| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #if defined(ENABLE_GPU) |
| |
| #include "base/bind.h" |
| #include "base/command_line.h" |
| #include "base/debug/trace_event.h" |
| #include "base/shared_memory.h" |
| #include "build/build_config.h" |
| #include "content/common/gpu/gpu_channel.h" |
| #include "content/common/gpu/gpu_channel_manager.h" |
| #include "content/common/gpu/gpu_command_buffer_stub.h" |
| #include "content/common/gpu/gpu_messages.h" |
| #include "content/common/gpu/gpu_watchdog.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "ui/gfx/gl/gl_switches.h" |
| |
| #if defined(OS_MACOSX) || defined(UI_COMPOSITOR_IMAGE_TRANSPORT) |
| #include "content/common/gpu/image_transport_surface.h" |
| #endif |
| |
| GpuCommandBufferStub::GpuCommandBufferStub( |
| GpuChannel* channel, |
| GpuCommandBufferStub* share_group, |
| gfx::PluginWindowHandle handle, |
| const gfx::Size& size, |
| const gpu::gles2::DisallowedFeatures& disallowed_features, |
| const std::string& allowed_extensions, |
| const std::vector<int32>& attribs, |
| gfx::GpuPreference gpu_preference, |
| int32 route_id, |
| int32 renderer_id, |
| int32 render_view_id, |
| GpuWatchdog* watchdog, |
| bool software) |
| : channel_(channel), |
| handle_(handle), |
| initial_size_(size), |
| disallowed_features_(disallowed_features), |
| allowed_extensions_(allowed_extensions), |
| requested_attribs_(attribs), |
| gpu_preference_(gpu_preference), |
| route_id_(route_id), |
| software_(software), |
| last_flush_count_(0), |
| renderer_id_(renderer_id), |
| render_view_id_(render_view_id), |
| parent_stub_for_initialization_(), |
| parent_texture_for_initialization_(0), |
| watchdog_(watchdog), |
| task_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) { |
| if (share_group) { |
| context_group_ = share_group->context_group_; |
| } else { |
| // TODO(gman): this needs to be false for everything but Pepper. |
| bool bind_generates_resource = true; |
| context_group_ = new gpu::gles2::ContextGroup(bind_generates_resource); |
| } |
| } |
| |
| GpuCommandBufferStub::~GpuCommandBufferStub() { |
| Destroy(); |
| |
| GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager(); |
| gpu_channel_manager->Send(new GpuHostMsg_DestroyCommandBuffer( |
| handle_, renderer_id_, render_view_id_)); |
| } |
| |
| bool GpuCommandBufferStub::OnMessageReceived(const IPC::Message& message) { |
| // Ensure the appropriate GL context is current before handling any IPC |
| // messages directed at the command buffer. This ensures that the message |
| // handler can assume that the context is current. |
| if (decoder_.get()) { |
| if (!decoder_->MakeCurrent()) { |
| LOG(ERROR) << "Context lost because MakeCurrent failed."; |
| command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); |
| command_buffer_->SetParseError(gpu::error::kLostContext); |
| if (gfx::GLContext::LosesAllContextsOnContextLost()) |
| channel_->LoseAllContexts(); |
| return false; |
| } |
| } |
| |
| // Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers |
| // here. This is so the reply can be delayed if the scheduler is unscheduled. |
| bool handled = true; |
| IPC_BEGIN_MESSAGE_MAP(GpuCommandBufferStub, message) |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_Initialize, |
| OnInitialize); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetParent, |
| OnSetParent); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetState, OnGetState); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetStateFast, |
| OnGetStateFast); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Rescheduled, OnRescheduled); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateTransferBuffer, |
| OnCreateTransferBuffer); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_RegisterTransferBuffer, |
| OnRegisterTransferBuffer); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_DestroyTransferBuffer, |
| OnDestroyTransferBuffer); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetTransferBuffer, |
| OnGetTransferBuffer); |
| IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoDecoder, |
| OnCreateVideoDecoder) |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyVideoDecoder, |
| OnDestroyVideoDecoder) |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible, |
| OnSetSurfaceVisible) |
| IPC_MESSAGE_UNHANDLED(handled = false) |
| IPC_END_MESSAGE_MAP() |
| |
| DCHECK(handled); |
| return handled; |
| } |
| |
| bool GpuCommandBufferStub::Send(IPC::Message* message) { |
| return channel_->Send(message); |
| } |
| |
| bool GpuCommandBufferStub::IsScheduled() { |
| return !scheduler_.get() || scheduler_->IsScheduled(); |
| } |
| |
| void GpuCommandBufferStub::Destroy() { |
| // The scheduler has raw references to the decoder and the command buffer so |
| // destroy it before those. |
| scheduler_.reset(); |
| |
| if (decoder_.get()) { |
| decoder_->Destroy(); |
| decoder_.reset(); |
| } |
| |
| command_buffer_.reset(); |
| |
| context_ = NULL; |
| surface_ = NULL; |
| } |
| |
| void GpuCommandBufferStub::OnInitializeFailed(IPC::Message* reply_message) { |
| Destroy(); |
| GpuCommandBufferMsg_Initialize::WriteReplyParams(reply_message, false); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnInitialize( |
| base::SharedMemoryHandle ring_buffer, |
| int32 size, |
| IPC::Message* reply_message) { |
| DCHECK(!command_buffer_.get()); |
| |
| command_buffer_.reset(new gpu::CommandBufferService); |
| |
| #if defined(OS_WIN) |
| // Windows dups the shared memory handle it receives into the current process |
| // and closes it when this variable goes out of scope. |
| base::SharedMemory shared_memory(ring_buffer, |
| false, |
| channel_->renderer_process()); |
| #else |
| // POSIX receives a dup of the shared memory handle and closes the dup when |
| // this variable goes out of scope. |
| base::SharedMemory shared_memory(ring_buffer, false); |
| #endif |
| |
| if (!command_buffer_->Initialize(&shared_memory, size)) { |
| OnInitializeFailed(reply_message); |
| return; |
| } |
| |
| decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group_.get())); |
| |
| scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), |
| decoder_.get(), |
| NULL)); |
| |
| decoder_->set_engine(scheduler_.get()); |
| |
| if (handle_) { |
| #if defined(OS_MACOSX) || defined(UI_COMPOSITOR_IMAGE_TRANSPORT) |
| if (software_) { |
| OnInitializeFailed(reply_message); |
| return; |
| } |
| |
| surface_ = ImageTransportSurface::CreateSurface( |
| channel_->gpu_channel_manager(), |
| render_view_id_, |
| renderer_id_, |
| route_id_, |
| handle_); |
| #elif defined(OS_WIN) || defined(OS_LINUX) |
| surface_ = gfx::GLSurface::CreateViewGLSurface(software_, handle_); |
| #endif |
| } else { |
| surface_ = gfx::GLSurface::CreateOffscreenGLSurface(software_, |
| gfx::Size(1, 1)); |
| } |
| |
| if (!surface_.get()) { |
| LOG(ERROR) << "Failed to create surface.\n"; |
| OnInitializeFailed(reply_message); |
| return; |
| } |
| |
| gfx::GpuPreference gpu_preference = |
| channel_->ShouldPreferDiscreteGpu() ? |
| gfx::PreferDiscreteGpu : gpu_preference_; |
| |
| context_ = gfx::GLContext::CreateGLContext( |
| channel_->share_group(), |
| surface_.get(), |
| gpu_preference); |
| if (!context_.get()) { |
| LOG(ERROR) << "Failed to create context.\n"; |
| OnInitializeFailed(reply_message); |
| return; |
| } |
| |
| // Initialize the decoder with either the view or pbuffer GLContext. |
| if (!decoder_->Initialize(surface_.get(), |
| context_.get(), |
| initial_size_, |
| disallowed_features_, |
| allowed_extensions_.c_str(), |
| requested_attribs_)) { |
| LOG(ERROR) << "Failed to initialize decoder."; |
| OnInitializeFailed(reply_message); |
| return; |
| } |
| |
| if (CommandLine::ForCurrentProcess()->HasSwitch( |
| switches::kEnableGPUServiceLogging)) { |
| decoder_->set_debug(true); |
| } |
| |
| SetSwapInterval(); |
| |
| command_buffer_->SetPutOffsetChangeCallback( |
| NewCallback(scheduler_.get(), |
| &gpu::GpuScheduler::PutChanged)); |
| command_buffer_->SetParseErrorCallback( |
| NewCallback(this, &GpuCommandBufferStub::OnParseError)); |
| scheduler_->SetScheduledCallback( |
| NewCallback(channel_, &GpuChannel::OnScheduled)); |
| |
| // On platforms that use an ImageTransportSurface, the surface |
| // handles co-ordinating the resize with the browser process. The |
| // surface sets it's own resize callback, so we shouldn't do it here. |
| #if !defined(OS_MACOSX) && !defined(UI_COMPOSITOR_IMAGE_TRANSPORT) |
| if (handle_ != gfx::kNullPluginWindow) { |
| decoder_->SetResizeCallback( |
| NewCallback(this, &GpuCommandBufferStub::OnResize)); |
| } |
| #endif |
| |
| if (watchdog_) { |
| scheduler_->SetCommandProcessedCallback( |
| NewCallback(this, &GpuCommandBufferStub::OnCommandProcessed)); |
| } |
| |
| if (parent_stub_for_initialization_) { |
| decoder_->SetParent(parent_stub_for_initialization_->decoder_.get(), |
| parent_texture_for_initialization_); |
| parent_stub_for_initialization_.reset(); |
| parent_texture_for_initialization_ = 0; |
| } |
| |
| GpuCommandBufferMsg_Initialize::WriteReplyParams(reply_message, true); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnSetParent(int32 parent_route_id, |
| uint32 parent_texture_id, |
| IPC::Message* reply_message) { |
| |
| GpuCommandBufferStub* parent_stub = NULL; |
| if (parent_route_id != MSG_ROUTING_NONE) { |
| parent_stub = channel_->LookupCommandBuffer(parent_route_id); |
| } |
| |
| bool result = true; |
| if (scheduler_.get()) { |
| gpu::gles2::GLES2Decoder* parent_decoder = |
| parent_stub ? parent_stub->decoder_.get() : NULL; |
| result = decoder_->SetParent(parent_decoder, parent_texture_id); |
| } else { |
| // If we don't have a scheduler, it means that Initialize hasn't been called |
| // yet. Keep around the requested parent stub and texture so that we can set |
| // it in Initialize(). |
| parent_stub_for_initialization_ = parent_stub ? |
| parent_stub->AsWeakPtr() : base::WeakPtr<GpuCommandBufferStub>(); |
| parent_texture_for_initialization_ = parent_texture_id; |
| } |
| GpuCommandBufferMsg_SetParent::WriteReplyParams(reply_message, result); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnGetState(IPC::Message* reply_message) { |
| gpu::CommandBuffer::State state = command_buffer_->GetState(); |
| if (state.error == gpu::error::kLostContext && |
| gfx::GLContext::LosesAllContextsOnContextLost()) |
| channel_->LoseAllContexts(); |
| |
| GpuCommandBufferMsg_GetState::WriteReplyParams(reply_message, state); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnParseError() { |
| TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnParseError"); |
| gpu::CommandBuffer::State state = command_buffer_->GetState(); |
| IPC::Message* msg = new GpuCommandBufferMsg_Destroyed( |
| route_id_, state.context_lost_reason); |
| msg->set_unblock(true); |
| Send(msg); |
| } |
| |
| void GpuCommandBufferStub::OnGetStateFast(IPC::Message* reply_message) { |
| TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnGetStateFast"); |
| gpu::CommandBuffer::State state = command_buffer_->GetState(); |
| if (state.error == gpu::error::kLostContext && |
| gfx::GLContext::LosesAllContextsOnContextLost()) |
| channel_->LoseAllContexts(); |
| |
| GpuCommandBufferMsg_GetStateFast::WriteReplyParams(reply_message, state); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnAsyncFlush(int32 put_offset, |
| uint32 flush_count) { |
| TRACE_EVENT1("gpu", "GpuCommandBufferStub::OnAsyncFlush", |
| "put_offset", put_offset); |
| if (flush_count - last_flush_count_ < 0x8000000U) { |
| last_flush_count_ = flush_count; |
| command_buffer_->Flush(put_offset); |
| } else { |
| // We received this message out-of-order. This should not happen but is here |
| // to catch regressions. Ignore the message. |
| NOTREACHED() << "Received a Flush message out-of-order"; |
| } |
| |
| ReportState(); |
| } |
| |
| void GpuCommandBufferStub::OnRescheduled() { |
| gpu::CommandBuffer::State state = command_buffer_->GetLastState(); |
| command_buffer_->Flush(state.put_offset); |
| |
| ReportState(); |
| } |
| |
| void GpuCommandBufferStub::OnCreateTransferBuffer(int32 size, |
| int32 id_request, |
| IPC::Message* reply_message) { |
| int32 id = command_buffer_->CreateTransferBuffer(size, id_request); |
| GpuCommandBufferMsg_CreateTransferBuffer::WriteReplyParams(reply_message, id); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnRegisterTransferBuffer( |
| base::SharedMemoryHandle transfer_buffer, |
| size_t size, |
| int32 id_request, |
| IPC::Message* reply_message) { |
| #if defined(OS_WIN) |
| // Windows dups the shared memory handle it receives into the current process |
| // and closes it when this variable goes out of scope. |
| base::SharedMemory shared_memory(transfer_buffer, |
| false, |
| channel_->renderer_process()); |
| #else |
| // POSIX receives a dup of the shared memory handle and closes the dup when |
| // this variable goes out of scope. |
| base::SharedMemory shared_memory(transfer_buffer, false); |
| #endif |
| |
| int32 id = command_buffer_->RegisterTransferBuffer(&shared_memory, |
| size, |
| id_request); |
| |
| GpuCommandBufferMsg_RegisterTransferBuffer::WriteReplyParams(reply_message, |
| id); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnDestroyTransferBuffer( |
| int32 id, |
| IPC::Message* reply_message) { |
| command_buffer_->DestroyTransferBuffer(id); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnGetTransferBuffer( |
| int32 id, |
| IPC::Message* reply_message) { |
| base::SharedMemoryHandle transfer_buffer = base::SharedMemoryHandle(); |
| uint32 size = 0; |
| |
| // Fail if the renderer process has not provided its process handle. |
| if (!channel_->renderer_process()) |
| return; |
| |
| gpu::Buffer buffer = command_buffer_->GetTransferBuffer(id); |
| if (buffer.shared_memory) { |
| // Assume service is responsible for duplicating the handle to the calling |
| // process. |
| buffer.shared_memory->ShareToProcess(channel_->renderer_process(), |
| &transfer_buffer); |
| size = buffer.size; |
| } |
| |
| GpuCommandBufferMsg_GetTransferBuffer::WriteReplyParams(reply_message, |
| transfer_buffer, |
| size); |
| Send(reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnCommandProcessed() { |
| if (watchdog_) |
| watchdog_->CheckArmed(); |
| } |
| |
| void GpuCommandBufferStub::OnResize(gfx::Size size) { |
| if (handle_ == gfx::kNullPluginWindow) |
| return; |
| |
| #if defined(TOOLKIT_USES_GTK) && !defined(UI_COMPOSITOR_IMAGE_TRANSPORT) || \ |
| defined(OS_WIN) |
| GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager(); |
| |
| // On Windows, Linux, we need to coordinate resizing of onscreen |
| // contexts with the resizing of the actual OS-level window. We do this by |
| // sending a resize message to the browser process and descheduling the |
| // context until the ViewResized message comes back in reply. |
| // Send the resize message if needed |
| gpu_channel_manager->Send( |
| new GpuHostMsg_ResizeView(renderer_id_, |
| render_view_id_, |
| route_id_, |
| size)); |
| |
| scheduler_->SetScheduled(false); |
| #endif |
| } |
| |
| void GpuCommandBufferStub::ViewResized() { |
| #if defined(TOOLKIT_USES_GTK) && !defined(UI_COMPOSITOR_IMAGE_TRANSPORT) || \ |
| defined(OS_WIN) |
| DCHECK(handle_ != gfx::kNullPluginWindow); |
| scheduler_->SetScheduled(true); |
| #endif |
| |
| #if defined(OS_WIN) |
| // Recreate the view surface to match the window size. Swap chains do not |
| // automatically resize with window size with D3D. |
| context_->ReleaseCurrent(surface_.get()); |
| if (surface_.get()) { |
| surface_->Destroy(); |
| surface_->Initialize(); |
| SetSwapInterval(); |
| } |
| #endif |
| } |
| |
| void GpuCommandBufferStub::ReportState() { |
| gpu::CommandBuffer::State state = command_buffer_->GetState(); |
| if (state.error == gpu::error::kLostContext && |
| gfx::GLContext::LosesAllContextsOnContextLost()) { |
| channel_->LoseAllContexts(); |
| } else { |
| IPC::Message* msg = new GpuCommandBufferMsg_UpdateState(route_id_, state); |
| msg->set_unblock(true); |
| Send(msg); |
| } |
| } |
| |
| void GpuCommandBufferStub::SetSwapInterval() { |
| #if !defined(OS_MACOSX) && !defined(UI_COMPOSITOR_IMAGE_TRANSPORT) |
| // Set up swap interval for onscreen contexts. |
| if (!surface_->IsOffscreen()) { |
| decoder_->MakeCurrent(); |
| if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) |
| context_->SetSwapInterval(0); |
| else |
| context_->SetSwapInterval(1); |
| } |
| #endif |
| } |
| |
| void GpuCommandBufferStub::OnCreateVideoDecoder( |
| media::VideoDecodeAccelerator::Profile profile, |
| IPC::Message* reply_message) { |
| int decoder_route_id = channel_->GenerateRouteID(); |
| GpuCommandBufferMsg_CreateVideoDecoder::WriteReplyParams( |
| reply_message, decoder_route_id); |
| GpuVideoDecodeAccelerator* decoder = |
| new GpuVideoDecodeAccelerator(this, decoder_route_id, this); |
| video_decoders_.AddWithID(decoder, decoder_route_id); |
| channel_->AddRoute(decoder_route_id, decoder); |
| decoder->Initialize(profile, reply_message); |
| } |
| |
| void GpuCommandBufferStub::OnDestroyVideoDecoder(int decoder_route_id) { |
| channel_->RemoveRoute(decoder_route_id); |
| video_decoders_.Remove(decoder_route_id); |
| } |
| |
| void GpuCommandBufferStub::OnSetSurfaceVisible(bool visible) { |
| surface_->SetVisible(visible); |
| } |
| |
| #endif // defined(ENABLE_GPU) |