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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HELPER_H_
#define CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HELPER_H_
#include <map>
#include "app/surface/transport_dib.h"
#include "base/atomic_sequence_num.h"
#include "base/hash_tables.h"
#include "base/process.h"
#include "base/ref_counted.h"
#include "base/lock.h"
#include "base/waitable_event.h"
#include "chrome/common/window_container_type.h"
#include "third_party/WebKit/WebKit/chromium/public/WebPopupType.h"
namespace IPC {
class Message;
}
namespace base {
class TimeDelta;
}
class ResourceDispatcherHost;
struct ViewMsg_ClosePage_Params;
// Instantiated per RenderProcessHost to provide various optimizations on
// behalf of a RenderWidgetHost. This class bridges between the IO thread
// where the RenderProcessHost's MessageFilter lives and the UI thread where
// the RenderWidgetHost lives.
//
//
// OPTIMIZED RESIZE
//
// RenderWidgetHelper is used to implement optimized resize. When the
// RenderWidgetHost is resized, it sends a Resize message to its RenderWidget
// counterpart in the renderer process. The RenderWidget generates a
// UpdateRect message in response to the Resize message, and it sets the
// IS_RESIZE_ACK flag in the UpdateRect message to true.
//
// Back in the browser process, when the RenderProcessHost's MessageFilter
// sees a UpdateRect message, it directs it to the RenderWidgetHelper by
// calling the DidReceiveUpdateMsg method. That method stores the data for
// the UpdateRect message in a map, where it can be directly accessed by the
// RenderWidgetHost on the UI thread during a call to RenderWidgetHost's
// GetBackingStore method.
//
// When the RenderWidgetHost's GetBackingStore method is called, it first
// checks to see if it is waiting for a resize ack. If it is, then it calls
// the RenderWidgetHelper's WaitForUpdateMsg to check if there is already a
// resulting UpdateRect message (or to wait a short amount of time for one to
// arrive). The main goal of this mechanism is to short-cut the usual way in
// which IPC messages are proxied over to the UI thread via InvokeLater.
// This approach is necessary since window resize is followed up immediately
// by a request to repaint the window.
//
//
// OPTIMIZED TAB SWITCHING
//
// When a RenderWidgetHost is in a background tab, it is flagged as hidden.
// This causes the corresponding RenderWidget to stop sending UpdateRect
// messages. The RenderWidgetHost also discards its backingstore when it is
// hidden, which helps free up memory. As a result, when a RenderWidgetHost
// is restored, it can be momentarily without a backingstore. (Restoring a
// RenderWidgetHost results in a WasRestored message being sent to the
// RenderWidget, which triggers a full UpdateRect message.) This can lead to
// an observed rendering glitch as the TabContents will just have to fill
// white overtop the RenderWidgetHost until the RenderWidgetHost receives a
// UpdateRect message to refresh its backingstore.
//
// To avoid this 'white flash', the RenderWidgetHost again makes use of the
// RenderWidgetHelper's WaitForUpdateMsg method. When the RenderWidgetHost's
// GetBackingStore method is called, it will call WaitForUpdateMsg if it has
// no backingstore.
//
// TRANSPORT DIB CREATION
//
// On some platforms (currently the Mac) the renderer cannot create transport
// DIBs because of sandbox limitations. Thus, it has to make synchronous IPCs
// to the browser for them. Since these requests are synchronous, they cannot
// terminate on the UI thread. Thus, in this case, this object performs the
// allocation and maintains the set of allocated transport DIBs which the
// renderers can refer to.
//
class RenderWidgetHelper
: public base::RefCountedThreadSafe<RenderWidgetHelper> {
public:
RenderWidgetHelper();
void Init(int render_process_id,
ResourceDispatcherHost* resource_dispatcher_host);
// Gets the next available routing id. This is thread safe.
int GetNextRoutingID();
// UI THREAD ONLY -----------------------------------------------------------
// These three functions provide the backend implementation of the
// corresponding functions in RenderProcessHost. See those declarations
// for documentation.
void CancelResourceRequests(int render_widget_id);
void CrossSiteClosePageACK(const ViewMsg_ClosePage_Params& params);
bool WaitForUpdateMsg(int render_widget_id,
const base::TimeDelta& max_delay,
IPC::Message* msg);
#if defined(OS_MACOSX)
// Given the id of a transport DIB, return a mapping to it or NULL on error.
TransportDIB* MapTransportDIB(TransportDIB::Id dib_id);
#endif
// IO THREAD ONLY -----------------------------------------------------------
// Called on the IO thread when a UpdateRect message is received.
void DidReceiveUpdateMsg(const IPC::Message& msg);
void CreateNewWindow(int opener_id,
bool user_gesture,
WindowContainerType window_container_type,
const string16& frame_name,
base::ProcessHandle render_process,
int* route_id);
void CreateNewWidget(int opener_id,
WebKit::WebPopupType popup_type,
int* route_id);
#if defined(OS_MACOSX)
// Called on the IO thread to handle the allocation of a TransportDIB. If
// |cache_in_browser| is |true|, then a copy of the shmem is kept by the
// browser, and it is the caller's repsonsibility to call
// FreeTransportDIB(). In all cases, the caller is responsible for deleting
// the resulting TransportDIB.
void AllocTransportDIB(size_t size,
bool cache_in_browser,
TransportDIB::Handle* result);
// Called on the IO thread to handle the freeing of a transport DIB
void FreeTransportDIB(TransportDIB::Id dib_id);
#endif
private:
// A class used to proxy a paint message. PaintMsgProxy objects are created
// on the IO thread and destroyed on the UI thread.
class UpdateMsgProxy;
friend class UpdateMsgProxy;
friend class base::RefCountedThreadSafe<RenderWidgetHelper>;
// Map from render_widget_id to live PaintMsgProxy instance.
typedef base::hash_map<int, UpdateMsgProxy*> UpdateMsgProxyMap;
~RenderWidgetHelper();
// Called on the UI thread to discard a paint message.
void OnDiscardUpdateMsg(UpdateMsgProxy* proxy);
// Called on the UI thread to dispatch a paint message if necessary.
void OnDispatchUpdateMsg(UpdateMsgProxy* proxy);
// Called on the UI thread to finish creating a window.
void OnCreateWindowOnUI(int opener_id,
int route_id,
WindowContainerType window_container_type,
string16 frame_name);
// Called on the IO thread after a window was created on the UI thread.
void OnCreateWindowOnIO(int route_id);
// Called on the UI thread to finish creating a widget.
void OnCreateWidgetOnUI(int opener_id,
int route_id,
WebKit::WebPopupType popup_type);
// Called on the IO thread to cancel resource requests for the render widget.
void OnCancelResourceRequests(int render_widget_id);
// Called on the IO thread to resume a cross-site response.
void OnCrossSiteClosePageACK(ViewMsg_ClosePage_Params params);
#if defined(OS_MACOSX)
// Called on destruction to release all allocated transport DIBs
void ClearAllocatedDIBs();
// On OSX we keep file descriptors to all the allocated DIBs around until
// the renderer frees them.
Lock allocated_dibs_lock_;
std::map<TransportDIB::Id, int> allocated_dibs_;
#endif
// A map of live paint messages. Must hold pending_paints_lock_ to access.
// The UpdateMsgProxy objects are not owned by this map. (See UpdateMsgProxy
// for details about how the lifetime of instances are managed.)
UpdateMsgProxyMap pending_paints_;
Lock pending_paints_lock_;
int render_process_id_;
// Event used to implement WaitForUpdateMsg.
base::WaitableEvent event_;
// The next routing id to use.
base::AtomicSequenceNumber next_routing_id_;
ResourceDispatcherHost* resource_dispatcher_host_;
DISALLOW_COPY_AND_ASSIGN(RenderWidgetHelper);
};
#endif // CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HELPER_H_