| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "config.h" |
| |
| #include "cc/direct_renderer.h" |
| |
| #include <vector> |
| |
| #include "cc/math_util.h" |
| #include "ui/gfx/rect_conversions.h" |
| #include <public/WebTransformationMatrix.h> |
| |
| using WebKit::WebTransformationMatrix; |
| |
| static WebTransformationMatrix orthoProjectionMatrix(float left, float right, float bottom, float top) |
| { |
| // Use the standard formula to map the clipping frustum to the cube from |
| // [-1, -1, -1] to [1, 1, 1]. |
| float deltaX = right - left; |
| float deltaY = top - bottom; |
| WebTransformationMatrix proj; |
| if (!deltaX || !deltaY) |
| return proj; |
| proj.setM11(2.0f / deltaX); |
| proj.setM41(-(right + left) / deltaX); |
| proj.setM22(2.0f / deltaY); |
| proj.setM42(-(top + bottom) / deltaY); |
| |
| // Z component of vertices is always set to zero as we don't use the depth buffer |
| // while drawing. |
| proj.setM33(0); |
| |
| return proj; |
| } |
| |
| static WebTransformationMatrix windowMatrix(int x, int y, int width, int height) |
| { |
| WebTransformationMatrix canvas; |
| |
| // Map to window position and scale up to pixel coordinates. |
| canvas.translate3d(x, y, 0); |
| canvas.scale3d(width, height, 0); |
| |
| // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1]) |
| canvas.translate3d(0.5, 0.5, 0.5); |
| canvas.scale3d(0.5, 0.5, 0.5); |
| |
| return canvas; |
| } |
| |
| namespace cc { |
| |
| DirectRenderer::DrawingFrame::DrawingFrame() |
| : rootRenderPass(0) |
| , currentRenderPass(0) |
| , currentTexture(0) |
| , flippedY(false) |
| { |
| } |
| |
| DirectRenderer::DrawingFrame::~DrawingFrame() |
| { |
| } |
| |
| // |
| // static |
| gfx::RectF DirectRenderer::quadVertexRect() |
| { |
| return gfx::RectF(-0.5, -0.5, 1, 1); |
| } |
| |
| // static |
| void DirectRenderer::quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const gfx::RectF& quadRect) |
| { |
| *quadRectTransform = quadTransform; |
| quadRectTransform->translate(0.5 * quadRect.width() + quadRect.x(), 0.5 * quadRect.height() + quadRect.y()); |
| quadRectTransform->scaleNonUniform(quadRect.width(), quadRect.height()); |
| } |
| |
| // static |
| void DirectRenderer::initializeMatrices(DrawingFrame& frame, const gfx::Rect& drawRect, bool flipY) |
| { |
| if (flipY) |
| frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.right(), drawRect.bottom(), drawRect.y()); |
| else |
| frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.right(), drawRect.y(), drawRect.bottom()); |
| frame.windowMatrix = windowMatrix(0, 0, drawRect.width(), drawRect.height()); |
| frame.flippedY = flipY; |
| } |
| |
| // static |
| gfx::Rect DirectRenderer::moveScissorToWindowSpace(const DrawingFrame& frame, gfx::RectF scissorRect) |
| { |
| gfx::Rect scissorRectInCanvasSpace = gfx::ToEnclosingRect(scissorRect); |
| // The scissor coordinates must be supplied in viewport space so we need to offset |
| // by the relative position of the top left corner of the current render pass. |
| gfx::Rect framebufferOutputRect = frame.currentRenderPass->outputRect(); |
| scissorRectInCanvasSpace.set_x(scissorRectInCanvasSpace.x() - framebufferOutputRect.x()); |
| if (frame.flippedY && !frame.currentTexture) |
| scissorRectInCanvasSpace.set_y(framebufferOutputRect.height() - (scissorRectInCanvasSpace.bottom() - framebufferOutputRect.y())); |
| else |
| scissorRectInCanvasSpace.set_y(scissorRectInCanvasSpace.y() - framebufferOutputRect.y()); |
| return scissorRectInCanvasSpace; |
| } |
| |
| DirectRenderer::DirectRenderer(RendererClient* client, ResourceProvider* resourceProvider) |
| : Renderer(client) |
| , m_resourceProvider(resourceProvider) |
| { |
| } |
| |
| DirectRenderer::~DirectRenderer() |
| { |
| } |
| |
| void DirectRenderer::decideRenderPassAllocationsForFrame(const RenderPassList& renderPassesInDrawOrder) |
| { |
| base::hash_map<RenderPass::Id, const RenderPass*> renderPassesInFrame; |
| for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) |
| renderPassesInFrame.insert(std::pair<RenderPass::Id, const RenderPass*>(renderPassesInDrawOrder[i]->id(), renderPassesInDrawOrder[i])); |
| |
| std::vector<RenderPass::Id> passesToDelete; |
| ScopedPtrHashMap<RenderPass::Id, CachedTexture>::const_iterator passIterator; |
| for (passIterator = m_renderPassTextures.begin(); passIterator != m_renderPassTextures.end(); ++passIterator) { |
| base::hash_map<RenderPass::Id, const RenderPass*>::const_iterator it = renderPassesInFrame.find(passIterator->first); |
| if (it == renderPassesInFrame.end()) { |
| passesToDelete.push_back(passIterator->first); |
| continue; |
| } |
| |
| const RenderPass* renderPassInFrame = it->second; |
| const gfx::Size& requiredSize = renderPassTextureSize(renderPassInFrame); |
| GLenum requiredFormat = renderPassTextureFormat(renderPassInFrame); |
| CachedTexture* texture = passIterator->second; |
| DCHECK(texture); |
| |
| if (texture->id() && (texture->size() != requiredSize || texture->format() != requiredFormat)) |
| texture->free(); |
| } |
| |
| // Delete RenderPass textures from the previous frame that will not be used again. |
| for (size_t i = 0; i < passesToDelete.size(); ++i) |
| m_renderPassTextures.erase(passesToDelete[i]); |
| |
| for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
| if (!m_renderPassTextures.contains(renderPassesInDrawOrder[i]->id())) { |
| scoped_ptr<CachedTexture> texture = CachedTexture::create(m_resourceProvider); |
| m_renderPassTextures.set(renderPassesInDrawOrder[i]->id(), texture.Pass()); |
| } |
| } |
| } |
| |
| void DirectRenderer::drawFrame(const RenderPassList& renderPassesInDrawOrder, const RenderPassIdHashMap& renderPassesById) |
| { |
| const RenderPass* rootRenderPass = renderPassesInDrawOrder.back(); |
| DCHECK(rootRenderPass); |
| |
| DrawingFrame frame; |
| frame.renderPassesById = &renderPassesById; |
| frame.rootRenderPass = rootRenderPass; |
| frame.rootDamageRect = capabilities().usingPartialSwap ? rootRenderPass->damageRect() : rootRenderPass->outputRect(); |
| frame.rootDamageRect.Intersect(gfx::Rect(gfx::Point(), viewportSize())); |
| |
| beginDrawingFrame(frame); |
| for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) |
| drawRenderPass(frame, renderPassesInDrawOrder[i]); |
| finishDrawingFrame(frame); |
| } |
| |
| void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* renderPass) |
| { |
| if (!useRenderPass(frame, renderPass)) |
| return; |
| |
| frame.scissorRectInRenderPassSpace = frame.currentRenderPass->outputRect(); |
| if (frame.rootDamageRect != frame.rootRenderPass->outputRect()) { |
| WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass->transformToRootTarget().inverse(); |
| gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(inverseTransformToRoot, frame.rootDamageRect); |
| frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace); |
| } |
| |
| enableScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRenderPassSpace)); |
| clearFramebuffer(frame); |
| |
| const QuadList& quadList = renderPass->quadList(); |
| for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) { |
| gfx::RectF quadScissorRect = gfx::IntersectRects(frame.scissorRectInRenderPassSpace, (*it)->clippedRectInTarget()); |
| if (!quadScissorRect.IsEmpty()) { |
| enableScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect)); |
| drawQuad(frame, *it); |
| } |
| } |
| |
| CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); |
| if (texture) |
| texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface()); |
| } |
| |
| bool DirectRenderer::useRenderPass(DrawingFrame& frame, const RenderPass* renderPass) |
| { |
| frame.currentRenderPass = renderPass; |
| frame.currentTexture = 0; |
| |
| if (renderPass == frame.rootRenderPass) { |
| bindFramebufferToOutputSurface(frame); |
| initializeMatrices(frame, renderPass->outputRect(), flippedFramebuffer()); |
| setDrawViewportSize(renderPass->outputRect().size()); |
| return true; |
| } |
| |
| CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); |
| DCHECK(texture); |
| if (!texture->id() && !texture->allocate(Renderer::ImplPool, renderPassTextureSize(renderPass), renderPassTextureFormat(renderPass), ResourceProvider::TextureUsageFramebuffer)) |
| return false; |
| |
| return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); |
| } |
| |
| bool DirectRenderer::haveCachedResourcesForRenderPassId(RenderPass::Id id) const |
| { |
| CachedTexture* texture = m_renderPassTextures.get(id); |
| return texture && texture->id() && texture->isComplete(); |
| } |
| |
| // static |
| gfx::Size DirectRenderer::renderPassTextureSize(const RenderPass* pass) |
| { |
| return pass->outputRect().size(); |
| } |
| |
| // static |
| GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*) |
| { |
| return GL_RGBA; |
| } |
| |
| } |