| // Copyright 2015 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/exo/buffer.h" |
| |
| #include <GLES2/gl2extchromium.h> |
| |
| #include "base/barrier_closure.h" |
| #include "base/run_loop.h" |
| #include "base/test/bind.h" |
| #include "base/test/scoped_feature_list.h" |
| #include "components/exo/frame_sink_resource_manager.h" |
| #include "components/exo/shell_surface.h" |
| #include "components/exo/surface_tree_host.h" |
| #include "components/exo/test/exo_test_base.h" |
| #include "components/exo/test/exo_test_helper.h" |
| #include "components/exo/test/shell_surface_builder.h" |
| #include "components/exo/test/surface_tree_host_test_util.h" |
| #include "gpu/command_buffer/client/raster_interface.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/aura/env.h" |
| #include "ui/compositor/compositor.h" |
| #include "ui/compositor/test/in_process_context_provider.h" |
| #include "ui/gfx/color_space.h" |
| #include "ui/gfx/gpu_fence_handle.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| |
| namespace exo { |
| namespace { |
| |
| class BufferTest : public test::ExoTestBase, |
| public testing::WithParamInterface<bool> { |
| public: |
| BufferTest() |
| : test::ExoTestBase(base::test::TaskEnvironment::TimeSource::MOCK_TIME) { |
| if (GetParam()) { |
| feature_list_.InitAndEnableFeature(kExoReactiveFrameSubmission); |
| } else { |
| feature_list_.InitAndDisableFeature(kExoReactiveFrameSubmission); |
| } |
| } |
| |
| private: |
| base::test::ScopedFeatureList feature_list_; |
| }; |
| |
| base::RepeatingClosure CreateReleaseBufferClosure( |
| int* release_buffer_call_count, |
| base::RepeatingClosure closure) { |
| return base::BindLambdaForTesting( |
| [release_buffer_call_count, closure = std::move(closure)]() { |
| if (release_buffer_call_count) { |
| (*release_buffer_call_count)++; |
| } |
| closure.Run(); |
| }); |
| } |
| |
| base::OnceCallback<void(gfx::GpuFenceHandle)> CreateExplicitReleaseCallback( |
| int* release_call_count, |
| base::RepeatingClosure closure) { |
| return base::BindLambdaForTesting( |
| [release_call_count, |
| closure = std::move(closure)](gfx::GpuFenceHandle release_fence) { |
| if (release_call_count) { |
| (*release_call_count)++; |
| } |
| closure.Run(); |
| }); |
| } |
| |
| void VerifySyncTokensInCompositorFrame(viz::CompositorFrame* frame) { |
| std::vector<GLbyte*> sync_tokens; |
| for (auto& resource : frame->resource_list) |
| sync_tokens.push_back(resource.mailbox_holder.sync_token.GetData()); |
| gpu::raster::RasterInterface* ri = |
| aura::Env::GetInstance() |
| ->context_factory() |
| ->SharedMainThreadRasterContextProvider() |
| ->RasterInterface(); |
| ri->VerifySyncTokensCHROMIUM(sync_tokens.data(), sync_tokens.size()); |
| } |
| |
| // Instantiate the values of disabling/enabling reactive frame submission in the |
| // parameterized tests. |
| INSTANTIATE_TEST_SUITE_P(All, BufferTest, testing::Values(false, true)); |
| |
| TEST_P(BufferTest, ReleaseCallback) { |
| gfx::Size buffer_size(256, 256); |
| auto buffer = std::make_unique<Buffer>( |
| exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)); |
| auto surface_tree_host = std::make_unique<SurfaceTreeHost>("BufferTest"); |
| LayerTreeFrameSinkHolder* frame_sink_holder = |
| surface_tree_host->layer_tree_frame_sink_holder(); |
| |
| // Remove wait time for efficiency. |
| buffer->set_wait_for_release_delay_for_testing(base::TimeDelta()); |
| |
| // Set the release callback. |
| int release_call_count = 0; |
| base::RunLoop run_loop_1; |
| buffer->set_release_callback(CreateReleaseBufferClosure( |
| &release_call_count, run_loop_1.QuitClosure())); |
| |
| buffer->OnAttach(); |
| viz::TransferableResource resource; |
| // Produce a transferable resource for the contents of the buffer. |
| int release_resource_count = 0; |
| base::RunLoop run_loop_2; |
| bool rv = buffer->ProduceTransferableResource( |
| frame_sink_holder->resource_manager(), nullptr, false, &resource, |
| gfx::ColorSpace::CreateSRGB(), nullptr, |
| CreateExplicitReleaseCallback(&release_resource_count, |
| run_loop_2.QuitClosure())); |
| ASSERT_TRUE(rv); |
| |
| // Release buffer. |
| std::vector<viz::ReturnedResource> resources; |
| resources.emplace_back(resource.id, resource.mailbox_holder.sync_token, |
| /*release_fence=*/gfx::GpuFenceHandle(), |
| /*count=*/0, /*lost=*/false); |
| frame_sink_holder->ReclaimResources(std::move(resources)); |
| |
| run_loop_2.Run(); |
| |
| ASSERT_EQ(release_call_count, 0); |
| // The resource should have been released even if the whole buffer hasn't. |
| ASSERT_EQ(release_resource_count, 1); |
| |
| buffer->OnDetach(); |
| |
| run_loop_1.Run(); |
| // Release() should have been called exactly once. |
| ASSERT_EQ(release_call_count, 1); |
| } |
| |
| TEST_P(BufferTest, SolidColorReleaseCallback) { |
| gfx::Size buffer_size(256, 256); |
| auto buffer = std::make_unique<SolidColorBuffer>(SkColors::kRed, buffer_size); |
| auto surface_tree_host = std::make_unique<SurfaceTreeHost>("BufferTest"); |
| LayerTreeFrameSinkHolder* frame_sink_holder = |
| surface_tree_host->layer_tree_frame_sink_holder(); |
| |
| // Remove wait time for efficiency. |
| buffer->set_wait_for_release_delay_for_testing(base::TimeDelta()); |
| |
| // Set the release callback. |
| int release_call_count = 0; |
| base::RunLoop run_loop; |
| buffer->set_release_callback( |
| CreateReleaseBufferClosure(&release_call_count, run_loop.QuitClosure())); |
| |
| buffer->OnAttach(); |
| viz::TransferableResource resource; |
| // Produce a transferable resource for the contents of the buffer. |
| int release_resource_count = 0; |
| bool rv = buffer->ProduceTransferableResource( |
| frame_sink_holder->resource_manager(), nullptr, false, &resource, |
| gfx::ColorSpace::CreateSRGB(), nullptr, |
| CreateExplicitReleaseCallback(&release_resource_count, |
| base::DoNothing())); |
| // Solid color buffer is immediately released after commit. |
| EXPECT_EQ(release_resource_count, 1); |
| EXPECT_FALSE(rv); |
| |
| // Release buffer. |
| std::vector<viz::ReturnedResource> resources; |
| resources.emplace_back(resource.id, resource.mailbox_holder.sync_token, |
| /*release_fence=*/gfx::GpuFenceHandle(), |
| /*count=*/0, /*lost=*/false); |
| frame_sink_holder->ReclaimResources(std::move(resources)); |
| |
| // We expect that Release() is not called, no matter whether we have a wait |
| // here or how long the wait is. An arbitrary time period is added here so |
| // that if the event mistakenly happens, it is more likely to find out. |
| task_environment()->FastForwardBy(base::Seconds(1)); |
| |
| EXPECT_EQ(release_call_count, 0); |
| |
| buffer->OnDetach(); |
| |
| run_loop.Run(); |
| // Release() should have been called exactly once. |
| EXPECT_EQ(release_call_count, 1); |
| } |
| |
| TEST_P(BufferTest, IsLost) { |
| gfx::Size buffer_size(256, 256); |
| auto buffer = std::make_unique<Buffer>( |
| exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)); |
| auto surface_tree_host = std::make_unique<SurfaceTreeHost>("BufferTest"); |
| LayerTreeFrameSinkHolder* frame_sink_holder = |
| surface_tree_host->layer_tree_frame_sink_holder(); |
| |
| buffer->OnAttach(); |
| { |
| // Acquire a texture transferable resource for the contents of the buffer. |
| viz::TransferableResource resource; |
| base::RunLoop run_loop_1; |
| bool rv = buffer->ProduceTransferableResource( |
| frame_sink_holder->resource_manager(), nullptr, false, &resource, |
| gfx::ColorSpace::CreateSRGB(), nullptr, |
| CreateExplicitReleaseCallback(nullptr, run_loop_1.QuitClosure())); |
| ASSERT_TRUE(rv); |
| |
| scoped_refptr<viz::RasterContextProvider> context_provider = |
| aura::Env::GetInstance() |
| ->context_factory() |
| ->SharedMainThreadRasterContextProvider(); |
| if (context_provider) { |
| gpu::raster::RasterInterface* ri = context_provider->RasterInterface(); |
| ri->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, |
| GL_INNOCENT_CONTEXT_RESET_ARB); |
| } |
| |
| // Release buffer. |
| std::vector<viz::ReturnedResource> resources; |
| resources.emplace_back(resource.id, gpu::SyncToken(), |
| /*release_fence=*/gfx::GpuFenceHandle(), |
| /*count=*/0, /*lost=*/true); |
| frame_sink_holder->ReclaimResources(std::move(resources)); |
| run_loop_1.Run(); |
| } |
| |
| { |
| // Producing a new texture transferable resource for the contents of the |
| // buffer. |
| viz::TransferableResource new_resource; |
| base::RunLoop run_loop_2; |
| bool rv = buffer->ProduceTransferableResource( |
| frame_sink_holder->resource_manager(), nullptr, false, &new_resource, |
| gfx::ColorSpace::CreateSRGB(), nullptr, |
| CreateExplicitReleaseCallback(nullptr, run_loop_2.QuitClosure())); |
| ASSERT_TRUE(rv); |
| buffer->OnDetach(); |
| |
| std::vector<viz::ReturnedResource> resources2; |
| resources2.emplace_back(new_resource.id, gpu::SyncToken(), |
| /*release_fence=*/gfx::GpuFenceHandle(), |
| /*count=*/0, /*lost=*/false); |
| frame_sink_holder->ReclaimResources(std::move(resources2)); |
| run_loop_2.Run(); |
| } |
| } |
| |
| // Buffer::Texture::OnLostResources is called when the gpu crashes. This test |
| // verifies that the Texture is collected properly in such event. |
| TEST_P(BufferTest, OnLostResources) { |
| // Create a Buffer and use it to produce a Texture. |
| constexpr gfx::Size buffer_size(256, 256); |
| auto buffer = std::make_unique<Buffer>( |
| exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)); |
| auto surface_tree_host = std::make_unique<SurfaceTreeHost>("BufferTest"); |
| LayerTreeFrameSinkHolder* frame_sink_holder = |
| surface_tree_host->layer_tree_frame_sink_holder(); |
| |
| buffer->OnAttach(); |
| // Acquire a texture transferable resource for the contents of the buffer. |
| viz::TransferableResource resource; |
| bool rv = buffer->ProduceTransferableResource( |
| frame_sink_holder->resource_manager(), nullptr, false, &resource, |
| gfx::ColorSpace::CreateSRGB(), nullptr, base::DoNothing()); |
| ASSERT_TRUE(rv); |
| |
| viz::RasterContextProvider* context_provider = |
| aura::Env::GetInstance() |
| ->context_factory() |
| ->SharedMainThreadRasterContextProvider() |
| .get(); |
| static_cast<ui::InProcessContextProvider*>(context_provider) |
| ->SendOnContextLost(); |
| } |
| |
| TEST_P(BufferTest, SurfaceTreeHostDestruction) { |
| gfx::Size buffer_size(256, 256); |
| |
| // We need to setup shell surface and commit the surface, which properly |
| // registers frame sink hierarchy and attaches begin frame source. Otherwise |
| // OnBeginFrame requests won't be sent. |
| auto shell_surface = |
| test::ShellSurfaceBuilder(buffer_size).BuildShellSurface(); |
| test::WaitForLastFrameAck(shell_surface.get()); |
| |
| LayerTreeFrameSinkHolder* frame_sink_holder = |
| shell_surface->layer_tree_frame_sink_holder(); |
| |
| auto buffer = std::make_unique<Buffer>( |
| exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)); |
| |
| // Remove wait time for efficiency. |
| buffer->set_wait_for_release_delay_for_testing(base::TimeDelta()); |
| |
| int release_call_count = 0; |
| |
| base::RunLoop run_loop; |
| auto combined_quit_closure = BarrierClosure(2, run_loop.QuitClosure()); |
| |
| buffer->set_release_callback( |
| CreateReleaseBufferClosure(&release_call_count, combined_quit_closure)); |
| |
| buffer->OnAttach(); |
| viz::TransferableResource resource; |
| // Produce a transferable resource for the contents of the buffer. |
| int release_resource_count = 0; |
| bool rv = buffer->ProduceTransferableResource( |
| frame_sink_holder->resource_manager(), nullptr, false, &resource, |
| gfx::ColorSpace::CreateSRGB(), nullptr, |
| CreateExplicitReleaseCallback(&release_resource_count, |
| combined_quit_closure)); |
| ASSERT_TRUE(rv); |
| |
| // Submit frame with resource. |
| { |
| viz::CompositorFrame frame; |
| frame.metadata.begin_frame_ack.frame_id.source_id = |
| viz::BeginFrameArgs::kManualSourceId; |
| frame.metadata.begin_frame_ack.frame_id.sequence_number = |
| viz::BeginFrameArgs::kStartingFrameNumber; |
| frame.metadata.begin_frame_ack.has_damage = true; |
| frame.metadata.frame_token = shell_surface->GenerateNextFrameToken(); |
| frame.metadata.device_scale_factor = 1; |
| auto pass = viz::CompositorRenderPass::Create(); |
| pass->SetNew(viz::CompositorRenderPassId{1}, gfx::Rect(buffer_size), |
| gfx::Rect(buffer_size), gfx::Transform()); |
| frame.render_pass_list.push_back(std::move(pass)); |
| frame.resource_list.push_back(resource); |
| VerifySyncTokensInCompositorFrame(&frame); |
| shell_surface->SubmitCompositorFrameForTesting(std::move(frame)); |
| test::WaitForLastFrameAck(shell_surface.get()); |
| } |
| |
| buffer->OnDetach(); |
| |
| // We expect that the buffer and resource should not be released yet, no |
| // matter whether we have a wait here or how long the wait is. An arbitrary |
| // time period is added here so that if the event mistakenly happens, it is |
| // more likely to find out. |
| task_environment()->FastForwardBy(base::Seconds(1)); |
| ASSERT_EQ(release_call_count, 0); |
| ASSERT_EQ(release_resource_count, 0); |
| |
| shell_surface.reset(); |
| run_loop.Run(); |
| ASSERT_EQ(release_call_count, 1); |
| ASSERT_EQ(release_resource_count, 1); |
| } |
| |
| TEST_P(BufferTest, SurfaceTreeHostLastFrame) { |
| gfx::Size buffer_size(256, 256); |
| |
| // We need to setup shell surface and commit the surface, which properly |
| // registers frame sink hierarchy and attaches begin frame source. Otherwise |
| // OnBeginFrame requests won't be sent. |
| auto shell_surface = |
| test::ShellSurfaceBuilder(buffer_size).BuildShellSurface(); |
| test::WaitForLastFrameAck(shell_surface.get()); |
| |
| LayerTreeFrameSinkHolder* frame_sink_holder = |
| shell_surface->layer_tree_frame_sink_holder(); |
| |
| auto buffer = std::make_unique<Buffer>( |
| exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)); |
| |
| // Remove wait time for efficiency. |
| buffer->set_wait_for_release_delay_for_testing(base::TimeDelta()); |
| |
| int release_call_count = 0; |
| |
| base::RunLoop run_loop; |
| auto combined_quit_closure = BarrierClosure(2, run_loop.QuitClosure()); |
| |
| buffer->set_release_callback( |
| CreateReleaseBufferClosure(&release_call_count, combined_quit_closure)); |
| |
| buffer->OnAttach(); |
| viz::TransferableResource resource; |
| // Produce a transferable resource for the contents of the buffer. |
| int release_resource_count = 0; |
| bool rv = buffer->ProduceTransferableResource( |
| frame_sink_holder->resource_manager(), nullptr, false, &resource, |
| gfx::ColorSpace::CreateSRGB(), nullptr, |
| CreateExplicitReleaseCallback(&release_resource_count, |
| combined_quit_closure)); |
| ASSERT_TRUE(rv); |
| |
| // Submit frame with resource. |
| { |
| viz::CompositorFrame frame; |
| frame.metadata.begin_frame_ack.frame_id = |
| viz::BeginFrameId(viz::BeginFrameArgs::kManualSourceId, |
| viz::BeginFrameArgs::kStartingFrameNumber); |
| frame.metadata.begin_frame_ack.has_damage = true; |
| frame.metadata.frame_token = shell_surface->GenerateNextFrameToken(); |
| frame.metadata.device_scale_factor = 1; |
| auto pass = viz::CompositorRenderPass::Create(); |
| pass->SetNew(viz::CompositorRenderPassId{1}, gfx::Rect(buffer_size), |
| gfx::Rect(buffer_size), gfx::Transform()); |
| frame.render_pass_list.push_back(std::move(pass)); |
| frame.resource_list.push_back(resource); |
| VerifySyncTokensInCompositorFrame(&frame); |
| shell_surface->SubmitCompositorFrameForTesting(std::move(frame)); |
| test::WaitForLastFrameAck(shell_surface.get()); |
| |
| // Try to release buffer in last frame. This can happen during a resize |
| // when frame sink id changes. |
| std::vector<viz::ReturnedResource> resources; |
| resources.emplace_back(resource.id, resource.mailbox_holder.sync_token, |
| /*release_fence=*/gfx::GpuFenceHandle(), |
| /*count=*/0, /*lost=*/false); |
| frame_sink_holder->ReclaimResources(std::move(resources)); |
| } |
| |
| buffer->OnDetach(); |
| |
| // We expect that the buffer and resource should not be released yet, no |
| // matter whether we have a wait here or how long the wait is. An arbitrary |
| // time period is added here so that if the event mistakenly happens, it is |
| // more likely to find out. |
| task_environment()->FastForwardBy(base::Seconds(1)); |
| // Release() should not have been called as resource is used by last frame. |
| ASSERT_EQ(release_call_count, 0); |
| ASSERT_EQ(release_resource_count, 0); |
| |
| // Submit frame without resource. This should cause buffer to be released. |
| { |
| viz::CompositorFrame frame; |
| frame.metadata.begin_frame_ack.frame_id = |
| viz::BeginFrameId(viz::BeginFrameArgs::kManualSourceId, |
| viz::BeginFrameArgs::kStartingFrameNumber); |
| frame.metadata.begin_frame_ack.has_damage = true; |
| frame.metadata.frame_token = shell_surface->GenerateNextFrameToken(); |
| frame.metadata.device_scale_factor = 1; |
| auto pass = viz::CompositorRenderPass::Create(); |
| pass->SetNew(viz::CompositorRenderPassId{1}, gfx::Rect(buffer_size), |
| gfx::Rect(buffer_size), gfx::Transform()); |
| frame.render_pass_list.push_back(std::move(pass)); |
| shell_surface->SubmitCompositorFrameForTesting(std::move(frame)); |
| } |
| |
| run_loop.Run(); |
| // Release() should have been called exactly once. |
| ASSERT_EQ(release_call_count, 1); |
| ASSERT_EQ(release_resource_count, 1); |
| } |
| |
| } // namespace |
| } // namespace exo |