| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "config.h" |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| #include "CCDamageTracker.h" |
| |
| #include "CCLayerImpl.h" |
| #include "CCLayerTreeHostCommon.h" |
| #include "CCMathUtil.h" |
| #include "CCRenderSurface.h" |
| #include <public/WebFilterOperations.h> |
| |
| using WebKit::WebTransformationMatrix; |
| |
| namespace cc { |
| |
| PassOwnPtr<CCDamageTracker> CCDamageTracker::create() |
| { |
| return adoptPtr(new CCDamageTracker()); |
| } |
| |
| CCDamageTracker::CCDamageTracker() |
| : m_forceFullDamageNextUpdate(false) |
| { |
| m_currentRectHistory = adoptPtr(new RectMap); |
| m_nextRectHistory = adoptPtr(new RectMap); |
| } |
| |
| CCDamageTracker::~CCDamageTracker() |
| { |
| } |
| |
| static inline void expandRectWithFilters(FloatRect& rect, const WebKit::WebFilterOperations& filters) |
| { |
| int top, right, bottom, left; |
| filters.getOutsets(top, right, bottom, left); |
| rect.move(-left, -top); |
| rect.expand(left + right, top + bottom); |
| } |
| |
| static inline void expandDamageRectInsideRectWithFilters(FloatRect& damageRect, const FloatRect& preFilterRect, const WebKit::WebFilterOperations& filters) |
| { |
| FloatRect expandedDamageRect = damageRect; |
| expandRectWithFilters(expandedDamageRect, filters); |
| FloatRect filterRect = preFilterRect; |
| expandRectWithFilters(filterRect, filters); |
| |
| expandedDamageRect.intersect(filterRect); |
| damageRect.unite(expandedDamageRect); |
| } |
| |
| void CCDamageTracker::updateDamageTrackingState(const Vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, CCLayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations& filters) |
| { |
| // |
| // This function computes the "damage rect" of a target surface, and updates the state |
| // that is used to correctly track damage across frames. The damage rect is the region |
| // of the surface that may have changed and needs to be redrawn. This can be used to |
| // scissor what is actually drawn, to save GPU computation and bandwidth. |
| // |
| // The surface's damage rect is computed as the union of all possible changes that |
| // have happened to the surface since the last frame was drawn. This includes: |
| // - any changes for existing layers/surfaces that contribute to the target surface |
| // - layers/surfaces that existed in the previous frame, but no longer exist. |
| // |
| // The basic algorithm for computing the damage region is as follows: |
| // |
| // 1. compute damage caused by changes in active/new layers |
| // for each layer in the layerList: |
| // if the layer is actually a renderSurface: |
| // add the surface's damage to our target surface. |
| // else |
| // add the layer's damage to the target surface. |
| // |
| // 2. compute damage caused by the target surface's mask, if it exists. |
| // |
| // 3. compute damage caused by old layers/surfaces that no longer exist |
| // for each leftover layer: |
| // add the old layer/surface bounds to the target surface damage. |
| // |
| // 4. combine all partial damage rects to get the full damage rect. |
| // |
| // Additional important points: |
| // |
| // - This algorithm is implicitly recursive; it assumes that descendant surfaces have |
| // already computed their damage. |
| // |
| // - Changes to layers/surfaces indicate "damage" to the target surface; If a layer is |
| // not changed, it does NOT mean that the layer can skip drawing. All layers that |
| // overlap the damaged region still need to be drawn. For example, if a layer |
| // changed its opacity, then layers underneath must be re-drawn as well, even if |
| // they did not change. |
| // |
| // - If a layer/surface property changed, the old bounds and new bounds may overlap... |
| // i.e. some of the exposed region may not actually be exposing anything. But this |
| // does not artificially inflate the damage rect. If the layer changed, its entire |
| // old bounds would always need to be redrawn, regardless of how much it overlaps |
| // with the layer's new bounds, which also need to be entirely redrawn. |
| // |
| // - See comments in the rest of the code to see what exactly is considered a "change" |
| // in a layer/surface. |
| // |
| // - To correctly manage exposed rects, two RectMaps are maintained: |
| // |
| // 1. The "current" map contains all the layer bounds that contributed to the |
| // previous frame (even outside the previous damaged area). If a layer changes |
| // or does not exist anymore, those regions are then exposed and damage the |
| // target surface. As the algorithm progresses, entries are removed from the |
| // map until it has only leftover layers that no longer exist. |
| // |
| // 2. The "next" map starts out empty, and as the algorithm progresses, every |
| // layer/surface that contributes to the surface is added to the map. |
| // |
| // 3. After the damage rect is computed, the two maps are swapped, so that the |
| // damage tracker is ready for the next frame. |
| // |
| |
| // These functions cannot be bypassed with early-exits, even if we know what the |
| // damage will be for this frame, because we need to update the damage tracker state |
| // to correctly track the next frame. |
| FloatRect damageFromActiveLayers = trackDamageFromActiveLayers(layerList, targetSurfaceLayerID); |
| FloatRect damageFromSurfaceMask = trackDamageFromSurfaceMask(targetSurfaceMaskLayer); |
| FloatRect damageFromLeftoverRects = trackDamageFromLeftoverRects(); |
| |
| FloatRect damageRectForThisUpdate; |
| |
| if (m_forceFullDamageNextUpdate || targetSurfacePropertyChangedOnlyFromDescendant) { |
| damageRectForThisUpdate = targetSurfaceContentRect; |
| m_forceFullDamageNextUpdate = false; |
| } else { |
| // FIXME: can we clamp this damage to the surface's content rect? (affects performance, but not correctness) |
| damageRectForThisUpdate = damageFromActiveLayers; |
| damageRectForThisUpdate.uniteIfNonZero(damageFromSurfaceMask); |
| damageRectForThisUpdate.uniteIfNonZero(damageFromLeftoverRects); |
| |
| if (filters.hasFilterThatMovesPixels()) |
| expandRectWithFilters(damageRectForThisUpdate, filters); |
| } |
| |
| // Damage accumulates until we are notified that we actually did draw on that frame. |
| m_currentDamageRect.uniteIfNonZero(damageRectForThisUpdate); |
| |
| // The next history map becomes the current map for the next frame. Note this must |
| // happen every frame to correctly track changes, even if damage accumulates over |
| // multiple frames before actually being drawn. |
| swap(m_currentRectHistory, m_nextRectHistory); |
| } |
| |
| FloatRect CCDamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIsNew) |
| { |
| layerIsNew = !m_currentRectHistory->contains(layerID); |
| |
| // take() will remove the entry from the map, or if not found, return a default (empty) rect. |
| return m_currentRectHistory->take(layerID); |
| } |
| |
| void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect) |
| { |
| // This layer should not yet exist in next frame's history. |
| ASSERT(layerID > 0); |
| ASSERT(m_nextRectHistory->find(layerID) == m_nextRectHistory->end()); |
| m_nextRectHistory->set(layerID, targetSpaceRect); |
| } |
| |
| FloatRect CCDamageTracker::trackDamageFromActiveLayers(const Vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID) |
| { |
| FloatRect damageRect = FloatRect(); |
| |
| for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) { |
| // Visit layers in back-to-front order. |
| CCLayerImpl* layer = layerList[layerIndex]; |
| |
| if (CCLayerTreeHostCommon::renderSurfaceContributesToTarget<CCLayerImpl>(layer, targetSurfaceLayerID)) |
| extendDamageForRenderSurface(layer, damageRect); |
| else |
| extendDamageForLayer(layer, damageRect); |
| } |
| |
| return damageRect; |
| } |
| |
| FloatRect CCDamageTracker::trackDamageFromSurfaceMask(CCLayerImpl* targetSurfaceMaskLayer) |
| { |
| FloatRect damageRect = FloatRect(); |
| |
| if (!targetSurfaceMaskLayer) |
| return damageRect; |
| |
| // Currently, if there is any change to the mask, we choose to damage the entire |
| // surface. This could potentially be optimized later, but it is not expected to be a |
| // common case. |
| if (targetSurfaceMaskLayer->layerPropertyChanged() || !targetSurfaceMaskLayer->updateRect().isEmpty()) |
| damageRect = FloatRect(FloatPoint::zero(), FloatSize(targetSurfaceMaskLayer->bounds())); |
| |
| return damageRect; |
| } |
| |
| FloatRect CCDamageTracker::trackDamageFromLeftoverRects() |
| { |
| // After computing damage for all active layers, any leftover items in the current |
| // rect history correspond to layers/surfaces that no longer exist. So, these regions |
| // are now exposed on the target surface. |
| |
| FloatRect damageRect = FloatRect(); |
| |
| for (RectMap::iterator it = m_currentRectHistory->begin(); it != m_currentRectHistory->end(); ++it) |
| #if WTF_NEW_HASHMAP_ITERATORS_INTERFACE |
| damageRect.unite(it->value); |
| #else |
| damageRect.unite(it->second); |
| #endif |
| |
| m_currentRectHistory->clear(); |
| |
| return damageRect; |
| } |
| |
| static bool layerNeedsToRedrawOntoItsTargetSurface(CCLayerImpl* layer) |
| { |
| // If the layer does NOT own a surface but has SurfacePropertyChanged, |
| // this means that its target surface is affected and needs to be redrawn. |
| // However, if the layer DOES own a surface, then the SurfacePropertyChanged |
| // flag should not be used here, because that flag represents whether the |
| // layer's surface has changed. |
| if (layer->renderSurface()) |
| return layer->layerPropertyChanged(); |
| return layer->layerPropertyChanged() || layer->layerSurfacePropertyChanged(); |
| } |
| |
| void CCDamageTracker::extendDamageForLayer(CCLayerImpl* layer, FloatRect& targetDamageRect) |
| { |
| // There are two ways that a layer can damage a region of the target surface: |
| // 1. Property change (e.g. opacity, position, transforms): |
| // - the entire region of the layer itself damages the surface. |
| // - the old layer region also damages the surface, because this region is now exposed. |
| // - note that in many cases the old and new layer rects may overlap, which is fine. |
| // |
| // 2. Repaint/update: If a region of the layer that was repainted/updated, that |
| // region damages the surface. |
| // |
| // Property changes take priority over update rects. |
| // |
| // This method is called when we want to consider how a layer contributes to its |
| // targetRenderSurface, even if that layer owns the targetRenderSurface itself. |
| // To consider how a layer's targetSurface contributes to the ancestorSurface, |
| // extendDamageForRenderSurface() must be called instead. |
| |
| bool layerIsNew = false; |
| FloatRect oldRectInTargetSpace = removeRectFromCurrentFrame(layer->id(), layerIsNew); |
| |
| FloatRect rectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), FloatRect(FloatPoint::zero(), layer->contentBounds())); |
| saveRectForNextFrame(layer->id(), rectInTargetSpace); |
| |
| if (layerIsNew || layerNeedsToRedrawOntoItsTargetSurface(layer)) { |
| // If a layer is new or has changed, then its entire layer rect affects the target surface. |
| targetDamageRect.uniteIfNonZero(rectInTargetSpace); |
| |
| // The layer's old region is now exposed on the target surface, too. |
| // Note oldRectInTargetSpace is already in target space. |
| targetDamageRect.uniteIfNonZero(oldRectInTargetSpace); |
| } else if (!layer->updateRect().isEmpty()) { |
| // If the layer properties havent changed, then the the target surface is only |
| // affected by the layer's update area, which could be empty. |
| FloatRect updateContentRect = layer->updateRect(); |
| float widthScale = layer->contentBounds().width() / static_cast<float>(layer->bounds().width()); |
| float heightScale = layer->contentBounds().height() / static_cast<float>(layer->bounds().height()); |
| updateContentRect.scale(widthScale, heightScale); |
| |
| FloatRect updateRectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), updateContentRect); |
| targetDamageRect.uniteIfNonZero(updateRectInTargetSpace); |
| } |
| } |
| |
| void CCDamageTracker::extendDamageForRenderSurface(CCLayerImpl* layer, FloatRect& targetDamageRect) |
| { |
| // There are two ways a "descendant surface" can damage regions of the "target surface": |
| // 1. Property change: |
| // - a surface's geometry can change because of |
| // - changes to descendants (i.e. the subtree) that affect the surface's content rect |
| // - changes to ancestor layers that propagate their property changes to their entire subtree. |
| // - just like layers, both the old surface rect and new surface rect will |
| // damage the target surface in this case. |
| // |
| // 2. Damage rect: This surface may have been damaged by its own layerList as well, and that damage |
| // should propagate to the target surface. |
| // |
| |
| CCRenderSurface* renderSurface = layer->renderSurface(); |
| |
| bool surfaceIsNew = false; |
| FloatRect oldSurfaceRect = removeRectFromCurrentFrame(layer->id(), surfaceIsNew); |
| |
| FloatRect surfaceRectInTargetSpace = renderSurface->drawableContentRect(); // already includes replica if it exists. |
| saveRectForNextFrame(layer->id(), surfaceRectInTargetSpace); |
| |
| FloatRect damageRectInLocalSpace; |
| if (surfaceIsNew || renderSurface->surfacePropertyChanged() || layer->layerSurfacePropertyChanged()) { |
| // The entire surface contributes damage. |
| damageRectInLocalSpace = renderSurface->contentRect(); |
| |
| // The surface's old region is now exposed on the target surface, too. |
| targetDamageRect.uniteIfNonZero(oldSurfaceRect); |
| } else { |
| // Only the surface's damageRect will damage the target surface. |
| damageRectInLocalSpace = renderSurface->damageTracker()->currentDamageRect(); |
| } |
| |
| // If there was damage, transform it to target space, and possibly contribute its reflection if needed. |
| if (!damageRectInLocalSpace.isEmpty()) { |
| const WebTransformationMatrix& drawTransform = renderSurface->drawTransform(); |
| FloatRect damageRectInTargetSpace = CCMathUtil::mapClippedRect(drawTransform, damageRectInLocalSpace); |
| targetDamageRect.uniteIfNonZero(damageRectInTargetSpace); |
| |
| if (layer->replicaLayer()) { |
| const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform(); |
| targetDamageRect.uniteIfNonZero(CCMathUtil::mapClippedRect(replicaDrawTransform, damageRectInLocalSpace)); |
| } |
| } |
| |
| // If there was damage on the replica's mask, then the target surface receives that damage as well. |
| if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) { |
| CCLayerImpl* replicaMaskLayer = layer->replicaLayer()->maskLayer(); |
| |
| bool replicaIsNew = false; |
| removeRectFromCurrentFrame(replicaMaskLayer->id(), replicaIsNew); |
| |
| const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform(); |
| FloatRect replicaMaskLayerRect = CCMathUtil::mapClippedRect(replicaDrawTransform, FloatRect(FloatPoint::zero(), FloatSize(replicaMaskLayer->bounds().width(), replicaMaskLayer->bounds().height()))); |
| saveRectForNextFrame(replicaMaskLayer->id(), replicaMaskLayerRect); |
| |
| // In the current implementation, a change in the replica mask damages the entire replica region. |
| if (replicaIsNew || replicaMaskLayer->layerPropertyChanged() || !replicaMaskLayer->updateRect().isEmpty()) |
| targetDamageRect.uniteIfNonZero(replicaMaskLayerRect); |
| } |
| |
| // If the layer has a background filter, this may cause pixels in our surface to be expanded, so we will need to expand any damage |
| // at or below this layer. We expand the damage from this layer too, as we need to readback those pixels from the surface with only |
| // the contents of layers below this one in them. This means we need to redraw any pixels in the surface being used for the blur in |
| // this layer this frame. |
| if (layer->backgroundFilters().hasFilterThatMovesPixels()) |
| expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTargetSpace, layer->backgroundFilters()); |
| } |
| |
| } // namespace cc |
| |
| #endif // USE(ACCELERATED_COMPOSITING) |