User Gesture plumbed from Renderer to Browser's FullscreenController::RequestToLockMouse.
Part of a larger set of patches refactoring FullscreenController to support mouse lock in windowed (not fullscreen) mode.
[email protected]
BUG=107320
Review URL: https://chromiumcodereview.appspot.com/10173030
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@134113 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/content/browser/web_contents/web_contents_impl.cc b/content/browser/web_contents/web_contents_impl.cc
index 40858042..d31126b 100644
--- a/content/browser/web_contents/web_contents_impl.cc
+++ b/content/browser/web_contents/web_contents_impl.cc
@@ -1005,9 +1005,9 @@
return delegate_ ? delegate_->IsFullscreenForTabOrPending(this) : false;
}
-void WebContentsImpl::RequestToLockMouse() {
+void WebContentsImpl::RequestToLockMouse(bool user_gesture) {
if (delegate_) {
- delegate_->RequestToLockMouse(this);
+ delegate_->RequestToLockMouse(this, user_gesture);
} else {
GotResponseToLockMouseRequest(false);
}