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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "CCDelegatedRendererLayerImpl.h"
#include "CCAppendQuadsData.h"
#include "CCGeometryTestUtils.h"
#include "CCLayerTreeHostImpl.h"
#include "CCQuadSink.h"
#include "CCRenderPassDrawQuad.h"
#include "CCRenderPassTestCommon.h"
#include "CCSingleThreadProxy.h"
#include "CCSolidColorDrawQuad.h"
#include "CCSolidColorLayerImpl.h"
#include "FakeWebCompositorOutputSurface.h"
#include "FakeWebGraphicsContext3D.h"
#include "MockCCQuadCuller.h"
#include "cc/scoped_ptr_vector.h"
#include "testing/gtest/include/gtest/gtest.h"
#include <public/WebTransformationMatrix.h>
using WebKit::FakeWebCompositorOutputSurface;
using WebKit::FakeWebGraphicsContext3D;
using WebKit::WebTransformationMatrix;
using namespace cc;
using namespace WebKitTests;
namespace {
class CCDelegatedRendererLayerImplTest : public testing::Test, public CCLayerTreeHostImplClient {
public:
CCDelegatedRendererLayerImplTest()
{
CCLayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = IntSize();
m_hostImpl = CCLayerTreeHostImpl::create(settings, this);
m_hostImpl->initializeRenderer(createContext());
m_hostImpl->setViewportSize(IntSize(10, 10), IntSize(10, 10));
}
// CCLayerTreeHostImplClient implementation.
virtual void didLoseContextOnImplThread() OVERRIDE { }
virtual void onSwapBuffersCompleteOnImplThread() OVERRIDE { }
virtual void onVSyncParametersChanged(double, double) OVERRIDE { }
virtual void onCanDrawStateChanged(bool) OVERRIDE { }
virtual void setNeedsRedrawOnImplThread() OVERRIDE { }
virtual void setNeedsCommitOnImplThread() OVERRIDE { }
virtual void postAnimationEventsToMainThreadOnImplThread(PassOwnPtr<CCAnimationEventsVector>, double wallClockTime) OVERRIDE { }
virtual void releaseContentsTexturesOnImplThread() OVERRIDE { }
protected:
PassOwnPtr<CCGraphicsContext> createContext()
{
return FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3D));
}
DebugScopedSetImplThread m_alwaysImplThread;
DebugScopedSetMainThreadBlocked m_alwaysMainThreadBlocked;
OwnPtr<CCLayerTreeHostImpl> m_hostImpl;
};
static CCTestRenderPass* addRenderPass(ScopedPtrVector<CCRenderPass>& passList, CCRenderPass::Id id, IntRect outputRect, WebTransformationMatrix rootTransform)
{
scoped_ptr<CCRenderPass> pass(CCRenderPass::create(id, outputRect, rootTransform));
CCTestRenderPass* testPass = static_cast<CCTestRenderPass*>(pass.get());
passList.append(pass.Pass());
return testPass;
}
static CCSolidColorDrawQuad* addQuad(CCTestRenderPass* pass, IntRect rect, SkColor color)
{
MockCCQuadCuller quadSink(pass->quadList(), pass->sharedQuadStateList());
CCAppendQuadsData data(pass->id());
CCSharedQuadState* sharedState = quadSink.useSharedQuadState(CCSharedQuadState::create(WebTransformationMatrix(), rect, rect, 1, false));
scoped_ptr<CCSolidColorDrawQuad> quad = CCSolidColorDrawQuad::create(sharedState, rect, color);
CCSolidColorDrawQuad* quadPtr = quad.get();
quadSink.append(quad.PassAs<CCDrawQuad>(), data);
return quadPtr;
}
static void addRenderPassQuad(CCTestRenderPass* toPass, CCTestRenderPass* contributingPass)
{
MockCCQuadCuller quadSink(toPass->quadList(), toPass->sharedQuadStateList());
CCAppendQuadsData data(toPass->id());
IntRect outputRect = contributingPass->outputRect();
CCSharedQuadState* sharedState = quadSink.useSharedQuadState(CCSharedQuadState::create(WebTransformationMatrix(), outputRect, outputRect, 1, false));
scoped_ptr<CCRenderPassDrawQuad> quad = CCRenderPassDrawQuad::create(sharedState, outputRect, contributingPass->id(), false, 0, outputRect, 0, 0, 0, 0);
quadSink.append(quad.PassAs<CCDrawQuad>(), data);
}
class CCDelegatedRendererLayerImplTestSimple : public CCDelegatedRendererLayerImplTest {
public:
CCDelegatedRendererLayerImplTestSimple()
: CCDelegatedRendererLayerImplTest()
{
OwnPtr<CCSolidColorLayerImpl> rootLayer = CCSolidColorLayerImpl::create(1);
OwnPtr<CCSolidColorLayerImpl> layerBefore = CCSolidColorLayerImpl::create(2);
OwnPtr<CCSolidColorLayerImpl> layerAfter = CCSolidColorLayerImpl::create(3);
OwnPtr<CCDelegatedRendererLayerImpl> delegatedRendererLayer = CCDelegatedRendererLayerImpl::create(4);
m_hostImpl->setViewportSize(IntSize(100, 100), IntSize(100, 100));
rootLayer->setBounds(IntSize(100, 100));
layerBefore->setPosition(IntPoint(20, 20));
layerBefore->setBounds(IntSize(14, 14));
layerBefore->setContentBounds(IntSize(14, 14));
layerBefore->setDrawsContent(true);
layerBefore->setForceRenderSurface(true);
layerAfter->setPosition(IntPoint(5, 5));
layerAfter->setBounds(IntSize(15, 15));
layerAfter->setContentBounds(IntSize(15, 15));
layerAfter->setDrawsContent(true);
layerAfter->setForceRenderSurface(true);
delegatedRendererLayer->setPosition(IntPoint(3, 3));
delegatedRendererLayer->setBounds(IntSize(10, 10));
delegatedRendererLayer->setContentBounds(IntSize(10, 10));
delegatedRendererLayer->setDrawsContent(true);
WebTransformationMatrix transform;
transform.translate(1, 1);
delegatedRendererLayer->setTransform(transform);
ScopedPtrVector<CCRenderPass> delegatedRenderPasses;
CCTestRenderPass* pass1 = addRenderPass(delegatedRenderPasses, CCRenderPass::Id(9, 6), IntRect(6, 6, 6, 6), WebTransformationMatrix());
addQuad(pass1, IntRect(0, 0, 6, 6), 33u);
CCTestRenderPass* pass2 = addRenderPass(delegatedRenderPasses, CCRenderPass::Id(9, 7), IntRect(7, 7, 7, 7), WebTransformationMatrix());
addQuad(pass2, IntRect(0, 0, 7, 7), 22u);
addRenderPassQuad(pass2, pass1);
CCTestRenderPass* pass3 = addRenderPass(delegatedRenderPasses, CCRenderPass::Id(9, 8), IntRect(8, 8, 8, 8), WebTransformationMatrix());
addRenderPassQuad(pass3, pass2);
delegatedRendererLayer->setRenderPasses(delegatedRenderPasses);
// The RenderPasses should be taken by the layer.
EXPECT_EQ(0u, delegatedRenderPasses.size());
m_rootLayerPtr = rootLayer.get();
m_layerBeforePtr = layerBefore.get();
m_layerAfterPtr = layerAfter.get();
m_delegatedRendererLayerPtr = delegatedRendererLayer.get();
// Force the delegated RenderPasses to come before the RenderPass from layerAfter.
layerAfter->addChild(delegatedRendererLayer.release());
rootLayer->addChild(layerAfter.release());
// Get the RenderPass generated by layerBefore to come before the delegated RenderPasses.
rootLayer->addChild(layerBefore.release());
m_hostImpl->setRootLayer(rootLayer.release());
}
protected:
CCSolidColorLayerImpl* m_rootLayerPtr;
CCSolidColorLayerImpl* m_layerBeforePtr;
CCSolidColorLayerImpl* m_layerAfterPtr;
CCDelegatedRendererLayerImpl* m_delegatedRendererLayerPtr;
};
TEST_F(CCDelegatedRendererLayerImplTestSimple, AddsContributingRenderPasses)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id().layerId);
EXPECT_EQ(1, frame.renderPasses[1]->id().index);
EXPECT_EQ(4, frame.renderPasses[2]->id().layerId);
EXPECT_EQ(2, frame.renderPasses[2]->id().index);
// And all other RenderPasses should be non-delegated.
EXPECT_NE(4, frame.renderPasses[0]->id().layerId);
EXPECT_EQ(0, frame.renderPasses[0]->id().index);
EXPECT_NE(4, frame.renderPasses[3]->id().layerId);
EXPECT_EQ(0, frame.renderPasses[3]->id().index);
EXPECT_NE(4, frame.renderPasses[4]->id().layerId);
EXPECT_EQ(0, frame.renderPasses[4]->id().index);
// The DelegatedRendererLayer should have added its RenderPasses to the frame in order.
EXPECT_RECT_EQ(IntRect(6, 6, 6, 6), frame.renderPasses[1]->outputRect());
EXPECT_RECT_EQ(IntRect(7, 7, 7, 7), frame.renderPasses[2]->outputRect());
}
TEST_F(CCDelegatedRendererLayerImplTestSimple, AddsQuadsToContributingRenderPasses)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id().layerId);
EXPECT_EQ(1, frame.renderPasses[1]->id().index);
EXPECT_EQ(4, frame.renderPasses[2]->id().layerId);
EXPECT_EQ(2, frame.renderPasses[2]->id().index);
// The DelegatedRendererLayer should have added copies of its quads to contributing RenderPasses.
ASSERT_EQ(1u, frame.renderPasses[1]->quadList().size());
EXPECT_RECT_EQ(IntRect(0, 0, 6, 6), frame.renderPasses[1]->quadList()[0]->quadRect());
// Verify it added the right quads.
ASSERT_EQ(2u, frame.renderPasses[2]->quadList().size());
EXPECT_RECT_EQ(IntRect(0, 0, 7, 7), frame.renderPasses[2]->quadList()[0]->quadRect());
EXPECT_RECT_EQ(IntRect(6, 6, 6, 6), frame.renderPasses[2]->quadList()[1]->quadRect());
ASSERT_EQ(1u, frame.renderPasses[1]->quadList().size());
EXPECT_RECT_EQ(IntRect(0, 0, 6, 6), frame.renderPasses[1]->quadList()[0]->quadRect());
}
TEST_F(CCDelegatedRendererLayerImplTestSimple, AddsQuadsToTargetRenderPass)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The layer's target is the RenderPass from m_layerAfter.
EXPECT_EQ(CCRenderPass::Id(3, 0), frame.renderPasses[3]->id());
// The DelegatedRendererLayer should have added copies of quads in its root RenderPass to its target RenderPass.
// The m_layerAfter also adds one quad.
ASSERT_EQ(2u, frame.renderPasses[3]->quadList().size());
// Verify it added the right quads.
EXPECT_RECT_EQ(IntRect(7, 7, 7, 7), frame.renderPasses[3]->quadList()[0]->quadRect());
// Its target layer should have a quad as well.
EXPECT_RECT_EQ(IntRect(0, 0, 15, 15), frame.renderPasses[3]->quadList()[1]->quadRect());
}
TEST_F(CCDelegatedRendererLayerImplTestSimple, QuadsFromRootRenderPassAreModifiedForTheTarget)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer is at position 3,3 compared to its target, and has a translation transform of 1,1.
// So its root RenderPass' quads should all be transformed by that combined amount.
WebTransformationMatrix transform;
transform.translate(4, 4);
EXPECT_TRANSFORMATION_MATRIX_EQ(transform, frame.renderPasses[3]->quadList()[0]->quadTransform());
// Quads from non-root RenderPasses should not be shifted though.
ASSERT_EQ(2u, frame.renderPasses[2]->quadList().size());
EXPECT_TRANSFORMATION_MATRIX_EQ(WebTransformationMatrix(), frame.renderPasses[2]->quadList()[0]->quadTransform());
EXPECT_TRANSFORMATION_MATRIX_EQ(WebTransformationMatrix(), frame.renderPasses[2]->quadList()[1]->quadTransform());
ASSERT_EQ(1u, frame.renderPasses[1]->quadList().size());
EXPECT_TRANSFORMATION_MATRIX_EQ(WebTransformationMatrix(), frame.renderPasses[1]->quadList()[0]->quadTransform());
}
class CCDelegatedRendererLayerImplTestOwnSurface : public CCDelegatedRendererLayerImplTestSimple {
public:
CCDelegatedRendererLayerImplTestOwnSurface()
: CCDelegatedRendererLayerImplTestSimple()
{
m_delegatedRendererLayerPtr->setForceRenderSurface(true);
}
};
TEST_F(CCDelegatedRendererLayerImplTestOwnSurface, AddsRenderPasses)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id().layerId);
EXPECT_EQ(1, frame.renderPasses[1]->id().index);
EXPECT_EQ(4, frame.renderPasses[2]->id().layerId);
EXPECT_EQ(2, frame.renderPasses[2]->id().index);
// The DelegatedRendererLayer should have added a RenderPass for its surface to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id().layerId);
EXPECT_EQ(0, frame.renderPasses[3]->id().index);
// And all other RenderPasses should be non-delegated.
EXPECT_NE(4, frame.renderPasses[0]->id().layerId);
EXPECT_EQ(0, frame.renderPasses[0]->id().index);
EXPECT_NE(4, frame.renderPasses[4]->id().layerId);
EXPECT_EQ(0, frame.renderPasses[4]->id().index);
EXPECT_NE(4, frame.renderPasses[5]->id().layerId);
EXPECT_EQ(0, frame.renderPasses[5]->id().index);
// The DelegatedRendererLayer should have added its RenderPasses to the frame in order.
EXPECT_RECT_EQ(IntRect(6, 6, 6, 6), frame.renderPasses[1]->outputRect());
EXPECT_RECT_EQ(IntRect(7, 7, 7, 7), frame.renderPasses[2]->outputRect());
}
TEST_F(CCDelegatedRendererLayerImplTestOwnSurface, AddsQuadsToContributingRenderPasses)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id().layerId);
EXPECT_EQ(1, frame.renderPasses[1]->id().index);
EXPECT_EQ(4, frame.renderPasses[2]->id().layerId);
EXPECT_EQ(2, frame.renderPasses[2]->id().index);
// The DelegatedRendererLayer should have added copies of its quads to contributing RenderPasses.
ASSERT_EQ(1u, frame.renderPasses[1]->quadList().size());
EXPECT_RECT_EQ(IntRect(0, 0, 6, 6), frame.renderPasses[1]->quadList()[0]->quadRect());
// Verify it added the right quads.
ASSERT_EQ(2u, frame.renderPasses[2]->quadList().size());
EXPECT_RECT_EQ(IntRect(0, 0, 7, 7), frame.renderPasses[2]->quadList()[0]->quadRect());
EXPECT_RECT_EQ(IntRect(6, 6, 6, 6), frame.renderPasses[2]->quadList()[1]->quadRect());
ASSERT_EQ(1u, frame.renderPasses[1]->quadList().size());
EXPECT_RECT_EQ(IntRect(0, 0, 6, 6), frame.renderPasses[1]->quadList()[0]->quadRect());
}
TEST_F(CCDelegatedRendererLayerImplTestOwnSurface, AddsQuadsToTargetRenderPass)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The layer's target is the RenderPass owned by itself.
EXPECT_EQ(CCRenderPass::Id(4, 0), frame.renderPasses[3]->id());
// The DelegatedRendererLayer should have added copies of quads in its root RenderPass to its target RenderPass.
// The m_layerAfter also adds one quad.
ASSERT_EQ(1u, frame.renderPasses[3]->quadList().size());
// Verify it added the right quads.
EXPECT_RECT_EQ(IntRect(7, 7, 7, 7), frame.renderPasses[3]->quadList()[0]->quadRect());
}
TEST_F(CCDelegatedRendererLayerImplTestOwnSurface, QuadsFromRootRenderPassAreNotModifiedForTheTarget)
{
CCLayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(m_hostImpl->prepareToDraw(frame));
m_hostImpl->drawLayers(frame);
m_hostImpl->didDrawAllLayers(frame);
// Each non-DelegatedRendererLayer added one RenderPass. The DelegatedRendererLayer added two contributing passes and its owned surface added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// Because the DelegatedRendererLayer owns a RenderSurface, its root RenderPass' quads do not need to be
// modified at all.
EXPECT_TRANSFORMATION_MATRIX_EQ(WebTransformationMatrix(), frame.renderPasses[3]->quadList()[0]->quadTransform());
// Quads from non-root RenderPasses should not be shifted though.
ASSERT_EQ(2u, frame.renderPasses[2]->quadList().size());
EXPECT_TRANSFORMATION_MATRIX_EQ(WebTransformationMatrix(), frame.renderPasses[2]->quadList()[0]->quadTransform());
EXPECT_TRANSFORMATION_MATRIX_EQ(WebTransformationMatrix(), frame.renderPasses[2]->quadList()[1]->quadTransform());
ASSERT_EQ(1u, frame.renderPasses[1]->quadList().size());
EXPECT_TRANSFORMATION_MATRIX_EQ(WebTransformationMatrix(), frame.renderPasses[1]->quadList()[0]->quadTransform());
}
} // namespace