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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_GLUE_PLUGIN_PLUGIN_LIST_H__
#define WEBKIT_GLUE_PLUGIN_PLUGIN_LIST_H__
#include <set>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/lock.h"
#include "webkit/glue/webplugininfo.h"
#include "webkit/glue/plugins/nphostapi.h"
class GURL;
namespace base {
template <typename T>
struct DefaultLazyInstanceTraits;
} // namespace base
namespace NPAPI
{
#define kDefaultPluginLibraryName FILE_PATH_LITERAL("default_plugin")
#define kGearsPluginLibraryName FILE_PATH_LITERAL("gears")
class PluginInstance;
// This struct holds entry points into a plugin. The entry points are
// slightly different between Linux and other platforms.
struct PluginEntryPoints {
#if !defined(OS_LINUX) && !defined(OS_FREEBSD)
NP_GetEntryPointsFunc np_getentrypoints;
#endif
NP_InitializeFunc np_initialize;
NP_ShutdownFunc np_shutdown;
};
// This struct fully describes a plugin. For external plugins, it's read in from
// the version info of the dll; For internal plugins, it's predefined and
// includes addresses of entry functions. (Yes, it's Win32 NPAPI-centric, but
// it'll do for holding descriptions of internal plugins cross-platform.)
struct PluginVersionInfo {
FilePath path;
// Info about the plugin itself.
std::wstring product_name;
std::wstring file_description;
std::wstring file_version;
// Info about the data types that the plugin supports.
std::wstring mime_types;
std::wstring file_extensions;
std::wstring type_descriptions;
// Entry points for internal plugins. Pointers are NULL for external plugins.
PluginEntryPoints entry_points;
};
// The PluginList is responsible for loading our NPAPI based plugins. It does
// so in whatever manner is appropriate for the platform. On Windows, it loads
// plugins from a known directory by looking for DLLs which start with "NP",
// and checking to see if they are valid NPAPI libraries. On the Mac, it walks
// the machine-wide and user plugin directories and loads anything that has
// the correct types. On Linux, it walks the plugin directories as well
// (e.g. /usr/lib/browser-plugins/).
// This object is thread safe.
class PluginList {
public:
// Gets the one instance of the PluginList.
static PluginList* Singleton();
// Returns true iff the plugin list has been loaded already.
bool PluginsLoaded();
// Clear the plugins_loaded_ bit to force a refresh next time we retrieve
// plugins.
void ResetPluginsLoaded();
// Add an extra plugin to load when we actually do the loading. Must be
// called before the plugins have been loaded.
void AddExtraPluginPath(const FilePath& plugin_path);
// Same as above, but specifies a directory in which to search for plugins.
void AddExtraPluginDir(const FilePath& plugin_dir);
// Register an internal plugin with the specified plugin information and
// function pointers. An internal plugin must be registered before it can
// be loaded using PluginList::LoadPlugin().
void RegisterInternalPlugin(const PluginVersionInfo& info);
// Creates a WebPluginInfo structure given a plugin's path. On success
// returns true, with the information being put into "info". If it's an
// internal plugin, "entry_points" is filled in as well with a
// internally-owned PluginEntryPoints pointer.
// Returns false if the library couldn't be found, or if it's not a plugin.
bool ReadPluginInfo(const FilePath& filename,
WebPluginInfo* info,
const PluginEntryPoints** entry_points);
// Populate a WebPluginInfo from a PluginVersionInfo.
static bool CreateWebPluginInfo(const PluginVersionInfo& pvi,
WebPluginInfo* info);
// Shutdown all plugins. Should be called at process teardown.
void Shutdown();
// Get all the plugins
void GetPlugins(bool refresh, std::vector<WebPluginInfo>* plugins);
// Returns true if a plugin is found for the given url and mime type.
// The mime type which corresponds to the URL is optionally returned
// back.
// The allow_wildcard parameter controls whether this function returns
// plugins which support wildcard mime types (* as the mime type).
bool GetPluginInfo(const GURL& url,
const std::string& mime_type,
bool allow_wildcard,
WebPluginInfo* info,
std::string* actual_mime_type);
// Get plugin info by plugin path. Returns true if the plugin is found and
// WebPluginInfo has been filled in |info|.
bool GetPluginInfoByPath(const FilePath& plugin_path,
WebPluginInfo* info);
// Load a specific plugin with full path.
void LoadPlugin(const FilePath& filename,
std::vector<WebPluginInfo>* plugins);
private:
// Constructors are private for singletons
PluginList();
// Load all plugins from the default plugins directory
void LoadPlugins(bool refresh);
// Load all plugins from a specific directory
void LoadPluginsFromDir(const FilePath& path,
std::vector<WebPluginInfo>* plugins);
// Returns true if we should load the given plugin, or false otherwise.
// plugins is the list of plugins we have crawled in the current plugin
// loading run.
bool ShouldLoadPlugin(const WebPluginInfo& info,
std::vector<WebPluginInfo>* plugins);
// Find a plugin by mime type.
// The allow_wildcard parameter controls whether this function returns
// plugins which support wildcard mime types (* as the mime type)
bool FindPlugin(const std::string &mime_type,
bool allow_wildcard,
WebPluginInfo* info);
// Find a plugin by extension. Returns the corresponding mime type.
bool FindPlugin(const GURL &url,
std::string* actual_mime_type,
WebPluginInfo* info);
// Returns true if the given WebPluginInfo supports "mime-type".
// mime_type should be all lower case.
static bool SupportsType(const WebPluginInfo& info,
const std::string &mime_type,
bool allow_wildcard);
// Returns true if the given WebPluginInfo supports a given file extension.
// extension should be all lower case.
// If mime_type is not NULL, it will be set to the mime type if found.
// The mime type which corresponds to the extension is optionally returned
// back.
static bool SupportsExtension(const WebPluginInfo& info,
const std::string &extension,
std::string* actual_mime_type);
//
// Platform functions
//
// Do any initialization.
void PlatformInit();
// Get the ordered list of directories from which to load plugins
void GetPluginDirectories(std::vector<FilePath>* plugin_dirs);
//
// Command-line switches
//
#if defined(OS_WIN)
// true if we shouldn't load the new WMP plugin.
bool dont_load_new_wmp_;
#endif
//
// Internals
//
bool plugins_loaded_;
// Contains information about the available plugins.
std::vector<WebPluginInfo> plugins_;
// Extra plugin paths that we want to search when loading.
std::vector<FilePath> extra_plugin_paths_;
// Extra plugin directories that we want to search when loading.
std::vector<FilePath> extra_plugin_dirs_;
// Holds information about internal plugins.
std::vector<PluginVersionInfo> internal_plugins_;
// Need synchronization for the above members since this object can be
// accessed on multiple threads.
Lock lock_;
friend struct base::DefaultLazyInstanceTraits<PluginList>;
DISALLOW_COPY_AND_ASSIGN(PluginList);
};
} // namespace NPAPI
#endif // WEBKIT_GLUE_PLUGIN_PLUGIN_LIST_H__