| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_POINT3_H_ |
| #define UI_GFX_POINT3_H_ |
| #pragma once |
| |
| #include <cmath> |
| |
| #include "ui/gfx/point.h" |
| |
| namespace gfx { |
| |
| // A point has an x, y and z coordinate. |
| class Point3f { |
| public: |
| Point3f() : x_(0), y_(0), z_(0) {} |
| |
| Point3f(float x, float y, float z) : x_(x), y_(y), z_(z) {} |
| |
| Point3f(const Point& point) : x_(point.x()), y_(point.y()), z_(0) {} |
| |
| ~Point3f() {} |
| |
| float x() const { return x_; } |
| float y() const { return y_; } |
| float z() const { return z_; } |
| |
| void set_x(float x) { x_ = x; } |
| void set_y(float y) { y_ = y; } |
| void set_z(float z) { z_ = z; } |
| |
| void SetPoint(float x, float y, float z) { |
| x_ = x; |
| y_ = y; |
| z_ = z; |
| } |
| |
| // Returns the squared euclidean distance between two points. |
| float SquaredDistanceTo(const Point3f& other) const { |
| float dx = x_ - other.x_; |
| float dy = y_ - other.y_; |
| float dz = z_ - other.z_; |
| return dx * dx + dy * dy + dz * dz; |
| } |
| |
| Point AsPoint() const { |
| return Point(static_cast<int>(std::floor(x_)), |
| static_cast<int>(std::floor(y_))); |
| } |
| |
| private: |
| float x_; |
| float y_; |
| float z_; |
| |
| // copy/assign are allowed. |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_POINT3_H_ |