| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #if defined(ENABLE_GPU) |
| |
| #include "content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h" |
| |
| #include "third_party/khronos/GLES2/gl2.h" |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES 1 |
| #endif |
| #include "third_party/khronos/GLES2/gl2ext.h" |
| |
| #include <algorithm> |
| #include <set> |
| |
| #include "base/bind.h" |
| #include "base/lazy_instance.h" |
| #include "base/string_tokenizer.h" |
| #include "base/command_line.h" |
| #include "base/debug/trace_event.h" |
| #include "base/logging.h" |
| #include "base/message_loop.h" |
| #include "base/metrics/histogram.h" |
| #include "base/synchronization/lock.h" |
| #include "content/common/child_process.h" |
| #include "content/public/common/content_switches.h" |
| #include "content/renderer/gpu/command_buffer_proxy.h" |
| #include "content/renderer/gpu/gpu_channel_host.h" |
| #include "content/renderer/render_thread_impl.h" |
| #include "content/renderer/render_view_impl.h" |
| #include "gpu/command_buffer/client/gles2_implementation.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" |
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" |
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
| #include "webkit/glue/gl_bindings_skia_cmd_buffer.h" |
| |
| static base::LazyInstance<base::Lock>::Leaky |
| g_all_shared_contexts_lock = LAZY_INSTANCE_INITIALIZER; |
| static base::LazyInstance<std::set<WebGraphicsContext3DCommandBufferImpl*> > |
| g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; |
| |
| namespace { |
| |
| void ClearSharedContexts() { |
| base::AutoLock lock(g_all_shared_contexts_lock.Get()); |
| g_all_shared_contexts.Pointer()->clear(); |
| } |
| |
| } // namespace anonymous |
| |
| |
| WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() |
| : initialize_failed_(false), |
| context_(NULL), |
| gl_(NULL), |
| web_view_(NULL), |
| #if defined(OS_MACOSX) |
| plugin_handle_(NULL), |
| #endif // defined(OS_MACOSX) |
| context_lost_callback_(0), |
| context_lost_reason_(GL_NO_ERROR), |
| swapbuffers_complete_callback_(0), |
| gpu_preference_(gfx::PreferIntegratedGpu), |
| cached_width_(0), |
| cached_height_(0), |
| bound_fbo_(0), |
| weak_ptr_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) { |
| } |
| |
| WebGraphicsContext3DCommandBufferImpl:: |
| ~WebGraphicsContext3DCommandBufferImpl() { |
| if (host_) { |
| if (host_->WillGpuSwitchOccur(false, gpu_preference_)) { |
| host_->ForciblyCloseChannel(); |
| ClearSharedContexts(); |
| } |
| } |
| |
| { |
| base::AutoLock lock(g_all_shared_contexts_lock.Get()); |
| g_all_shared_contexts.Pointer()->erase(this); |
| } |
| delete context_; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::initialize( |
| WebGraphicsContext3D::Attributes attributes, |
| WebKit::WebView* web_view, |
| bool render_directly_to_web_view) { |
| DCHECK(!context_); |
| TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::initialize"); |
| RenderThreadImpl* render_thread = RenderThreadImpl::current(); |
| if (!render_thread) |
| return false; |
| |
| // The noExtensions and canRecoverFromContextLoss flags are |
| // currently used as hints that we are creating a context on |
| // behalf of WebGL or accelerated 2D canvas, respectively. |
| if (attributes.noExtensions || !attributes.canRecoverFromContextLoss) |
| gpu_preference_ = gfx::PreferDiscreteGpu; |
| |
| bool retry = false; |
| |
| // Note similar code in Pepper PlatformContext3DImpl::Init. |
| do { |
| host_ = render_thread->EstablishGpuChannelSync( |
| content:: |
| CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE); |
| if (!host_) |
| return false; |
| DCHECK(host_->state() == GpuChannelHost::kConnected); |
| |
| if (!retry) { |
| // If the creation of this context requires all contexts for this |
| // renderer to be destroyed on the GPU process side, then drop the |
| // channel and recreate it. |
| if (host_->WillGpuSwitchOccur(true, gpu_preference_)) { |
| host_->ForciblyCloseChannel(); |
| ClearSharedContexts(); |
| retry = true; |
| } |
| } else { |
| retry = false; |
| } |
| } while (retry); |
| |
| const content::GPUInfo& gpu_info = host_->gpu_info(); |
| UMA_HISTOGRAM_ENUMERATION( |
| "GPU.WebGraphicsContext3D_Init_CanLoseContext", |
| attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context, |
| 4); |
| if (attributes.canRecoverFromContextLoss == false) { |
| if (gpu_info.can_lose_context) |
| return false; |
| } |
| |
| if (web_view && web_view->mainFrame()) |
| active_url_ = GURL(web_view->mainFrame()->document().url()); |
| |
| attributes_ = attributes; |
| render_directly_to_web_view_ = render_directly_to_web_view; |
| if (render_directly_to_web_view_) { |
| RenderViewImpl* render_view = RenderViewImpl::FromWebView(web_view); |
| if (!render_view) |
| return false; |
| surface_id_ = render_view->surface_id(); |
| web_view_ = web_view; |
| } |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::MaybeInitializeGL() { |
| if (context_) |
| return true; |
| if (initialize_failed_) |
| return false; |
| |
| TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::MaybeInitializeGL"); |
| |
| // If the context is being initialized on something other than the main |
| // thread, then drop the web_view_ pointer so we don't accidentally |
| // dereference it. |
| MessageLoop* main_message_loop = |
| ChildProcess::current()->main_thread()->message_loop(); |
| if (MessageLoop::current() != main_message_loop) |
| web_view_ = NULL; |
| |
| // Convert WebGL context creation attributes into RendererGLContext / EGL size |
| // requests. |
| const int alpha_size = attributes_.alpha ? 8 : 0; |
| const int depth_size = attributes_.depth ? 24 : 0; |
| const int stencil_size = attributes_.stencil ? 8 : 0; |
| const int samples = attributes_.antialias ? 4 : 0; |
| const int sample_buffers = attributes_.antialias ? 1 : 0; |
| const int32 attribs[] = { |
| RendererGLContext::ALPHA_SIZE, alpha_size, |
| RendererGLContext::DEPTH_SIZE, depth_size, |
| RendererGLContext::STENCIL_SIZE, stencil_size, |
| RendererGLContext::SAMPLES, samples, |
| RendererGLContext::SAMPLE_BUFFERS, sample_buffers, |
| RendererGLContext::SHARE_RESOURCES, attributes_.shareResources ? 1 : 0, |
| RendererGLContext::BIND_GENERATES_RESOURCES, 0, |
| RendererGLContext::NONE, |
| }; |
| |
| const char* preferred_extensions = "*"; |
| |
| // We need to lock g_all_shared_contexts until after RendererGLContext::Create |
| // to ensure that the context we picked for our share group isn't deleted. |
| // (There's also a lock in our destructor.) |
| { |
| base::AutoLock lock(g_all_shared_contexts_lock.Get()); |
| RendererGLContext* share_group = NULL; |
| if (attributes_.shareResources) { |
| share_group = g_all_shared_contexts.Pointer()->empty() ? |
| NULL : (*g_all_shared_contexts.Pointer()->begin())->context_; |
| } |
| |
| if (render_directly_to_web_view_) { |
| context_ = RendererGLContext::CreateViewContext( |
| host_, |
| surface_id_, |
| share_group, |
| preferred_extensions, |
| attribs, |
| active_url_, |
| gpu_preference_); |
| } else { |
| context_ = RendererGLContext::CreateOffscreenContext( |
| host_, |
| gfx::Size(1, 1), |
| share_group, |
| preferred_extensions, |
| attribs, |
| active_url_, |
| gpu_preference_); |
| } |
| } |
| |
| if (!context_) |
| return false; |
| |
| gl_ = context_->GetImplementation(); |
| |
| // TODO(twiz): This code is too fragile in that it assumes that only WebGL |
| // contexts will request noExtensions. |
| if (gl_ && attributes_.noExtensions) |
| gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation"); |
| |
| context_->SetContextLostCallback( |
| base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnContextLost, |
| weak_ptr_factory_.GetWeakPtr())); |
| |
| // TODO(gman): Remove this. |
| const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) { |
| context_->DisableShaderTranslation(); |
| } |
| |
| // Set attributes_ from created offscreen context. |
| { |
| GLint alpha_bits = 0; |
| getIntegerv(GL_ALPHA_BITS, &alpha_bits); |
| attributes_.alpha = alpha_bits > 0; |
| GLint depth_bits = 0; |
| getIntegerv(GL_DEPTH_BITS, &depth_bits); |
| attributes_.depth = depth_bits > 0; |
| GLint stencil_bits = 0; |
| getIntegerv(GL_STENCIL_BITS, &stencil_bits); |
| attributes_.stencil = stencil_bits > 0; |
| GLint samples = 0; |
| getIntegerv(GL_SAMPLES, &samples); |
| attributes_.antialias = samples > 0; |
| } |
| |
| if (attributes_.shareResources) { |
| base::AutoLock lock(g_all_shared_contexts_lock.Get()); |
| g_all_shared_contexts.Pointer()->insert(this); |
| } |
| |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { |
| if (!MaybeInitializeGL()) |
| return false; |
| return RendererGLContext::MakeCurrent(context_); |
| } |
| |
| int WebGraphicsContext3DCommandBufferImpl::width() { |
| return cached_width_; |
| } |
| |
| int WebGraphicsContext3DCommandBufferImpl::height() { |
| return cached_height_; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() { |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::setParentContext( |
| WebGraphicsContext3D* parent_context) { |
| WebGraphicsContext3DCommandBufferImpl* parent_context_impl = |
| static_cast<WebGraphicsContext3DCommandBufferImpl*>(parent_context); |
| return context_->SetParent( |
| parent_context_impl ? parent_context_impl->context() : NULL); |
| } |
| |
| WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { |
| return context_->GetParentTextureId(); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { |
| // Copies the contents of the off-screen render target into the texture |
| // used by the compositor. |
| RenderViewImpl* renderview = |
| web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; |
| if (renderview) |
| renderview->OnViewContextSwapBuffersPosted(); |
| context_->SwapBuffers(); |
| context_->Echo(base::Bind( |
| &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete, |
| weak_ptr_factory_.GetWeakPtr())); |
| #if defined(OS_MACOSX) |
| // It appears that making the compositor's on-screen context current on |
| // other platforms implies this flush. TODO(kbr): this means that the |
| // TOUCH build and, in the future, other platforms might need this. |
| gl_->Flush(); |
| #endif |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::postSubBufferCHROMIUM( |
| int x, int y, int width, int height) { |
| // Same flow control as WebGraphicsContext3DCommandBufferImpl::prepareTexture |
| // (see above). |
| RenderViewImpl* renderview = |
| web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; |
| if (renderview) |
| renderview->OnViewContextSwapBuffersPosted(); |
| gl_->PostSubBufferCHROMIUM(x, y, width, height); |
| context_->Echo(base::Bind( |
| &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) { |
| cached_width_ = width; |
| cached_height_ = height; |
| |
| gl_->ResizeCHROMIUM(width, height); |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| scanline_.reset(new uint8[width * 4]); |
| #endif // FLIP_FRAMEBUFFER_VERTICALLY |
| } |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| void WebGraphicsContext3DCommandBufferImpl::FlipVertically( |
| uint8* framebuffer, |
| unsigned int width, |
| unsigned int height) { |
| uint8* scanline = scanline_.get(); |
| if (!scanline) |
| return; |
| unsigned int row_bytes = width * 4; |
| unsigned int count = height / 2; |
| for (unsigned int i = 0; i < count; i++) { |
| uint8* row_a = framebuffer + i * row_bytes; |
| uint8* row_b = framebuffer + (height - i - 1) * row_bytes; |
| // TODO(kbr): this is where the multiplication of the alpha |
| // channel into the color buffer will need to occur if the |
| // user specifies the "premultiplyAlpha" flag in the context |
| // creation attributes. |
| memcpy(scanline, row_b, row_bytes); |
| memcpy(row_b, row_a, row_bytes); |
| memcpy(row_a, scanline, row_bytes); |
| } |
| } |
| #endif |
| |
| bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( |
| unsigned char* pixels, |
| size_t buffer_size, |
| WebGLId buffer, |
| int width, |
| int height) { |
| if (buffer_size != static_cast<size_t>(4 * width * height)) { |
| return false; |
| } |
| |
| // Earlier versions of this code used the GPU to flip the |
| // framebuffer vertically before reading it back for compositing |
| // via software. This code was quite complicated, used a lot of |
| // GPU memory, and didn't provide an obvious speedup. Since this |
| // vertical flip is only a temporary solution anyway until Chrome |
| // is fully GPU composited, it wasn't worth the complexity. |
| |
| bool mustRestoreFBO = (bound_fbo_ != buffer); |
| if (mustRestoreFBO) { |
| gl_->BindFramebuffer(GL_FRAMEBUFFER, buffer); |
| } |
| gl_->ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| |
| // Swizzle red and blue channels |
| // TODO(kbr): expose GL_BGRA as extension |
| for (size_t i = 0; i < buffer_size; i += 4) { |
| std::swap(pixels[i], pixels[i + 2]); |
| } |
| |
| if (mustRestoreFBO) { |
| gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); |
| } |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| if (pixels) { |
| FlipVertically(pixels, width, height); |
| } |
| #endif |
| |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( |
| unsigned char* pixels, |
| size_t buffer_size) { |
| return readBackFramebuffer(pixels, buffer_size, 0, width(), height()); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( |
| WGC3Denum error) { |
| if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == |
| synthetic_errors_.end()) { |
| synthetic_errors_.push_back(error); |
| } |
| } |
| |
| void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM( |
| WGC3Denum target, |
| WGC3Dintptr offset, |
| WGC3Dsizeiptr size, |
| WGC3Denum access) { |
| return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM( |
| const void* mem) { |
| return gl_->UnmapBufferSubDataCHROMIUM(mem); |
| } |
| |
| void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM( |
| WGC3Denum target, |
| WGC3Dint level, |
| WGC3Dint xoffset, |
| WGC3Dint yoffset, |
| WGC3Dsizei width, |
| WGC3Dsizei height, |
| WGC3Denum format, |
| WGC3Denum type, |
| WGC3Denum access) { |
| return gl_->MapTexSubImage2DCHROMIUM( |
| target, level, xoffset, yoffset, width, height, format, type, access); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM( |
| const void* mem) { |
| gl_->UnmapTexSubImage2DCHROMIUM(mem); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::setVisibilityCHROMIUM( |
| bool visible) { |
| gl_->Flush(); |
| context_->SetSurfaceVisible(visible); |
| if (!visible) |
| gl_->FreeEverything(); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM( |
| WebGLId texture, WebGLId parentTexture) { |
| NOTIMPLEMENTED(); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl:: |
| rateLimitOffscreenContextCHROMIUM() { |
| gl_->RateLimitOffscreenContextCHROMIUM(); |
| } |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl:: |
| getRequestableExtensionsCHROMIUM() { |
| return WebKit::WebString::fromUTF8( |
| gl_->GetRequestableExtensionsCHROMIUM()); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM( |
| const char* extension) { |
| gl_->RequestExtensionCHROMIUM(extension); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM( |
| WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
| WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
| WGC3Dbitfield mask, WGC3Denum filter) { |
| gl_->BlitFramebufferEXT( |
| srcX0, srcY0, srcX1, srcY1, |
| dstX0, dstY0, dstX1, dstY1, |
| mask, filter); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl:: |
| renderbufferStorageMultisampleCHROMIUM( |
| WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
| WGC3Dsizei width, WGC3Dsizei height) { |
| gl_->RenderbufferStorageMultisampleEXT( |
| target, samples, internalformat, width, height); |
| } |
| |
| // Helper macros to reduce the amount of code. |
| |
| #define DELEGATE_TO_GL(name, glname) \ |
| void WebGraphicsContext3DCommandBufferImpl::name() { \ |
| gl_->glname(); \ |
| } |
| |
| #define DELEGATE_TO_GL_1(name, glname, t1) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| gl_->glname(a1); \ |
| } |
| |
| #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
| rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| return gl_->glname(a1); \ |
| } |
| |
| #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
| rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ |
| return gl_->glname(a1) ? true : false; \ |
| } |
| |
| #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| gl_->glname(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
| rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| return gl_->glname(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ |
| gl_->glname(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
| gl_->glname(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5) { \ |
| gl_->glname(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6) { \ |
| gl_->glname(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6, t7 a7) { \ |
| gl_->glname(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6, \ |
| t7 a7, t8 a8) { \ |
| gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| } |
| |
| #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
| void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ |
| t4 a4, t5 a5, t6 a6, \ |
| t7 a7, t8 a8, t9 a9) { \ |
| gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) |
| |
| DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
| |
| DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, |
| WGC3Duint, const WGC3Dchar*) |
| |
| DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) |
| |
| void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer( |
| WGC3Denum target, |
| WebGLId framebuffer) { |
| gl_->BindFramebuffer(target, framebuffer); |
| bound_fbo_ = framebuffer; |
| } |
| |
| DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) |
| |
| DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) |
| |
| DELEGATE_TO_GL_4(blendColor, BlendColor, |
| WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) |
| |
| DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
| WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
| WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(bufferData, BufferData, |
| WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
| WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) |
| |
| DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, |
| WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) |
| |
| DELEGATE_TO_GL_4(clearColor, ClearColor, |
| WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) |
| |
| DELEGATE_TO_GL_4(colorMask, ColorMask, |
| WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) |
| |
| DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, |
| WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, |
| WGC3Dsizei, WGC3Dsizei, const void*) |
| |
| DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, |
| WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, |
| WGC3Denum, WGC3Dsizei, const void*) |
| |
| DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, |
| WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, |
| WGC3Dsizei, WGC3Dsizei, WGC3Dint) |
| |
| DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, |
| WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, |
| WGC3Dsizei, WGC3Dsizei) |
| |
| DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
| |
| DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, |
| WGC3Duint) |
| |
| DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) |
| |
| void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode, |
| WGC3Dsizei count, |
| WGC3Denum type, |
| WGC3Dintptr offset) { |
| gl_->DrawElements( |
| mode, count, type, |
| reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| } |
| |
| DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, |
| WGC3Duint) |
| |
| DELEGATE_TO_GL(finish, Finish) |
| |
| DELEGATE_TO_GL(flush, Flush) |
| |
| DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, |
| WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) |
| |
| DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, |
| WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) |
| |
| DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) |
| |
| bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( |
| WebGLId program, WGC3Duint index, ActiveInfo& info) { |
| if (!program) { |
| synthesizeGLError(GL_INVALID_VALUE); |
| return false; |
| } |
| GLint max_name_length = -1; |
| gl_->GetProgramiv( |
| program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
| if (max_name_length < 0) |
| return false; |
| scoped_array<GLchar> name(new GLchar[max_name_length]); |
| if (!name.get()) { |
| synthesizeGLError(GL_OUT_OF_MEMORY); |
| return false; |
| } |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| gl_->GetActiveAttrib( |
| program, index, max_name_length, &length, &size, &type, name.get()); |
| if (size < 0) { |
| return false; |
| } |
| info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| info.type = type; |
| info.size = size; |
| return true; |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( |
| WebGLId program, WGC3Duint index, ActiveInfo& info) { |
| GLint max_name_length = -1; |
| gl_->GetProgramiv( |
| program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
| if (max_name_length < 0) |
| return false; |
| scoped_array<GLchar> name(new GLchar[max_name_length]); |
| if (!name.get()) { |
| synthesizeGLError(GL_OUT_OF_MEMORY); |
| return false; |
| } |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| gl_->GetActiveUniform( |
| program, index, max_name_length, &length, &size, &type, name.get()); |
| if (size < 0) { |
| return false; |
| } |
| info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| info.type = type; |
| info.size = size; |
| return true; |
| } |
| |
| DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, |
| WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) |
| |
| DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
| WebGLId, const WGC3Dchar*, WGC3Dint) |
| |
| DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) |
| |
| DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| WebKit::WebGraphicsContext3D::Attributes |
| WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { |
| return attributes_; |
| } |
| |
| WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() { |
| if (!synthetic_errors_.empty()) { |
| std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); |
| WGC3Denum err = *iter; |
| synthetic_errors_.erase(iter); |
| return err; |
| } |
| |
| return gl_->GetError(); |
| } |
| |
| bool WebGraphicsContext3DCommandBufferImpl::isContextLost() { |
| return initialize_failed_ || |
| (context_ && context_->IsCommandBufferContextLost()) || |
| context_lost_reason_ != GL_NO_ERROR; |
| } |
| |
| DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, |
| GetFramebufferAttachmentParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( |
| WebGLId program) { |
| GLint logLength = 0; |
| gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetProgramInfoLog( |
| program, logLength, &returnedLogLength, log.get()); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( |
| WebGLId shader) { |
| GLint logLength = 0; |
| gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetShaderInfoLog( |
| shader, logLength, &returnedLogLength, log.get()); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( |
| WebGLId shader) { |
| GLint logLength = 0; |
| gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetShaderSource( |
| shader, logLength, &returnedLogLength, log.get()); |
| if (!returnedLogLength) |
| return WebKit::WebString(); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl:: |
| getTranslatedShaderSourceANGLE(WebGLId shader) { |
| GLint logLength = 0; |
| gl_->GetShaderiv( |
| shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetTranslatedShaderSourceANGLE( |
| shader, logLength, &returnedLogLength, log.get()); |
| if (!returnedLogLength) |
| return WebKit::WebString(); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString( |
| WGC3Denum name) { |
| return WebKit::WebString::fromUTF8( |
| reinterpret_cast<const char*>(gl_->GetString(name))); |
| } |
| |
| DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
| WGC3Denum, WGC3Denum, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) |
| |
| DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
| WebGLId, const WGC3Dchar*, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
| WGC3Duint, WGC3Denum, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
| WGC3Duint, WGC3Denum, WGC3Dint*) |
| |
| WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( |
| WGC3Duint index, WGC3Denum pname) { |
| GLvoid* value = NULL; |
| // NOTE: If pname is ever a value that returns more then 1 element |
| // this will corrupt memory. |
| gl_->GetVertexAttribPointerv(index, pname, &value); |
| return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); |
| } |
| |
| DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
| |
| DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) |
| |
| DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_7(readPixels, ReadPixels, |
| WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, |
| WGC3Denum, void*) |
| |
| void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { |
| } |
| |
| DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, |
| WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) |
| |
| DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
| |
| void WebGraphicsContext3DCommandBufferImpl::shaderSource( |
| WebGLId shader, const WGC3Dchar* string) { |
| GLint length = strlen(string); |
| gl_->ShaderSource(shader, 1, &string, &length); |
| } |
| |
| DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) |
| |
| DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
| WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) |
| |
| DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) |
| |
| DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
| WGC3Denum, WGC3Duint) |
| |
| DELEGATE_TO_GL_3(stencilOp, StencilOp, |
| WGC3Denum, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
| WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_9(texImage2D, TexImage2D, |
| WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, |
| WGC3Dint, WGC3Denum, WGC3Denum, const void*) |
| |
| DELEGATE_TO_GL_3(texParameterf, TexParameterf, |
| WGC3Denum, WGC3Denum, WGC3Dfloat); |
| |
| static const unsigned int kTextureWrapR = 0x8072; |
| |
| void WebGraphicsContext3DCommandBufferImpl::texParameteri( |
| WGC3Denum target, WGC3Denum pname, WGC3Dint param) { |
| // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in |
| // GraphicsContext3D.cpp is strictly necessary to avoid seams at the |
| // edge of cube maps, and, if it is, push it into the GLES2 service |
| // side code. |
| if (pname == kTextureWrapR) { |
| return; |
| } |
| gl_->TexParameteri(target, pname, param); |
| } |
| |
| DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
| WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, |
| WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) |
| |
| DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, |
| WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
| WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
| WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
| WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
| |
| DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
| |
| DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, |
| WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( |
| WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, |
| WGC3Dsizei stride, WGC3Dintptr offset) { |
| gl_->VertexAttribPointer( |
| index, size, type, normalized, stride, |
| reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| } |
| |
| DELEGATE_TO_GL_4(viewport, Viewport, |
| WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
| |
| WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() { |
| GLuint o; |
| gl_->GenBuffers(1, &o); |
| return o; |
| } |
| |
| WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { |
| GLuint o = 0; |
| gl_->GenFramebuffers(1, &o); |
| return o; |
| } |
| |
| WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() { |
| return gl_->CreateProgram(); |
| } |
| |
| WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { |
| GLuint o; |
| gl_->GenRenderbuffers(1, &o); |
| return o; |
| } |
| |
| DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId); |
| |
| WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() { |
| GLuint o; |
| gl_->GenTextures(1, &o); |
| return o; |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) { |
| gl_->DeleteBuffers(1, &buffer); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( |
| WebGLId framebuffer) { |
| gl_->DeleteFramebuffers(1, &framebuffer); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) { |
| gl_->DeleteProgram(program); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( |
| WebGLId renderbuffer) { |
| gl_->DeleteRenderbuffers(1, &renderbuffer); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) { |
| gl_->DeleteShader(shader); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) { |
| gl_->DeleteTextures(1, &texture); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete() { |
| // This may be called after tear-down of the RenderView. |
| RenderViewImpl* renderview = |
| web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; |
| if (renderview) { |
| MessageLoop::current()->PostTask( |
| FROM_HERE, |
| base::Bind(&RenderViewImpl::OnViewContextSwapBuffersComplete, |
| renderview)); |
| } |
| |
| if (swapbuffers_complete_callback_) |
| swapbuffers_complete_callback_->onSwapBuffersComplete(); |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback( |
| WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { |
| context_lost_callback_ = cb; |
| } |
| |
| WGC3Denum WebGraphicsContext3DCommandBufferImpl::getGraphicsResetStatusARB() { |
| if (context_->IsCommandBufferContextLost() && |
| context_lost_reason_ == GL_NO_ERROR) { |
| return GL_UNKNOWN_CONTEXT_RESET_ARB; |
| } |
| |
| return context_lost_reason_; |
| } |
| |
| void WebGraphicsContext3DCommandBufferImpl:: |
| setSwapBuffersCompleteCallbackCHROMIUM( |
| WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* cb) { |
| swapbuffers_complete_callback_ = cb; |
| } |
| |
| DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM, |
| WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint) |
| |
| DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT, |
| WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint) |
| |
| #if WEBKIT_USING_SKIA |
| GrGLInterface* WebGraphicsContext3DCommandBufferImpl::onCreateGrGLInterface() { |
| return webkit_glue::CreateCommandBufferSkiaGLBinding(); |
| } |
| #endif |
| |
| namespace { |
| |
| WGC3Denum convertReason(RendererGLContext::ContextLostReason reason) { |
| switch (reason) { |
| case RendererGLContext::kGuilty: |
| return GL_GUILTY_CONTEXT_RESET_ARB; |
| case RendererGLContext::kInnocent: |
| return GL_INNOCENT_CONTEXT_RESET_ARB; |
| case RendererGLContext::kUnknown: |
| return GL_UNKNOWN_CONTEXT_RESET_ARB; |
| } |
| |
| NOTREACHED(); |
| return GL_UNKNOWN_CONTEXT_RESET_ARB; |
| } |
| |
| } // anonymous namespace |
| |
| void WebGraphicsContext3DCommandBufferImpl::OnContextLost( |
| RendererGLContext::ContextLostReason reason) { |
| context_lost_reason_ = convertReason(reason); |
| if (context_lost_callback_) { |
| context_lost_callback_->onContextLost(); |
| } |
| if (attributes_.shareResources) |
| ClearSharedContexts(); |
| RenderViewImpl* renderview = |
| web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; |
| if (renderview) |
| renderview->OnViewContextSwapBuffersAborted(); |
| } |
| |
| #endif // defined(ENABLE_GPU) |