blob: 076f13310493f7b9076dc9c2f203a4fe00ed9dd9 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/proxy/ppb_context_3d_proxy.h"
#include "base/hash_tables.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/dev/ppb_context_3d_dev.h"
#include "ppapi/c/dev/ppb_context_3d_trusted_dev.h"
#include "ppapi/proxy/plugin_dispatcher.h"
#include "ppapi/proxy/plugin_resource.h"
#include "ppapi/proxy/ppapi_messages.h"
#include "ppapi/proxy/ppb_surface_3d_proxy.h"
namespace pp {
namespace proxy {
namespace {
PP_Resource Create(PP_Instance instance,
PP_Config3D_Dev config,
PP_Resource share_context,
const int32_t* attrib_list) {
PluginDispatcher* dispatcher = PluginDispatcher::GetForInstance(instance);
if (!dispatcher)
return PP_ERROR_BADARGUMENT;
// TODO(alokp): Support shared context.
DCHECK_EQ(0, share_context);
if (share_context != 0)
return 0;
std::vector<int32_t> attribs;
if (attrib_list) {
for (const int32_t* attr = attrib_list; attr; ++attr)
attribs.push_back(*attr);
} else {
attribs.push_back(0);
}
HostResource result;
dispatcher->Send(new PpapiHostMsg_PPBContext3D_Create(
INTERFACE_ID_PPB_CONTEXT_3D, instance, config, attribs, &result));
if (result.is_null())
return 0;
linked_ptr<Context3D> context_3d(new Context3D(result));
if (!context_3d->CreateImplementation())
return 0;
return PluginResourceTracker::GetInstance()->AddResource(context_3d);
}
PP_Bool IsContext3D(PP_Resource resource) {
Context3D* object = PluginResource::GetAs<Context3D>(resource);
return BoolToPPBool(!!object);
}
int32_t GetAttrib(PP_Resource context,
int32_t attribute,
int32_t* value) {
// TODO(alokp): Implement me.
return 0;
}
int32_t BindSurfaces(PP_Resource context_id,
PP_Resource draw,
PP_Resource read) {
Context3D* object = PluginResource::GetAs<Context3D>(context_id);
if (!object)
return PP_ERROR_BADRESOURCE;
PluginDispatcher* dispatcher = PluginDispatcher::GetForInstance(
object->instance());
if (!dispatcher)
return PP_ERROR_FAILED;
// TODO(alokp): Support separate draw-read surfaces.
DCHECK_EQ(draw, read);
if (draw != read)
return PP_GRAPHICS3DERROR_BAD_MATCH;
Surface3D* draw_surface = PluginResource::GetAs<Surface3D>(draw);
Surface3D* read_surface = PluginResource::GetAs<Surface3D>(read);
if (draw && !draw_surface)
return PP_ERROR_BADRESOURCE;
if (read && !read_surface)
return PP_ERROR_BADRESOURCE;
HostResource host_draw =
draw_surface ? draw_surface->host_resource() : HostResource();
HostResource host_read =
read_surface ? read_surface->host_resource() : HostResource();
int32_t result;
dispatcher->Send(new PpapiHostMsg_PPBContext3D_BindSurfaces(
INTERFACE_ID_PPB_CONTEXT_3D,
object->host_resource(),
host_draw,
host_read,
&result));
if (result == PP_OK)
object->BindSurfaces(draw_surface, read_surface);
return result;
}
int32_t GetBoundSurfaces(PP_Resource context,
PP_Resource* draw,
PP_Resource* read) {
Context3D* object = PluginResource::GetAs<Context3D>(context);
if (!object)
return PP_ERROR_BADRESOURCE;
Surface3D* draw_surface = object->get_draw_surface();
Surface3D* read_surface = object->get_read_surface();
*draw = draw_surface ? draw_surface->resource() : 0;
*read = read_surface ? read_surface->resource() : 0;
return PP_OK;
}
const PPB_Context3D_Dev context_3d_interface = {
&Create,
&IsContext3D,
&GetAttrib,
&BindSurfaces,
&GetBoundSurfaces,
};
base::SharedMemoryHandle SHMHandleFromInt(int shm_handle) {
#if defined(OS_POSIX)
// The handle isn't ours to close, but we want to keep a reference to the
// handle until it is actually sent, so duplicate it, and mark auto-close.
return base::FileDescriptor(dup(shm_handle), true);
#elif defined(OS_WIN)
// TODO(piman): DuplicateHandle to the plugin process.
return reinterpret_cast<HANDLE>(shm_handle);
#else
#error "Platform not supported."
#endif
}
gpu::CommandBuffer::State GPUStateFromPPState(
const PP_Context3DTrustedState& s) {
gpu::CommandBuffer::State state;
state.num_entries = s.num_entries;
state.get_offset = s.get_offset;
state.put_offset = s.put_offset;
state.token = s.token;
state.error = static_cast<gpu::error::Error>(s.error);
return state;
}
// Size of the transfer buffer.
const int32 kCommandBufferSize = 1024 * 1024;
const int32 kTransferBufferSize = 1024 * 1024;
InterfaceProxy* CreateContext3DProxy(Dispatcher* dispatcher,
const void* target_interface) {
return new PPB_Context3D_Proxy(dispatcher, target_interface);
}
} // namespace
class PepperCommandBuffer : public gpu::CommandBuffer {
public:
PepperCommandBuffer(const HostResource& resource,
PluginDispatcher* dispatcher);
virtual ~PepperCommandBuffer();
// CommandBuffer implementation:
virtual bool Initialize(int32 size);
virtual gpu::Buffer GetRingBuffer();
virtual State GetState();
virtual void Flush(int32 put_offset);
virtual State FlushSync(int32 put_offset);
virtual void SetGetOffset(int32 get_offset);
virtual int32 CreateTransferBuffer(size_t size);
virtual void DestroyTransferBuffer(int32 id);
virtual gpu::Buffer GetTransferBuffer(int32 handle);
virtual void SetToken(int32 token);
virtual void SetParseError(gpu::error::Error error);
private:
bool Send(IPC::Message* msg);
int32 num_entries_;
scoped_ptr<base::SharedMemory> ring_buffer_;
typedef base::hash_map<int32, gpu::Buffer> TransferBufferMap;
TransferBufferMap transfer_buffers_;
State last_state_;
HostResource resource_;
PluginDispatcher* dispatcher_;
DISALLOW_COPY_AND_ASSIGN(PepperCommandBuffer);
};
PepperCommandBuffer::PepperCommandBuffer(
const HostResource& resource,
PluginDispatcher* dispatcher)
: num_entries_(0),
resource_(resource),
dispatcher_(dispatcher) {
}
PepperCommandBuffer::~PepperCommandBuffer() {
// Delete all the locally cached shared memory objects, closing the handle
// in this process.
for (TransferBufferMap::iterator it = transfer_buffers_.begin();
it != transfer_buffers_.end();
++it) {
delete it->second.shared_memory;
it->second.shared_memory = NULL;
}
}
bool PepperCommandBuffer::Initialize(int32 size) {
DCHECK(!ring_buffer_.get());
// Initialize the service. Assuming we are sandboxed, the GPU
// process is responsible for duplicating the handle. This might not be true
// for NaCl.
base::SharedMemoryHandle handle;
if (Send(new PpapiHostMsg_PPBContext3D_Initialize(
INTERFACE_ID_PPB_CONTEXT_3D, resource_, size, &handle)) &&
base::SharedMemory::IsHandleValid(handle)) {
ring_buffer_.reset(new base::SharedMemory(handle, false));
if (ring_buffer_->Map(size)) {
num_entries_ = size / sizeof(gpu::CommandBufferEntry);
return true;
}
ring_buffer_.reset();
}
return false;
}
gpu::Buffer PepperCommandBuffer::GetRingBuffer() {
// Return locally cached ring buffer.
gpu::Buffer buffer;
buffer.ptr = ring_buffer_->memory();
buffer.size = num_entries_ * sizeof(gpu::CommandBufferEntry);
buffer.shared_memory = ring_buffer_.get();
return buffer;
}
gpu::CommandBuffer::State PepperCommandBuffer::GetState() {
// Send will flag state with lost context if IPC fails.
if (last_state_.error == gpu::error::kNoError) {
Send(new PpapiHostMsg_PPBContext3D_GetState(
INTERFACE_ID_PPB_CONTEXT_3D, resource_, &last_state_));
}
return last_state_;
}
void PepperCommandBuffer::Flush(int32 put_offset) {
if (last_state_.error != gpu::error::kNoError)
return;
IPC::Message* message = new PpapiHostMsg_PPBContext3D_AsyncFlush(
INTERFACE_ID_PPB_CONTEXT_3D, resource_, put_offset);
// Do not let a synchronous flush hold up this message. If this handler is
// deferred until after the synchronous flush completes, it will overwrite the
// cached last_state_ with out-of-date data.
message->set_unblock(true);
Send(message);
}
gpu::CommandBuffer::State PepperCommandBuffer::FlushSync(int32 put_offset) {
// Send will flag state with lost context if IPC fails.
if (last_state_.error == gpu::error::kNoError) {
Send(new PpapiHostMsg_PPBContext3D_Flush(
INTERFACE_ID_PPB_CONTEXT_3D, resource_, put_offset, &last_state_));
}
return last_state_;
}
void PepperCommandBuffer::SetGetOffset(int32 get_offset) {
// Not implemented in proxy.
NOTREACHED();
}
int32 PepperCommandBuffer::CreateTransferBuffer(size_t size) {
if (last_state_.error == gpu::error::kNoError) {
int32 id;
if (Send(new PpapiHostMsg_PPBContext3D_CreateTransferBuffer(
INTERFACE_ID_PPB_CONTEXT_3D, resource_, size, &id))) {
return id;
}
}
return -1;
}
void PepperCommandBuffer::DestroyTransferBuffer(int32 id) {
if (last_state_.error != gpu::error::kNoError)
return;
// Remove the transfer buffer from the client side4 cache.
TransferBufferMap::iterator it = transfer_buffers_.find(id);
DCHECK(it != transfer_buffers_.end());
// Delete the shared memory object, closing the handle in this process.
delete it->second.shared_memory;
transfer_buffers_.erase(it);
Send(new PpapiHostMsg_PPBContext3D_DestroyTransferBuffer(
INTERFACE_ID_PPB_CONTEXT_3D, resource_, id));
}
gpu::Buffer PepperCommandBuffer::GetTransferBuffer(int32 id) {
if (last_state_.error != gpu::error::kNoError)
return gpu::Buffer();
// Check local cache to see if there is already a client side shared memory
// object for this id.
TransferBufferMap::iterator it = transfer_buffers_.find(id);
if (it != transfer_buffers_.end()) {
return it->second;
}
// Assuming we are in the renderer process, the service is responsible for
// duplicating the handle. This might not be true for NaCl.
base::SharedMemoryHandle handle;
uint32 size;
if (!Send(new PpapiHostMsg_PPBContext3D_GetTransferBuffer(
INTERFACE_ID_PPB_CONTEXT_3D, resource_, id, &handle, &size))) {
return gpu::Buffer();
}
// Cache the transfer buffer shared memory object client side.
scoped_ptr<base::SharedMemory> shared_memory(
new base::SharedMemory(handle, false));
// Map the shared memory on demand.
if (!shared_memory->memory()) {
if (!shared_memory->Map(size)) {
return gpu::Buffer();
}
}
gpu::Buffer buffer;
buffer.ptr = shared_memory->memory();
buffer.size = size;
buffer.shared_memory = shared_memory.release();
transfer_buffers_[id] = buffer;
return buffer;
}
void PepperCommandBuffer::SetToken(int32 token) {
NOTREACHED();
}
void PepperCommandBuffer::SetParseError(gpu::error::Error error) {
NOTREACHED();
}
bool PepperCommandBuffer::Send(IPC::Message* msg) {
DCHECK(last_state_.error == gpu::error::kNoError);
if (dispatcher_->Send(msg))
return true;
last_state_.error = gpu::error::kLostContext;
return false;
}
Context3D::Context3D(const HostResource& resource)
: PluginResource(resource),
draw_(NULL),
read_(NULL),
transfer_buffer_id_(NULL) {
}
Context3D::~Context3D() {
if (draw_)
draw_->set_context(NULL);
}
bool Context3D::CreateImplementation() {
PluginDispatcher* dispatcher = PluginDispatcher::GetForInstance(instance());
if (!dispatcher)
return false;
command_buffer_.reset(new PepperCommandBuffer(host_resource(), dispatcher));
if (!command_buffer_->Initialize(kCommandBufferSize))
return false;
helper_.reset(new gpu::gles2::GLES2CmdHelper(command_buffer_.get()));
if (!helper_->Initialize(kCommandBufferSize))
return false;
transfer_buffer_id_ =
command_buffer_->CreateTransferBuffer(kTransferBufferSize);
if (transfer_buffer_id_ < 0)
return false;
gpu::Buffer transfer_buffer =
command_buffer_->GetTransferBuffer(transfer_buffer_id_);
if (!transfer_buffer.ptr)
return false;
gles2_impl_.reset(new gpu::gles2::GLES2Implementation(
helper_.get(),
transfer_buffer.size,
transfer_buffer.ptr,
transfer_buffer_id_,
false));
return true;
}
void Context3D::BindSurfaces(Surface3D* draw, Surface3D* read) {
if (draw != draw_) {
if (draw_)
draw_->set_context(NULL);
if (draw) {
draw->set_context(this);
// Resize the backing texture to the size of the instance when it is
// bound.
// TODO(alokp): This should be the responsibility of plugins.
PluginDispatcher* dispatcher =
PluginDispatcher::GetForInstance(instance());
DCHECK(dispatcher);
InstanceData* data = dispatcher->GetInstanceData(instance());
DCHECK(data);
gles2_impl()->ResizeCHROMIUM(data->position.size.width,
data->position.size.height);
}
draw_ = draw;
}
read_ = read;
}
PPB_Context3D_Proxy::PPB_Context3D_Proxy(Dispatcher* dispatcher,
const void* target_interface)
: InterfaceProxy(dispatcher, target_interface) {
}
PPB_Context3D_Proxy::~PPB_Context3D_Proxy() {
}
// static
const InterfaceProxy::Info* PPB_Context3D_Proxy::GetInfo() {
static const Info info = {
&context_3d_interface,
PPB_CONTEXT_3D_DEV_INTERFACE,
INTERFACE_ID_PPB_CONTEXT_3D,
false,
&CreateContext3DProxy,
};
return &info;
}
const PPB_Context3DTrusted_Dev*
PPB_Context3D_Proxy::ppb_context_3d_trusted() const {
return static_cast<const PPB_Context3DTrusted_Dev*>(
dispatcher()->GetLocalInterface(
PPB_CONTEXT_3D_TRUSTED_DEV_INTERFACE));
}
bool PPB_Context3D_Proxy::OnMessageReceived(const IPC::Message& msg) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(PPB_Context3D_Proxy, msg)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_Create,
OnMsgCreate)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_BindSurfaces,
OnMsgBindSurfaces)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_Initialize,
OnMsgInitialize)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_GetState,
OnMsgGetState)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_Flush,
OnMsgFlush)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_AsyncFlush,
OnMsgAsyncFlush)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_CreateTransferBuffer,
OnMsgCreateTransferBuffer)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_DestroyTransferBuffer,
OnMsgDestroyTransferBuffer)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_GetTransferBuffer,
OnMsgGetTransferBuffer)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
// FIXME(brettw) handle bad messages!
return handled;
}
void PPB_Context3D_Proxy::OnMsgCreate(PP_Instance instance,
PP_Config3D_Dev config,
std::vector<int32_t> attribs,
HostResource* result) {
DCHECK(attribs.back() == 0);
PP_Resource resource = ppb_context_3d_trusted()->CreateRaw(
instance, config, 0, &attribs.front());
result->SetHostResource(instance, resource);
}
void PPB_Context3D_Proxy::OnMsgBindSurfaces(const HostResource& context,
const HostResource& draw,
const HostResource& read,
int32_t* result) {
*result = ppb_context_3d_target()->BindSurfaces(context.host_resource(),
draw.host_resource(),
read.host_resource());
}
void PPB_Context3D_Proxy::OnMsgInitialize(
const HostResource& context,
int32 size,
base::SharedMemoryHandle* ring_buffer) {
const PPB_Context3DTrusted_Dev* context_3d_trusted = ppb_context_3d_trusted();
*ring_buffer = base::SharedMemory::NULLHandle();
if (!context_3d_trusted->Initialize(context.host_resource(), size))
return;
int shm_handle;
uint32_t shm_size;
if (!context_3d_trusted->GetRingBuffer(context.host_resource(),
&shm_handle,
&shm_size)) {
return;
}
*ring_buffer = SHMHandleFromInt(shm_handle);
}
void PPB_Context3D_Proxy::OnMsgGetState(const HostResource& context,
gpu::CommandBuffer::State* state) {
PP_Context3DTrustedState pp_state =
ppb_context_3d_trusted()->GetState(context.host_resource());
*state = GPUStateFromPPState(pp_state);
}
void PPB_Context3D_Proxy::OnMsgFlush(const HostResource& context,
int32 put_offset,
gpu::CommandBuffer::State* state) {
PP_Context3DTrustedState pp_state =
ppb_context_3d_trusted()->FlushSync(context.host_resource(), put_offset);
*state = GPUStateFromPPState(pp_state);
}
void PPB_Context3D_Proxy::OnMsgAsyncFlush(const HostResource& context,
int32 put_offset) {
ppb_context_3d_trusted()->Flush(context.host_resource(), put_offset);
}
void PPB_Context3D_Proxy::OnMsgCreateTransferBuffer(
const HostResource& context,
int32 size,
int32* id) {
*id = ppb_context_3d_trusted()->CreateTransferBuffer(
context.host_resource(), size);
}
void PPB_Context3D_Proxy::OnMsgDestroyTransferBuffer(
const HostResource& context,
int32 id) {
ppb_context_3d_trusted()->DestroyTransferBuffer(context.host_resource(), id);
}
void PPB_Context3D_Proxy::OnMsgGetTransferBuffer(
const HostResource& context,
int32 id,
base::SharedMemoryHandle* transfer_buffer,
uint32* size) {
*transfer_buffer = base::SharedMemory::NULLHandle();
int shm_handle;
uint32_t shm_size;
if (!ppb_context_3d_trusted()->GetTransferBuffer(context.host_resource(),
id,
&shm_handle,
&shm_size)) {
return;
}
*transfer_buffer = SHMHandleFromInt(shm_handle);
*size = shm_size;
}
} // namespace proxy
} // namespace pp