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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_PROXY_H_
#define CC_PROXY_H_
#include "base/basictypes.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/time.h"
#include "base/values.h"
#include "cc/cc_export.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkPicture.h"
namespace gfx {
class Rect;
class Vector2d;
}
namespace cc {
class Thread;
struct RenderingStats;
struct RendererCapabilities;
// Abstract class responsible for proxying commands from the main-thread side of
// the compositor over to the compositor implementation.
class CC_EXPORT Proxy {
public:
Thread* MainThread() const;
bool HasImplThread() const;
Thread* ImplThread() const;
// Returns 0 if the current thread is neither the main thread nor the impl
// thread.
Thread* CurrentThread() const;
// Debug hooks.
bool IsMainThread() const;
bool IsImplThread() const;
bool IsMainThreadBlocked() const;
#ifndef NDEBUG
void SetMainThreadBlocked(bool is_main_thread_blocked);
void SetCurrentThreadIsImplThread(bool is_impl_thread);
#endif
virtual ~Proxy();
virtual bool CompositeAndReadback(void* pixels, gfx::Rect rect) = 0;
virtual void StartPageScaleAnimation(gfx::Vector2d target_offset,
bool use_anchor,
float scale,
base::TimeDelta duration) = 0;
virtual void FinishAllRendering() = 0;
virtual bool IsStarted() const = 0;
// Attempts to initialize a context to use for rendering. Returns false if
// the context could not be created. The context will not be used and no
// frames may be produced until InitializeRenderer() is called.
virtual bool InitializeOutputSurface() = 0;
// Indicates that the compositing surface associated with our context is
// ready to use.
virtual void SetSurfaceReady() = 0;
virtual void SetVisible(bool visible) = 0;
// Attempts to initialize the layer renderer. Returns false if the context
// isn't usable for compositing.
virtual bool InitializeRenderer() = 0;
// Attempts to recreate the context and layer renderer after a context lost.
// Returns false if the renderer couldn't be reinitialized.
virtual bool RecreateOutputSurface() = 0;
virtual void GetRenderingStats(RenderingStats* stats) = 0;
virtual const RendererCapabilities& GetRendererCapabilities() const = 0;
virtual void SetNeedsAnimate() = 0;
virtual void SetNeedsCommit() = 0;
virtual void SetNeedsRedraw() = 0;
// Defers commits until it is reset. It is only supported when in threaded
// mode. It's an error to make a sync call like compositeAndReadback while
// commits are deferred.
virtual void SetDeferCommits(bool defer_commits) = 0;
virtual void MainThreadHasStoppedFlinging() = 0;
virtual bool CommitRequested() const = 0;
virtual void Start() = 0; // Must be called before using the proxy.
virtual void Stop() = 0; // Must be called before deleting the proxy.
// Forces 3D commands on all contexts to wait for all previous SwapBuffers
// to finish before executing in the GPU process.
virtual void ForceSerializeOnSwapBuffers() = 0;
// Maximum number of sub-region texture updates supported for each commit.
virtual size_t MaxPartialTextureUpdates() const = 0;
virtual void AcquireLayerTextures() = 0;
virtual skia::RefPtr<SkPicture> CapturePicture() = 0;
virtual scoped_ptr<base::Value> AsValue() const = 0;
// Testing hooks
virtual bool CommitPendingForTesting() = 0;
protected:
explicit Proxy(scoped_ptr<Thread> impl_thread);
friend class DebugScopedSetImplThread;
friend class DebugScopedSetMainThread;
friend class DebugScopedSetMainThreadBlocked;
private:
DISALLOW_COPY_AND_ASSIGN(Proxy);
scoped_ptr<Thread> main_thread_;
scoped_ptr<Thread> impl_thread_;
#ifndef NDEBUG
bool impl_thread_is_overridden_;
bool is_main_thread_blocked_;
#endif
};
#ifndef NDEBUG
class DebugScopedSetMainThreadBlocked {
public:
explicit DebugScopedSetMainThreadBlocked(Proxy* proxy) : proxy_(proxy) {
DCHECK(!proxy_->IsMainThreadBlocked());
proxy_->SetMainThreadBlocked(true);
}
~DebugScopedSetMainThreadBlocked() {
DCHECK(proxy_->IsMainThreadBlocked());
proxy_->SetMainThreadBlocked(false);
}
private:
Proxy* proxy_;
};
#else
class DebugScopedSetMainThreadBlocked {
public:
explicit DebugScopedSetMainThreadBlocked(Proxy* proxy) {}
~DebugScopedSetMainThreadBlocked() {}
};
#endif
}
#endif // CC_PROXY_H_