| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/delegated_renderer_layer_impl.h" |
| |
| #include "cc/append_quads_data.h" |
| #include "cc/math_util.h" |
| #include "cc/quad_sink.h" |
| #include "cc/render_pass_draw_quad.h" |
| #include "cc/render_pass_sink.h" |
| |
| namespace cc { |
| |
| DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* treeImpl, int id) |
| : LayerImpl(treeImpl, id) |
| { |
| } |
| |
| DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() |
| { |
| clearRenderPasses(); |
| } |
| |
| bool DelegatedRendererLayerImpl::hasDelegatedContent() const |
| { |
| return !m_renderPassesInDrawOrder.empty(); |
| } |
| |
| bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
| { |
| // The root RenderPass for the layer is merged with its target |
| // RenderPass in each frame. So we only have extra RenderPasses |
| // to merge when we have a non-root RenderPass present. |
| return m_renderPassesInDrawOrder.size() > 1; |
| } |
| |
| void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& renderPassesInDrawOrder) |
| { |
| gfx::RectF oldRootDamage; |
| if (!m_renderPassesInDrawOrder.empty()) |
| oldRootDamage = m_renderPassesInDrawOrder.back()->damage_rect; |
| |
| clearRenderPasses(); |
| |
| for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
| m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPassesInDrawOrder[i]->id, i)); |
| m_renderPassesInDrawOrder.push_back(renderPassesInDrawOrder.take(renderPassesInDrawOrder.begin() + i)); |
| } |
| renderPassesInDrawOrder.clear(); |
| |
| if (!m_renderPassesInDrawOrder.empty()) |
| m_renderPassesInDrawOrder.back()->damage_rect.Union(oldRootDamage); |
| } |
| |
| void DelegatedRendererLayerImpl::clearRenderPasses() |
| { |
| // FIXME: Release the resources back to the nested compositor. |
| m_renderPassesIndexById.clear(); |
| m_renderPassesInDrawOrder.clear(); |
| } |
| |
| void DelegatedRendererLayerImpl::didLoseOutputSurface() |
| { |
| clearRenderPasses(); |
| } |
| |
| static inline int indexToId(int index) { return index + 1; } |
| static inline int idToIndex(int id) { return id - 1; } |
| |
| RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const |
| { |
| return RenderPass::Id(id(), indexToId(0)); |
| } |
| |
| RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPass::Id previous) const |
| { |
| return RenderPass::Id(previous.layer_id, previous.index + 1); |
| } |
| |
| RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPassId) const |
| { |
| base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId); |
| DCHECK(it != m_renderPassesIndexById.end()); |
| unsigned delegatedRenderPassIndex = it->second; |
| return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); |
| } |
| |
| void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& renderPassSink) |
| { |
| DCHECK(hasContributingDelegatedRenderPasses()); |
| |
| for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { |
| RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id); |
| |
| // Don't clash with the RenderPass we generate if we own a RenderSurfaceImpl. |
| DCHECK(outputRenderPassId.index > 0); |
| |
| renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->Copy(outputRenderPassId)); |
| } |
| } |
| |
| void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) |
| { |
| if (m_renderPassesInDrawOrder.empty()) |
| return; |
| |
| RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
| |
| // If the index of the renderPassId is 0, then it is a renderPass generated for a layer |
| // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with |
| // the target renderPass. Otherwise, it is some renderPass which we added from the delegated |
| // renderer. |
| bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
| if (shouldMergeRootRenderPassWithTarget) { |
| // Verify that the renderPass we are appending to is created our renderTarget. |
| DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); |
| |
| const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.back(); |
| appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass); |
| } else { |
| // Verify that the renderPass we are appending to was created by us. |
| DCHECK(targetRenderPassId.layer_id == id()); |
| |
| int renderPassIndex = idToIndex(targetRenderPassId.index); |
| const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex]; |
| appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
| } |
| } |
| |
| void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const |
| { |
| const SharedQuadState* currentSharedQuadState = 0; |
| SharedQuadState* copiedSharedQuadState = 0; |
| for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { |
| const DrawQuad* quad = delegatedRenderPass->quad_list[i]; |
| |
| if (quad->shared_quad_state != currentSharedQuadState) { |
| currentSharedQuadState = quad->shared_quad_state; |
| copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->Copy()); |
| bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layer_id == id(); |
| if (!targetIsFromDelegatedRendererLayer) { |
| // Should be the root render pass. |
| DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); |
| // This layer must be drawing to a renderTarget other than itself. |
| DCHECK(renderTarget() != this); |
| |
| copiedSharedQuadState->content_to_target_transform = drawTransform() * copiedSharedQuadState->content_to_target_transform; |
| copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); |
| copiedSharedQuadState->clip_rect = MathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clip_rect); |
| copiedSharedQuadState->opacity *= drawOpacity(); |
| } |
| } |
| DCHECK(copiedSharedQuadState); |
| |
| scoped_ptr<DrawQuad> copyQuad; |
| if (quad->material != DrawQuad::RENDER_PASS) |
| copyQuad = quad->Copy(copiedSharedQuadState); |
| else { |
| RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQuad::MaterialCast(quad)->render_pass_id; |
| RenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId); |
| DCHECK(contributingRenderPassId != appendQuadsData.renderPassId); |
| |
| copyQuad = RenderPassDrawQuad::MaterialCast(quad)->Copy(copiedSharedQuadState, contributingRenderPassId).PassAs<DrawQuad>(); |
| } |
| DCHECK(copyQuad.get()); |
| |
| quadSink.append(copyQuad.Pass(), appendQuadsData); |
| } |
| } |
| |
| const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
| { |
| return "DelegatedRendererLayer"; |
| } |
| |
| } // namespace cc |