| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/exo/buffer.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| #include <stdint.h> |
| |
| #include <algorithm> |
| #include <utility> |
| |
| #include "base/callback_helpers.h" |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/time/time.h" |
| #include "base/trace_event/trace_event.h" |
| #include "base/trace_event/trace_event_argument.h" |
| #include "cc/output/context_provider.h" |
| #include "cc/resources/single_release_callback.h" |
| #include "cc/resources/texture_mailbox.h" |
| #include "gpu/command_buffer/client/context_support.h" |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "ui/aura/env.h" |
| #include "ui/compositor/compositor.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| |
| namespace exo { |
| namespace { |
| |
| // The amount of time before we wait for release queries using |
| // GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT). |
| const int kWaitForReleaseDelayMs = 500; |
| |
| GLenum GLInternalFormat(gfx::BufferFormat format) { |
| const GLenum kGLInternalFormats[] = { |
| GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, // ATC |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT, // ATCIA |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT, // DXT1 |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, // DXT5 |
| GL_ETC1_RGB8_OES, // ETC1 |
| GL_R8_EXT, // R_8 |
| GL_RG8_EXT, // RG_88 |
| GL_RGB, // BGR_565 |
| GL_RGBA, // RGBA_4444 |
| GL_RGB, // RGBX_8888 |
| GL_RGBA, // RGBA_8888 |
| GL_RGB, // BGRX_8888 |
| GL_BGRA_EXT, // BGRA_8888 |
| GL_RGB_YCRCB_420_CHROMIUM, // YVU_420 |
| GL_RGB_YCBCR_420V_CHROMIUM, // YUV_420_BIPLANAR |
| GL_RGB_YCBCR_422_CHROMIUM, // UYVY_422 |
| }; |
| static_assert(arraysize(kGLInternalFormats) == |
| (static_cast<int>(gfx::BufferFormat::LAST) + 1), |
| "BufferFormat::LAST must be last value of kGLInternalFormats"); |
| |
| DCHECK(format <= gfx::BufferFormat::LAST); |
| return kGLInternalFormats[static_cast<int>(format)]; |
| } |
| |
| unsigned CreateGLTexture(gpu::gles2::GLES2Interface* gles2, GLenum target) { |
| unsigned texture_id = 0; |
| gles2->GenTextures(1, &texture_id); |
| gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(target, texture_id); |
| gles2->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| gles2->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| gles2->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gles2->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| return texture_id; |
| } |
| |
| void CreateGLTextureMailbox(gpu::gles2::GLES2Interface* gles2, |
| unsigned texture_id, |
| GLenum target, |
| gpu::Mailbox* mailbox) { |
| gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(target, texture_id); |
| gles2->GenMailboxCHROMIUM(mailbox->name); |
| gles2->ProduceTextureCHROMIUM(target, mailbox->name); |
| } |
| |
| } // namespace |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Buffer::Texture |
| |
| // Encapsulates the state and logic needed to bind a buffer to a GLES2 texture. |
| class Buffer::Texture : public ui::ContextFactoryObserver { |
| public: |
| Texture(ui::ContextFactory* context_factory, |
| cc::ContextProvider* context_provider); |
| Texture(ui::ContextFactory* context_factory, |
| cc::ContextProvider* context_provider, |
| gfx::GpuMemoryBuffer* gpu_memory_buffer, |
| unsigned texture_target, |
| unsigned query_type); |
| ~Texture() override; |
| |
| // Overridden from ui::ContextFactoryObserver: |
| void OnLostResources() override; |
| |
| // Returns true if GLES2 resources for texture have been lost. |
| bool IsLost(); |
| |
| // Allow texture to be reused after |sync_token| has passed and runs |
| // |callback|. |
| void Release(const base::Closure& callback, |
| const gpu::SyncToken& sync_token, |
| bool is_lost); |
| |
| // Binds the contents referenced by |image_id_| to the texture returned by |
| // mailbox(). Returns a sync token that can be used when accessing texture |
| // from a different context. |
| gpu::SyncToken BindTexImage(); |
| |
| // Releases the contents referenced by |image_id_| after |sync_token| has |
| // passed and runs |callback| when completed. |
| void ReleaseTexImage(const base::Closure& callback, |
| const gpu::SyncToken& sync_token, |
| bool is_lost); |
| |
| // Copy the contents of texture to |destination| and runs |callback| when |
| // completed. Returns a sync token that can be used when accessing texture |
| // from a different context. |
| gpu::SyncToken CopyTexImage(Texture* destination, |
| const base::Closure& callback); |
| |
| // Returns the mailbox for this texture. |
| gpu::Mailbox mailbox() const { return mailbox_; } |
| |
| private: |
| void DestroyResources(); |
| void ReleaseWhenQueryResultIsAvailable(const base::Closure& callback); |
| void Released(); |
| void ScheduleWaitForRelease(base::TimeDelta delay); |
| void WaitForRelease(); |
| |
| ui::ContextFactory* context_factory_; |
| scoped_refptr<cc::ContextProvider> context_provider_; |
| const unsigned texture_target_; |
| const unsigned query_type_; |
| const GLenum internalformat_; |
| unsigned image_id_ = 0; |
| unsigned query_id_ = 0; |
| unsigned texture_id_ = 0; |
| gpu::Mailbox mailbox_; |
| base::Closure release_callback_; |
| base::TimeTicks wait_for_release_time_; |
| bool wait_for_release_pending_ = false; |
| base::WeakPtrFactory<Texture> weak_ptr_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Texture); |
| }; |
| |
| Buffer::Texture::Texture(ui::ContextFactory* context_factory, |
| cc::ContextProvider* context_provider) |
| : context_factory_(context_factory), |
| context_provider_(context_provider), |
| texture_target_(GL_TEXTURE_2D), |
| query_type_(GL_COMMANDS_COMPLETED_CHROMIUM), |
| internalformat_(GL_RGBA), |
| weak_ptr_factory_(this) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| texture_id_ = CreateGLTexture(gles2, texture_target_); |
| // Generate a crypto-secure random mailbox name. |
| CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_); |
| // Provides a notification when |context_provider_| is lost. |
| context_factory_->AddObserver(this); |
| } |
| |
| Buffer::Texture::Texture(ui::ContextFactory* context_factory, |
| cc::ContextProvider* context_provider, |
| gfx::GpuMemoryBuffer* gpu_memory_buffer, |
| unsigned texture_target, |
| unsigned query_type) |
| : context_factory_(context_factory), |
| context_provider_(context_provider), |
| texture_target_(texture_target), |
| query_type_(query_type), |
| internalformat_(GLInternalFormat(gpu_memory_buffer->GetFormat())), |
| weak_ptr_factory_(this) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| gfx::Size size = gpu_memory_buffer->GetSize(); |
| image_id_ = |
| gles2->CreateImageCHROMIUM(gpu_memory_buffer->AsClientBuffer(), |
| size.width(), size.height(), internalformat_); |
| DLOG_IF(WARNING, !image_id_) << "Failed to create GLImage"; |
| |
| gles2->GenQueriesEXT(1, &query_id_); |
| texture_id_ = CreateGLTexture(gles2, texture_target_); |
| // Provides a notification when |context_provider_| is lost. |
| context_factory_->AddObserver(this); |
| } |
| |
| Buffer::Texture::~Texture() { |
| DestroyResources(); |
| context_factory_->RemoveObserver(this); |
| } |
| |
| void Buffer::Texture::OnLostResources() { |
| DestroyResources(); |
| context_provider_ = nullptr; |
| } |
| |
| bool Buffer::Texture::IsLost() { |
| if (context_provider_) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| return gles2->GetGraphicsResetStatusKHR() != GL_NO_ERROR; |
| } |
| return true; |
| } |
| |
| void Buffer::Texture::Release(const base::Closure& callback, |
| const gpu::SyncToken& sync_token, |
| bool is_lost) { |
| if (context_provider_) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| if (sync_token.HasData()) |
| gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
| } |
| |
| // Run callback as texture can be reused immediately after waiting for sync |
| // token. |
| callback.Run(); |
| } |
| |
| gpu::SyncToken Buffer::Texture::BindTexImage() { |
| gpu::SyncToken sync_token; |
| if (context_provider_) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(texture_target_, texture_id_); |
| DCHECK_NE(image_id_, 0u); |
| gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_); |
| // Generate a crypto-secure random mailbox name if not already done. |
| if (mailbox_.IsZero()) |
| CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_); |
| // Create and return a sync token that can be used to ensure that the |
| // BindTexImage2DCHROMIUM call is processed before issuing any commands |
| // that will read from the texture on a different context. |
| uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); |
| gles2->OrderingBarrierCHROMIUM(); |
| gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); |
| } |
| return sync_token; |
| } |
| |
| void Buffer::Texture::ReleaseTexImage(const base::Closure& callback, |
| const gpu::SyncToken& sync_token, |
| bool is_lost) { |
| if (context_provider_) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| if (sync_token.HasData()) |
| gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
| gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(texture_target_, texture_id_); |
| DCHECK_NE(query_id_, 0u); |
| gles2->BeginQueryEXT(query_type_, query_id_); |
| gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); |
| gles2->EndQueryEXT(query_type_); |
| // Run callback when query result is available and ReleaseTexImage has been |
| // handled if sync token has data and buffer has been used. If buffer was |
| // never used then run the callback immediately. |
| if (sync_token.HasData()) { |
| ReleaseWhenQueryResultIsAvailable(callback); |
| return; |
| } |
| } |
| callback.Run(); |
| } |
| |
| gpu::SyncToken Buffer::Texture::CopyTexImage(Texture* destination, |
| const base::Closure& callback) { |
| gpu::SyncToken sync_token; |
| if (context_provider_) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(texture_target_, texture_id_); |
| DCHECK_NE(image_id_, 0u); |
| gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_); |
| gles2->CopyTextureCHROMIUM(texture_id_, destination->texture_id_, |
| internalformat_, GL_UNSIGNED_BYTE, false, false, |
| false); |
| DCHECK_NE(query_id_, 0u); |
| gles2->BeginQueryEXT(query_type_, query_id_); |
| gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); |
| gles2->EndQueryEXT(query_type_); |
| // Run callback when query result is available and ReleaseTexImage has been |
| // handled. |
| ReleaseWhenQueryResultIsAvailable(callback); |
| // Create and return a sync token that can be used to ensure that the |
| // CopyTextureCHROMIUM call is processed before issuing any commands |
| // that will read from the target texture on a different context. |
| uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); |
| gles2->OrderingBarrierCHROMIUM(); |
| gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); |
| } |
| return sync_token; |
| } |
| |
| void Buffer::Texture::DestroyResources() { |
| if (context_provider_) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| gles2->DeleteTextures(1, &texture_id_); |
| if (query_id_) |
| gles2->DeleteQueriesEXT(1, &query_id_); |
| if (image_id_) |
| gles2->DestroyImageCHROMIUM(image_id_); |
| } |
| } |
| |
| void Buffer::Texture::ReleaseWhenQueryResultIsAvailable( |
| const base::Closure& callback) { |
| DCHECK(context_provider_); |
| DCHECK(release_callback_.is_null()); |
| release_callback_ = callback; |
| base::TimeDelta wait_for_release_delay = |
| base::TimeDelta::FromMilliseconds(kWaitForReleaseDelayMs); |
| wait_for_release_time_ = base::TimeTicks::Now() + wait_for_release_delay; |
| ScheduleWaitForRelease(wait_for_release_delay); |
| context_provider_->ContextSupport()->SignalQuery( |
| query_id_, |
| base::Bind(&Buffer::Texture::Released, weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| void Buffer::Texture::Released() { |
| if (!release_callback_.is_null()) |
| base::ResetAndReturn(&release_callback_).Run(); |
| } |
| |
| void Buffer::Texture::ScheduleWaitForRelease(base::TimeDelta delay) { |
| if (wait_for_release_pending_) |
| return; |
| |
| wait_for_release_pending_ = true; |
| base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( |
| FROM_HERE, base::Bind(&Buffer::Texture::WaitForRelease, |
| weak_ptr_factory_.GetWeakPtr()), |
| delay); |
| } |
| |
| void Buffer::Texture::WaitForRelease() { |
| DCHECK(wait_for_release_pending_); |
| wait_for_release_pending_ = false; |
| |
| if (release_callback_.is_null()) |
| return; |
| |
| base::TimeTicks current_time = base::TimeTicks::Now(); |
| if (current_time < wait_for_release_time_) { |
| ScheduleWaitForRelease(wait_for_release_time_ - current_time); |
| return; |
| } |
| |
| base::Closure callback = base::ResetAndReturn(&release_callback_); |
| |
| if (context_provider_) { |
| TRACE_EVENT0("exo", "Buffer::Texture::WaitForQueryResult"); |
| |
| // We need to wait for the result to be available. Getting the result of |
| // the query implies waiting for it to become available. The actual result |
| // is unimportant and also not well defined. |
| unsigned result = 0; |
| gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| gles2->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result); |
| } |
| |
| callback.Run(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Buffer, public: |
| |
| Buffer::Buffer(std::unique_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer) |
| : gpu_memory_buffer_(std::move(gpu_memory_buffer)), |
| texture_target_(GL_TEXTURE_2D), |
| query_type_(GL_COMMANDS_COMPLETED_CHROMIUM), |
| use_zero_copy_(true), |
| is_overlay_candidate_(false) {} |
| |
| Buffer::Buffer(std::unique_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer, |
| unsigned texture_target, |
| unsigned query_type, |
| bool use_zero_copy, |
| bool is_overlay_candidate) |
| : gpu_memory_buffer_(std::move(gpu_memory_buffer)), |
| texture_target_(texture_target), |
| query_type_(query_type), |
| use_zero_copy_(use_zero_copy), |
| is_overlay_candidate_(is_overlay_candidate) {} |
| |
| Buffer::~Buffer() {} |
| |
| std::unique_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox( |
| cc::TextureMailbox* texture_mailbox, |
| bool secure_output_only, |
| bool client_usage) { |
| DCHECK(attach_count_); |
| DLOG_IF(WARNING, use_count_ && client_usage) |
| << "Producing a texture mailbox for a buffer that has not been released"; |
| |
| // Some clients think that they can reuse a buffer before it's released by |
| // performing a fast blit into the buffer. This behavior is bad as it prevents |
| // the client from knowing when the buffer is actually released (e.g. the |
| // release notification for the previous use of buffer can arrive after the |
| // buffer has been reused). We stop running the release callback when this |
| // type of behavior is detected as having the buffer always be busy will |
| // result in fewer drawing artifacts. |
| if (use_count_ && client_usage) |
| release_callback_.Reset(); |
| |
| // Increment the use count for this buffer. |
| ++use_count_; |
| |
| // If textures are lost, destroy them to ensure that we create new ones below. |
| if (contents_texture_ && contents_texture_->IsLost()) |
| contents_texture_.reset(); |
| if (texture_ && texture_->IsLost()) |
| texture_.reset(); |
| |
| ui::ContextFactory* context_factory = |
| aura::Env::GetInstance()->context_factory(); |
| // Note: This can fail if GPU acceleration has been disabled. |
| scoped_refptr<cc::ContextProvider> context_provider = |
| context_factory->SharedMainThreadContextProvider(); |
| if (!context_provider) { |
| DLOG(WARNING) << "Failed to acquire a context provider"; |
| Release(); // Decrements the use count |
| return nullptr; |
| } |
| |
| // Create a new image texture for |gpu_memory_buffer_| with |texture_target_| |
| // if one doesn't already exist. The contents of this buffer are copied to |
| // |texture| using a call to CopyTexImage. |
| if (!contents_texture_) { |
| contents_texture_ = base::MakeUnique<Texture>( |
| context_factory, context_provider.get(), gpu_memory_buffer_.get(), |
| texture_target_, query_type_); |
| } |
| |
| if (use_zero_copy_) { |
| // Zero-copy means using the contents texture directly. |
| Texture* texture = contents_texture_.get(); |
| |
| // This binds the latest contents of this buffer to |texture|. |
| gpu::SyncToken sync_token = texture->BindTexImage(); |
| |
| *texture_mailbox = |
| cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_, |
| gpu_memory_buffer_->GetSize(), is_overlay_candidate_, |
| secure_output_only); |
| // The contents texture will be released when no longer used by the |
| // compositor. |
| return cc::SingleReleaseCallback::Create( |
| base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture), |
| base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), |
| base::Passed(&contents_texture_)))); |
| } |
| |
| // Create a mailbox texture that we copy the buffer contents to. |
| if (!texture_) { |
| texture_ = |
| base::MakeUnique<Texture>(context_factory, context_provider.get()); |
| } |
| |
| // Copy the contents of |contents_texture| to |texture| and produce a |
| // texture mailbox from the result in |texture|. |
| Texture* contents_texture = contents_texture_.get(); |
| Texture* texture = texture_.get(); |
| |
| // The contents texture will be released when copy has completed. |
| gpu::SyncToken sync_token = contents_texture->CopyTexImage( |
| texture, base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), |
| base::Passed(&contents_texture_))); |
| *texture_mailbox = |
| cc::TextureMailbox(texture->mailbox(), sync_token, GL_TEXTURE_2D, |
| gpu_memory_buffer_->GetSize(), |
| false /* is_overlay_candidate */, secure_output_only); |
| // The mailbox texture will be released when no longer used by the |
| // compositor. |
| return cc::SingleReleaseCallback::Create( |
| base::Bind(&Buffer::Texture::Release, base::Unretained(texture), |
| base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(), |
| base::Passed(&texture_)))); |
| } |
| |
| void Buffer::OnAttach() { |
| DLOG_IF(WARNING, attach_count_ > 0u) |
| << "Reattaching a buffer that is already attached to another surface."; |
| attach_count_++; |
| } |
| |
| void Buffer::OnDetach() { |
| DCHECK_GT(attach_count_, 0u); |
| --attach_count_; |
| CheckReleaseCallback(); |
| } |
| |
| gfx::Size Buffer::GetSize() const { |
| return gpu_memory_buffer_->GetSize(); |
| } |
| |
| std::unique_ptr<base::trace_event::TracedValue> Buffer::AsTracedValue() const { |
| std::unique_ptr<base::trace_event::TracedValue> value( |
| new base::trace_event::TracedValue()); |
| gfx::Size size = gpu_memory_buffer_->GetSize(); |
| value->SetInteger("width", size.width()); |
| value->SetInteger("height", size.height()); |
| value->SetInteger("format", |
| static_cast<int>(gpu_memory_buffer_->GetFormat())); |
| return value; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Buffer, private: |
| |
| void Buffer::Release() { |
| DCHECK_GT(use_count_, 0u); |
| --use_count_; |
| CheckReleaseCallback(); |
| } |
| |
| void Buffer::CheckReleaseCallback() { |
| if (attach_count_ || use_count_) |
| return; |
| |
| // Run release callback to notify the client that buffer has been released. |
| if (!release_callback_.is_null()) |
| release_callback_.Run(); |
| } |
| |
| void Buffer::ReleaseTexture(std::unique_ptr<Texture> texture) { |
| texture_ = std::move(texture); |
| } |
| |
| void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture) { |
| TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture"); |
| |
| contents_texture_ = std::move(texture); |
| Release(); |
| } |
| |
| } // namespace exo |