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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SYSTEM_DISPATCHER_H_
#define MOJO_SYSTEM_DISPATCHER_H_
#include <stddef.h>
#include <stdint.h>
#include <vector>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "mojo/public/system/core.h"
#include "mojo/system/system_impl_export.h"
namespace mojo {
namespace system {
class Channel;
class CoreImpl;
class Dispatcher;
class DispatcherTransport;
class LocalMessagePipeEndpoint;
class MessageInTransit;
class ProxyMessagePipeEndpoint;
class Waiter;
namespace test {
// Test helper. We need to declare it here so we can friend it.
MOJO_SYSTEM_IMPL_EXPORT DispatcherTransport DispatcherTryStartTransport(
Dispatcher* dispatcher);
} // namespace test
// A |Dispatcher| implements Mojo primitives that are "attached" to a particular
// handle. This includes most (all?) primitives except for |MojoWait...()|. This
// object is thread-safe, with its state being protected by a single lock
// |lock_|, which is also made available to implementation subclasses (via the
// |lock()| method).
class MOJO_SYSTEM_IMPL_EXPORT Dispatcher :
public base::RefCountedThreadSafe<Dispatcher> {
public:
enum Type {
kTypeUnknown = 0,
kTypeMessagePipe,
kTypeDataPipeProducer,
kTypeDataPipeConsumer
};
virtual Type GetType() const = 0;
// These methods implement the various primitives named |Mojo...()|. These
// take |lock_| and handle races with |Close()|. Then they call out to
// subclasses' |...ImplNoLock()| methods (still under |lock_|), which actually
// implement the primitives.
// NOTE(vtl): This puts a big lock around each dispatcher (i.e., handle), and
// prevents the various |...ImplNoLock()|s from releasing the lock as soon as
// possible. If this becomes an issue, we can rethink this.
MojoResult Close();
// |transports| may be non-null if and only if there are handles to be
// written; not that |this| must not be in |transports|. On success, all the
// dispatchers in |transports| must have been moved to a closed state; on
// failure, they should remain in their original state.
MojoResult WriteMessage(const void* bytes,
uint32_t num_bytes,
std::vector<DispatcherTransport>* transports,
MojoWriteMessageFlags flags);
// |dispatchers| must be non-null but empty, if |num_dispatchers| is non-null
// and nonzero. On success, it will be set to the dispatchers to be received
// (and assigned handles) as part of the message.
MojoResult ReadMessage(
void* bytes,
uint32_t* num_bytes,
std::vector<scoped_refptr<Dispatcher> >* dispatchers,
uint32_t* num_dispatchers,
MojoReadMessageFlags flags);
MojoResult WriteData(const void* elements,
uint32_t* elements_num_bytes,
MojoWriteDataFlags flags);
MojoResult BeginWriteData(void** buffer,
uint32_t* buffer_num_bytes,
MojoWriteDataFlags flags);
MojoResult EndWriteData(uint32_t num_bytes_written);
MojoResult ReadData(void* elements,
uint32_t* num_bytes,
MojoReadDataFlags flags);
MojoResult BeginReadData(const void** buffer,
uint32_t* buffer_num_bytes,
MojoReadDataFlags flags);
MojoResult EndReadData(uint32_t num_bytes_read);
// |options| may be null. |new_dispatcher| must not be null, but
// |*new_dispatcher| should be null (and will contain the dispatcher for the
// new handle on success).
MojoResult DuplicateBufferHandle(
const MojoDuplicateBufferHandleOptions* options,
scoped_refptr<Dispatcher>* new_dispatcher);
MojoResult MapBuffer(uint64_t offset,
uint64_t num_bytes,
void** buffer,
MojoMapBufferFlags flags);
// Adds a waiter to this dispatcher. The waiter will be woken up when this
// object changes state to satisfy |flags| with result |wake_result| (which
// must be >= 0, i.e., a success status). It will also be woken up when it
// becomes impossible for the object to ever satisfy |flags| with a suitable
// error status.
//
// Returns:
// - |MOJO_RESULT_OK| if the waiter was added;
// - |MOJO_RESULT_ALREADY_EXISTS| if |flags| is already satisfied;
// - |MOJO_RESULT_INVALID_ARGUMENT| if the dispatcher has been closed; and
// - |MOJO_RESULT_FAILED_PRECONDITION| if it is not (or no longer) possible
// that |flags| will ever be satisfied.
MojoResult AddWaiter(Waiter* waiter,
MojoWaitFlags flags,
MojoResult wake_result);
void RemoveWaiter(Waiter* waiter);
// A dispatcher must be put into a special state in order to be sent across a
// message pipe. Outside of tests, only |CoreImplAccess| is allowed to do
// this, since there are requirements on the handle table (see below).
//
// In this special state, only a restricted set of operations is allowed.
// These are the ones available as |DispatcherTransport| methods. Other
// |Dispatcher| methods must not be called until |DispatcherTransport::End()|
// has been called.
class CoreImplAccess {
private:
friend class CoreImpl;
// Tests also need this, to avoid needing |CoreImpl|.
friend DispatcherTransport test::DispatcherTryStartTransport(Dispatcher*);
// This must be called under the handle table lock and only if the handle
// table entry is not marked busy. The caller must maintain a reference to
// |dispatcher| until |DispatcherTransport::End()| is called.
static DispatcherTransport TryStartTransport(Dispatcher* dispatcher);
};
// A |MessageInTransit| may serialize dispatchers that are attached to it to a
// given |Channel| and then (probably in a different process) deserialize.
// TODO(vtl): Consider making another wrapper similar to |DispatcherTransport|
// (but with an owning, unique reference), and having
// |CreateEquivalentDispatcherAndCloseImplNoLock()| return that wrapper (and
// |MessageInTransit| only holding on to such wrappers).
class MessageInTransitAccess {
private:
friend class MessageInTransit;
// Serialization API. These functions may only be called on such
// dispatchers. (|channel| is the |Channel| to which the dispatcher is to be
// serialized.) See the |Dispatcher| methods of the same names for more
// details.
// TODO(vtl): Consider replacing this API below with a proper two-phase one
// ("StartSerialize()" and "EndSerializeAndClose()", with the lock possibly
// being held across their invocations).
static size_t GetMaximumSerializedSize(const Dispatcher* dispatcher,
const Channel* channel);
static bool SerializeAndClose(Dispatcher* dispatcher,
Channel* channel,
void* destination,
size_t* actual_size);
// Deserialization API.
// TODO(vtl): Implement this.
static scoped_refptr<Dispatcher> Deserialize(Channel* channel,
int32_t type,
const void* source,
size_t size);
};
protected:
Dispatcher();
friend class base::RefCountedThreadSafe<Dispatcher>;
virtual ~Dispatcher();
// These are to be overridden by subclasses (if necessary). They are called
// exactly once -- first |CancelAllWaitersNoLock()|, then |CloseImplNoLock()|,
// when the dispatcher is being closed. They are called under |lock_|.
virtual void CancelAllWaitersNoLock();
virtual void CloseImplNoLock();
virtual scoped_refptr<Dispatcher>
CreateEquivalentDispatcherAndCloseImplNoLock() = 0;
// These are to be overridden by subclasses (if necessary). They are never
// called after the dispatcher has been closed. They are called under |lock_|.
// See the descriptions of the methods without the "ImplNoLock" for more
// information.
virtual MojoResult WriteMessageImplNoLock(
const void* bytes,
uint32_t num_bytes,
std::vector<DispatcherTransport>* transports,
MojoWriteMessageFlags flags);
virtual MojoResult ReadMessageImplNoLock(
void* bytes,
uint32_t* num_bytes,
std::vector<scoped_refptr<Dispatcher> >* dispatchers,
uint32_t* num_dispatchers,
MojoReadMessageFlags flags);
virtual MojoResult WriteDataImplNoLock(const void* elements,
uint32_t* num_bytes,
MojoWriteDataFlags flags);
virtual MojoResult BeginWriteDataImplNoLock(void** buffer,
uint32_t* buffer_num_bytes,
MojoWriteDataFlags flags);
virtual MojoResult EndWriteDataImplNoLock(uint32_t num_bytes_written);
virtual MojoResult ReadDataImplNoLock(void* elements,
uint32_t* num_bytes,
MojoReadDataFlags flags);
virtual MojoResult BeginReadDataImplNoLock(const void** buffer,
uint32_t* buffer_num_bytes,
MojoReadDataFlags flags);
virtual MojoResult EndReadDataImplNoLock(uint32_t num_bytes_read);
virtual MojoResult DuplicateBufferHandleImplNoLock(
const MojoDuplicateBufferHandleOptions* options,
scoped_refptr<Dispatcher>* new_dispatcher);
virtual MojoResult MapBufferImplNoLock(uint64_t offset,
uint64_t num_bytes,
void** buffer,
MojoMapBufferFlags flags);
virtual MojoResult AddWaiterImplNoLock(Waiter* waiter,
MojoWaitFlags flags,
MojoResult wake_result);
virtual void RemoveWaiterImplNoLock(Waiter* waiter);
// These implement the API used to serialize dispatchers to a |Channel|
// (described below). They will only be called on a dispatcher that's attached
// to and "owned" by a |MessageInTransit|. See the non-"impl" versions for
// more information.
// TODO(vtl): Consider making these pure virtual once most things support
// being passed over a message pipe.
virtual size_t GetMaximumSerializedSizeImplNoLock(
const Channel* channel) const;
virtual bool SerializeAndCloseImplNoLock(Channel* channel,
void* destination,
size_t* actual_size);
// Available to subclasses. (Note: Returns a non-const reference, just like
// |base::AutoLock|'s constructor takes a non-const reference.)
base::Lock& lock() const { return lock_; }
private:
friend class DispatcherTransport;
// This should be overridden to return true if/when there's an ongoing
// operation (e.g., two-phase read/writes on data pipes) that should prevent a
// handle from being sent over a message pipe (with status "busy").
virtual bool IsBusyNoLock() const;
// Closes the dispatcher. This must be done under lock, and unlike |Close()|,
// the dispatcher must not be closed already. (This is the "equivalent" of
// |CreateEquivalentDispatcherAndCloseNoLock()|, for situations where the
// dispatcher must be disposed of instead of "transferred".)
void CloseNoLock();
// Creates an equivalent dispatcher -- representing the same resource as this
// dispatcher -- and close (i.e., disable) this dispatcher. I.e., this
// dispatcher will look as though it was closed, but the resource it
// represents will be assigned to the new dispatcher. This must be called
// under the dispatcher's lock.
scoped_refptr<Dispatcher> CreateEquivalentDispatcherAndCloseNoLock();
// API to serialize dispatchers to a |Channel|, exposed to only
// |MessageInTransit| (via |MessageInTransitAccess|). They may only be called
// on a dispatcher attached to a |MessageInTransit| (and in particular not in
// |CoreImpl|'s handle table).
// Gets the maximum amount of space that'll be needed to serialize this
// dispatcher to the given |Channel|. Returns zero to indicate that this
// dispatcher cannot be serialized (to the given |Channel|).
size_t GetMaximumSerializedSize(const Channel* channel) const;
// Serializes this dispatcher to the given |Channel| by writing to
// |destination| and then closes this dispatcher. It may write no more than
// was indicated by |GetMaximumSerializedSize()|. (WARNING: Beware of races,
// e.g., if something can be mutated between the two calls!) Returns true on
// success, in which case |*actual_size| is set to the amount it actually
// wrote to |destination|. On failure, |*actual_size| should not be modified;
// however, the dispatcher will still be closed.
bool SerializeAndClose(Channel* channel,
void* destination,
size_t* actual_size);
// This protects the following members as well as any state added by
// subclasses.
mutable base::Lock lock_;
bool is_closed_;
DISALLOW_COPY_AND_ASSIGN(Dispatcher);
};
// Wrapper around a |Dispatcher| pointer, while it's being processed to be
// passed in a message pipe. See the comment about |Dispatcher::CoreImplAccess|
// for more details.
//
// Note: This class is deliberately "thin" -- no more expensive than a
// |Dispatcher*|.
class MOJO_SYSTEM_IMPL_EXPORT DispatcherTransport {
public:
DispatcherTransport() : dispatcher_(NULL) {}
void End();
Dispatcher::Type GetType() const { return dispatcher_->GetType(); }
bool IsBusy() const { return dispatcher_->IsBusyNoLock(); }
void Close() { dispatcher_->CloseNoLock(); }
scoped_refptr<Dispatcher> CreateEquivalentDispatcherAndClose() {
return dispatcher_->CreateEquivalentDispatcherAndCloseNoLock();
}
bool is_valid() const { return !!dispatcher_; }
protected:
Dispatcher* dispatcher() { return dispatcher_; }
private:
friend class Dispatcher::CoreImplAccess;
explicit DispatcherTransport(Dispatcher* dispatcher)
: dispatcher_(dispatcher) {}
Dispatcher* dispatcher_;
// Copy and assign allowed.
};
} // namespace system
} // namespace mojo
#endif // MOJO_SYSTEM_DISPATCHER_H_