| // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| |
| #include <stdio.h> |
| |
| #include <algorithm> |
| #include <list> |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include "app/gfx/gl/gl_context.h" |
| #include "app/gfx/gl/gl_implementation.h" |
| #include "base/at_exit.h" |
| #include "base/callback.h" |
| #include "base/scoped_ptr.h" |
| #include "base/weak_ptr.h" |
| #include "build/build_config.h" |
| #define GLES2_GPU_SERVICE 1 |
| #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| #include "gpu/command_buffer/common/id_allocator.h" |
| #include "gpu/command_buffer/service/buffer_manager.h" |
| #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/framebuffer_manager.h" |
| #include "gpu/command_buffer/service/gl_utils.h" |
| #include "gpu/command_buffer/service/gles2_cmd_validation.h" |
| #include "gpu/command_buffer/service/program_manager.h" |
| #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| #include "gpu/command_buffer/service/shader_manager.h" |
| #include "gpu/command_buffer/service/shader_translator.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/GLES2/gles2_command_buffer.h" |
| |
| #if !defined(GL_DEPTH24_STENCIL8) |
| #define GL_DEPTH24_STENCIL8 0x88F0 |
| #endif |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| class GLES2DecoderImpl; |
| |
| // Check that certain assumptions the code makes are true. There are places in |
| // the code where shared memory is passed direclty to GL. Example, glUniformiv, |
| // glShaderSource. The command buffer code assumes GLint and GLsizei (and maybe |
| // a few others) are 32bits. If they are not 32bits the code will have to change |
| // to call those GL functions with service side memory and then copy the results |
| // to shared memory, converting the sizes. |
| COMPILE_ASSERT(sizeof(GLint) == sizeof(uint32), // NOLINT |
| GLint_not_same_size_as_uint32); |
| COMPILE_ASSERT(sizeof(GLsizei) == sizeof(uint32), // NOLINT |
| GLint_not_same_size_as_uint32); |
| COMPILE_ASSERT(sizeof(GLfloat) == sizeof(float), // NOLINT |
| GLfloat_not_same_size_as_float); |
| |
| // TODO(kbr): the use of this anonymous namespace core dumps the |
| // linker on Mac OS X 10.6 when the symbol ordering file is used |
| // namespace { |
| |
| // Returns the address of the first byte after a struct. |
| template <typename T> |
| const void* AddressAfterStruct(const T& pod) { |
| return reinterpret_cast<const uint8*>(&pod) + sizeof(pod); |
| } |
| |
| // Returns the address of the frst byte after the struct or NULL if size > |
| // immediate_data_size. |
| template <typename RETURN_TYPE, typename COMMAND_TYPE> |
| RETURN_TYPE GetImmediateDataAs(const COMMAND_TYPE& pod, |
| uint32 size, |
| uint32 immediate_data_size) { |
| return (size <= immediate_data_size) ? |
| static_cast<RETURN_TYPE>(const_cast<void*>(AddressAfterStruct(pod))) : |
| NULL; |
| } |
| |
| // Computes the data size for certain gl commands like glUniform. |
| bool ComputeDataSize( |
| GLuint count, |
| size_t size, |
| unsigned int elements_per_unit, |
| uint32* dst) { |
| uint32 value; |
| if (!SafeMultiplyUint32(count, size, &value)) { |
| return false; |
| } |
| if (!SafeMultiplyUint32(value, elements_per_unit, &value)) { |
| return false; |
| } |
| *dst = value; |
| return true; |
| } |
| |
| // A struct to hold info about each command. |
| struct CommandInfo { |
| int arg_flags; // How to handle the arguments for this command |
| int arg_count; // How many arguments are expected for this command. |
| }; |
| |
| // A table of CommandInfo for all the commands. |
| const CommandInfo g_command_info[] = { |
| #define GLES2_CMD_OP(name) { \ |
| name::kArgFlags, \ |
| sizeof(name) / sizeof(CommandBufferEntry) - 1, }, /* NOLINT */ \ |
| |
| GLES2_COMMAND_LIST(GLES2_CMD_OP) |
| |
| #undef GLES2_CMD_OP |
| }; |
| |
| // This class prevents any GL errors that occur when it is in scope from |
| // being reported to the client. |
| class ScopedGLErrorSuppressor { |
| public: |
| explicit ScopedGLErrorSuppressor(GLES2DecoderImpl* decoder); |
| ~ScopedGLErrorSuppressor(); |
| private: |
| GLES2DecoderImpl* decoder_; |
| DISALLOW_COPY_AND_ASSIGN(ScopedGLErrorSuppressor); |
| }; |
| |
| // Temporarily changes a decoder's bound 2D texture and restore it when this |
| // object goes out of scope. Also temporarily switches to using active texture |
| // unit zero in case the client has changed that to something invalid. |
| class ScopedTexture2DBinder { |
| public: |
| ScopedTexture2DBinder(GLES2DecoderImpl* decoder, GLuint id); |
| ~ScopedTexture2DBinder(); |
| |
| private: |
| GLES2DecoderImpl* decoder_; |
| DISALLOW_COPY_AND_ASSIGN(ScopedTexture2DBinder); |
| }; |
| |
| // Temporarily changes a decoder's bound render buffer and restore it when this |
| // object goes out of scope. |
| class ScopedRenderBufferBinder { |
| public: |
| ScopedRenderBufferBinder(GLES2DecoderImpl* decoder, GLuint id); |
| ~ScopedRenderBufferBinder(); |
| |
| private: |
| GLES2DecoderImpl* decoder_; |
| DISALLOW_COPY_AND_ASSIGN(ScopedRenderBufferBinder); |
| }; |
| |
| // Temporarily changes a decoder's bound frame buffer and restore it when this |
| // object goes out of scope. |
| class ScopedFrameBufferBinder { |
| public: |
| ScopedFrameBufferBinder(GLES2DecoderImpl* decoder, GLuint id); |
| ~ScopedFrameBufferBinder(); |
| |
| private: |
| GLES2DecoderImpl* decoder_; |
| DISALLOW_COPY_AND_ASSIGN(ScopedFrameBufferBinder); |
| }; |
| |
| // Temporarily switch to a decoder's default GL context, having known default |
| // state. |
| class ScopedDefaultGLContext { |
| public: |
| explicit ScopedDefaultGLContext(GLES2DecoderImpl* decoder); |
| ~ScopedDefaultGLContext(); |
| |
| private: |
| GLES2DecoderImpl* decoder_; |
| DISALLOW_COPY_AND_ASSIGN(ScopedDefaultGLContext); |
| }; |
| |
| // Encapsulates an OpenGL texture. |
| class Texture { |
| public: |
| explicit Texture(GLES2DecoderImpl* decoder); |
| ~Texture(); |
| |
| // Create a new render texture. |
| void Create(); |
| |
| // Set the initial size and format of a render texture or resize it. |
| bool AllocateStorage(const gfx::Size& size); |
| |
| // Copy the contents of the currently bound frame buffer. |
| void Copy(const gfx::Size& size); |
| |
| // Destroy the render texture. This must be explicitly called before |
| // destroying this object. |
| void Destroy(); |
| |
| GLuint id() const { |
| return id_; |
| } |
| |
| gfx::Size size() const { |
| return size_; |
| } |
| |
| private: |
| GLES2DecoderImpl* decoder_; |
| GLuint id_; |
| gfx::Size size_; |
| DISALLOW_COPY_AND_ASSIGN(Texture); |
| }; |
| |
| // Encapsulates an OpenGL render buffer of any format. |
| class RenderBuffer { |
| public: |
| explicit RenderBuffer(GLES2DecoderImpl* decoder); |
| ~RenderBuffer(); |
| |
| // Create a new render buffer. |
| void Create(); |
| |
| // Set the initial size and format of a render buffer or resize it. |
| bool AllocateStorage(const gfx::Size& size, GLenum format); |
| |
| // Destroy the render buffer. This must be explicitly called before destroying |
| // this object. |
| void Destroy(); |
| |
| GLuint id() const { |
| return id_; |
| } |
| |
| private: |
| GLES2DecoderImpl* decoder_; |
| GLuint id_; |
| DISALLOW_COPY_AND_ASSIGN(RenderBuffer); |
| }; |
| |
| // Encapsulates an OpenGL frame buffer. |
| class FrameBuffer { |
| public: |
| explicit FrameBuffer(GLES2DecoderImpl* decoder); |
| ~FrameBuffer(); |
| |
| // Create a new frame buffer. |
| void Create(); |
| |
| // Attach a color render buffer to a frame buffer. |
| void AttachRenderTexture(Texture* texture); |
| |
| // Attach a render buffer to a frame buffer. Note that this unbinds any |
| // currently bound frame buffer. |
| void AttachRenderBuffer(GLenum target, RenderBuffer* render_buffer); |
| |
| // Clear the given attached buffers. |
| void Clear(GLbitfield buffers); |
| |
| // Destroy the frame buffer. This must be explicitly called before destroying |
| // this object. |
| void Destroy(); |
| |
| // See glCheckFramebufferStatusEXT. |
| GLenum CheckStatus(); |
| |
| GLuint id() const { |
| return id_; |
| } |
| |
| private: |
| GLES2DecoderImpl* decoder_; |
| GLuint id_; |
| DISALLOW_COPY_AND_ASSIGN(FrameBuffer); |
| }; |
| // } // anonymous namespace. |
| |
| GLES2Decoder::GLES2Decoder(ContextGroup* group) |
| : group_(group), |
| debug_(false) { |
| } |
| |
| GLES2Decoder::~GLES2Decoder() { |
| } |
| |
| class VertexAttribManager { |
| public: |
| // Info about Vertex Attributes. This is used to track what the user currently |
| // has bound on each Vertex Attribute so that checking can be done at |
| // glDrawXXX time. |
| class VertexAttribInfo { |
| public: |
| typedef std::list<VertexAttribInfo*> VertexAttribInfoList; |
| struct Vec4 { |
| float v[4]; |
| }; |
| |
| VertexAttribInfo() |
| : index_(0), |
| enabled_(false), |
| size_(4), |
| type_(GL_FLOAT), |
| offset_(0), |
| normalized_(GL_FALSE), |
| gl_stride_(0), |
| real_stride_(16), |
| list_(NULL) { |
| value_.v[0] = 0.0f; |
| value_.v[1] = 0.0f; |
| value_.v[2] = 0.0f; |
| value_.v[3] = 1.0f; |
| } |
| |
| // Returns true if this VertexAttrib can access index. |
| bool CanAccess(GLuint index) const; |
| |
| BufferManager::BufferInfo* buffer() const { |
| return buffer_; |
| } |
| |
| GLsizei offset() const { |
| return offset_; |
| } |
| |
| GLuint index() const { |
| return index_; |
| } |
| |
| GLint size() const { |
| return size_; |
| } |
| |
| GLenum type() const { |
| return type_; |
| } |
| |
| GLboolean normalized() const { |
| return normalized_; |
| } |
| |
| GLsizei gl_stride() const { |
| return gl_stride_; |
| } |
| |
| void SetInfo( |
| BufferManager::BufferInfo* buffer, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei gl_stride, |
| GLsizei real_stride, |
| GLsizei offset) { |
| DCHECK_GT(real_stride, 0); |
| buffer_ = buffer; |
| size_ = size; |
| type_ = type; |
| normalized_ = normalized; |
| gl_stride_ = gl_stride; |
| real_stride_ = real_stride; |
| offset_ = offset; |
| } |
| |
| void ClearBuffer() { |
| buffer_ = NULL; |
| } |
| |
| bool enabled() const { |
| return enabled_; |
| } |
| |
| void set_value(const Vec4& value) { |
| value_ = value; |
| } |
| |
| const Vec4& value() const { |
| return value_; |
| } |
| |
| private: |
| friend class VertexAttribManager; |
| |
| void set_enabled(bool enabled) { |
| enabled_ = enabled; |
| } |
| |
| void set_index(GLuint index) { |
| index_ = index; |
| } |
| |
| void SetList(VertexAttribInfoList* new_list) { |
| DCHECK(new_list); |
| |
| if (list_) { |
| list_->erase(it_); |
| } |
| |
| it_ = new_list->insert(new_list->end(), this); |
| list_ = new_list; |
| } |
| |
| // The index of this attrib. |
| GLuint index_; |
| |
| // Whether or not this attribute is enabled. |
| bool enabled_; |
| |
| // number of components (1, 2, 3, 4) |
| GLint size_; |
| |
| // GL_BYTE, GL_FLOAT, etc. See glVertexAttribPointer. |
| GLenum type_; |
| |
| // The offset into the buffer. |
| GLsizei offset_; |
| |
| GLboolean normalized_; |
| |
| // The stride passed to glVertexAttribPointer. |
| GLsizei gl_stride_; |
| |
| // The stride that will be used to access the buffer. This is the actual |
| // stide, NOT the GL bogus stride. In other words there is never a stride |
| // of 0. |
| GLsizei real_stride_; |
| |
| // The current value of the attrib. |
| Vec4 value_; |
| |
| // The buffer bound to this attribute. |
| BufferManager::BufferInfo::Ref buffer_; |
| |
| // List this info is on. |
| VertexAttribInfoList* list_; |
| |
| // Iterator for list this info is on. Enabled/Disabled |
| VertexAttribInfoList::iterator it_; |
| }; |
| |
| typedef std::list<VertexAttribInfo*> VertexAttribInfoList; |
| |
| VertexAttribManager() |
| : max_vertex_attribs_(0) { |
| } |
| |
| void Initialize(uint32 num_vertex_attribs); |
| |
| bool Enable(GLuint index, bool enable); |
| |
| const VertexAttribInfoList& GetEnabledVertexAttribInfos() const { |
| return enabled_vertex_attribs_; |
| } |
| |
| VertexAttribInfo* GetVertexAttribInfo(GLuint index) { |
| if (index < max_vertex_attribs_) { |
| return &vertex_attrib_infos_[index]; |
| } |
| return NULL; |
| } |
| |
| private: |
| uint32 max_vertex_attribs_; |
| |
| // Info for each vertex attribute saved so we can check at glDrawXXX time |
| // if it is safe to draw. |
| scoped_array<VertexAttribInfo> vertex_attrib_infos_; |
| |
| // Lists for which vertex attribs are enabled, disabled. |
| VertexAttribInfoList enabled_vertex_attribs_; |
| VertexAttribInfoList disabled_vertex_attribs_; |
| }; |
| |
| bool VertexAttribManager::VertexAttribInfo::CanAccess(GLuint index) const { |
| if (!enabled_) { |
| return true; |
| } |
| |
| if (!buffer_ || buffer_->IsDeleted()) { |
| return false; |
| } |
| |
| // The number of elements that can be accessed. |
| GLsizeiptr buffer_size = buffer_->size(); |
| if (offset_ > buffer_size || real_stride_ == 0) { |
| return false; |
| } |
| |
| uint32 usable_size = buffer_size - offset_; |
| GLuint num_elements = usable_size / real_stride_ + |
| ((usable_size % real_stride_) >= |
| (GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type_) * size_) ? 1 : 0); |
| return index < num_elements; |
| } |
| |
| |
| void VertexAttribManager::Initialize(uint32 max_vertex_attribs) { |
| max_vertex_attribs_ = max_vertex_attribs; |
| vertex_attrib_infos_.reset( |
| new VertexAttribInfo[max_vertex_attribs]); |
| for (uint32 vv = 0; vv < max_vertex_attribs; ++vv) { |
| vertex_attrib_infos_[vv].set_index(vv); |
| vertex_attrib_infos_[vv].SetList(&disabled_vertex_attribs_); |
| } |
| } |
| |
| bool VertexAttribManager::Enable(GLuint index, bool enable) { |
| if (index >= max_vertex_attribs_) { |
| return false; |
| } |
| VertexAttribInfo& info = vertex_attrib_infos_[index]; |
| if (info.enabled() != enable) { |
| info.set_enabled(enable); |
| info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_); |
| } |
| return true; |
| } |
| |
| // This class implements GLES2Decoder so we don't have to expose all the GLES2 |
| // cmd stuff to outside this class. |
| class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>, |
| public GLES2Decoder { |
| public: |
| explicit GLES2DecoderImpl(ContextGroup* group); |
| |
| // Overridden from AsyncAPIInterface. |
| virtual Error DoCommand(unsigned int command, |
| unsigned int arg_count, |
| const void* args); |
| |
| // Overridden from AsyncAPIInterface. |
| virtual const char* GetCommandName(unsigned int command_id) const; |
| |
| // Overridden from GLES2Decoder. |
| virtual bool Initialize(gfx::GLContext* context, |
| const gfx::Size& size, |
| GLES2Decoder* parent, |
| uint32 parent_client_texture_id); |
| virtual void Destroy(); |
| virtual void ResizeOffscreenFrameBuffer(const gfx::Size& size); |
| virtual bool UpdateOffscreenFrameBufferSize(); |
| virtual bool MakeCurrent(); |
| virtual GLES2Util* GetGLES2Util() { return &util_; } |
| virtual gfx::GLContext* GetGLContext() { return context_.get(); } |
| |
| virtual void SetSwapBuffersCallback(Callback0::Type* callback); |
| virtual bool GetServiceTextureId(uint32 client_texture_id, |
| uint32* service_texture_id); |
| |
| // Restores the current state to the user's settings. |
| void RestoreCurrentFramebufferBindings(); |
| void RestoreCurrentRenderbufferBindings(); |
| void RestoreCurrentTexture2DBindings(); |
| |
| private: |
| friend class ScopedGLErrorSuppressor; |
| friend class ScopedDefaultGLContext; |
| friend class RenderBuffer; |
| friend class FrameBuffer; |
| |
| // State associated with each texture unit. |
| struct TextureUnit { |
| TextureUnit() : bind_target(GL_TEXTURE_2D) { } |
| |
| // The last target that was bound to this texture unit. |
| GLenum bind_target; |
| |
| // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture |
| TextureManager::TextureInfo::Ref bound_texture_2d; |
| |
| // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with |
| // glBindTexture |
| TextureManager::TextureInfo::Ref bound_texture_cube_map; |
| }; |
| |
| // Helpers for the glGen and glDelete functions. |
| bool GenTexturesHelper(GLsizei n, const GLuint* client_ids); |
| void DeleteTexturesHelper(GLsizei n, const GLuint* client_ids); |
| bool GenBuffersHelper(GLsizei n, const GLuint* client_ids); |
| void DeleteBuffersHelper(GLsizei n, const GLuint* client_ids); |
| bool GenFramebuffersHelper(GLsizei n, const GLuint* client_ids); |
| void DeleteFramebuffersHelper(GLsizei n, const GLuint* client_ids); |
| bool GenRenderbuffersHelper(GLsizei n, const GLuint* client_ids); |
| void DeleteRenderbuffersHelper(GLsizei n, const GLuint* client_ids); |
| |
| // TODO(gman): Cache these pointers? |
| BufferManager* buffer_manager() { |
| return group_->buffer_manager(); |
| } |
| |
| RenderbufferManager* renderbuffer_manager() { |
| return group_->renderbuffer_manager(); |
| } |
| |
| FramebufferManager* framebuffer_manager() { |
| return group_->framebuffer_manager(); |
| } |
| |
| ProgramManager* program_manager() { |
| return group_->program_manager(); |
| } |
| |
| ShaderManager* shader_manager() { |
| return group_->shader_manager(); |
| } |
| |
| TextureManager* texture_manager() { |
| return group_->texture_manager(); |
| } |
| |
| // Creates a TextureInfo for the given texture. |
| TextureManager::TextureInfo* CreateTextureInfo( |
| GLuint client_id, GLuint service_id) { |
| return texture_manager()->CreateTextureInfo(client_id, service_id); |
| } |
| |
| // Gets the texture info for the given texture. Returns NULL if none exists. |
| TextureManager::TextureInfo* GetTextureInfo(GLuint client_id) { |
| TextureManager::TextureInfo* info = |
| texture_manager()->GetTextureInfo(client_id); |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Deletes the texture info for the given texture. |
| void RemoveTextureInfo(GLuint client_id) { |
| texture_manager()->RemoveTextureInfo(client_id); |
| } |
| |
| // Get the size (in pixels) of the currently bound frame buffer (either FBO |
| // or regular back buffer). |
| gfx::Size GetBoundReadFrameBufferSize(); |
| |
| // Wrapper for CompressedTexImage2D commands. |
| error::Error DoCompressedTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internal_format, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei image_size, |
| const void* data); |
| |
| // Wrapper for CompressedTexSubImage2D. |
| void DoCompressedTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void * data); |
| |
| // Wrapper for CopyTexImage2D. |
| void DoCopyTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internal_format, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| |
| // Wrapper for CopyTexSubImage2D. |
| void DoCopyTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| |
| // Wrapper for TexImage2D commands. |
| error::Error DoTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internal_format, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels, |
| uint32 pixels_size); |
| |
| // Wrapper for TexSubImage2D. |
| void DoTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void * data); |
| |
| // Creates a ProgramInfo for the given program. |
| void CreateProgramInfo(GLuint client_id, GLuint service_id) { |
| program_manager()->CreateProgramInfo(client_id, service_id); |
| } |
| |
| // Gets the program info for the given program. Returns NULL if none exists. |
| ProgramManager::ProgramInfo* GetProgramInfo(GLuint client_id) { |
| ProgramManager::ProgramInfo* info = |
| program_manager()->GetProgramInfo(client_id); |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Gets the program info for the given program. If it's not a program |
| // generates a GL error. Returns NULL if not program. |
| ProgramManager::ProgramInfo* GetProgramInfoNotShader( |
| GLuint client_id, const char* function_name) { |
| ProgramManager::ProgramInfo* info = GetProgramInfo(client_id); |
| if (!info) { |
| if (GetShaderInfo(client_id)) { |
| SetGLError(GL_INVALID_OPERATION, |
| (std::string(function_name) + |
| ": shader passed for program").c_str()); |
| } else { |
| SetGLError(GL_INVALID_VALUE, |
| (std::string(function_name) + ": unknown program").c_str()); |
| } |
| } |
| return info; |
| } |
| |
| |
| // Deletes the program info for the given program. |
| void RemoveProgramInfo(GLuint client_id) { |
| program_manager()->RemoveProgramInfo(client_id); |
| } |
| |
| // Creates a ShaderInfo for the given shader. |
| void CreateShaderInfo(GLuint client_id, |
| GLuint service_id, |
| GLenum shader_type) { |
| shader_manager()->CreateShaderInfo(client_id, service_id, shader_type); |
| } |
| |
| // Gets the shader info for the given shader. Returns NULL if none exists. |
| ShaderManager::ShaderInfo* GetShaderInfo(GLuint client_id) { |
| ShaderManager::ShaderInfo* info = |
| shader_manager()->GetShaderInfo(client_id); |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Gets the shader info for the given shader. If it's not a shader generates a |
| // GL error. Returns NULL if not shader. |
| ShaderManager::ShaderInfo* GetShaderInfoNotProgram( |
| GLuint client_id, const char* function_name) { |
| ShaderManager::ShaderInfo* info = GetShaderInfo(client_id); |
| if (!info) { |
| if (GetProgramInfo(client_id)) { |
| SetGLError( |
| GL_INVALID_OPERATION, |
| (std::string(function_name) + |
| ": program passed for shader").c_str()); |
| } else { |
| SetGLError(GL_INVALID_VALUE, |
| (std::string(function_name) + ": unknown shader").c_str()); |
| } |
| } |
| return info; |
| } |
| |
| // Deletes the shader info for the given shader. |
| void RemoveShaderInfo(GLuint client_id) { |
| shader_manager()->RemoveShaderInfo(client_id); |
| } |
| |
| // Creates a buffer info for the given buffer. |
| void CreateBufferInfo(GLuint client_id, GLuint service_id) { |
| return buffer_manager()->CreateBufferInfo(client_id, service_id); |
| } |
| |
| // Gets the buffer info for the given buffer. |
| BufferManager::BufferInfo* GetBufferInfo(GLuint client_id) { |
| BufferManager::BufferInfo* info = |
| buffer_manager()->GetBufferInfo(client_id); |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Removes any buffers in the VertexAtrribInfos and BufferInfos. This is used |
| // on glDeleteBuffers so we can make sure the user does not try to render |
| // with deleted buffers. |
| void RemoveBufferInfo(GLuint client_id); |
| |
| // Creates a framebuffer info for the given framebuffer. |
| void CreateFramebufferInfo(GLuint client_id, GLuint service_id) { |
| return framebuffer_manager()->CreateFramebufferInfo(client_id, service_id); |
| } |
| |
| // Gets the framebuffer info for the given framebuffer. |
| FramebufferManager::FramebufferInfo* GetFramebufferInfo( |
| GLuint client_id) { |
| FramebufferManager::FramebufferInfo* info = |
| framebuffer_manager()->GetFramebufferInfo(client_id); |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Removes the framebuffer info for the given framebuffer. |
| void RemoveFramebufferInfo(GLuint client_id) { |
| framebuffer_manager()->RemoveFramebufferInfo(client_id); |
| } |
| |
| // Creates a renderbuffer info for the given renderbuffer. |
| void CreateRenderbufferInfo(GLuint client_id, GLuint service_id) { |
| return renderbuffer_manager()->CreateRenderbufferInfo( |
| client_id, service_id); |
| } |
| |
| // Gets the renderbuffer info for the given renderbuffer. |
| RenderbufferManager::RenderbufferInfo* GetRenderbufferInfo( |
| GLuint client_id) { |
| RenderbufferManager::RenderbufferInfo* info = |
| renderbuffer_manager()->GetRenderbufferInfo(client_id); |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Removes the renderbuffer info for the given renderbuffer. |
| void RemoveRenderbufferInfo(GLuint client_id) { |
| renderbuffer_manager()->RemoveRenderbufferInfo(client_id); |
| } |
| |
| error::Error GetAttribLocationHelper( |
| GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, |
| const std::string& name_str); |
| |
| error::Error GetUniformLocationHelper( |
| GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, |
| const std::string& name_str); |
| |
| // Helper for glShaderSource. |
| error::Error ShaderSourceHelper( |
| GLuint client_id, const char* data, uint32 data_size); |
| |
| // Clears any uncleared render buffers attached to the given frame buffer. |
| void ClearUnclearedRenderbuffers( |
| GLenum target, FramebufferManager::FramebufferInfo* info); |
| |
| // Restore all GL state that affects clearing. |
| void RestoreClearState(); |
| |
| // Remembers the state of some capabilities. |
| void SetCapabilityState(GLenum cap, bool enabled); |
| |
| // Checks if the current program exists and is valid. If not generates the |
| // appropriate GL error. Returns true if the current program is in a usable |
| // state. |
| bool CheckCurrentProgram(const char* function_name); |
| |
| // Checks if the current program exists and is valid and that location is not |
| // -1. If the current program is not valid generates the appropriate GL |
| // error. Returns true if the current program is in a usable state and |
| // location is not -1. |
| bool CheckCurrentProgramForUniform(GLint location, const char* function_name); |
| |
| // Gets the type of a uniform for a location in the current program. Sets GL |
| // errors if the current program is not valid. Returns true if the current |
| // program is valid and the location exists. |
| bool GetUniformTypeByLocation( |
| GLint location, const char* function_name, GLenum* type); |
| |
| // Helper for glGetBooleanv, glGetFloatv and glGetIntegerv |
| bool GetHelper(GLenum pname, GLint* params, GLsizei* num_written); |
| |
| // Wrapper for glCreateProgram |
| bool CreateProgramHelper(GLuint client_id); |
| |
| // Wrapper for glCreateShader |
| bool CreateShaderHelper(GLenum type, GLuint client_id); |
| |
| // Wrapper for glActiveTexture |
| void DoActiveTexture(GLenum texture_unit); |
| |
| // Wrapper for glAttachShader |
| void DoAttachShader(GLuint client_program_id, GLint client_shader_id); |
| |
| // Wrapper for glBindBuffer since we need to track the current targets. |
| void DoBindBuffer(GLenum target, GLuint buffer); |
| |
| // Wrapper for glBindFramebuffer since we need to track the current targets. |
| void DoBindFramebuffer(GLenum target, GLuint framebuffer); |
| |
| // Wrapper for glBindRenderbuffer since we need to track the current targets. |
| void DoBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| |
| // Wrapper for glBindTexture since we need to track the current targets. |
| void DoBindTexture(GLenum target, GLuint texture); |
| |
| // Wrapper for glBlitFramebufferEXT. |
| void DoBlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter); |
| |
| // Wrapper for glBufferData. |
| void DoBufferData( |
| GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); |
| |
| // Wrapper for glBufferSubData. |
| void DoBufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); |
| |
| // Wrapper for glCheckFramebufferStatus |
| GLenum DoCheckFramebufferStatus(GLenum target); |
| |
| // Wrappers for clear and mask settings functions. |
| void DoClearColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void DoClearDepthf(GLclampf depth); |
| void DoClearStencil(GLint s); |
| void DoColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void DoDepthMask(GLboolean depth); |
| void DoStencilMask(GLuint mask); |
| void DoStencilMaskSeparate(GLenum face, GLuint mask); |
| |
| // Wrapper for glCompileShader. |
| void DoCompileShader(GLuint shader); |
| |
| // Helper for DeleteSharedIds commands. |
| void DoDeleteSharedIds(GLuint namespace_id, GLsizei n, const GLuint* ids); |
| |
| // Wrapper for glDetachShader |
| void DoDetachShader(GLuint client_program_id, GLint client_shader_id); |
| |
| // Wrapper for glDrawArrays. |
| void DoDrawArrays(GLenum mode, GLint first, GLsizei count); |
| |
| // Wrapper for glDisable |
| void DoDisable(GLenum cap); |
| |
| // Wrapper for glDisableVertexAttribArray. |
| void DoDisableVertexAttribArray(GLuint index); |
| |
| // Wrapper for glEnable |
| void DoEnable(GLenum cap); |
| |
| // Wrapper for glEnableVertexAttribArray. |
| void DoEnableVertexAttribArray(GLuint index); |
| |
| // Wrapper for glFramebufferRenderbufffer. |
| void DoFramebufferRenderbuffer( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| |
| // Wrapper for glFramebufferTexture2D. |
| void DoFramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level); |
| |
| // Wrapper for glGenerateMipmap |
| void DoGenerateMipmap(GLenum target); |
| |
| // Helper for GenSharedIds commands. |
| void DoGenSharedIds( |
| GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids); |
| |
| // Wrapper for DoGetBooleanv. |
| void DoGetBooleanv(GLenum pname, GLboolean* params); |
| |
| // Wrapper for DoGetFloatv. |
| void DoGetFloatv(GLenum pname, GLfloat* params); |
| |
| // Wrapper for glGetFramebufferAttachmentParameteriv. |
| void DoGetFramebufferAttachmentParameteriv( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| |
| // Wrapper for glGetIntegerv. |
| void DoGetIntegerv(GLenum pname, GLint* params); |
| |
| // Gets the max value in a range in a buffer. |
| GLuint DoGetMaxValueInBuffer( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); |
| |
| // Wrapper for glGetProgramiv. |
| void DoGetProgramiv( |
| GLuint program_id, GLenum pname, GLint* params); |
| |
| // Wrapper for glRenderbufferParameteriv. |
| void DoGetRenderbufferParameteriv( |
| GLenum target, GLenum pname, GLint* params); |
| |
| // Wrapper for glGetShaderiv |
| void DoGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| |
| // Wrappers for glGetVertexAttrib. |
| void DoGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
| void DoGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
| |
| // Wrappers for glIsXXX functions. |
| bool DoIsBuffer(GLuint client_id); |
| bool DoIsFramebuffer(GLuint client_id); |
| bool DoIsProgram(GLuint client_id); |
| bool DoIsRenderbuffer(GLuint client_id); |
| bool DoIsShader(GLuint client_id); |
| bool DoIsTexture(GLuint client_id); |
| |
| // Wrapper for glLinkProgram |
| void DoLinkProgram(GLuint program); |
| |
| // Helper for RegisterSharedIds. |
| void DoRegisterSharedIds(GLuint namespace_id, GLsizei n, const GLuint* ids); |
| |
| // Wrapper for glRenderbufferStorage. |
| void DoRenderbufferStorage( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| |
| // Wrapper for glRenderbufferStorageMultisampleEXT. |
| void DoRenderbufferStorageMultisample( |
| GLenum target, GLsizei samples, GLenum internalformat, |
| GLsizei width, GLsizei height); |
| |
| // Wrapper for glReleaseShaderCompiler. |
| void DoReleaseShaderCompiler() { } |
| |
| // Wrappers for glTexParameter functions. |
| void DoTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void DoTexParameteri(GLenum target, GLenum pname, GLint param); |
| void DoTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); |
| void DoTexParameteriv(GLenum target, GLenum pname, const GLint* params); |
| |
| // Wrappers for glUniform1i and glUniform1iv as according to the GLES2 |
| // spec only these 2 functions can be used to set sampler uniforms. |
| void DoUniform1i(GLint location, GLint v0); |
| void DoUniform1iv(GLint location, GLsizei count, const GLint* value); |
| |
| // Wrappers for glUniformfv because some drivers don't correctly accept |
| // bool uniforms. |
| void DoUniform1fv(GLint location, GLsizei count, const GLfloat* value); |
| void DoUniform2fv(GLint location, GLsizei count, const GLfloat* value); |
| void DoUniform3fv(GLint location, GLsizei count, const GLfloat* value); |
| void DoUniform4fv(GLint location, GLsizei count, const GLfloat* value); |
| |
| // Wrappers for glVertexAttrib?? |
| void DoVertexAttrib1f(GLuint index, GLfloat v0); |
| void DoVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1); |
| void DoVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); |
| void DoVertexAttrib4f( |
| GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void DoVertexAttrib1fv(GLuint index, const GLfloat *v); |
| void DoVertexAttrib2fv(GLuint index, const GLfloat *v); |
| void DoVertexAttrib3fv(GLuint index, const GLfloat *v); |
| void DoVertexAttrib4fv(GLuint index, const GLfloat *v); |
| |
| // Wrapper for glUseProgram |
| void DoUseProgram(GLuint program); |
| |
| // Wrapper for glValidateProgram. |
| void DoValidateProgram(GLuint program_client_id); |
| |
| void DoCopyTextureToParentTexture(GLuint client_texture_id, |
| GLuint parent_client_texture_id); |
| |
| // Gets the number of values that will be returned by glGetXXX. Returns |
| // false if pname is unknown. |
| bool GetNumValuesReturnedForGLGet(GLenum pname, GLsizei* num_values); |
| |
| // Gets the GLError through our wrapper. |
| GLenum GetGLError(); |
| |
| // Sets our wrapper for the GLError. |
| void SetGLError(GLenum error, const char* msg); |
| |
| // Copies the real GL errors to the wrapper. This is so we can |
| // make sure there are no native GL errors before calling some GL function |
| // so that on return we know any error generated was for that specific |
| // command. |
| void CopyRealGLErrorsToWrapper(); |
| |
| // Clear all real GL errors. This is to prevent the client from seeing any |
| // errors caused by GL calls that it was not responsible for issuing. |
| void ClearRealGLErrors(); |
| |
| // Checks if the current program and vertex attributes are valid for drawing. |
| bool IsDrawValid(GLuint max_vertex_accessed); |
| |
| // Returns true if attrib0 was simulated. |
| bool SimulateAttrib0(GLuint max_vertex_accessed); |
| void RestoreStateForSimulatedAttrib0(); |
| |
| // Returns true if textures were set. |
| bool SetBlackTextureForNonRenderableTextures(); |
| void RestoreStateForNonRenderableTextures(); |
| |
| // Gets the buffer id for a given target. |
| BufferManager::BufferInfo* GetBufferInfoForTarget(GLenum target) { |
| DCHECK(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER); |
| BufferManager::BufferInfo* info = target == GL_ARRAY_BUFFER ? |
| bound_array_buffer_ : bound_element_array_buffer_; |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Gets the texture id for a given target. |
| TextureManager::TextureInfo* GetTextureInfoForTarget(GLenum target) { |
| TextureUnit& unit = texture_units_[active_texture_unit_]; |
| TextureManager::TextureInfo* info = NULL; |
| switch (target) { |
| case GL_TEXTURE_2D: |
| info = unit.bound_texture_2d; |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| info = unit.bound_texture_cube_map; |
| break; |
| // Note: If we ever support TEXTURE_RECTANGLE as a target, be sure to |
| // track |texture_| with the currently bound TEXTURE_RECTANGLE texture, |
| // because |texture_| is used by the FBO rendering mechanism for readback |
| // to the bits that get sent to the browser. |
| default: |
| NOTREACHED(); |
| return NULL; |
| } |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Gets the framebuffer info for a particular target. |
| FramebufferManager::FramebufferInfo* GetFramebufferInfoForTarget( |
| GLenum target) { |
| FramebufferManager::FramebufferInfo* info = NULL; |
| switch (target) { |
| case GL_FRAMEBUFFER: |
| case GL_DRAW_FRAMEBUFFER: |
| info = bound_draw_framebuffer_; |
| break; |
| case GL_READ_FRAMEBUFFER: |
| info = bound_read_framebuffer_; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| return (info && !info->IsDeleted()) ? info : NULL; |
| } |
| |
| // Validates the program and location for a glGetUniform call and returns |
| // a SizeResult setup to receive the result. Returns true if glGetUniform |
| // should be called. |
| bool GetUniformSetup( |
| GLuint program, GLint location, |
| uint32 shm_id, uint32 shm_offset, |
| error::Error* error, GLuint* service_id, void** result, |
| GLenum* result_type); |
| |
| // Generate a member function prototype for each command in an automated and |
| // typesafe way. |
| #define GLES2_CMD_OP(name) \ |
| Error Handle ## name( \ |
| uint32 immediate_data_size, \ |
| const gles2::name& args); \ |
| |
| GLES2_COMMAND_LIST(GLES2_CMD_OP) |
| |
| #undef GLES2_CMD_OP |
| |
| // The GL context this decoder renders to on behalf of the client. |
| scoped_ptr<gfx::GLContext> context_; |
| |
| // A parent decoder can access this decoders saved offscreen frame buffer. |
| // The parent pointer is reset if the parent is destroyed. |
| base::WeakPtr<GLES2DecoderImpl> parent_; |
| |
| // Width and height to which an offscreen frame buffer should be resized on |
| // the next call to SwapBuffers. |
| gfx::Size pending_offscreen_size_; |
| |
| // Current GL error bits. |
| uint32 error_bits_; |
| |
| // Util to help with GL. |
| GLES2Util util_; |
| |
| // pack alignment as last set by glPixelStorei |
| GLint pack_alignment_; |
| |
| // unpack alignment as last set by glPixelStorei |
| GLint unpack_alignment_; |
| |
| // The currently bound array buffer. If this is 0 it is illegal to call |
| // glVertexAttribPointer. |
| BufferManager::BufferInfo::Ref bound_array_buffer_; |
| |
| // The currently bound element array buffer. If this is 0 it is illegal |
| // to call glDrawElements. |
| BufferManager::BufferInfo::Ref bound_element_array_buffer_; |
| |
| // Class that manages vertex attribs. |
| VertexAttribManager vertex_attrib_manager_; |
| |
| // The buffer we bind to attrib 0 since OpenGL requires it (ES does not). |
| GLuint attrib_0_buffer_id_; |
| |
| // The value currently in attrib_0. |
| VertexAttribManager::VertexAttribInfo::Vec4 attrib_0_value_; |
| |
| // The size of attrib 0. |
| GLsizei attrib_0_size_; |
| |
| // Current active texture by 0 - n index. |
| // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would |
| // be 2. |
| GLuint active_texture_unit_; |
| |
| // Which textures are bound to texture units through glActiveTexture. |
| scoped_array<TextureUnit> texture_units_; |
| |
| // state saved for clearing so we can clear render buffers and then |
| // restore to these values. |
| GLclampf clear_red_; |
| GLclampf clear_green_; |
| GLclampf clear_blue_; |
| GLclampf clear_alpha_; |
| GLboolean mask_red_; |
| GLboolean mask_green_; |
| GLboolean mask_blue_; |
| GLboolean mask_alpha_; |
| GLint clear_stencil_; |
| GLuint mask_stencil_front_; |
| GLuint mask_stencil_back_; |
| GLclampf clear_depth_; |
| GLboolean mask_depth_; |
| bool enable_scissor_test_; |
| |
| // The program in use by glUseProgram |
| ProgramManager::ProgramInfo::Ref current_program_; |
| |
| // The currently bound framebuffers |
| FramebufferManager::FramebufferInfo::Ref bound_read_framebuffer_; |
| FramebufferManager::FramebufferInfo::Ref bound_draw_framebuffer_; |
| |
| // The currently bound renderbuffer |
| RenderbufferManager::RenderbufferInfo::Ref bound_renderbuffer_; |
| |
| bool anti_aliased_; |
| |
| // The offscreen frame buffer that the client renders to. With EGL, the |
| // depth and stencil buffers are separate. With regular GL there is a single |
| // packed depth stencil buffer in offscreen_target_depth_render_buffer_. |
| // offscreen_target_stencil_render_buffer_ is unused. |
| scoped_ptr<FrameBuffer> offscreen_target_frame_buffer_; |
| scoped_ptr<Texture> offscreen_target_color_texture_; |
| scoped_ptr<RenderBuffer> offscreen_target_depth_render_buffer_; |
| scoped_ptr<RenderBuffer> offscreen_target_stencil_render_buffer_; |
| |
| GLuint copy_texture_to_parent_texture_fb_; |
| |
| // The copy that is saved when SwapBuffers is called. |
| scoped_ptr<Texture> offscreen_saved_color_texture_; |
| |
| scoped_ptr<Callback0::Type> swap_buffers_callback_; |
| |
| // The last error message set. |
| std::string last_error_; |
| |
| // The current decoder error. |
| error::Error current_decoder_error_; |
| |
| bool use_shader_translator_; |
| scoped_ptr<ShaderTranslator> vertex_translator_; |
| scoped_ptr<ShaderTranslator> fragment_translator_; |
| |
| // Cached from the context group. |
| const Validators* validators_; |
| |
| // Supported extensions. |
| bool depth24_stencil8_oes_supported_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GLES2DecoderImpl); |
| }; |
| |
| ScopedGLErrorSuppressor::ScopedGLErrorSuppressor(GLES2DecoderImpl* decoder) |
| : decoder_(decoder) { |
| decoder_->CopyRealGLErrorsToWrapper(); |
| } |
| |
| ScopedGLErrorSuppressor::~ScopedGLErrorSuppressor() { |
| decoder_->ClearRealGLErrors(); |
| } |
| |
| ScopedTexture2DBinder::ScopedTexture2DBinder(GLES2DecoderImpl* decoder, |
| GLuint id) |
| : decoder_(decoder) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| |
| // TODO(apatrick): Check if there are any other states that need to be reset |
| // before binding a new texture. |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, id); |
| } |
| |
| ScopedTexture2DBinder::~ScopedTexture2DBinder() { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| decoder_->RestoreCurrentTexture2DBindings(); |
| } |
| |
| ScopedRenderBufferBinder::ScopedRenderBufferBinder(GLES2DecoderImpl* decoder, |
| GLuint id) |
| : decoder_(decoder) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| glBindRenderbufferEXT(GL_RENDERBUFFER, id); |
| } |
| |
| ScopedRenderBufferBinder::~ScopedRenderBufferBinder() { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| decoder_->RestoreCurrentRenderbufferBindings(); |
| } |
| |
| ScopedFrameBufferBinder::ScopedFrameBufferBinder(GLES2DecoderImpl* decoder, |
| GLuint id) |
| : decoder_(decoder) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| glBindFramebufferEXT(GL_FRAMEBUFFER, id); |
| } |
| |
| ScopedFrameBufferBinder::~ScopedFrameBufferBinder() { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| decoder_->RestoreCurrentFramebufferBindings(); |
| } |
| |
| Texture::Texture(GLES2DecoderImpl* decoder) |
| : decoder_(decoder), |
| id_(0) { |
| } |
| |
| Texture::~Texture() { |
| // This does not destroy the render texture because that would require that |
| // the associated GL context was current. Just check that it was explicitly |
| // destroyed. |
| DCHECK_EQ(id_, 0u); |
| } |
| |
| void Texture::Create() { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| Destroy(); |
| glGenTextures(1, &id_); |
| } |
| |
| bool Texture::AllocateStorage(const gfx::Size& size) { |
| DCHECK_NE(id_, 0u); |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| ScopedTexture2DBinder binder(decoder_, id_); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri( |
| GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, // mip level |
| GL_RGBA, |
| size.width(), |
| size.height(), |
| 0, // border |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| NULL); |
| |
| size_ = size; |
| |
| return glGetError() == GL_NO_ERROR; |
| } |
| |
| void Texture::Copy(const gfx::Size& size) { |
| DCHECK_NE(id_, 0u); |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| ScopedTexture2DBinder binder(decoder_, id_); |
| glCopyTexImage2D(GL_TEXTURE_2D, |
| 0, // level |
| GL_RGBA, |
| 0, 0, |
| size.width(), |
| size.height(), |
| 0); // border |
| } |
| |
| void Texture::Destroy() { |
| if (id_ != 0) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| glDeleteTextures(1, &id_); |
| id_ = 0; |
| } |
| } |
| |
| RenderBuffer::RenderBuffer(GLES2DecoderImpl* decoder) |
| : decoder_(decoder), |
| id_(0) { |
| } |
| |
| RenderBuffer::~RenderBuffer() { |
| // This does not destroy the render buffer because that would require that |
| // the associated GL context was current. Just check that it was explicitly |
| // destroyed. |
| DCHECK_EQ(id_, 0u); |
| } |
| |
| void RenderBuffer::Create() { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| Destroy(); |
| glGenRenderbuffersEXT(1, &id_); |
| } |
| |
| bool RenderBuffer::AllocateStorage(const gfx::Size& size, GLenum format) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| ScopedRenderBufferBinder binder(decoder_, id_); |
| glRenderbufferStorageEXT(GL_RENDERBUFFER, |
| format, |
| size.width(), |
| size.height()); |
| return glGetError() == GL_NO_ERROR; |
| } |
| |
| void RenderBuffer::Destroy() { |
| if (id_ != 0) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| glDeleteRenderbuffersEXT(1, &id_); |
| id_ = 0; |
| } |
| } |
| |
| FrameBuffer::FrameBuffer(GLES2DecoderImpl* decoder) |
| : decoder_(decoder), |
| id_(0) { |
| } |
| |
| FrameBuffer::~FrameBuffer() { |
| // This does not destroy the frame buffer because that would require that |
| // the associated GL context was current. Just check that it was explicitly |
| // destroyed. |
| DCHECK_EQ(id_, 0u); |
| } |
| |
| void FrameBuffer::Create() { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| Destroy(); |
| glGenFramebuffersEXT(1, &id_); |
| } |
| |
| void FrameBuffer::AttachRenderTexture(Texture* texture) { |
| DCHECK_NE(id_, 0u); |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| ScopedFrameBufferBinder binder(decoder_, id_); |
| GLuint attach_id = texture ? texture->id() : 0; |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, |
| attach_id, |
| 0); |
| } |
| |
| void FrameBuffer::AttachRenderBuffer(GLenum target, |
| RenderBuffer* render_buffer) { |
| DCHECK_NE(id_, 0u); |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| ScopedFrameBufferBinder binder(decoder_, id_); |
| GLuint attach_id = render_buffer ? render_buffer->id() : 0; |
| glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, |
| target, |
| GL_RENDERBUFFER, |
| attach_id); |
| } |
| |
| void FrameBuffer::Clear(GLbitfield buffers) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| ScopedFrameBufferBinder binder(decoder_, id_); |
| glClear(buffers); |
| } |
| |
| void FrameBuffer::Destroy() { |
| if (id_ != 0) { |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| glDeleteFramebuffersEXT(1, &id_); |
| id_ = 0; |
| } |
| } |
| |
| GLenum FrameBuffer::CheckStatus() { |
| DCHECK_NE(id_, 0u); |
| ScopedGLErrorSuppressor suppressor(decoder_); |
| ScopedFrameBufferBinder binder(decoder_, id_); |
| return glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| } |
| |
| GLES2Decoder* GLES2Decoder::Create(ContextGroup* group) { |
| return new GLES2DecoderImpl(group); |
| } |
| |
| GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group) |
| : GLES2Decoder(group), |
| error_bits_(0), |
| util_(0), // TODO(gman): Set to actual num compress texture formats. |
| pack_alignment_(4), |
| unpack_alignment_(4), |
| attrib_0_buffer_id_(0), |
| attrib_0_size_(0), |
| active_texture_unit_(0), |
| clear_red_(0), |
| clear_green_(0), |
| clear_blue_(0), |
| clear_alpha_(0), |
| mask_red_(true), |
| mask_green_(true), |
| mask_blue_(true), |
| mask_alpha_(true), |
| clear_stencil_(0), |
| mask_stencil_front_(-1), |
| mask_stencil_back_(-1), |
| clear_depth_(1.0f), |
| mask_depth_(true), |
| enable_scissor_test_(false), |
| anti_aliased_(false), |
| current_decoder_error_(error::kNoError), |
| use_shader_translator_(true), |
| validators_(group->validators()), |
| depth24_stencil8_oes_supported_(false) { |
| attrib_0_value_.v[0] = 0.0f; |
| attrib_0_value_.v[1] = 0.0f; |
| attrib_0_value_.v[2] = 0.0f; |
| attrib_0_value_.v[3] = 1.0f; |
| |
| // The shader translator is not needed for EGL because it already uses the |
| // GLSL ES syntax. It is translated for the unit tests because |
| // GLES2DecoderWithShaderTest.GetShaderInfoLogValidArgs passes the empty |
| // string to CompileShader and this is not a valid shader. TODO(apatrick): |
| // fix this test. |
| if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 || |
| gfx::GetGLImplementation() == gfx::kGLImplementationMockGL) { |
| use_shader_translator_ = false; |
| } |
| } |
| |
| bool GLES2DecoderImpl::Initialize(gfx::GLContext* context, |
| const gfx::Size& size, |
| GLES2Decoder* parent, |
| uint32 parent_client_texture_id) { |
| DCHECK(context); |
| DCHECK(!context_.get()); |
| |
| // Take ownership of the GLContext. |
| context_.reset(context); |
| |
| // Keep only a weak pointer to the parent so we don't unmap its client |
| // frame buffer after it has been destroyed. |
| if (parent) |
| parent_ = static_cast<GLES2DecoderImpl*>(parent)->AsWeakPtr(); |
| |
| if (!MakeCurrent()) { |
| LOG(ERROR) << "GLES2DecoderImpl::Initialize failed because " |
| << "MakeCurrent failed."; |
| Destroy(); |
| return false; |
| } |
| |
| CHECK_GL_ERROR(); |
| |
| if (!group_->Initialize()) { |
| LOG(ERROR) << "GLES2DecoderImpl::Initialize failed becaue " |
| << "ContextGroup failed to initialize."; |
| Destroy(); |
| return false; |
| } |
| |
| vertex_attrib_manager_.Initialize(group_->max_vertex_attribs()); |
| |
| // Check supported extensions. |
| depth24_stencil8_oes_supported_ = |
| context_->HasExtension("GL_OES_packed_depth_stencil"); |
| if (depth24_stencil8_oes_supported_) { |
| LOG(INFO) << "GL_OES_packed_depth_stencil supported."; |
| } else { |
| LOG(INFO) << "GL_OES_packed_depth_stencil not supported."; |
| } |
| |
| // We have to enable vertex array 0 on OpenGL or it won't render. Note that |
| // OpenGL ES 2.0 does not have this issue. |
| glEnableVertexAttribArray(0); |
| glGenBuffersARB(1, &attrib_0_buffer_id_); |
| glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_); |
| glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, NULL); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| texture_units_.reset( |
| new TextureUnit[group_->max_texture_units()]); |
| for (uint32 tt = 0; tt < group_->max_texture_units(); ++tt) { |
| glActiveTexture(GL_TEXTURE0 + tt); |
| // Do cube map first because we want the last bind to be 2D. |
| TextureManager::TextureInfo* info = |
| texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); |
| texture_units_[tt].bound_texture_cube_map = info; |
| glBindTexture(GL_TEXTURE_CUBE_MAP, info->service_id()); |
| info = texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); |
| texture_units_[tt].bound_texture_2d = info; |
| glBindTexture(GL_TEXTURE_2D, info->service_id()); |
| } |
| glActiveTexture(GL_TEXTURE0); |
| CHECK_GL_ERROR(); |
| |
| if (context_->IsOffscreen()) { |
| // Create the target frame buffer. This is the one that the client renders |
| // directly to. |
| offscreen_target_frame_buffer_.reset(new FrameBuffer(this)); |
| offscreen_target_frame_buffer_->Create(); |
| offscreen_target_color_texture_.reset(new Texture(this)); |
| offscreen_target_color_texture_->Create(); |
| offscreen_target_depth_render_buffer_.reset( |
| new RenderBuffer(this)); |
| offscreen_target_depth_render_buffer_->Create(); |
| offscreen_target_stencil_render_buffer_.reset( |
| new RenderBuffer(this)); |
| offscreen_target_stencil_render_buffer_->Create(); |
| |
| // Create the saved offscreen texture. The target frame buffer is copied |
| // here when SwapBuffers is called. |
| offscreen_saved_color_texture_.reset(new Texture(this)); |
| offscreen_saved_color_texture_->Create(); |
| |
| // Map the ID of the saved offscreen texture into the parent so that |
| // it can reference it. |
| if (parent_) { |
| GLuint service_id = offscreen_saved_color_texture_->id(); |
| TextureManager::TextureInfo* info = |
| parent_->CreateTextureInfo(parent_client_texture_id, service_id); |
| parent_->texture_manager()->SetInfoTarget(info, GL_TEXTURE_2D); |
| } |
| |
| // Allocate the render buffers at their initial size and check the status |
| // of the frame buffers is okay. |
| pending_offscreen_size_ = size; |
| if (!UpdateOffscreenFrameBufferSize()) { |
| LOG(ERROR) << "Could not allocate offscreen buffer storage."; |
| Destroy(); |
| return false; |
| } |
| |
| // Bind to the new default frame buffer (the offscreen target frame buffer). |
| // This should now be associated with ID zero. |
| DoBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| glGenFramebuffersEXT(1, ©_texture_to_parent_texture_fb_); |
| } |
| |
| // OpenGL ES 2.0 implicitly enables the desktop GL capability |
| // VERTEX_PROGRAM_POINT_SIZE and doesn't expose this enum. This fact |
| // isn't well documented; it was discovered in the Khronos OpenGL ES |
| // mailing list archives. It also implicitly enables the desktop GL |
| // capability GL_POINT_SPRITE to provide access to the gl_PointCoord |
| // variable in fragment shaders. |
| if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) { |
| glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| glEnable(GL_POINT_SPRITE); |
| } |
| |
| if (use_shader_translator_) { |
| TBuiltInResource resources; |
| ShInitBuiltInResource(&resources); |
| resources.MaxVertexAttribs = group_->max_vertex_attribs(); |
| resources.MaxVertexUniformVectors = |
| group_->max_vertex_uniform_vectors(); |
| resources.MaxVaryingVectors = group_->max_varying_vectors(); |
| resources.MaxVertexTextureImageUnits = |
| group_->max_vertex_texture_image_units(); |
| resources.MaxCombinedTextureImageUnits = group_->max_texture_units(); |
| resources.MaxTextureImageUnits = group_->max_texture_image_units(); |
| resources.MaxFragmentUniformVectors = |
| group_->max_fragment_uniform_vectors(); |
| resources.MaxDrawBuffers = 1; |
| resources.OES_standard_derivatives = |
| group_->extension_flags().oes_standard_derivatives ? 1 : 0; |
| vertex_translator_.reset(new ShaderTranslator); |
| if (!vertex_translator_->Init(EShLangVertex, &resources)) { |
| LOG(ERROR) << "Could not initialize vertex shader translator."; |
| Destroy(); |
| return false; |
| } |
| fragment_translator_.reset(new ShaderTranslator); |
| if (!fragment_translator_->Init(EShLangFragment, &resources)) { |
| LOG(ERROR) << "Could not initialize fragment shader translator."; |
| Destroy(); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| if (GetBufferInfo(client_ids[ii])) { |
| return false; |
| } |
| } |
| scoped_array<GLuint> service_ids(new GLuint[n]); |
| glGenBuffersARB(n, service_ids.get()); |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| CreateBufferInfo(client_ids[ii], service_ids[ii]); |
| } |
| return true; |
| } |
| |
| bool GLES2DecoderImpl::GenFramebuffersHelper( |
| GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| if (GetFramebufferInfo(client_ids[ii])) { |
| return false; |
| } |
| } |
| scoped_array<GLuint> service_ids(new GLuint[n]); |
| glGenFramebuffersEXT(n, service_ids.get()); |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| CreateFramebufferInfo(client_ids[ii], service_ids[ii]); |
| } |
| return true; |
| } |
| |
| bool GLES2DecoderImpl::GenRenderbuffersHelper( |
| GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| if (GetRenderbufferInfo(client_ids[ii])) { |
| return false; |
| } |
| } |
| scoped_array<GLuint> service_ids(new GLuint[n]); |
| glGenRenderbuffersEXT(n, service_ids.get()); |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| CreateRenderbufferInfo(client_ids[ii], service_ids[ii]); |
| } |
| return true; |
| } |
| |
| bool GLES2DecoderImpl::GenTexturesHelper(GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| if (GetTextureInfo(client_ids[ii])) { |
| return false; |
| } |
| } |
| scoped_array<GLuint> service_ids(new GLuint[n]); |
| glGenTextures(n, service_ids.get()); |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| CreateTextureInfo(client_ids[ii], service_ids[ii]); |
| } |
| return true; |
| } |
| |
| void GLES2DecoderImpl::DeleteBuffersHelper( |
| GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| BufferManager::BufferInfo* info = GetBufferInfo(client_ids[ii]); |
| if (info) { |
| GLuint service_id = info->service_id(); |
| glDeleteBuffersARB(1, &service_id); |
| RemoveBufferInfo(client_ids[ii]); |
| } |
| } |
| } |
| |
| void GLES2DecoderImpl::DeleteFramebuffersHelper( |
| GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| FramebufferManager::FramebufferInfo* info = |
| GetFramebufferInfo(client_ids[ii]); |
| if (info) { |
| GLuint service_id = info->service_id(); |
| glDeleteFramebuffersEXT(1, &service_id); |
| RemoveFramebufferInfo(client_ids[ii]); |
| } |
| } |
| } |
| |
| void GLES2DecoderImpl::DeleteRenderbuffersHelper( |
| GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| RenderbufferManager::RenderbufferInfo* info = |
| GetRenderbufferInfo(client_ids[ii]); |
| if (info) { |
| GLuint service_id = info->service_id(); |
| glDeleteRenderbuffersEXT(1, &service_id); |
| RemoveRenderbufferInfo(client_ids[ii]); |
| } |
| } |
| } |
| |
| void GLES2DecoderImpl::DeleteTexturesHelper( |
| GLsizei n, const GLuint* client_ids) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| TextureManager::TextureInfo* info = GetTextureInfo(client_ids[ii]); |
| if (info) { |
| GLuint service_id = info->service_id(); |
| glDeleteTextures(1, &service_id); |
| RemoveTextureInfo(client_ids[ii]); |
| } |
| } |
| } |
| |
| static bool IsAngle() { |
| #if defined(OS_WIN) |
| return gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2; |
| #else |
| return false; |
| #endif |
| } |
| |
| // } // anonymous namespace |
| |
| bool GLES2DecoderImpl::MakeCurrent() { |
| return context_.get() ? context_->MakeCurrent() : false; |
| } |
| |
| void GLES2DecoderImpl::RestoreCurrentRenderbufferBindings() { |
| glBindRenderbufferEXT( |
| GL_RENDERBUFFER, |
| bound_renderbuffer_ ? bound_renderbuffer_->service_id() : 0); |
| } |
| |
| static void RebindCurrentFramebuffer( |
| GLenum target, |
| FramebufferManager::FramebufferInfo* info, |
| FrameBuffer* offscreen_frame_buffer) { |
| GLuint framebuffer_id = info ? info->service_id() : 0; |
| if (framebuffer_id == 0 && offscreen_frame_buffer) { |
| framebuffer_id = offscreen_frame_buffer->id(); |
| } |
| glBindFramebufferEXT(target, framebuffer_id); |
| } |
| |
| void GLES2DecoderImpl::RestoreCurrentFramebufferBindings() { |
| if (!group_->extension_flags().ext_framebuffer_multisample) { |
| RebindCurrentFramebuffer( |
| GL_FRAMEBUFFER, |
| bound_draw_framebuffer_.get(), |
| offscreen_target_frame_buffer_.get()); |
| } else { |
| RebindCurrentFramebuffer( |
| GL_READ_FRAMEBUFFER_EXT, |
| bound_read_framebuffer_.get(), |
| offscreen_target_frame_buffer_.get()); |
| RebindCurrentFramebuffer( |
| GL_DRAW_FRAMEBUFFER_EXT, |
| bound_draw_framebuffer_.get(), |
| offscreen_target_frame_buffer_.get()); |
| } |
| } |
| |
| void GLES2DecoderImpl::RestoreCurrentTexture2DBindings() { |
| GLES2DecoderImpl::TextureUnit& info = texture_units_[0]; |
| GLuint last_id; |
| if (info.bound_texture_2d) { |
| last_id = info.bound_texture_2d->service_id(); |
| } else { |
| last_id = 0; |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, last_id); |
| glActiveTexture(GL_TEXTURE0 + active_texture_unit_); |
| } |
| |
| gfx::Size GLES2DecoderImpl::GetBoundReadFrameBufferSize() { |
| if (bound_read_framebuffer_ != 0) { |
| int width = 0; |
| int height = 0; |
| |
| GLenum target = group_->extension_flags().ext_framebuffer_multisample ? |
| GL_READ_FRAMEBUFFER_EXT : GL_FRAMEBUFFER; |
| |
| // Assume we have to have COLOR_ATTACHMENT0. Should we check for depth and |
| // stencil. |
| GLint fb_type = 0; |
| glGetFramebufferAttachmentParameterivEXT( |
| target, |
| GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| &fb_type); |
| switch (fb_type) { |
| case GL_RENDERBUFFER: |
| { |
| GLint renderbuffer_id = 0; |
| glGetFramebufferAttachmentParameterivEXT( |
| target, |
| GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| &renderbuffer_id); |
| if (renderbuffer_id != 0) { |
| glGetRenderbufferParameterivEXT( |
| GL_RENDERBUFFER, |
| GL_RENDERBUFFER_WIDTH, |
| &width); |
| glGetRenderbufferParameterivEXT( |
| GL_RENDERBUFFER, |
| GL_RENDERBUFFER_HEIGHT, |
| &height); |
| } |
| break; |
| } |
| case GL_TEXTURE: |
| { |
| GLint texture_id = 0; |
| glGetFramebufferAttachmentParameterivEXT( |
| target, |
| GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| &texture_id); |
| if (texture_id != 0) { |
| GLuint client_id = 0; |
| if (texture_manager()->GetClientId(texture_id, &client_id)) { |
| TextureManager::TextureInfo* texture_info = |
| GetTextureInfo(client_id); |
| if (texture_info) { |
| GLint level = 0; |
| GLint face = 0; |
| glGetFramebufferAttachmentParameterivEXT( |
| target, |
| GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, |
| &level); |
| glGetFramebufferAttachmentParameterivEXT( |
| target, |
| GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, |
| &face); |
| texture_info->GetLevelSize( |
| face ? face : GL_TEXTURE_2D, level, &width, &height); |
| } |
| } |
| } |
| break; |
| } |
| default: |
| // unknown so assume width and height are zero. |
| break; |
| } |
| |
| return gfx::Size(width, height); |
| } else if (offscreen_target_color_texture_.get()) { |
| return offscreen_target_color_texture_->size(); |
| } else { |
| return context_->GetSize(); |
| } |
| } |
| |
| bool GLES2DecoderImpl::UpdateOffscreenFrameBufferSize() { |
| if (offscreen_target_color_texture_->size() == pending_offscreen_size_) |
| return true; |
| |
| // Reallocate the offscreen target buffers. |
| if (!offscreen_target_color_texture_->AllocateStorage( |
| pending_offscreen_size_)) { |
| LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed " |
| << "to allocate storage for offscreen target buffer."; |
| return false; |
| } |
| |
| // GLES2 may only allow a combination of 16-bit depth buffers and / or 8-bit |
| // stencil buffer. A packed 24/8 bit depth stencil buffer is preferred. |
| // ANGLE only supports the latter, i.e. is does not support core GLES2 in |
| // this respect. So we check for packed depth stencil support. |
| if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 && |
| !depth24_stencil8_oes_supported_) { |
| if (!offscreen_target_depth_render_buffer_->AllocateStorage( |
| pending_offscreen_size_, GL_DEPTH_COMPONENT16)) { |
| LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed " |
| << "to allocate storage for offscreen target depth buffer."; |
| return false; |
| } |
| |
| if (!offscreen_target_stencil_render_buffer_->AllocateStorage( |
| pending_offscreen_size_, GL_STENCIL_INDEX8)) { |
| LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed " |
| << "to allocate storage for offscreen target stencil buffer."; |
| return false; |
| } |
| } else { |
| if (!offscreen_target_depth_render_buffer_->AllocateStorage( |
| pending_offscreen_size_, GL_DEPTH24_STENCIL8)) { |
| LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed " |
| << "to allocate storage for offscreen target " |
| << "depth stencil buffer."; |
| return false; |
| } |
| } |
| |
| // Attach the offscreen target buffers to the target frame buffer. |
| offscreen_target_frame_buffer_->AttachRenderTexture( |
| offscreen_target_color_texture_.get()); |
| offscreen_target_frame_buffer_->AttachRenderBuffer( |
| GL_DEPTH_ATTACHMENT, |
| offscreen_target_depth_render_buffer_.get()); |
| if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 && |
| !depth24_stencil8_oes_supported_) { |
| offscreen_target_frame_buffer_->AttachRenderBuffer( |
| GL_STENCIL_ATTACHMENT, |
| offscreen_target_stencil_render_buffer_.get()); |
| } else { |
| offscreen_target_frame_buffer_->AttachRenderBuffer( |
| GL_STENCIL_ATTACHMENT, |
| offscreen_target_depth_render_buffer_.get()); |
| } |
| if (offscreen_target_frame_buffer_->CheckStatus() != |
| GL_FRAMEBUFFER_COMPLETE) { |
| LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed " |
| << "because offscreen FBO was incomplete."; |
| return false; |
| } |
| |
| // Clear the target frame buffer. |
| { |
| ScopedFrameBufferBinder binder(this, offscreen_target_frame_buffer_->id()); |
| glClearColor(0, 0, 0, 0); |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| glClearStencil(0); |
| glStencilMaskSeparate(GL_FRONT, GL_TRUE); |
| glStencilMaskSeparate(GL_BACK, GL_TRUE); |
| glClearDepth(0); |
| glDepthMask(GL_TRUE); |
| glDisable(GL_SCISSOR_TEST); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| RestoreClearState(); |
| } |
| |
| if (parent_) { |
| // Adjust the saved offscreen color texture (only accessible to parent). |
| offscreen_saved_color_texture_->AllocateStorage(pending_offscreen_size_); |
| |
| // Update the info about the offscreen saved color texture in the parent. |
| // The reference to the parent is a weak pointer and will become null if the |
| // parent is later destroyed. |
| GLuint service_id = offscreen_saved_color_texture_->id(); |
| GLuint client_id; |
| CHECK(parent_->texture_manager()->GetClientId(service_id, &client_id)); |
| TextureManager::TextureInfo* info = parent_->GetTextureInfo(client_id); |
| DCHECK(info); |
| |
| texture_manager()->SetLevelInfo( |
| info, |
| GL_TEXTURE_2D, |
| 0, // level |
| GL_RGBA, |
| pending_offscreen_size_.width(), |
| pending_offscreen_size_.height(), |
| 1, // depth |
| 0, // border |
| GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| |
| // Attach the saved offscreen color texture to a frame buffer so we can |
| // clear it with glClear. |
| offscreen_target_frame_buffer_->AttachRenderTexture( |
| offscreen_saved_color_texture_.get()); |
| if (offscreen_target_frame_buffer_->CheckStatus() != |
| GL_FRAMEBUFFER_COMPLETE) { |
| LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed " |
| << "because offscreen FBO was incomplete prior ro clearing " |
| << "offscreen saved texture."; |
| return false; |
| } |
| |
| // Clear the offscreen color texture. |
| { |
| ScopedFrameBufferBinder binder(this, |
| offscreen_target_frame_buffer_->id()); |
| glClearColor(0, 0, 0, 0); |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| glDisable(GL_SCISSOR_TEST); |
| glClear(GL_COLOR_BUFFER_BIT); |
| RestoreClearState(); |
| } |
| |
| // Re-attach the offscreen render texture to the target frame buffer. |
| offscreen_target_frame_buffer_->AttachRenderTexture( |
| offscreen_target_color_texture_.get()); |
| } |
| |
| return true; |
| } |
| |
| void GLES2DecoderImpl::SetSwapBuffersCallback(Callback0::Type* callback) { |
| swap_buffers_callback_.reset(callback); |
| } |
| |
| bool GLES2DecoderImpl::GetServiceTextureId(uint32 client_texture_id, |
| uint32* service_texture_id) { |
| TextureManager::TextureInfo* texture = |
| texture_manager()->GetTextureInfo(client_texture_id); |
| if (texture) { |
| *service_texture_id = texture->service_id(); |
| return true; |
| } |
| return false; |
| } |
| |
| void GLES2DecoderImpl::Destroy() { |
| if (context_.get()) { |
| MakeCurrent(); |
| |
| if (attrib_0_buffer_id_) { |
| glDeleteBuffersARB(1, &attrib_0_buffer_id_); |
| } |
| |
| // Remove the saved frame buffer mapping from the parent decoder. The |
| // parent pointer is a weak pointer so it will be null if the parent has |
| // already been destroyed. |
| if (parent_) { |
| // First check the texture has been mapped into the parent. This might not |
| // be the case if initialization failed midway through. |
| GLuint service_id = offscreen_saved_color_texture_->id(); |
| GLuint client_id = 0; |
| if (parent_->texture_manager()->GetClientId(service_id, &client_id)) { |
| parent_->texture_manager()->RemoveTextureInfo(client_id); |
| } |
| |
| glDeleteFramebuffersEXT(1, ©_texture_to_parent_texture_fb_); |
| } |
| |
| if (offscreen_target_frame_buffer_.get()) { |
| offscreen_target_frame_buffer_->Destroy(); |
| offscreen_target_frame_buffer_.reset(); |
| } |
| |
| if (offscreen_target_color_texture_.get()) { |
| offscreen_target_color_texture_->Destroy(); |
| offscreen_target_color_texture_.reset(); |
| } |
| |
| if (offscreen_target_depth_render_buffer_.get()) { |
| offscreen_target_depth_render_buffer_->Destroy(); |
| offscreen_target_depth_render_buffer_.reset(); |
| } |
| |
| if (offscreen_target_stencil_render_buffer_.get()) { |
| offscreen_target_stencil_render_buffer_->Destroy(); |
| offscreen_target_stencil_render_buffer_.reset(); |
| } |
| |
| if (offscreen_saved_color_texture_.get()) { |
| offscreen_saved_color_texture_->Destroy(); |
| offscreen_saved_color_texture_.reset(); |
| } |
| |
| context_->Destroy(); |
| context_.reset(); |
| } |
| } |
| |
| void GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) { |
| // We can't resize the render buffers immediately because there might be a |
| // partial frame rendered into them and we don't want the tail end of that |
| // rendered into the reallocated storage. Defer until the next SwapBuffers. |
| pending_offscreen_size_ = size; |
| } |
| |
| void GLES2DecoderImpl::DoCopyTextureToParentTexture( |
| GLuint client_texture_id, |
| GLuint parent_client_texture_id) { |
| if (parent_) { |
| TextureManager::TextureInfo* texture = texture_manager()->GetTextureInfo( |
| client_texture_id); |
| TextureManager::TextureInfo* parent_texture = |
| parent_->texture_manager()->GetTextureInfo(parent_client_texture_id); |
| if (!texture || !parent_texture) { |
| current_decoder_error_ = error::kInvalidArguments; |
| return; |
| } |
| ScopedFrameBufferBinder fb_binder(this, copy_texture_to_parent_texture_fb_); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, |
| texture->service_id(), |
| 0); |
| ScopedTexture2DBinder tex_binder(this, parent_texture->service_id()); |
| GLsizei width, height; |
| parent_texture->GetLevelSize(GL_TEXTURE_2D, 0, &width, &height); |
| glCopyTexImage2D(GL_TEXTURE_2D, |
| 0, // level |
| GL_RGBA, |
| 0, 0, // x, y |
| width, |
| height, |
| 0); // border |
| } |
| } |
| |
| const char* GLES2DecoderImpl::GetCommandName(unsigned int command_id) const { |
| if (command_id > kStartPoint && command_id < kNumCommands) { |
| return gles2::GetCommandName(static_cast<CommandId>(command_id)); |
| } |
| return GetCommonCommandName(static_cast<cmd::CommandId>(command_id)); |
| } |
| |
| // Decode command with its arguments, and call the corresponding GL function. |
| // Note: args is a pointer to the command buffer. As such, it could be changed |
| // by a (malicious) client at any time, so if validation has to happen, it |
| // should operate on a copy of them. |
| error::Error GLES2DecoderImpl::DoCommand( |
| unsigned int command, |
| unsigned int arg_count, |
| const void* cmd_data) { |
| error::Error result = error::kNoError; |
| if (debug()) { |
| // TODO(gman): Change output to something useful for NaCl. |
| DLOG(INFO) << "cmd: " << GetCommandName(command); |
| } |
| unsigned int command_index = command - kStartPoint - 1; |
| if (command_index < arraysize(g_command_info)) { |
| const CommandInfo& info = g_command_info[command_index]; |
| unsigned int info_arg_count = static_cast<unsigned int>(info.arg_count); |
| if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) || |
| (info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) { |
| uint32 immediate_data_size = |
| (arg_count - info_arg_count) * sizeof(CommandBufferEntry); // NOLINT |
| switch (command) { |
| #define GLES2_CMD_OP(name) \ |
| case name::kCmdId: \ |
| result = Handle ## name( \ |
| immediate_data_size, \ |
| *static_cast<const name*>(cmd_data)); \ |
| break; \ |
| |
| GLES2_COMMAND_LIST(GLES2_CMD_OP) |
| #undef GLES2_CMD_OP |
| } |
| if (debug()) { |
| GLenum error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| // TODO(gman): Change output to something useful for NaCl. |
| SetGLError(error, NULL); |
| DLOG(INFO) << "GL ERROR: " << error |
| << " : " << GetCommandName(command); |
| } |
| } |
| } else { |
| result = error::kInvalidArguments; |
| } |
| } else { |
| result = DoCommonCommand(command, arg_count, cmd_data); |
| } |
| if (result == error::kNoError && current_decoder_error_ != error::kNoError) { |
| result = current_decoder_error_; |
| current_decoder_error_ = error::kNoError; |
| } |
| return result; |
| } |
| |
| void GLES2DecoderImpl::RemoveBufferInfo(GLuint client_id) { |
| buffer_manager()->RemoveBufferInfo(client_id); |
| } |
| |
| bool GLES2DecoderImpl::CreateProgramHelper(GLuint client_id) { |
| if (GetProgramInfo(client_id)) { |
| return false; |
| } |
| GLuint service_id = glCreateProgram(); |
| if (service_id != 0) { |
| CreateProgramInfo(client_id, service_id); |
| } |
| return true; |
| } |
| |
| bool GLES2DecoderImpl::CreateShaderHelper(GLenum type, GLuint client_id) { |
| if (GetShaderInfo(client_id)) { |
| return false; |
| } |
| GLuint service_id = glCreateShader(type); |
| if (service_id != 0) { |
| CreateShaderInfo(client_id, service_id, type); |
| } |
| return true; |
| } |
| |
| void GLES2DecoderImpl::DoActiveTexture(GLenum texture_unit) { |
| GLuint texture_index = texture_unit - GL_TEXTURE0; |
| if (texture_index > group_->max_texture_units()) { |
| SetGLError(GL_INVALID_ENUM, "glActiveTexture: texture_unit out of range."); |
| return; |
| } |
| active_texture_unit_ = texture_index; |
| glActiveTexture(texture_unit); |
| } |
| |
| void GLES2DecoderImpl::DoBindBuffer(GLenum target, GLuint client_id) { |
| BufferManager::BufferInfo* info = NULL; |
| GLuint service_id = 0; |
| if (client_id != 0) { |
| info = GetBufferInfo(client_id); |
| if (!info) { |
| // It's a new id so make a buffer info for it. |
| glGenBuffersARB(1, &service_id); |
| CreateBufferInfo(client_id, service_id); |
| info = GetBufferInfo(client_id); |
| IdAllocator* id_allocator = |
| group_->GetIdAllocator(id_namespaces::kBuffers); |
| id_allocator->MarkAsUsed(client_id); |
| } |
| } |
| if (info) { |
| if (!buffer_manager()->SetTarget(info, target)) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glBindBuffer: buffer bound to more than 1 target"); |
| return; |
| } |
| service_id = info->service_id(); |
| } |
| switch (target) { |
| case GL_ARRAY_BUFFER: |
| bound_array_buffer_ = info; |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| bound_element_array_buffer_ = info; |
| break; |
| default: |
| NOTREACHED(); // Validation should prevent us getting here. |
| break; |
| } |
| glBindBuffer(target, service_id); |
| } |
| |
| void GLES2DecoderImpl::DoBindFramebuffer(GLenum target, GLuint client_id) { |
| FramebufferManager::FramebufferInfo* info = NULL; |
| GLuint service_id = 0; |
| if (client_id != 0) { |
| info = GetFramebufferInfo(client_id); |
| if (!info) { |
| // It's a new id so make a framebuffer info for it. |
| glGenFramebuffersEXT(1, &service_id); |
| CreateFramebufferInfo(client_id, service_id); |
| info = GetFramebufferInfo(client_id); |
| IdAllocator* id_allocator = |
| group_->GetIdAllocator(id_namespaces::kFramebuffers); |
| id_allocator->MarkAsUsed(client_id); |
| } else { |
| service_id = info->service_id(); |
| } |
| } |
| |
| if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER_EXT) { |
| bound_draw_framebuffer_ = info; |
| } |
| if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER_EXT) { |
| bound_read_framebuffer_ = info; |
| } |
| |
| // When rendering to an offscreen frame buffer, instead of unbinding from |
| // the current frame buffer, bind to the offscreen target frame buffer. |
| if (info == NULL && offscreen_target_frame_buffer_.get()) |
| service_id = offscreen_target_frame_buffer_->id(); |
| |
| glBindFramebufferEXT(target, service_id); |
| } |
| |
| void GLES2DecoderImpl::DoBindRenderbuffer(GLenum target, GLuint client_id) { |
| RenderbufferManager::RenderbufferInfo* info = NULL; |
| GLuint service_id = 0; |
| if (client_id != 0) { |
| info = GetRenderbufferInfo(client_id); |
| if (!info) { |
| // It's a new id so make a renderbuffer info for it. |
| glGenRenderbuffersEXT(1, &service_id); |
| CreateRenderbufferInfo(client_id, service_id); |
| info = GetRenderbufferInfo(client_id); |
| IdAllocator* id_allocator = |
| group_->GetIdAllocator(id_namespaces::kRenderbuffers); |
| id_allocator->MarkAsUsed(client_id); |
| } else { |
| service_id = info->service_id(); |
| } |
| } |
| bound_renderbuffer_ = info; |
| glBindRenderbufferEXT(target, service_id); |
| } |
| |
| void GLES2DecoderImpl::DoBindTexture(GLenum target, GLuint client_id) { |
| TextureManager::TextureInfo* info = NULL; |
| GLuint service_id = 0; |
| if (client_id != 0) { |
| info = GetTextureInfo(client_id); |
| if (!info) { |
| // It's a new id so make a texture info for it. |
| glGenTextures(1, &service_id); |
| CreateTextureInfo(client_id, service_id); |
| info = GetTextureInfo(client_id); |
| IdAllocator* id_allocator = |
| group_->GetIdAllocator(id_namespaces::kTextures); |
| id_allocator->MarkAsUsed(client_id); |
| } |
| } else { |
| info = texture_manager()->GetDefaultTextureInfo(target); |
| } |
| |
| // Check the texture exists |
| // Check that we are not trying to bind it to a different target. |
| if (info->target() != 0 && info->target() != target) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glBindTexture: texture bound to more than 1 target."); |
| return; |
| } |
| if (info->target() == 0) { |
| texture_manager()->SetInfoTarget(info, target); |
| } |
| glBindTexture(target, info->service_id()); |
| TextureUnit& unit = texture_units_[active_texture_unit_]; |
| unit.bind_target = target; |
| switch (target) { |
| case GL_TEXTURE_2D: |
| unit.bound_texture_2d = info; |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| unit.bound_texture_cube_map = info; |
| break; |
| default: |
| NOTREACHED(); // Validation should prevent us getting here. |
| break; |
| } |
| } |
| |
| void GLES2DecoderImpl::DoDisableVertexAttribArray(GLuint index) { |
| if (vertex_attrib_manager_.Enable(index, false)) { |
| if (index != 0) { |
| glDisableVertexAttribArray(index); |
| } |
| } else { |
| SetGLError(GL_INVALID_VALUE, |
| "glDisableVertexAttribArray: index out of range"); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoEnableVertexAttribArray(GLuint index) { |
| if (vertex_attrib_manager_.Enable(index, true)) { |
| glEnableVertexAttribArray(index); |
| } else { |
| SetGLError(GL_INVALID_VALUE, |
| "glEnableVertexAttribArray: index out of range"); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoGenerateMipmap(GLenum target) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info || !texture_manager()->MarkMipmapsGenerated(info)) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glGenerateMipmaps: Can not generate mips for npot textures"); |
| return; |
| } |
| glGenerateMipmapEXT(target); |
| } |
| |
| bool GLES2DecoderImpl::GetHelper( |
| GLenum pname, GLint* params, GLsizei* num_written) { |
| DCHECK(num_written); |
| if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) { |
| switch (pname) { |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| *num_written = 1; |
| if (params) { |
| *params = GL_RGBA; // TODO(gman): get correct format. |
| } |
| return true; |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| *num_written = 1; |
| if (params) { |
| *params = GL_UNSIGNED_BYTE; // TODO(gman): get correct type. |
| } |
| return true; |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| *num_written = 1; |
| if (params) { |
| *params = group_->max_fragment_uniform_vectors(); |
| } |
| return true; |
| case GL_MAX_VARYING_VECTORS: |
| *num_written = 1; |
| if (params) { |
| *params = group_->max_varying_vectors(); |
| } |
| return true; |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| *num_written = 1; |
| if (params) { |
| *params = group_->max_vertex_uniform_vectors(); |
| } |
| return true; |
| } |
| } |
| switch (pname) { |
| case GL_COMPRESSED_TEXTURE_FORMATS: |
| *num_written = 0; |
| // We don't support compressed textures. |
| return true; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| *num_written = 1; |
| if (params) { |
| *params = 0; // We don't support compressed textures. |
| } |
| return true; |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| *num_written = 1; |
| if (params) { |
| *params = 0; // We don't support binary shader formats. |
| } |
| return true; |
| case GL_SHADER_BINARY_FORMATS: |
| *num_written = 0; |
| return true; // We don't support binary shader format.s |
| case GL_SHADER_COMPILER: |
| *num_written = 1; |
| if (params) { |
| *params = GL_TRUE; |
| } |
| return true; |
| case GL_ARRAY_BUFFER_BINDING: |
| *num_written = 1; |
| if (params) { |
| if (bound_array_buffer_) { |
| GLuint client_id = 0; |
| buffer_manager()->GetClientId(bound_array_buffer_->service_id(), |
| &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| *num_written = 1; |
| if (params) { |
| if (bound_element_array_buffer_) { |
| GLuint client_id = 0; |
| buffer_manager()->GetClientId( |
| bound_element_array_buffer_->service_id(), |
| &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| case GL_FRAMEBUFFER_BINDING: |
| // case GL_DRAW_FRAMEBUFFER_BINDING_EXT: (same as GL_FRAMEBUFFER_BINDING) |
| *num_written = 1; |
| if (params) { |
| if (bound_draw_framebuffer_) { |
| GLuint client_id = 0; |
| framebuffer_manager()->GetClientId( |
| bound_draw_framebuffer_->service_id(), &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| case GL_READ_FRAMEBUFFER_BINDING: |
| *num_written = 1; |
| if (params) { |
| if (bound_read_framebuffer_) { |
| GLuint client_id = 0; |
| framebuffer_manager()->GetClientId( |
| bound_read_framebuffer_->service_id(), &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| case GL_RENDERBUFFER_BINDING: |
| *num_written = 1; |
| if (params) { |
| if (bound_renderbuffer_) { |
| GLuint client_id = 0; |
| renderbuffer_manager()->GetClientId( |
| bound_renderbuffer_->service_id(), &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| case GL_CURRENT_PROGRAM: |
| *num_written = 1; |
| if (params) { |
| if (current_program_) { |
| GLuint client_id = 0; |
| program_manager()->GetClientId( |
| current_program_->service_id(), &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| case GL_TEXTURE_BINDING_2D: |
| *num_written = 1; |
| if (params) { |
| TextureUnit& unit = texture_units_[active_texture_unit_]; |
| if (unit.bound_texture_2d) { |
| GLuint client_id = 0; |
| texture_manager()->GetClientId( |
| unit.bound_texture_2d->service_id(), &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| case GL_TEXTURE_BINDING_CUBE_MAP: |
| *num_written = 1; |
| if (params) { |
| TextureUnit& unit = texture_units_[active_texture_unit_]; |
| if (unit.bound_texture_cube_map) { |
| GLuint client_id = 0; |
| texture_manager()->GetClientId( |
| unit.bound_texture_cube_map->service_id(), &client_id); |
| *params = client_id; |
| } else { |
| *params = 0; |
| } |
| } |
| return true; |
| default: |
| *num_written = util_.GLGetNumValuesReturned(pname); |
| if (params) { |
| glGetIntegerv(pname, params); |
| } |
| return true; |
| } |
| } |
| |
| bool GLES2DecoderImpl::GetNumValuesReturnedForGLGet( |
| GLenum pname, GLsizei* num_values) { |
| return GetHelper(pname, NULL, num_values); |
| } |
| |
| void GLES2DecoderImpl::DoGetBooleanv(GLenum pname, GLboolean* params) { |
| DCHECK(params); |
| GLsizei num_written = 0; |
| if (GetHelper(pname, NULL, &num_written)) { |
| scoped_array<GLint> values(new GLint[num_written]); |
| GetHelper(pname, values.get(), &num_written); |
| for (GLsizei ii = 0; ii < num_written; ++ii) { |
| params[ii] = static_cast<GLboolean>(values[ii]); |
| } |
| } else { |
| glGetBooleanv(pname, params); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoGetFloatv(GLenum pname, GLfloat* params) { |
| DCHECK(params); |
| GLsizei num_written = 0; |
| if (GetHelper(pname, NULL, &num_written)) { |
| scoped_array<GLint> values(new GLint[num_written]); |
| GetHelper(pname, values.get(), &num_written); |
| for (GLsizei ii = 0; ii < num_written; ++ii) { |
| params[ii] = static_cast<GLfloat>(values[ii]); |
| } |
| } else { |
| glGetFloatv(pname, params); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoGetIntegerv(GLenum pname, GLint* params) { |
| DCHECK(params); |
| GLsizei num_written; |
| if (!GetHelper(pname, params, &num_written)) { |
| glGetIntegerv(pname, params); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoGetProgramiv( |
| GLuint program_id, GLenum pname, GLint* params) { |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program_id, "glGetProgramiv"); |
| if (!info) { |
| return; |
| } |
| info->GetProgramiv(pname, params); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleBindAttribLocation( |
| uint32 immediate_data_size, const gles2::BindAttribLocation& c) { |
| GLuint program = static_cast<GLuint>(c.program); |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glBindAttribLocation"); |
| if (!info) { |
| return error::kNoError; |
| } |
| GLuint index = static_cast<GLuint>(c.index); |
| uint32 name_size = c.data_size; |
| const char* name = GetSharedMemoryAs<const char*>( |
| c.name_shm_id, c.name_shm_offset, name_size); |
| if (name == NULL) { |
| return error::kOutOfBounds; |
| } |
| String name_str(name, name_size); |
| glBindAttribLocation(info->service_id(), index, name_str.c_str()); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleBindAttribLocationImmediate( |
| uint32 immediate_data_size, const gles2::BindAttribLocationImmediate& c) { |
| GLuint program = static_cast<GLuint>(c.program); |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glBindAttribLocation"); |
| if (!info) { |
| return error::kNoError; |
| } |
| GLuint index = static_cast<GLuint>(c.index); |
| uint32 name_size = c.data_size; |
| const char* name = GetImmediateDataAs<const char*>( |
| c, name_size, immediate_data_size); |
| if (name == NULL) { |
| return error::kOutOfBounds; |
| } |
| String name_str(name, name_size); |
| glBindAttribLocation(info->service_id(), index, name_str.c_str()); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleBindAttribLocationBucket( |
| uint32 immediate_data_size, const gles2::BindAttribLocationBucket& c) { |
| GLuint program = static_cast<GLuint>(c.program); |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glBindAttribLocation"); |
| if (!info) { |
| return error::kNoError; |
| } |
| GLuint index = static_cast<GLuint>(c.index); |
| Bucket* bucket = GetBucket(c.name_bucket_id); |
| if (!bucket || bucket->size() == 0) { |
| return error::kInvalidArguments; |
| } |
| std::string name_str; |
| if (!bucket->GetAsString(&name_str)) { |
| return error::kInvalidArguments; |
| } |
| glBindAttribLocation(info->service_id(), index, name_str.c_str()); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleDeleteShader( |
| uint32 immediate_data_size, const gles2::DeleteShader& c) { |
| GLuint client_id = c.shader; |
| if (client_id) { |
| ShaderManager::ShaderInfo* info = GetShaderInfo(client_id); |
| if (info) { |
| glDeleteShader(info->service_id()); |
| RemoveShaderInfo(client_id); |
| } else { |
| SetGLError(GL_INVALID_VALUE, "glDeleteShader: unknown shader"); |
| } |
| } |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleDeleteProgram( |
| uint32 immediate_data_size, const gles2::DeleteProgram& c) { |
| GLuint client_id = c.program; |
| if (client_id) { |
| ProgramManager::ProgramInfo* info = GetProgramInfo(client_id); |
| if (info) { |
| glDeleteProgram(info->service_id()); |
| RemoveProgramInfo(client_id); |
| } else { |
| SetGLError(GL_INVALID_VALUE, "glDeleteProgram: unknown program"); |
| } |
| } |
| return error::kNoError; |
| } |
| |
| void GLES2DecoderImpl::DoDeleteSharedIds( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) { |
| IdAllocator* id_allocator = group_->GetIdAllocator(namespace_id); |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| id_allocator->FreeID(ids[ii]); |
| } |
| } |
| |
| error::Error GLES2DecoderImpl::HandleDeleteSharedIds( |
| uint32 immediate_data_size, const gles2::DeleteSharedIds& c) { |
| GLuint namespace_id = static_cast<GLuint>(c.namespace_id); |
| GLsizei n = static_cast<GLsizei>(c.n); |
| uint32 data_size; |
| if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { |
| return error::kOutOfBounds; |
| } |
| const GLuint* ids = GetSharedMemoryAs<const GLuint*>( |
| c.ids_shm_id, c.ids_shm_offset, data_size); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "DeleteSharedIds: n < 0"); |
| return error::kNoError; |
| } |
| if (ids == NULL) { |
| return error::kOutOfBounds; |
| } |
| DoDeleteSharedIds(namespace_id, n, ids); |
| return error::kNoError; |
| } |
| |
| void GLES2DecoderImpl::DoGenSharedIds( |
| GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) { |
| IdAllocator* id_allocator = group_->GetIdAllocator(namespace_id); |
| if (id_offset == 0) { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| ids[ii] = id_allocator->AllocateID(); |
| } |
| } else { |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| ids[ii] = id_allocator->AllocateIDAtOrAbove(id_offset); |
| id_offset = ids[ii] + 1; |
| } |
| } |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGenSharedIds( |
| uint32 immediate_data_size, const gles2::GenSharedIds& c) { |
| GLuint namespace_id = static_cast<GLuint>(c.namespace_id); |
| GLuint id_offset = static_cast<GLuint>(c.id_offset); |
| GLsizei n = static_cast<GLsizei>(c.n); |
| uint32 data_size; |
| if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { |
| return error::kOutOfBounds; |
| } |
| GLuint* ids = GetSharedMemoryAs<GLuint*>( |
| c.ids_shm_id, c.ids_shm_offset, data_size); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "GenSharedIds: n < 0"); |
| return error::kNoError; |
| } |
| if (ids == NULL) { |
| return error::kOutOfBounds; |
| } |
| DoGenSharedIds(namespace_id, id_offset, n, ids); |
| return error::kNoError; |
| } |
| |
| void GLES2DecoderImpl::DoRegisterSharedIds( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) { |
| IdAllocator* id_allocator = group_->GetIdAllocator(namespace_id); |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| if (!id_allocator->MarkAsUsed(ids[ii])) { |
| for (GLsizei jj = 0; jj < ii; ++jj) { |
| id_allocator->FreeID(ids[jj]); |
| } |
| SetGLError( |
| GL_INVALID_VALUE, |
| "RegisterSharedIds: attempt to register id that already exists"); |
| return; |
| } |
| } |
| } |
| |
| error::Error GLES2DecoderImpl::HandleRegisterSharedIds( |
| uint32 immediate_data_size, const gles2::RegisterSharedIds& c) { |
| GLuint namespace_id = static_cast<GLuint>(c.namespace_id); |
| GLsizei n = static_cast<GLsizei>(c.n); |
| uint32 data_size; |
| if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { |
| return error::kOutOfBounds; |
| } |
| GLuint* ids = GetSharedMemoryAs<GLuint*>( |
| c.ids_shm_id, c.ids_shm_offset, data_size); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "RegisterSharedIds: n < 0"); |
| return error::kNoError; |
| } |
| if (ids == NULL) { |
| return error::kOutOfBounds; |
| } |
| DoRegisterSharedIds(namespace_id, n, ids); |
| return error::kNoError; |
| } |
| |
| void GLES2DecoderImpl::DoDrawArrays( |
| GLenum mode, GLint first, GLsizei count) { |
| // We have to check this here because the prototype for glDrawArrays |
| // is GLint not GLsizei. |
| if (first < 0) { |
| SetGLError(GL_INVALID_ENUM, "glDrawArrays: first < 0"); |
| return; |
| } |
| |
| if (count == 0) { |
| return; |
| } |
| |
| if (IsDrawValid(first + count - 1)) { |
| bool simulated_attrib_0 = SimulateAttrib0(first + count - 1); |
| bool textures_set = SetBlackTextureForNonRenderableTextures(); |
| glDrawArrays(mode, first, count); |
| if (textures_set) { |
| RestoreStateForNonRenderableTextures(); |
| } |
| if (simulated_attrib_0) { |
| RestoreStateForSimulatedAttrib0(); |
| } |
| } |
| } |
| |
| void GLES2DecoderImpl::DoFramebufferRenderbuffer( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint client_renderbuffer_id) { |
| FramebufferManager::FramebufferInfo* framebuffer_info = |
| GetFramebufferInfoForTarget(target); |
| if (!framebuffer_info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glFramebufferRenderbuffer: no framebuffer bound"); |
| return; |
| } |
| GLuint service_id = 0; |
| RenderbufferManager::RenderbufferInfo* info = NULL; |
| if (client_renderbuffer_id) { |
| info = GetRenderbufferInfo(client_renderbuffer_id); |
| if (!info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glFramebufferRenderbuffer: unknown renderbuffer"); |
| return; |
| } |
| service_id = info->service_id(); |
| } |
| glFramebufferRenderbufferEXT( |
| target, attachment, renderbuffertarget, service_id); |
| if (service_id == 0 || |
| glCheckFramebufferStatusEXT(target) == GL_FRAMEBUFFER_COMPLETE) { |
| framebuffer_info->AttachRenderbuffer(attachment, info); |
| if (info) { |
| ClearUnclearedRenderbuffers(target, framebuffer_info); |
| } |
| } |
| } |
| |
| void GLES2DecoderImpl::SetCapabilityState(GLenum cap, bool enabled) { |
| switch (cap) { |
| case GL_SCISSOR_TEST: |
| enable_scissor_test_ = enabled; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| void GLES2DecoderImpl::DoDisable(GLenum cap) { |
| SetCapabilityState(cap, false); |
| glDisable(cap); |
| } |
| |
| void GLES2DecoderImpl::DoEnable(GLenum cap) { |
| SetCapabilityState(cap, true); |
| glEnable(cap); |
| } |
| |
| void GLES2DecoderImpl::DoClearColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| clear_red_ = red; |
| clear_green_ = green; |
| clear_blue_ = blue; |
| clear_alpha_ = alpha; |
| glClearColor(red, green, blue, alpha); |
| } |
| |
| void GLES2DecoderImpl::DoClearDepthf(GLclampf depth) { |
| clear_depth_ = depth; |
| glClearDepth(depth); |
| } |
| |
| void GLES2DecoderImpl::DoClearStencil(GLint s) { |
| clear_stencil_ = s; |
| glClearStencil(s); |
| } |
| |
| void GLES2DecoderImpl::DoColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
| mask_red_ = red; |
| mask_green_ = green; |
| mask_blue_ = blue; |
| mask_alpha_ = alpha; |
| glColorMask(red, green, blue, alpha); |
| } |
| |
| void GLES2DecoderImpl::DoDepthMask(GLboolean depth) { |
| mask_depth_ = depth; |
| glDepthMask(depth); |
| } |
| |
| void GLES2DecoderImpl::DoStencilMask(GLuint mask) { |
| mask_stencil_front_ = mask; |
| mask_stencil_back_ = mask; |
| glStencilMask(mask); |
| } |
| |
| void GLES2DecoderImpl::DoStencilMaskSeparate(GLenum face, GLuint mask) { |
| if (face == GL_FRONT) { |
| mask_stencil_front_ = mask; |
| } else { |
| mask_stencil_back_ = mask; |
| } |
| glStencilMaskSeparate(face, mask); |
| } |
| |
| // NOTE: There's an assumption here that Texture attachments |
| // are cleared because they are textures so we only need to clear |
| // the renderbuffers. |
| void GLES2DecoderImpl::ClearUnclearedRenderbuffers( |
| GLenum target, FramebufferManager::FramebufferInfo* info) { |
| if (target == GL_READ_FRAMEBUFFER_EXT) { |
| // TODO(gman): bind this to the DRAW point, clear then bind back to READ |
| } |
| GLbitfield clear_bits = 0; |
| if (info->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)) { |
| glClearColor(0, 0, 0, 0); |
| glColorMask(true, true, true, true); |
| clear_bits |= GL_COLOR_BUFFER_BIT; |
| } |
| |
| if (info->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT) || |
| info->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) { |
| glClearStencil(0); |
| glStencilMask(-1); |
| clear_bits |= GL_STENCIL_BUFFER_BIT; |
| } |
| |
| if (info->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT) || |
| info->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) { |
| glClearDepth(1.0f); |
| glDepthMask(true); |
| clear_bits |= GL_DEPTH_BUFFER_BIT; |
| } |
| |
| glDisable(GL_SCISSOR_TEST); |
| glClear(clear_bits); |
| |
| info->MarkAttachedRenderbuffersAsCleared(); |
| |
| RestoreClearState(); |
| |
| if (target == GL_READ_FRAMEBUFFER_EXT) { |
| // TODO(gman): rebind draw. |
| } |
| } |
| |
| void GLES2DecoderImpl::RestoreClearState() { |
| glClearColor(clear_red_, clear_green_, clear_blue_, clear_alpha_); |
| glColorMask(mask_red_, mask_green_, mask_blue_, mask_alpha_); |
| glClearStencil(clear_stencil_); |
| glStencilMaskSeparate(GL_FRONT, mask_stencil_front_); |
| glStencilMaskSeparate(GL_BACK, mask_stencil_back_); |
| glClearDepth(clear_depth_); |
| glDepthMask(mask_depth_); |
| if (enable_scissor_test_) { |
| glEnable(GL_SCISSOR_TEST); |
| } |
| } |
| |
| GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) { |
| FramebufferManager::FramebufferInfo* info = |
| GetFramebufferInfoForTarget(target); |
| if (!info) { |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| return glCheckFramebufferStatusEXT(target); |
| } |
| |
| void GLES2DecoderImpl::DoFramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum textarget, |
| GLuint client_texture_id, GLint level) { |
| FramebufferManager::FramebufferInfo* framebuffer_info = |
| GetFramebufferInfoForTarget(target); |
| if (!framebuffer_info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glFramebufferTexture2D: no framebuffer bound."); |
| return; |
| } |
| GLuint service_id = 0; |
| TextureManager::TextureInfo* info = NULL; |
| if (client_texture_id) { |
| info = GetTextureInfo(client_texture_id); |
| if (!info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glFramebufferTexture2D: unknown texture"); |
| return; |
| } |
| service_id = info->service_id(); |
| } |
| glFramebufferTexture2DEXT(target, attachment, textarget, service_id, level); |
| if (service_id != 0 && |
| glCheckFramebufferStatusEXT(target) == GL_FRAMEBUFFER_COMPLETE) { |
| ClearUnclearedRenderbuffers(target, framebuffer_info); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoGetFramebufferAttachmentParameteriv( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params) { |
| FramebufferManager::FramebufferInfo* framebuffer_info = |
| GetFramebufferInfoForTarget(target); |
| if (!framebuffer_info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glFramebufferAttachmentParameteriv: no framebuffer bound"); |
| return; |
| } |
| glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); |
| if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { |
| GLint type = 0; |
| GLuint client_id = 0; |
| glGetFramebufferAttachmentParameterivEXT( |
| target, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); |
| switch (type) { |
| case GL_RENDERBUFFER: { |
| renderbuffer_manager()->GetClientId(*params, &client_id); |
| break; |
| } |
| case GL_TEXTURE: { |
| texture_manager()->GetClientId(*params, &client_id); |
| break; |
| } |
| default: |
| break; |
| } |
| *params = client_id; |
| } |
| } |
| |
| void GLES2DecoderImpl::DoGetRenderbufferParameteriv( |
| GLenum target, GLenum pname, GLint* params) { |
| if (!bound_renderbuffer_) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glGetRenderbufferParameteriv: no renderbuffer bound"); |
| return; |
| } |
| if (pname == GL_RENDERBUFFER_INTERNAL_FORMAT) { |
| *params = bound_renderbuffer_->internal_format(); |
| return; |
| } |
| glGetRenderbufferParameterivEXT(target, pname, params); |
| } |
| |
| void GLES2DecoderImpl::DoBlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) { |
| if (!group_->extension_flags().ext_framebuffer_multisample) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glBlitFramebufferEXT: function not available"); |
| } |
| glBlitFramebufferEXT( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| void GLES2DecoderImpl::DoRenderbufferStorageMultisample( |
| GLenum target, GLsizei samples, GLenum internalformat, |
| GLsizei width, GLsizei height) { |
| if (!group_->extension_flags().ext_framebuffer_multisample) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glRenderbufferStorageMultisampleEXT: function not available"); |
| return; |
| } |
| bound_renderbuffer_->set_internal_format(internalformat); |
| |
| if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) { |
| switch (internalformat) { |
| case GL_DEPTH_COMPONENT16: |
| internalformat = GL_DEPTH_COMPONENT; |
| break; |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| internalformat = GL_RGBA; |
| break; |
| case GL_RGB565: |
| internalformat = GL_RGB; |
| break; |
| } |
| } |
| |
| glRenderbufferStorageMultisampleEXT( |
| target, samples, internalformat, width, height); |
| // TODO(gman) should not set internal format unless this succeeds |
| } |
| |
| void GLES2DecoderImpl::DoRenderbufferStorage( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
| if (!bound_renderbuffer_) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glGetRenderbufferStorage: no renderbuffer bound"); |
| return; |
| } |
| bound_renderbuffer_->set_internal_format(internalformat); |
| |
| if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) { |
| switch (internalformat) { |
| case GL_DEPTH_COMPONENT16: |
| internalformat = GL_DEPTH_COMPONENT; |
| break; |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| internalformat = GL_RGBA; |
| break; |
| case GL_RGB565: |
| internalformat = GL_RGB; |
| break; |
| } |
| } |
| |
| glRenderbufferStorageEXT(target, internalformat, width, height); |
| // TODO(gman) should not set internal format unless this succeeds |
| } |
| |
| void GLES2DecoderImpl::DoLinkProgram(GLuint program) { |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glLinkProgram"); |
| if (!info) { |
| return; |
| } |
| if (!info->CanLink()) { |
| return; |
| } |
| glLinkProgram(info->service_id()); |
| GLint success = 0; |
| glGetProgramiv(info->service_id(), GL_LINK_STATUS, &success); |
| if (success) { |
| info->Update(); |
| } else { |
| info->Reset(); |
| } |
| }; |
| |
| void GLES2DecoderImpl::DoTexParameterf( |
| GLenum target, GLenum pname, GLfloat param) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glTexParameterf: unknown texture"); |
| } else { |
| texture_manager()->SetParameter(info, pname, static_cast<GLint>(param)); |
| glTexParameterf(target, pname, param); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoTexParameteri( |
| GLenum target, GLenum pname, GLint param) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glTexParameteri: unknown texture"); |
| } else { |
| texture_manager()->SetParameter(info, pname, param); |
| glTexParameteri(target, pname, param); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoTexParameterfv( |
| GLenum target, GLenum pname, const GLfloat* params) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glTexParameterfv: unknown texture"); |
| } else { |
| texture_manager()->SetParameter( |
| info, pname, *reinterpret_cast<const GLint*>(params)); |
| glTexParameterfv(target, pname, params); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoTexParameteriv( |
| GLenum target, GLenum pname, const GLint* params) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glTexParameteriv: unknown texture"); |
| } else { |
| texture_manager()->SetParameter(info, pname, *params); |
| glTexParameteriv(target, pname, params); |
| } |
| } |
| |
| bool GLES2DecoderImpl::CheckCurrentProgram(const char* function_name) { |
| if (!current_program_ || current_program_->IsDeleted()) { |
| // The program does not exist. |
| SetGLError(GL_INVALID_OPERATION, |
| (std::string(function_name) + ": no program in use").c_str()); |
| return false; |
| } |
| if (!current_program_->IsValid()) { |
| SetGLError(GL_INVALID_OPERATION, |
| (std::string(function_name) + ": program not linked").c_str()); |
| return false; |
| } |
| return true; |
| } |
| |
| bool GLES2DecoderImpl::CheckCurrentProgramForUniform( |
| GLint location, const char* function_name) { |
| if (!CheckCurrentProgram(function_name)) { |
| return false; |
| } |
| return location != -1; |
| } |
| |
| bool GLES2DecoderImpl::GetUniformTypeByLocation( |
| GLint location, const char* function_name, GLenum* type) { |
| if (!CheckCurrentProgramForUniform(location, function_name)) { |
| return false; |
| } |
| if (!current_program_->GetUniformTypeByLocation(location, type)) { |
| SetGLError(GL_INVALID_OPERATION, |
| (std::string(function_name) + ": program not linked").c_str()); |
| return false; |
| } |
| return true; |
| } |
| |
| |
| void GLES2DecoderImpl::DoUniform1i(GLint location, GLint v0) { |
| if (!CheckCurrentProgramForUniform(location, "glUniform1i")) { |
| return; |
| } |
| current_program_->SetSamplers(location, 1, &v0); |
| glUniform1i(location, v0); |
| } |
| |
| void GLES2DecoderImpl::DoUniform1iv( |
| GLint location, GLsizei count, const GLint *value) { |
| if (!CheckCurrentProgramForUniform(location, "glUniform1iv")) { |
| return; |
| } |
| current_program_->SetSamplers(location, count, value); |
| glUniform1iv(location, count, value); |
| } |
| |
| void GLES2DecoderImpl::DoUniform1fv( |
| GLint location, GLsizei count, const GLfloat* value) { |
| GLenum type; |
| if (!GetUniformTypeByLocation(location, "glUniform1fv", &type)) { |
| return; |
| } |
| if (type == GL_BOOL) { |
| scoped_array<GLint> temp(new GLint[count]); |
| for (GLsizei ii = 0; ii < count; ++ii) { |
| temp[ii] = static_cast<GLint>(value[ii]); |
| } |
| DoUniform1iv(location, count, temp.get()); |
| } else { |
| glUniform1fv(location, count, value); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoUniform2fv( |
| GLint location, GLsizei count, const GLfloat* value) { |
| GLenum type; |
| if (!GetUniformTypeByLocation(location, "glUniform2fv", &type)) { |
| return; |
| } |
| if (type == GL_BOOL_VEC2) { |
| GLsizei num_values = count * 2; |
| scoped_array<GLint> temp(new GLint[num_values]); |
| for (GLsizei ii = 0; ii < num_values; ++ii) { |
| temp[ii] = static_cast<GLint>(value[ii]); |
| } |
| glUniform2iv(location, count, temp.get()); |
| } else { |
| glUniform2fv(location, count, value); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoUniform3fv( |
| GLint location, GLsizei count, const GLfloat* value) { |
| GLenum type; |
| if (!GetUniformTypeByLocation(location, "glUniform3fv", &type)) { |
| return; |
| } |
| if (type == GL_BOOL_VEC3) { |
| GLsizei num_values = count * 3; |
| scoped_array<GLint> temp(new GLint[num_values]); |
| for (GLsizei ii = 0; ii < num_values; ++ii) { |
| temp[ii] = static_cast<GLint>(value[ii]); |
| } |
| glUniform3iv(location, count, temp.get()); |
| } else { |
| glUniform3fv(location, count, value); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoUniform4fv( |
| GLint location, GLsizei count, const GLfloat* value) { |
| GLenum type; |
| if (!GetUniformTypeByLocation(location, "glUniform4fv", &type)) { |
| return; |
| } |
| if (type == GL_BOOL_VEC4) { |
| GLsizei num_values = count * 4; |
| scoped_array<GLint> temp(new GLint[num_values]); |
| for (GLsizei ii = 0; ii < num_values; ++ii) { |
| temp[ii] = static_cast<GLint>(value[ii]); |
| } |
| glUniform4iv(location, count, temp.get()); |
| } else { |
| glUniform4fv(location, count, value); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoUseProgram(GLuint program) { |
| GLuint service_id = 0; |
| ProgramManager::ProgramInfo* info = NULL; |
| if (program) { |
| info = GetProgramInfoNotShader(program, "glUseProgram"); |
| if (!info) { |
| return; |
| } |
| if (!info->IsValid()) { |
| // Program was not linked successfully. (ie, glLinkProgram) |
| SetGLError(GL_INVALID_OPERATION, "glUseProgram: program not linked"); |
| return; |
| } |
| service_id = info->service_id(); |
| } |
| current_program_ = info; |
| glUseProgram(service_id); |
| } |
| |
| GLenum GLES2DecoderImpl::GetGLError() { |
| // Check the GL error first, then our wrapped error. |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR && error_bits_ != 0) { |
| for (uint32 mask = 1; mask != 0; mask = mask << 1) { |
| if ((error_bits_ & mask) != 0) { |
| error = GLES2Util::GLErrorBitToGLError(mask); |
| break; |
| } |
| } |
| } |
| |
| if (error != GL_NO_ERROR) { |
| // There was an error, clear the corresponding wrapped error. |
| error_bits_ &= ~GLES2Util::GLErrorToErrorBit(error); |
| } |
| return error; |
| } |
| |
| void GLES2DecoderImpl::SetGLError(GLenum error, const char* msg) { |
| if (msg) { |
| last_error_ = msg; |
| LOG(ERROR) << last_error_; |
| } |
| error_bits_ |= GLES2Util::GLErrorToErrorBit(error); |
| } |
| |
| void GLES2DecoderImpl::CopyRealGLErrorsToWrapper() { |
| GLenum error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| SetGLError(error, NULL); |
| } |
| } |
| |
| void GLES2DecoderImpl::ClearRealGLErrors() { |
| GLenum error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| NOTREACHED() << "GL error " << error << " was unhandled."; |
| } |
| } |
| |
| bool GLES2DecoderImpl::SetBlackTextureForNonRenderableTextures() { |
| DCHECK(current_program_); |
| DCHECK(!current_program_->IsDeleted()); |
| // Only check if there are some unrenderable textures. |
| if (!texture_manager()->HaveUnrenderableTextures()) { |
| return false; |
| } |
| bool textures_set = false; |
| const ProgramManager::ProgramInfo::SamplerIndices& sampler_indices = |
| current_program_->sampler_indices(); |
| for (size_t ii = 0; ii < sampler_indices.size(); ++ii) { |
| const ProgramManager::ProgramInfo::UniformInfo* uniform_info = |
| current_program_->GetUniformInfo(sampler_indices[ii]); |
| DCHECK(uniform_info); |
| for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) { |
| GLuint texture_unit_index = uniform_info->texture_units[jj]; |
| if (texture_unit_index < group_->max_texture_units()) { |
| TextureUnit& texture_unit = texture_units_[texture_unit_index]; |
| TextureManager::TextureInfo* texture_info = |
| uniform_info->type == GL_SAMPLER_2D ? |
| texture_unit.bound_texture_2d : |
| texture_unit.bound_texture_cube_map; |
| if (!texture_info || !texture_info->CanRender(texture_manager())) { |
| textures_set = true; |
| glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
| glBindTexture( |
| uniform_info->type == GL_SAMPLER_2D ? GL_TEXTURE_2D : |
| GL_TEXTURE_CUBE_MAP, |
| texture_manager()->black_texture_id(uniform_info->type)); |
| } |
| } |
| // else: should this be an error? |
| } |
| } |
| return textures_set; |
| } |
| |
| void GLES2DecoderImpl::RestoreStateForNonRenderableTextures() { |
| DCHECK(current_program_); |
| DCHECK(!current_program_->IsDeleted()); |
| const ProgramManager::ProgramInfo::SamplerIndices& sampler_indices = |
| current_program_->sampler_indices(); |
| for (size_t ii = 0; ii < sampler_indices.size(); ++ii) { |
| const ProgramManager::ProgramInfo::UniformInfo* uniform_info = |
| current_program_->GetUniformInfo(sampler_indices[ii]); |
| DCHECK(uniform_info); |
| for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) { |
| GLuint texture_unit_index = uniform_info->texture_units[jj]; |
| if (texture_unit_index < group_->max_texture_units()) { |
| TextureUnit& texture_unit = texture_units_[texture_unit_index]; |
| TextureManager::TextureInfo* texture_info = |
| uniform_info->type == GL_SAMPLER_2D ? |
| texture_unit.bound_texture_2d : |
| texture_unit.bound_texture_cube_map; |
| if (!texture_info || !texture_info->CanRender(texture_manager())) { |
| glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
| // Get the texture info that was previously bound here. |
| texture_info = texture_unit.bind_target == GL_TEXTURE_2D ? |
| texture_unit.bound_texture_2d : |
| texture_unit.bound_texture_cube_map; |
| glBindTexture(texture_unit.bind_target, |
| texture_info ? texture_info->service_id() : 0); |
| } |
| } |
| } |
| } |
| // Set the active texture back to whatever the user had it as. |
| glActiveTexture(GL_TEXTURE0 + active_texture_unit_); |
| } |
| |
| bool GLES2DecoderImpl::IsDrawValid(GLuint max_vertex_accessed) { |
| // NOTE: We specifically do not check current_program->IsValid() because |
| // it could never be invalid since glUseProgram would have failed. While |
| // glLinkProgram could later mark the program as invalid the previous |
| // valid program will still function if it is still the current program. |
| if (!current_program_ || current_program_->IsDeleted()) { |
| // The program does not exist. |
| // But GL says no ERROR. |
| return false; |
| } |
| // Validate all attribs currently enabled. If they are used by the current |
| // program then check that they have enough elements to handle the draw call. |
| // If they are not used by the current program check that they have a buffer |
| // assigned. |
| const VertexAttribManager::VertexAttribInfoList& infos = |
| vertex_attrib_manager_.GetEnabledVertexAttribInfos(); |
| for (VertexAttribManager::VertexAttribInfoList::const_iterator it = |
| infos.begin(); it != infos.end(); ++it) { |
| const VertexAttribManager::VertexAttribInfo* info = *it; |
| const ProgramManager::ProgramInfo::VertexAttribInfo* attrib_info = |
| current_program_->GetAttribInfoByLocation(info->index()); |
| if (attrib_info) { |
| // This attrib is used in the current program. |
| if (!info->CanAccess(max_vertex_accessed)) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glDrawXXX: attempt to access out of range vertices"); |
| return false; |
| } |
| } else { |
| // This attrib is not used in the current program. |
| if (!info->buffer() || info->buffer()->IsDeleted()) { |
| SetGLError( |
| GL_INVALID_OPERATION, |
| "glDrawXXX: attempt to render with no buffer attached to enabled " |
| "attrib"); |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) { |
| if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) |
| return false; |
| |
| const VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(0); |
| // If it's enabled or it's not used then we don't need to do anything. |
| if (info->enabled() || !current_program_->GetAttribInfoByLocation(0)) { |
| return false; |
| } |
| |
| typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4; |
| |
| glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_); |
| |
| // Make a buffer with a single repeated vec4 value enough to |
| // simulate the constant value that is supposed to be here. |
| // This is required to emulate GLES2 on GL. |
| GLsizei num_vertices = max_vertex_accessed + 1; |
| GLsizei size_needed = num_vertices * sizeof(Vec4); // NOLINT |
| if (size_needed > attrib_0_size_ || |
| info->value().v[0] != attrib_0_value_.v[0] || |
| info->value().v[1] != attrib_0_value_.v[1] || |
| info->value().v[2] != attrib_0_value_.v[2] || |
| info->value().v[3] != attrib_0_value_.v[3]) { |
| scoped_array<Vec4> temp(new Vec4[num_vertices]); |
| for (GLsizei ii = 0; ii < num_vertices; ++ii) { |
| temp[ii] = info->value(); |
| } |
| glBufferData( |
| GL_ARRAY_BUFFER, |
| size_needed, |
| &temp[0].v[0], |
| GL_DYNAMIC_DRAW); |
| attrib_0_value_ = info->value(); |
| attrib_0_size_ = size_needed; |
| } |
| |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL); |
| |
| return true; |
| } |
| |
| void GLES2DecoderImpl::RestoreStateForSimulatedAttrib0() { |
| const VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(0); |
| const void* ptr = reinterpret_cast<const void*>(info->offset()); |
| BufferManager::BufferInfo* buffer_info = info->buffer(); |
| glBindBuffer(GL_ARRAY_BUFFER, buffer_info ? buffer_info->service_id() : 0); |
| glVertexAttribPointer( |
| 0, info->size(), info->type(), info->normalized(), info->gl_stride(), |
| ptr); |
| glBindBuffer(GL_ARRAY_BUFFER, |
| bound_array_buffer_ ? bound_array_buffer_->service_id() : 0); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleDrawElements( |
| uint32 immediate_data_size, const gles2::DrawElements& c) { |
| if (!bound_element_array_buffer_ || |
| bound_element_array_buffer_->IsDeleted()) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glDrawElements: No element array buffer bound"); |
| return error::kNoError; |
| } |
| |
| GLenum mode = c.mode; |
| GLsizei count = c.count; |
| GLenum type = c.type; |
| int32 offset = c.index_offset; |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glDrawElements: count < 0"); |
| return error::kNoError; |
| } |
| if (offset < 0) { |
| SetGLError(GL_INVALID_VALUE, "glDrawElements: offset < 0"); |
| return error::kNoError; |
| } |
| if (!validators_->draw_mode.IsValid(mode)) { |
| SetGLError(GL_INVALID_ENUM, "glDrawElements: mode GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->index_type.IsValid(type)) { |
| SetGLError(GL_INVALID_ENUM, "glDrawElements: type GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| |
| if (count == 0) { |
| return error::kNoError; |
| } |
| |
| GLuint max_vertex_accessed; |
| if (!bound_element_array_buffer_->GetMaxValueForRange( |
| offset, count, type, &max_vertex_accessed)) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glDrawElements: range out of bounds for buffer"); |
| return error::kNoError; |
| } |
| |
| if (IsDrawValid(max_vertex_accessed)) { |
| bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed); |
| bool textures_set = SetBlackTextureForNonRenderableTextures(); |
| const GLvoid* indices = reinterpret_cast<const GLvoid*>(offset); |
| glDrawElements(mode, count, type, indices); |
| if (textures_set) { |
| RestoreStateForNonRenderableTextures(); |
| } |
| if (simulated_attrib_0) { |
| RestoreStateForSimulatedAttrib0(); |
| } |
| } |
| return error::kNoError; |
| } |
| |
| GLuint GLES2DecoderImpl::DoGetMaxValueInBuffer( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { |
| GLuint max_vertex_accessed = 0; |
| BufferManager::BufferInfo* info = GetBufferInfo(buffer_id); |
| if (!info) { |
| // TODO(gman): Should this be a GL error or a command buffer error? |
| SetGLError(GL_INVALID_VALUE, |
| "GetMaxValueInBuffer: unknown buffer"); |
| } else { |
| if (!info->GetMaxValueForRange(offset, count, type, &max_vertex_accessed)) { |
| // TODO(gman): Should this be a GL error or a command buffer error? |
| SetGLError(GL_INVALID_OPERATION, |
| "GetMaxValueInBuffer: range out of bounds for buffer"); |
| } |
| } |
| return max_vertex_accessed; |
| } |
| |
| // Calls glShaderSource for the various versions of the ShaderSource command. |
| // Assumes that data / data_size points to a piece of memory that is in range |
| // of whatever context it came from (shared memory, immediate memory, bucket |
| // memory.) |
| error::Error GLES2DecoderImpl::ShaderSourceHelper( |
| GLuint client_id, const char* data, uint32 data_size) { |
| ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( |
| client_id, "glShaderSource"); |
| if (!info) { |
| return error::kNoError; |
| } |
| // Note: We don't actually call glShaderSource here. We wait until |
| // the call to glCompileShader. |
| info->Update(std::string(data, data + data_size)); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleShaderSource( |
| uint32 immediate_data_size, const gles2::ShaderSource& c) { |
| uint32 data_size = c.data_size; |
| const char* data = GetSharedMemoryAs<const char*>( |
| c.data_shm_id, c.data_shm_offset, data_size); |
| if (!data) { |
| return error::kOutOfBounds; |
| } |
| return ShaderSourceHelper(c.shader, data, data_size); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleShaderSourceImmediate( |
| uint32 immediate_data_size, const gles2::ShaderSourceImmediate& c) { |
| uint32 data_size = c.data_size; |
| const char* data = GetImmediateDataAs<const char*>( |
| c, data_size, immediate_data_size); |
| if (!data) { |
| return error::kOutOfBounds; |
| } |
| return ShaderSourceHelper(c.shader, data, data_size); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleShaderSourceBucket( |
| uint32 immediate_data_size, const gles2::ShaderSourceBucket& c) { |
| Bucket* bucket = GetBucket(c.data_bucket_id); |
| if (!bucket || bucket->size() == 0) { |
| return error::kInvalidArguments; |
| } |
| return ShaderSourceHelper( |
| c.shader, bucket->GetDataAs<const char*>(0, bucket->size() - 1), |
| bucket->size() - 1); |
| } |
| |
| void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { |
| ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( |
| client_id, "glCompileShader"); |
| if (!info) { |
| return; |
| } |
| // Translate GL ES 2.0 shader to Desktop GL shader and pass that to |
| // glShaderSource and then glCompileShader. |
| const char* shader_src = info->source().c_str(); |
| if (use_shader_translator_) { |
| ShaderTranslator* translator = info->shader_type() == GL_VERTEX_SHADER ? |
| vertex_translator_.get() : fragment_translator_.get(); |
| |
| if (!translator->Translate(shader_src)) { |
| info->SetStatus(false, translator->info_log()); |
| return; |
| } |
| shader_src = translator->translated_shader(); |
| } |
| |
| glShaderSource(info->service_id(), 1, &shader_src, NULL); |
| glCompileShader(info->service_id()); |
| GLint status = GL_FALSE; |
| glGetShaderiv(info->service_id(), GL_COMPILE_STATUS, &status); |
| if (status) { |
| info->SetStatus(true, ""); |
| } else { |
| // We cannot reach here if we are using the shader translator. |
| // All invalid shaders must be rejected by the translator. |
| // All translated shaders must compile. |
| LOG_IF(ERROR, use_shader_translator_) |
| << "Shader translator allowed/produced an invalid shader."; |
| GLint len = 0; |
| glGetShaderiv(info->service_id(), GL_INFO_LOG_LENGTH, &len); |
| scoped_array<char> temp(new char[len]); |
| glGetShaderInfoLog(info->service_id(), len, &len, temp.get()); |
| info->SetStatus(false, std::string(temp.get(), len)); |
| } |
| }; |
| |
| void GLES2DecoderImpl::DoGetShaderiv( |
| GLuint shader, GLenum pname, GLint* params) { |
| ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( |
| shader, "glGetShaderiv"); |
| if (!info) { |
| return; |
| } |
| switch (pname) { |
| case GL_SHADER_SOURCE_LENGTH: |
| *params = info->source().size(); |
| return; |
| case GL_COMPILE_STATUS: |
| *params = info->IsValid(); |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = info->log_info().size() + 1; |
| return; |
| default: |
| break; |
| } |
| glGetShaderiv(info->service_id(), pname, params); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetShaderSource( |
| uint32 immediate_data_size, const gles2::GetShaderSource& c) { |
| GLuint shader = c.shader; |
| uint32 bucket_id = static_cast<uint32>(c.bucket_id); |
| Bucket* bucket = CreateBucket(bucket_id); |
| ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( |
| shader, "glGetShaderSource"); |
| if (!info) { |
| bucket->SetSize(0); |
| return error::kNoError; |
| } |
| bucket->SetFromString(info->source()); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetProgramInfoLog( |
| uint32 immediate_data_size, const gles2::GetProgramInfoLog& c) { |
| GLuint program = c.program; |
| uint32 bucket_id = static_cast<uint32>(c.bucket_id); |
| Bucket* bucket = CreateBucket(bucket_id); |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glGetProgramInfoLog"); |
| if (!info) { |
| return error::kNoError; |
| } |
| bucket->SetFromString(info->log_info()); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetShaderInfoLog( |
| uint32 immediate_data_size, const gles2::GetShaderInfoLog& c) { |
| GLuint shader = c.shader; |
| uint32 bucket_id = static_cast<uint32>(c.bucket_id); |
| Bucket* bucket = CreateBucket(bucket_id); |
| ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( |
| shader, "glGetShaderInfoLog"); |
| if (!info) { |
| bucket->SetSize(0); |
| return error::kNoError; |
| } |
| bucket->SetFromString(info->log_info()); |
| return error::kNoError; |
| } |
| |
| bool GLES2DecoderImpl::DoIsBuffer(GLuint client_id) { |
| return GetBufferInfo(client_id) != NULL; |
| } |
| |
| bool GLES2DecoderImpl::DoIsFramebuffer(GLuint client_id) { |
| return GetFramebufferInfo(client_id) != NULL; |
| } |
| |
| bool GLES2DecoderImpl::DoIsProgram(GLuint client_id) { |
| return GetProgramInfo(client_id) != NULL; |
| } |
| |
| bool GLES2DecoderImpl::DoIsRenderbuffer(GLuint client_id) { |
| return GetRenderbufferInfo(client_id) != NULL; |
| } |
| |
| bool GLES2DecoderImpl::DoIsShader(GLuint client_id) { |
| return GetShaderInfo(client_id) != NULL; |
| } |
| |
| bool GLES2DecoderImpl::DoIsTexture(GLuint client_id) { |
| return GetTextureInfo(client_id) != NULL; |
| } |
| |
| void GLES2DecoderImpl::DoAttachShader( |
| GLuint program_client_id, GLint shader_client_id) { |
| ProgramManager::ProgramInfo* program_info = GetProgramInfoNotShader( |
| program_client_id, "glAttachShader"); |
| if (!program_info) { |
| return; |
| } |
| ShaderManager::ShaderInfo* shader_info = GetShaderInfoNotProgram( |
| shader_client_id, "glAttachShader"); |
| if (!shader_info) { |
| return; |
| } |
| if (!program_info->AttachShader(shader_info)) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glAttachShader: can not attach more than" |
| " one shader of the same type."); |
| return; |
| } |
| glAttachShader(program_info->service_id(), shader_info->service_id()); |
| } |
| |
| void GLES2DecoderImpl::DoDetachShader( |
| GLuint program_client_id, GLint shader_client_id) { |
| ProgramManager::ProgramInfo* program_info = GetProgramInfoNotShader( |
| program_client_id, "glDetachShader"); |
| if (!program_info) { |
| return; |
| } |
| ShaderManager::ShaderInfo* shader_info = GetShaderInfoNotProgram( |
| shader_client_id, "glDetachShader"); |
| if (!shader_info) { |
| return; |
| } |
| program_info->DetachShader(shader_info); |
| glDetachShader(program_info->service_id(), shader_info->service_id()); |
| } |
| |
| void GLES2DecoderImpl::DoValidateProgram(GLuint program_client_id) { |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program_client_id, "glValidateProgram"); |
| if (!info) { |
| return; |
| } |
| if (!info->CanLink()) { |
| info->set_log_info("Missing Shader"); |
| return; |
| } |
| glValidateProgram(info->service_id()); |
| info->UpdateLogInfo(); |
| } |
| |
| void GLES2DecoderImpl::DoGetVertexAttribfv( |
| GLuint index, GLenum pname, GLfloat* params) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glGetVertexAttribfv: index out of range"); |
| return; |
| } |
| switch (pname) { |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { |
| BufferManager::BufferInfo* buffer = info->buffer(); |
| if (buffer && !buffer->IsDeleted()) { |
| GLuint client_id; |
| buffer_manager()->GetClientId(buffer->service_id(), &client_id); |
| *params = static_cast<GLfloat>(client_id); |
| } |
| break; |
| } |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = static_cast<GLfloat>(info->enabled()); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = static_cast<GLfloat>(info->size()); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = static_cast<GLfloat>(info->gl_stride()); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = static_cast<GLfloat>(info->type()); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = static_cast<GLfloat>(info->normalized()); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| params[0] = info->value().v[0]; |
| params[1] = info->value().v[1]; |
| params[2] = info->value().v[2]; |
| params[3] = info->value().v[3]; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } |
| |
| void GLES2DecoderImpl::DoGetVertexAttribiv( |
| GLuint index, GLenum pname, GLint* params) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glGetVertexAttribiv: index out of range"); |
| return; |
| } |
| switch (pname) { |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { |
| BufferManager::BufferInfo* buffer = info->buffer(); |
| if (buffer && !buffer->IsDeleted()) { |
| GLuint client_id; |
| buffer_manager()->GetClientId(buffer->service_id(), &client_id); |
| *params = client_id; |
| } |
| break; |
| } |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = info->enabled(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = info->size(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = info->gl_stride(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = info->type(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = static_cast<GLint>(info->normalized()); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| params[0] = static_cast<GLint>(info->value().v[0]); |
| params[1] = static_cast<GLint>(info->value().v[1]); |
| params[2] = static_cast<GLint>(info->value().v[2]); |
| params[3] = static_cast<GLint>(info->value().v[3]); |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib1f(GLuint index, GLfloat v0) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib1f: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v0; |
| value.v[1] = 0.0f; |
| value.v[2] = 0.0f; |
| value.v[3] = 1.0f; |
| info->set_value(value); |
| glVertexAttrib1f(index, v0); |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib2f: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v0; |
| value.v[1] = v1; |
| value.v[2] = 0.0f; |
| value.v[3] = 1.0f; |
| info->set_value(value); |
| glVertexAttrib2f(index, v0, v1); |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib3f( |
| GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib3f: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v0; |
| value.v[1] = v1; |
| value.v[2] = v2; |
| value.v[3] = 1.0f; |
| info->set_value(value); |
| glVertexAttrib3f(index, v0, v1, v2); |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib4f( |
| GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib4f: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v0; |
| value.v[1] = v1; |
| value.v[2] = v2; |
| value.v[3] = v3; |
| info->set_value(value); |
| glVertexAttrib4f(index, v0, v1, v2, v3); |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib1fv(GLuint index, const GLfloat* v) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib1fv: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v[0]; |
| value.v[1] = 0.0f; |
| value.v[2] = 0.0f; |
| value.v[3] = 1.0f; |
| info->set_value(value); |
| glVertexAttrib1fv(index, v); |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib2fv(GLuint index, const GLfloat* v) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib2fv: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v[0]; |
| value.v[1] = v[1]; |
| value.v[2] = 0.0f; |
| value.v[3] = 1.0f; |
| info->set_value(value); |
| glVertexAttrib2fv(index, v); |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib3fv(GLuint index, const GLfloat* v) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib3fv: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v[0]; |
| value.v[1] = v[1]; |
| value.v[2] = v[2]; |
| value.v[3] = 1.0f; |
| info->set_value(value); |
| glVertexAttrib3fv(index, v); |
| } |
| |
| void GLES2DecoderImpl::DoVertexAttrib4fv(GLuint index, const GLfloat* v) { |
| VertexAttribManager::VertexAttribInfo* info = |
| vertex_attrib_manager_.GetVertexAttribInfo(index); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttrib4fv: index out of range"); |
| return; |
| } |
| VertexAttribManager::VertexAttribInfo::Vec4 value; |
| value.v[0] = v[0]; |
| value.v[1] = v[1]; |
| value.v[2] = v[2]; |
| value.v[3] = v[3]; |
| info->set_value(value); |
| glVertexAttrib4fv(index, v); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleVertexAttribPointer( |
| uint32 immediate_data_size, const gles2::VertexAttribPointer& c) { |
| if (!bound_array_buffer_ || bound_array_buffer_->IsDeleted()) { |
| SetGLError(GL_INVALID_VALUE, |
| "glVertexAttribPointer: no array buffer bound"); |
| return error::kNoError; |
| } |
| |
| GLuint indx = c.indx; |
| GLint size = c.size; |
| GLenum type = c.type; |
| GLboolean normalized = c.normalized; |
| GLsizei stride = c.stride; |
| GLsizei offset = c.offset; |
| const void* ptr = reinterpret_cast<const void*>(offset); |
| if (!validators_->vertex_attrib_type.IsValid(type)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glVertexAttribPointer: type GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->vertex_attrib_size.IsValid(size)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glVertexAttribPointer: size GL_INVALID_VALUE"); |
| return error::kNoError; |
| } |
| if (indx >= group_->max_vertex_attribs()) { |
| SetGLError(GL_INVALID_VALUE, "glVertexAttribPointer: index out of range"); |
| return error::kNoError; |
| } |
| if (stride < 0) { |
| SetGLError(GL_INVALID_VALUE, |
| "glVertexAttribPointer: stride < 0"); |
| return error::kNoError; |
| } |
| if (stride > 255) { |
| SetGLError(GL_INVALID_VALUE, |
| "glVertexAttribPointer: stride > 255"); |
| return error::kNoError; |
| } |
| if (offset < 0) { |
| SetGLError(GL_INVALID_VALUE, |
| "glVertexAttribPointer: offset < 0"); |
| return error::kNoError; |
| } |
| GLsizei component_size = |
| GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type); |
| if (offset % component_size > 0) { |
| SetGLError(GL_INVALID_VALUE, |
| "glVertexAttribPointer: stride not valid for type"); |
| return error::kNoError; |
| } |
| vertex_attrib_manager_.GetVertexAttribInfo(indx)->SetInfo( |
| bound_array_buffer_, |
| size, |
| type, |
| normalized, |
| stride, |
| stride != 0 ? stride : component_size * size, |
| offset); |
| glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleReadPixels( |
| uint32 immediate_data_size, const gles2::ReadPixels& c) { |
| GLint x = c.x; |
| GLint y = c.y; |
| GLsizei width = c.width; |
| GLsizei height = c.height; |
| GLenum format = c.format; |
| GLenum type = c.type; |
| if (width < 0 || height < 0) { |
| SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions < 0"); |
| return error::kNoError; |
| } |
| typedef gles2::ReadPixels::Result Result; |
| uint32 pixels_size; |
| if (!GLES2Util::ComputeImageDataSize( |
| width, height, format, type, pack_alignment_, &pixels_size)) { |
| return error::kOutOfBounds; |
| } |
| void* pixels = GetSharedMemoryAs<void*>( |
| c.pixels_shm_id, c.pixels_shm_offset, pixels_size); |
| Result* result = GetSharedMemoryAs<Result*>( |
| c.result_shm_id, c.result_shm_offset, sizeof(*result)); |
| if (!pixels || !result) { |
| return error::kOutOfBounds; |
| } |
| |
| if (!validators_->read_pixel_format.IsValid(format)) { |
| SetGLError(GL_INVALID_ENUM, "glReadPixels: format GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->pixel_type.IsValid(type)) { |
| SetGLError(GL_INVALID_ENUM, "glReadPixels: type GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (width == 0 || height == 0) { |
| return error::kNoError; |
| } |
| |
| CopyRealGLErrorsToWrapper(); |
| |
| // Get the size of the current fbo or backbuffer. |
| gfx::Size max_size = GetBoundReadFrameBufferSize(); |
| |
| GLint max_x; |
| GLint max_y; |
| if (!SafeAdd(x, width, &max_x) || !SafeAdd(y, height, &max_y)) { |
| SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); |
| return error::kNoError; |
| } |
| |
| if (x < 0 || y < 0 || max_x > max_size.width() || max_y > max_size.height()) { |
| // The user requested an out of range area. Get the results 1 line |
| // at a time. |
| uint32 temp_size; |
| if (!GLES2Util::ComputeImageDataSize( |
| width, 1, format, type, pack_alignment_, &temp_size)) { |
| SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); |
| return error::kNoError; |
| } |
| GLsizei unpadded_row_size = temp_size; |
| if (!GLES2Util::ComputeImageDataSize( |
| width, 2, format, type, pack_alignment_, &temp_size)) { |
| SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); |
| return error::kNoError; |
| } |
| GLsizei padded_row_size = temp_size - unpadded_row_size; |
| if (padded_row_size < 0 || unpadded_row_size < 0) { |
| SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); |
| return error::kNoError; |
| } |
| |
| GLint dest_x_offset = std::max(-x, 0); |
| uint32 dest_row_offset; |
| if (!GLES2Util::ComputeImageDataSize( |
| dest_x_offset, 1, format, type, pack_alignment_, &dest_row_offset)) { |
| SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); |
| return error::kNoError; |
| } |
| |
| // Copy each row into the larger dest rect. |
| int8* dst = static_cast<int8*>(pixels); |
| GLint read_x = std::max(0, x); |
| GLint read_end_x = std::max(0, std::min(max_size.width(), max_x)); |
| GLint read_width = read_end_x - read_x; |
| for (GLint yy = 0; yy < height; ++yy) { |
| GLint ry = y + yy; |
| |
| // Clear the row. |
| memset(dst, 0, unpadded_row_size); |
| |
| // If the row is in range, copy it. |
| if (ry >= 0 && ry < max_size.height() && read_width > 0) { |
| glReadPixels( |
| read_x, ry, read_width, 1, format, type, dst + dest_row_offset); |
| } |
| dst += padded_row_size; |
| } |
| } else { |
| glReadPixels(x, y, width, height, format, type, pixels); |
| } |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) { |
| *result = true; |
| } else { |
| SetGLError(error, NULL); |
| } |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandlePixelStorei( |
| uint32 immediate_data_size, const gles2::PixelStorei& c) { |
| GLenum pname = c.pname; |
| GLenum param = c.param; |
| if (!validators_->pixel_store.IsValid(pname)) { |
| SetGLError(GL_INVALID_ENUM, "glPixelStorei: pname GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->pixel_store_alignment.IsValid(param)) { |
| SetGLError(GL_INVALID_VALUE, "glPixelSTore: param GL_INVALID_VALUE"); |
| return error::kNoError; |
| } |
| glPixelStorei(pname, param); |
| switch (pname) { |
| case GL_PACK_ALIGNMENT: |
| pack_alignment_ = param; |
| break; |
| case GL_UNPACK_ALIGNMENT: |
| unpack_alignment_ = param; |
| break; |
| default: |
| // Validation should have prevented us from getting here. |
| NOTREACHED(); |
| break; |
| } |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::GetAttribLocationHelper( |
| GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, |
| const std::string& name_str) { |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| client_id, "glGetAttribLocation"); |
| if (!info) { |
| return error::kNoError; |
| } |
| if (!info->IsValid()) { |
| SetGLError(GL_INVALID_OPERATION, "glGetAttribLocation: program not linked"); |
| return error::kNoError; |
| } |
| GLint* location = GetSharedMemoryAs<GLint*>( |
| location_shm_id, location_shm_offset, sizeof(GLint)); |
| if (!location) { |
| return error::kOutOfBounds; |
| } |
| // Require the client to init this incase the context is lost and we are no |
| // longer executing commands. |
| if (*location != -1) { |
| return error::kGenericError; |
| } |
| *location = info->GetAttribLocation(name_str); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetAttribLocation( |
| uint32 immediate_data_size, const gles2::GetAttribLocation& c) { |
| uint32 name_size = c.data_size; |
| const char* name = GetSharedMemoryAs<const char*>( |
| c.name_shm_id, c.name_shm_offset, name_size); |
| if (!name) { |
| return error::kOutOfBounds; |
| } |
| String name_str(name, name_size); |
| return GetAttribLocationHelper( |
| c.program, c.location_shm_id, c.location_shm_offset, name_str); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetAttribLocationImmediate( |
| uint32 immediate_data_size, const gles2::GetAttribLocationImmediate& c) { |
| uint32 name_size = c.data_size; |
| const char* name = GetImmediateDataAs<const char*>( |
| c, name_size, immediate_data_size); |
| if (!name) { |
| return error::kOutOfBounds; |
| } |
| String name_str(name, name_size); |
| return GetAttribLocationHelper( |
| c.program, c.location_shm_id, c.location_shm_offset, name_str); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetAttribLocationBucket( |
| uint32 immediate_data_size, const gles2::GetAttribLocationBucket& c) { |
| Bucket* bucket = GetBucket(c.name_bucket_id); |
| if (!bucket) { |
| return error::kInvalidArguments; |
| } |
| std::string name_str; |
| if (!bucket->GetAsString(&name_str)) { |
| return error::kInvalidArguments; |
| } |
| return GetAttribLocationHelper( |
| c.program, c.location_shm_id, c.location_shm_offset, name_str); |
| } |
| |
| error::Error GLES2DecoderImpl::GetUniformLocationHelper( |
| GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, |
| const std::string& name_str) { |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| client_id, "glUniformLocation"); |
| if (!info) { |
| return error::kNoError; |
| } |
| if (!info->IsValid()) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glGetUniformLocation: program not linked"); |
| return error::kNoError; |
| } |
| GLint* location = GetSharedMemoryAs<GLint*>( |
| location_shm_id, location_shm_offset, sizeof(GLint)); |
| if (!location) { |
| return error::kOutOfBounds; |
| } |
| // Require the client to init this incase the context is lost an we are no |
| // longer executing commands. |
| if (*location != -1) { |
| return error::kGenericError; |
| } |
| *location = info->GetUniformLocation(name_str); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetUniformLocation( |
| uint32 immediate_data_size, const gles2::GetUniformLocation& c) { |
| uint32 name_size = c.data_size; |
| const char* name = GetSharedMemoryAs<const char*>( |
| c.name_shm_id, c.name_shm_offset, name_size); |
| if (!name) { |
| return error::kOutOfBounds; |
| } |
| String name_str(name, name_size); |
| return GetUniformLocationHelper( |
| c.program, c.location_shm_id, c.location_shm_offset, name_str); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetUniformLocationImmediate( |
| uint32 immediate_data_size, const gles2::GetUniformLocationImmediate& c) { |
| uint32 name_size = c.data_size; |
| const char* name = GetImmediateDataAs<const char*>( |
| c, name_size, immediate_data_size); |
| if (!name) { |
| return error::kOutOfBounds; |
| } |
| String name_str(name, name_size); |
| return GetUniformLocationHelper( |
| c.program, c.location_shm_id, c.location_shm_offset, name_str); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetUniformLocationBucket( |
| uint32 immediate_data_size, const gles2::GetUniformLocationBucket& c) { |
| Bucket* bucket = GetBucket(c.name_bucket_id); |
| if (!bucket) { |
| return error::kInvalidArguments; |
| } |
| std::string name_str; |
| if (!bucket->GetAsString(&name_str)) { |
| return error::kInvalidArguments; |
| } |
| return GetUniformLocationHelper( |
| c.program, c.location_shm_id, c.location_shm_offset, name_str); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetString( |
| uint32 immediate_data_size, const gles2::GetString& c) { |
| GLenum name = static_cast<GLenum>(c.name); |
| if (!validators_->string_type.IsValid(name)) { |
| SetGLError(GL_INVALID_ENUM, "glGetString: name GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| const char* gl_str = reinterpret_cast<const char*>(glGetString(name)); |
| const char* str = NULL; |
| switch (name) { |
| case GL_VERSION: |
| str = "OpenGL ES 2.0 Chromium"; |
| break; |
| case GL_SHADING_LANGUAGE_VERSION: |
| str = "OpenGL ES GLSL ES 1.0 Chromium"; |
| break; |
| case GL_EXTENSIONS: |
| str = group_->extensions().c_str(); |
| break; |
| default: |
| str = gl_str; |
| break; |
| } |
| Bucket* bucket = CreateBucket(c.bucket_id); |
| bucket->SetFromString(str); |
| return error::kNoError; |
| } |
| |
| void GLES2DecoderImpl::DoBufferData( |
| GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { |
| if (!validators_->buffer_target.IsValid(target)) { |
| SetGLError(GL_INVALID_ENUM, "glBufferData: target GL_INVALID_ENUM"); |
| return; |
| } |
| if (!validators_->buffer_usage.IsValid(usage)) { |
| SetGLError(GL_INVALID_ENUM, "glBufferData: usage GL_INVALID_ENUM"); |
| return; |
| } |
| if (size < 0) { |
| SetGLError(GL_INVALID_VALUE, "glBufferData: size < 0"); |
| return; |
| } |
| BufferManager::BufferInfo* info = GetBufferInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glBufferData: unknown buffer"); |
| return; |
| } |
| // Clear the buffer to 0 if no initial data was passed in. |
| scoped_array<int8> zero; |
| if (!data) { |
| zero.reset(new int8[size]); |
| memset(zero.get(), 0, size); |
| data = zero.get(); |
| } |
| CopyRealGLErrorsToWrapper(); |
| glBufferData(target, size, data, usage); |
| GLenum error = glGetError(); |
| if (error != GL_NO_ERROR) { |
| SetGLError(error, NULL); |
| } else { |
| buffer_manager()->SetSize(info, size); |
| info->SetRange(0, size, data); |
| } |
| } |
| |
| error::Error GLES2DecoderImpl::HandleBufferData( |
| uint32 immediate_data_size, const gles2::BufferData& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLsizeiptr size = static_cast<GLsizeiptr>(c.size); |
| uint32 data_shm_id = static_cast<uint32>(c.data_shm_id); |
| uint32 data_shm_offset = static_cast<uint32>(c.data_shm_offset); |
| GLenum usage = static_cast<GLenum>(c.usage); |
| const void* data = NULL; |
| if (data_shm_id != 0 || data_shm_offset != 0) { |
| data = GetSharedMemoryAs<const void*>(data_shm_id, data_shm_offset, size); |
| if (!data) { |
| return error::kOutOfBounds; |
| } |
| } |
| DoBufferData(target, size, data, usage); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleBufferDataImmediate( |
| uint32 immediate_data_size, const gles2::BufferDataImmediate& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLsizeiptr size = static_cast<GLsizeiptr>(c.size); |
| const void* data = GetImmediateDataAs<const void*>( |
| c, size, immediate_data_size); |
| if (!data) { |
| return error::kOutOfBounds; |
| } |
| GLenum usage = static_cast<GLenum>(c.usage); |
| DoBufferData(target, size, data, usage); |
| return error::kNoError; |
| } |
| |
| void GLES2DecoderImpl::DoBufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { |
| BufferManager::BufferInfo* info = GetBufferInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glBufferSubData: unknown buffer"); |
| return; |
| } |
| if (!info->SetRange(offset, size, data)) { |
| SetGLError(GL_INVALID_VALUE, "glBufferSubData: out of range"); |
| } else { |
| glBufferSubData(target, offset, size, data); |
| } |
| } |
| |
| error::Error GLES2DecoderImpl::DoCompressedTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internal_format, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei image_size, |
| const void* data) { |
| // TODO(gman): Validate image_size is correct for width, height and format. |
| if (!validators_->texture_target.IsValid(target)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glCompressedTexImage2D: target GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->compressed_texture_format.IsValid( |
| internal_format)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glCompressedTexImage2D: internal_format GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!texture_manager()->ValidForTarget(target, level, width, height, 1) || |
| border != 0) { |
| SetGLError(GL_INVALID_VALUE, |
| "glCompressedTexImage2D: dimensions out of range"); |
| return error::kNoError; |
| } |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, |
| "glCompressedTexImage2D: unknown texture target"); |
| return error::kNoError; |
| } |
| scoped_array<int8> zero; |
| if (!data) { |
| zero.reset(new int8[image_size]); |
| memset(zero.get(), 0, image_size); |
| data = zero.get(); |
| } |
| CopyRealGLErrorsToWrapper(); |
| glCompressedTexImage2D( |
| target, level, internal_format, width, height, border, image_size, data); |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) { |
| texture_manager()->SetLevelInfo( |
| info, target, level, internal_format, width, height, 1, border, 0, 0); |
| } |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleCompressedTexImage2D( |
| uint32 immediate_data_size, const gles2::CompressedTexImage2D& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLint level = static_cast<GLint>(c.level); |
| GLenum internal_format = static_cast<GLenum>(c.internalformat); |
| GLsizei width = static_cast<GLsizei>(c.width); |
| GLsizei height = static_cast<GLsizei>(c.height); |
| GLint border = static_cast<GLint>(c.border); |
| GLsizei image_size = static_cast<GLsizei>(c.imageSize); |
| uint32 data_shm_id = static_cast<uint32>(c.data_shm_id); |
| uint32 data_shm_offset = static_cast<uint32>(c.data_shm_offset); |
| const void* data = NULL; |
| if (data_shm_id != 0 || data_shm_offset != 0) { |
| data = GetSharedMemoryAs<const void*>( |
| data_shm_id, data_shm_offset, image_size); |
| if (!data) { |
| return error::kOutOfBounds; |
| } |
| } |
| return DoCompressedTexImage2D( |
| target, level, internal_format, width, height, border, image_size, data); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleCompressedTexImage2DImmediate( |
| uint32 immediate_data_size, const gles2::CompressedTexImage2DImmediate& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLint level = static_cast<GLint>(c.level); |
| GLenum internal_format = static_cast<GLenum>(c.internalformat); |
| GLsizei width = static_cast<GLsizei>(c.width); |
| GLsizei height = static_cast<GLsizei>(c.height); |
| GLint border = static_cast<GLint>(c.border); |
| GLsizei image_size = static_cast<GLsizei>(c.imageSize); |
| const void* data = GetImmediateDataAs<const void*>( |
| c, image_size, immediate_data_size); |
| if (!data) { |
| return error::kOutOfBounds; |
| } |
| return DoCompressedTexImage2D( |
| target, level, internal_format, width, height, border, image_size, data); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleCompressedTexImage2DBucket( |
| uint32 immediate_data_size, const gles2::CompressedTexImage2DBucket& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLint level = static_cast<GLint>(c.level); |
| GLenum internal_format = static_cast<GLenum>(c.internalformat); |
| GLsizei width = static_cast<GLsizei>(c.width); |
| GLsizei height = static_cast<GLsizei>(c.height); |
| GLint border = static_cast<GLint>(c.border); |
| Bucket* bucket = GetBucket(c.bucket_id); |
| return DoCompressedTexImage2D( |
| target, level, internal_format, width, height, border, |
| bucket->size(), bucket->GetData(0, bucket->size())); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleCompressedTexSubImage2DBucket( |
| uint32 immediate_data_size, |
| const gles2::CompressedTexSubImage2DBucket& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLint level = static_cast<GLint>(c.level); |
| GLint xoffset = static_cast<GLint>(c.xoffset); |
| GLint yoffset = static_cast<GLint>(c.yoffset); |
| GLsizei width = static_cast<GLsizei>(c.width); |
| GLsizei height = static_cast<GLsizei>(c.height); |
| GLenum format = static_cast<GLenum>(c.format); |
| Bucket* bucket = GetBucket(c.bucket_id); |
| uint32 data_size = bucket->size(); |
| GLsizei imageSize = data_size; |
| const void* data = bucket->GetData(0, data_size); |
| if (!validators_->texture_target.IsValid(target)) { |
| SetGLError( |
| GL_INVALID_ENUM, "glCompressedTexSubImage2D: target GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->compressed_texture_format.IsValid(format)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glCompressedTexSubImage2D: format GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (width < 0) { |
| SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D: width < 0"); |
| return error::kNoError; |
| } |
| if (height < 0) { |
| SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D: height < 0"); |
| return error::kNoError; |
| } |
| if (imageSize < 0) { |
| SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D: imageSize < 0"); |
| return error::kNoError; |
| } |
| DoCompressedTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::DoTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internal_format, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels, |
| uint32 pixels_size) { |
| if (!validators_->texture_target.IsValid(target)) { |
| SetGLError(GL_INVALID_ENUM, "glTexImage2D: target GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->texture_format.IsValid(internal_format)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glTexImage2D: internal_format GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->texture_format.IsValid(format)) { |
| SetGLError(GL_INVALID_ENUM, "glTexImage2D: format GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->pixel_type.IsValid(type)) { |
| SetGLError(GL_INVALID_ENUM, "glTexImage2D: type GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (format != internal_format) { |
| SetGLError(GL_INVALID_OPERATION, "glTexImage2D: format != internalFormat"); |
| return error::kNoError; |
| } |
| if (!texture_manager()->ValidForTarget(target, level, width, height, 1) || |
| border != 0) { |
| SetGLError(GL_INVALID_VALUE, "glTexImage2D: dimensions out of range"); |
| return error::kNoError; |
| } |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glTexImage2D: unknown texture for target"); |
| return error::kNoError; |
| } |
| scoped_array<int8> zero; |
| if (!pixels) { |
| zero.reset(new int8[pixels_size]); |
| memset(zero.get(), 0, pixels_size); |
| pixels = zero.get(); |
| } |
| |
| GLenum gl_internal_format = internal_format; |
| if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) { |
| if (format == GL_BGRA_EXT && internal_format == GL_BGRA_EXT) { |
| gl_internal_format = GL_RGBA; |
| } else if (type == GL_FLOAT) { |
| if (format == GL_RGBA) { |
| gl_internal_format = GL_RGBA32F_ARB; |
| } else if (format == GL_RGB) { |
| gl_internal_format = GL_RGB32F_ARB; |
| } |
| } else if (type == GL_HALF_FLOAT_OES) { |
| if (format == GL_RGBA) { |
| gl_internal_format = GL_RGBA16F_ARB; |
| } else if (format == GL_RGB) { |
| gl_internal_format = GL_RGB16F_ARB; |
| } |
| } |
| } |
| |
| CopyRealGLErrorsToWrapper(); |
| glTexImage2D( |
| target, level, gl_internal_format, width, height, border, format, type, |
| pixels); |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) { |
| texture_manager()->SetLevelInfo(info, |
| target, level, internal_format, width, height, 1, border, format, type); |
| } |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleTexImage2D( |
| uint32 immediate_data_size, const gles2::TexImage2D& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLint level = static_cast<GLint>(c.level); |
| GLint internal_format = static_cast<GLint>(c.internalformat); |
| GLsizei width = static_cast<GLsizei>(c.width); |
| GLsizei height = static_cast<GLsizei>(c.height); |
| GLint border = static_cast<GLint>(c.border); |
| GLenum format = static_cast<GLenum>(c.format); |
| GLenum type = static_cast<GLenum>(c.type); |
| uint32 pixels_shm_id = static_cast<uint32>(c.pixels_shm_id); |
| uint32 pixels_shm_offset = static_cast<uint32>(c.pixels_shm_offset); |
| uint32 pixels_size; |
| if (!GLES2Util::ComputeImageDataSize( |
| width, height, format, type, unpack_alignment_, &pixels_size)) { |
| return error::kOutOfBounds; |
| } |
| const void* pixels = NULL; |
| if (pixels_shm_id != 0 || pixels_shm_offset != 0) { |
| pixels = GetSharedMemoryAs<const void*>( |
| pixels_shm_id, pixels_shm_offset, pixels_size); |
| if (!pixels) { |
| return error::kOutOfBounds; |
| } |
| } |
| return DoTexImage2D( |
| target, level, internal_format, width, height, border, format, type, |
| pixels, pixels_size); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleTexImage2DImmediate( |
| uint32 immediate_data_size, const gles2::TexImage2DImmediate& c) { |
| GLenum target = static_cast<GLenum>(c.target); |
| GLint level = static_cast<GLint>(c.level); |
| GLint internal_format = static_cast<GLint>(c.internalformat); |
| GLsizei width = static_cast<GLsizei>(c.width); |
| GLsizei height = static_cast<GLsizei>(c.height); |
| GLint border = static_cast<GLint>(c.border); |
| GLenum format = static_cast<GLenum>(c.format); |
| GLenum type = static_cast<GLenum>(c.type); |
| uint32 size; |
| if (!GLES2Util::ComputeImageDataSize( |
| width, height, format, type, unpack_alignment_, &size)) { |
| return error::kOutOfBounds; |
| } |
| const void* pixels = GetImmediateDataAs<const void*>( |
| c, size, immediate_data_size); |
| if (!pixels) { |
| return error::kOutOfBounds; |
| } |
| DoTexImage2D( |
| target, level, internal_format, width, height, border, format, type, |
| pixels, size); |
| return error::kNoError; |
| } |
| |
| void GLES2DecoderImpl::DoCompressedTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei image_size, |
| const void * data) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glCompressedTexSubImage2D: unknown texture for target"); |
| return; |
| } |
| GLenum type = 0; |
| GLenum dummy = 0; |
| if (!info->GetLevelType(target, level, &type, &dummy) || |
| !info->ValidForTexture( |
| target, level, xoffset, yoffset, width, height, format, type)) { |
| SetGLError(GL_INVALID_VALUE, |
| "glCompressdTexSubImage2D: bad dimensions."); |
| return; |
| } |
| glCompressedTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, image_size, data); |
| } |
| |
| void GLES2DecoderImpl::DoCopyTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internal_format, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glCopyTexImage2D: unknown texture for target"); |
| return; |
| } |
| if (!texture_manager()->ValidForTarget(target, level, width, height, 1) || |
| border != 0) { |
| SetGLError(GL_INVALID_VALUE, "glCopyTexImage2D: dimensions out of range"); |
| return; |
| } |
| |
| // TODO(gman): Need to check that current FBO is compatible with |
| // internal_format. |
| // TODO(gman): Type needs to match format for FBO. |
| CopyRealGLErrorsToWrapper(); |
| glCopyTexImage2D(target, level, internal_format, x, y, width, height, border); |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) { |
| texture_manager()->SetLevelInfo( |
| info, target, level, internal_format, width, height, 1, border, |
| internal_format, GL_UNSIGNED_BYTE); |
| } |
| } |
| |
| void GLES2DecoderImpl::DoCopyTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glCopyTexSubImage2D: unknown texture for target"); |
| return; |
| } |
| GLenum type = 0; |
| GLenum format = 0; |
| if (!info->GetLevelType(target, level, &type, &format) || |
| !info->ValidForTexture( |
| target, level, xoffset, yoffset, width, height, format, type)) { |
| SetGLError(GL_INVALID_VALUE, |
| "glCopyTexSubImage2D: bad dimensions."); |
| return; |
| } |
| // TODO(gman): Should we check that x, y, width, and height are in range |
| // for current FBO? |
| glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| void GLES2DecoderImpl::DoTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void * data) { |
| TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
| if (!info) { |
| SetGLError(GL_INVALID_OPERATION, |
| "glTexSubImage2D: unknown texture for target"); |
| return; |
| } |
| if (!info->ValidForTexture( |
| target, level, xoffset, yoffset, width, height, format, type)) { |
| SetGLError(GL_INVALID_VALUE, |
| "glTexSubImage2D: bad dimensions."); |
| return; |
| } |
| glTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, type, data); |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetVertexAttribPointerv( |
| uint32 immediate_data_size, const gles2::GetVertexAttribPointerv& c) { |
| GLuint index = static_cast<GLuint>(c.index); |
| GLenum pname = static_cast<GLenum>(c.pname); |
| typedef gles2::GetVertexAttribPointerv::Result Result; |
| Result* result = GetSharedMemoryAs<Result*>( |
| c.pointer_shm_id, c.pointer_shm_offset, Result::ComputeSize(1)); |
| if (!result) { |
| return error::kOutOfBounds; |
| } |
| // Check that the client initialized the result. |
| if (result->size != 0) { |
| return error::kInvalidArguments; |
| } |
| if (!validators_->vertex_pointer.IsValid(pname)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glGetVertexAttribPointerv: pname GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (index >= group_->max_vertex_attribs()) { |
| SetGLError(GL_INVALID_VALUE, |
| "glGetVertexAttribPointerv: index out of range."); |
| return error::kNoError; |
| } |
| result->SetNumResults(1); |
| *result->GetData() = |
| vertex_attrib_manager_.GetVertexAttribInfo(index)->offset(); |
| return error::kNoError; |
| } |
| |
| bool GLES2DecoderImpl::GetUniformSetup( |
| GLuint program, GLint location, |
| uint32 shm_id, uint32 shm_offset, |
| error::Error* error, GLuint* service_id, void** result_pointer, |
| GLenum* result_type) { |
| DCHECK(error); |
| DCHECK(service_id); |
| DCHECK(result_pointer); |
| DCHECK(result_type); |
| *error = error::kNoError; |
| // Make sure we have enough room for the result on failure. |
| SizedResult<GLint>* result; |
| result = GetSharedMemoryAs<SizedResult<GLint>*>( |
| shm_id, shm_offset, SizedResult<GLint>::ComputeSize(0)); |
| if (!result) { |
| *error = error::kOutOfBounds; |
| return false; |
| } |
| *result_pointer = result; |
| // Set the result size to 0 so the client does not have to check for success. |
| result->SetNumResults(0); |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glGetUniform"); |
| if (!info) { |
| return false; |
| } |
| if (!info->IsValid()) { |
| // Program was not linked successfully. (ie, glLinkProgram) |
| SetGLError(GL_INVALID_OPERATION, "glGetUniform: program not linked"); |
| return false; |
| } |
| *service_id = info->service_id(); |
| GLenum type; |
| if (!info->GetUniformTypeByLocation(location, &type)) { |
| // No such location. |
| SetGLError(GL_INVALID_OPERATION, "glGetUniform: unknown location"); |
| return false; |
| } |
| GLsizei size = GLES2Util::GetGLDataTypeSizeForUniforms(type); |
| if (size == 0) { |
| SetGLError(GL_INVALID_OPERATION, "glGetUniform: unknown type"); |
| return false; |
| } |
| result = GetSharedMemoryAs<SizedResult<GLint>*>( |
| shm_id, shm_offset, SizedResult<GLint>::ComputeSizeFromBytes(size)); |
| if (!result) { |
| *error = error::kOutOfBounds; |
| return false; |
| } |
| result->size = size; |
| *result_type = type; |
| return true; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetUniformiv( |
| uint32 immediate_data_size, const gles2::GetUniformiv& c) { |
| GLuint program = c.program; |
| GLint location = c.location; |
| GLuint service_id; |
| GLenum result_type; |
| Error error; |
| void* result; |
| if (GetUniformSetup( |
| program, location, c.params_shm_id, c.params_shm_offset, |
| &error, &service_id, &result, &result_type)) { |
| glGetUniformiv( |
| service_id, location, |
| static_cast<gles2::GetUniformiv::Result*>(result)->GetData()); |
| } |
| return error; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetUniformfv( |
| uint32 immediate_data_size, const gles2::GetUniformfv& c) { |
| GLuint program = c.program; |
| GLint location = c.location; |
| GLuint service_id; |
| Error error; |
| typedef gles2::GetUniformfv::Result Result; |
| Result* result; |
| GLenum result_type; |
| if (GetUniformSetup( |
| program, location, c.params_shm_id, c.params_shm_offset, |
| &error, &service_id, reinterpret_cast<void**>(&result), &result_type)) { |
| if (result_type == GL_BOOL || result_type == GL_BOOL_VEC2 || |
| result_type == GL_BOOL_VEC3 || result_type == GL_BOOL_VEC4) { |
| GLsizei num_values = result->GetNumResults(); |
| scoped_array<GLint> temp(new GLint[num_values]); |
| glGetUniformiv(service_id, location, temp.get()); |
| GLfloat* dst = result->GetData(); |
| for (GLsizei ii = 0; ii < num_values; ++ii) { |
| dst[ii] = (temp[ii] != 0); |
| } |
| } else { |
| glGetUniformfv(service_id, location, result->GetData()); |
| } |
| } |
| return error; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetShaderPrecisionFormat( |
| uint32 immediate_data_size, const gles2::GetShaderPrecisionFormat& c) { |
| GLenum shader_type = static_cast<GLenum>(c.shadertype); |
| GLenum precision_type = static_cast<GLenum>(c.precisiontype); |
| typedef gles2::GetShaderPrecisionFormat::Result Result; |
| Result* result = GetSharedMemoryAs<Result*>( |
| c.result_shm_id, c.result_shm_offset, sizeof(*result)); |
| if (!result) { |
| return error::kOutOfBounds; |
| } |
| // Check that the client initialized the result. |
| if (result->success != 0) { |
| return error::kInvalidArguments; |
| } |
| if (!validators_->shader_type.IsValid(shader_type)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glGetShaderPrecisionFormat: shader_type GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| if (!validators_->shader_precision.IsValid(precision_type)) { |
| SetGLError(GL_INVALID_ENUM, |
| "glGetShaderPrecisionFormat: precision_type GL_INVALID_ENUM"); |
| return error::kNoError; |
| } |
| |
| result->success = 1; // true |
| switch (precision_type) { |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| result->min_range = -31; |
| result->max_range = 31; |
| result->precision = 0; |
| break; |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| result->min_range = -62; |
| result->max_range = 62; |
| result->precision = -16; |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetAttachedShaders( |
| uint32 immediate_data_size, const gles2::GetAttachedShaders& c) { |
| uint32 result_size = c.result_size; |
| GLuint program = static_cast<GLuint>(c.program); |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glGetAttachedShaders"); |
| if (!info) { |
| return error::kNoError; |
| } |
| typedef gles2::GetAttachedShaders::Result Result; |
| uint32 max_count = Result::ComputeMaxResults(result_size); |
| Result* result = GetSharedMemoryAs<Result*>( |
| c.result_shm_id, c.result_shm_offset, Result::ComputeSize(max_count)); |
| if (!result) { |
| return error::kOutOfBounds; |
| } |
| // Check that the client initialized the result. |
| if (result->size != 0) { |
| return error::kInvalidArguments; |
| } |
| GLsizei count = 0; |
| glGetAttachedShaders( |
| info->service_id(), max_count, &count, result->GetData()); |
| for (GLsizei ii = 0; ii < count; ++ii) { |
| if (!shader_manager()->GetClientId(result->GetData()[ii], |
| &result->GetData()[ii])) { |
| NOTREACHED(); |
| return error::kGenericError; |
| } |
| } |
| result->SetNumResults(count); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetActiveUniform( |
| uint32 immediate_data_size, const gles2::GetActiveUniform& c) { |
| GLuint program = c.program; |
| GLuint index = c.index; |
| uint32 name_bucket_id = c.name_bucket_id; |
| typedef gles2::GetActiveUniform::Result Result; |
| Result* result = GetSharedMemoryAs<Result*>( |
| c.result_shm_id, c.result_shm_offset, sizeof(*result)); |
| if (!result) { |
| return error::kOutOfBounds; |
| } |
| // Check that the client initialized the result. |
| if (result->success != 0) { |
| return error::kInvalidArguments; |
| } |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glGetActiveUniform"); |
| if (!info) { |
| return error::kNoError; |
| } |
| const ProgramManager::ProgramInfo::UniformInfo* uniform_info = |
| info->GetUniformInfo(index); |
| if (!uniform_info) { |
| SetGLError(GL_INVALID_VALUE, "glGetActiveUniform: index out of range"); |
| return error::kNoError; |
| } |
| result->success = 1; // true. |
| result->size = uniform_info->size; |
| result->type = uniform_info->type; |
| Bucket* bucket = CreateBucket(name_bucket_id); |
| bucket->SetFromString(uniform_info->name); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleGetActiveAttrib( |
| uint32 immediate_data_size, const gles2::GetActiveAttrib& c) { |
| GLuint program = c.program; |
| GLuint index = c.index; |
| uint32 name_bucket_id = c.name_bucket_id; |
| typedef gles2::GetActiveAttrib::Result Result; |
| Result* result = GetSharedMemoryAs<Result*>( |
| c.result_shm_id, c.result_shm_offset, sizeof(*result)); |
| if (!result) { |
| return error::kOutOfBounds; |
| } |
| // Check that the client initialized the result. |
| if (result->success != 0) { |
| return error::kInvalidArguments; |
| } |
| ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( |
| program, "glGetActiveAttrib"); |
| if (!info) { |
| return error::kNoError; |
| } |
| const ProgramManager::ProgramInfo::VertexAttribInfo* attrib_info = |
| info->GetAttribInfo(index); |
| if (!attrib_info) { |
| SetGLError(GL_INVALID_VALUE, "glGetActiveAttrib: index out of range"); |
| return error::kNoError; |
| } |
| result->success = 1; // true. |
| result->size = attrib_info->size; |
| result->type = attrib_info->type; |
| Bucket* bucket = CreateBucket(name_bucket_id); |
| bucket->SetFromString(attrib_info->name); |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleShaderBinary( |
| uint32 immediate_data_size, const gles2::ShaderBinary& c) { |
| #if 1 // No binary shader support. |
| SetGLError(GL_INVALID_OPERATION, "glShaderBinary: not supported"); |
| return error::kNoError; |
| #else |
| GLsizei n = static_cast<GLsizei>(c.n); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glShaderBinary: n < 0"); |
| return error::kNoError; |
| } |
| GLsizei length = static_cast<GLsizei>(c.length); |
| if (length < 0) { |
| SetGLError(GL_INVALID_VALUE, "glShaderBinary: length < 0"); |
| return error::kNoError; |
| } |
| uint32 data_size; |
| if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { |
| return error::kOutOfBounds; |
| } |
| const GLuint* shaders = GetSharedMemoryAs<const GLuint*>( |
| c.shaders_shm_id, c.shaders_shm_offset, data_size); |
| GLenum binaryformat = static_cast<GLenum>(c.binaryformat); |
| const void* binary = GetSharedMemoryAs<const void*>( |
| c.binary_shm_id, c.binary_shm_offset, length); |
| if (shaders == NULL || binary == NULL) { |
| return error::kOutOfBounds; |
| } |
| scoped_array<GLuint> service_ids(new GLuint[n]); |
| for (GLsizei ii = 0; ii < n; ++ii) { |
| ShaderManager::ShaderInfo* info = GetShaderInfo(shaders[ii]); |
| if (!info) { |
| SetGLError(GL_INVALID_VALUE, "glShaderBinary: unknown shader"); |
| return error::kNoError; |
| } |
| service_ids[ii] = info->service_id(); |
| } |
| // TODO(gman): call glShaderBinary |
| return error::kNoError; |
| #endif |
| } |
| |
| error::Error GLES2DecoderImpl::HandleSwapBuffers( |
| uint32 immediate_data_size, const gles2::SwapBuffers& c) { |
| // If offscreen then don't actually SwapBuffers to the display. Just copy |
| // the rendered frame to another frame buffer. |
| if (offscreen_target_frame_buffer_.get()) { |
| ScopedGLErrorSuppressor suppressor(this); |
| |
| // First check to see if a deferred offscreen render buffer resize is |
| // pending. |
| if (!UpdateOffscreenFrameBufferSize()) { |
| LOG(ERROR) << "Context lost because reallocation of offscreen FBO " |
| << "failed."; |
| return error::kLostContext; |
| } |
| |
| if (parent_) { |
| // Copy the target frame buffer to the saved offscreen texture. |
| ScopedFrameBufferBinder binder(this, |
| offscreen_target_frame_buffer_->id()); |
| offscreen_saved_color_texture_->Copy( |
| offscreen_saved_color_texture_->size()); |
| |
| // Ensure the side effects of the copy are visible to the parent context. |
| // There is no need to do this for ANGLE because it uses a single D3D |
| // device for all contexts. |
| if (!IsAngle()) |
| glFlush(); |
| } |
| } else { |
| if (!context_->SwapBuffers()) { |
| LOG(ERROR) << "Context lost because SwapBuffers failed."; |
| return error::kLostContext; |
| } |
| } |
| |
| // TODO(kbr): when the back buffer is multisampled, then at least on Mac |
| // OS X (and probably on all platforms, for best semantics), we will need |
| // to perform the resolve step and bind the offscreen_saved_color_texture_ |
| // as the color attachment before calling the swap buffers callback, which |
| // expects a normal (non-multisampled) frame buffer for glCopyTexImage2D / |
| // glReadPixels. After the callback runs, the multisampled frame buffer |
| // needs to be bound again. |
| |
| if (swap_buffers_callback_.get()) { |
| swap_buffers_callback_->Run(); |
| } |
| |
| return error::kNoError; |
| } |
| |
| error::Error GLES2DecoderImpl::HandleCommandBufferEnable( |
| uint32 immediate_data_size, const gles2::CommandBufferEnable& c) { |
| Bucket* bucket = GetBucket(c.bucket_id); |
| typedef gles2::CommandBufferEnable::Result Result; |
| Result* result = GetSharedMemoryAs<Result*>( |
| c.result_shm_id, c.result_shm_offset, sizeof(*result)); |
| if (!result) { |
| return error::kOutOfBounds; |
| } |
| // Check that the client initialized the result. |
| if (*result != 0) { |
| return error::kInvalidArguments; |
| } |
| std::string feature_str; |
| if (!bucket->GetAsString(&feature_str)) { |
| return error::kInvalidArguments; |
| } |
| |
| // TODO(gman): make this some kind of table to function pointer thingy. |
| if (feature_str.compare(PEPPER3D_ALLOW_BUFFERS_ON_MULTIPLE_TARGETS) == 0) { |
| buffer_manager()->set_allow_buffers_on_multiple_targets(true); |
| } else if (feature_str.compare(PEPPER3D_SKIP_GLSL_TRANSLATION) == 0) { |
| use_shader_translator_ = false; |
| } else { |
| return error::kNoError; |
| } |
| |
| *result = 1; // true. |
| return error::kNoError; |
| } |
| |
| // Include the auto-generated part of this file. We split this because it means |
| // we can easily edit the non-auto generated parts right here in this file |
| // instead of having to edit some template or the code generator. |
| #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
| |
| } // namespace gles2 |
| } // namespace gpu |