| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated. DO NOT EDIT! |
| |
| #include "ppapi/proxy/ppb_opengles2_proxy.h" |
| |
| #include "gpu/command_buffer/client/gles2_implementation.h" |
| #include "ppapi/c/pp_errors.h" |
| #include "ppapi/c/pp_resource.h" |
| #include "ppapi/c/dev/ppb_opengles_dev.h" |
| #include "ppapi/proxy/plugin_dispatcher.h" |
| #include "ppapi/proxy/plugin_resource.h" |
| #include "ppapi/proxy/ppb_context_3d_proxy.h" |
| |
| namespace pp { |
| namespace proxy { |
| |
| namespace { |
| |
| void ActiveTexture(PP_Resource context_id, GLenum texture) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ActiveTexture(texture); |
| } |
| |
| void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->AttachShader(program, shader); |
| } |
| |
| void BindAttribLocation( |
| PP_Resource context_id, GLuint program, GLuint index, const char* name) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BindAttribLocation(program, index, name); |
| } |
| |
| void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BindBuffer(target, buffer); |
| } |
| |
| void BindFramebuffer( |
| PP_Resource context_id, GLenum target, GLuint framebuffer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BindFramebuffer(target, framebuffer); |
| } |
| |
| void BindRenderbuffer( |
| PP_Resource context_id, GLenum target, GLuint renderbuffer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BindRenderbuffer(target, renderbuffer); |
| } |
| |
| void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BindTexture(target, texture); |
| } |
| |
| void BlendColor( |
| PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
| GLclampf alpha) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BlendColor(red, green, blue, alpha); |
| } |
| |
| void BlendEquation(PP_Resource context_id, GLenum mode) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BlendEquation(mode); |
| } |
| |
| void BlendEquationSeparate( |
| PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BlendFunc(sfactor, dfactor); |
| } |
| |
| void BlendFuncSeparate( |
| PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
| GLenum dstAlpha) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void BufferData( |
| PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, |
| GLenum usage) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BufferData(target, size, data, usage); |
| } |
| |
| void BufferSubData( |
| PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, |
| const void* data) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->BufferSubData(target, offset, size, data); |
| } |
| |
| GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->CheckFramebufferStatus(target); |
| } |
| |
| void Clear(PP_Resource context_id, GLbitfield mask) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Clear(mask); |
| } |
| |
| void ClearColor( |
| PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
| GLclampf alpha) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ClearColor(red, green, blue, alpha); |
| } |
| |
| void ClearDepthf(PP_Resource context_id, GLclampf depth) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ClearDepthf(depth); |
| } |
| |
| void ClearStencil(PP_Resource context_id, GLint s) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ClearStencil(s); |
| } |
| |
| void ColorMask( |
| PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, |
| GLboolean alpha) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ColorMask(red, green, blue, alpha); |
| } |
| |
| void CompileShader(PP_Resource context_id, GLuint shader) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->CompileShader(shader); |
| } |
| |
| void CompressedTexImage2D( |
| PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
| const void* data) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->CompressedTexImage2D( |
| target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| void CompressedTexSubImage2D( |
| PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
| GLsizei imageSize, const void* data) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->CompressedTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| void CopyTexImage2D( |
| PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->CopyTexImage2D( |
| target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void CopyTexSubImage2D( |
| PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->CopyTexSubImage2D( |
| target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| GLuint CreateProgram(PP_Resource context_id) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->CreateProgram(); |
| } |
| |
| GLuint CreateShader(PP_Resource context_id, GLenum type) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->CreateShader(type); |
| } |
| |
| void CullFace(PP_Resource context_id, GLenum mode) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->CullFace(mode); |
| } |
| |
| void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DeleteBuffers(n, buffers); |
| } |
| |
| void DeleteFramebuffers( |
| PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DeleteFramebuffers(n, framebuffers); |
| } |
| |
| void DeleteProgram(PP_Resource context_id, GLuint program) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DeleteProgram(program); |
| } |
| |
| void DeleteRenderbuffers( |
| PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| void DeleteShader(PP_Resource context_id, GLuint shader) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DeleteShader(shader); |
| } |
| |
| void DeleteTextures( |
| PP_Resource context_id, GLsizei n, const GLuint* textures) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DeleteTextures(n, textures); |
| } |
| |
| void DepthFunc(PP_Resource context_id, GLenum func) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DepthFunc(func); |
| } |
| |
| void DepthMask(PP_Resource context_id, GLboolean flag) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DepthMask(flag); |
| } |
| |
| void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DepthRangef(zNear, zFar); |
| } |
| |
| void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DetachShader(program, shader); |
| } |
| |
| void Disable(PP_Resource context_id, GLenum cap) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Disable(cap); |
| } |
| |
| void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DisableVertexAttribArray(index); |
| } |
| |
| void DrawArrays( |
| PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DrawArrays(mode, first, count); |
| } |
| |
| void DrawElements( |
| PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
| const void* indices) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->DrawElements(mode, count, type, indices); |
| } |
| |
| void Enable(PP_Resource context_id, GLenum cap) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Enable(cap); |
| } |
| |
| void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->EnableVertexAttribArray(index); |
| } |
| |
| void Finish(PP_Resource context_id) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Finish(); |
| } |
| |
| void Flush(PP_Resource context_id) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Flush(); |
| } |
| |
| void FramebufferRenderbuffer( |
| PP_Resource context_id, GLenum target, GLenum attachment, |
| GLenum renderbuffertarget, GLuint renderbuffer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->FramebufferRenderbuffer( |
| target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| void FramebufferTexture2D( |
| PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, |
| GLuint texture, GLint level) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->FramebufferTexture2D( |
| target, attachment, textarget, texture, level); |
| } |
| |
| void FrontFace(PP_Resource context_id, GLenum mode) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->FrontFace(mode); |
| } |
| |
| void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GenBuffers(n, buffers); |
| } |
| |
| void GenerateMipmap(PP_Resource context_id, GLenum target) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GenerateMipmap(target); |
| } |
| |
| void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GenFramebuffers(n, framebuffers); |
| } |
| |
| void GenRenderbuffers( |
| PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GenRenderbuffers(n, renderbuffers); |
| } |
| |
| void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GenTextures(n, textures); |
| } |
| |
| void GetActiveAttrib( |
| PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
| GLsizei* length, GLint* size, GLenum* type, char* name) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetActiveAttrib( |
| program, index, bufsize, length, size, type, name); |
| } |
| |
| void GetActiveUniform( |
| PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
| GLsizei* length, GLint* size, GLenum* type, char* name) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetActiveUniform( |
| program, index, bufsize, length, size, type, name); |
| } |
| |
| void GetAttachedShaders( |
| PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, |
| GLuint* shaders) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetAttachedShaders(program, maxcount, count, shaders); |
| } |
| |
| GLint GetAttribLocation( |
| PP_Resource context_id, GLuint program, const char* name) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->GetAttribLocation(program, name); |
| } |
| |
| void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetBooleanv(pname, params); |
| } |
| |
| void GetBufferParameteriv( |
| PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetBufferParameteriv(target, pname, params); |
| } |
| |
| GLenum GetError(PP_Resource context_id) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->GetError(); |
| } |
| |
| void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetFloatv(pname, params); |
| } |
| |
| void GetFramebufferAttachmentParameteriv( |
| PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, |
| GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetFramebufferAttachmentParameteriv( |
| target, attachment, pname, params); |
| } |
| |
| void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetIntegerv(pname, params); |
| } |
| |
| void GetProgramiv( |
| PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetProgramiv(program, pname, params); |
| } |
| |
| void GetProgramInfoLog( |
| PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, |
| char* infolog) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| |
| void GetRenderbufferParameteriv( |
| PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| void GetShaderiv( |
| PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetShaderiv(shader, pname, params); |
| } |
| |
| void GetShaderInfoLog( |
| PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
| char* infolog) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| |
| void GetShaderPrecisionFormat( |
| PP_Resource context_id, GLenum shadertype, GLenum precisiontype, |
| GLint* range, GLint* precision) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetShaderPrecisionFormat( |
| shadertype, precisiontype, range, precision); |
| } |
| |
| void GetShaderSource( |
| PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
| char* source) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetShaderSource(shader, bufsize, length, source); |
| } |
| |
| const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->GetString(name); |
| } |
| |
| void GetTexParameterfv( |
| PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetTexParameterfv(target, pname, params); |
| } |
| |
| void GetTexParameteriv( |
| PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetTexParameteriv(target, pname, params); |
| } |
| |
| void GetUniformfv( |
| PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetUniformfv(program, location, params); |
| } |
| |
| void GetUniformiv( |
| PP_Resource context_id, GLuint program, GLint location, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetUniformiv(program, location, params); |
| } |
| |
| GLint GetUniformLocation( |
| PP_Resource context_id, GLuint program, const char* name) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->GetUniformLocation(program, name); |
| } |
| |
| void GetVertexAttribfv( |
| PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetVertexAttribfv(index, pname, params); |
| } |
| |
| void GetVertexAttribiv( |
| PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetVertexAttribiv(index, pname, params); |
| } |
| |
| void GetVertexAttribPointerv( |
| PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| void Hint(PP_Resource context_id, GLenum target, GLenum mode) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Hint(target, mode); |
| } |
| |
| GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->IsBuffer(buffer); |
| } |
| |
| GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->IsEnabled(cap); |
| } |
| |
| GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->IsFramebuffer(framebuffer); |
| } |
| |
| GLboolean IsProgram(PP_Resource context_id, GLuint program) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->IsProgram(program); |
| } |
| |
| GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->IsRenderbuffer(renderbuffer); |
| } |
| |
| GLboolean IsShader(PP_Resource context_id, GLuint shader) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->IsShader(shader); |
| } |
| |
| GLboolean IsTexture(PP_Resource context_id, GLuint texture) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| return context->gles2_impl()->IsTexture(texture); |
| } |
| |
| void LineWidth(PP_Resource context_id, GLfloat width) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->LineWidth(width); |
| } |
| |
| void LinkProgram(PP_Resource context_id, GLuint program) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->LinkProgram(program); |
| } |
| |
| void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->PixelStorei(pname, param); |
| } |
| |
| void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->PolygonOffset(factor, units); |
| } |
| |
| void ReadPixels( |
| PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, void* pixels) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| void ReleaseShaderCompiler(PP_Resource context_id) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ReleaseShaderCompiler(); |
| } |
| |
| void RenderbufferStorage( |
| PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, |
| GLsizei height) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->RenderbufferStorage( |
| target, internalformat, width, height); |
| } |
| |
| void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->SampleCoverage(value, invert); |
| } |
| |
| void Scissor( |
| PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Scissor(x, y, width, height); |
| } |
| |
| void ShaderBinary( |
| PP_Resource context_id, GLsizei n, const GLuint* shaders, |
| GLenum binaryformat, const void* binary, GLsizei length) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ShaderBinary( |
| n, shaders, binaryformat, binary, length); |
| } |
| |
| void ShaderSource( |
| PP_Resource context_id, GLuint shader, GLsizei count, const char** str, |
| const GLint* length) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ShaderSource(shader, count, str, length); |
| } |
| |
| void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->StencilFunc(func, ref, mask); |
| } |
| |
| void StencilFuncSeparate( |
| PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| void StencilMask(PP_Resource context_id, GLuint mask) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->StencilMask(mask); |
| } |
| |
| void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->StencilMaskSeparate(face, mask); |
| } |
| |
| void StencilOp( |
| PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->StencilOp(fail, zfail, zpass); |
| } |
| |
| void StencilOpSeparate( |
| PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, |
| GLenum zpass) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->StencilOpSeparate(face, fail, zfail, zpass); |
| } |
| |
| void TexImage2D( |
| PP_Resource context_id, GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->TexImage2D( |
| target, level, internalformat, width, height, border, format, type, |
| pixels); |
| } |
| |
| void TexParameterf( |
| PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->TexParameterf(target, pname, param); |
| } |
| |
| void TexParameterfv( |
| PP_Resource context_id, GLenum target, GLenum pname, |
| const GLfloat* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->TexParameterfv(target, pname, params); |
| } |
| |
| void TexParameteri( |
| PP_Resource context_id, GLenum target, GLenum pname, GLint param) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->TexParameteri(target, pname, param); |
| } |
| |
| void TexParameteriv( |
| PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->TexParameteriv(target, pname, params); |
| } |
| |
| void TexSubImage2D( |
| PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const void* pixels) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->TexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform1f(location, x); |
| } |
| |
| void Uniform1fv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform1fv(location, count, v); |
| } |
| |
| void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform1i(location, x); |
| } |
| |
| void Uniform1iv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform1iv(location, count, v); |
| } |
| |
| void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform2f(location, x, y); |
| } |
| |
| void Uniform2fv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform2fv(location, count, v); |
| } |
| |
| void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform2i(location, x, y); |
| } |
| |
| void Uniform2iv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform2iv(location, count, v); |
| } |
| |
| void Uniform3f( |
| PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform3f(location, x, y, z); |
| } |
| |
| void Uniform3fv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform3fv(location, count, v); |
| } |
| |
| void Uniform3i( |
| PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform3i(location, x, y, z); |
| } |
| |
| void Uniform3iv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform3iv(location, count, v); |
| } |
| |
| void Uniform4f( |
| PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat w) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform4f(location, x, y, z, w); |
| } |
| |
| void Uniform4fv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform4fv(location, count, v); |
| } |
| |
| void Uniform4i( |
| PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, |
| GLint w) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform4i(location, x, y, z, w); |
| } |
| |
| void Uniform4iv( |
| PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Uniform4iv(location, count, v); |
| } |
| |
| void UniformMatrix2fv( |
| PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| void UniformMatrix3fv( |
| PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| void UniformMatrix4fv( |
| PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| void UseProgram(PP_Resource context_id, GLuint program) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->UseProgram(program); |
| } |
| |
| void ValidateProgram(PP_Resource context_id, GLuint program) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->ValidateProgram(program); |
| } |
| |
| void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib1f(indx, x); |
| } |
| |
| void VertexAttrib1fv( |
| PP_Resource context_id, GLuint indx, const GLfloat* values) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib1fv(indx, values); |
| } |
| |
| void VertexAttrib2f( |
| PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib2f(indx, x, y); |
| } |
| |
| void VertexAttrib2fv( |
| PP_Resource context_id, GLuint indx, const GLfloat* values) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib2fv(indx, values); |
| } |
| |
| void VertexAttrib3f( |
| PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib3f(indx, x, y, z); |
| } |
| |
| void VertexAttrib3fv( |
| PP_Resource context_id, GLuint indx, const GLfloat* values) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib3fv(indx, values); |
| } |
| |
| void VertexAttrib4f( |
| PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat w) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib4f(indx, x, y, z, w); |
| } |
| |
| void VertexAttrib4fv( |
| PP_Resource context_id, GLuint indx, const GLfloat* values) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttrib4fv(indx, values); |
| } |
| |
| void VertexAttribPointer( |
| PP_Resource context_id, GLuint indx, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, const void* ptr) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->VertexAttribPointer( |
| indx, size, type, normalized, stride, ptr); |
| } |
| |
| void Viewport( |
| PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
| Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
| context->gles2_impl()->Viewport(x, y, width, height); |
| } |
| |
| const struct PPB_OpenGLES2_Dev opengles2_interface = { |
| &ActiveTexture, |
| &AttachShader, |
| &BindAttribLocation, |
| &BindBuffer, |
| &BindFramebuffer, |
| &BindRenderbuffer, |
| &BindTexture, |
| &BlendColor, |
| &BlendEquation, |
| &BlendEquationSeparate, |
| &BlendFunc, |
| &BlendFuncSeparate, |
| &BufferData, |
| &BufferSubData, |
| &CheckFramebufferStatus, |
| &Clear, |
| &ClearColor, |
| &ClearDepthf, |
| &ClearStencil, |
| &ColorMask, |
| &CompileShader, |
| &CompressedTexImage2D, |
| &CompressedTexSubImage2D, |
| &CopyTexImage2D, |
| &CopyTexSubImage2D, |
| &CreateProgram, |
| &CreateShader, |
| &CullFace, |
| &DeleteBuffers, |
| &DeleteFramebuffers, |
| &DeleteProgram, |
| &DeleteRenderbuffers, |
| &DeleteShader, |
| &DeleteTextures, |
| &DepthFunc, |
| &DepthMask, |
| &DepthRangef, |
| &DetachShader, |
| &Disable, |
| &DisableVertexAttribArray, |
| &DrawArrays, |
| &DrawElements, |
| &Enable, |
| &EnableVertexAttribArray, |
| &Finish, |
| &Flush, |
| &FramebufferRenderbuffer, |
| &FramebufferTexture2D, |
| &FrontFace, |
| &GenBuffers, |
| &GenerateMipmap, |
| &GenFramebuffers, |
| &GenRenderbuffers, |
| &GenTextures, |
| &GetActiveAttrib, |
| &GetActiveUniform, |
| &GetAttachedShaders, |
| &GetAttribLocation, |
| &GetBooleanv, |
| &GetBufferParameteriv, |
| &GetError, |
| &GetFloatv, |
| &GetFramebufferAttachmentParameteriv, |
| &GetIntegerv, |
| &GetProgramiv, |
| &GetProgramInfoLog, |
| &GetRenderbufferParameteriv, |
| &GetShaderiv, |
| &GetShaderInfoLog, |
| &GetShaderPrecisionFormat, |
| &GetShaderSource, |
| &GetString, |
| &GetTexParameterfv, |
| &GetTexParameteriv, |
| &GetUniformfv, |
| &GetUniformiv, |
| &GetUniformLocation, |
| &GetVertexAttribfv, |
| &GetVertexAttribiv, |
| &GetVertexAttribPointerv, |
| &Hint, |
| &IsBuffer, |
| &IsEnabled, |
| &IsFramebuffer, |
| &IsProgram, |
| &IsRenderbuffer, |
| &IsShader, |
| &IsTexture, |
| &LineWidth, |
| &LinkProgram, |
| &PixelStorei, |
| &PolygonOffset, |
| &ReadPixels, |
| &ReleaseShaderCompiler, |
| &RenderbufferStorage, |
| &SampleCoverage, |
| &Scissor, |
| &ShaderBinary, |
| &ShaderSource, |
| &StencilFunc, |
| &StencilFuncSeparate, |
| &StencilMask, |
| &StencilMaskSeparate, |
| &StencilOp, |
| &StencilOpSeparate, |
| &TexImage2D, |
| &TexParameterf, |
| &TexParameterfv, |
| &TexParameteri, |
| &TexParameteriv, |
| &TexSubImage2D, |
| &Uniform1f, |
| &Uniform1fv, |
| &Uniform1i, |
| &Uniform1iv, |
| &Uniform2f, |
| &Uniform2fv, |
| &Uniform2i, |
| &Uniform2iv, |
| &Uniform3f, |
| &Uniform3fv, |
| &Uniform3i, |
| &Uniform3iv, |
| &Uniform4f, |
| &Uniform4fv, |
| &Uniform4i, |
| &Uniform4iv, |
| &UniformMatrix2fv, |
| &UniformMatrix3fv, |
| &UniformMatrix4fv, |
| &UseProgram, |
| &ValidateProgram, |
| &VertexAttrib1f, |
| &VertexAttrib1fv, |
| &VertexAttrib2f, |
| &VertexAttrib2fv, |
| &VertexAttrib3f, |
| &VertexAttrib3fv, |
| &VertexAttrib4f, |
| &VertexAttrib4fv, |
| &VertexAttribPointer, |
| &Viewport |
| }; |
| |
| |
| InterfaceProxy* CreateOpenGLES2Proxy(Dispatcher* dispatcher, |
| const void* target_interface) { |
| return new PPB_OpenGLES2_Proxy(dispatcher, target_interface); |
| } |
| |
| } // namespace |
| |
| PPB_OpenGLES2_Proxy::PPB_OpenGLES2_Proxy(Dispatcher* dispatcher, |
| const void* target_interface) |
| : InterfaceProxy(dispatcher, target_interface) { |
| } |
| |
| PPB_OpenGLES2_Proxy::~PPB_OpenGLES2_Proxy() { |
| } |
| |
| // static |
| const InterfaceProxy::Info* PPB_OpenGLES2_Proxy::GetInfo() { |
| static const Info info = { |
| &opengles2_interface, |
| PPB_OPENGLES2_DEV_INTERFACE, |
| INTERFACE_ID_PPB_OPENGLES2, |
| false, |
| &CreateOpenGLES2Proxy, |
| }; |
| return &info; |
| } |
| |
| bool PPB_OpenGLES2_Proxy::OnMessageReceived(const IPC::Message& msg) { |
| return false; |
| } |
| |
| } // namespace proxy |
| } // namespace pp |