| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Base class for gles2 demos. |
| |
| #ifndef GPU_DEMOS_FRAMEWORK_DEMO_H_ |
| #define GPU_DEMOS_FRAMEWORK_DEMO_H_ |
| |
| #include "base/time.h" |
| |
| namespace gpu { |
| namespace demos { |
| |
| // Base class for GLES2 demos. The same demo class is supposed to be run as |
| // standalone apps (exe), pepper plugin (dll), and nacl module (nexe). This is |
| // accomplished by creating framework for each platfom and hosting the demo |
| // class object. |
| class Demo { |
| public: |
| Demo(); |
| virtual ~Demo(); |
| |
| // Returns the title of demo. This title is used to name the window or |
| // html page where demo is running. |
| virtual const wchar_t* Title() const = 0; |
| |
| // Initializes the size of the window on which this demo object will render. |
| void InitWindowSize(int width, int height); |
| |
| // This function is called by the framework to initialize the OpenGL state |
| // required by this demo. When this function is called, it is assumed that |
| // a rendering context has already been created and made current. |
| virtual bool InitGL() = 0; |
| |
| // Returns whether the demo is animated. Animated demos are drawn |
| // continuously. Unanimated demos are only drawn when the window is invalid. |
| virtual bool IsAnimated(); |
| |
| // This function is called by the framework to perform OpenGL rendering. |
| // When this function is called, it is assumed that the rendering context |
| // has been made current. |
| void Draw(); |
| |
| protected: |
| // Returns the width of window. |
| int width() const { return width_; } |
| // Returns the height of window. |
| int height() const { return height_; } |
| |
| // The framework calls this function for the derived classes to do custom |
| // rendering. There is no default implementation. It must be defined by the |
| // derived classes. The elapsed_sec param represents the time elapsed |
| // (in seconds) after Render was called the last time. It can be used to |
| // make the application frame-rate independent. It is 0.0f for the |
| // first render call. |
| virtual void Render(float elapsed_sec) = 0; |
| |
| private: |
| int width_; // Window width. |
| int height_; // Window height. |
| |
| // Time at which draw was called last. |
| base::Time last_draw_time_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Demo); |
| }; |
| |
| } // namespace demos |
| } // namespace gpu |
| #endif // GPU_DEMOS_FRAMEWORK_DEMO_H_ |