| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "config.h" |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| #include "CCLayerIterator.h" |
| |
| #include "CCLayerImpl.h" |
| #include "CCRenderSurface.h" |
| #include "LayerChromium.h" |
| #include "RenderSurfaceChromium.h" |
| |
| namespace cc { |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
| { |
| it.m_targetRenderSurfaceLayerIndex = 0; |
| it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; |
| |
| m_highestTargetRenderSurfaceLayer = 0; |
| } |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
| { |
| it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
| it.m_currentLayerIndex = 0; |
| } |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
| { |
| // If the current layer has a RS, move to its layer list. Otherwise, visit the next layer in the current RS layer list. |
| if (it.currentLayerRepresentsContributingRenderSurface()) { |
| // Save our position in the childLayer list for the RenderSurface, then jump to the next RenderSurface. Save where we |
| // came from in the next RenderSurface so we can get back to it. |
| it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayerIndex; |
| int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex; |
| |
| it.m_targetRenderSurfaceLayerIndex = ++m_highestTargetRenderSurfaceLayer; |
| it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; |
| |
| it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previousTargetRenderSurfaceLayer; |
| } else { |
| ++it.m_currentLayerIndex; |
| |
| int targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size(); |
| while (it.m_currentLayerIndex == targetRenderSurfaceNumChildren) { |
| // Jump back to the previous RenderSurface, and get back the position where we were in that list, and move to the next position there. |
| if (!it.m_targetRenderSurfaceLayerIndex) { |
| // End of the list |
| it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
| it.m_currentLayerIndex = 0; |
| return; |
| } |
| it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory; |
| it.m_currentLayerIndex = it.targetRenderSurface()->m_currentLayerIndexHistory + 1; |
| |
| targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size(); |
| } |
| } |
| } |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
| { |
| it.m_targetRenderSurfaceLayerIndex = 0; |
| it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1; |
| goToHighestInSubtree(it); |
| } |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
| { |
| it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
| it.m_currentLayerIndex = 0; |
| } |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
| { |
| // Moves to the previous layer in the current RS layer list. Then we check if the |
| // new current layer has its own RS, in which case there are things in that RS layer list that are higher, so |
| // we find the highest layer in that subtree. |
| // If we move back past the front of the list, we jump up to the previous RS layer list, picking up again where we |
| // had previously recursed into the current RS layer list. |
| |
| if (!it.currentLayerRepresentsTargetRenderSurface()) { |
| // Subtracting one here will eventually cause the current layer to become that layer |
| // representing the target render surface. |
| --it.m_currentLayerIndex; |
| goToHighestInSubtree(it); |
| } else { |
| while (it.currentLayerRepresentsTargetRenderSurface()) { |
| if (!it.m_targetRenderSurfaceLayerIndex) { |
| // End of the list |
| it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
| it.m_currentLayerIndex = 0; |
| return; |
| } |
| it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory; |
| it.m_currentLayerIndex = it.targetRenderSurface()->m_currentLayerIndexHistory; |
| } |
| } |
| } |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
| { |
| if (it.currentLayerRepresentsTargetRenderSurface()) |
| return; |
| while (it.currentLayerRepresentsContributingRenderSurface()) { |
| // Save where we were in the current target surface, move to the next one, and save the target surface that we |
| // came from there so we can go back to it. |
| it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayerIndex; |
| int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex; |
| |
| for (LayerType* layer = it.currentLayer(); it.targetRenderSurfaceLayer() != layer; ++it.m_targetRenderSurfaceLayerIndex) { } |
| it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1; |
| |
| it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previousTargetRenderSurfaceLayer; |
| } |
| } |
| |
| // Declare each of the above functions for LayerChromium and CCLayerImpl classes so that they are linked. |
| template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, BackToFront> &); |
| template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, BackToFront>&); |
| template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, BackToFront>&); |
| |
| template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, BackToFront>&); |
| template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, BackToFront>&); |
| template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, BackToFront>&); |
| |
| template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
| template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
| template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
| template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
| |
| template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
| template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
| template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
| template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
| |
| } // namespace cc |
| |
| #endif // USE(ACCELERATED_COMPOSITING) |