| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // A RendererPreconnect instance is maintained for each RenderThread. |
| // URL strings are typically added to the embedded queue during rendering. |
| // The first addition to the queue (transitioning from empty to having |
| // some names) causes a processing task to be added to the Renderer Thread. |
| // The processing task gathers all buffered URLs, and send them via IPC |
| // to the browser. |
| // This class counts repeated requests for the same URL and requests that |
| // number of connections be preconnected. If multiple requests are sent |
| // separately the net stack will just keep re-using the first pending |
| // connection so we allow for the time between the parsing of the tags and |
| // when the task is scheduled to accumulate multiple requests. |
| |
| #ifndef COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_ |
| #define COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_ |
| |
| #include "base/macros.h" |
| #include "url/gurl.h" |
| |
| namespace network_hints { |
| |
| // An internal interface to the network_hints component for efficiently sending |
| // preconnect requests to the net stack. |
| class RendererPreconnect { |
| public: |
| RendererPreconnect(); |
| ~RendererPreconnect(); |
| |
| // Submit a preconnect request for a single connection. |
| void Preconnect(const GURL& url, bool allow_credentials); |
| |
| private: |
| |
| DISALLOW_COPY_AND_ASSIGN(RendererPreconnect); |
| }; // class RendererPreconnect |
| |
| } // namespace network_hints |
| |
| #endif // COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_ |