::ScrollOffset(scroll_delta); |
| |
| if (scroll_node) { |
| // Flash the overlay scrollbar even if the scroll dalta is 0. |
| if (settings_.scrollbar_flash_after_any_scroll_update) { |
| FlashAllScrollbars(false); |
| } else { |
| ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId(scroll_node->element_id); |
| if (animation_controller) |
| animation_controller->WillUpdateScroll(); |
| } |
| |
| gfx::Vector2dF delta = scroll_delta; |
| if (!scroll_node->user_scrollable_horizontal) |
| delta.set_x(0); |
| if (!scroll_node->user_scrollable_vertical) |
| delta.set_y(0); |
| |
| if (ScrollAnimationUpdateTarget(scroll_node, delta, delayed_by)) { |
| scroll_status.thread = SCROLL_ON_IMPL_THREAD; |
| } else { |
| TRACE_EVENT_INSTANT0("cc", "Failed to update animation", |
| TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = SCROLL_IGNORED; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollable; |
| // Adding NOTREACHED to debug https://crbug.com/797708, based on the |
| // traces on the bug scrolling gets stuck in a situation where the |
| // layout_tree_host_impl assumes that there is an ongoing scroll animation |
| // since scroll_node exists but the |
| // ScrollOffsetAnimationsImpl::ScrollAnimationUpdateTarget returns false |
| // since no keyframe_model exists. TODO(sahel):remove this once the issue |
| // is fixed. |
| NOTREACHED(); |
| } |
| return scroll_status; |
| } |
| |
| ScrollStateData scroll_state_data; |
| scroll_state_data.position_x = viewport_point.x(); |
| scroll_state_data.position_y = viewport_point.y(); |
| ScrollState scroll_state(scroll_state_data); |
| |
| // ScrollAnimated is used for animated wheel scrolls. We find the first layer |
| // that can scroll and set up an animation of its scroll offset. Note that |
| // this does not currently go through the scroll customization machinery |
| // that ScrollBy uses for non-animated wheel scrolls. |
| scroll_status = ScrollBegin(&scroll_state, WHEEL); |
| scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| if (scroll_status.thread == SCROLL_ON_IMPL_THREAD && scroll_node) { |
| gfx::Vector2dF pending_delta = scroll_delta; |
| for (; scroll_tree.parent(scroll_node); |
| scroll_node = scroll_tree.parent(scroll_node)) { |
| if (!scroll_node->scrollable) |
| continue; |
| |
| // For the rest of the current scroll sequence, latch to the first node |
| // that scrolled while it still exists. |
| if (scroll_tree.FindNodeFromElementId( |
| scroll_animating_latched_element_id_) && |
| scroll_node->element_id != scroll_animating_latched_element_id_) { |
| continue; |
| } |
| |
| bool scrolls_main_viewport_scroll_layer = |
| scroll_node == viewport()->MainScrollNode(); |
| if (scrolls_main_viewport_scroll_layer) { |
| // Flash the overlay scrollbar even if the scroll dalta is 0. |
| if (settings_.scrollbar_flash_after_any_scroll_update) { |
| FlashAllScrollbars(false); |
| } else { |
| ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId(scroll_node->element_id); |
| if (animation_controller) |
| animation_controller->WillUpdateScroll(); |
| } |
| |
| gfx::Vector2dF scrolled = |
| viewport()->ScrollAnimated(pending_delta, delayed_by); |
| // Viewport::ScrollAnimated returns pending_delta as long as it starts |
| // an animation. |
| did_scroll_x_for_scroll_gesture_ |= scrolled.x() != 0; |
| did_scroll_y_for_scroll_gesture_ |= scrolled.y() != 0; |
| if (scrolled == pending_delta) { |
| scroll_animating_latched_element_id_ = scroll_node->element_id; |
| TRACE_EVENT_INSTANT0("cc", "Viewport scroll animated", |
| TRACE_EVENT_SCOPE_THREAD); |
| return scroll_status; |
| } |
| break; |
| } |
| |
| gfx::Vector2dF delta = ComputeScrollDelta(*scroll_node, pending_delta); |
| if (ScrollAnimationCreate(scroll_node, delta, delayed_by)) { |
| did_scroll_x_for_scroll_gesture_ |= delta.x() != 0; |
| did_scroll_y_for_scroll_gesture_ |= delta.y() != 0; |
| scroll_animating_latched_element_id_ = scroll_node->element_id; |
| TRACE_EVENT_INSTANT0("cc", "created scroll animation", |
| TRACE_EVENT_SCOPE_THREAD); |
| // Flash the overlay scrollbar even if the scroll dalta is 0. |
| if (settings_.scrollbar_flash_after_any_scroll_update) { |
| FlashAllScrollbars(false); |
| } else { |
| ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId(scroll_node->element_id); |
| if (animation_controller) |
| animation_controller->WillUpdateScroll(); |
| } |
| return scroll_status; |
| } |
| |
| pending_delta -= delta; |
| |
| if (!CanPropagate(scroll_node, pending_delta.x(), pending_delta.y())) { |
| scroll_state.set_is_scroll_chain_cut(true); |
| break; |
| } |
| } |
| // Set overscroll event target since neither an ongoing scroll animation has |
| // been updated nor a new scroll animation has been created for the current |
| // GSU. |
| if (!scroll_animating_latched_element_id_) { |
| // When no scroll animation has been created during the current scroll |
| // sequence (i.e. scroll_animating_latched_element_id_ == ElementId()) we |
| // need to set last_scroller_element_id_ here since scrollEnd won't get |
| // called. |
| last_scroller_element_id_ = scroll_node->element_id; |
| // We will send the overscroll events to viewport or the last element in |
| // the cut chain when no scroll animation has been created during the |
| // current scroll sequence. |
| scroll_animating_overscroll_target_element_id_ = scroll_node->element_id; |
| } else { |
| // When a scroll animation has been created during the current scroll |
| // sequence, the overscroll events target should be the element that |
| // scrolling is latched to. |
| scroll_animating_overscroll_target_element_id_ = |
| scroll_animating_latched_element_id_; |
| } |
| overscroll_delta_for_main_thread_ += pending_delta; |
| client_->SetNeedsCommitOnImplThread(); |
| } |
| |
| scroll_state.set_is_ending(true); |
| ScrollEndImpl(&scroll_state); |
| if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) { |
| // Update scroll_status.thread to SCROLL_IGNORED when there is no ongoing |
| // scroll animation, we can scroll on impl thread and yet, we couldn't |
| // create a new scroll animation. This happens when the scroller has hit its |
| // extent. |
| TRACE_EVENT_INSTANT0("cc", "Ignored - Scroller at extent", |
| TRACE_EVENT_SCOPE_THREAD); |
| scroll_status.thread = SCROLL_IGNORED; |
| scroll_status.main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollable; |
| } |
| return scroll_status; |
| } |
| |
| bool LayerTreeHostImpl::CalculateLocalScrollDeltaAndStartPoint( |
| const ScrollNode& scroll_node, |
| const gfx::PointF& viewport_point, |
| const gfx::Vector2dF& viewport_delta, |
| const ScrollTree& scroll_tree, |
| gfx::Vector2dF* out_local_scroll_delta, |
| gfx::PointF* out_local_start_point /*= nullptr*/) { |
| // Layers with non-invertible screen space transforms should not have passed |
| // the scroll hit test in the first place. |
| const gfx::Transform screen_space_transform = |
| scroll_tree.ScreenSpaceTransform(scroll_node.id); |
| DCHECK(screen_space_transform.IsInvertible()); |
| gfx::Transform inverse_screen_space_transform( |
| gfx::Transform::kSkipInitialization); |
| bool did_invert = |
| screen_space_transform.GetInverse(&inverse_screen_space_transform); |
| // TODO(shawnsingh): With the advent of impl-side scrolling for non-root |
| // layers, we may need to explicitly handle uninvertible transforms here. |
| DCHECK(did_invert); |
| |
| float scale_from_viewport_to_screen_space = |
| active_tree_->device_scale_factor(); |
| gfx::PointF screen_space_point = |
| gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space); |
| |
| gfx::Vector2dF screen_space_delta = viewport_delta; |
| screen_space_delta.Scale(scale_from_viewport_to_screen_space); |
| |
| // Project the scroll start and end points to local layer space to find the |
| // scroll delta in layer coordinates. |
| bool start_clipped, end_clipped; |
| gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta; |
| gfx::PointF local_start_point = MathUtil::ProjectPoint( |
| inverse_screen_space_transform, screen_space_point, &start_clipped); |
| gfx::PointF local_end_point = MathUtil::ProjectPoint( |
| inverse_screen_space_transform, screen_space_end_point, &end_clipped); |
| DCHECK(out_local_scroll_delta); |
| *out_local_scroll_delta = local_end_point - local_start_point; |
| |
| if (out_local_start_point) |
| *out_local_start_point = local_start_point; |
| |
| if (start_clipped || end_clipped) |
| return false; |
| |
| return true; |
| } |
| |
| gfx::Vector2dF LayerTreeHostImpl::ScrollNodeWithViewportSpaceDelta( |
| ScrollNode* scroll_node, |
| const gfx::PointF& viewport_point, |
| const gfx::Vector2dF& viewport_delta, |
| ScrollTree* scroll_tree) { |
| gfx::PointF local_start_point; |
| gfx::Vector2dF local_scroll_delta; |
| if (!CalculateLocalScrollDeltaAndStartPoint( |
| *scroll_node, viewport_point, viewport_delta, *scroll_tree, |
| &local_scroll_delta, &local_start_point)) { |
| return gfx::Vector2dF(); |
| } |
| |
| // Apply the scroll delta. |
| gfx::ScrollOffset previous_offset = |
| scroll_tree->current_scroll_offset(scroll_node->element_id); |
| scroll_tree->ScrollBy(scroll_node, local_scroll_delta, active_tree()); |
| gfx::ScrollOffset scrolled = |
| scroll_tree->current_scroll_offset(scroll_node->element_id) - |
| previous_offset; |
| |
| // Get the end point in the layer's content space so we can apply its |
| // ScreenSpaceTransform. |
| gfx::PointF actual_local_end_point = |
| local_start_point + gfx::Vector2dF(scrolled.x(), scrolled.y()); |
| |
| // Calculate the applied scroll delta in viewport space coordinates. |
| bool end_clipped; |
| const gfx::Transform screen_space_transform = |
| scroll_tree->ScreenSpaceTransform(scroll_node->id); |
| gfx::PointF actual_screen_space_end_point = MathUtil::MapPoint( |
| screen_space_transform, actual_local_end_point, &end_clipped); |
| DCHECK(!end_clipped); |
| if (end_clipped) |
| return gfx::Vector2dF(); |
| |
| float scale_from_viewport_to_screen_space = |
| active_tree_->device_scale_factor(); |
| gfx::PointF actual_viewport_end_point = gfx::ScalePoint( |
| actual_screen_space_end_point, 1.f / scale_from_viewport_to_screen_space); |
| return actual_viewport_end_point - viewport_point; |
| } |
| |
| static gfx::Vector2dF ScrollNodeWithLocalDelta( |
| ScrollNode* scroll_node, |
| const gfx::Vector2dF& local_delta, |
| float page_scale_factor, |
| LayerTreeImpl* layer_tree_impl) { |
| ScrollTree& scroll_tree = layer_tree_impl->property_trees()->scroll_tree; |
| gfx::ScrollOffset previous_offset = |
| scroll_tree.current_scroll_offset(scroll_node->element_id); |
| gfx::Vector2dF delta = local_delta; |
| delta.Scale(1.f / page_scale_factor); |
| scroll_tree.ScrollBy(scroll_node, delta, layer_tree_impl); |
| gfx::ScrollOffset scrolled = |
| scroll_tree.current_scroll_offset(scroll_node->element_id) - |
| previous_offset; |
| gfx::Vector2dF consumed_scroll(scrolled.x(), scrolled.y()); |
| consumed_scroll.Scale(page_scale_factor); |
| |
| return consumed_scroll; |
| } |
| |
| // TODO(danakj): Make this into two functions, one with delta, one with |
| // viewport_point, no bool required. |
| gfx::Vector2dF LayerTreeHostImpl::ScrollSingleNode( |
| ScrollNode* scroll_node, |
| const gfx::Vector2dF& delta, |
| const gfx::Point& viewport_point, |
| bool is_direct_manipulation, |
| ScrollTree* scroll_tree) { |
| // Events representing direct manipulation of the screen (such as gesture |
| // events) need to be transformed from viewport coordinates to local layer |
| // coordinates so that the scrolling contents exactly follow the user's |
| // finger. In contrast, events not representing direct manipulation of the |
| // screen (such as wheel events) represent a fixed amount of scrolling so we |
| // can just apply them directly, but the page scale factor is applied to the |
| // scroll delta. |
| if (is_direct_manipulation) { |
| // For touch-scroll we need to scale the delta here, as the transform tree |
| // won't know anything about the external page scale factors used by OOPIFs. |
| gfx::Vector2dF scaled_delta(delta); |
| scaled_delta.Scale(1 / active_tree()->external_page_scale_factor()); |
| return ScrollNodeWithViewportSpaceDelta( |
| scroll_node, gfx::PointF(viewport_point), scaled_delta, scroll_tree); |
| } |
| float scale_factor = active_tree()->page_scale_factor_for_scroll(); |
| return ScrollNodeWithLocalDelta(scroll_node, delta, scale_factor, |
| active_tree()); |
| } |
| |
| void LayerTreeHostImpl::ApplyScroll(ScrollNode* scroll_node, |
| ScrollState* scroll_state) { |
| DCHECK(scroll_node && scroll_state); |
| gfx::Point viewport_point(scroll_state->position_x(), |
| scroll_state->position_y()); |
| const gfx::Vector2dF delta(scroll_state->delta_x(), scroll_state->delta_y()); |
| gfx::Vector2dF applied_delta; |
| gfx::Vector2dF delta_applied_to_content; |
| // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for |
| // details. |
| const float kEpsilon = 0.1f; |
| |
| if (viewport()->ShouldScroll(*scroll_node)) { |
| // |scroll_outer_vieiwport| will only ever be false if the scroll chains up |
| // to the viewport without going through the outer viewport scroll node. |
| // This is because we normally terminate the scroll chain at the outer |
| // viewport node. For example, if we start scrolling from an element |
| // that's not a descendant of the root scroller. In these cases we want to |
| // scroll *only* the inner viewport -- to allow panning while zoomed -- but |
| // still use Viewport::ScrollBy to also move browser controls if needed. |
| bool scroll_outer_viewport = scroll_node->scrolls_outer_viewport; |
| Viewport::ScrollResult result = viewport()->ScrollBy( |
| delta, viewport_point, scroll_state->is_direct_manipulation(), |
| !wheel_scrolling_, scroll_outer_viewport); |
| |
| applied_delta = result.consumed_delta; |
| delta_applied_to_content = result.content_scrolled_delta; |
| } else { |
| applied_delta = ScrollSingleNode( |
| scroll_node, delta, viewport_point, |
| scroll_state->is_direct_manipulation(), |
| &scroll_state->layer_tree_impl()->property_trees()->scroll_tree); |
| } |
| |
| // If the layer wasn't able to move, try the next one in the hierarchy. |
| bool scrolled = std::abs(applied_delta.x()) > kEpsilon; |
| scrolled = scrolled || std::abs(applied_delta.y()) > kEpsilon; |
| if (!scrolled) { |
| // TODO(bokan): This preserves existing behavior by not allowing tiny |
| // scrolls to produce overscroll but is inconsistent in how delta gets |
| // chained up. We need to clean this up. |
| if (scroll_node->scrolls_outer_viewport) |
| scroll_state->ConsumeDelta(applied_delta.x(), applied_delta.y()); |
| return; |
| } |
| |
| if (!viewport()->ShouldScroll(*scroll_node)) { |
| // If the applied delta is within 45 degrees of the input |
| // delta, bail out to make it easier to scroll just one layer |
| // in one direction without affecting any of its parents. |
| float angle_threshold = 45; |
| if (MathUtil::SmallestAngleBetweenVectors(applied_delta, delta) < |
| angle_threshold) { |
| applied_delta = delta; |
| } else { |
| // Allow further movement only on an axis perpendicular to the direction |
| // in which the layer moved. |
| applied_delta = MathUtil::ProjectVector(delta, applied_delta); |
| } |
| delta_applied_to_content = applied_delta; |
| } |
| |
| scroll_state->set_caused_scroll( |
| std::abs(delta_applied_to_content.x()) > kEpsilon, |
| std::abs(delta_applied_to_content.y()) > kEpsilon); |
| scroll_state->ConsumeDelta(applied_delta.x(), applied_delta.y()); |
| |
| scroll_state->set_current_native_scrolling_node(scroll_node); |
| } |
| |
| void LayerTreeHostImpl::DistributeScrollDelta(ScrollState* scroll_state) { |
| // TODO(majidvp): in Blink we compute scroll chain only at scroll begin which |
| // is not the case here. We eventually want to have the same behaviour on both |
| // sides but it may become a non issue if we get rid of scroll chaining (see |
| // crbug.com/526462) |
| std::list<ScrollNode*> current_scroll_chain; |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| ScrollNode* scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| ScrollNode* viewport_scroll_node = ViewportMainScrollNode(); |
| if (did_lock_scrolling_layer_) { |
| DCHECK(scroll_node); |
| |
| // Needed for non-animated scrolls. |
| current_scroll_chain.push_front(scroll_node); |
| } else if (scroll_node) { |
| // TODO(bokan): The loop checks for a null parent but don't we still want to |
| // distribute to the root scroll node? |
| for (; scroll_tree.parent(scroll_node); |
| scroll_node = scroll_tree.parent(scroll_node)) { |
| if (scroll_node == viewport_scroll_node) { |
| // Don't chain scrolls past the outer viewport scroll layer. Once we |
| // reach that, we should scroll the viewport which is represented by the |
| // main viewport scroll layer. |
| DCHECK(viewport_scroll_node); |
| current_scroll_chain.push_front(viewport_scroll_node); |
| break; |
| } |
| |
| if (!scroll_node->scrollable) |
| continue; |
| |
| if (middle_click_autoscrolling_) { |
| current_scroll_chain.push_front(scroll_node); |
| break; |
| } |
| |
| if (CanConsumeDelta(*scroll_node, *scroll_state)) |
| current_scroll_chain.push_front(scroll_node); |
| |
| float delta_x = scroll_state->is_beginning() |
| ? scroll_state->delta_x_hint() |
| : scroll_state->delta_x(); |
| float delta_y = scroll_state->is_beginning() |
| ? scroll_state->delta_y_hint() |
| : scroll_state->delta_y(); |
| |
| if (!CanPropagate(scroll_node, delta_x, delta_y)) { |
| // We should add the first node with non-auto overscroll-behavior to |
| // the scroll chain regardlessly, as it's the only node we can latch to. |
| if (current_scroll_chain.empty() || |
| current_scroll_chain.front() != scroll_node) { |
| current_scroll_chain.push_front(scroll_node); |
| } |
| scroll_state->set_is_scroll_chain_cut(true); |
| break; |
| } |
| } |
| } |
| |
| scroll_node = |
| current_scroll_chain.empty() ? nullptr : current_scroll_chain.back(); |
| TRACE_EVENT_INSTANT1("cc", "SetCurrentlyScrollingNode DistributeScrollDelta", |
| TRACE_EVENT_SCOPE_THREAD, "isNull", |
| scroll_node ? false : true); |
| active_tree_->SetCurrentlyScrollingNode(scroll_node); |
| scroll_state->set_scroll_chain_and_layer_tree(current_scroll_chain, |
| active_tree()); |
| scroll_state->DistributeToScrollChainDescendant(); |
| } |
| |
| bool LayerTreeHostImpl::CanConsumeDelta(const ScrollNode& scroll_node, |
| const ScrollState& scroll_state) { |
| gfx::Vector2dF delta_to_scroll; |
| if (scroll_state.is_beginning()) { |
| delta_to_scroll = gfx::Vector2dF(scroll_state.delta_x_hint(), |
| scroll_state.delta_y_hint()); |
| } else { |
| delta_to_scroll = |
| gfx::Vector2dF(scroll_state.delta_x(), scroll_state.delta_y()); |
| } |
| |
| if (delta_to_scroll == gfx::Vector2dF()) |
| return true; |
| |
| ScrollTree& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| if (scroll_state.is_direct_manipulation()) { |
| gfx::Vector2dF local_scroll_delta; |
| if (!CalculateLocalScrollDeltaAndStartPoint( |
| scroll_node, |
| gfx::PointF(scroll_state.position_x(), scroll_state.position_y()), |
| delta_to_scroll, scroll_tree, &local_scroll_delta)) { |
| return false; |
| } |
| delta_to_scroll = local_scroll_delta; |
| } |
| |
| if (ComputeScrollDelta(scroll_node, delta_to_scroll) != gfx::Vector2dF()) |
| return true; |
| |
| return false; |
| } |
| |
| void LayerTreeHostImpl::UpdateImageDecodingHints( |
| base::flat_map<PaintImage::Id, PaintImage::DecodingMode> |
| decoding_mode_map) { |
| tile_manager_.checker_image_tracker().UpdateImageDecodingHints( |
| std::move(decoding_mode_map)); |
| } |
| |
| void LayerTreeHostImpl::SetRenderFrameObserver( |
| std::unique_ptr<RenderFrameMetadataObserver> observer) { |
| render_frame_metadata_observer_ = std::move(observer); |
| render_frame_metadata_observer_->BindToCurrentThread(); |
| } |
| |
| InputHandlerScrollResult LayerTreeHostImpl::ScrollBy( |
| ScrollState* scroll_state) { |
| DCHECK(scroll_state); |
| |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy"); |
| auto& scroll_tree = active_tree_->property_trees()->scroll_tree; |
| |
| scroll_accumulated_this_frame_ += |
| gfx::ScrollOffset(scroll_state->delta_x(), scroll_state->delta_y()); |
| |
| ElementId provided_element = |
| scroll_state->data()->current_native_scrolling_element(); |
| const auto* provided_scroll_node = |
| scroll_tree.FindNodeFromElementId(provided_element); |
| |
| // If the currently scrolling node is not set, set it with |
| // |provided_scroll_node|. |
| ScrollNode* scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| if (scroll_node) { |
| // If |provided_scroll_node| is not null, make sure it matches |
| // |scroll_node|. |
| DCHECK(!provided_scroll_node || scroll_node == provided_scroll_node); |
| } else { |
| TRACE_EVENT_INSTANT1("cc", "SetCurrentlyScrollingNode ScrollBy", |
| TRACE_EVENT_SCOPE_THREAD, "isNull", |
| provided_scroll_node ? false : true); |
| active_tree_->SetCurrentlyScrollingNode(provided_scroll_node); |
| scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| } |
| |
| if (!scroll_node) |
| return InputHandlerScrollResult(); |
| |
| // Flash the overlay scrollbar even if the scroll dalta is 0. |
| if (settings_.scrollbar_flash_after_any_scroll_update) { |
| FlashAllScrollbars(false); |
| } else { |
| ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId(scroll_node->element_id); |
| if (animation_controller) |
| animation_controller->WillUpdateScroll(); |
| } |
| |
| float initial_top_controls_offset = |
| browser_controls_offset_manager_->ControlsTopOffset(); |
| |
| scroll_state->set_delta_consumed_for_scroll_sequence( |
| did_lock_scrolling_layer_); |
| scroll_state->set_is_direct_manipulation(touch_scrolling_); |
| scroll_state->set_current_native_scrolling_node(scroll_node); |
| |
| DistributeScrollDelta(scroll_state); |
| |
| ScrollNode* current_scrolling_node = |
| scroll_state->current_native_scrolling_node(); |
| TRACE_EVENT_INSTANT1("cc", "SetCurrentlyScrollingNode ApplyDelta", |
| TRACE_EVENT_SCOPE_THREAD, "isNull", |
| current_scrolling_node ? false : true); |
| active_tree_->SetCurrentlyScrollingNode(current_scrolling_node); |
| did_lock_scrolling_layer_ = |
| scroll_state->delta_consumed_for_scroll_sequence(); |
| |
| bool did_scroll_x = scroll_state->caused_scroll_x(); |
| bool did_scroll_y = scroll_state->caused_scroll_y(); |
| did_scroll_x_for_scroll_gesture_ |= did_scroll_x; |
| did_scroll_y_for_scroll_gesture_ |= did_scroll_y; |
| bool did_scroll_content = did_scroll_x || did_scroll_y; |
| if (did_scroll_content) { |
| ShowScrollbarsForImplScroll(current_scrolling_node->element_id); |
| |
| client_->SetNeedsCommitOnImplThread(); |
| SetNeedsRedraw(); |
| client_->RenewTreePriority(); |
| } else { |
| overscroll_delta_for_main_thread_ += |
| gfx::Vector2dF(scroll_state->delta_x(), scroll_state->delta_y()); |
| client_->SetNeedsCommitOnImplThread(); |
| } |
| |
| // Scrolling along an axis resets accumulated root overscroll for that axis. |
| if (did_scroll_x) |
| accumulated_root_overscroll_.set_x(0); |
| if (did_scroll_y) |
| accumulated_root_overscroll_.set_y(0); |
| |
| gfx::Vector2dF unused_root_delta; |
| if (current_scrolling_node && |
| current_scrolling_node == ViewportMainScrollNode()) { |
| unused_root_delta = |
| gfx::Vector2dF(scroll_state->delta_x(), scroll_state->delta_y()); |
| } |
| |
| // When inner viewport is unscrollable, disable overscrolls. |
| if (const auto* inner_viewport_scroll_node = InnerViewportScrollNode()) { |
| if (!inner_viewport_scroll_node->user_scrollable_horizontal) |
| unused_root_delta.set_x(0); |
| if (!inner_viewport_scroll_node->user_scrollable_vertical) |
| unused_root_delta.set_y(0); |
| } |
| |
| accumulated_root_overscroll_ += unused_root_delta; |
| |
| bool did_scroll_top_controls = |
| initial_top_controls_offset != |
| browser_controls_offset_manager_->ControlsTopOffset(); |
| |
| InputHandlerScrollResult scroll_result; |
| scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls; |
| scroll_result.did_overscroll_root = !unused_root_delta.IsZero(); |
| scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_; |
| scroll_result.unused_scroll_delta = unused_root_delta; |
| scroll_result.overscroll_behavior = |
| scroll_state->is_scroll_chain_cut() |
| ? OverscrollBehavior(OverscrollBehavior::OverscrollBehaviorType:: |
| kOverscrollBehaviorTypeNone) |
| : active_tree()->overscroll_behavior(); |
| |
| if (scroll_result.did_scroll) { |
| // Scrolling can change the root scroll offset, so inform the synchronous |
| // input handler. |
| UpdateRootLayerStateForSynchronousInputHandler(); |
| } |
| |
| scroll_result.current_visual_offset = |
| ScrollOffsetToVector2dF(GetVisualScrollOffset(*scroll_node)); |
| float scale_factor = active_tree()->page_scale_factor_for_scroll(); |
| scroll_result.current_visual_offset.Scale(scale_factor); |
| |
| // Run animations which need to respond to updated scroll offset. |
| mutator_host_->TickScrollAnimations( |
| CurrentBeginFrameArgs().frame_time, |
| active_tree_->property_trees()->scroll_tree); |
| |
| return scroll_result; |
| } |
| |
| void LayerTreeHostImpl::RequestUpdateForSynchronousInputHandler() { |
| UpdateRootLayerStateForSynchronousInputHandler(); |
| } |
| |
| static gfx::Vector2dF ContentToPhysical(const gfx::Vector2dF& content_delta, |
| float page_scale_factor) { |
| gfx::Vector2dF physical_delta = content_delta; |
| physical_delta.Scale(page_scale_factor); |
| return physical_delta; |
| } |
| |
| void LayerTreeHostImpl::SetSynchronousInputHandlerRootScrollOffset( |
| const gfx::ScrollOffset& root_content_offset) { |
| TRACE_EVENT2( |
| "cc", "LayerTreeHostImpl::SetSynchronousInputHandlerRootScrollOffset", |
| "offset_x", root_content_offset.x(), "offset_y", root_content_offset.y()); |
| |
| gfx::Vector2dF physical_delta = ContentToPhysical( |
| root_content_offset.DeltaFrom(viewport()->TotalScrollOffset()), |
| active_tree()->page_scale_factor_for_scroll()); |
| |
| bool changed = !viewport() |
| ->ScrollBy(physical_delta, |
| /*viewport_point=*/gfx::Point(), |
| /*is_direct_manipulation=*/false, |
| /*affect_browser_controls=*/false, |
| /*scroll_outer_viewport=*/true) |
| .consumed_delta.IsZero(); |
| if (!changed) |
| return; |
| |
| ShowScrollbarsForImplScroll(OuterViewportScrollNode()->element_id); |
| client_->SetNeedsCommitOnImplThread(); |
| // After applying the synchronous input handler's scroll offset, tell it what |
| // we ended up with. |
| UpdateRootLayerStateForSynchronousInputHandler(); |
| SetFullViewportDamage(); |
| SetNeedsRedraw(); |
| } |
| |
| bool LayerTreeHostImpl::SnapAtScrollEnd() { |
| ScrollNode* scroll_node = CurrentlyScrollingNode(); |
| if (!scroll_node || !scroll_node->snap_container_data.has_value()) |
| return false; |
| |
| gfx::ScrollOffset current_position = GetVisualScrollOffset(*scroll_node); |
| |
| std::unique_ptr<SnapSelectionStrategy> strategy = |
| SnapSelectionStrategy::CreateForEndPosition( |
| current_position, did_scroll_x_for_scroll_gesture_, |
| did_scroll_y_for_scroll_gesture_); |
| gfx::ScrollOffset snap_position; |
| if (!FindSnapPositionAndSetTarget(scroll_node, *strategy, &snap_position)) |
| return false; |
| |
| gfx::Vector2dF delta = |
| ScrollOffsetToVector2dF(snap_position - current_position); |
| bool scrolls_main_viewport_scroll_layer = |
| scroll_node == ViewportMainScrollNode(); |
| |
| bool did_animate = false; |
| if (scrolls_main_viewport_scroll_layer) { |
| // Flash the overlay scrollbar even if the scroll dalta is 0. |
| if (settings_.scrollbar_flash_after_any_scroll_update) { |
| FlashAllScrollbars(false); |
| } else { |
| ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId(scroll_node->element_id); |
| if (animation_controller) |
| animation_controller->WillUpdateScroll(); |
| } |
| gfx::Vector2dF scaled_delta(delta); |
| scaled_delta.Scale(active_tree()->page_scale_factor_for_scroll()); |
| gfx::Vector2dF consumed_delta = |
| viewport()->ScrollAnimated(scaled_delta, base::TimeDelta()); |
| did_animate = !consumed_delta.IsZero(); |
| } else { |
| did_animate = ScrollAnimationCreate(scroll_node, delta, base::TimeDelta()); |
| } |
| DCHECK(!is_animating_for_snap_); |
| is_animating_for_snap_ = did_animate; |
| return did_animate; |
| } |
| |
| bool LayerTreeHostImpl::FindSnapPositionAndSetTarget( |
| ScrollNode* scroll_node, |
| const SnapSelectionStrategy& strategy, |
| gfx::ScrollOffset* snap_position) const { |
| SnapContainerData& data = scroll_node->snap_container_data.value(); |
| |
| TargetSnapAreaElementIds snap_targets; |
| bool did_find_target = |
| data.FindSnapPosition(strategy, snap_position, &snap_targets); |
| |
| // Even if a target was not found we still need to invalidate the target snap |
| // area element ids. |
| data.SetTargetSnapAreaElementIds( |
| did_find_target ? snap_targets : TargetSnapAreaElementIds()); |
| |
| return did_find_target; |
| } |
| |
| gfx::ScrollOffset LayerTreeHostImpl::GetVisualScrollOffset( |
| const ScrollNode& scroll_node) const { |
| if (&scroll_node == viewport()->MainScrollNode()) |
| return viewport()->TotalScrollOffset(); |
| return active_tree()->property_trees()->scroll_tree.current_scroll_offset( |
| scroll_node.element_id); |
| } |
| |
| bool LayerTreeHostImpl::GetSnapFlingInfoAndSetSnapTarget( |
| const gfx::Vector2dF& natural_displacement_in_viewport, |
| gfx::Vector2dF* out_initial_position, |
| gfx::Vector2dF* out_target_position) { |
| ScrollNode* scroll_node = CurrentlyScrollingNode(); |
| if (!scroll_node || !scroll_node->snap_container_data.has_value()) |
| return false; |
| |
| float scale_factor = active_tree()->page_scale_factor_for_scroll(); |
| gfx::Vector2dF natural_displacement_in_content = |
| gfx::ScaleVector2d(natural_displacement_in_viewport, 1.f / scale_factor); |
| |
| gfx::ScrollOffset current_offset = GetVisualScrollOffset(*scroll_node); |
| *out_initial_position = ScrollOffsetToVector2dF(current_offset); |
| |
| gfx::ScrollOffset snap_offset; |
| std::unique_ptr<SnapSelectionStrategy> strategy = |
| SnapSelectionStrategy::CreateForEndAndDirection( |
| current_offset, gfx::ScrollOffset(natural_displacement_in_content)); |
| if (!FindSnapPositionAndSetTarget(scroll_node, *strategy, &snap_offset)) |
| return false; |
| |
| *out_target_position = ScrollOffsetToVector2dF(snap_offset); |
| out_target_position->Scale(scale_factor); |
| out_initial_position->Scale(scale_factor); |
| return true; |
| } |
| |
| void LayerTreeHostImpl::ClearCurrentlyScrollingNode() { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::ClearCurrentlyScrollingNode"); |
| active_tree_->ClearCurrentlyScrollingNode(); |
| did_lock_scrolling_layer_ = false; |
| scroll_affects_scroll_handler_ = false; |
| accumulated_root_overscroll_ = gfx::Vector2dF(); |
| did_scroll_x_for_scroll_gesture_ = false; |
| did_scroll_y_for_scroll_gesture_ = false; |
| is_animating_for_snap_ = false; |
| } |
| |
| void LayerTreeHostImpl::ScrollEndImpl(ScrollState* scroll_state) { |
| DCHECK(scroll_state); |
| DCHECK(scroll_state->delta_x() == 0 && scroll_state->delta_y() == 0); |
| |
| // In smooth-scrolling path when the GSE arrives after scroll animation |
| // completion, CurrentlyScrollingNode() is already cleared due to |
| // ScrollEndImpl call inside ScrollOffsetAnimationFinished. In this case |
| // last_scroller_element_id_ is already set in the same ScrollEndImpl call and |
| // we should not reset it here. |
| if (!last_scroller_element_id_ && CurrentlyScrollingNode()) |
| last_scroller_element_id_ = CurrentlyScrollingNode()->element_id; |
| |
| DistributeScrollDelta(scroll_state); |
| browser_controls_offset_manager_->ScrollEnd(); |
| ClearCurrentlyScrollingNode(); |
| frame_trackers_.StopSequence(wheel_scrolling_ |
| ? FrameSequenceTrackerType::kWheelScroll |
| : FrameSequenceTrackerType::kTouchScroll); |
| } |
| |
| void LayerTreeHostImpl::ScrollEnd(ScrollState* scroll_state, bool should_snap) { |
| if ((should_snap && SnapAtScrollEnd()) || |
| mutator_host_->IsImplOnlyScrollAnimating()) { |
| DCHECK(!deferred_scroll_end_state_.has_value()); |
| deferred_scroll_end_state_ = *scroll_state; |
| return; |
| } |
| ScrollEndImpl(scroll_state); |
| deferred_scroll_end_state_.reset(); |
| scroll_gesture_did_end_ = true; |
| client_->SetNeedsCommitOnImplThread(); |
| } |
| |
| InputHandlerPointerResult LayerTreeHostImpl::MouseDown( |
| const gfx::PointF& viewport_point, |
| bool shift_modifier) { |
| ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId( |
| scroll_element_id_mouse_currently_over_); |
| if (animation_controller) { |
| animation_controller->DidMouseDown(); |
| scroll_element_id_mouse_currently_captured_ = |
| scroll_element_id_mouse_currently_over_; |
| } |
| |
| InputHandlerPointerResult result; |
| if (settings().compositor_threaded_scrollbar_scrolling) { |
| result = scrollbar_controller_->HandlePointerDown(viewport_point, |
| shift_modifier); |
| } |
| |
| return result; |
| } |
| |
| InputHandlerPointerResult LayerTreeHostImpl::MouseUp( |
| const gfx::PointF& viewport_point) { |
| if (scroll_element_id_mouse_currently_captured_) { |
| ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId( |
| scroll_element_id_mouse_currently_captured_); |
| |
| scroll_element_id_mouse_currently_captured_ = ElementId(); |
| |
| if (animation_controller) |
| animation_controller->DidMouseUp(); |
| } |
| |
| InputHandlerPointerResult result; |
| if (settings().compositor_threaded_scrollbar_scrolling) |
| result = scrollbar_controller_->HandlePointerUp(viewport_point); |
| |
| return result; |
| } |
| |
| InputHandlerPointerResult LayerTreeHostImpl::MouseMoveAt( |
| const gfx::Point& viewport_point) { |
| InputHandlerPointerResult result; |
| if (settings().compositor_threaded_scrollbar_scrolling) { |
| result = |
| scrollbar_controller_->HandlePointerMove(gfx::PointF(viewport_point)); |
| } |
| |
| // Early out if there are no animation controllers and avoid the hit test. |
| // This happens on platforms without animated scrollbars. |
| if (scrollbar_animation_controllers_.empty()) |
| return result; |
| |
| gfx::PointF device_viewport_point = gfx::ScalePoint( |
| gfx::PointF(viewport_point), active_tree_->device_scale_factor()); |
| LayerImpl* layer_impl = |
| active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
| |
| // Check if mouse is over a scrollbar or not. |
| // TODO(sahel): get rid of this extera checking when |
| // FindScrollNodeForDeviceViewportPoint finds the proper node for scrolling on |
| // the main thread when the mouse is over a scrollbar as well. |
| ElementId scroll_element_id; |
| if (layer_impl && layer_impl->ToScrollbarLayer()) |
| scroll_element_id = layer_impl->ToScrollbarLayer()->scroll_element_id(); |
| if (!scroll_element_id) { |
| bool scroll_on_main_thread = false; |
| uint32_t main_thread_scrolling_reasons; |
| auto* scroll_node = FindScrollNodeForDeviceViewportPoint( |
| device_viewport_point, layer_impl, &scroll_on_main_thread, |
| &main_thread_scrolling_reasons); |
| if (scroll_node) |
| scroll_element_id = scroll_node->element_id; |
| |
| // Scrollbars for the viewport are registered with the outer viewport layer. |
| if (InnerViewportScrollNode() && OuterViewportScrollNode() && |
| scroll_element_id == InnerViewportScrollNode()->element_id) |
| scroll_element_id = OuterViewportScrollNode()->element_id; |
| } |
| |
| ScrollbarAnimationController* new_animation_controller = |
| ScrollbarAnimationControllerForElementId(scroll_element_id); |
| if (scroll_element_id != scroll_element_id_mouse_currently_over_) { |
| ScrollbarAnimationController* old_animation_controller = |
| ScrollbarAnimationControllerForElementId( |
| scroll_element_id_mouse_currently_over_); |
| if (old_animation_controller) |
| old_animation_controller->DidMouseLeave(); |
| |
| scroll_element_id_mouse_currently_over_ = scroll_element_id; |
| |
| // Experiment: Enables will flash scorllbar when user move mouse enter a |
| // scrollable area. |
| if (settings_.scrollbar_flash_when_mouse_enter && new_animation_controller) |
| new_animation_controller->DidScrollUpdate(); |
| } |
| |
| if (!new_animation_controller) |
| return result; |
| |
| new_animation_controller->DidMouseMove(device_viewport_point); |
| |
| return result; |
| } |
| |
| void LayerTreeHostImpl::MouseLeave() { |
| for (auto& pair : scrollbar_animation_controllers_) |
| pair.second->DidMouseLeave(); |
| scroll_element_id_mouse_currently_over_ = ElementId(); |
| } |
| |
| void LayerTreeHostImpl::PinchGestureBegin() { |
| pinch_gesture_active_ = true; |
| client_->RenewTreePriority(); |
| pinch_gesture_end_should_clear_scrolling_node_ = !CurrentlyScrollingNode(); |
| |
| TRACE_EVENT_INSTANT1("cc", "SetCurrentlyScrollingNode PinchGestureBegin", |
| TRACE_EVENT_SCOPE_THREAD, "isNull", |
| OuterViewportScrollNode() ? false : true); |
| active_tree_->SetCurrentlyScrollingNode(OuterViewportScrollNode()); |
| browser_controls_offset_manager_->PinchBegin(); |
| frame_trackers_.StartSequence(FrameSequenceTrackerType::kPinchZoom); |
| } |
| |
| void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta, |
| const gfx::Point& anchor) { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate"); |
| if (!InnerViewportScrollNode()) |
| return; |
| has_pinch_zoomed_ = true; |
| viewport()->PinchUpdate(magnify_delta, anchor); |
| client_->SetNeedsCommitOnImplThread(); |
| SetNeedsRedraw(); |
| client_->RenewTreePriority(); |
| // Pinching can change the root scroll offset, so inform the synchronous input |
| // handler. |
| UpdateRootLayerStateForSynchronousInputHandler(); |
| } |
| |
| void LayerTreeHostImpl::PinchGestureEnd(const gfx::Point& anchor, |
| bool snap_to_min) { |
| pinch_gesture_active_ = false; |
| if (pinch_gesture_end_should_clear_scrolling_node_) { |
| pinch_gesture_end_should_clear_scrolling_node_ = false; |
| ClearCurrentlyScrollingNode(); |
| } |
| viewport()->PinchEnd(anchor, snap_to_min); |
| browser_controls_offset_manager_->PinchEnd(); |
| client_->SetNeedsCommitOnImplThread(); |
| // When a pinch ends, we may be displaying content cached at incorrect scales, |
| // so updating draw properties and drawing will ensure we are using the right |
| // scales that we want when we're not inside a pinch. |
| active_tree_->set_needs_update_draw_properties(); |
| SetNeedsRedraw(); |
| frame_trackers_.StopSequence(FrameSequenceTrackerType::kPinchZoom); |
| } |
| |
| void LayerTreeHostImpl::CollectScrollDeltas( |
| ScrollAndScaleSet* scroll_info) const { |
| if (active_tree_->LayerListIsEmpty()) |
| return; |
| |
| ElementId inner_viewport_scroll_element_id = |
| InnerViewportScrollNode() ? InnerViewportScrollNode()->element_id |
| : ElementId(); |
| |
| active_tree_->property_trees()->scroll_tree.CollectScrollDeltas( |
| scroll_info, inner_viewport_scroll_element_id, |
| active_tree_->settings().commit_fractional_scroll_deltas); |
| } |
| |
| void LayerTreeHostImpl::CollectScrollbarUpdates( |
| ScrollAndScaleSet* scroll_info) const { |
| scroll_info->scrollbars.reserve(scrollbar_animation_controllers_.size()); |
| for (auto& pair : scrollbar_animation_controllers_) { |
| scroll_info->scrollbars.push_back( |
| {pair.first, pair.second->ScrollbarsHidden()}); |
| } |
| } |
| |
| std::unique_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() { |
| auto scroll_info = std::make_unique<ScrollAndScaleSet>(); |
| |
| CollectScrollDeltas(scroll_info.get()); |
| CollectScrollbarUpdates(scroll_info.get()); |
| scroll_info->page_scale_delta = |
| active_tree_->page_scale_factor()->PullDeltaForMainThread(); |
| scroll_info->is_pinch_gesture_active = active_tree_->PinchGestureActive(); |
| // We should never process non-unit page_scale_delta for an OOPIF subframe. |
| // TODO(wjmaclean): Remove this DCHECK as a pre-condition to closing the bug. |
| // https://crbug.com/845097 |
| DCHECK(!settings().is_layer_tree_for_subframe || |
| scroll_info->page_scale_delta == 1.f); |
| scroll_info->top_controls_delta = |
| active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread(); |
| scroll_info->bottom_controls_delta = |
| active_tree()->bottom_controls_shown_ratio()->PullDeltaForMainThread(); |
| scroll_info->elastic_overscroll_delta = |
| active_tree_->elastic_overscroll()->PullDeltaForMainThread(); |
| scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_); |
| |
| // Record and reset scroll source flags. |
| if (has_scrolled_by_wheel_) { |
| scroll_info->manipulation_info |= kManipulationInfoHasScrolledByWheel; |
| } |
| if (has_scrolled_by_touch_) { |
| scroll_info->manipulation_info |= kManipulationInfoHasScrolledByTouch; |
| } |
| if (has_scrolled_by_precisiontouchpad_) { |
| scroll_info->manipulation_info |= |
| kManipulationInfoHasScrolledByPrecisionTouchPad; |
| } |
| if (has_pinch_zoomed_) { |
| scroll_info->manipulation_info |= kManipulationInfoHasPinchZoomed; |
| } |
| |
| has_scrolled_by_wheel_ = has_scrolled_by_touch_ = |
| has_scrolled_by_precisiontouchpad_ = has_pinch_zoomed_ = false; |
| scroll_info->scroll_gesture_did_end = scroll_gesture_did_end_; |
| |
| // Record and reset overscroll delta. |
| scroll_info->overscroll_delta = overscroll_delta_for_main_thread_; |
| overscroll_delta_for_main_thread_ = gfx::Vector2dF(); |
| |
| if (scroll_gesture_did_end_) { |
| // When the scrolling has finished send the element id of the last node that |
| // has scrolled. |
| scroll_info->scroll_latched_element_id = last_scroller_element_id_; |
| last_scroller_element_id_ = ElementId(); |
| } else { |
| // In scroll animation path CurrentlyScrollingNode does not exist during |
| // overscrolling. Use the explicitly stored overscroll target instead. |
| scroll_info->scroll_latched_element_id = |
| scroll_animating_overscroll_target_element_id_; |
| scroll_animating_overscroll_target_element_id_ = ElementId(); |
| |
| if (!scroll_info->scroll_latched_element_id) { |
| // In non-animating scroll path the overscroll target is always the |
| // CurrentlyScrollingNode. |
| ScrollNode* node = |
| active_tree_->property_trees()->scroll_tree.CurrentlyScrollingNode(); |
| scroll_info->scroll_latched_element_id = |
| node ? node->element_id : ElementId(); |
| } |
| } |
| |
| if (browser_controls_manager()) { |
| scroll_info->browser_controls_constraint = |
| browser_controls_manager()->PullConstraintForMainThread( |
| &scroll_info->browser_controls_constraint_changed); |
| } |
| |
| scroll_gesture_did_end_ = false; |
| return scroll_info; |
| } |
| |
| void LayerTreeHostImpl::SetFullViewportDamage() { |
| // In non-Android-WebView cases, we expect GetDeviceViewport() to be the same |
| // as internal_device_viewport(), so the full-viewport damage rect is just |
| // the internal viewport rect. In the case of Android WebView, |
| // GetDeviceViewport returns the external viewport, but we still want to use |
| // the internal viewport's origin for setting the damage. |
| // See https://chromium-review.googlesource.com/c/chromium/src/+/1257555. |
| SetViewportDamage(gfx::Rect(active_tree_->internal_device_viewport().origin(), |
| active_tree_->GetDeviceViewport().size())); |
| } |
| |
| bool LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) { |
| if (!page_scale_animation_) |
| return false; |
| |
| gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset(); |
| |
| if (!page_scale_animation_->IsAnimationStarted()) |
| page_scale_animation_->StartAnimation(monotonic_time); |
| |
| active_tree_->SetPageScaleOnActiveTree( |
| page_scale_animation_->PageScaleFactorAtTime(monotonic_time)); |
| gfx::ScrollOffset next_scroll = gfx::ScrollOffset( |
| page_scale_animation_->ScrollOffsetAtTime(monotonic_time)); |
| |
| DCHECK(viewport()); |
| viewport()->ScrollByInnerFirst(next_scroll.DeltaFrom(scroll_total)); |
| |
| if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) { |
| page_scale_animation_ = nullptr; |
| client_->SetNeedsCommitOnImplThread(); |
| client_->RenewTreePriority(); |
| client_->DidCompletePageScaleAnimationOnImplThread(); |
| } else { |
| SetNeedsOneBeginImplFrame(); |
| } |
| return true; |
| } |
| |
| bool LayerTreeHostImpl::AnimateBrowserControls(base::TimeTicks time) { |
| if (!browser_controls_offset_manager_->HasAnimation()) |
| return false; |
| |
| gfx::Vector2dF scroll_delta = browser_controls_offset_manager_->Animate(time); |
| |
| if (browser_controls_offset_manager_->HasAnimation()) |
| SetNeedsOneBeginImplFrame(); |
| |
| if (active_tree_->TotalScrollOffset().y() == 0.f) |
| return false; |
| |
| if (scroll_delta.IsZero()) |
| return false; |
| |
| DCHECK(viewport()); |
| viewport()->ScrollBy(scroll_delta, |
| /*viewport_point=*/gfx::Point(), |
| /*is_wheel_scroll=*/false, |
| /*affect_browser_controls=*/false, |
| /*scroll_outer_viewport=*/true); |
| client_->SetNeedsCommitOnImplThread(); |
| client_->RenewTreePriority(); |
| return true; |
| } |
| |
| bool LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time) { |
| bool animated = false; |
| for (auto& pair : scrollbar_animation_controllers_) |
| animated |= pair.second->Animate(monotonic_time); |
| return animated; |
| } |
| |
| bool LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time, |
| bool is_active_tree) { |
| const ScrollTree& scroll_tree = |
| is_active_tree ? active_tree_->property_trees()->scroll_tree |
| : pending_tree_->property_trees()->scroll_tree; |
| const bool animated = mutator_host_->TickAnimations( |
| monotonic_time, scroll_tree, is_active_tree); |
| |
| // TODO(crbug.com/551134): Only do this if the animations are on the active |
| // tree, or if they are on the pending tree waiting for some future time to |
| // start. |
| // TODO(crbug.com/551138): We currently have a single signal from the |
| // animation_host, so on the last frame of an animation we will |
| // still request an extra SetNeedsAnimate here. |
| if (animated) { |
| SetNeedsOneBeginImplFrame(); |
| frame_trackers_.StartSequence( |
| FrameSequenceTrackerType::kCompositorAnimation); |
| } else { |
| frame_trackers_.StopSequence( |
| FrameSequenceTrackerType::kCompositorAnimation); |
| } |
| |
| // TODO(crbug.com/551138): We could return true only if the animaitons are on |
| // the active tree. There's no need to cause a draw to take place from |
| // animations starting/ticking on the pending tree. |
| return animated; |
| } |
| |
| void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) { |
| ScopedPostAnimationEventsToMainThread event_poster(mutator_host_.get(), |
| client_); |
| |
| const bool has_active_animations = mutator_host_->UpdateAnimationState( |
| start_ready_animations, event_poster.events()); |
| |
| if (has_active_animations) |
| SetNeedsOneBeginImplFrame(); |
| } |
| |
| void LayerTreeHostImpl::ActivateAnimations() { |
| ScopedPostAnimationEventsToMainThread event_poster(mutator_host_.get(), |
| client_); |
| const bool activated = |
| mutator_host_->ActivateAnimations(event_poster.events()); |
| if (activated) { |
| // Activating an animation changes layer draw properties, such as |
| // screen_space_transform_is_animating. So when we see a new animation get |
| // activated, we need to update the draw properties on the active tree. |
| active_tree()->set_needs_update_draw_properties(); |
| // Request another frame to run the next tick of the animation. |
| SetNeedsOneBeginImplFrame(); |
| } |
| } |
| |
| void LayerTreeHostImpl::RegisterScrollbarAnimationController( |
| ElementId scroll_element_id, |
| float scrollbar_opacity) { |
| if (ScrollbarAnimationControllerForElementId(scroll_element_id)) |
| return; |
| |
| scrollbar_animation_controllers_[scroll_element_id] = |
| active_tree_->CreateScrollbarAnimationController(scroll_element_id, |
| scrollbar_opacity); |
| } |
| |
| void LayerTreeHostImpl::DidUnregisterScrollbarLayer( |
| ElementId scroll_element_id) { |
| scrollbar_animation_controllers_.erase(scroll_element_id); |
| scrollbar_controller_->DidUnregisterScrollbar(scroll_element_id); |
| } |
| |
| ScrollbarAnimationController* |
| LayerTreeHostImpl::ScrollbarAnimationControllerForElementId( |
| ElementId scroll_element_id) const { |
| // The viewport layers have only one set of scrollbars. On Android, these are |
| // registered with the inner viewport, otherwise they're registered with the |
| // outer viewport. If a controller for one exists, the other shouldn't. |
| if (InnerViewportScrollNode() && OuterViewportScrollNode()) { |
| if (scroll_element_id == InnerViewportScrollNode()->element_id || |
| scroll_element_id == OuterViewportScrollNode()->element_id) { |
| auto itr = scrollbar_animation_controllers_.find( |
| InnerViewportScrollNode()->element_id); |
| if (itr != scrollbar_animation_controllers_.end()) |
| return itr->second.get(); |
| |
| itr = scrollbar_animation_controllers_.find( |
| OuterViewportScrollNode()->element_id); |
| if (itr != scrollbar_animation_controllers_.end()) |
| return itr->second.get(); |
| |
| return nullptr; |
| } |
| } |
| |
| auto i = scrollbar_animation_controllers_.find(scroll_element_id); |
| if (i == scrollbar_animation_controllers_.end()) |
| return nullptr; |
| return i->second.get(); |
| } |
| |
| void LayerTreeHostImpl::FlashAllScrollbars(bool did_scroll) { |
| for (auto& pair : scrollbar_animation_controllers_) { |
| if (did_scroll) |
| pair.second->DidScrollUpdate(); |
| else |
| pair.second->WillUpdateScroll(); |
| } |
| } |
| |
| void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask( |
| base::OnceClosure task, |
| base::TimeDelta delay) { |
| client_->PostDelayedAnimationTaskOnImplThread(std::move(task), delay); |
| } |
| |
| // TODO(danakj): Make this a return value from the Animate() call instead of an |
| // interface on LTHI. (Also, crbug.com/551138.) |
| void LayerTreeHostImpl::SetNeedsAnimateForScrollbarAnimation() { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::SetNeedsAnimateForScrollbarAnimation"); |
| SetNeedsOneBeginImplFrame(); |
| } |
| |
| // TODO(danakj): Make this a return value from the Animate() call instead of an |
| // interface on LTHI. (Also, crbug.com/551138.) |
| void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() { |
| SetNeedsRedraw(); |
| } |
| |
| ScrollbarSet LayerTreeHostImpl::ScrollbarsFor(ElementId id) const { |
| return active_tree_->ScrollbarsFor(id); |
| } |
| |
| void LayerTreeHostImpl::AddVideoFrameController( |
| VideoFrameController* controller) { |
| bool was_empty = video_frame_controllers_.empty(); |
| video_frame_controllers_.insert(controller); |
| if (current_begin_frame_tracker_.DangerousMethodHasStarted() && |
| !current_begin_frame_tracker_.DangerousMethodHasFinished()) |
| controller->OnBeginFrame(current_begin_frame_tracker_.Current()); |
| if (was_empty) |
| client_->SetVideoNeedsBeginFrames(true); |
| } |
| |
| void LayerTreeHostImpl::RemoveVideoFrameController( |
| VideoFrameController* controller) { |
| video_frame_controllers_.erase(controller); |
| if (video_frame_controllers_.empty()) |
| client_->SetVideoNeedsBeginFrames(false); |
| } |
| |
| void LayerTreeHostImpl::SetTreePriority(TreePriority priority) { |
| if (global_tile_state_.tree_priority == priority) |
| return; |
| global_tile_state_.tree_priority = priority; |
| DidModifyTilePriorities(); |
| } |
| |
| TreePriority LayerTreeHostImpl::GetTreePriority() const { |
| return global_tile_state_.tree_priority; |
| } |
| |
| viz::BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const { |
| // TODO(mithro): Replace call with current_begin_frame_tracker_.Current() |
| // once all calls which happens outside impl frames are fixed. |
| return current_begin_frame_tracker_.DangerousMethodCurrentOrLast(); |
| } |
| |
| base::TimeDelta LayerTreeHostImpl::CurrentBeginFrameInterval() const { |
| return current_begin_frame_tracker_.Interval(); |
| } |
| |
| std::unique_ptr<base::trace_event::ConvertableToTraceFormat> |
| LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const { |
| std::unique_ptr<base::trace_event::TracedValue> state( |
| new base::trace_event::TracedValue()); |
| AsValueWithFrameInto(frame, state.get()); |
| return std::move(state); |
| } |
| |
| void LayerTreeHostImpl::AsValueWithFrameInto( |
| FrameData* frame, |
| base::trace_event::TracedValue* state) const { |
| if (this->pending_tree_) { |
| state->BeginDictionary("activation_state"); |
| ActivationStateAsValueInto(state); |
| state->EndDictionary(); |
| } |
| MathUtil::AddToTracedValue("device_viewport_size", |
| active_tree_->GetDeviceViewport().size(), state); |
| |
| std::vector<PrioritizedTile> prioritized_tiles; |
| active_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles); |
| if (pending_tree_) |
| pending_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles); |
| |
| state->BeginArray("active_tiles"); |
| for (const auto& prioritized_tile : prioritized_tiles) { |
| state->BeginDictionary(); |
| prioritized_tile.AsValueInto(state); |
| state->EndDictionary(); |
| } |
| state->EndArray(); |
| |
| state->BeginDictionary("tile_manager_basic_state"); |
| tile_manager_.BasicStateAsValueInto(state); |
| state->EndDictionary(); |
| |
| state->BeginDictionary("active_tree"); |
| active_tree_->AsValueInto(state); |
| state->EndDictionary(); |
| if (pending_tree_) { |
| state->BeginDictionary("pending_tree"); |
| pending_tree_->AsValueInto(state); |
| state->EndDictionary(); |
| } |
| if (frame) { |
| state->BeginDictionary("frame"); |
| frame->AsValueInto(state); |
| state->EndDictionary(); |
| } |
| } |
| |
| void LayerTreeHostImpl::ActivationStateAsValueInto( |
| base::trace_event::TracedValue* state) const { |
| viz::TracedValue::SetIDRef(this, state, "lthi"); |
| state->BeginDictionary("tile_manager"); |
| tile_manager_.BasicStateAsValueInto(state); |
| state->EndDictionary(); |
| } |
| |
| void LayerTreeHostImpl::SetDebugState( |
| const LayerTreeDebugState& new_debug_state) { |
| if (LayerTreeDebugState::Equal(debug_state_, new_debug_state)) |
| return; |
| |
| debug_state_ = new_debug_state; |
| UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
| SetFullViewportDamage(); |
| } |
| |
| void LayerTreeHostImpl::CreateUIResource(UIResourceId uid, |
| const UIResourceBitmap& bitmap) { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "LayerTreeHostImpl::CreateUIResource"); |
| DCHECK_GT(uid, 0); |
| |
| // Allow for multiple creation requests with the same UIResourceId. The |
| // previous resource is simply deleted. |
| viz::ResourceId id = ResourceIdForUIResource(uid); |
| if (id) |
| DeleteUIResource(uid); |
| |
| if (!has_valid_layer_tree_frame_sink_) { |
| evicted_ui_resources_.insert(uid); |
| return; |
| } |
| |
| viz::ResourceFormat format; |
| switch (bitmap.GetFormat()) { |
| case UIResourceBitmap::RGBA8: |
| if (layer_tree_frame_sink_->context_provider()) { |
| const gpu::Capabilities& caps = |
| layer_tree_frame_sink_->context_provider()->ContextCapabilities(); |
| format = viz::PlatformColor::BestSupportedTextureFormat(caps); |
| } else { |
| format = viz::RGBA_8888; |
| } |
| break; |
| case UIResourceBitmap::ALPHA_8: |
| format = viz::ALPHA_8; |
| break; |
| case UIResourceBitmap::ETC1: |
| format = viz::ETC1; |
| break; |
| } |
| |
| const gfx::Size source_size = bitmap.GetSize(); |
| gfx::Size upload_size = bitmap.GetSize(); |
| bool scaled = false; |
| // UIResources are assumed to be rastered in SRGB. |
| const gfx::ColorSpace& color_space = gfx::ColorSpace::CreateSRGB(); |
| |
| if (source_size.width() > max_texture_size_ || |
| source_size.height() > max_texture_size_) { |
| // Must resize the bitmap to fit within the max texture size. |
| scaled = true; |
| int edge = std::max(source_size.width(), source_size.height()); |
| float scale = static_cast<float>(max_texture_size_ - 1) / edge; |
| DCHECK_LT(scale, 1.f); |
| upload_size = gfx::ScaleToCeiledSize(source_size, scale, scale); |
| } |
| |
| // For gpu compositing, a SharedImage mailbox will be allocated and the |
| // UIResource will be uploaded into it. |
| gpu::Mailbox mailbox; |
| uint32_t shared_image_usage = gpu::SHARED_IMAGE_USAGE_DISPLAY; |
| // For gpu compositing, we also calculate the GL texture target. |
| // TODO(ericrk): Remove references to GL from this code. |
| GLenum texture_target = GL_TEXTURE_2D; |
| // For software compositing, shared memory will be allocated and the |
| // UIResource will be copied into it. |
| base::MappedReadOnlyRegion shm; |
| viz::SharedBitmapId shared_bitmap_id; |
| bool overlay_candidate = false; |
| |
| if (layer_tree_frame_sink_->context_provider()) { |
| viz::ContextProvider* context_provider = |
| layer_tree_frame_sink_->context_provider(); |
| const auto& caps = context_provider->ContextCapabilities(); |
| overlay_candidate = |
| settings_.resource_settings.use_gpu_memory_buffer_resources && |
| caps.texture_storage_image && |
| viz::IsGpuMemoryBufferFormatSupported(format); |
| if (overlay_candidate) { |
| shared_image_usage |= gpu::SHARED_IMAGE_USAGE_SCANOUT; |
| texture_target = gpu::GetBufferTextureTarget(gfx::BufferUsage::SCANOUT, |
| BufferFormat(format), caps); |
| } |
| } else { |
| shm = viz::bitmap_allocation::AllocateSharedBitmap(upload_size, format); |
| shared_bitmap_id = viz::SharedBitmap::GenerateId(); |
| } |
| |
| if (!scaled) { |
| // If not scaled, we can copy the pixels 1:1 from the source bitmap to our |
| // destination backing of a texture or shared bitmap. |
| if (layer_tree_frame_sink_->context_provider()) { |
| viz::ContextProvider* context_provider = |
| layer_tree_frame_sink_->context_provider(); |
| auto* sii = context_provider->SharedImageInterface(); |
| size_t size_to_send = |
| viz::ResourceSizes::CheckedSizeInBytes<unsigned int>(upload_size, |
| format); |
| mailbox = sii->CreateSharedImage( |
| format, upload_size, color_space, shared_image_usage, |
| base::span<const uint8_t>(bitmap.GetPixels(), size_to_send)); |
| } else { |
| DCHECK_EQ(bitmap.GetFormat(), UIResourceBitmap::RGBA8); |
| SkImageInfo src_info = |
| SkImageInfo::MakeN32Premul(gfx::SizeToSkISize(source_size)); |
| SkImageInfo dst_info = |
| SkImageInfo::MakeN32Premul(gfx::SizeToSkISize(upload_size)); |
| |
| sk_sp<SkSurface> surface = SkSurface::MakeRasterDirect( |
| dst_info, shm.mapping.memory(), dst_info.minRowBytes()); |
| surface->getCanvas()->writePixels( |
| src_info, const_cast<uint8_t*>(bitmap.GetPixels()), |
| src_info.minRowBytes(), 0, 0); |
| } |
| } else { |
| // Only support auto-resizing for N32 textures (since this is primarily for |
| // scrollbars). Users of other types need to ensure they are not too big. |
| DCHECK_EQ(bitmap.GetFormat(), UIResourceBitmap::RGBA8); |
| |
| float canvas_scale_x = |
| upload_size.width() / static_cast<float>(source_size.width()); |
| float canvas_scale_y = |
| upload_size.height() / static_cast<float>(source_size.height()); |
| |
| // Uses N32Premul since that is what SkBitmap's allocN32Pixels makes, and we |
| // only support the RGBA8 format here. |
| SkImageInfo info = |
| SkImageInfo::MakeN32Premul(gfx::SizeToSkISize(source_size)); |
| |
| SkBitmap source_bitmap; |
| source_bitmap.setInfo(info); |
| source_bitmap.setPixels(const_cast<uint8_t*>(bitmap.GetPixels())); |
| |
| // This applies the scale to draw the |bitmap| into |scaled_surface|. For |
| // gpu compositing, we scale into a software bitmap-backed SkSurface here, |
| // then upload from there into a texture. For software compositing, we scale |
| // directly into the shared memory backing. |
| sk_sp<SkSurface> scaled_surface; |
| if (layer_tree_frame_sink_->context_provider()) { |
| scaled_surface = SkSurface::MakeRasterN32Premul(upload_size.width(), |
| upload_size.height()); |
| } else { |
| SkImageInfo dst_info = |
| SkImageInfo::MakeN32Premul(gfx::SizeToSkISize(upload_size)); |
| scaled_surface = SkSurface::MakeRasterDirect( |
| dst_info, shm.mapping.memory(), dst_info.minRowBytes()); |
| } |
| SkCanvas* scaled_canvas = scaled_surface->getCanvas(); |
| scaled_canvas->scale(canvas_scale_x, canvas_scale_y); |
| // The |canvas_scale_x| and |canvas_scale_y| may have some floating point |
| // error for large enough values, causing pixels on the edge to be not |
| // fully filled by drawBitmap(), so we ensure they start empty. (See |
| // crbug.com/642011 for an example.) |
| scaled_canvas->clear(SK_ColorTRANSPARENT); |
| scaled_canvas->drawBitmap(source_bitmap, 0, 0); |
| |
| if (layer_tree_frame_sink_->context_provider()) { |
| SkPixmap pixmap; |
| scaled_surface->peekPixels(&pixmap); |
| viz::ContextProvider* context_provider = |
| layer_tree_frame_sink_->context_provider(); |
| auto* sii = context_provider->SharedImageInterface(); |
| mailbox = sii->CreateSharedImage( |
| format, upload_size, color_space, shared_image_usage, |
| base::span<const uint8_t>( |
| reinterpret_cast<const uint8_t*>(pixmap.addr()), |
| pixmap.computeByteSize())); |
| } |
| } |
| |
| // Once the backing has the UIResource inside it, we have to prepare it for |
| // export to the display compositor via ImportResource(). For gpu compositing, |
| // this requires a Mailbox+SyncToken as well. For software compositing, the |
| // SharedBitmapId must be notified to the LayerTreeFrameSink. The |
| // OnUIResourceReleased() method will be called once the resource is deleted |
| // and the display compositor is no longer using it, to free the memory |
| // allocated in this method above. |
| viz::TransferableResource transferable; |
| if (layer_tree_frame_sink_->context_provider()) { |
| gpu::SyncToken sync_token = layer_tree_frame_sink_->context_provider() |
| ->SharedImageInterface() |
| ->GenUnverifiedSyncToken(); |
| |
| transferable = viz::TransferableResource::MakeGL( |
| mailbox, GL_LINEAR, texture_target, sync_token, upload_size, |
| overlay_candidate); |
| transferable.format = format; |
| } else { |
| layer_tree_frame_sink_->DidAllocateSharedBitmap(std::move(shm.region), |
| shared_bitmap_id); |
| transferable = viz::TransferableResource::MakeSoftware(shared_bitmap_id, |
| upload_size, format); |
| } |
| transferable.color_space = color_space; |
| id = resource_provider_.ImportResource( |
| transferable, |
| // The OnUIResourceReleased method is bound with a WeakPtr, but the |
| // resource backing will be deleted when the LayerTreeFrameSink is |
| // removed before shutdown, so nothing leaks if the WeakPtr is |
| // invalidated. |
| viz::SingleReleaseCallback::Create(base::BindOnce( |
| &LayerTreeHostImpl::OnUIResourceReleased, AsWeakPtr(), uid))); |
| |
| UIResourceData data; |
| data.opaque = bitmap.GetOpaque(); |
| data.format = format; |
| data.shared_bitmap_id = shared_bitmap_id; |
| data.shared_mapping = std::move(shm.mapping); |
| data.mailbox = mailbox; |
| data.resource_id_for_export = id; |
| ui_resource_map_[uid] = std::move(data); |
| |
| MarkUIResourceNotEvicted(uid); |
| } |
| |
| void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "LayerTreeHostImpl::DeleteUIResource"); |
| auto it = ui_resource_map_.find(uid); |
| if (it != ui_resource_map_.end()) { |
| UIResourceData& data = it->second; |
| viz::ResourceId id = data.resource_id_for_export; |
| // Move the |data| to |deleted_ui_resources_| before removing it from the |
| // viz::ClientResourceProvider, so that the ReleaseCallback can see it |
| // there. |
| deleted_ui_resources_[uid] = std::move(data); |
| ui_resource_map_.erase(it); |
| |
| resource_provider_.RemoveImportedResource(id); |
| } |
| MarkUIResourceNotEvicted(uid); |
| } |
| |
| void LayerTreeHostImpl::DeleteUIResourceBacking( |
| UIResourceData data, |
| const gpu::SyncToken& sync_token) { |
| // Resources are either software or gpu backed, not both. |
| DCHECK(!(data.shared_mapping.IsValid() && !data.mailbox.IsZero())); |
| if (data.shared_mapping.IsValid()) |
| layer_tree_frame_sink_->DidDeleteSharedBitmap(data.shared_bitmap_id); |
| if (!data.mailbox.IsZero()) { |
| auto* sii = |
| layer_tree_frame_sink_->context_provider()->SharedImageInterface(); |
| sii->DestroySharedImage(sync_token, data.mailbox); |
| } |
| // |data| goes out of scope and deletes anything it owned. |
| } |
| |
| void LayerTreeHostImpl::OnUIResourceReleased(UIResourceId uid, |
| const gpu::SyncToken& sync_token, |
| bool lost) { |
| auto it = deleted_ui_resources_.find(uid); |
| if (it == deleted_ui_resources_.end()) { |
| // Backing was already deleted, eg if the context was lost. |
| return; |
| } |
| UIResourceData& data = it->second; |
| // We don't recycle backings here, so |lost| is not relevant, we always delete |
| // them. |
| DeleteUIResourceBacking(std::move(data), sync_token); |
| deleted_ui_resources_.erase(it); |
| } |
| |
| void LayerTreeHostImpl::ClearUIResources() { |
| for (auto& pair : ui_resource_map_) { |
| UIResourceId uid = pair.first; |
| UIResourceData& data = pair.second; |
| resource_provider_.RemoveImportedResource(data.resource_id_for_export); |
| // Immediately drop the backing instead of waiting for the resource to be |
| // returned from the ResourceProvider, as this is called in cases where the |
| // ability to clean up the backings will go away (context loss, shutdown). |
| DeleteUIResourceBacking(std::move(data), gpu::SyncToken()); |
| // This resource is not deleted, and its |uid| is still valid, so it moves |
| // to the evicted list, not the |deleted_ui_resources_| set. Also, its |
| // backing is gone, so it would not belong in |deleted_ui_resources_|. |
| evicted_ui_resources_.insert(uid); |
| } |
| ui_resource_map_.clear(); |
| for (auto& pair : deleted_ui_resources_) { |
| UIResourceData& data = pair.second; |
| // Immediately drop the backing instead of waiting for the resource to be |
| // returned from the ResourceProvider, as this is called in cases where the |
| // ability to clean up the backings will go away (context loss, shutdown). |
| DeleteUIResourceBacking(std::move(data), gpu::SyncToken()); |
| } |
| deleted_ui_resources_.clear(); |
| } |
| |
| void LayerTreeHostImpl::EvictAllUIResources() { |
| if (ui_resource_map_.empty()) |
| return; |
| while (!ui_resource_map_.empty()) { |
| UIResourceId uid = ui_resource_map_.begin()->first; |
| DeleteUIResource(uid); |
| evicted_ui_resources_.insert(uid); |
| } |
| client_->SetNeedsCommitOnImplThread(); |
| client_->OnCanDrawStateChanged(CanDraw()); |
| client_->RenewTreePriority(); |
| } |
| |
| viz::ResourceId LayerTreeHostImpl::ResourceIdForUIResource( |
| UIResourceId uid) const { |
| auto iter = ui_resource_map_.find(uid); |
| if (iter != ui_resource_map_.end()) |
| return iter->second.resource_id_for_export; |
| return viz::kInvalidResourceId; |
| } |
| |
| bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const { |
| auto iter = ui_resource_map_.find(uid); |
| DCHECK(iter != ui_resource_map_.end()); |
| return iter->second.opaque; |
| } |
| |
| bool LayerTreeHostImpl::EvictedUIResourcesExist() const { |
| return !evicted_ui_resources_.empty(); |
| } |
| |
| void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) { |
| auto found_in_evicted = evicted_ui_resources_.find(uid); |
| if (found_in_evicted == evicted_ui_resources_.end()) |
| return; |
| evicted_ui_resources_.erase(found_in_evicted); |
| if (evicted_ui_resources_.empty()) |
| client_->OnCanDrawStateChanged(CanDraw()); |
| } |
| |
| void LayerTreeHostImpl::ScheduleMicroBenchmark( |
| std::unique_ptr<MicroBenchmarkImpl> benchmark) { |
| micro_benchmark_controller_.ScheduleRun(std::move(benchmark)); |
| } |
| |
| void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) { |
| swap_promise_monitor_.insert(monitor); |
| } |
| |
| void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) { |
| swap_promise_monitor_.erase(monitor); |
| } |
| |
| void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() { |
| auto it = swap_promise_monitor_.begin(); |
| for (; it != swap_promise_monitor_.end(); it++) |
| (*it)->OnSetNeedsRedrawOnImpl(); |
| } |
| |
| void LayerTreeHostImpl::UpdateRootLayerStateForSynchronousInputHandler() { |
| if (!input_handler_client_) |
| return; |
| input_handler_client_->UpdateRootLayerStateForSynchronousInputHandler( |
| active_tree_->TotalScrollOffset(), active_tree_->TotalMaxScrollOffset(), |
| active_tree_->ScrollableSize(), active_tree_->current_page_scale_factor(), |
| active_tree_->min_page_scale_factor(), |
| active_tree_->max_page_scale_factor()); |
| } |
| |
| bool LayerTreeHostImpl::ScrollAnimationUpdateTarget( |
| ScrollNode* scroll_node, |
| const gfx::Vector2dF& scroll_delta, |
| base::TimeDelta delayed_by) { |
| float scale_factor = active_tree()->page_scale_factor_for_scroll(); |
| gfx::Vector2dF scaled_delta = |
| gfx::ScaleVector2d(scroll_delta, 1.f / scale_factor); |
| bool animation_updated = mutator_host_->ImplOnlyScrollAnimationUpdateTarget( |
| scroll_node->element_id, scaled_delta, |
| active_tree_->property_trees()->scroll_tree.MaxScrollOffset( |
| scroll_node->id), |
| CurrentBeginFrameArgs().frame_time, delayed_by); |
| if (animation_updated) { |
| // Because we updated the animation target, notify the SwapPromiseMonitor |
| // to tell it that something happened that will cause a swap in the future. |
| // This will happen within the scope of the dispatch of a gesture scroll |
| // update input event. If we don't notify during the handling of the input |
| // event, the LatencyInfo associated with the input event will not be |
| // added as a swap promise and we won't get any swap results. |
| NotifySwapPromiseMonitorsOfSetNeedsRedraw(); |
| } |
| |
| return animation_updated; |
| } |
| |
| bool LayerTreeHostImpl::IsElementInPropertyTrees( |
| ElementId element_id, |
| ElementListType list_type) const { |
| if (list_type == ElementListType::ACTIVE) |
| return active_tree() && active_tree()->IsElementInPropertyTree(element_id); |
| |
| return (pending_tree() && |
| pending_tree()->IsElementInPropertyTree(element_id)) || |
| (recycle_tree() && |
| recycle_tree()->IsElementInPropertyTree(element_id)); |
| } |
| |
| void LayerTreeHostImpl::SetMutatorsNeedCommit() {} |
| |
| void LayerTreeHostImpl::SetMutatorsNeedRebuildPropertyTrees() {} |
| |
| void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated( |
| ElementId element_id, |
| LayerTreeImpl* tree, |
| const gfx::ScrollOffset& scroll_offset) { |
| if (!tree) |
| return; |
| |
| PropertyTrees* property_trees = tree->property_trees(); |
| DCHECK_EQ(1u, |
| property_trees->element_id_to_scroll_node_index.count(element_id)); |
| const int scroll_node_index = |
| property_trees->element_id_to_scroll_node_index[element_id]; |
| property_trees->scroll_tree.OnScrollOffsetAnimated( |
| element_id, scroll_node_index, scroll_offset, tree); |
| } |
| |
| void LayerTreeHostImpl::SetNeedUpdateGpuRasterizationStatus() { |
| need_update_gpu_rasterization_status_ = true; |
| } |
| |
| void LayerTreeHostImpl::SetElementFilterMutated( |
| ElementId element_id, |
| ElementListType list_type, |
| const FilterOperations& filters) { |
| if (list_type == ElementListType::ACTIVE) { |
| active_tree()->SetFilterMutated(element_id, filters); |
| } else { |
| if (pending_tree()) |
| pending_tree()->SetFilterMutated(element_id, filters); |
| if (recycle_tree()) |
| recycle_tree()->SetFilterMutated(element_id, filters); |
| } |
| } |
| |
| void LayerTreeHostImpl::OnCustomPropertyMutated( |
| ElementId element_id, |
| const std::string& custom_property_name, |
| PaintWorkletInput::PropertyValue custom_property_value) { |
| paint_worklet_tracker_.OnCustomPropertyMutated( |
| element_id, custom_property_name, std::move(custom_property_value)); |
| } |
| |
| void LayerTreeHostImpl::SetElementBackdropFilterMutated( |
| ElementId element_id, |
| ElementListType list_type, |
| const FilterOperations& backdrop_filters) { |
| if (list_type == ElementListType::ACTIVE) { |
| active_tree()->SetBackdropFilterMutated(element_id, backdrop_filters); |
| } else { |
| if (pending_tree()) |
| pending_tree()->SetBackdropFilterMutated(element_id, backdrop_filters); |
| if (recycle_tree()) |
| recycle_tree()->SetBackdropFilterMutated(element_id, backdrop_filters); |
| } |
| } |
| |
| void LayerTreeHostImpl::SetElementOpacityMutated(ElementId element_id, |
| ElementListType list_type, |
| float opacity) { |
| if (list_type == ElementListType::ACTIVE) { |
| active_tree()->SetOpacityMutated(element_id, opacity); |
| } else { |
| if (pending_tree()) |
| pending_tree()->SetOpacityMutated(element_id, opacity); |
| if (recycle_tree()) |
| recycle_tree()->SetOpacityMutated(element_id, opacity); |
| } |
| } |
| |
| void LayerTreeHostImpl::SetElementTransformMutated( |
| ElementId element_id, |
| ElementListType list_type, |
| const gfx::Transform& transform) { |
| if (list_type == ElementListType::ACTIVE) { |
| active_tree()->SetTransformMutated(element_id, transform); |
| } else { |
| if (pending_tree()) |
| pending_tree()->SetTransformMutated(element_id, transform); |
| if (recycle_tree()) |
| recycle_tree()->SetTransformMutated(element_id, transform); |
| } |
| } |
| |
| void LayerTreeHostImpl::SetElementScrollOffsetMutated( |
| ElementId element_id, |
| ElementListType list_type, |
| const gfx::ScrollOffset& scroll_offset) { |
| if (list_type == ElementListType::ACTIVE) { |
| SetTreeLayerScrollOffsetMutated(element_id, active_tree(), scroll_offset); |
| ShowScrollbarsForImplScroll(element_id); |
| } else { |
| SetTreeLayerScrollOffsetMutated(element_id, pending_tree(), scroll_offset); |
| SetTreeLayerScrollOffsetMutated(element_id, recycle_tree(), scroll_offset); |
| } |
| } |
| |
| void LayerTreeHostImpl::ElementIsAnimatingChanged( |
| const PropertyToElementIdMap& element_id_map, |
| ElementListType list_type, |
| const PropertyAnimationState& mask, |
| const PropertyAnimationState& state) { |
| LayerTreeImpl* tree = |
| list_type == ElementListType::ACTIVE ? active_tree() : pending_tree(); |
| // TODO(wkorman): Explore enabling DCHECK in ElementIsAnimatingChanged() |
| // below. Currently enabling causes batch of unit test failures. |
| if (tree && tree->property_trees()->ElementIsAnimatingChanged( |
| element_id_map, mask, state, false)) |
| tree->set_needs_update_draw_properties(); |
| } |
| |
| void LayerTreeHostImpl::AnimationScalesChanged(ElementId element_id, |
| ElementListType list_type, |
| float maximum_scale, |
| float starting_scale) { |
| if (LayerTreeImpl* tree = list_type == ElementListType::ACTIVE |
| ? active_tree() |
| : pending_tree()) { |
| tree->property_trees()->AnimationScalesChanged(element_id, maximum_scale, |
| starting_scale); |
| } |
| } |
| |
| void LayerTreeHostImpl::ScrollOffsetAnimationFinished() { |
| TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollOffsetAnimationFinished"); |
| // ScrollOffsetAnimationFinished is called in two cases: 1- smooth scrolling |
| // animation is over (is_animating_for_snap_ == false). 2- snap scroll |
| // animation is over (is_animating_for_snap_ == true). When smooth scroll |
| // animation is over we should check and run snap scroll animation if needed. |
| if (!is_animating_for_snap_ && SnapAtScrollEnd()) |
| return; |
| |
| // Call scrollEnd with the deferred scroll end state when the scroll animation |
| // completes after GSE arrival. |
| if (deferred_scroll_end_state_.has_value()) { |
| ScrollEnd(&deferred_scroll_end_state_.value(), false); |
| return; |
| } |
| |
| // TODO(majidvp): We should pass in the original starting scroll position here |
| ScrollStateData scroll_state_data; |
| ScrollState scroll_state(scroll_state_data); |
| ScrollEndImpl(&scroll_state); |
| } |
| |
| void LayerTreeHostImpl::NotifyAnimationWorkletStateChange( |
| AnimationWorkletMutationState state, |
| ElementListType tree_type) { |
| client_->NotifyAnimationWorkletStateChange(state, tree_type); |
| if (state != AnimationWorkletMutationState::CANCELED) { |
| // We have at least one active worklet animation. We need to request a new |
| // frame to keep the animation ticking. |
| SetNeedsOneBeginImplFrame(); |
| if (state == AnimationWorkletMutationState::COMPLETED_WITH_UPDATE && |
| tree_type == ElementListType::ACTIVE) { |
| SetNeedsRedraw(); |
| } |
| } |
| } |
| |
| gfx::ScrollOffset LayerTreeHostImpl::GetScrollOffsetForAnimation( |
| ElementId element_id) const { |
| if (active_tree()) { |
| return active_tree()->property_trees()->scroll_tree.current_scroll_offset( |
| element_id); |
| } |
| |
| return gfx::ScrollOffset(); |
| } |
| |
| bool LayerTreeHostImpl::SupportsImplScrolling() const { |
| // Supported in threaded mode. |
| return task_runner_provider_->HasImplThread(); |
| } |
| |
| bool LayerTreeHostImpl::CommitToActiveTree() const { |
| return settings_.commit_to_active_tree; |
| } |
| |
| void LayerTreeHostImpl::SetContextVisibility(bool is_visible) { |
| if (!layer_tree_frame_sink_) |
| return; |
| |
| // Update the compositor context. If we are already in the correct visibility |
| // state, skip. This can happen if we transition invisible/visible rapidly, |
| // before we get a chance to go invisible in NotifyAllTileTasksComplete. |
| auto* compositor_context = layer_tree_frame_sink_->context_provider(); |
| if (compositor_context && is_visible != !!compositor_context_visibility_) { |
| if (is_visible) { |
| compositor_context_visibility_ = |
| compositor_context->CacheController()->ClientBecameVisible(); |
| } else { |
| compositor_context->CacheController()->ClientBecameNotVisible( |
| std::move(compositor_context_visibility_)); |
| } |
| } |
| |
| // Update the worker context. If we are already in the correct visibility |
| // state, skip. This can happen if we transition invisible/visible rapidly, |
| // before we get a chance to go invisible in NotifyAllTileTasksComplete. |
| auto* worker_context = layer_tree_frame_sink_->worker_context_provider(); |
| if (worker_context && is_visible != !!worker_context_visibility_) { |
| viz::RasterContextProvider::ScopedRasterContextLock hold(worker_context); |
| if (is_visible) { |
| worker_context_visibility_ = |
| worker_context->CacheController()->ClientBecameVisible(); |
| } else { |
| worker_context->CacheController()->ClientBecameNotVisible( |
| std::move(worker_context_visibility_)); |
| } |
| } |
| } |
| |
| void LayerTreeHostImpl::UpdateScrollSourceInfo( |
| InputHandler::ScrollInputType type, |
| ScrollState* scroll_state) { |
| if (type == InputHandler::WHEEL && |
| scroll_state->delta_granularity() == |
| static_cast<double>( |
| ui::input_types::ScrollGranularity::kScrollByPrecisePixel)) { |
| has_scrolled_by_precisiontouchpad_ = true; |
| } else if (type == InputHandler::WHEEL) { |
| has_scrolled_by_wheel_ = true; |
| } else if (type == InputHandler::TOUCHSCREEN) { |
| has_scrolled_by_touch_ = true; |
| } |
| } |
| |
| void LayerTreeHostImpl::ShowScrollbarsForImplScroll(ElementId element_id) { |
| if (settings_.scrollbar_flash_after_any_scroll_update) { |
| FlashAllScrollbars(true); |
| return; |
| } |
| if (!element_id) |
| return; |
| if (ScrollbarAnimationController* animation_controller = |
| ScrollbarAnimationControllerForElementId(element_id)) |
| animation_controller->DidScrollUpdate(); |
| } |
| |
| void LayerTreeHostImpl::InitializeUkm( |
| std::unique_ptr<ukm::UkmRecorder> recorder) { |
| DCHECK(!ukm_manager_); |
| ukm_manager_ = std::make_unique<UkmManager>(std::move(recorder)); |
| } |
| |
| void LayerTreeHostImpl::SetActiveURL(const GURL& url, ukm::SourceId source_id) { |
| tile_manager_.set_active_url(url); |
| |
| // The active tree might still be from content for the previous page when the |
| // recorder is updated here, since new content will be pushed with the next |
| // main frame. But we should only get a few impl frames wrong here in that |
| // case. Also, since checkerboard stats are only recorded with user |
| // interaction, it must be in progress when the navigation commits for this |
| // case to occur. |
| if (ukm_manager_) { |
| // The source id has already been associated to the URL. |
| ukm_manager_->SetSourceId(source_id); |
| } |
| } |
| |
| void LayerTreeHostImpl::AllocateLocalSurfaceId() { |
| child_local_surface_id_allocator_.GenerateId(); |
| } |
| |
| void LayerTreeHostImpl::RequestBeginFrameForAnimatedImages() { |
| SetNeedsOneBeginImplFrame(); |
| } |
| |
| void LayerTreeHostImpl::RequestInvalidationForAnimatedImages() { |
| DCHECK_EQ(impl_thread_phase_, ImplThreadPhase::INSIDE_IMPL_FRAME); |
| |
| // If we are animating an image, we want at least one draw of the active tree |
| // before a new tree is activated. |
| bool needs_first_draw_on_activation = true; |
| client_->NeedsImplSideInvalidation(needs_first_draw_on_activation); |
| } |
| |
| base::WeakPtr<LayerTreeHostImpl> LayerTreeHostImpl::AsWeakPtr() { |
| return weak_factory_.GetWeakPtr(); |
| } |
| |
| } // namespace cc |