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[email protected]08c1c132012-04-19 17:44:101// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// AudioOutputDispatcherImpl is an implementation of AudioOutputDispatcher.
6//
7// To avoid opening and closing audio devices more frequently than necessary,
8// each dispatcher has a pool of inactive physical streams. A stream is closed
9// only if it hasn't been used for a certain period of time (specified via the
10// constructor).
11//
12
13#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_
14#define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_
15
16#include <list>
17#include <map>
18
19#include "base/basictypes.h"
20#include "base/memory/ref_counted.h"
21#include "base/memory/weak_ptr.h"
[email protected]7e72e7b2013-06-28 05:40:1022#include "base/timer/timer.h"
[email protected]08c1c132012-04-19 17:44:1023#include "media/audio/audio_io.h"
24#include "media/audio/audio_manager.h"
25#include "media/audio/audio_output_dispatcher.h"
26#include "media/audio/audio_parameters.h"
27
[email protected]08c1c132012-04-19 17:44:1028namespace media {
29
30class AudioOutputProxy;
31
32class MEDIA_EXPORT AudioOutputDispatcherImpl : public AudioOutputDispatcher {
33 public:
34 // |close_delay_ms| specifies delay after the stream is paused until
35 // the audio device is closed.
36 AudioOutputDispatcherImpl(AudioManager* audio_manager,
37 const AudioParameters& params,
[email protected]0ead7852013-09-06 11:46:3638 const std::string& output_device_id,
[email protected]2372e962013-06-03 11:09:0539 const std::string& input_device_id,
[email protected]08c1c132012-04-19 17:44:1040 const base::TimeDelta& close_delay);
41
42 // Opens a new physical stream if there are no pending streams in
[email protected]911fb6c52012-09-21 06:47:3143 // |idle_streams_|. Do not call Close() or Stop() if this method fails.
[email protected]08c1c132012-04-19 17:44:1044 virtual bool OpenStream() OVERRIDE;
45
46 // If there are pending streams in |idle_streams_| then it reuses one of
47 // them, otherwise creates a new one.
48 virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback,
49 AudioOutputProxy* stream_proxy) OVERRIDE;
50
51 // Holds the physical stream temporarily in |pausing_streams_| and then
52 // |stream| is added to the pool of pending streams (i.e. |idle_streams_|).
53 virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE;
54
55 virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy,
56 double volume) OVERRIDE;
57
58 virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE;
59
60 virtual void Shutdown() OVERRIDE;
61
62 private:
63 typedef std::map<AudioOutputProxy*, AudioOutputStream*> AudioStreamMap;
64 friend class base::RefCountedThreadSafe<AudioOutputDispatcherImpl>;
65 virtual ~AudioOutputDispatcherImpl();
66
67 friend class AudioOutputProxyTest;
68
69 // Creates a new physical output stream, opens it and pushes to
70 // |idle_streams_|. Returns false if the stream couldn't be created or
71 // opened.
72 bool CreateAndOpenStream();
73
74 // A task scheduled by StartStream(). Opens a new stream and puts
75 // it in |idle_streams_|.
76 void OpenTask();
77
78 // Before a stream is reused, it should sit idle for a bit. This task is
79 // called once that time has elapsed.
80 void StopStreamTask();
81
82 // Called by |close_timer_|. Closes all pending streams.
83 void ClosePendingStreams();
84
85 base::TimeDelta pause_delay_;
86 size_t paused_proxies_;
87 typedef std::list<AudioOutputStream*> AudioOutputStreamList;
88 AudioOutputStreamList idle_streams_;
89 AudioOutputStreamList pausing_streams_;
90
91 // Used to post delayed tasks to ourselves that we cancel inside Shutdown().
92 base::WeakPtrFactory<AudioOutputDispatcherImpl> weak_this_;
93 base::DelayTimer<AudioOutputDispatcherImpl> close_timer_;
94
95 AudioStreamMap proxy_to_physical_map_;
96
97 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcherImpl);
98};
99
100} // namespace media
101
102#endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_