blob: bb3456efce12862fb9bea53c0ae2ef77f17f61fb [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/keyboard_controller.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "ui/aura/layout_manager.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/hit_test.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/path.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/skia_util.h"
#include "ui/keyboard/keyboard_controller_observer.h"
#include "ui/keyboard/keyboard_controller_proxy.h"
#include "ui/keyboard/keyboard_switches.h"
#include "ui/keyboard/keyboard_util.h"
#include "ui/wm/public/masked_window_targeter.h"
namespace {
const int kHideKeyboardDelayMs = 100;
// The virtual keyboard show/hide animation duration.
const int kAnimationDurationMs = 200;
// The opacity of virtual keyboard container when show animation starts or
// hide animation finishes.
const float kAnimationStartOrAfterHideOpacity = 0.2f;
// The ratio between the height of the keyboard and the screen when using the
// usability keyboard.
const float kUsabilityKeyboardHeightRatio = 1.0f;
// The default ratio between the height of the keyboard and the screen.
const float kDefaultKeyboardHeightRatio = 0.3f;
// The ratio between the height of the keyboard and the screen when using the
// accessibility keyboard.
const float kAccessibilityKeyboardHeightRatio = 0.3f;
float GetKeyboardHeightRatio(){
if (keyboard::IsKeyboardUsabilityExperimentEnabled()) {
return kUsabilityKeyboardHeightRatio;
} else if (keyboard::GetAccessibilityKeyboardEnabled()) {
return kAccessibilityKeyboardHeightRatio;
}
return kDefaultKeyboardHeightRatio;
}
gfx::Rect KeyboardBoundsFromWindowBounds(const gfx::Rect& window_bounds) {
const float kKeyboardHeightRatio = GetKeyboardHeightRatio();
return gfx::Rect(
window_bounds.x(),
window_bounds.y() + window_bounds.height() * (1 - kKeyboardHeightRatio),
window_bounds.width(),
window_bounds.height() * kKeyboardHeightRatio);
}
// Event targeter for the keyboard container.
class KeyboardContainerTargeter : public wm::MaskedWindowTargeter {
public:
KeyboardContainerTargeter(aura::Window* container,
keyboard::KeyboardControllerProxy* proxy)
: wm::MaskedWindowTargeter(container),
proxy_(proxy) {
}
virtual ~KeyboardContainerTargeter() {}
private:
// wm::MaskedWindowTargeter:
virtual bool GetHitTestMask(aura::Window* window,
gfx::Path* mask) const OVERRIDE {
gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() :
KeyboardBoundsFromWindowBounds(window->bounds());
mask->addRect(RectToSkRect(keyboard_bounds));
return true;
}
keyboard::KeyboardControllerProxy* proxy_;
DISALLOW_COPY_AND_ASSIGN(KeyboardContainerTargeter);
};
// The KeyboardWindowDelegate makes sure the keyboard-window does not get focus.
// This is necessary to make sure that the synthetic key-events reach the target
// window.
// The delegate deletes itself when the window is destroyed.
class KeyboardWindowDelegate : public aura::WindowDelegate {
public:
explicit KeyboardWindowDelegate(keyboard::KeyboardControllerProxy* proxy)
: proxy_(proxy) {}
virtual ~KeyboardWindowDelegate() {}
private:
// Overridden from aura::WindowDelegate:
virtual gfx::Size GetMinimumSize() const OVERRIDE { return gfx::Size(); }
virtual gfx::Size GetMaximumSize() const OVERRIDE { return gfx::Size(); }
virtual void OnBoundsChanged(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) OVERRIDE {
bounds_ = new_bounds;
}
virtual gfx::NativeCursor GetCursor(const gfx::Point& point) OVERRIDE {
return gfx::kNullCursor;
}
virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
return HTNOWHERE;
}
virtual bool ShouldDescendIntoChildForEventHandling(
aura::Window* child,
const gfx::Point& location) OVERRIDE {
return true;
}
virtual bool CanFocus() OVERRIDE { return false; }
virtual void OnCaptureLost() OVERRIDE {}
virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {}
virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {}
virtual void OnWindowDestroying() OVERRIDE {}
virtual void OnWindowDestroyed() OVERRIDE { delete this; }
virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {}
virtual bool HasHitTestMask() const OVERRIDE { return true; }
virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE {
gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() :
KeyboardBoundsFromWindowBounds(bounds_);
mask->addRect(RectToSkRect(keyboard_bounds));
}
virtual void DidRecreateLayer(ui::Layer* old_layer,
ui::Layer* new_layer) OVERRIDE {}
gfx::Rect bounds_;
keyboard::KeyboardControllerProxy* proxy_;
DISALLOW_COPY_AND_ASSIGN(KeyboardWindowDelegate);
};
} // namespace
namespace keyboard {
// Observer for both keyboard show and hide animations. It should be owned by
// KeyboardController.
class CallbackAnimationObserver : public ui::LayerAnimationObserver {
public:
CallbackAnimationObserver(ui::LayerAnimator* animator,
base::Callback<void(void)> callback);
virtual ~CallbackAnimationObserver();
private:
// Overridden from ui::LayerAnimationObserver:
virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) OVERRIDE;
virtual void OnLayerAnimationAborted(
ui::LayerAnimationSequence* seq) OVERRIDE;
virtual void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* seq) OVERRIDE {}
ui::LayerAnimator* animator_;
base::Callback<void(void)> callback_;
DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver);
};
CallbackAnimationObserver::CallbackAnimationObserver(
ui::LayerAnimator* animator, base::Callback<void(void)> callback)
: animator_(animator), callback_(callback) {
}
CallbackAnimationObserver::~CallbackAnimationObserver() {
animator_->RemoveObserver(this);
}
void CallbackAnimationObserver::OnLayerAnimationEnded(
ui::LayerAnimationSequence* seq) {
if (animator_->is_animating())
return;
animator_->RemoveObserver(this);
callback_.Run();
}
void CallbackAnimationObserver::OnLayerAnimationAborted(
ui::LayerAnimationSequence* seq) {
animator_->RemoveObserver(this);
}
// LayoutManager for the virtual keyboard container. Manages a single window
// (the virtual keyboard) and keeps it positioned at the bottom of the
// owner window.
class KeyboardLayoutManager : public aura::LayoutManager {
public:
explicit KeyboardLayoutManager(KeyboardController* controller)
: controller_(controller), keyboard_(NULL) {
}
// Overridden from aura::LayoutManager
virtual void OnWindowResized() OVERRIDE {
if (keyboard_ && !controller_->proxy()->resizing_from_contents())
ResizeKeyboardToDefault(keyboard_);
}
virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {
DCHECK(!keyboard_);
keyboard_ = child;
ResizeKeyboardToDefault(keyboard_);
}
virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
virtual void OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) OVERRIDE {}
virtual void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) OVERRIDE {
// SetChildBounds can be invoked by resizing from the container or by
// resizing from the contents (through window.resizeTo call in JS).
// The flag resizing_from_contents() is used to determine the keyboard is
// resizing from which.
if (controller_->proxy()->resizing_from_contents()) {
controller_->NotifyKeyboardBoundsChanging(requested_bounds);
SetChildBoundsDirect(child, requested_bounds);
}
}
private:
void ResizeKeyboardToDefault(aura::Window* child) {
gfx::Rect keyboard_bounds = KeyboardBoundsFromWindowBounds(
controller_->GetContainerWindow()->bounds());
SetChildBoundsDirect(child, keyboard_bounds);
}
KeyboardController* controller_;
aura::Window* keyboard_;
DISALLOW_COPY_AND_ASSIGN(KeyboardLayoutManager);
};
KeyboardController::KeyboardController(KeyboardControllerProxy* proxy)
: proxy_(proxy),
input_method_(NULL),
keyboard_visible_(false),
lock_keyboard_(false),
weak_factory_(this) {
CHECK(proxy);
input_method_ = proxy_->GetInputMethod();
input_method_->AddObserver(this);
}
KeyboardController::~KeyboardController() {
if (container_)
container_->RemoveObserver(this);
if (input_method_)
input_method_->RemoveObserver(this);
}
aura::Window* KeyboardController::GetContainerWindow() {
if (!container_.get()) {
container_.reset(new aura::Window(
new KeyboardWindowDelegate(proxy_.get())));
container_->SetEventTargeter(scoped_ptr<ui::EventTargeter>(
new KeyboardContainerTargeter(container_.get(), proxy_.get())));
container_->SetName("KeyboardContainer");
container_->set_owned_by_parent(false);
container_->Init(aura::WINDOW_LAYER_NOT_DRAWN);
container_->AddObserver(this);
container_->SetLayoutManager(new KeyboardLayoutManager(this));
}
return container_.get();
}
void KeyboardController::NotifyKeyboardBoundsChanging(
const gfx::Rect& new_bounds) {
if (proxy_->GetKeyboardWindow()->IsVisible()) {
FOR_EACH_OBSERVER(KeyboardControllerObserver,
observer_list_,
OnKeyboardBoundsChanging(new_bounds));
}
}
void KeyboardController::HideKeyboard(HideReason reason) {
keyboard_visible_ = false;
keyboard::LogKeyboardControlEvent(
reason == HIDE_REASON_AUTOMATIC ?
keyboard::KEYBOARD_CONTROL_HIDE_AUTO :
keyboard::KEYBOARD_CONTROL_HIDE_USER);
NotifyKeyboardBoundsChanging(gfx::Rect());
ui::LayerAnimator* container_animator = container_->layer()->GetAnimator();
animation_observer_.reset(new CallbackAnimationObserver(
container_animator,
base::Bind(&KeyboardController::HideAnimationFinished,
base::Unretained(this))));
container_animator->AddObserver(animation_observer_.get());
ui::ScopedLayerAnimationSettings settings(container_animator);
settings.SetTweenType(gfx::Tween::EASE_OUT);
settings.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
gfx::Transform transform;
transform.Translate(0, proxy_->GetKeyboardWindow()->bounds().height());
container_->SetTransform(transform);
container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity);
}
void KeyboardController::AddObserver(KeyboardControllerObserver* observer) {
observer_list_.AddObserver(observer);
}
void KeyboardController::RemoveObserver(KeyboardControllerObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void KeyboardController::OnWindowHierarchyChanged(
const HierarchyChangeParams& params) {
if (params.new_parent && params.target == container_.get())
OnTextInputStateChanged(proxy_->GetInputMethod()->GetTextInputClient());
}
void KeyboardController::SetOverrideContentUrl(const GURL& url) {
proxy_->SetOverrideContentUrl(url);
}
void KeyboardController::OnTextInputStateChanged(
const ui::TextInputClient* client) {
if (!container_.get())
return;
if (IsKeyboardUsabilityExperimentEnabled()) {
OnShowImeIfNeeded();
return;
}
ui::TextInputType type =
client ? client->GetTextInputType() : ui::TEXT_INPUT_TYPE_NONE;
if (type == ui::TEXT_INPUT_TYPE_NONE && !lock_keyboard_) {
if (keyboard_visible_) {
// Set the visibility state here so that any queries for visibility
// before the timer fires returns the correct future value.
keyboard_visible_ = false;
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&KeyboardController::HideKeyboard,
weak_factory_.GetWeakPtr(), HIDE_REASON_AUTOMATIC),
base::TimeDelta::FromMilliseconds(kHideKeyboardDelayMs));
}
} else {
// Abort a pending keyboard hide.
if (WillHideKeyboard()) {
weak_factory_.InvalidateWeakPtrs();
keyboard_visible_ = true;
}
proxy_->SetUpdateInputType(type);
// Do not explicitly show the Virtual keyboard unless it is in the process
// of hiding. Instead, the virtual keyboard is shown in response to a user
// gesture (mouse or touch) that is received while an element has input
// focus. Showing the keyboard requires an explicit call to
// OnShowImeIfNeeded.
}
// TODO(bryeung): whenever the TextInputClient changes we need to notify the
// keyboard (with the TextInputType) so that it can reset it's state (e.g.
// abandon compositions in progress)
}
void KeyboardController::OnInputMethodDestroyed(
const ui::InputMethod* input_method) {
DCHECK_EQ(input_method_, input_method);
input_method_ = NULL;
}
void KeyboardController::OnShowImeIfNeeded() {
if (!container_.get())
return;
if (container_->children().empty()) {
keyboard::MarkKeyboardLoadStarted();
aura::Window* keyboard = proxy_->GetKeyboardWindow();
keyboard->Show();
container_->AddChild(keyboard);
keyboard->set_owned_by_parent(false);
}
if (keyboard_visible_)
return;
keyboard_visible_ = true;
// If the controller is in the process of hiding the keyboard, do not log
// the stat here since the keyboard will not actually be shown.
if (!WillHideKeyboard())
keyboard::LogKeyboardControlEvent(keyboard::KEYBOARD_CONTROL_SHOW);
weak_factory_.InvalidateWeakPtrs();
// If |container_| has hide animation, its visibility is set to false when
// hide animation finished. So even if the container is visible at this
// point, it may in the process of hiding. We still need to show keyboard
// container in this case.
if (container_->IsVisible() &&
!container_->layer()->GetAnimator()->is_animating())
return;
ShowKeyboard();
}
void KeyboardController::ShowKeyboard() {
ui::LayerAnimator* container_animator = container_->layer()->GetAnimator();
// If the container is not animating, makes sure the position and opacity
// are at begin states for animation.
if (!container_animator->is_animating()) {
gfx::Transform transform;
transform.Translate(0, proxy_->GetKeyboardWindow()->bounds().height());
container_->SetTransform(transform);
container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity);
}
container_animator->set_preemption_strategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
animation_observer_.reset(new CallbackAnimationObserver(
container_animator,
base::Bind(&KeyboardController::ShowAnimationFinished,
base::Unretained(this))));
container_animator->AddObserver(animation_observer_.get());
{
// Scope the following animation settings as we don't want to animate
// visibility change that triggered by a call to the base class function
// ShowKeyboardContainer with these settings. The container should become
// visible immediately.
ui::ScopedLayerAnimationSettings settings(container_animator);
settings.SetTweenType(gfx::Tween::EASE_IN);
settings.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
container_->SetTransform(gfx::Transform());
container_->layer()->SetOpacity(1.0);
}
proxy_->ShowKeyboardContainer(container_.get());
}
bool KeyboardController::WillHideKeyboard() const {
return weak_factory_.HasWeakPtrs();
}
void KeyboardController::ShowAnimationFinished() {
// Notify observers after animation finished to prevent reveal desktop
// background during animation.
NotifyKeyboardBoundsChanging(proxy_->GetKeyboardWindow()->bounds());
proxy_->EnsureCaretInWorkArea();
}
void KeyboardController::HideAnimationFinished() {
proxy_->HideKeyboardContainer(container_.get());
}
} // namespace keyboard