blob: 5b9b8c4a56718b8a92e1d98aa41aae5f39da0fc3 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/render_text.h"
#include <algorithm>
#include "base/debug/trace_event.h"
#include "base/i18n/break_iterator.h"
#include "base/logging.h"
#include "base/stl_util.h"
#include "third_party/skia/include/core/SkTypeface.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/canvas_skia.h"
#include "ui/gfx/native_theme.h"
#include "unicode/uchar.h"
namespace {
// Color settings for text, backgrounds and cursor.
// These are tentative, and should be derived from theme, system
// settings and current settings.
// TODO(oshima): Change this to match the standard chrome
// before dogfooding textfield views.
const SkColor kCursorColor = SK_ColorBLACK;
#ifndef NDEBUG
// Check StyleRanges invariant conditions: sorted and non-overlapping ranges.
void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) {
if (length == 0) {
DCHECK(style_ranges.empty()) << "Style ranges exist for empty text.";
return;
}
for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) {
const ui::Range& former = style_ranges[i].range;
const ui::Range& latter = style_ranges[i + 1].range;
DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << former;
DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << former;
DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << former;
DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." <<
"former:" << former << ", latter:" << latter;
}
const gfx::StyleRange& end_style = *style_ranges.rbegin();
DCHECK(!end_style.range.is_empty()) << "Empty range at end.";
DCHECK(end_style.range.IsValid()) << "Invalid range at end.";
DCHECK(!end_style.range.is_reversed()) << "Reversed range at end.";
DCHECK(end_style.range.end() == length) << "Style and text length mismatch.";
}
#endif
void ApplyStyleRangeImpl(gfx::StyleRanges* style_ranges,
const gfx::StyleRange& style_range) {
const ui::Range& new_range = style_range.range;
// Follow StyleRanges invariant conditions: sorted and non-overlapping ranges.
gfx::StyleRanges::iterator i;
for (i = style_ranges->begin(); i != style_ranges->end();) {
if (i->range.end() < new_range.start()) {
i++;
} else if (i->range.start() == new_range.end()) {
break;
} else if (new_range.Contains(i->range)) {
i = style_ranges->erase(i);
if (i == style_ranges->end())
break;
} else if (i->range.start() < new_range.start() &&
i->range.end() > new_range.end()) {
// Split the current style into two styles.
gfx::StyleRange split_style = gfx::StyleRange(*i);
split_style.range.set_end(new_range.start());
i = style_ranges->insert(i, split_style) + 1;
i->range.set_start(new_range.end());
break;
} else if (i->range.start() < new_range.start()) {
i->range.set_end(new_range.start());
i++;
} else if (i->range.end() > new_range.end()) {
i->range.set_start(new_range.end());
break;
} else {
NOTREACHED();
}
}
// Add the new range in its sorted location.
style_ranges->insert(i, style_range);
}
// Converts |gfx::Font::FontStyle| flags to |SkTypeface::Style| flags.
SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) {
int skia_style = SkTypeface::kNormal;
if (font_style & gfx::Font::BOLD)
skia_style |= SkTypeface::kBold;
if (font_style & gfx::Font::ITALIC)
skia_style |= SkTypeface::kItalic;
return static_cast<SkTypeface::Style>(skia_style);
}
// Given |font| and |display_width|, returns the width of the fade gradient.
int CalculateFadeGradientWidth(const gfx::Font& font, int display_width) {
// Fade in/out about 2.5 characters of the beginning/end of the string.
// The .5 here is helpful if one of the characters is a space.
// Use a quarter of the display width if the display width is very short.
const int average_character_width = font.GetAverageCharacterWidth();
const double gradient_width = std::min(average_character_width * 2.5,
display_width / 4.0);
DCHECK_GE(gradient_width, 0.0);
return static_cast<int>(floor(gradient_width + 0.5));
}
// Appends to |positions| and |colors| values corresponding to the fade over
// |fade_rect| from color |c0| to color |c1|.
void AddFadeEffect(const gfx::Rect& text_rect,
const gfx::Rect& fade_rect,
SkColor c0,
SkColor c1,
std::vector<SkScalar>* positions,
std::vector<SkColor>* colors) {
const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x());
const SkScalar width = static_cast<SkScalar>(fade_rect.width());
const SkScalar p0 = left / text_rect.width();
const SkScalar p1 = (left + width) / text_rect.width();
// Prepend 0.0 to |positions|, as required by Skia.
if (positions->empty() && p0 != 0.0) {
positions->push_back(0.0);
colors->push_back(c0);
}
positions->push_back(p0);
colors->push_back(c0);
positions->push_back(p1);
colors->push_back(c1);
}
// Creates a SkShader to fade the text, with |left_part| specifying the left
// fade effect, if any, and |right_part| specifying the right fade effect.
SkShader* CreateFadeShader(const gfx::Rect& text_rect,
const gfx::Rect& left_part,
const gfx::Rect& right_part,
SkColor color) {
// Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color.
const SkColor fade_color = SkColorSetA(color, 51);
const SkPoint points[2] = {
SkPoint::Make(text_rect.x(), text_rect.y()),
SkPoint::Make(text_rect.right(), text_rect.y())
};
std::vector<SkScalar> positions;
std::vector<SkColor> colors;
if (!left_part.IsEmpty())
AddFadeEffect(text_rect, left_part, fade_color, color,
&positions, &colors);
if (!right_part.IsEmpty())
AddFadeEffect(text_rect, right_part, color, fade_color,
&positions, &colors);
DCHECK(!positions.empty());
// Terminate |positions| with 1.0, as required by Skia.
if (positions.back() != 1.0) {
positions.push_back(1.0);
colors.push_back(colors.back());
}
return SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0],
colors.size(),
SkShader::kClamp_TileMode);
}
} // namespace
namespace gfx {
namespace internal {
SkiaTextRenderer::SkiaTextRenderer(Canvas* canvas)
: canvas_skia_(canvas->GetSkCanvas()) {
DCHECK(canvas_skia_);
paint_.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
paint_.setStyle(SkPaint::kFill_Style);
paint_.setAntiAlias(true);
paint_.setSubpixelText(true);
paint_.setLCDRenderText(true);
}
SkiaTextRenderer::~SkiaTextRenderer() {
}
void SkiaTextRenderer::SetTypeface(SkTypeface* typeface) {
paint_.setTypeface(typeface);
}
void SkiaTextRenderer::SetTextSize(int size) {
paint_.setTextSize(size);
}
void SkiaTextRenderer::SetFontStyle(int style) {
SkTypeface::Style skia_style = ConvertFontStyleToSkiaTypefaceStyle(style);
SkTypeface* current_typeface = paint_.getTypeface();
if (current_typeface->style() == skia_style)
return;
SkAutoTUnref<SkTypeface> typeface(
SkTypeface::CreateFromTypeface(current_typeface, skia_style));
if (typeface.get()) {
// |paint_| adds its own ref. So don't |release()| it from the ref ptr here.
SetTypeface(typeface.get());
}
}
void SkiaTextRenderer::SetFont(const gfx::Font& font) {
SkTypeface::Style skia_style =
ConvertFontStyleToSkiaTypefaceStyle(font.GetStyle());
SkAutoTUnref<SkTypeface> typeface(
SkTypeface::CreateFromName(font.GetFontName().c_str(), skia_style));
if (typeface.get()) {
// |paint_| adds its own ref. So don't |release()| it from the ref ptr here.
SetTypeface(typeface.get());
}
SetTextSize(font.GetFontSize());
}
void SkiaTextRenderer::SetForegroundColor(SkColor foreground) {
paint_.setColor(foreground);
}
void SkiaTextRenderer::SetShader(SkShader* shader) {
paint_.setShader(shader);
}
void SkiaTextRenderer::DrawPosText(const SkPoint* pos,
const uint16* glyphs,
size_t glyph_count) {
size_t byte_length = glyph_count * sizeof(glyphs[0]);
canvas_skia_->drawPosText(&glyphs[0], byte_length, &pos[0], paint_);
}
// Draw underline and strike through text decorations.
// Based on |SkCanvas::DrawTextDecorations()| and constants from:
// third_party/skia/src/core/SkTextFormatParams.h
void SkiaTextRenderer::DrawDecorations(int x, int y, int width,
const StyleRange& style) {
if (!style.underline && !style.strike && !style.diagonal_strike)
return;
// Fraction of the text size to lower a strike through below the baseline.
const SkScalar kStrikeThroughOffset = (-SK_Scalar1 * 6 / 21);
// Fraction of the text size to lower an underline below the baseline.
const SkScalar kUnderlineOffset = (SK_Scalar1 / 9);
// Fraction of the text size to use for a strike through or under-line.
const SkScalar kLineThickness = (SK_Scalar1 / 18);
// Fraction of the text size to use for a top margin of a diagonal strike.
const SkScalar kDiagonalStrikeThroughMarginOffset = (SK_Scalar1 / 4);
SkScalar text_size = paint_.getTextSize();
SkScalar height = SkScalarMul(text_size, kLineThickness);
SkRect r;
r.fLeft = x;
r.fRight = x + width;
if (style.underline) {
SkScalar offset = SkScalarMulAdd(text_size, kUnderlineOffset, y);
r.fTop = offset;
r.fBottom = offset + height;
canvas_skia_->drawRect(r, paint_);
}
if (style.strike) {
SkScalar offset = SkScalarMulAdd(text_size, kStrikeThroughOffset, y);
r.fTop = offset;
r.fBottom = offset + height;
canvas_skia_->drawRect(r, paint_);
}
if (style.diagonal_strike) {
SkScalar offset =
SkScalarMul(text_size, kDiagonalStrikeThroughMarginOffset);
SkPaint paint(paint_);
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
paint.setStrokeWidth(height);
canvas_skia_->drawLine(
SkIntToScalar(x), SkIntToScalar(y) - text_size + offset,
SkIntToScalar(x + width), SkIntToScalar(y),
paint);
}
}
} // namespace internal
StyleRange::StyleRange()
: foreground(SK_ColorBLACK),
font_style(gfx::Font::NORMAL),
strike(false),
diagonal_strike(false),
underline(false) {
}
RenderText::~RenderText() {
}
void RenderText::SetText(const string16& text) {
DCHECK(!composition_range_.IsValid());
size_t old_text_length = text_.length();
text_ = text;
// Update the style ranges as needed.
if (text_.empty()) {
style_ranges_.clear();
} else if (style_ranges_.empty()) {
ApplyDefaultStyle();
} else if (text_.length() > old_text_length) {
style_ranges_.back().range.set_end(text_.length());
} else if (text_.length() < old_text_length) {
StyleRanges::iterator i;
for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) {
if (i->range.start() >= text_.length()) {
// Style ranges are sorted and non-overlapping, so all the subsequent
// style ranges should be out of text_.length() as well.
style_ranges_.erase(i, style_ranges_.end());
break;
}
}
// Since style ranges are sorted and non-overlapping, if there is a style
// range ends beyond text_.length, it must be the last one.
style_ranges_.back().range.set_end(text_.length());
}
#ifndef NDEBUG
CheckStyleRanges(style_ranges_, text_.length());
#endif
cached_bounds_and_offset_valid_ = false;
// Reset selection model. SetText should always followed by SetSelectionModel
// or SetCursorPosition in upper layer.
SetSelectionModel(SelectionModel(0, 0, SelectionModel::LEADING));
UpdateLayout();
}
void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) {
if (horizontal_alignment_ != alignment) {
horizontal_alignment_ = alignment;
display_offset_ = Point();
cached_bounds_and_offset_valid_ = false;
}
}
void RenderText::SetFontList(const FontList& font_list) {
font_list_ = font_list;
cached_bounds_and_offset_valid_ = false;
UpdateLayout();
}
void RenderText::SetFontSize(int size) {
font_list_ = font_list_.DeriveFontListWithSize(size);
cached_bounds_and_offset_valid_ = false;
UpdateLayout();
}
void RenderText::SetCursorEnabled(bool cursor_enabled) {
cursor_enabled_ = cursor_enabled;
cached_bounds_and_offset_valid_ = false;
}
const Font& RenderText::GetFont() const {
return font_list_.GetFonts()[0];
}
void RenderText::ToggleInsertMode() {
insert_mode_ = !insert_mode_;
cached_bounds_and_offset_valid_ = false;
}
void RenderText::SetDisplayRect(const Rect& r) {
display_rect_ = r;
cached_bounds_and_offset_valid_ = false;
UpdateLayout();
}
size_t RenderText::GetCursorPosition() const {
return selection_model_.selection_end();
}
void RenderText::SetCursorPosition(size_t position) {
MoveCursorTo(position, false);
}
void RenderText::MoveCursor(BreakType break_type,
VisualCursorDirection direction,
bool select) {
SelectionModel position(selection_model());
position.set_selection_start(GetCursorPosition());
// Cancelling a selection moves to the edge of the selection.
if (break_type != LINE_BREAK && !EmptySelection() && !select) {
SelectionModel selection_start = GetSelectionModelForSelectionStart();
int start_x = GetCursorBounds(selection_start, true).x();
int cursor_x = GetCursorBounds(position, true).x();
// Use the selection start if it is left (when |direction| is CURSOR_LEFT)
// or right (when |direction| is CURSOR_RIGHT) of the selection end.
if (direction == CURSOR_RIGHT ? start_x > cursor_x : start_x < cursor_x)
position = selection_start;
// For word breaks, use the nearest word boundary in the appropriate
// |direction|.
if (break_type == WORD_BREAK)
position = GetAdjacentSelectionModel(position, break_type, direction);
} else {
position = GetAdjacentSelectionModel(position, break_type, direction);
}
if (select)
position.set_selection_start(GetSelectionStart());
MoveCursorTo(position);
}
bool RenderText::MoveCursorTo(const SelectionModel& model) {
SelectionModel sel(model);
size_t text_length = text().length();
// Enforce valid selection model components.
if (sel.selection_start() > text_length)
sel.set_selection_start(text_length);
if (sel.selection_end() > text_length)
sel.set_selection_end(text_length);
// The current model only supports caret positions at valid character indices.
if (text_length == 0) {
sel.set_caret_pos(0);
sel.set_caret_placement(SelectionModel::LEADING);
} else if (sel.caret_pos() >= text_length) {
SelectionModel end_selection =
EdgeSelectionModel(GetVisualDirectionOfLogicalEnd());
sel.set_caret_pos(end_selection.caret_pos());
sel.set_caret_placement(end_selection.caret_placement());
}
if (!IsCursorablePosition(sel.selection_start()) ||
!IsCursorablePosition(sel.selection_end()) ||
!IsCursorablePosition(sel.caret_pos()))
return false;
bool changed = !sel.Equals(selection_model_);
SetSelectionModel(sel);
return changed;
}
bool RenderText::MoveCursorTo(const Point& point, bool select) {
SelectionModel selection = FindCursorPosition(point);
if (select)
selection.set_selection_start(GetSelectionStart());
return MoveCursorTo(selection);
}
bool RenderText::SelectRange(const ui::Range& range) {
size_t text_length = text().length();
size_t start = std::min(range.start(), text_length);
size_t end = std::min(range.end(), text_length);
if (!IsCursorablePosition(start) || !IsCursorablePosition(end))
return false;
size_t pos = end;
SelectionModel::CaretPlacement placement = SelectionModel::LEADING;
if (start < end) {
pos = IndexOfAdjacentGrapheme(end, CURSOR_BACKWARD);
DCHECK_LT(pos, end);
placement = SelectionModel::TRAILING;
} else if (end == text_length) {
SelectionModel end_selection =
EdgeSelectionModel(GetVisualDirectionOfLogicalEnd());
pos = end_selection.caret_pos();
placement = end_selection.caret_placement();
}
SetSelectionModel(SelectionModel(start, end, pos, placement));
return true;
}
bool RenderText::IsPointInSelection(const Point& point) {
if (EmptySelection())
return false;
// TODO(xji): should this check whether the point is inside the visual
// selection bounds? In case of "abcFED", if "ED" is selected, |point| points
// to the right half of 'c', is the point in selection?
size_t pos = FindCursorPosition(point).selection_end();
return (pos >= MinOfSelection() && pos < MaxOfSelection());
}
void RenderText::ClearSelection() {
SelectionModel sel(selection_model());
sel.set_selection_start(GetCursorPosition());
SetSelectionModel(sel);
}
void RenderText::SelectAll() {
SelectionModel sel = EdgeSelectionModel(CURSOR_RIGHT);
sel.set_selection_start(EdgeSelectionModel(CURSOR_LEFT).selection_start());
SetSelectionModel(sel);
}
void RenderText::SelectWord() {
size_t cursor_position = GetCursorPosition();
base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
bool success = iter.Init();
DCHECK(success);
if (!success)
return;
size_t selection_start = cursor_position;
for (; selection_start != 0; --selection_start) {
if (iter.IsStartOfWord(selection_start) ||
iter.IsEndOfWord(selection_start))
break;
}
if (selection_start == cursor_position)
++cursor_position;
for (; cursor_position < text().length(); ++cursor_position) {
if (iter.IsEndOfWord(cursor_position) ||
iter.IsStartOfWord(cursor_position))
break;
}
MoveCursorTo(selection_start, false);
MoveCursorTo(cursor_position, true);
}
const ui::Range& RenderText::GetCompositionRange() const {
return composition_range_;
}
void RenderText::SetCompositionRange(const ui::Range& composition_range) {
CHECK(!composition_range.IsValid() ||
ui::Range(0, text_.length()).Contains(composition_range));
composition_range_.set_end(composition_range.end());
composition_range_.set_start(composition_range.start());
UpdateLayout();
}
void RenderText::ApplyStyleRange(const StyleRange& style_range) {
const ui::Range& new_range = style_range.range;
if (!new_range.IsValid() || new_range.is_empty())
return;
CHECK(!new_range.is_reversed());
CHECK(ui::Range(0, text_.length()).Contains(new_range));
ApplyStyleRangeImpl(&style_ranges_, style_range);
#ifndef NDEBUG
CheckStyleRanges(style_ranges_, text_.length());
#endif
// TODO(xji): only invalidate if font or underline changes.
cached_bounds_and_offset_valid_ = false;
UpdateLayout();
}
void RenderText::ApplyDefaultStyle() {
style_ranges_.clear();
StyleRange style = StyleRange(default_style_);
style.range.set_end(text_.length());
style_ranges_.push_back(style);
cached_bounds_and_offset_valid_ = false;
UpdateLayout();
}
VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() {
return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ?
CURSOR_RIGHT : CURSOR_LEFT;
}
void RenderText::Draw(Canvas* canvas) {
TRACE_EVENT0("gfx", "RenderText::Draw");
{
TRACE_EVENT0("gfx", "RenderText::EnsureLayout");
EnsureLayout();
}
canvas->Save();
canvas->ClipRect(display_rect());
if (!text().empty())
DrawSelection(canvas);
DrawCursor(canvas);
if (!text().empty()) {
TRACE_EVENT0("gfx", "RenderText::Draw draw text");
DrawVisualText(canvas);
}
canvas->Restore();
}
const Rect& RenderText::GetUpdatedCursorBounds() {
UpdateCachedBoundsAndOffset();
return cursor_bounds_;
}
SelectionModel RenderText::GetSelectionModelForSelectionStart() {
size_t selection_start = GetSelectionStart();
size_t selection_end = GetCursorPosition();
if (selection_start < selection_end)
return SelectionModel(selection_start,
selection_start,
SelectionModel::LEADING);
else if (selection_start > selection_end)
return SelectionModel(
selection_start,
IndexOfAdjacentGrapheme(selection_start, CURSOR_BACKWARD),
SelectionModel::TRAILING);
return selection_model_;
}
RenderText::RenderText()
: horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT),
cursor_enabled_(true),
cursor_visible_(false),
insert_mode_(true),
focused_(false),
composition_range_(ui::Range::InvalidRange()),
fade_head_(false),
fade_tail_(false),
cached_bounds_and_offset_valid_(false) {
}
const Point& RenderText::GetUpdatedDisplayOffset() {
UpdateCachedBoundsAndOffset();
return display_offset_;
}
SelectionModel RenderText::GetAdjacentSelectionModel(
const SelectionModel& current,
BreakType break_type,
VisualCursorDirection direction) {
EnsureLayout();
if (break_type == LINE_BREAK || text().empty())
return EdgeSelectionModel(direction);
if (break_type == CHARACTER_BREAK)
return AdjacentCharSelectionModel(current, direction);
DCHECK(break_type == WORD_BREAK);
return AdjacentWordSelectionModel(current, direction);
}
void RenderText::SetSelectionModel(const SelectionModel& model) {
DCHECK_LE(model.selection_start(), text().length());
selection_model_.set_selection_start(model.selection_start());
DCHECK_LE(model.selection_end(), text().length());
selection_model_.set_selection_end(model.selection_end());
DCHECK_LT(model.caret_pos(), std::max<size_t>(text().length(), 1));
selection_model_.set_caret_pos(model.caret_pos());
selection_model_.set_caret_placement(model.caret_placement());
cached_bounds_and_offset_valid_ = false;
}
void RenderText::ApplyCompositionAndSelectionStyles(
StyleRanges* style_ranges) {
// TODO(msw): This pattern ought to be reconsidered; what about composition
// and selection overlaps, retain existing local style features?
// Apply a composition style override to a copy of the style ranges.
if (composition_range_.IsValid() && !composition_range_.is_empty()) {
StyleRange composition_style(default_style_);
composition_style.underline = true;
composition_style.range.set_start(composition_range_.start());
composition_style.range.set_end(composition_range_.end());
ApplyStyleRangeImpl(style_ranges, composition_style);
}
// Apply a selection style override to a copy of the style ranges.
if (!EmptySelection()) {
StyleRange selection_style(default_style_);
selection_style.foreground = NativeTheme::instance()->GetSystemColor(
NativeTheme::kColorId_TextfieldSelectionColor);
selection_style.range.set_start(MinOfSelection());
selection_style.range.set_end(MaxOfSelection());
ApplyStyleRangeImpl(style_ranges, selection_style);
}
// Apply replacement-mode style override to a copy of the style ranges.
//
// TODO(xji): NEED TO FIX FOR WINDOWS ASAP. Windows call this function (to
// apply styles) in ItemizeLogicalText(). In order for the cursor's underline
// character to be drawn correctly, we will need to re-layout the text. It's
// not practical to do layout on every cursor blink. We need to fix Windows
// port to apply styles during drawing phase like Linux port does.
// http://crbug.com/110109
if (!insert_mode_ && cursor_visible() && focused()) {
StyleRange replacement_mode_style(default_style_);
replacement_mode_style.foreground = NativeTheme::instance()->GetSystemColor(
NativeTheme::kColorId_TextfieldSelectionColor);
size_t cursor = GetCursorPosition();
replacement_mode_style.range.set_start(cursor);
replacement_mode_style.range.set_end(
IndexOfAdjacentGrapheme(cursor, CURSOR_FORWARD));
ApplyStyleRangeImpl(style_ranges, replacement_mode_style);
}
}
Point RenderText::GetTextOrigin() {
Point origin = display_rect().origin();
origin = origin.Add(GetUpdatedDisplayOffset());
origin = origin.Add(GetAlignmentOffset());
return origin;
}
Point RenderText::ToTextPoint(const Point& point) {
return point.Subtract(GetTextOrigin());
}
Point RenderText::ToViewPoint(const Point& point) {
return point.Add(GetTextOrigin());
}
int RenderText::GetContentWidth() {
return GetStringWidth() + (cursor_enabled_ ? 1 : 0);
}
Point RenderText::GetAlignmentOffset() {
if (horizontal_alignment() != ALIGN_LEFT) {
int x_offset = display_rect().width() - GetContentWidth();
if (horizontal_alignment() == ALIGN_CENTER)
x_offset /= 2;
return Point(x_offset, 0);
}
return Point();
}
Point RenderText::GetOriginForSkiaDrawing() {
Point origin(GetTextOrigin());
// TODO(msw): Establish a vertical baseline for strings of mixed font heights.
const Font& font = GetFont();
int height = font.GetHeight();
DCHECK_LE(height, display_rect().height());
// Center the text vertically in the display area.
origin.Offset(0, (display_rect().height() - height) / 2);
// Offset by the font size to account for Skia expecting y to be the bottom.
origin.Offset(0, font.GetFontSize());
return origin;
}
void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) {
if (!fade_head() && !fade_tail())
return;
const int text_width = GetStringWidth();
const int display_width = display_rect().width();
// If the text fits as-is, no need to fade.
if (text_width <= display_width)
return;
int gradient_width = CalculateFadeGradientWidth(GetFont(), display_width);
if (gradient_width == 0)
return;
bool fade_left = fade_head();
bool fade_right = fade_tail();
// Under RTL, |fade_right| == |fade_head|.
if (GetTextDirection() == base::i18n::RIGHT_TO_LEFT)
std::swap(fade_left, fade_right);
gfx::Rect solid_part = display_rect();
gfx::Rect left_part;
gfx::Rect right_part;
if (fade_left) {
left_part = solid_part;
left_part.Inset(0, 0, solid_part.width() - gradient_width, 0);
solid_part.Inset(gradient_width, 0, 0, 0);
}
if (fade_right) {
right_part = solid_part;
right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0);
solid_part.Inset(0, 0, gradient_width, 0);
}
gfx::Rect text_rect = display_rect();
text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0);
const SkColor color = default_style().foreground;
SkAutoTUnref<SkShader> shader(
CreateFadeShader(text_rect, left_part, right_part, color));
if (shader.get()) {
// |renderer| adds its own ref. So don't |release()| it from the ref ptr.
renderer->SetShader(shader.get());
}
}
void RenderText::MoveCursorTo(size_t position, bool select) {
size_t cursor = std::min(position, text().length());
size_t caret_pos = IndexOfAdjacentGrapheme(cursor, CURSOR_BACKWARD);
SelectionModel::CaretPlacement placement = (caret_pos == cursor) ?
SelectionModel::LEADING : SelectionModel::TRAILING;
size_t selection_start = select ? GetSelectionStart() : cursor;
if (IsCursorablePosition(cursor)) {
SelectionModel sel(selection_start, cursor, caret_pos, placement);
SetSelectionModel(sel);
}
}
void RenderText::UpdateCachedBoundsAndOffset() {
if (cached_bounds_and_offset_valid_)
return;
// First, set the valid flag true to calculate the current cursor bounds using
// the stale |display_offset_|. Applying |delta_offset| at the end of this
// function will set |cursor_bounds_| and |display_offset_| to correct values.
cached_bounds_and_offset_valid_ = true;
cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode_);
// Update |display_offset_| to ensure the current cursor is visible.
const int display_width = display_rect_.width();
const int content_width = GetContentWidth();
int delta_offset = 0;
if (content_width <= display_width || !cursor_enabled()) {
// Don't pan if the text fits in the display width or when the cursor is
// disabled.
delta_offset = -display_offset_.x();
} else if (cursor_bounds_.right() >= display_rect_.right()) {
// TODO(xji): when the character overflow is a RTL character, currently, if
// we pan cursor at the rightmost position, the entered RTL character is not
// displayed. Should pan cursor to show the last logical characters.
//
// Pan to show the cursor when it overflows to the right,
delta_offset = display_rect_.right() - cursor_bounds_.right() - 1;
} else if (cursor_bounds_.x() < display_rect_.x()) {
// TODO(xji): have similar problem as above when overflow character is a
// LTR character.
//
// Pan to show the cursor when it overflows to the left.
delta_offset = display_rect_.x() - cursor_bounds_.x();
} else if (display_offset_.x() != 0) {
// Reduce the pan offset to show additional overflow text when the display
// width increases.
const int negate_rtl = horizontal_alignment_ == ALIGN_RIGHT ? -1 : 1;
const int offset = negate_rtl * display_offset_.x();
if (display_width > (content_width + offset))
delta_offset = negate_rtl * (display_width - (content_width + offset));
}
display_offset_.Offset(delta_offset, 0);
cursor_bounds_.Offset(delta_offset, 0);
}
void RenderText::DrawSelection(Canvas* canvas) {
std::vector<Rect> sel = GetSubstringBounds(
GetSelectionStart(), GetCursorPosition());
NativeTheme::ColorId color_id = focused() ?
NativeTheme::kColorId_TextfieldSelectionBackgroundFocused :
NativeTheme::kColorId_TextfieldSelectionBackgroundUnfocused;
SkColor color = NativeTheme::instance()->GetSystemColor(color_id);
for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i)
canvas->FillRect(*i, color);
}
void RenderText::DrawCursor(Canvas* canvas) {
// Paint cursor. Replace cursor is drawn as rectangle for now.
// TODO(msw): Draw a better cursor with a better indication of association.
if (cursor_enabled() && cursor_visible() && focused()) {
const Rect& bounds = GetUpdatedCursorBounds();
if (bounds.width() != 0)
canvas->FillRect(bounds, kCursorColor);
else
canvas->DrawRect(bounds, kCursorColor);
}
}
} // namespace gfx