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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_
#define CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_
#include <queue>
#include <vector>
#include "base/gfx/native_widget_types.h"
#include "base/gfx/size.h"
#include "base/scoped_ptr.h"
#include "base/timer.h"
#include "chrome/common/ipc_channel.h"
#include "chrome/common/native_web_keyboard_event.h"
#include "testing/gtest/include/gtest/gtest_prod.h"
#include "webkit/glue/webtextdirection.h"
namespace gfx {
class Rect;
}
namespace WebKit {
class WebInputEvent;
class WebMouseEvent;
class WebMouseWheelEvent;
}
class BackingStore;
class PaintObserver;
class RenderProcessHost;
class RenderWidgetHostView;
class TransportDIB;
class WebCursor;
struct ViewHostMsg_PaintRect_Params;
struct ViewHostMsg_ScrollRect_Params;
// This class manages the browser side of a browser<->renderer HWND connection.
// The HWND lives in the browser process, and windows events are sent over
// IPC to the corresponding object in the renderer. The renderer paints into
// shared memory, which we transfer to a backing store and blit to the screen
// when Windows sends us a WM_PAINT message.
//
// How Shutdown Works
//
// There are two situations in which this object, a RenderWidgetHost, can be
// instantiated:
//
// 1. By a TabContents as the communication conduit for a rendered web page.
// The TabContents instantiates a derived class: RenderViewHost.
// 2. By a TabContents as the communication conduit for a select widget. The
// TabContents instantiates the RenderWidgetHost directly.
//
// For every TabContents there are several objects in play that need to be
// properly destroyed or cleaned up when certain events occur.
//
// - TabContents - the TabContents itself, and its associated HWND.
// - RenderViewHost - representing the communication conduit with the child
// process.
// - RenderWidgetHostView - the view of the web page content, message handler,
// and plugin root.
//
// Normally, the TabContents contains a child RenderWidgetHostView that renders
// the contents of the loaded page. It has a WS_CLIPCHILDREN style so that it
// does no painting of its own.
//
// The lifetime of the RenderWidgetHostView is tied to the render process. If
// the render process dies, the RenderWidgetHostView goes away and all
// references to it must become NULL. If the TabContents finds itself without a
// RenderWidgetHostView, it paints Sad Tab instead.
//
// RenderViewHost (a RenderWidgetHost subclass) is the conduit used to
// communicate with the RenderView and is owned by the TabContents. If the
// render process crashes, the RenderViewHost remains and restarts the render
// process if needed to continue navigation.
//
// The TabContents is itself owned by the NavigationController in which it
// resides.
//
// Some examples of how shutdown works:
//
// When a tab is closed (either by the user, the web page calling window.close,
// etc) the TabStrip destroys the associated NavigationController, which calls
// Destroy on each TabContents it owns.
//
// For a TabContents, its Destroy method tells the RenderViewHost to
// shut down the render process and die.
//
// When the render process is destroyed it destroys the View: the
// RenderWidgetHostView, which destroys its HWND and deletes that object.
//
// For select popups, the situation is a little different. The RenderWidgetHost
// associated with the select popup owns the view and itself (is responsible
// for destroying itself when the view is closed). The TabContents's only
// responsibility is to select popups is to create them when it is told to. When
// the View is destroyed via an IPC message (for when WebCore destroys the
// popup, e.g. if the user selects one of the options), or because
// WM_CANCELMODE is received by the view, the View schedules the destruction of
// the render process. However in this case since there's no TabContents
// container, when the render process is destroyed, the RenderWidgetHost just
// deletes itself, which is safe because no one else should have any references
// to it (the TabContents does not).
//
// It should be noted that the RenderViewHost, not the RenderWidgetHost,
// handles IPC messages relating to the render process going away, since the
// way a RenderViewHost (TabContents) handles the process dying is different to
// the way a select popup does. As such the RenderWidgetHostView handles these
// messages for select popups. This placement is more out of convenience than
// anything else. When the view is live, these messages are forwarded to it by
// the RenderWidgetHost's IPC message map.
//
class RenderWidgetHost : public IPC::Channel::Listener {
public:
// An interface that gets called whenever a paint occurs.
// Used in performance tests.
class PaintObserver {
public:
virtual ~PaintObserver() {}
virtual void RenderWidgetHostDidPaint(RenderWidgetHost* rwh) = 0;
};
// routing_id can be MSG_ROUTING_NONE, in which case the next available
// routing id is taken from the RenderProcessHost.
RenderWidgetHost(RenderProcessHost* process, int routing_id);
virtual ~RenderWidgetHost();
// Gets/Sets the View of this RenderWidgetHost. Can be NULL, e.g. if the
// RenderWidget is being destroyed or the render process crashed. You should
// never cache this pointer since it can become NULL if the renderer crashes,
// instead you should always ask for it using the accessor.
void set_view(RenderWidgetHostView* view) { view_ = view; }
RenderWidgetHostView* view() const { return view_; }
RenderProcessHost* process() const { return process_; }
int routing_id() const { return routing_id_; }
// Set the PaintObserver on this object. Takes ownership.
void set_paint_observer(PaintObserver* paint_observer) {
paint_observer_.reset(paint_observer);
}
// Called when a renderer object already been created for this host, and we
// just need to be attached to it. Used for window.open, <select> dropdown
// menus, and other times when the renderer initiates creating an object.
void Init();
// Tells the renderer to die and then calls Destroy().
virtual void Shutdown();
// Manual RTTI FTW. We are not hosting a web page.
virtual bool IsRenderView() { return false; }
// IPC::Channel::Listener
virtual void OnMessageReceived(const IPC::Message& msg);
// Sends a message to the corresponding object in the renderer.
bool Send(IPC::Message* msg);
// Called to notify the RenderWidget that it has been hidden or restored from
// having been hidden.
void WasHidden();
void WasRestored();
// Called to notify the RenderWidget that it has been resized.
void WasResized();
void Focus();
void Blur();
void LostCapture();
// Notifies the RenderWidgetHost that the View was destroyed.
void ViewDestroyed();
// Indicates if the page has finished loading.
void SetIsLoading(bool is_loading);
// Get access to the widget's backing store. If a resize is in progress,
// then the current size of the backing store may be less than the size of
// the widget's view. This method returns NULL if the backing store could
// not be created.
BackingStore* GetBackingStore();
// Allocate a new backing store of the given size. Returns NULL on failure
// (for example, if we don't currently have a RenderWidgetHostView.)
BackingStore* AllocBackingStore(const gfx::Size& size);
// Checks to see if we can give up focus to this widget through a JS call.
virtual bool CanBlur() const { return true; }
// Starts a hang monitor timeout. If there's already a hang monitor timeout
// the new one will only fire if it has a shorter delay than the time
// left on the existing timeouts.
void StartHangMonitorTimeout(base::TimeDelta delay);
// Restart the active hang monitor timeout. Clears all existing timeouts and
// starts with a new one. This can be because the renderer has become
// active, the tab is being hidden, or the user has chosen to wait some more
// to give the tab a chance to become active and we don't want to display a
// warning too soon.
void RestartHangMonitorTimeout();
// Stops all existing hang monitor timeouts and assumes the renderer is
// responsive.
void StopHangMonitorTimeout();
// Called when the system theme changes. At this time all existing native
// theme handles are invalid and the renderer must obtain new ones and
// repaint.
void SystemThemeChanged();
// Forwards the given message to the renderer. These are called by the view
// when it has received a message.
virtual void ForwardMouseEvent(const WebKit::WebMouseEvent& mouse_event);
void ForwardWheelEvent(const WebKit::WebMouseWheelEvent& wheel_event);
void ForwardKeyboardEvent(const NativeWebKeyboardEvent& key_event);
// Update the text direction of the focused input element and notify it to a
// renderer process.
// These functions have two usage scenarios: changing the text direction
// from a menu (as Safari does), and; changing the text direction when a user
// presses a set of keys (as IE and Firefox do).
// 1. Change the text direction from a menu.
// In this scenario, we receive a menu event only once and we should update
// the text direction immediately when a user chooses a menu item. So, we
// should call both functions at once as listed in the following snippet.
// void RenderViewHost::SetTextDirection(WebTextDirection direction) {
// UpdateTextDirection(direction);
// NotifyTextDirection();
// }
// 2. Change the text direction when pressing a set of keys.
// Becauses of auto-repeat, we may receive the same key-press event many
// times while we presses the keys and it is nonsense to send the same IPC
// messsage every time when we receive a key-press event.
// To suppress the number of IPC messages, we just update the text direction
// when receiving a key-press event and send an IPC message when we release
// the keys as listed in the following snippet.
// if (key_event.type == WebKeyboardEvent::KEY_DOWN) {
// if (key_event.windows_key_code == 'A' &&
// key_event.modifiers == WebKeyboardEvent::CTRL_KEY) {
// UpdateTextDirection(dir);
// } else {
// CancelUpdateTextDirection();
// }
// } else if (key_event.type == WebKeyboardEvent::KEY_UP) {
// NotifyTextDirection();
// }
// Once we cancel updating the text direction, we have to ignore all
// succeeding UpdateTextDirection() requests until calling
// NotifyTextDirection(). (We may receive keydown events even after we
// canceled updating the text direction because of auto-repeat.)
// Note: we cannot undo this change for compatibility with Firefox and IE.
void UpdateTextDirection(WebTextDirection direction);
void CancelUpdateTextDirection();
void NotifyTextDirection();
// This is for derived classes to give us access to the resizer rect.
// And to also expose it to the RenderWidgetHostView.
virtual gfx::Rect GetRootWindowResizerRect() const;
protected:
// Internal implementation of the public Forward*Event() methods.
void ForwardInputEvent(
const WebKit::WebInputEvent& input_event, int event_size);
// Called when we receive a notification indicating that the renderer
// process has gone. This will reset our state so that our state will be
// consistent if a new renderer is created.
void RendererExited();
// Retrieves an id the renderer can use to refer to its view.
// This is used for various IPC messages, including plugins.
gfx::NativeViewId GetNativeViewId();
// Called when we an InputEvent was not processed by the renderer. This is
// overridden by RenderView to send upwards to its delegate.
virtual void UnhandledKeyboardEvent(const NativeWebKeyboardEvent& event) {}
// Notification that the user has made some kind of input that could
// perform an action. The render view host overrides this to forward the
// information to its delegate (see corresponding function in
// RenderViewHostDelegate). The gestures that count are 1) any mouse down
// event and 2) enter or space key presses.
virtual void OnUserGesture() {}
// Callbacks for notification when the renderer becomes unresponsive to user
// input events, and subsequently responsive again. RenderViewHost overrides
// these to tell its delegate to show the user a warning.
virtual void NotifyRendererUnresponsive() {}
virtual void NotifyRendererResponsive() {}
protected:
// true if a renderer has once been valid. We use this flag to display a sad
// tab only when we lose our renderer and not if a paint occurs during
// initialization.
bool renderer_initialized_;
private:
FRIEND_TEST(RenderWidgetHostTest, Resize);
FRIEND_TEST(RenderWidgetHostTest, HiddenPaint);
// Tell this object to destroy itself.
void Destroy();
// Checks whether the renderer is hung and calls NotifyRendererUnresponsive
// if it is.
void CheckRendererIsUnresponsive();
// Called if we know the renderer is responsive. When we currently thing the
// renderer is unresponsive, this will clear that state and call
// NotifyRendererResponsive.
void RendererIsResponsive();
// IPC message handlers
void OnMsgRenderViewReady();
void OnMsgRenderViewGone();
void OnMsgClose();
void OnMsgRequestMove(const gfx::Rect& pos);
void OnMsgPaintRect(const ViewHostMsg_PaintRect_Params& params);
void OnMsgScrollRect(const ViewHostMsg_ScrollRect_Params& params);
void OnMsgInputEventAck(const IPC::Message& message);
void OnMsgFocus();
void OnMsgBlur();
void OnMsgSetCursor(const WebCursor& cursor);
// Using int instead of ViewHostMsg_ImeControl for control's type to avoid
// having to bring in render_messages.h in a header file.
void OnMsgImeUpdateStatus(int control, const gfx::Rect& caret_rect);
void OnMsgShowPopup(const IPC::Message& message);
// Paints the given bitmap to the current backing store at the given location.
void PaintBackingStoreRect(TransportDIB* dib,
const gfx::Rect& bitmap_rect,
const gfx::Size& view_size);
// Scrolls the given |clip_rect| in the backing by the given dx/dy amount. The
// |dib| and its corresponding location |bitmap_rect| in the backing store
// is the newly painted pixels by the renderer.
void ScrollBackingStoreRect(TransportDIB* dib,
const gfx::Rect& bitmap_rect,
int dx, int dy,
const gfx::Rect& clip_rect,
const gfx::Size& view_size);
// The View associated with the RenderViewHost. The lifetime of this object
// is associated with the lifetime of the Render process. If the Renderer
// crashes, its View is destroyed and this pointer becomes NULL, even though
// render_view_host_ lives on to load another URL (creating a new View while
// doing so).
RenderWidgetHostView* view_;
// Created during construction but initialized during Init*(). Therefore, it
// is guaranteed never to be NULL, but its channel may be NULL if the
// renderer crashed, so you must always check that.
RenderProcessHost* process_;
// The ID of the corresponding object in the Renderer Instance.
int routing_id_;
// Indicates whether a page is loading or not.
bool is_loading_;
// Indicates whether a page is hidden or not.
bool is_hidden_;
// Set if we are waiting for a repaint ack for the view.
bool repaint_ack_pending_;
// True when waiting for RESIZE_ACK.
bool resize_ack_pending_;
// The current size of the RenderWidget.
gfx::Size current_size_;
// True if a mouse move event was sent to the render view and we are waiting
// for a corresponding ViewHostMsg_HandleInputEvent_ACK message.
bool mouse_move_pending_;
// The next mouse move event to send (only non-null while mouse_move_pending_
// is true).
scoped_ptr<WebKit::WebMouseEvent> next_mouse_move_;
// The time when an input event was sent to the RenderWidget.
base::TimeTicks input_event_start_time_;
// If true, then we should repaint when restoring even if we have a
// backingstore. This flag is set to true if we receive a paint message
// while is_hidden_ to true. Even though we tell the render widget to hide
// itself, a paint message could already be in flight at that point.
bool needs_repainting_on_restore_;
// This is true if the renderer is currently unresponsive.
bool is_unresponsive_;
// The following value indicates a time in the future when we would consider
// the renderer hung if it does not generate an appropriate response message.
base::Time time_when_considered_hung_;
// This timer runs to check if time_when_considered_hung_ has past.
base::OneShotTimer<RenderWidgetHost> hung_renderer_timer_;
// Optional observer that listens for notifications of painting.
scoped_ptr<PaintObserver> paint_observer_;
// Flag to detect recurive calls to GetBackingStore().
bool in_get_backing_store_;
// Set when we call DidPaintRect/DidScrollRect on the view.
bool view_being_painted_;
// Used for UMA histogram logging to measure the time for a repaint view
// operation to finish.
base::TimeTicks repaint_start_time_;
// Queue of keyboard events that we need to track.
typedef std::queue<NativeWebKeyboardEvent> KeyQueue;
// A queue of keyboard events. We can't trust data from the renderer so we
// stuff key events into a queue and pop them out on ACK, feeding our copy
// back to whatever unhandled handler instead of the returned version.
KeyQueue key_queue_;
// Set when we update the text direction of the selected input element.
bool text_direction_updated_;
WebTextDirection text_direction_;
// Set when we cancel updating the text direction.
// This flag also ignores succeeding update requests until we call
// NotifyTextDirection().
bool text_direction_canceled_;
DISALLOW_COPY_AND_ASSIGN(RenderWidgetHost);
};
#endif // CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_