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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "CCLayerTreeHostCommon.h"
#include "CCLayerImpl.h"
#include "CCLayerIterator.h"
#include "CCLayerSorter.h"
#include "CCMathUtil.h"
#include "CCRenderSurface.h"
#include "FloatQuad.h"
#include "IntRect.h"
#include "LayerChromium.h"
#include "RenderSurfaceChromium.h"
#include <public/WebTransformationMatrix.h>
using WebKit::WebTransformationMatrix;
namespace cc {
IntRect CCLayerTreeHostCommon::calculateVisibleRect(const IntRect& targetSurfaceRect, const IntRect& layerBoundRect, const WebTransformationMatrix& transform)
{
// Is this layer fully contained within the target surface?
IntRect layerInSurfaceSpace = CCMathUtil::mapClippedRect(transform, layerBoundRect);
if (targetSurfaceRect.contains(layerInSurfaceSpace))
return layerBoundRect;
// If the layer doesn't fill up the entire surface, then find the part of
// the surface rect where the layer could be visible. This avoids trying to
// project surface rect points that are behind the projection point.
IntRect minimalSurfaceRect = targetSurfaceRect;
minimalSurfaceRect.intersect(layerInSurfaceSpace);
// Project the corners of the target surface rect into the layer space.
// This bounding rectangle may be larger than it needs to be (being
// axis-aligned), but is a reasonable filter on the space to consider.
// Non-invertible transforms will create an empty rect here.
const WebTransformationMatrix surfaceToLayer = transform.inverse();
IntRect layerRect = enclosingIntRect(CCMathUtil::projectClippedRect(surfaceToLayer, FloatRect(minimalSurfaceRect)));
layerRect.intersect(layerBoundRect);
return layerRect;
}
template<typename LayerType>
static inline bool layerIsInExisting3DRenderingContext(LayerType* layer)
{
// According to current W3C spec on CSS transforms, a layer is part of an established
// 3d rendering context if its parent has transform-style of preserves-3d.
return layer->parent() && layer->parent()->preserves3D();
}
template<typename LayerType>
static bool layerIsRootOfNewRenderingContext(LayerType* layer)
{
// According to current W3C spec on CSS transforms (Section 6.1), a layer is the
// beginning of 3d rendering context if its parent does not have transform-style:
// preserve-3d, but this layer itself does.
if (layer->parent())
return !layer->parent()->preserves3D() && layer->preserves3D();
return layer->preserves3D();
}
template<typename LayerType>
static bool isLayerBackFaceVisible(LayerType* layer)
{
// The current W3C spec on CSS transforms says that backface visibility should be
// determined differently depending on whether the layer is in a "3d rendering
// context" or not. For Chromium code, we can determine whether we are in a 3d
// rendering context by checking if the parent preserves 3d.
if (layerIsInExisting3DRenderingContext(layer))
return layer->drawTransform().isBackFaceVisible();
// In this case, either the layer establishes a new 3d rendering context, or is not in
// a 3d rendering context at all.
return layer->transform().isBackFaceVisible();
}
template<typename LayerType>
static bool isSurfaceBackFaceVisible(LayerType* layer, const WebTransformationMatrix& drawTransform)
{
if (layerIsInExisting3DRenderingContext(layer))
return drawTransform.isBackFaceVisible();
if (layerIsRootOfNewRenderingContext(layer))
return layer->transform().isBackFaceVisible();
// If the renderSurface is not part of a new or existing rendering context, then the
// layers that contribute to this surface will decide back-face visibility for themselves.
return false;
}
template<typename LayerType>
static inline bool layerClipsSubtree(LayerType* layer)
{
return layer->masksToBounds() || layer->maskLayer();
}
template<typename LayerType>
static IntRect calculateVisibleContentRect(LayerType* layer)
{
ASSERT(layer->renderTarget());
IntRect targetSurfaceRect = layer->renderTarget()->renderSurface()->contentRect();
targetSurfaceRect.intersect(layer->drawableContentRect());
if (targetSurfaceRect.isEmpty() || layer->contentBounds().isEmpty())
return IntRect();
const IntRect contentRect = IntRect(IntPoint(), layer->contentBounds());
IntRect visibleContentRect = CCLayerTreeHostCommon::calculateVisibleRect(targetSurfaceRect, contentRect, layer->drawTransform());
return visibleContentRect;
}
static bool isScaleOrTranslation(const WebTransformationMatrix& m)
{
return !m.m12() && !m.m13() && !m.m14()
&& !m.m21() && !m.m23() && !m.m24()
&& !m.m31() && !m.m32() && !m.m43()
&& m.m44();
}
static inline bool transformToParentIsKnown(CCLayerImpl*)
{
return true;
}
static inline bool transformToParentIsKnown(LayerChromium* layer)
{
return !layer->transformIsAnimating();
}
static inline bool transformToScreenIsKnown(CCLayerImpl*)
{
return true;
}
static inline bool transformToScreenIsKnown(LayerChromium* layer)
{
return !layer->screenSpaceTransformIsAnimating();
}
template<typename LayerType>
static bool layerShouldBeSkipped(LayerType* layer)
{
// Layers can be skipped if any of these conditions are met.
// - does not draw content.
// - is transparent
// - has empty bounds
// - the layer is not double-sided, but its back face is visible.
//
// Some additional conditions need to be computed at a later point after the recursion is finished.
// - the intersection of render surface content and layer clipRect is empty
// - the visibleContentRect is empty
//
// Note, if the layer should not have been drawn due to being fully transparent,
// we would have skipped the entire subtree and never made it into this function,
// so it is safe to omit this check here.
if (!layer->drawsContent() || layer->bounds().isEmpty())
return true;
LayerType* backfaceTestLayer = layer;
if (layer->useParentBackfaceVisibility()) {
ASSERT(layer->parent());
ASSERT(!layer->parent()->useParentBackfaceVisibility());
backfaceTestLayer = layer->parent();
}
// The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen.
if (!backfaceTestLayer->doubleSided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer))
return true;
return false;
}
static inline bool subtreeShouldBeSkipped(CCLayerImpl* layer)
{
// The opacity of a layer always applies to its children (either implicitly
// via a render surface or explicitly if the parent preserves 3D), so the
// entire subtree can be skipped if this layer is fully transparent.
return !layer->opacity();
}
static inline bool subtreeShouldBeSkipped(LayerChromium* layer)
{
// If the opacity is being animated then the opacity on the main thread is unreliable
// (since the impl thread may be using a different opacity), so it should not be trusted.
// In particular, it should not cause the subtree to be skipped.
return !layer->opacity() && !layer->opacityIsAnimating();
}
template<typename LayerType>
static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent)
{
// The root layer has a special render surface that is set up externally, so
// it shouldn't be treated as a surface in this code.
if (!layer->parent())
return false;
// Cache this value, because otherwise it walks the entire subtree several times.
bool descendantDrawsContent = layer->descendantDrawsContent();
//
// A layer and its descendants should render onto a new RenderSurface if any of these rules hold:
//
// If we force it.
if (layer->forceRenderSurface())
return true;
// If the layer uses a mask.
if (layer->maskLayer())
return true;
// If the layer has a reflection.
if (layer->replicaLayer())
return true;
// If the layer uses a CSS filter.
if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty())
return true;
// If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is
// treated as a 3D object by its parent (i.e. parent does preserve-3d).
if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && descendantDrawsContent)
return true;
// If the layer clips its descendants but it is not axis-aligned with respect to its parent.
if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && descendantDrawsContent)
return true;
// If the layer has opacity != 1 and does not have a preserves-3d transform style.
if (layer->opacity() != 1 && !layer->preserves3D() && descendantDrawsContent)
return true;
return false;
}
WebTransformationMatrix computeScrollCompensationForThisLayer(CCLayerImpl* scrollingLayer, const WebTransformationMatrix& parentMatrix)
{
// For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the
// scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's
// parentMatrix, so we design this transform in three steps as follows. The steps described here apply
// from right-to-left, so Step 1 would be the right-most matrix:
//
// Step 1. transform from target surface space to the exact space where scrollDelta is actually applied.
// -- this is inverse of the matrix in step 3
// Step 2. undo the scrollDelta
// -- this is just a translation by scrollDelta.
// Step 3. transform back to target surface space.
// -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta()));
//
// These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can
// pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as
// that fixed position layer is fixed onto the same renderTarget as this scrollingLayer.
//
WebTransformationMatrix partialLayerOriginTransform = parentMatrix;
partialLayerOriginTransform.scale(scrollingLayer->pageScaleDelta());
WebTransformationMatrix scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3
scrollCompensationForThisLayer.translate(scrollingLayer->scrollDelta().width(), scrollingLayer->scrollDelta().height()); // Step 2
scrollCompensationForThisLayer.multiply(partialLayerOriginTransform.inverse()); // Step 1
return scrollCompensationForThisLayer;
}
WebTransformationMatrix computeScrollCompensationMatrixForChildren(LayerChromium* currentLayer, const WebTransformationMatrix& currentParentMatrix, const WebTransformationMatrix& currentScrollCompensation)
{
// The main thread (i.e. LayerChromium) does not need to worry about scroll compensation.
// So we can just return an identity matrix here.
return WebTransformationMatrix();
}
WebTransformationMatrix computeScrollCompensationMatrixForChildren(CCLayerImpl* layer, const WebTransformationMatrix& parentMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix)
{
// "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that
// occurred since the nearest container layer, even if there are renderSurfaces in-between.
//
// There are some edge cases to be aware of, that are not explicit in the code:
// - A layer that is both a fixed-position and container should not be its own container, instead, that means
// it is fixed to an ancestor, and is a container for any fixed-position descendants.
// - A layer that is a fixed-position container and has a renderSurface should behave the same as a container
// without a renderSurface, the renderSurface is irrelevant in that case.
// - A layer that does not have an explicit container is simply fixed to the viewport
// (i.e. the root renderSurface, and it would still compensate for root layer's scrollDelta).
// - If the fixed-position layer has its own renderSurface, then the renderSurface is
// the one who gets fixed.
//
// This function needs to be called AFTER layers create their own renderSurfaces.
//
// Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted.
if (!layer->isContainerForFixedPositionLayers() && layer->scrollDelta().isZero() && !layer->renderSurface())
return currentScrollCompensationMatrix;
// Start as identity matrix.
WebTransformationMatrix nextScrollCompensationMatrix;
// If this layer is not a container, then it inherits the existing scroll compensations.
if (!layer->isContainerForFixedPositionLayers())
nextScrollCompensationMatrix = currentScrollCompensationMatrix;
// If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation
// and accumulate it to the nextScrollCompensationMatrix.
if (!layer->scrollDelta().isZero()) {
WebTransformationMatrix scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix);
nextScrollCompensationMatrix.multiply(scrollCompensationForThisLayer);
}
// If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix.
// The adjustment allows us to continue using the scrollCompensation on the next surface.
// Step 1 (right-most in the math): transform from the new surface to the original ancestor surface
// Step 2: apply the scroll compensation
// Step 3: transform back to the new surface.
if (layer->renderSurface() && !nextScrollCompensationMatrix.isIdentity())
nextScrollCompensationMatrix = layer->renderSurface()->drawTransform().inverse() * nextScrollCompensationMatrix * layer->renderSurface()->drawTransform();
return nextScrollCompensationMatrix;
}
// Should be called just before the recursive calculateDrawTransformsInternal().
template<typename LayerType, typename LayerList>
void setupRootLayerAndSurfaceForRecursion(LayerType* rootLayer, LayerList& renderSurfaceLayerList, const IntSize& deviceViewportSize)
{
if (!rootLayer->renderSurface())
rootLayer->createRenderSurface();
rootLayer->renderSurface()->setContentRect(IntRect(IntPoint::zero(), deviceViewportSize));
rootLayer->renderSurface()->clearLayerList();
ASSERT(renderSurfaceLayerList.isEmpty());
renderSurfaceLayerList.append(rootLayer);
}
// Recursively walks the layer tree starting at the given node and computes all the
// necessary transformations, clipRects, render surfaces, etc.
template<typename LayerType, typename LayerList, typename RenderSurfaceType, typename LayerSorter>
static void calculateDrawTransformsInternal(LayerType* layer, LayerType* rootLayer, const WebTransformationMatrix& parentMatrix,
const WebTransformationMatrix& fullHierarchyMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix,
const IntRect& clipRectFromAncestor, bool ancestorClipsSubtree,
RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList,
LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, IntRect& drawableContentRectOfSubtree)
{
// This function computes the new matrix transformations recursively for this
// layer and all its descendants. It also computes the appropriate render surfaces.
// Some important points to remember:
//
// 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what
// the transform does from left to right.
//
// 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the
// positive Y-axis points downwards. This interpretation is valid because the orthographic
// projection applied at draw time flips the Y axis appropriately.
//
// 2. The anchor point, when given as a FloatPoint object, is specified in "unit layer space",
// where the bounds of the layer map to [0, 1]. However, as a WebTransformationMatrix object,
// the transform to the anchor point is specified in "pixel layer space", where the bounds
// of the layer map to [bounds.width(), bounds.height()].
//
// 3. Definition of various transforms used:
// M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively.
// M[root] is the full hierarchy, with respect to the root, passed down recursively.
// Tr[origin] is the translation matrix from the parent's origin to this layer's origin.
// Tr[origin2anchor] is the translation from the layer's origin to its anchor point
// Tr[origin2center] is the translation from the layer's origin to its center
// M[layer] is the layer's matrix (applied at the anchor point)
// M[sublayer] is the layer's sublayer transform (applied at the layer's center)
// Tr[anchor2center] is the translation offset from the anchor point and the center of the layer
// S[content2layer] is the ratio of a layer's contentBounds() to its bounds().
//
// Some shortcuts and substitutions are used in the code to reduce matrix multiplications:
// Tr[anchor2center] = Tr[origin2anchor].inverse() * Tr[origin2center]
//
// Some composite transforms can help in understanding the sequence of transforms:
// compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse()
// compositeSublayerTransform = Tr[origin2center] * M[sublayer] * Tr[origin2center].inverse()
//
// In words, the layer transform is applied about the anchor point, and the sublayer transform is
// applied about the center of the layer.
//
// 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw
// transform does not necessarily transform from screen space to local layer space. Instead, the draw transform
// is the transform between the "target render surface space" and local layer space. Note that render surfaces,
// except for the root, also draw themselves into a different target render surface, and so their draw
// transform and origin transforms are also described with respect to the target.
//
// Using these definitions, then:
//
// The draw transform for the layer is:
// M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[content2layer]
// = M[parent] * Tr[layer->position()] * M[layer] * Tr[anchor2origin] * S[content2layer]
//
// Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space.
//
// The screen space transform is:
// M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[content2layer]
// = M[root] * Tr[layer->position()] * M[layer] * Tr[origin2anchor].inverse() * S[content2layer]
//
// Interpreting the math left-to-right, this transforms from the root render surface's content space to the local layer's origin in layer space.
//
// The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is:
// M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform
// = M[parent] * Tr[layer->position()] * M[layer] * Tr[anchor2center] * M[sublayer] * Tr[origin2center].inverse()
// = M[draw] * M[sublayer] * Tr[origin2center].inverse()
//
// and a similar matrix for the full hierarchy with respect to the root.
//
// Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product
// is computed in drawTexturedQuad(), where:
// P is the projection matrix
// S is the scale adjustment (to scale up to the layer size)
//
// When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface.
// Transforms named here are relative to the surface, unless they specify they are relative to the replica layer.
//
// We will denote a scale by device scale S[deviceScale]
//
// The render surface draw transform to its target surface origin is:
// M[surfaceDraw] = M[owningLayer->Draw]
//
// The render surface origin transform to its the root (screen space) origin is:
// M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse()
//
// The replica draw transform to its target surface origin is:
// M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse()
//
// The replica draw transform to the root (screen space) origin is:
// M[replica2root] = M[surface2root] * Tr[replica->position()] * Tr[replica] * Tr[origin2anchor].inverse()
//
// If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty.
drawableContentRectOfSubtree = IntRect();
if (subtreeShouldBeSkipped(layer))
return;
IntRect clipRectForSubtree;
bool subtreeShouldBeClipped = false;
float drawOpacity = layer->opacity();
bool drawOpacityIsAnimating = layer->opacityIsAnimating();
if (layer->parent() && layer->parent()->preserves3D()) {
drawOpacity *= layer->parent()->drawOpacity();
drawOpacityIsAnimating |= layer->parent()->drawOpacityIsAnimating();
}
IntSize bounds = layer->bounds();
FloatPoint anchorPoint = layer->anchorPoint();
FloatPoint position = layer->position() - layer->scrollDelta();
// Offset between anchor point and the center of the quad.
float centerOffsetX = (0.5 - anchorPoint.x()) * bounds.width();
float centerOffsetY = (0.5 - anchorPoint.y()) * bounds.height();
WebTransformationMatrix layerLocalTransform;
// LT = S[pageScaleDelta]
layerLocalTransform.scale(layer->pageScaleDelta());
// LT = S[pageScaleDelta] * Tr[origin] * Tr[origin2anchor]
layerLocalTransform.translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchorPointZ());
// LT = S[pageScaleDelta] * Tr[origin] * Tr[origin2anchor] * M[layer]
layerLocalTransform.multiply(layer->transform());
// LT = S[pageScaleDelta] * Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2center]
layerLocalTransform.translate3d(centerOffsetX, centerOffsetY, -layer->anchorPointZ());
WebTransformationMatrix combinedTransform = parentMatrix;
combinedTransform.multiply(layerLocalTransform);
if (layer->fixedToContainerLayer()) {
// Special case: this layer is a composited fixed-position layer; we need to
// explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer
// fixed correctly.
combinedTransform = currentScrollCompensationMatrix * combinedTransform;
}
// The drawTransform that gets computed below is effectively the layer's drawTransform, unless
// the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms.
WebTransformationMatrix drawTransform = combinedTransform;
// M[draw] = M[parent] * LT * Tr[anchor2center] * Tr[center2origin]
drawTransform.translate(-layer->bounds().width() / 2.0, -layer->bounds().height() / 2.0);
if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) {
// M[draw] = M[parent] * LT * Tr[anchor2origin] * S[layer2content]
drawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()),
layer->bounds().height() / static_cast<double>(layer->contentBounds().height()));
}
// layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space.
WebTransformationMatrix layerScreenSpaceTransform = fullHierarchyMatrix;
if (!layer->preserves3D())
CCMathUtil::flattenTransformTo2d(layerScreenSpaceTransform);
layerScreenSpaceTransform.multiply(drawTransform);
layer->setScreenSpaceTransform(layerScreenSpaceTransform);
bool animatingTransformToTarget = layer->transformIsAnimating();
bool animatingTransformToScreen = animatingTransformToTarget;
if (layer->parent()) {
animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating();
animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAnimating();
}
FloatRect contentRect(FloatPoint(), layer->contentBounds());
// fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurface's space.
// nextHierarchyMatrix will only change if this layer uses a new RenderSurface, otherwise remains the same.
WebTransformationMatrix nextHierarchyMatrix = fullHierarchyMatrix;
WebTransformationMatrix sublayerMatrix;
if (subtreeShouldRenderToSeparateSurface(layer, isScaleOrTranslation(combinedTransform))) {
// Check back-face visibility before continuing with this surface and its subtree
if (!layer->doubleSided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform))
return;
if (!layer->renderSurface())
layer->createRenderSurface();
RenderSurfaceType* renderSurface = layer->renderSurface();
renderSurface->clearLayerList();
// The origin of the new surface is the upper left corner of the layer.
renderSurface->setDrawTransform(drawTransform);
WebTransformationMatrix layerDrawTransform;
layerDrawTransform.scale(deviceScaleFactor);
if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) {
layerDrawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()),
layer->bounds().height() / static_cast<double>(layer->contentBounds().height()));
}
layer->setDrawTransform(layerDrawTransform);
// The sublayer matrix transforms centered layer rects into target
// surface content space.
sublayerMatrix.makeIdentity();
sublayerMatrix.scale(deviceScaleFactor);
sublayerMatrix.translate(0.5 * bounds.width(), 0.5 * bounds.height());
// The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity.
renderSurface->setDrawOpacity(drawOpacity);
renderSurface->setDrawOpacityIsAnimating(drawOpacityIsAnimating);
layer->setDrawOpacity(1);
layer->setDrawOpacityIsAnimating(false);
renderSurface->setTargetSurfaceTransformsAreAnimating(animatingTransformToTarget);
renderSurface->setScreenSpaceTransformsAreAnimating(animatingTransformToScreen);
animatingTransformToTarget = false;
layer->setDrawTransformIsAnimating(animatingTransformToTarget);
layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen);
// Update the aggregate hierarchy matrix to include the transform of the
// newly created RenderSurface.
nextHierarchyMatrix.multiply(renderSurface->drawTransform());
// The new renderSurface here will correctly clip the entire subtree. So, we do
// not need to continue propagating the clipping state further down the tree. This
// way, we can avoid transforming clipRects from ancestor target surface space to
// current target surface space that could cause more w < 0 headaches.
subtreeShouldBeClipped = false;
if (layer->maskLayer())
layer->maskLayer()->setRenderTarget(layer);
if (layer->replicaLayer() && layer->replicaLayer()->maskLayer())
layer->replicaLayer()->maskLayer()->setRenderTarget(layer);
if (layer->filters().hasFilterThatMovesPixels())
nearestAncestorThatMovesPixels = renderSurface;
renderSurface->setNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels);
renderSurfaceLayerList.append(layer);
} else {
layer->setDrawTransform(drawTransform);
layer->setDrawTransformIsAnimating(animatingTransformToTarget);
layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen);
sublayerMatrix = combinedTransform;
layer->setDrawOpacity(drawOpacity);
layer->setDrawOpacityIsAnimating(drawOpacityIsAnimating);
if (layer != rootLayer) {
ASSERT(layer->parent());
layer->clearRenderSurface();
// Layers without renderSurfaces directly inherit the ancestor's clip status.
subtreeShouldBeClipped = ancestorClipsSubtree;
if (ancestorClipsSubtree)
clipRectForSubtree = clipRectFromAncestor;
// Layers that are not their own renderTarget will render into the target of their nearest ancestor.
layer->setRenderTarget(layer->parent()->renderTarget());
} else {
// FIXME: This root layer special case code should eventually go away. https://bugs.webkit.org/show_bug.cgi?id=92290
ASSERT(!layer->parent());
ASSERT(layer->renderSurface());
ASSERT(ancestorClipsSubtree);
layer->renderSurface()->setClipRect(clipRectFromAncestor);
subtreeShouldBeClipped = false;
}
}
IntRect rectInTargetSpace = enclosingIntRect(CCMathUtil::mapClippedRect(layer->drawTransform(), contentRect));
if (layerClipsSubtree(layer)) {
subtreeShouldBeClipped = true;
if (ancestorClipsSubtree && !layer->renderSurface()) {
clipRectForSubtree = clipRectFromAncestor;
clipRectForSubtree.intersect(rectInTargetSpace);
} else
clipRectForSubtree = rectInTargetSpace;
}
// Flatten to 2D if the layer doesn't preserve 3D.
if (!layer->preserves3D())
CCMathUtil::flattenTransformTo2d(sublayerMatrix);
// Apply the sublayer transform at the center of the layer.
sublayerMatrix.multiply(layer->sublayerTransform());
// The coordinate system given to children is located at the layer's origin, not the center.
sublayerMatrix.translate3d(-bounds.width() * 0.5, -bounds.height() * 0.5, 0);
LayerList& descendants = (layer->renderSurface() ? layer->renderSurface()->layerList() : layerList);
// Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process.
unsigned sortingStartIndex = descendants.size();
if (!layerShouldBeSkipped(layer))
descendants.append(layer);
WebTransformationMatrix nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);;
IntRect accumulatedDrawableContentRectOfChildren;
for (size_t i = 0; i < layer->children().size(); ++i) {
LayerType* child = layer->children()[i].get();
IntRect drawableContentRectOfChildSubtree;
calculateDrawTransformsInternal<LayerType, LayerList, RenderSurfaceType, LayerSorter>(child, rootLayer, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix,
clipRectForSubtree, subtreeShouldBeClipped, nearestAncestorThatMovesPixels,
renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, drawableContentRectOfChildSubtree);
if (!drawableContentRectOfChildSubtree.isEmpty()) {
accumulatedDrawableContentRectOfChildren.unite(drawableContentRectOfChildSubtree);
if (child->renderSurface())
descendants.append(child);
}
}
// Compute the total drawableContentRect for this subtree (the rect is in targetSurface space)
IntRect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren;
if (layer->drawsContent())
localDrawableContentRectOfSubtree.unite(rectInTargetSpace);
if (subtreeShouldBeClipped)
localDrawableContentRectOfSubtree.intersect(clipRectForSubtree);
// Compute the layer's drawable content rect (the rect is in targetSurface space)
IntRect drawableContentRectOfLayer = rectInTargetSpace;
if (subtreeShouldBeClipped)
drawableContentRectOfLayer.intersect(clipRectForSubtree);
layer->setDrawableContentRect(drawableContentRectOfLayer);
// Compute the remaining properties for the render surface, if the layer has one.
if (layer->renderSurface() && layer != rootLayer) {
RenderSurfaceType* renderSurface = layer->renderSurface();
IntRect clippedContentRect = localDrawableContentRectOfSubtree;
// The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor.
if (ancestorClipsSubtree)
renderSurface->setClipRect(clipRectFromAncestor);
else
renderSurface->setClipRect(IntRect());
// Don't clip if the layer is reflected as the reflection shouldn't be
// clipped. If the layer is animating, then the surface's transform to
// its target is not known on the main thread, and we should not use it
// to clip.
if (!layer->replicaLayer() && transformToParentIsKnown(layer)) {
// Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself.
if (ancestorClipsSubtree && !clippedContentRect.isEmpty()) {
IntRect surfaceClipRect = CCLayerTreeHostCommon::calculateVisibleRect(renderSurface->clipRect(), clippedContentRect, renderSurface->drawTransform());
clippedContentRect.intersect(surfaceClipRect);
}
}
// The RenderSurface backing texture cannot exceed the maximum supported
// texture size.
clippedContentRect.setWidth(std::min(clippedContentRect.width(), maxTextureSize));
clippedContentRect.setHeight(std::min(clippedContentRect.height(), maxTextureSize));
if (clippedContentRect.isEmpty())
renderSurface->clearLayerList();
renderSurface->setContentRect(clippedContentRect);
renderSurface->setScreenSpaceTransform(layer->screenSpaceTransform());
if (layer->replicaLayer()) {
WebTransformationMatrix surfaceOriginToReplicaOriginTransform;
surfaceOriginToReplicaOriginTransform.scale(deviceScaleFactor);
surfaceOriginToReplicaOriginTransform.translate(layer->replicaLayer()->position().x() + layer->replicaLayer()->anchorPoint().x() * bounds.width(),
layer->replicaLayer()->position().y() + layer->replicaLayer()->anchorPoint().y() * bounds.height());
surfaceOriginToReplicaOriginTransform.multiply(layer->replicaLayer()->transform());
surfaceOriginToReplicaOriginTransform.translate(-layer->replicaLayer()->anchorPoint().x() * bounds.width(), -layer->replicaLayer()->anchorPoint().y() * bounds.height());
surfaceOriginToReplicaOriginTransform.scale(1 / deviceScaleFactor);
// Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space.
WebTransformationMatrix replicaOriginTransform = layer->renderSurface()->drawTransform() * surfaceOriginToReplicaOriginTransform;
renderSurface->setReplicaDrawTransform(replicaOriginTransform);
// Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space.
WebTransformationMatrix replicaScreenSpaceTransform = layer->renderSurface()->screenSpaceTransform() * surfaceOriginToReplicaOriginTransform;
renderSurface->setReplicaScreenSpaceTransform(replicaScreenSpaceTransform);
}
// If a render surface has no layer list, then it and none of its children needed to get drawn.
if (!layer->renderSurface()->layerList().size()) {
// FIXME: Originally we asserted that this layer was already at the end of the
// list, and only needed to remove that layer. For now, we remove the
// entire subtree of surfaces to fix a crash bug. The root cause is
// https://bugs.webkit.org/show_bug.cgi?id=74147 and we should be able
// to put the original assert after fixing that.
while (renderSurfaceLayerList.last() != layer) {
renderSurfaceLayerList.last()->clearRenderSurface();
renderSurfaceLayerList.removeLast();
}
ASSERT(renderSurfaceLayerList.last() == layer);
renderSurfaceLayerList.removeLast();
layer->clearRenderSurface();
return;
}
}
// If neither this layer nor any of its children were added, early out.
if (sortingStartIndex == descendants.size())
return;
// If preserves-3d then sort all the descendants in 3D so that they can be
// drawn from back to front. If the preserves-3d property is also set on the parent then
// skip the sorting as the parent will sort all the descendants anyway.
if (descendants.size() && layer->preserves3D() && (!layer->parent() || !layer->parent()->preserves3D()))
sortLayers(&descendants.at(sortingStartIndex), descendants.end(), layerSorter);
if (layer->renderSurface())
drawableContentRectOfSubtree = enclosingIntRect(layer->renderSurface()->drawableContentRect());
else
drawableContentRectOfSubtree = localDrawableContentRectOfSubtree;
return;
}
// FIXME: Instead of using the following function to set visibility rects on a second
// tree pass, revise calculateVisibleContentRect() so that this can be done in a single
// pass inside calculateDrawTransformsInternal<>().
template<typename LayerType, typename LayerList, typename RenderSurfaceType>
static void calculateVisibleRectsInternal(const LayerList& renderSurfaceLayerList)
{
// Use BackToFront since it's cheap and this isn't order-dependent.
typedef CCLayerIterator<LayerType, LayerList, RenderSurfaceType, CCLayerIteratorActions::BackToFront> CCLayerIteratorType;
CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList);
for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
if (it.representsTargetRenderSurface()) {
LayerType* maskLayer = it->maskLayer();
if (maskLayer)
maskLayer->setVisibleContentRect(IntRect(IntPoint(), it->contentBounds()));
LayerType* replicaMaskLayer = it->replicaLayer() ? it->replicaLayer()->maskLayer() : 0;
if (replicaMaskLayer)
replicaMaskLayer->setVisibleContentRect(IntRect(IntPoint(), it->contentBounds()));
} else if (it.representsItself()) {
IntRect visibleContentRect = calculateVisibleContentRect(*it);
it->setVisibleContentRect(visibleContentRect);
}
}
}
void CCLayerTreeHostCommon::calculateDrawTransforms(LayerChromium* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, int maxTextureSize, Vector<RefPtr<LayerChromium> >& renderSurfaceLayerList)
{
IntRect totalDrawableContentRect;
WebTransformationMatrix identityMatrix;
WebTransformationMatrix deviceScaleTransform;
deviceScaleTransform.scale(deviceScaleFactor);
setupRootLayerAndSurfaceForRecursion<LayerChromium, Vector<RefPtr<LayerChromium> > >(rootLayer, renderSurfaceLayerList, deviceViewportSize);
cc::calculateDrawTransformsInternal<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, void>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList,
rootLayer->renderSurface()->layerList(), 0, maxTextureSize, deviceScaleFactor, totalDrawableContentRect);
}
void CCLayerTreeHostCommon::calculateDrawTransforms(CCLayerImpl* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, CCLayerSorter* layerSorter, int maxTextureSize, Vector<CCLayerImpl*>& renderSurfaceLayerList)
{
IntRect totalDrawableContentRect;
WebTransformationMatrix identityMatrix;
WebTransformationMatrix deviceScaleTransform;
deviceScaleTransform.scale(deviceScaleFactor);
setupRootLayerAndSurfaceForRecursion<CCLayerImpl, Vector<CCLayerImpl*> >(rootLayer, renderSurfaceLayerList, deviceViewportSize);
cc::calculateDrawTransformsInternal<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, CCLayerSorter>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList,
rootLayer->renderSurface()->layerList(), layerSorter, maxTextureSize, deviceScaleFactor, totalDrawableContentRect);
}
void CCLayerTreeHostCommon::calculateVisibleRects(Vector<RefPtr<LayerChromium> >& renderSurfaceLayerList)
{
calculateVisibleRectsInternal<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium>(renderSurfaceLayerList);
}
void CCLayerTreeHostCommon::calculateVisibleRects(Vector<CCLayerImpl*>& renderSurfaceLayerList)
{
calculateVisibleRectsInternal<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface>(renderSurfaceLayerList);
}
static bool pointHitsRect(const IntPoint& viewportPoint, const WebTransformationMatrix& localSpaceToScreenSpaceTransform, FloatRect localSpaceRect)
{
// If the transform is not invertible, then assume that this point doesn't hit this rect.
if (!localSpaceToScreenSpaceTransform.isInvertible())
return false;
// Transform the hit test point from screen space to the local space of the given rect.
bool clipped = false;
FloatPoint hitTestPointInLocalSpace = CCMathUtil::projectPoint(localSpaceToScreenSpaceTransform.inverse(), FloatPoint(viewportPoint), clipped);
// If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect.
if (clipped)
return false;
return localSpaceRect.contains(hitTestPointInLocalSpace);
}
static bool pointIsClippedBySurfaceOrClipRect(const IntPoint& viewportPoint, CCLayerImpl* layer)
{
CCLayerImpl* currentLayer = layer;
// Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active.
while (currentLayer) {
if (currentLayer->renderSurface() && !pointHitsRect(viewportPoint, currentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface()->contentRect()))
return true;
// Note that drawableContentRects are actually in targetSurface space, so the transform we
// have to provide is the target surface's screenSpaceTransform.
CCLayerImpl* renderTarget = currentLayer->renderTarget();
if (layerClipsSubtree(currentLayer) && !pointHitsRect(viewportPoint, renderTarget->renderSurface()->screenSpaceTransform(), currentLayer->drawableContentRect()))
return true;
currentLayer = currentLayer->parent();
}
// If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors.
return false;
}
CCLayerImpl* CCLayerTreeHostCommon::findLayerThatIsHitByPoint(const IntPoint& viewportPoint, Vector<CCLayerImpl*>& renderSurfaceLayerList)
{
CCLayerImpl* foundLayer = 0;
typedef CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType;
CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList);
for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
// We don't want to consider renderSurfaces for hit testing.
if (!it.representsItself())
continue;
CCLayerImpl* currentLayer = (*it);
FloatRect contentRect(FloatPoint::zero(), currentLayer->contentBounds());
if (!pointHitsRect(viewportPoint, currentLayer->screenSpaceTransform(), contentRect))
continue;
// At this point, we think the point does hit the layer, but we need to walk up
// the parents to ensure that the layer was not clipped in such a way that the
// hit point actually should not hit the layer.
if (pointIsClippedBySurfaceOrClipRect(viewportPoint, currentLayer))
continue;
foundLayer = currentLayer;
break;
}
// This can potentially return 0, which means the viewportPoint did not successfully hit test any layers, not even the root layer.
return foundLayer;
}
} // namespace cc