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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_RENDERER_RENDER_THREAD_H_
#define CHROME_RENDERER_RENDER_THREAD_H_
#pragma once
#include <set>
#include <string>
#include <vector>
#include "base/observer_list.h"
#include "base/shared_memory.h"
#include "base/time.h"
#include "base/timer.h"
#include "build/build_config.h"
#include "chrome/renderer/chrome_content_renderer_client.h"
#include "chrome/renderer/visitedlink_slave.h"
#include "content/common/child_thread.h"
#include "content/common/css_colors.h"
#include "ipc/ipc_channel_proxy.h"
#include "ipc/ipc_platform_file.h"
#include "ui/gfx/native_widget_types.h"
class AppCacheDispatcher;
class CookieMessageFilter;
class DBMessageFilter;
class DevToolsAgentFilter;
class FilePath;
class GpuChannelHost;
class IndexedDBDispatcher;
class RendererHistogram;
class RendererHistogramSnapshots;
class RenderProcessObserver;
class RendererNetPredictor;
class RendererWebKitClientImpl;
class SpellCheck;
class SkBitmap;
class WebDatabaseObserverImpl;
struct ContentSettings;
struct RendererPreferences;
struct DOMStorageMsg_Event_Params;
struct GPUInfo;
struct ViewMsg_New_Params;
struct WebPreferences;
namespace base {
class MessageLoopProxy;
class Thread;
}
namespace IPC {
struct ChannelHandle;
}
namespace WebKit {
class WebStorageEventDispatcher;
}
namespace v8 {
class Extension;
}
// The RenderThreadBase is the minimal interface that a RenderView/Widget
// expects from a render thread. The interface basically abstracts a way to send
// and receive messages.
//
// TODO(brettw): This has two different and opposing usage patterns which
// make it confusing.
//
// In the first mode, callers call RenderThread::current() to get the one and
// only global RenderThread (bug 10837: this should be renamed get()). Then
// they access it. Since RenderThread is a concrete class, this can be NULL
// during unit tests. Callers need to NULL check this every time. Some callers
// don't happen to get called during unit tests and don't do the NULL checks,
// which is also confusing since it's not clear if you need to or not.
//
// In the second mode, the abstract base class RenderThreadBase is passed to
// RenderView and RenderWidget. Normally, this points to
// RenderThread::current() so it's quite confusing which accessing mode should
// be used. However, during unit testing, this class is replaced with a mock
// to support testing functions, and is guaranteed non-NULL.
//
// It might be nice not to have the ::current() call and put all of the
// functions on the abstract class so they can be mocked. However, there are
// some standalone functions like in ChromiumBridge that are not associated
// with a view that need to access the current thread to send messages to the
// browser process. These need the ::current() paradigm. So instead, we should
// probably remove the render_thread_ parameter to RenderView/Widget in
// preference to just getting the global singleton. We can make it easier to
// understand by moving everything to the abstract interface and saying that
// there should never be a NULL RenderThread::current(). Tests would be
// responsible for setting up the mock one.
class RenderThreadBase {
public:
virtual ~RenderThreadBase() {}
virtual bool Send(IPC::Message* msg) = 0;
// Called to add or remove a listener for a particular message routing ID.
// These methods normally get delegated to a MessageRouter.
virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener) = 0;
virtual void RemoveRoute(int32 routing_id) = 0;
virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
// Called by a RenderWidget when it is hidden or restored.
virtual void WidgetHidden() = 0;
virtual void WidgetRestored() = 0;
// True if this process is running in an incognito profile.
virtual bool IsIncognitoProcess() const = 0;
};
// The RenderThread class represents a background thread where RenderView
// instances live. The RenderThread supports an API that is used by its
// consumer to talk indirectly to the RenderViews and supporting objects.
// Likewise, it provides an API for the RenderViews to talk back to the main
// process (i.e., their corresponding TabContents).
//
// Most of the communication occurs in the form of IPC messages. They are
// routed to the RenderThread according to the routing IDs of the messages.
// The routing IDs correspond to RenderView instances.
class RenderThread : public RenderThreadBase,
public ChildThread {
public:
// Grabs the IPC channel name from the command line.
RenderThread();
// Constructor that's used when running in single process mode.
explicit RenderThread(const std::string& channel_name);
virtual ~RenderThread();
// Returns the one render thread for this process. Note that this should only
// be accessed when running on the render thread itself
//
// TODO(brettw) this should be on the abstract base class instead of here,
// and return the base class' interface instead. Currently this causes
// problems with testing. See the comment above RenderThreadBase above.
static RenderThread* current();
// Returns the routing ID of the RenderWidget containing the current script
// execution context (corresponding to WebFrame::frameForCurrentContext).
static int32 RoutingIDForCurrentContext();
// Overridden from RenderThreadBase.
virtual bool Send(IPC::Message* msg);
virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
virtual void RemoveRoute(int32 routing_id);
virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter);
virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter);
virtual void WidgetHidden();
virtual void WidgetRestored();
virtual bool IsIncognitoProcess() const;
void AddObserver(RenderProcessObserver* observer);
void RemoveObserver(RenderProcessObserver* observer);
// These methods modify how the next message is sent. Normally, when sending
// a synchronous message that runs a nested message loop, we need to suspend
// callbacks into WebKit. This involves disabling timers and deferring
// resource loads. However, there are exceptions when we need to customize
// the behavior.
void DoNotSuspendWebKitSharedTimer();
void DoNotNotifyWebKitOfModalLoop();
VisitedLinkSlave* visited_link_slave() const {
return visited_link_slave_.get();
}
AppCacheDispatcher* appcache_dispatcher() const {
return appcache_dispatcher_.get();
}
IndexedDBDispatcher* indexed_db_dispatcher() const {
return indexed_db_dispatcher_.get();
}
SpellCheck* spellchecker() const {
return spellchecker_.get();
}
bool plugin_refresh_allowed() const { return plugin_refresh_allowed_; }
double idle_notification_delay_in_s() const {
return idle_notification_delay_in_s_;
}
void set_idle_notification_delay_in_s(double idle_notification_delay_in_s) {
idle_notification_delay_in_s = idle_notification_delay_in_s;
}
// Do DNS prefetch resolution of a hostname.
void Resolve(const char* name, size_t length);
// Send all the Histogram data to browser.
void SendHistograms(int sequence_number);
// Invokes InformHostOfCacheStats after a short delay. Used to move this
// bookkeeping operation off the critical latency path.
void InformHostOfCacheStatsLater();
// Sends a message to the browser to close all connections.
void CloseCurrentConnections();
// Sends a message to the browser to enable or disable the disk cache.
void SetCacheMode(bool enabled);
// Sends a message to the browser to clear the disk cache.
// |preserve_ssl_host_info| is a flag indicating if the cache should purge
// entries related to cached SSL information.
void ClearCache(bool preserve_ssl_host_info);
// Sends a message to the browser to clear thed host cache.
void ClearHostResolverCache();
// Sends a message to the browser to clear the predictor cache.
void ClearPredictorCache();
// Sends a message to the browser to enable/disable spdy.
void EnableSpdy(bool enable);
// Asynchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// Use GetGpuChannel() to determine when the channel is ready for use.
void EstablishGpuChannel();
// Synchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// If there is a pending asynchronous request, it will be completed by the
// time this routine returns.
GpuChannelHost* EstablishGpuChannelSync();
// Get the GPU channel. Returns NULL if the channel is not established or
// has been lost.
GpuChannelHost* GetGpuChannel();
// Returns a MessageLoopProxy instance corresponding to the message loop
// of the thread on which file operations should be run. Must be called
// on the renderer's main thread.
scoped_refptr<base::MessageLoopProxy> GetFileThreadMessageLoopProxy();
// This function is called for every registered V8 extension each time a new
// script context is created. Returns true if the given V8 extension is
// allowed to run on the given URL and extension group.
bool AllowScriptExtension(const std::string& v8_extension_name,
const GURL& url,
int extension_group);
// Hack for http://crbug.com/71735.
// TODO(jamesr): remove once http://crbug.com/72007 is fixed.
RendererWebKitClientImpl* GetWebKitClientImpl() const {
return webkit_client_.get();
}
// Schedule a call to IdleHandler with the given initial delay.
void ScheduleIdleHandler(double initial_delay_s);
// A task we invoke periodically to assist with idle cleanup.
void IdleHandler();
// Registers the given V8 extension with WebKit.
void RegisterExtension(v8::Extension* extension);
private:
virtual bool OnControlMessageReceived(const IPC::Message& msg);
void Init();
void OnUpdateVisitedLinks(base::SharedMemoryHandle table);
void OnAddVisitedLinks(const VisitedLinkSlave::Fingerprints& fingerprints);
void OnResetVisitedLinks();
void OnSetZoomLevelForCurrentURL(const GURL& url, double zoom_level);
void OnSetContentSettingsForCurrentURL(
const GURL& url, const ContentSettings& content_settings);
void OnDOMStorageEvent(const DOMStorageMsg_Event_Params& params);
void OnSetNextPageID(int32 next_page_id);
void OnSetIsIncognitoProcess(bool is_incognito_process);
void OnSetCSSColors(const std::vector<CSSColors::CSSColorMapping>& colors);
void OnCreateNewView(const ViewMsg_New_Params& params);
void OnTransferBitmap(const SkBitmap& bitmap, int resource_id);
void OnSetCacheCapacities(size_t min_dead_capacity,
size_t max_dead_capacity,
size_t capacity);
void OnClearCache();
void OnGetCacheResourceStats();
// Send all histograms to browser.
void OnGetRendererHistograms(int sequence_number);
// Send tcmalloc info to browser.
void OnGetRendererTcmalloc();
void OnGetV8HeapStats();
void OnPurgeMemory();
void OnPurgePluginListCache(bool reload_pages);
void OnInitSpellChecker(IPC::PlatformFileForTransit bdict_file,
const std::vector<std::string>& custom_words,
const std::string& language,
bool auto_spell_correct);
void OnSpellCheckWordAdded(const std::string& word);
void OnSpellCheckEnableAutoSpellCorrect(bool enable);
void OnGpuChannelEstablished(const IPC::ChannelHandle& channel_handle,
base::ProcessHandle renderer_process_for_gpu,
const GPUInfo& gpu_info);
void OnSetPhishingModel(IPC::PlatformFileForTransit model_file);
void OnGetAccessibilityTree();
// Gather usage statistics from the in-memory cache and inform our host.
// These functions should be call periodically so that the host can make
// decisions about how to allocation resources using current information.
void InformHostOfCacheStats();
// We initialize WebKit as late as possible.
void EnsureWebKitInitialized();
// These objects live solely on the render thread.
scoped_ptr<ScopedRunnableMethodFactory<RenderThread> > task_factory_;
scoped_ptr<VisitedLinkSlave> visited_link_slave_;
scoped_ptr<RendererNetPredictor> renderer_net_predictor_;
scoped_ptr<AppCacheDispatcher> appcache_dispatcher_;
scoped_ptr<IndexedDBDispatcher> indexed_db_dispatcher_;
scoped_refptr<DevToolsAgentFilter> devtools_agent_filter_;
scoped_ptr<RendererHistogramSnapshots> histogram_snapshots_;
scoped_ptr<RendererWebKitClientImpl> webkit_client_;
scoped_ptr<WebKit::WebStorageEventDispatcher> dom_storage_event_dispatcher_;
scoped_ptr<WebDatabaseObserverImpl> web_database_observer_impl_;
scoped_ptr<SpellCheck> spellchecker_;
// Used on the renderer and IPC threads.
scoped_refptr<DBMessageFilter> db_message_filter_;
scoped_refptr<CookieMessageFilter> cookie_message_filter_;
#if defined(OS_POSIX)
scoped_refptr<IPC::ChannelProxy::MessageFilter>
suicide_on_channel_error_filter_;
#endif
// If true, then a GetPlugins call is allowed to rescan the disk.
bool plugin_refresh_allowed_;
// Is there a pending task for doing CacheStats.
bool cache_stats_task_pending_;
// The count of RenderWidgets running through this thread.
int widget_count_;
// The count of hidden RenderWidgets running through this thread.
int hidden_widget_count_;
// The current value of the idle notification timer delay.
double idle_notification_delay_in_s_;
// True if this renderer is incognito.
bool is_incognito_process_;
bool suspend_webkit_shared_timer_;
bool notify_webkit_of_modal_loop_;
// Timer that periodically calls IdleHandler.
base::RepeatingTimer<RenderThread> idle_timer_;
// The channel from the renderer process to the GPU process.
scoped_refptr<GpuChannelHost> gpu_channel_;
// A lazily initiated thread on which file operations are run.
scoped_ptr<base::Thread> file_thread_;
// Map of registered v8 extensions. The key is the extension name.
std::set<std::string> v8_extensions_;
chrome::ChromeContentRendererClient renderer_client_;
ObserverList<RenderProcessObserver> observers_;
DISALLOW_COPY_AND_ASSIGN(RenderThread);
};
#endif // CHROME_RENDERER_RENDER_THREAD_H_