[email protected] | 3b63f8f4 | 2011-03-28 01:54:15 | [diff] [blame] | 1 | // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
[email protected] | 49861ff | 2011-01-11 19:50:40 | [diff] [blame] | 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| 6 | #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| 7 | |
| 8 | #include <list> |
| 9 | #include <set> |
| 10 | |
| 11 | #include "base/hash_tables.h" |
[email protected] | 3b63f8f4 | 2011-03-28 01:54:15 | [diff] [blame] | 12 | #include "base/memory/scoped_ptr.h" |
[email protected] | 49861ff | 2011-01-11 19:50:40 | [diff] [blame] | 13 | #include "third_party/angle/include/GLSLANG/ShaderLang.h" |
[email protected] | c1d9cdc | 2011-01-17 06:50:01 | [diff] [blame] | 14 | #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.h" |
| 15 | #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" |
[email protected] | 49861ff | 2011-01-11 19:50:40 | [diff] [blame] | 16 | |
| 17 | #if !defined(OS_MACOSX) |
| 18 | #define FLIP_FRAMEBUFFER_VERTICALLY |
| 19 | #endif |
| 20 | namespace gfx { |
| 21 | class GLContext; |
| 22 | } |
| 23 | |
[email protected] | 9cae4ee1 | 2011-01-27 18:06:56 | [diff] [blame] | 24 | using WebKit::WGC3Dchar; |
| 25 | using WebKit::WGC3Denum; |
| 26 | using WebKit::WGC3Dboolean; |
| 27 | using WebKit::WGC3Dbitfield; |
| 28 | using WebKit::WGC3Dint; |
| 29 | using WebKit::WGC3Dsizei; |
| 30 | using WebKit::WGC3Duint; |
| 31 | using WebKit::WGC3Dfloat; |
| 32 | using WebKit::WGC3Dclampf; |
| 33 | using WebKit::WGC3Dintptr; |
| 34 | using WebKit::WGC3Dsizeiptr; |
[email protected] | 9cae4ee1 | 2011-01-27 18:06:56 | [diff] [blame] | 35 | |
| 36 | using WebKit::WebGLId; |
| 37 | |
| 38 | using WebKit::WebString; |
| 39 | using WebKit::WebView; |
| 40 | |
| 41 | using WebKit::WebGraphicsContext3D; |
| 42 | |
[email protected] | de06f68 | 2011-01-12 21:10:16 | [diff] [blame] | 43 | namespace webkit { |
| 44 | namespace gpu { |
[email protected] | 49861ff | 2011-01-11 19:50:40 | [diff] [blame] | 45 | |
| 46 | // The default implementation of WebGL. In Chromium, using this class |
| 47 | // requires the sandbox to be disabled, which is strongly discouraged. |
| 48 | // It is provided for support of test_shell and any Chromium ports |
| 49 | // where an in-renderer WebGL implementation would be helpful. |
| 50 | |
[email protected] | 9cae4ee1 | 2011-01-27 18:06:56 | [diff] [blame] | 51 | class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { |
| 52 | public: |
| 53 | WebGraphicsContext3DInProcessImpl(); |
| 54 | virtual ~WebGraphicsContext3DInProcessImpl(); |
| 55 | |
| 56 | //---------------------------------------------------------------------- |
| 57 | // WebGraphicsContext3D methods |
| 58 | virtual bool initialize( |
| 59 | WebGraphicsContext3D::Attributes attributes, WebView*, bool); |
| 60 | virtual bool makeContextCurrent(); |
| 61 | |
| 62 | virtual int width(); |
| 63 | virtual int height(); |
| 64 | |
| 65 | virtual bool isGLES2Compliant(); |
| 66 | |
| 67 | virtual void reshape(int width, int height); |
| 68 | |
| 69 | virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); |
| 70 | |
| 71 | virtual WebGLId getPlatformTextureId(); |
| 72 | virtual void prepareTexture(); |
| 73 | |
| 74 | virtual void synthesizeGLError(WGC3Denum error); |
| 75 | virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, |
| 76 | WGC3Dsizeiptr size, WGC3Denum access); |
| 77 | virtual void unmapBufferSubDataCHROMIUM(const void*); |
| 78 | virtual void* mapTexSubImage2DCHROMIUM( |
| 79 | WGC3Denum target, |
| 80 | WGC3Dint level, |
| 81 | WGC3Dint xoffset, |
| 82 | WGC3Dint yoffset, |
| 83 | WGC3Dsizei width, |
| 84 | WGC3Dsizei height, |
| 85 | WGC3Denum format, |
| 86 | WGC3Denum type, |
| 87 | WGC3Denum access); |
| 88 | virtual void unmapTexSubImage2DCHROMIUM(const void*); |
| 89 | virtual void copyTextureToParentTextureCHROMIUM( |
| 90 | WebGLId texture, WebGLId parentTexture); |
| 91 | |
[email protected] | 91b1040 | 2011-04-13 00:19:42 | [diff] [blame] | 92 | virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id); |
| 93 | virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id); |
[email protected] | ce9eea60 | 2011-04-12 20:09:57 | [diff] [blame] | 94 | virtual void waitLatchCHROMIUM(WGC3Duint latch_id); |
| 95 | virtual void setLatchCHROMIUM(WGC3Duint latch_id); |
| 96 | |
[email protected] | 31fe0b6 | 2011-05-13 01:07:32 | [diff] [blame^] | 97 | virtual void rateLimitOffscreenContextCHROMIUM() { } |
| 98 | |
[email protected] | 9cae4ee1 | 2011-01-27 18:06:56 | [diff] [blame] | 99 | virtual WebString getRequestableExtensionsCHROMIUM(); |
| 100 | virtual void requestExtensionCHROMIUM(const char*); |
| 101 | |
| 102 | virtual void blitFramebufferCHROMIUM( |
| 103 | WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
| 104 | WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
| 105 | WGC3Dbitfield mask, WGC3Denum filter); |
| 106 | virtual void renderbufferStorageMultisampleCHROMIUM( |
| 107 | WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
| 108 | WGC3Dsizei width, WGC3Dsizei height); |
| 109 | |
| 110 | virtual void activeTexture(WGC3Denum texture); |
| 111 | virtual void attachShader(WebGLId program, WebGLId shader); |
| 112 | virtual void bindAttribLocation( |
| 113 | WebGLId program, WGC3Duint index, const WGC3Dchar* name); |
| 114 | virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
| 115 | virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
| 116 | virtual void bindRenderbuffer( |
| 117 | WGC3Denum target, WebGLId renderbuffer); |
| 118 | virtual void bindTexture(WGC3Denum target, WebGLId texture); |
| 119 | virtual void blendColor( |
| 120 | WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
| 121 | virtual void blendEquation(WGC3Denum mode); |
| 122 | virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); |
| 123 | virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
| 124 | virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, |
| 125 | WGC3Denum srcAlpha, WGC3Denum dstAlpha); |
| 126 | |
| 127 | virtual void bufferData( |
| 128 | WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); |
| 129 | virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
| 130 | WGC3Dsizeiptr size, const void* data); |
| 131 | |
| 132 | virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
| 133 | virtual void clear(WGC3Dbitfield mask); |
| 134 | virtual void clearColor( |
| 135 | WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
| 136 | virtual void clearDepth(WGC3Dclampf depth); |
| 137 | virtual void clearStencil(WGC3Dint s); |
| 138 | virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
| 139 | WGC3Dboolean blue, WGC3Dboolean alpha); |
| 140 | virtual void compileShader(WebGLId shader); |
| 141 | |
| 142 | virtual void copyTexImage2D( |
| 143 | WGC3Denum target, |
| 144 | WGC3Dint level, |
| 145 | WGC3Denum internalformat, |
| 146 | WGC3Dint x, |
| 147 | WGC3Dint y, |
| 148 | WGC3Dsizei width, |
| 149 | WGC3Dsizei height, |
| 150 | WGC3Dint border); |
| 151 | virtual void copyTexSubImage2D( |
| 152 | WGC3Denum target, |
| 153 | WGC3Dint level, |
| 154 | WGC3Dint xoffset, |
| 155 | WGC3Dint yoffset, |
| 156 | WGC3Dint x, |
| 157 | WGC3Dint y, |
| 158 | WGC3Dsizei width, |
| 159 | WGC3Dsizei height); |
| 160 | virtual void cullFace(WGC3Denum mode); |
| 161 | virtual void depthFunc(WGC3Denum func); |
| 162 | virtual void depthMask(WGC3Dboolean flag); |
| 163 | virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
| 164 | virtual void detachShader(WebGLId program, WebGLId shader); |
| 165 | virtual void disable(WGC3Denum cap); |
| 166 | virtual void disableVertexAttribArray(WGC3Duint index); |
| 167 | virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
| 168 | virtual void drawElements( |
| 169 | WGC3Denum mode, |
| 170 | WGC3Dsizei count, |
| 171 | WGC3Denum type, |
| 172 | WGC3Dintptr offset); |
| 173 | |
| 174 | virtual void enable(WGC3Denum cap); |
| 175 | virtual void enableVertexAttribArray(WGC3Duint index); |
| 176 | virtual void finish(); |
| 177 | virtual void flush(); |
| 178 | virtual void framebufferRenderbuffer( |
| 179 | WGC3Denum target, |
| 180 | WGC3Denum attachment, |
| 181 | WGC3Denum renderbuffertarget, |
| 182 | WebGLId renderbuffer); |
| 183 | virtual void framebufferTexture2D( |
| 184 | WGC3Denum target, |
| 185 | WGC3Denum attachment, |
| 186 | WGC3Denum textarget, |
| 187 | WebGLId texture, |
| 188 | WGC3Dint level); |
| 189 | virtual void frontFace(WGC3Denum mode); |
| 190 | virtual void generateMipmap(WGC3Denum target); |
| 191 | |
| 192 | virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); |
| 193 | virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); |
| 194 | |
| 195 | virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, |
| 196 | WGC3Dsizei* count, WebGLId* shaders); |
| 197 | |
| 198 | virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
| 199 | |
| 200 | virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
| 201 | |
| 202 | virtual void getBufferParameteriv( |
| 203 | WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
| 204 | |
| 205 | virtual Attributes getContextAttributes(); |
| 206 | |
| 207 | virtual WGC3Denum getError(); |
| 208 | |
| 209 | virtual bool isContextLost(); |
| 210 | |
| 211 | virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
| 212 | |
| 213 | virtual void getFramebufferAttachmentParameteriv( |
| 214 | WGC3Denum target, |
| 215 | WGC3Denum attachment, |
| 216 | WGC3Denum pname, |
| 217 | WGC3Dint* value); |
| 218 | |
| 219 | virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
| 220 | |
| 221 | virtual void getProgramiv( |
| 222 | WebGLId program, WGC3Denum pname, WGC3Dint* value); |
| 223 | |
| 224 | virtual WebString getProgramInfoLog(WebGLId program); |
| 225 | |
| 226 | virtual void getRenderbufferParameteriv( |
| 227 | WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
| 228 | |
| 229 | virtual void getShaderiv( |
| 230 | WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
| 231 | |
| 232 | virtual WebString getShaderInfoLog(WebGLId shader); |
| 233 | |
| 234 | // TBD |
| 235 | // void glGetShaderPrecisionFormat( |
| 236 | // GLenum shadertype, GLenum precisiontype, |
| 237 | // GLint* range, GLint* precision); |
| 238 | |
| 239 | virtual WebString getShaderSource(WebGLId shader); |
| 240 | virtual WebString getString(WGC3Denum name); |
| 241 | |
| 242 | virtual void getTexParameterfv( |
| 243 | WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); |
| 244 | virtual void getTexParameteriv( |
| 245 | WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
| 246 | |
| 247 | virtual void getUniformfv( |
| 248 | WebGLId program, WGC3Dint location, WGC3Dfloat* value); |
| 249 | virtual void getUniformiv( |
| 250 | WebGLId program, WGC3Dint location, WGC3Dint* value); |
| 251 | |
| 252 | virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
| 253 | |
| 254 | virtual void getVertexAttribfv( |
| 255 | WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); |
| 256 | virtual void getVertexAttribiv( |
| 257 | WGC3Duint index, WGC3Denum pname, WGC3Dint* value); |
| 258 | |
| 259 | virtual WGC3Dsizeiptr getVertexAttribOffset( |
| 260 | WGC3Duint index, WGC3Denum pname); |
| 261 | |
| 262 | virtual void hint(WGC3Denum target, WGC3Denum mode); |
| 263 | virtual WGC3Dboolean isBuffer(WebGLId buffer); |
| 264 | virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
| 265 | virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
| 266 | virtual WGC3Dboolean isProgram(WebGLId program); |
| 267 | virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
| 268 | virtual WGC3Dboolean isShader(WebGLId shader); |
| 269 | virtual WGC3Dboolean isTexture(WebGLId texture); |
| 270 | virtual void lineWidth(WGC3Dfloat width); |
| 271 | virtual void linkProgram(WebGLId program); |
| 272 | virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
| 273 | virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
| 274 | |
| 275 | virtual void readPixels( |
| 276 | WGC3Dint x, WGC3Dint y, |
| 277 | WGC3Dsizei width, WGC3Dsizei height, |
| 278 | WGC3Denum format, |
| 279 | WGC3Denum type, |
| 280 | void* pixels); |
| 281 | |
| 282 | virtual void releaseShaderCompiler(); |
| 283 | virtual void renderbufferStorage( |
| 284 | WGC3Denum target, |
| 285 | WGC3Denum internalformat, |
| 286 | WGC3Dsizei width, |
| 287 | WGC3Dsizei height); |
| 288 | virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); |
| 289 | virtual void scissor( |
| 290 | WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
| 291 | virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); |
| 292 | virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
| 293 | virtual void stencilFuncSeparate( |
| 294 | WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
| 295 | virtual void stencilMask(WGC3Duint mask); |
| 296 | virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
| 297 | virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); |
| 298 | virtual void stencilOpSeparate( |
| 299 | WGC3Denum face, |
| 300 | WGC3Denum fail, |
| 301 | WGC3Denum zfail, |
| 302 | WGC3Denum zpass); |
| 303 | |
| 304 | virtual void texImage2D( |
| 305 | WGC3Denum target, |
| 306 | WGC3Dint level, |
| 307 | WGC3Denum internalformat, |
| 308 | WGC3Dsizei width, |
| 309 | WGC3Dsizei height, |
| 310 | WGC3Dint border, |
| 311 | WGC3Denum format, |
| 312 | WGC3Denum type, |
| 313 | const void* pixels); |
| 314 | |
| 315 | virtual void texParameterf( |
| 316 | WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); |
| 317 | virtual void texParameteri( |
| 318 | WGC3Denum target, WGC3Denum pname, WGC3Dint param); |
| 319 | |
| 320 | virtual void texSubImage2D( |
| 321 | WGC3Denum target, |
| 322 | WGC3Dint level, |
| 323 | WGC3Dint xoffset, |
| 324 | WGC3Dint yoffset, |
| 325 | WGC3Dsizei width, |
| 326 | WGC3Dsizei height, |
| 327 | WGC3Denum format, |
| 328 | WGC3Denum type, |
| 329 | const void* pixels); |
| 330 | |
| 331 | virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
| 332 | virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, |
| 333 | const WGC3Dfloat* v); |
| 334 | virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
| 335 | virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, |
| 336 | const WGC3Dint* v); |
| 337 | virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
| 338 | virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, |
| 339 | const WGC3Dfloat* v); |
| 340 | virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
| 341 | virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, |
| 342 | const WGC3Dint* v); |
| 343 | virtual void uniform3f(WGC3Dint location, |
| 344 | WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
| 345 | virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, |
| 346 | const WGC3Dfloat* v); |
| 347 | virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); |
| 348 | virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, |
| 349 | const WGC3Dint* v); |
| 350 | virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, |
| 351 | WGC3Dfloat z, WGC3Dfloat w); |
| 352 | virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, |
| 353 | const WGC3Dfloat* v); |
| 354 | virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, |
| 355 | WGC3Dint z, WGC3Dint w); |
| 356 | virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, |
| 357 | const WGC3Dint* v); |
| 358 | virtual void uniformMatrix2fv( |
| 359 | WGC3Dint location, WGC3Dsizei count, |
| 360 | WGC3Dboolean transpose, const WGC3Dfloat* value); |
| 361 | virtual void uniformMatrix3fv( |
| 362 | WGC3Dint location, WGC3Dsizei count, |
| 363 | WGC3Dboolean transpose, const WGC3Dfloat* value); |
| 364 | virtual void uniformMatrix4fv( |
| 365 | WGC3Dint location, WGC3Dsizei count, |
| 366 | WGC3Dboolean transpose, const WGC3Dfloat* value); |
| 367 | |
| 368 | virtual void useProgram(WebGLId program); |
| 369 | virtual void validateProgram(WebGLId program); |
| 370 | |
| 371 | virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
| 372 | virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
| 373 | virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
| 374 | virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
| 375 | virtual void vertexAttrib3f( |
| 376 | WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
| 377 | virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
| 378 | virtual void vertexAttrib4f( |
| 379 | WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); |
| 380 | virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
| 381 | virtual void vertexAttribPointer( |
| 382 | WGC3Duint index, |
| 383 | WGC3Dint size, |
| 384 | WGC3Denum type, |
| 385 | WGC3Dboolean normalized, |
| 386 | WGC3Dsizei stride, |
| 387 | WGC3Dintptr offset); |
| 388 | |
| 389 | virtual void viewport( |
| 390 | WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
| 391 | |
| 392 | // Support for buffer creation and deletion |
| 393 | virtual WebGLId createBuffer(); |
| 394 | virtual WebGLId createFramebuffer(); |
| 395 | virtual WebGLId createProgram(); |
| 396 | virtual WebGLId createRenderbuffer(); |
| 397 | virtual WebGLId createShader(WGC3Denum); |
| 398 | virtual WebGLId createTexture(); |
| 399 | |
| 400 | virtual void deleteBuffer(WebGLId); |
| 401 | virtual void deleteFramebuffer(WebGLId); |
| 402 | virtual void deleteProgram(WebGLId); |
| 403 | virtual void deleteRenderbuffer(WebGLId); |
| 404 | virtual void deleteShader(WebGLId); |
| 405 | virtual void deleteTexture(WebGLId); |
| 406 | |
[email protected] | 36681ea | 2011-02-02 20:17:18 | [diff] [blame] | 407 | virtual void setContextLostCallback( |
| 408 | WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {} |
| 409 | |
[email protected] | 9cae4ee1 | 2011-01-27 18:06:56 | [diff] [blame] | 410 | private: |
| 411 | // ANGLE related. |
[email protected] | 09fb387 | 2011-02-02 01:16:46 | [diff] [blame] | 412 | struct ShaderSourceEntry; |
[email protected] | 9cae4ee1 | 2011-01-27 18:06:56 | [diff] [blame] | 413 | |
| 414 | typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
| 415 | |
| 416 | #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 417 | void FlipVertically(unsigned char* framebuffer, |
| 418 | unsigned int width, |
| 419 | unsigned int height); |
| 420 | #endif |
| 421 | |
| 422 | // Take into account the user's requested context creation attributes, in |
| 423 | // particular stencil and antialias, and determine which could or could |
| 424 | // not be honored based on the capabilities of the OpenGL implementation. |
| 425 | void ValidateAttributes(); |
| 426 | |
| 427 | // Resolve the given rectangle of the multisampled framebuffer if necessary. |
| 428 | void ResolveMultisampledFramebuffer( |
| 429 | WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
| 430 | |
| 431 | bool AngleCreateCompilers(); |
| 432 | void AngleDestroyCompilers(); |
| 433 | bool AngleValidateShaderSource(ShaderSourceEntry* entry); |
| 434 | |
| 435 | WebGraphicsContext3D::Attributes attributes_; |
| 436 | bool initialized_; |
| 437 | bool render_directly_to_web_view_; |
| 438 | bool is_gles2_; |
| 439 | bool have_ext_framebuffer_object_; |
| 440 | bool have_ext_framebuffer_multisample_; |
| 441 | bool have_angle_framebuffer_multisample_; |
| 442 | |
| 443 | WebGLId texture_; |
| 444 | WebGLId fbo_; |
| 445 | WebGLId depth_stencil_buffer_; |
| 446 | int cached_width_, cached_height_; |
| 447 | |
| 448 | // For multisampling |
| 449 | WebGLId multisample_fbo_; |
| 450 | WebGLId multisample_depth_stencil_buffer_; |
| 451 | WebGLId multisample_color_buffer_; |
| 452 | |
| 453 | // For tracking which FBO is bound |
| 454 | WebGLId bound_fbo_; |
| 455 | |
| 456 | // For tracking which texture is bound |
| 457 | WebGLId bound_texture_; |
| 458 | |
| 459 | // FBO used for copying child texture to parent texture. |
| 460 | WebGLId copy_texture_to_parent_texture_fbo_; |
| 461 | |
| 462 | #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 463 | unsigned char* scanline_; |
| 464 | #endif |
| 465 | |
| 466 | // Errors raised by synthesizeGLError(). |
| 467 | std::list<WGC3Denum> synthetic_errors_list_; |
| 468 | std::set<WGC3Denum> synthetic_errors_set_; |
| 469 | |
| 470 | scoped_ptr<gfx::GLContext> gl_context_; |
| 471 | |
| 472 | ShaderSourceMap shader_source_map_; |
| 473 | |
| 474 | ShHandle fragment_compiler_; |
| 475 | ShHandle vertex_compiler_; |
| 476 | }; |
| 477 | |
[email protected] | de06f68 | 2011-01-12 21:10:16 | [diff] [blame] | 478 | } // namespace gpu |
| 479 | } // namespace webkit |
[email protected] | 49861ff | 2011-01-11 19:50:40 | [diff] [blame] | 480 | |
| 481 | #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |