[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 1 | // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | |
| 6 | #include "config.h" |
| 7 | |
| 8 | #if USE(ACCELERATED_COMPOSITING) |
| 9 | #include "CCRendererGL.h" |
| 10 | |
| 11 | #include "CCDamageTracker.h" |
| 12 | #include "CCLayerQuad.h" |
| 13 | #include "CCMathUtil.h" |
| 14 | #include "CCProxy.h" |
| 15 | #include "CCRenderPass.h" |
| 16 | #include "CCRenderSurfaceFilters.h" |
| 17 | #include "CCScopedTexture.h" |
| 18 | #include "CCSettings.h" |
| 19 | #include "CCSingleThreadProxy.h" |
| 20 | #include "CCVideoLayerImpl.h" |
| 21 | #include "Extensions3D.h" |
| 22 | #include "FloatQuad.h" |
| 23 | #include "GeometryBinding.h" |
| 24 | #include "GrTexture.h" |
| 25 | #include "NotImplemented.h" |
| 26 | #include "PlatformColor.h" |
| 27 | #include "SkBitmap.h" |
| 28 | #include "SkColor.h" |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 29 | #include "TraceEvent.h" |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 30 | #ifdef LOG |
| 31 | #undef LOG |
| 32 | #endif |
| 33 | #include "base/string_split.h" |
[email protected] | 231d7b5b | 2012-09-13 03:06:49 | [diff] [blame] | 34 | #include "base/string_util.h" |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 35 | #include <public/WebGraphicsContext3D.h> |
| 36 | #include <public/WebSharedGraphicsContext3D.h> |
| 37 | #include <public/WebVideoFrame.h> |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 38 | #include <set> |
| 39 | #include <string> |
| 40 | #include <vector> |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 41 | #include <wtf/CurrentTime.h> |
[email protected] | 702f70327 | 2012-09-15 02:57:29 | [diff] [blame] | 42 | #include <wtf/OwnArrayPtr.h> |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 43 | |
| 44 | using namespace std; |
| 45 | using WebKit::WebGraphicsContext3D; |
| 46 | using WebKit::WebGraphicsMemoryAllocation; |
| 47 | using WebKit::WebSharedGraphicsContext3D; |
| 48 | using WebKit::WebTransformationMatrix; |
| 49 | |
[email protected] | 9c88e56 | 2012-09-14 22:21:30 | [diff] [blame] | 50 | namespace cc { |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 51 | |
| 52 | namespace { |
| 53 | |
| 54 | bool needsIOSurfaceReadbackWorkaround() |
| 55 | { |
| 56 | #if OS(DARWIN) |
| 57 | return true; |
| 58 | #else |
| 59 | return false; |
| 60 | #endif |
| 61 | } |
| 62 | |
| 63 | } // anonymous namespace |
| 64 | |
[email protected] | ed468598 | 2012-09-18 03:44:58 | [diff] [blame] | 65 | PassOwnPtr<CCRendererGL> CCRendererGL::create(CCRendererClient* client, CCResourceProvider* resourceProvider) |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 66 | { |
[email protected] | ed468598 | 2012-09-18 03:44:58 | [diff] [blame] | 67 | OwnPtr<CCRendererGL> renderer(adoptPtr(new CCRendererGL(client, resourceProvider))); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 68 | if (!renderer->initialize()) |
| 69 | return nullptr; |
| 70 | |
| 71 | return renderer.release(); |
| 72 | } |
| 73 | |
| 74 | CCRendererGL::CCRendererGL(CCRendererClient* client, |
[email protected] | ed468598 | 2012-09-18 03:44:58 | [diff] [blame] | 75 | CCResourceProvider* resourceProvider) |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 76 | : CCDirectRenderer(client, resourceProvider) |
| 77 | , m_offscreenFramebufferId(0) |
| 78 | , m_sharedGeometryQuad(FloatRect(-0.5f, -0.5f, 1.0f, 1.0f)) |
| 79 | , m_context(resourceProvider->graphicsContext3D()) |
| 80 | , m_isViewportChanged(false) |
| 81 | , m_isFramebufferDiscarded(false) |
| 82 | , m_isUsingBindUniform(false) |
| 83 | , m_visible(true) |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 84 | { |
| 85 | ASSERT(m_context); |
| 86 | } |
| 87 | |
| 88 | bool CCRendererGL::initialize() |
| 89 | { |
| 90 | if (!m_context->makeContextCurrent()) |
| 91 | return false; |
| 92 | |
| 93 | m_context->setContextLostCallback(this); |
| 94 | m_context->pushGroupMarkerEXT("CompositorContext"); |
| 95 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 96 | std::string extensionsString = UTF16ToASCII(m_context->getString(GraphicsContext3D::EXTENSIONS)); |
| 97 | std::vector<std::string> extensionsList; |
| 98 | base::SplitString(extensionsString, ' ', &extensionsList); |
| 99 | std::set<string> extensions(extensionsList.begin(), extensionsList.end()); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 100 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 101 | if (settings().acceleratePainting && extensions.count("GL_EXT_texture_format_BGRA8888") |
| 102 | && extensions.count("GL_EXT_read_format_bgra")) |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 103 | m_capabilities.usingAcceleratedPainting = true; |
| 104 | else |
| 105 | m_capabilities.usingAcceleratedPainting = false; |
| 106 | |
| 107 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 108 | m_capabilities.contextHasCachedFrontBuffer = extensions.count("GL_CHROMIUM_front_buffer_cached"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 109 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 110 | m_capabilities.usingPartialSwap = CCSettings::partialSwapEnabled() && extensions.count("GL_CHROMIUM_post_sub_buffer"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 111 | |
| 112 | // Use the swapBuffers callback only with the threaded proxy. |
| 113 | if (CCProxy::hasImplThread()) |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 114 | m_capabilities.usingSwapCompleteCallback = extensions.count("GL_CHROMIUM_swapbuffers_complete_callback"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 115 | if (m_capabilities.usingSwapCompleteCallback) |
| 116 | m_context->setSwapBuffersCompleteCallbackCHROMIUM(this); |
| 117 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 118 | m_capabilities.usingSetVisibility = extensions.count("GL_CHROMIUM_set_visibility"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 119 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 120 | if (extensions.count("GL_CHROMIUM_iosurface")) |
| 121 | ASSERT(extensions.count("GL_ARB_texture_rectangle")); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 122 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 123 | m_capabilities.usingGpuMemoryManager = extensions.count("GL_CHROMIUM_gpu_memory_manager"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 124 | if (m_capabilities.usingGpuMemoryManager) |
| 125 | m_context->setMemoryAllocationChangedCallbackCHROMIUM(this); |
| 126 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 127 | m_capabilities.usingDiscardFramebuffer = extensions.count("GL_CHROMIUM_discard_framebuffer"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 128 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 129 | m_capabilities.usingEglImage = extensions.count("GL_OES_EGL_image_external"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 130 | |
| 131 | GLC(m_context, m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_capabilities.maxTextureSize)); |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 132 | m_capabilities.bestTextureFormat = PlatformColor::bestTextureFormat(m_context, extensions.count("GL_EXT_texture_format_BGRA8888")); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 133 | |
[email protected] | 515e8d23 | 2012-09-10 19:15:27 | [diff] [blame] | 134 | m_isUsingBindUniform = extensions.count("GL_CHROMIUM_bind_uniform_location"); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 135 | |
| 136 | if (!initializeSharedObjects()) |
| 137 | return false; |
| 138 | |
| 139 | // Make sure the viewport and context gets initialized, even if it is to zero. |
| 140 | viewportChanged(); |
| 141 | return true; |
| 142 | } |
| 143 | |
| 144 | CCRendererGL::~CCRendererGL() |
| 145 | { |
| 146 | ASSERT(CCProxy::isImplThread()); |
| 147 | m_context->setSwapBuffersCompleteCallbackCHROMIUM(0); |
| 148 | m_context->setMemoryAllocationChangedCallbackCHROMIUM(0); |
| 149 | m_context->setContextLostCallback(0); |
| 150 | cleanupSharedObjects(); |
| 151 | } |
| 152 | |
[email protected] | 49306751 | 2012-09-19 23:34:10 | [diff] [blame] | 153 | const RendererCapabilities& CCRendererGL::capabilities() const |
| 154 | { |
| 155 | return m_capabilities; |
| 156 | } |
| 157 | |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 158 | WebGraphicsContext3D* CCRendererGL::context() |
| 159 | { |
| 160 | return m_context; |
| 161 | } |
| 162 | |
| 163 | void CCRendererGL::debugGLCall(WebGraphicsContext3D* context, const char* command, const char* file, int line) |
| 164 | { |
| 165 | unsigned long error = context->getError(); |
| 166 | if (error != GraphicsContext3D::NO_ERROR) |
| 167 | LOG_ERROR("GL command failed: File: %s\n\tLine %d\n\tcommand: %s, error %x\n", file, line, command, static_cast<int>(error)); |
| 168 | } |
| 169 | |
| 170 | void CCRendererGL::setVisible(bool visible) |
| 171 | { |
| 172 | if (m_visible == visible) |
| 173 | return; |
| 174 | m_visible = visible; |
| 175 | |
| 176 | // TODO: Replace setVisibilityCHROMIUM with an extension to explicitly manage front/backbuffers |
| 177 | // crbug.com/116049 |
| 178 | if (m_capabilities.usingSetVisibility) |
| 179 | m_context->setVisibilityCHROMIUM(visible); |
| 180 | } |
| 181 | |
| 182 | void CCRendererGL::releaseRenderPassTextures() |
| 183 | { |
| 184 | m_renderPassTextures.clear(); |
| 185 | } |
| 186 | |
| 187 | void CCRendererGL::viewportChanged() |
| 188 | { |
| 189 | m_isViewportChanged = true; |
| 190 | } |
| 191 | |
| 192 | void CCRendererGL::clearFramebuffer(DrawingFrame& frame) |
| 193 | { |
| 194 | // On DEBUG builds, opaque render passes are cleared to blue to easily see regions that were not drawn on the screen. |
| 195 | if (frame.currentRenderPass->hasTransparentBackground()) |
| 196 | GLC(m_context, m_context->clearColor(0, 0, 0, 0)); |
| 197 | else |
| 198 | GLC(m_context, m_context->clearColor(0, 0, 1, 1)); |
| 199 | |
| 200 | #if defined(NDEBUG) |
| 201 | if (frame.currentRenderPass->hasTransparentBackground()) |
| 202 | #endif |
| 203 | m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT); |
| 204 | } |
| 205 | |
| 206 | void CCRendererGL::beginDrawingFrame(DrawingFrame& frame) |
| 207 | { |
| 208 | // FIXME: Remove this once framebuffer is automatically recreated on first use |
| 209 | ensureFramebuffer(); |
| 210 | |
| 211 | if (viewportSize().isEmpty()) |
| 212 | return; |
| 213 | |
| 214 | TRACE_EVENT0("cc", "CCRendererGL::drawLayers"); |
| 215 | if (m_isViewportChanged) { |
| 216 | // Only reshape when we know we are going to draw. Otherwise, the reshape |
| 217 | // can leave the window at the wrong size if we never draw and the proper |
| 218 | // viewport size is never set. |
| 219 | m_isViewportChanged = false; |
| 220 | m_context->reshape(viewportWidth(), viewportHeight()); |
| 221 | } |
| 222 | |
| 223 | makeContextCurrent(); |
| 224 | // Bind the common vertex attributes used for drawing all the layers. |
| 225 | m_sharedGeometry->prepareForDraw(); |
| 226 | |
| 227 | GLC(m_context, m_context->disable(GraphicsContext3D::DEPTH_TEST)); |
| 228 | GLC(m_context, m_context->disable(GraphicsContext3D::CULL_FACE)); |
| 229 | GLC(m_context, m_context->colorMask(true, true, true, true)); |
| 230 | GLC(m_context, m_context->enable(GraphicsContext3D::BLEND)); |
| 231 | GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA)); |
| 232 | } |
| 233 | |
| 234 | void CCRendererGL::doNoOp() |
| 235 | { |
| 236 | GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); |
| 237 | GLC(m_context, m_context->flush()); |
| 238 | } |
| 239 | |
| 240 | void CCRendererGL::drawQuad(DrawingFrame& frame, const CCDrawQuad* quad) |
| 241 | { |
| 242 | if (quad->needsBlending()) |
| 243 | GLC(m_context, m_context->enable(GraphicsContext3D::BLEND)); |
| 244 | else |
| 245 | GLC(m_context, m_context->disable(GraphicsContext3D::BLEND)); |
| 246 | |
| 247 | switch (quad->material()) { |
| 248 | case CCDrawQuad::Invalid: |
| 249 | ASSERT_NOT_REACHED(); |
| 250 | break; |
| 251 | case CCDrawQuad::Checkerboard: |
| 252 | drawCheckerboardQuad(frame, CCCheckerboardDrawQuad::materialCast(quad)); |
| 253 | break; |
| 254 | case CCDrawQuad::DebugBorder: |
| 255 | drawDebugBorderQuad(frame, CCDebugBorderDrawQuad::materialCast(quad)); |
| 256 | break; |
| 257 | case CCDrawQuad::IOSurfaceContent: |
| 258 | drawIOSurfaceQuad(frame, CCIOSurfaceDrawQuad::materialCast(quad)); |
| 259 | break; |
| 260 | case CCDrawQuad::RenderPass: |
| 261 | drawRenderPassQuad(frame, CCRenderPassDrawQuad::materialCast(quad)); |
| 262 | break; |
| 263 | case CCDrawQuad::SolidColor: |
| 264 | drawSolidColorQuad(frame, CCSolidColorDrawQuad::materialCast(quad)); |
| 265 | break; |
| 266 | case CCDrawQuad::StreamVideoContent: |
| 267 | drawStreamVideoQuad(frame, CCStreamVideoDrawQuad::materialCast(quad)); |
| 268 | break; |
| 269 | case CCDrawQuad::TextureContent: |
| 270 | drawTextureQuad(frame, CCTextureDrawQuad::materialCast(quad)); |
| 271 | break; |
| 272 | case CCDrawQuad::TiledContent: |
| 273 | drawTileQuad(frame, CCTileDrawQuad::materialCast(quad)); |
| 274 | break; |
| 275 | case CCDrawQuad::YUVVideoContent: |
| 276 | drawYUVVideoQuad(frame, CCYUVVideoDrawQuad::materialCast(quad)); |
| 277 | break; |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | void CCRendererGL::drawCheckerboardQuad(const DrawingFrame& frame, const CCCheckerboardDrawQuad* quad) |
| 282 | { |
| 283 | const TileCheckerboardProgram* program = tileCheckerboardProgram(); |
| 284 | ASSERT(program && program->initialized()); |
| 285 | GLC(context(), context()->useProgram(program->program())); |
| 286 | |
[email protected] | a416a0be | 2012-09-28 22:00:10 | [diff] [blame] | 287 | SkColor color = quad->color(); |
| 288 | GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(), SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) / 255.0, 1)); |
| 289 | |
[email protected] | 551b28a | 2012-10-04 01:01:55 | [diff] [blame] | 290 | const int checkerboardWidth = 16; |
| 291 | float frequency = 1.0 / checkerboardWidth; |
| 292 | |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 293 | IntRect tileRect = quad->quadRect(); |
[email protected] | 551b28a | 2012-10-04 01:01:55 | [diff] [blame] | 294 | float texOffsetX = tileRect.x() % checkerboardWidth; |
| 295 | float texOffsetY = tileRect.y() % checkerboardWidth; |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 296 | float texScaleX = tileRect.width(); |
| 297 | float texScaleY = tileRect.height(); |
| 298 | GLC(context(), context()->uniform4f(program->fragmentShader().texTransformLocation(), texOffsetX, texOffsetY, texScaleX, texScaleY)); |
| 299 | |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 300 | GLC(context(), context()->uniform1f(program->fragmentShader().frequencyLocation(), frequency)); |
| 301 | |
| 302 | setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation()); |
| 303 | drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->vertexShader().matrixLocation()); |
| 304 | } |
| 305 | |
| 306 | void CCRendererGL::drawDebugBorderQuad(const DrawingFrame& frame, const CCDebugBorderDrawQuad* quad) |
| 307 | { |
| 308 | static float glMatrix[16]; |
| 309 | const SolidColorProgram* program = solidColorProgram(); |
| 310 | ASSERT(program && program->initialized()); |
| 311 | GLC(context(), context()->useProgram(program->program())); |
| 312 | |
| 313 | // Use the full quadRect for debug quads to not move the edges based on partial swaps. |
| 314 | const IntRect& layerRect = quad->quadRect(); |
| 315 | WebTransformationMatrix renderMatrix = quad->quadTransform(); |
| 316 | renderMatrix.translate(0.5 * layerRect.width() + layerRect.x(), 0.5 * layerRect.height() + layerRect.y()); |
| 317 | renderMatrix.scaleNonUniform(layerRect.width(), layerRect.height()); |
| 318 | CCRendererGL::toGLMatrix(&glMatrix[0], frame.projectionMatrix * renderMatrix); |
| 319 | GLC(context(), context()->uniformMatrix4fv(program->vertexShader().matrixLocation(), 1, false, &glMatrix[0])); |
| 320 | |
| 321 | SkColor color = quad->color(); |
| 322 | float alpha = SkColorGetA(color) / 255.0; |
| 323 | |
| 324 | GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, (SkColorGetB(color) / 255.0) * alpha, alpha)); |
| 325 | |
| 326 | GLC(context(), context()->lineWidth(quad->width())); |
| 327 | |
| 328 | // The indices for the line are stored in the same array as the triangle indices. |
| 329 | GLC(context(), context()->drawElements(GraphicsContext3D::LINE_LOOP, 4, GraphicsContext3D::UNSIGNED_SHORT, 6 * sizeof(unsigned short))); |
| 330 | } |
| 331 | |
| 332 | static inline SkBitmap applyFilters(CCRendererGL* renderer, const WebKit::WebFilterOperations& filters, CCScopedTexture* sourceTexture) |
| 333 | { |
| 334 | if (filters.isEmpty()) |
| 335 | return SkBitmap(); |
| 336 | |
| 337 | WebGraphicsContext3D* filterContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadContext(); |
| 338 | GrContext* filterGrContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext(); |
| 339 | |
| 340 | if (!filterContext || !filterGrContext) |
| 341 | return SkBitmap(); |
| 342 | |
| 343 | renderer->context()->flush(); |
| 344 | |
| 345 | CCResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourceTexture->id()); |
| 346 | SkBitmap source = CCRenderSurfaceFilters::apply(filters, lock.textureId(), sourceTexture->size(), filterContext, filterGrContext); |
| 347 | return source; |
| 348 | } |
| 349 | |
| 350 | PassOwnPtr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& frame, const CCRenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filters, const WebTransformationMatrix& contentsDeviceTransform) |
| 351 | { |
| 352 | // This method draws a background filter, which applies a filter to any pixels behind the quad and seen through its background. |
| 353 | // The algorithm works as follows: |
| 354 | // 1. Compute a bounding box around the pixels that will be visible through the quad. |
| 355 | // 2. Read the pixels in the bounding box into a buffer R. |
| 356 | // 3. Apply the background filter to R, so that it is applied in the pixels' coordinate space. |
| 357 | // 4. Apply the quad's inverse transform to map the pixels in R into the quad's content space. This implicitly |
| 358 | // clips R by the content bounds of the quad since the destination texture has bounds matching the quad's content. |
| 359 | // 5. Draw the background texture for the contents using the same transform as used to draw the contents itself. This is done |
| 360 | // without blending to replace the current background pixels with the new filtered background. |
| 361 | // 6. Draw the contents of the quad over drop of the new background with blending, as per usual. The filtered background |
| 362 | // pixels will show through any non-opaque pixels in this draws. |
| 363 | // |
| 364 | // Pixel copies in this algorithm occur at steps 2, 3, 4, and 5. |
| 365 | |
| 366 | // FIXME: When this algorithm changes, update CCLayerTreeHost::prioritizeTextures() accordingly. |
| 367 | |
| 368 | if (filters.isEmpty()) |
| 369 | return nullptr; |
| 370 | |
| 371 | // FIXME: We only allow background filters on an opaque render surface because other surfaces may contain |
| 372 | // translucent pixels, and the contents behind those translucent pixels wouldn't have the filter applied. |
| 373 | if (frame.currentRenderPass->hasTransparentBackground()) |
| 374 | return nullptr; |
| 375 | ASSERT(!frame.currentTexture); |
| 376 | |
| 377 | // FIXME: Do a single readback for both the surface and replica and cache the filtered results (once filter textures are not reused). |
| 378 | IntRect deviceRect = enclosingIntRect(CCMathUtil::mapClippedRect(contentsDeviceTransform, sharedGeometryQuad().boundingBox())); |
| 379 | |
| 380 | int top, right, bottom, left; |
| 381 | filters.getOutsets(top, right, bottom, left); |
| 382 | deviceRect.move(-left, -top); |
| 383 | deviceRect.expand(left + right, top + bottom); |
| 384 | |
| 385 | deviceRect.intersect(frame.currentRenderPass->outputRect()); |
| 386 | |
| 387 | OwnPtr<CCScopedTexture> deviceBackgroundTexture = CCScopedTexture::create(m_resourceProvider); |
| 388 | if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect)) |
| 389 | return nullptr; |
| 390 | |
| 391 | SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgroundTexture.get()); |
| 392 | if (!filteredDeviceBackground.getTexture()) |
| 393 | return nullptr; |
| 394 | |
| 395 | GrTexture* texture = reinterpret_cast<GrTexture*>(filteredDeviceBackground.getTexture()); |
| 396 | int filteredDeviceBackgroundTextureId = texture->getTextureHandle(); |
| 397 | |
| 398 | OwnPtr<CCScopedTexture> backgroundTexture = CCScopedTexture::create(m_resourceProvider); |
| 399 | if (!backgroundTexture->allocate(CCRenderer::ImplPool, quad->quadRect().size(), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageFramebuffer)) |
| 400 | return nullptr; |
| 401 | |
| 402 | const CCRenderPass* targetRenderPass = frame.currentRenderPass; |
| 403 | bool usingBackgroundTexture = useScopedTexture(frame, backgroundTexture.get(), quad->quadRect()); |
| 404 | |
| 405 | if (usingBackgroundTexture) { |
| 406 | // Copy the readback pixels from device to the background texture for the surface. |
| 407 | WebTransformationMatrix deviceToFramebufferTransform; |
| 408 | deviceToFramebufferTransform.translate(quad->quadRect().width() / 2.0, quad->quadRect().height() / 2.0); |
| 409 | deviceToFramebufferTransform.scale3d(quad->quadRect().width(), quad->quadRect().height(), 1); |
| 410 | deviceToFramebufferTransform.multiply(contentsDeviceTransform.inverse()); |
| 411 | copyTextureToFramebuffer(frame, filteredDeviceBackgroundTextureId, deviceRect, deviceToFramebufferTransform); |
| 412 | } |
| 413 | |
| 414 | useRenderPass(frame, targetRenderPass); |
| 415 | |
| 416 | if (!usingBackgroundTexture) |
| 417 | return nullptr; |
| 418 | return backgroundTexture.release(); |
| 419 | } |
| 420 | |
| 421 | void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDrawQuad* quad) |
| 422 | { |
| 423 | CachedTexture* contentsTexture = m_renderPassTextures.get(quad->renderPassId()); |
| 424 | if (!contentsTexture || !contentsTexture->id()) |
| 425 | return; |
| 426 | |
| 427 | const CCRenderPass* renderPass = frame.renderPassesById->get(quad->renderPassId()); |
| 428 | ASSERT(renderPass); |
| 429 | if (!renderPass) |
| 430 | return; |
| 431 | |
| 432 | WebTransformationMatrix renderMatrix = quad->quadTransform(); |
| 433 | renderMatrix.translate(0.5 * quad->quadRect().width() + quad->quadRect().x(), 0.5 * quad->quadRect().height() + quad->quadRect().y()); |
| 434 | WebTransformationMatrix deviceMatrix = renderMatrix; |
| 435 | deviceMatrix.scaleNonUniform(quad->quadRect().width(), quad->quadRect().height()); |
| 436 | WebTransformationMatrix contentsDeviceTransform = WebTransformationMatrix(frame.windowMatrix * frame.projectionMatrix * deviceMatrix).to2dTransform(); |
| 437 | |
| 438 | // Can only draw surface if device matrix is invertible. |
| 439 | if (!contentsDeviceTransform.isInvertible()) |
| 440 | return; |
| 441 | |
| 442 | OwnPtr<CCScopedTexture> backgroundTexture = drawBackgroundFilters(frame, quad, renderPass->backgroundFilters(), contentsDeviceTransform); |
| 443 | |
| 444 | // FIXME: Cache this value so that we don't have to do it for both the surface and its replica. |
| 445 | // Apply filters to the contents texture. |
| 446 | SkBitmap filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture); |
| 447 | OwnPtr<CCResourceProvider::ScopedReadLockGL> contentsResourceLock; |
| 448 | unsigned contentsTextureId = 0; |
| 449 | if (filterBitmap.getTexture()) { |
| 450 | GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTexture()); |
| 451 | contentsTextureId = texture->getTextureHandle(); |
| 452 | } else { |
| 453 | contentsResourceLock = adoptPtr(new CCResourceProvider::ScopedReadLockGL(m_resourceProvider, contentsTexture->id())); |
| 454 | contentsTextureId = contentsResourceLock->textureId(); |
| 455 | } |
| 456 | |
| 457 | // Draw the background texture if there is one. |
| 458 | if (backgroundTexture) { |
| 459 | ASSERT(backgroundTexture->size() == quad->quadRect().size()); |
| 460 | CCResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTexture->id()); |
| 461 | copyTextureToFramebuffer(frame, lock.textureId(), quad->quadRect(), quad->quadTransform()); |
| 462 | } |
| 463 | |
| 464 | bool clipped = false; |
| 465 | FloatQuad deviceQuad = CCMathUtil::mapQuad(contentsDeviceTransform, sharedGeometryQuad(), clipped); |
| 466 | ASSERT(!clipped); |
| 467 | CCLayerQuad deviceLayerBounds = CCLayerQuad(FloatQuad(deviceQuad.boundingBox())); |
| 468 | CCLayerQuad deviceLayerEdges = CCLayerQuad(deviceQuad); |
| 469 | |
| 470 | // Use anti-aliasing programs only when necessary. |
| 471 | bool useAA = (!deviceQuad.isRectilinear() || !deviceQuad.boundingBox().isExpressibleAsIntRect()); |
| 472 | if (useAA) { |
| 473 | deviceLayerBounds.inflateAntiAliasingDistance(); |
| 474 | deviceLayerEdges.inflateAntiAliasingDistance(); |
| 475 | } |
| 476 | |
| 477 | OwnPtr<CCResourceProvider::ScopedReadLockGL> maskResourceLock; |
| 478 | unsigned maskTextureId = 0; |
| 479 | if (quad->maskResourceId()) { |
| 480 | maskResourceLock = adoptPtr(new CCResourceProvider::ScopedReadLockGL(m_resourceProvider, quad->maskResourceId())); |
| 481 | maskTextureId = maskResourceLock->textureId(); |
| 482 | } |
| 483 | |
| 484 | // FIXME: use the backgroundTexture and blend the background in with this draw instead of having a separate copy of the background texture. |
| 485 | |
| 486 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 487 | context()->bindTexture(GraphicsContext3D::TEXTURE_2D, contentsTextureId); |
| 488 | |
| 489 | int shaderQuadLocation = -1; |
| 490 | int shaderEdgeLocation = -1; |
| 491 | int shaderMaskSamplerLocation = -1; |
| 492 | int shaderMaskTexCoordScaleLocation = -1; |
| 493 | int shaderMaskTexCoordOffsetLocation = -1; |
| 494 | int shaderMatrixLocation = -1; |
| 495 | int shaderAlphaLocation = -1; |
| 496 | if (useAA && maskTextureId) { |
| 497 | const RenderPassMaskProgramAA* program = renderPassMaskProgramAA(); |
| 498 | GLC(context(), context()->useProgram(program->program())); |
| 499 | GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocation(), 0)); |
| 500 | |
| 501 | shaderQuadLocation = program->vertexShader().pointLocation(); |
| 502 | shaderEdgeLocation = program->fragmentShader().edgeLocation(); |
| 503 | shaderMaskSamplerLocation = program->fragmentShader().maskSamplerLocation(); |
| 504 | shaderMaskTexCoordScaleLocation = program->fragmentShader().maskTexCoordScaleLocation(); |
| 505 | shaderMaskTexCoordOffsetLocation = program->fragmentShader().maskTexCoordOffsetLocation(); |
| 506 | shaderMatrixLocation = program->vertexShader().matrixLocation(); |
| 507 | shaderAlphaLocation = program->fragmentShader().alphaLocation(); |
| 508 | } else if (!useAA && maskTextureId) { |
| 509 | const RenderPassMaskProgram* program = renderPassMaskProgram(); |
| 510 | GLC(context(), context()->useProgram(program->program())); |
| 511 | GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocation(), 0)); |
| 512 | |
| 513 | shaderMaskSamplerLocation = program->fragmentShader().maskSamplerLocation(); |
| 514 | shaderMaskTexCoordScaleLocation = program->fragmentShader().maskTexCoordScaleLocation(); |
| 515 | shaderMaskTexCoordOffsetLocation = program->fragmentShader().maskTexCoordOffsetLocation(); |
| 516 | shaderMatrixLocation = program->vertexShader().matrixLocation(); |
| 517 | shaderAlphaLocation = program->fragmentShader().alphaLocation(); |
| 518 | } else if (useAA && !maskTextureId) { |
| 519 | const RenderPassProgramAA* program = renderPassProgramAA(); |
| 520 | GLC(context(), context()->useProgram(program->program())); |
| 521 | GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocation(), 0)); |
| 522 | |
| 523 | shaderQuadLocation = program->vertexShader().pointLocation(); |
| 524 | shaderEdgeLocation = program->fragmentShader().edgeLocation(); |
| 525 | shaderMatrixLocation = program->vertexShader().matrixLocation(); |
| 526 | shaderAlphaLocation = program->fragmentShader().alphaLocation(); |
| 527 | } else { |
| 528 | const RenderPassProgram* program = renderPassProgram(); |
| 529 | GLC(context(), context()->useProgram(program->program())); |
| 530 | GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocation(), 0)); |
| 531 | |
| 532 | shaderMatrixLocation = program->vertexShader().matrixLocation(); |
| 533 | shaderAlphaLocation = program->fragmentShader().alphaLocation(); |
| 534 | } |
| 535 | |
| 536 | if (shaderMaskSamplerLocation != -1) { |
| 537 | ASSERT(shaderMaskTexCoordScaleLocation != 1); |
| 538 | ASSERT(shaderMaskTexCoordOffsetLocation != 1); |
| 539 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE1)); |
| 540 | GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1)); |
| 541 | GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, quad->maskTexCoordScaleX(), quad->maskTexCoordScaleY())); |
| 542 | GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, quad->maskTexCoordOffsetX(), quad->maskTexCoordOffsetY())); |
| 543 | context()->bindTexture(GraphicsContext3D::TEXTURE_2D, maskTextureId); |
| 544 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 545 | } |
| 546 | |
| 547 | if (shaderEdgeLocation != -1) { |
| 548 | float edge[24]; |
| 549 | deviceLayerEdges.toFloatArray(edge); |
| 550 | deviceLayerBounds.toFloatArray(&edge[12]); |
| 551 | GLC(context(), context()->uniform3fv(shaderEdgeLocation, 8, edge)); |
| 552 | } |
| 553 | |
| 554 | // Map device space quad to surface space. contentsDeviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project. |
| 555 | FloatQuad surfaceQuad = CCMathUtil::mapQuad(contentsDeviceTransform.inverse(), deviceLayerEdges.floatQuad(), clipped); |
| 556 | ASSERT(!clipped); |
| 557 | |
| 558 | setShaderOpacity(quad->opacity(), shaderAlphaLocation); |
| 559 | setShaderFloatQuad(surfaceQuad, shaderQuadLocation); |
| 560 | drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), shaderMatrixLocation); |
| 561 | } |
| 562 | |
| 563 | void CCRendererGL::drawSolidColorQuad(const DrawingFrame& frame, const CCSolidColorDrawQuad* quad) |
| 564 | { |
| 565 | const SolidColorProgram* program = solidColorProgram(); |
| 566 | GLC(context(), context()->useProgram(program->program())); |
| 567 | |
| 568 | SkColor color = quad->color(); |
| 569 | float opacity = quad->opacity(); |
| 570 | float alpha = (SkColorGetA(color) / 255.0) * opacity; |
| 571 | |
| 572 | GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, (SkColorGetB(color) / 255.0) * alpha, alpha)); |
| 573 | |
| 574 | drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->vertexShader().matrixLocation()); |
| 575 | } |
| 576 | |
| 577 | struct TileProgramUniforms { |
| 578 | unsigned program; |
| 579 | unsigned samplerLocation; |
| 580 | unsigned vertexTexTransformLocation; |
| 581 | unsigned fragmentTexTransformLocation; |
| 582 | unsigned edgeLocation; |
| 583 | unsigned matrixLocation; |
| 584 | unsigned alphaLocation; |
| 585 | unsigned pointLocation; |
| 586 | }; |
| 587 | |
| 588 | template<class T> |
| 589 | static void tileUniformLocation(T program, TileProgramUniforms& uniforms) |
| 590 | { |
| 591 | uniforms.program = program->program(); |
| 592 | uniforms.vertexTexTransformLocation = program->vertexShader().vertexTexTransformLocation(); |
| 593 | uniforms.matrixLocation = program->vertexShader().matrixLocation(); |
| 594 | uniforms.pointLocation = program->vertexShader().pointLocation(); |
| 595 | |
| 596 | uniforms.samplerLocation = program->fragmentShader().samplerLocation(); |
| 597 | uniforms.alphaLocation = program->fragmentShader().alphaLocation(); |
| 598 | uniforms.fragmentTexTransformLocation = program->fragmentShader().fragmentTexTransformLocation(); |
| 599 | uniforms.edgeLocation = program->fragmentShader().edgeLocation(); |
| 600 | } |
| 601 | |
| 602 | void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad* quad) |
| 603 | { |
| 604 | IntRect tileRect = quad->quadVisibleRect(); |
| 605 | |
| 606 | FloatRect clampRect(tileRect); |
| 607 | // Clamp texture coordinates to avoid sampling outside the layer |
| 608 | // by deflating the tile region half a texel or half a texel |
| 609 | // minus epsilon for one pixel layers. The resulting clamp region |
| 610 | // is mapped to the unit square by the vertex shader and mapped |
| 611 | // back to normalized texture coordinates by the fragment shader |
| 612 | // after being clamped to 0-1 range. |
| 613 | const float epsilon = 1 / 1024.0f; |
| 614 | float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); |
| 615 | float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); |
| 616 | clampRect.inflateX(-clampX); |
| 617 | clampRect.inflateY(-clampY); |
| 618 | FloatSize clampOffset = clampRect.minXMinYCorner() - FloatRect(tileRect).minXMinYCorner(); |
| 619 | |
| 620 | FloatPoint textureOffset = quad->textureOffset() + clampOffset + |
| 621 | IntPoint(tileRect.location() - quad->quadRect().location()); |
| 622 | |
| 623 | // Map clamping rectangle to unit square. |
| 624 | float vertexTexTranslateX = -clampRect.x() / clampRect.width(); |
| 625 | float vertexTexTranslateY = -clampRect.y() / clampRect.height(); |
| 626 | float vertexTexScaleX = tileRect.width() / clampRect.width(); |
| 627 | float vertexTexScaleY = tileRect.height() / clampRect.height(); |
| 628 | |
| 629 | // Map to normalized texture coordinates. |
| 630 | const IntSize& textureSize = quad->textureSize(); |
| 631 | float fragmentTexTranslateX = textureOffset.x() / textureSize.width(); |
| 632 | float fragmentTexTranslateY = textureOffset.y() / textureSize.height(); |
| 633 | float fragmentTexScaleX = clampRect.width() / textureSize.width(); |
| 634 | float fragmentTexScaleY = clampRect.height() / textureSize.height(); |
| 635 | |
| 636 | |
| 637 | FloatQuad localQuad; |
| 638 | WebTransformationMatrix deviceTransform = WebTransformationMatrix(frame.windowMatrix * frame.projectionMatrix * quad->quadTransform()).to2dTransform(); |
| 639 | if (!deviceTransform.isInvertible()) |
| 640 | return; |
| 641 | |
| 642 | bool clipped = false; |
| 643 | FloatQuad deviceLayerQuad = CCMathUtil::mapQuad(deviceTransform, FloatQuad(quad->visibleContentRect()), clipped); |
| 644 | ASSERT(!clipped); |
| 645 | |
| 646 | TileProgramUniforms uniforms; |
| 647 | // For now, we simply skip anti-aliasing with the quad is clipped. This only happens |
| 648 | // on perspective transformed layers that go partially behind the camera. |
| 649 | if (quad->isAntialiased() && !clipped) { |
| 650 | if (quad->swizzleContents()) |
| 651 | tileUniformLocation(tileProgramSwizzleAA(), uniforms); |
| 652 | else |
| 653 | tileUniformLocation(tileProgramAA(), uniforms); |
| 654 | } else { |
| 655 | if (quad->needsBlending()) { |
| 656 | if (quad->swizzleContents()) |
| 657 | tileUniformLocation(tileProgramSwizzle(), uniforms); |
| 658 | else |
| 659 | tileUniformLocation(tileProgram(), uniforms); |
| 660 | } else { |
| 661 | if (quad->swizzleContents()) |
| 662 | tileUniformLocation(tileProgramSwizzleOpaque(), uniforms); |
| 663 | else |
| 664 | tileUniformLocation(tileProgramOpaque(), uniforms); |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | GLC(context(), context()->useProgram(uniforms.program)); |
| 669 | GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0)); |
| 670 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 671 | CCResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId()); |
| 672 | GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, quadResourceLock.textureId())); |
| 673 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, quad->textureFilter())); |
| 674 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, quad->textureFilter())); |
| 675 | |
| 676 | bool useAA = !clipped && quad->isAntialiased(); |
| 677 | if (useAA) { |
| 678 | CCLayerQuad deviceLayerBounds = CCLayerQuad(FloatQuad(deviceLayerQuad.boundingBox())); |
| 679 | deviceLayerBounds.inflateAntiAliasingDistance(); |
| 680 | |
| 681 | CCLayerQuad deviceLayerEdges = CCLayerQuad(deviceLayerQuad); |
| 682 | deviceLayerEdges.inflateAntiAliasingDistance(); |
| 683 | |
| 684 | float edge[24]; |
| 685 | deviceLayerEdges.toFloatArray(edge); |
| 686 | deviceLayerBounds.toFloatArray(&edge[12]); |
| 687 | GLC(context(), context()->uniform3fv(uniforms.edgeLocation, 8, edge)); |
| 688 | |
| 689 | GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation, vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY)); |
| 690 | GLC(context(), context()->uniform4f(uniforms.fragmentTexTransformLocation, fragmentTexTranslateX, fragmentTexTranslateY, fragmentTexScaleX, fragmentTexScaleY)); |
| 691 | |
| 692 | FloatPoint bottomRight(tileRect.maxX(), tileRect.maxY()); |
| 693 | FloatPoint bottomLeft(tileRect.x(), tileRect.maxY()); |
| 694 | FloatPoint topLeft(tileRect.x(), tileRect.y()); |
| 695 | FloatPoint topRight(tileRect.maxX(), tileRect.y()); |
| 696 | |
| 697 | // Map points to device space. |
| 698 | bottomRight = CCMathUtil::mapPoint(deviceTransform, bottomRight, clipped); |
| 699 | ASSERT(!clipped); |
| 700 | bottomLeft = CCMathUtil::mapPoint(deviceTransform, bottomLeft, clipped); |
| 701 | ASSERT(!clipped); |
| 702 | topLeft = CCMathUtil::mapPoint(deviceTransform, topLeft, clipped); |
| 703 | ASSERT(!clipped); |
| 704 | topRight = CCMathUtil::mapPoint(deviceTransform, topRight, clipped); |
| 705 | ASSERT(!clipped); |
| 706 | |
| 707 | CCLayerQuad::Edge bottomEdge(bottomRight, bottomLeft); |
| 708 | CCLayerQuad::Edge leftEdge(bottomLeft, topLeft); |
| 709 | CCLayerQuad::Edge topEdge(topLeft, topRight); |
| 710 | CCLayerQuad::Edge rightEdge(topRight, bottomRight); |
| 711 | |
| 712 | // Only apply anti-aliasing to edges not clipped by culling or scissoring. |
| 713 | if (quad->topEdgeAA() && tileRect.y() == quad->quadRect().y()) |
| 714 | topEdge = deviceLayerEdges.top(); |
| 715 | if (quad->leftEdgeAA() && tileRect.x() == quad->quadRect().x()) |
| 716 | leftEdge = deviceLayerEdges.left(); |
| 717 | if (quad->rightEdgeAA() && tileRect.maxX() == quad->quadRect().maxX()) |
| 718 | rightEdge = deviceLayerEdges.right(); |
| 719 | if (quad->bottomEdgeAA() && tileRect.maxY() == quad->quadRect().maxY()) |
| 720 | bottomEdge = deviceLayerEdges.bottom(); |
| 721 | |
| 722 | float sign = FloatQuad(tileRect).isCounterclockwise() ? -1 : 1; |
| 723 | bottomEdge.scale(sign); |
| 724 | leftEdge.scale(sign); |
| 725 | topEdge.scale(sign); |
| 726 | rightEdge.scale(sign); |
| 727 | |
| 728 | // Create device space quad. |
| 729 | CCLayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); |
| 730 | |
| 731 | // Map device space quad to local space. contentsDeviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project. |
| 732 | WebTransformationMatrix inverseDeviceTransform = deviceTransform.inverse(); |
| 733 | localQuad = CCMathUtil::mapQuad(inverseDeviceTransform, deviceQuad.floatQuad(), clipped); |
| 734 | |
| 735 | // We should not ASSERT(!clipped) here, because anti-aliasing inflation may cause deviceQuad to become |
| 736 | // clipped. To our knowledge this scenario does not need to be handled differently than the unclipped case. |
| 737 | } else { |
| 738 | // Move fragment shader transform to vertex shader. We can do this while |
| 739 | // still producing correct results as fragmentTexTransformLocation |
| 740 | // should always be non-negative when tiles are transformed in a way |
| 741 | // that could result in sampling outside the layer. |
| 742 | vertexTexScaleX *= fragmentTexScaleX; |
| 743 | vertexTexScaleY *= fragmentTexScaleY; |
| 744 | vertexTexTranslateX *= fragmentTexScaleX; |
| 745 | vertexTexTranslateY *= fragmentTexScaleY; |
| 746 | vertexTexTranslateX += fragmentTexTranslateX; |
| 747 | vertexTexTranslateY += fragmentTexTranslateY; |
| 748 | |
| 749 | GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation, vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY)); |
| 750 | |
| 751 | localQuad = FloatRect(tileRect); |
| 752 | } |
| 753 | |
| 754 | // Normalize to tileRect. |
| 755 | localQuad.scale(1.0f / tileRect.width(), 1.0f / tileRect.height()); |
| 756 | |
| 757 | setShaderOpacity(quad->opacity(), uniforms.alphaLocation); |
| 758 | setShaderFloatQuad(localQuad, uniforms.pointLocation); |
| 759 | |
| 760 | // The tile quad shader behaves differently compared to all other shaders. |
| 761 | // The transform and vertex data are used to figure out the extents that the |
| 762 | // un-antialiased quad should have and which vertex this is and the float |
| 763 | // quad passed in via uniform is the actual geometry that gets used to draw |
| 764 | // it. This is why this centered rect is used and not the original quadRect. |
| 765 | FloatRect centeredRect(FloatPoint(-0.5 * tileRect.width(), -0.5 * tileRect.height()), tileRect.size()); |
| 766 | drawQuadGeometry(frame, quad->quadTransform(), centeredRect, uniforms.matrixLocation); |
| 767 | } |
| 768 | |
| 769 | void CCRendererGL::drawYUVVideoQuad(const DrawingFrame& frame, const CCYUVVideoDrawQuad* quad) |
| 770 | { |
| 771 | const VideoYUVProgram* program = videoYUVProgram(); |
| 772 | ASSERT(program && program->initialized()); |
| 773 | |
| 774 | const CCVideoLayerImpl::FramePlane& yPlane = quad->yPlane(); |
| 775 | const CCVideoLayerImpl::FramePlane& uPlane = quad->uPlane(); |
| 776 | const CCVideoLayerImpl::FramePlane& vPlane = quad->vPlane(); |
| 777 | |
| 778 | CCResourceProvider::ScopedReadLockGL yPlaneLock(m_resourceProvider, yPlane.resourceId); |
| 779 | CCResourceProvider::ScopedReadLockGL uPlaneLock(m_resourceProvider, uPlane.resourceId); |
| 780 | CCResourceProvider::ScopedReadLockGL vPlaneLock(m_resourceProvider, vPlane.resourceId); |
| 781 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE1)); |
| 782 | GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, yPlaneLock.textureId())); |
| 783 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE2)); |
| 784 | GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, uPlaneLock.textureId())); |
| 785 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE3)); |
| 786 | GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, vPlaneLock.textureId())); |
| 787 | |
| 788 | GLC(context(), context()->useProgram(program->program())); |
| 789 | |
| 790 | float yWidthScaleFactor = static_cast<float>(yPlane.visibleSize.width()) / yPlane.size.width(); |
| 791 | // Arbitrarily take the u sizes because u and v dimensions are identical. |
| 792 | float uvWidthScaleFactor = static_cast<float>(uPlane.visibleSize.width()) / uPlane.size.width(); |
| 793 | GLC(context(), context()->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFactor)); |
| 794 | GLC(context(), context()->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScaleFactor)); |
| 795 | |
| 796 | GLC(context(), context()->uniform1i(program->fragmentShader().yTextureLocation(), 1)); |
| 797 | GLC(context(), context()->uniform1i(program->fragmentShader().uTextureLocation(), 2)); |
| 798 | GLC(context(), context()->uniform1i(program->fragmentShader().vTextureLocation(), 3)); |
| 799 | |
| 800 | // These values are magic numbers that are used in the transformation from YUV to RGB color values. |
| 801 | // They are taken from the following webpage: http://www.fourcc.org/fccyvrgb.php |
| 802 | float yuv2RGB[9] = { |
| 803 | 1.164f, 1.164f, 1.164f, |
| 804 | 0.f, -.391f, 2.018f, |
| 805 | 1.596f, -.813f, 0.f, |
| 806 | }; |
| 807 | GLC(context(), context()->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 1, 0, yuv2RGB)); |
| 808 | |
| 809 | // These values map to 16, 128, and 128 respectively, and are computed |
| 810 | // as a fraction over 256 (e.g. 16 / 256 = 0.0625). |
| 811 | // They are used in the YUV to RGBA conversion formula: |
| 812 | // Y - 16 : Gives 16 values of head and footroom for overshooting |
| 813 | // U - 128 : Turns unsigned U into signed U [-128,127] |
| 814 | // V - 128 : Turns unsigned V into signed V [-128,127] |
| 815 | float yuvAdjust[3] = { |
| 816 | -0.0625f, |
| 817 | -0.5f, |
| 818 | -0.5f, |
| 819 | }; |
| 820 | GLC(context(), context()->uniform3fv(program->fragmentShader().yuvAdjLocation(), 1, yuvAdjust)); |
| 821 | |
| 822 | setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation()); |
| 823 | drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->vertexShader().matrixLocation()); |
| 824 | |
| 825 | // Reset active texture back to texture 0. |
| 826 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 827 | } |
| 828 | |
| 829 | void CCRendererGL::drawStreamVideoQuad(const DrawingFrame& frame, const CCStreamVideoDrawQuad* quad) |
| 830 | { |
| 831 | static float glMatrix[16]; |
| 832 | |
| 833 | ASSERT(m_capabilities.usingEglImage); |
| 834 | |
| 835 | const VideoStreamTextureProgram* program = videoStreamTextureProgram(); |
| 836 | GLC(context(), context()->useProgram(program->program())); |
| 837 | |
| 838 | toGLMatrix(&glMatrix[0], quad->matrix()); |
| 839 | GLC(context(), context()->uniformMatrix4fv(program->vertexShader().texMatrixLocation(), 1, false, glMatrix)); |
| 840 | |
| 841 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 842 | GLC(context(), context()->bindTexture(Extensions3DChromium::GL_TEXTURE_EXTERNAL_OES, quad->textureId())); |
| 843 | |
| 844 | GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocation(), 0)); |
| 845 | |
| 846 | setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation()); |
| 847 | drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->vertexShader().matrixLocation()); |
| 848 | } |
| 849 | |
| 850 | struct TextureProgramBinding { |
| 851 | template<class Program> void set(Program* program) |
| 852 | { |
| 853 | ASSERT(program && program->initialized()); |
| 854 | programId = program->program(); |
| 855 | samplerLocation = program->fragmentShader().samplerLocation(); |
| 856 | matrixLocation = program->vertexShader().matrixLocation(); |
| 857 | alphaLocation = program->fragmentShader().alphaLocation(); |
| 858 | } |
| 859 | int programId; |
| 860 | int samplerLocation; |
| 861 | int matrixLocation; |
| 862 | int alphaLocation; |
| 863 | }; |
| 864 | |
| 865 | struct TexTransformTextureProgramBinding : TextureProgramBinding { |
| 866 | template<class Program> void set(Program* program) |
| 867 | { |
| 868 | TextureProgramBinding::set(program); |
| 869 | texTransformLocation = program->vertexShader().texTransformLocation(); |
| 870 | } |
| 871 | int texTransformLocation; |
| 872 | }; |
| 873 | |
| 874 | void CCRendererGL::drawTextureQuad(const DrawingFrame& frame, const CCTextureDrawQuad* quad) |
| 875 | { |
| 876 | ASSERT(CCProxy::isImplThread()); |
| 877 | |
| 878 | TexTransformTextureProgramBinding binding; |
| 879 | if (quad->flipped()) |
| 880 | binding.set(textureProgramFlip()); |
| 881 | else |
| 882 | binding.set(textureProgram()); |
| 883 | GLC(context(), context()->useProgram(binding.programId)); |
| 884 | GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); |
| 885 | const FloatRect& uvRect = quad->uvRect(); |
| 886 | GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x(), uvRect.y(), uvRect.width(), uvRect.height())); |
| 887 | |
| 888 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 889 | CCResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId()); |
| 890 | GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, quadResourceLock.textureId())); |
| 891 | |
| 892 | // FIXME: setting the texture parameters every time is redundant. Move this code somewhere |
| 893 | // where it will only happen once per texture. |
| 894 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); |
| 895 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); |
| 896 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); |
| 897 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); |
| 898 | |
| 899 | if (!quad->premultipliedAlpha()) { |
| 900 | // As it turns out, the premultiplied alpha blending function (ONE, ONE_MINUS_SRC_ALPHA) |
| 901 | // will never cause the alpha channel to be set to anything less than 1.0 if it is |
| 902 | // initialized to that value! Therefore, premultipliedAlpha being false is the first |
| 903 | // situation we can generally see an alpha channel less than 1.0 coming out of the |
| 904 | // compositor. This is causing platform differences in some layout tests (see |
| 905 | // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use a separate |
| 906 | // blend function for the alpha channel to avoid modifying it. Don't use colorMask for this |
| 907 | // as it has performance implications on some platforms. |
| 908 | GLC(context(), context()->blendFuncSeparate(GraphicsContext3D::SRC_ALPHA, GraphicsContext3D::ONE_MINUS_SRC_ALPHA, GraphicsContext3D::ZERO, GraphicsContext3D::ONE)); |
| 909 | } |
| 910 | |
| 911 | setShaderOpacity(quad->opacity(), binding.alphaLocation); |
| 912 | drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), binding.matrixLocation); |
| 913 | |
| 914 | if (!quad->premultipliedAlpha()) |
| 915 | GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA)); |
| 916 | } |
| 917 | |
| 918 | void CCRendererGL::drawIOSurfaceQuad(const DrawingFrame& frame, const CCIOSurfaceDrawQuad* quad) |
| 919 | { |
| 920 | ASSERT(CCProxy::isImplThread()); |
| 921 | TexTransformTextureProgramBinding binding; |
| 922 | binding.set(textureIOSurfaceProgram()); |
| 923 | |
| 924 | GLC(context(), context()->useProgram(binding.programId)); |
| 925 | GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); |
| 926 | if (quad->orientation() == CCIOSurfaceDrawQuad::Flipped) |
| 927 | GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, quad->ioSurfaceSize().height(), quad->ioSurfaceSize().width(), quad->ioSurfaceSize().height() * -1.0)); |
| 928 | else |
| 929 | GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, 0, quad->ioSurfaceSize().width(), quad->ioSurfaceSize().height())); |
| 930 | |
| 931 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 932 | GLC(context(), context()->bindTexture(Extensions3D::TEXTURE_RECTANGLE_ARB, quad->ioSurfaceTextureId())); |
| 933 | |
| 934 | setShaderOpacity(quad->opacity(), binding.alphaLocation); |
| 935 | drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), binding.matrixLocation); |
| 936 | |
| 937 | GLC(context(), context()->bindTexture(Extensions3D::TEXTURE_RECTANGLE_ARB, 0)); |
| 938 | } |
| 939 | |
| 940 | void CCRendererGL::finishDrawingFrame(DrawingFrame& frame) |
| 941 | { |
| 942 | m_currentFramebufferLock.clear(); |
| 943 | m_swapBufferRect.unite(enclosingIntRect(frame.rootDamageRect)); |
| 944 | |
| 945 | GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST)); |
| 946 | GLC(m_context, m_context->disable(GraphicsContext3D::BLEND)); |
| 947 | } |
| 948 | |
[email protected] | d61675de4 | 2012-09-24 21:32:57 | [diff] [blame] | 949 | bool CCRendererGL::flippedFramebuffer() const |
| 950 | { |
| 951 | return true; |
| 952 | } |
| 953 | |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 954 | void CCRendererGL::toGLMatrix(float* flattened, const WebTransformationMatrix& m) |
| 955 | { |
| 956 | flattened[0] = m.m11(); |
| 957 | flattened[1] = m.m12(); |
| 958 | flattened[2] = m.m13(); |
| 959 | flattened[3] = m.m14(); |
| 960 | flattened[4] = m.m21(); |
| 961 | flattened[5] = m.m22(); |
| 962 | flattened[6] = m.m23(); |
| 963 | flattened[7] = m.m24(); |
| 964 | flattened[8] = m.m31(); |
| 965 | flattened[9] = m.m32(); |
| 966 | flattened[10] = m.m33(); |
| 967 | flattened[11] = m.m34(); |
| 968 | flattened[12] = m.m41(); |
| 969 | flattened[13] = m.m42(); |
| 970 | flattened[14] = m.m43(); |
| 971 | flattened[15] = m.m44(); |
| 972 | } |
| 973 | |
| 974 | void CCRendererGL::setShaderFloatQuad(const FloatQuad& quad, int quadLocation) |
| 975 | { |
| 976 | if (quadLocation == -1) |
| 977 | return; |
| 978 | |
| 979 | float point[8]; |
| 980 | point[0] = quad.p1().x(); |
| 981 | point[1] = quad.p1().y(); |
| 982 | point[2] = quad.p2().x(); |
| 983 | point[3] = quad.p2().y(); |
| 984 | point[4] = quad.p3().x(); |
| 985 | point[5] = quad.p3().y(); |
| 986 | point[6] = quad.p4().x(); |
| 987 | point[7] = quad.p4().y(); |
| 988 | GLC(m_context, m_context->uniform2fv(quadLocation, 4, point)); |
| 989 | } |
| 990 | |
| 991 | void CCRendererGL::setShaderOpacity(float opacity, int alphaLocation) |
| 992 | { |
| 993 | if (alphaLocation != -1) |
| 994 | GLC(m_context, m_context->uniform1f(alphaLocation, opacity)); |
| 995 | } |
| 996 | |
| 997 | void CCRendererGL::drawQuadGeometry(const DrawingFrame& frame, const WebKit::WebTransformationMatrix& drawTransform, const FloatRect& quadRect, int matrixLocation) |
| 998 | { |
| 999 | WebTransformationMatrix quadRectMatrix; |
| 1000 | quadRectTransform(&quadRectMatrix, drawTransform, quadRect); |
| 1001 | static float glMatrix[16]; |
| 1002 | toGLMatrix(&glMatrix[0], frame.projectionMatrix * quadRectMatrix); |
| 1003 | GLC(m_context, m_context->uniformMatrix4fv(matrixLocation, 1, false, &glMatrix[0])); |
| 1004 | |
| 1005 | GLC(m_context, m_context->drawElements(GraphicsContext3D::TRIANGLES, 6, GraphicsContext3D::UNSIGNED_SHORT, 0)); |
| 1006 | } |
| 1007 | |
| 1008 | void CCRendererGL::copyTextureToFramebuffer(const DrawingFrame& frame, int textureId, const IntRect& rect, const WebTransformationMatrix& drawMatrix) |
| 1009 | { |
| 1010 | const RenderPassProgram* program = renderPassProgram(); |
| 1011 | |
| 1012 | GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 1013 | GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId)); |
| 1014 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); |
| 1015 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); |
| 1016 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); |
| 1017 | GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); |
| 1018 | |
| 1019 | GLC(context(), context()->useProgram(program->program())); |
| 1020 | GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocation(), 0)); |
| 1021 | setShaderOpacity(1, program->fragmentShader().alphaLocation()); |
| 1022 | drawQuadGeometry(frame, drawMatrix, rect, program->vertexShader().matrixLocation()); |
| 1023 | } |
| 1024 | |
| 1025 | void CCRendererGL::finish() |
| 1026 | { |
| 1027 | TRACE_EVENT0("cc", "CCRendererGL::finish"); |
| 1028 | m_context->finish(); |
| 1029 | } |
| 1030 | |
| 1031 | bool CCRendererGL::swapBuffers() |
| 1032 | { |
| 1033 | ASSERT(m_visible); |
| 1034 | ASSERT(!m_isFramebufferDiscarded); |
| 1035 | |
| 1036 | TRACE_EVENT0("cc", "CCRendererGL::swapBuffers"); |
| 1037 | // We're done! Time to swapbuffers! |
| 1038 | |
| 1039 | if (m_capabilities.usingPartialSwap) { |
| 1040 | // If supported, we can save significant bandwidth by only swapping the damaged/scissored region (clamped to the viewport) |
| 1041 | m_swapBufferRect.intersect(IntRect(IntPoint(), viewportSize())); |
| 1042 | int flippedYPosOfRectBottom = viewportHeight() - m_swapBufferRect.y() - m_swapBufferRect.height(); |
| 1043 | m_context->postSubBufferCHROMIUM(m_swapBufferRect.x(), flippedYPosOfRectBottom, m_swapBufferRect.width(), m_swapBufferRect.height()); |
| 1044 | } else { |
| 1045 | // Note that currently this has the same effect as swapBuffers; we should |
| 1046 | // consider exposing a different entry point on WebGraphicsContext3D. |
| 1047 | m_context->prepareTexture(); |
| 1048 | } |
| 1049 | |
| 1050 | m_swapBufferRect = IntRect(); |
| 1051 | |
| 1052 | return true; |
| 1053 | } |
| 1054 | |
| 1055 | void CCRendererGL::onSwapBuffersComplete() |
| 1056 | { |
| 1057 | m_client->onSwapBuffersComplete(); |
| 1058 | } |
| 1059 | |
| 1060 | void CCRendererGL::onMemoryAllocationChanged(WebGraphicsMemoryAllocation allocation) |
| 1061 | { |
| 1062 | // FIXME: This is called on the main thread in single threaded mode, but we expect it on the impl thread. |
| 1063 | if (!CCProxy::hasImplThread()) { |
| 1064 | ASSERT(CCProxy::isMainThread()); |
| 1065 | DebugScopedSetImplThread impl; |
| 1066 | onMemoryAllocationChangedOnImplThread(allocation); |
| 1067 | } else { |
| 1068 | ASSERT(CCProxy::isImplThread()); |
| 1069 | onMemoryAllocationChangedOnImplThread(allocation); |
| 1070 | } |
| 1071 | } |
| 1072 | |
| 1073 | void CCRendererGL::onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemoryAllocation allocation) |
| 1074 | { |
| 1075 | if (m_visible && !allocation.gpuResourceSizeInBytes) |
| 1076 | return; |
| 1077 | |
| 1078 | if (!allocation.suggestHaveBackbuffer && !m_visible) |
| 1079 | discardFramebuffer(); |
| 1080 | |
| 1081 | if (!allocation.gpuResourceSizeInBytes) { |
| 1082 | releaseRenderPassTextures(); |
| 1083 | m_client->releaseContentsTextures(); |
| 1084 | GLC(m_context, m_context->flush()); |
| 1085 | } else |
| 1086 | m_client->setMemoryAllocationLimitBytes(allocation.gpuResourceSizeInBytes); |
| 1087 | } |
| 1088 | |
| 1089 | void CCRendererGL::discardFramebuffer() |
| 1090 | { |
| 1091 | if (m_isFramebufferDiscarded) |
| 1092 | return; |
| 1093 | |
| 1094 | if (!m_capabilities.usingDiscardFramebuffer) |
| 1095 | return; |
| 1096 | |
| 1097 | // FIXME: Update attachments argument to appropriate values once they are no longer ignored. |
| 1098 | m_context->discardFramebufferEXT(GraphicsContext3D::TEXTURE_2D, 0, 0); |
| 1099 | m_isFramebufferDiscarded = true; |
| 1100 | |
| 1101 | // Damage tracker needs a full reset every time framebuffer is discarded. |
| 1102 | m_client->setFullRootLayerDamage(); |
| 1103 | } |
| 1104 | |
| 1105 | void CCRendererGL::ensureFramebuffer() |
| 1106 | { |
| 1107 | if (!m_isFramebufferDiscarded) |
| 1108 | return; |
| 1109 | |
| 1110 | if (!m_capabilities.usingDiscardFramebuffer) |
| 1111 | return; |
| 1112 | |
| 1113 | m_context->ensureFramebufferCHROMIUM(); |
| 1114 | m_isFramebufferDiscarded = false; |
| 1115 | } |
| 1116 | |
| 1117 | void CCRendererGL::onContextLost() |
| 1118 | { |
| 1119 | m_client->didLoseContext(); |
| 1120 | } |
| 1121 | |
| 1122 | |
| 1123 | void CCRendererGL::getFramebufferPixels(void *pixels, const IntRect& rect) |
| 1124 | { |
| 1125 | ASSERT(rect.maxX() <= viewportWidth() && rect.maxY() <= viewportHeight()); |
| 1126 | |
| 1127 | if (!pixels) |
| 1128 | return; |
| 1129 | |
| 1130 | makeContextCurrent(); |
| 1131 | |
| 1132 | bool doWorkaround = needsIOSurfaceReadbackWorkaround(); |
| 1133 | |
| 1134 | Platform3DObject temporaryTexture = 0; |
| 1135 | Platform3DObject temporaryFBO = 0; |
| 1136 | |
| 1137 | if (doWorkaround) { |
| 1138 | // On Mac OS X, calling glReadPixels against an FBO whose color attachment is an |
| 1139 | // IOSurface-backed texture causes corruption of future glReadPixels calls, even those on |
| 1140 | // different OpenGL contexts. It is believed that this is the root cause of top crasher |
| 1141 | // http://crbug.com/99393. <rdar://problem/10949687> |
| 1142 | |
| 1143 | temporaryTexture = m_context->createTexture(); |
| 1144 | GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, temporaryTexture)); |
| 1145 | GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); |
| 1146 | GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); |
| 1147 | GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); |
| 1148 | GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); |
| 1149 | // Copy the contents of the current (IOSurface-backed) framebuffer into a temporary texture. |
[email protected] | 387e543 | 2012-09-12 07:40:59 | [diff] [blame] | 1150 | GLC(m_context, m_context->copyTexImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 0, 0, viewportSize().width(), viewportSize().height(), 0)); |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 1151 | temporaryFBO = m_context->createFramebuffer(); |
| 1152 | // Attach this texture to an FBO, and perform the readback from that FBO. |
| 1153 | GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, temporaryFBO)); |
| 1154 | GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, temporaryTexture, 0)); |
| 1155 | |
| 1156 | ASSERT(m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) == GraphicsContext3D::FRAMEBUFFER_COMPLETE); |
| 1157 | } |
| 1158 | |
[email protected] | 702f70327 | 2012-09-15 02:57:29 | [diff] [blame] | 1159 | OwnArrayPtr<uint8_t> srcPixels = adoptArrayPtr(new uint8_t[rect.width() * rect.height() * 4]); |
[email protected] | 387e543 | 2012-09-12 07:40:59 | [diff] [blame] | 1160 | GLC(m_context, m_context->readPixels(rect.x(), viewportSize().height() - rect.maxY(), rect.width(), rect.height(), |
| 1161 | GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, srcPixels.get())); |
| 1162 | |
| 1163 | uint8_t* destPixels = static_cast<uint8_t*>(pixels); |
| 1164 | size_t rowBytes = rect.width() * 4; |
| 1165 | int numRows = rect.height(); |
| 1166 | size_t totalBytes = numRows * rowBytes; |
| 1167 | for (size_t destY = 0; destY < totalBytes; destY += rowBytes) { |
| 1168 | // Flip Y axis. |
| 1169 | size_t srcY = totalBytes - destY - rowBytes; |
| 1170 | // Swizzle BGRA -> RGBA. |
| 1171 | for (size_t x = 0; x < rowBytes; x += 4) { |
| 1172 | destPixels[destY + (x+0)] = srcPixels.get()[srcY + (x+2)]; |
| 1173 | destPixels[destY + (x+1)] = srcPixels.get()[srcY + (x+1)]; |
| 1174 | destPixels[destY + (x+2)] = srcPixels.get()[srcY + (x+0)]; |
| 1175 | destPixels[destY + (x+3)] = srcPixels.get()[srcY + (x+3)]; |
| 1176 | } |
| 1177 | } |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 1178 | |
| 1179 | if (doWorkaround) { |
| 1180 | // Clean up. |
| 1181 | GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); |
| 1182 | GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0)); |
| 1183 | GLC(m_context, m_context->deleteFramebuffer(temporaryFBO)); |
| 1184 | GLC(m_context, m_context->deleteTexture(temporaryTexture)); |
| 1185 | } |
| 1186 | |
| 1187 | if (!m_visible) { |
| 1188 | TRACE_EVENT0("cc", "CCRendererGL::getFramebufferPixels dropping resources after readback"); |
| 1189 | discardFramebuffer(); |
| 1190 | releaseRenderPassTextures(); |
| 1191 | m_client->releaseContentsTextures(); |
| 1192 | GLC(m_context, m_context->flush()); |
| 1193 | } |
| 1194 | } |
| 1195 | |
| 1196 | bool CCRendererGL::getFramebufferTexture(CCScopedTexture* texture, const IntRect& deviceRect) |
| 1197 | { |
| 1198 | ASSERT(!texture->id() || (texture->size() == deviceRect.size() && texture->format() == GraphicsContext3D::RGB)); |
| 1199 | |
| 1200 | if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, deviceRect.size(), GraphicsContext3D::RGB, CCResourceProvider::TextureUsageAny)) |
| 1201 | return false; |
| 1202 | |
| 1203 | CCResourceProvider::ScopedWriteLockGL lock(m_resourceProvider, texture->id()); |
| 1204 | GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, lock.textureId())); |
| 1205 | GLC(m_context, m_context->copyTexImage2D(GraphicsContext3D::TEXTURE_2D, 0, texture->format(), |
| 1206 | deviceRect.x(), deviceRect.y(), deviceRect.width(), deviceRect.height(), 0)); |
| 1207 | return true; |
| 1208 | } |
| 1209 | |
| 1210 | bool CCRendererGL::useScopedTexture(DrawingFrame& frame, const CCScopedTexture* texture, const IntRect& viewportRect) |
| 1211 | { |
| 1212 | ASSERT(texture->id()); |
| 1213 | frame.currentRenderPass = 0; |
| 1214 | frame.currentTexture = texture; |
| 1215 | |
| 1216 | return bindFramebufferToTexture(frame, texture, viewportRect); |
| 1217 | } |
| 1218 | |
| 1219 | void CCRendererGL::bindFramebufferToOutputSurface(DrawingFrame& frame) |
| 1220 | { |
| 1221 | m_currentFramebufferLock.clear(); |
| 1222 | GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); |
| 1223 | } |
| 1224 | |
| 1225 | bool CCRendererGL::bindFramebufferToTexture(DrawingFrame& frame, const CCScopedTexture* texture, const IntRect& framebufferRect) |
| 1226 | { |
| 1227 | ASSERT(texture->id()); |
| 1228 | |
| 1229 | GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_offscreenFramebufferId)); |
| 1230 | m_currentFramebufferLock = adoptPtr(new CCResourceProvider::ScopedWriteLockGL(m_resourceProvider, texture->id())); |
| 1231 | unsigned textureId = m_currentFramebufferLock->textureId(); |
| 1232 | GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, textureId, 0)); |
| 1233 | |
| 1234 | #if !defined ( NDEBUG ) |
| 1235 | if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| 1236 | ASSERT_NOT_REACHED(); |
| 1237 | return false; |
| 1238 | } |
| 1239 | #endif |
| 1240 | |
| 1241 | initializeMatrices(frame, framebufferRect, false); |
| 1242 | setDrawViewportSize(framebufferRect.size()); |
| 1243 | |
| 1244 | return true; |
| 1245 | } |
| 1246 | |
| 1247 | void CCRendererGL::enableScissorTestRect(const IntRect& scissorRect) |
| 1248 | { |
| 1249 | GLC(m_context, m_context->enable(GraphicsContext3D::SCISSOR_TEST)); |
| 1250 | GLC(m_context, m_context->scissor(scissorRect.x(), scissorRect.y(), scissorRect.width(), scissorRect.height())); |
| 1251 | } |
| 1252 | |
| 1253 | void CCRendererGL::disableScissorTest() |
| 1254 | { |
| 1255 | GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST)); |
| 1256 | } |
| 1257 | |
| 1258 | void CCRendererGL::setDrawViewportSize(const IntSize& viewportSize) |
| 1259 | { |
| 1260 | GLC(m_context, m_context->viewport(0, 0, viewportSize.width(), viewportSize.height())); |
| 1261 | } |
| 1262 | |
| 1263 | bool CCRendererGL::makeContextCurrent() |
| 1264 | { |
| 1265 | return m_context->makeContextCurrent(); |
| 1266 | } |
| 1267 | |
| 1268 | bool CCRendererGL::initializeSharedObjects() |
| 1269 | { |
| 1270 | TRACE_EVENT0("cc", "CCRendererGL::initializeSharedObjects"); |
| 1271 | makeContextCurrent(); |
| 1272 | |
| 1273 | // Create an FBO for doing offscreen rendering. |
| 1274 | GLC(m_context, m_offscreenFramebufferId = m_context->createFramebuffer()); |
| 1275 | |
| 1276 | // We will always need these programs to render, so create the programs eagerly so that the shader compilation can |
| 1277 | // start while we do other work. Other programs are created lazily on first access. |
| 1278 | m_sharedGeometry = adoptPtr(new GeometryBinding(m_context, quadVertexRect())); |
| 1279 | m_renderPassProgram = adoptPtr(new RenderPassProgram(m_context)); |
| 1280 | m_tileProgram = adoptPtr(new TileProgram(m_context)); |
| 1281 | m_tileProgramOpaque = adoptPtr(new TileProgramOpaque(m_context)); |
| 1282 | |
| 1283 | GLC(m_context, m_context->flush()); |
| 1284 | |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 1285 | return true; |
| 1286 | } |
| 1287 | |
| 1288 | const CCRendererGL::TileCheckerboardProgram* CCRendererGL::tileCheckerboardProgram() |
| 1289 | { |
| 1290 | if (!m_tileCheckerboardProgram) |
| 1291 | m_tileCheckerboardProgram = adoptPtr(new TileCheckerboardProgram(m_context)); |
| 1292 | if (!m_tileCheckerboardProgram->initialized()) { |
| 1293 | TRACE_EVENT0("cc", "CCRendererGL::checkerboardProgram::initalize"); |
| 1294 | m_tileCheckerboardProgram->initialize(m_context, m_isUsingBindUniform); |
| 1295 | } |
| 1296 | return m_tileCheckerboardProgram.get(); |
| 1297 | } |
| 1298 | |
| 1299 | const CCRendererGL::SolidColorProgram* CCRendererGL::solidColorProgram() |
| 1300 | { |
| 1301 | if (!m_solidColorProgram) |
| 1302 | m_solidColorProgram = adoptPtr(new SolidColorProgram(m_context)); |
| 1303 | if (!m_solidColorProgram->initialized()) { |
| 1304 | TRACE_EVENT0("cc", "CCRendererGL::solidColorProgram::initialize"); |
| 1305 | m_solidColorProgram->initialize(m_context, m_isUsingBindUniform); |
| 1306 | } |
| 1307 | return m_solidColorProgram.get(); |
| 1308 | } |
| 1309 | |
| 1310 | const CCRendererGL::RenderPassProgram* CCRendererGL::renderPassProgram() |
| 1311 | { |
| 1312 | ASSERT(m_renderPassProgram); |
| 1313 | if (!m_renderPassProgram->initialized()) { |
| 1314 | TRACE_EVENT0("cc", "CCRendererGL::renderPassProgram::initialize"); |
| 1315 | m_renderPassProgram->initialize(m_context, m_isUsingBindUniform); |
| 1316 | } |
| 1317 | return m_renderPassProgram.get(); |
| 1318 | } |
| 1319 | |
| 1320 | const CCRendererGL::RenderPassProgramAA* CCRendererGL::renderPassProgramAA() |
| 1321 | { |
| 1322 | if (!m_renderPassProgramAA) |
| 1323 | m_renderPassProgramAA = adoptPtr(new RenderPassProgramAA(m_context)); |
| 1324 | if (!m_renderPassProgramAA->initialized()) { |
| 1325 | TRACE_EVENT0("cc", "CCRendererGL::renderPassProgramAA::initialize"); |
| 1326 | m_renderPassProgramAA->initialize(m_context, m_isUsingBindUniform); |
| 1327 | } |
| 1328 | return m_renderPassProgramAA.get(); |
| 1329 | } |
| 1330 | |
| 1331 | const CCRendererGL::RenderPassMaskProgram* CCRendererGL::renderPassMaskProgram() |
| 1332 | { |
| 1333 | if (!m_renderPassMaskProgram) |
| 1334 | m_renderPassMaskProgram = adoptPtr(new RenderPassMaskProgram(m_context)); |
| 1335 | if (!m_renderPassMaskProgram->initialized()) { |
| 1336 | TRACE_EVENT0("cc", "CCRendererGL::renderPassMaskProgram::initialize"); |
| 1337 | m_renderPassMaskProgram->initialize(m_context, m_isUsingBindUniform); |
| 1338 | } |
| 1339 | return m_renderPassMaskProgram.get(); |
| 1340 | } |
| 1341 | |
| 1342 | const CCRendererGL::RenderPassMaskProgramAA* CCRendererGL::renderPassMaskProgramAA() |
| 1343 | { |
| 1344 | if (!m_renderPassMaskProgramAA) |
| 1345 | m_renderPassMaskProgramAA = adoptPtr(new RenderPassMaskProgramAA(m_context)); |
| 1346 | if (!m_renderPassMaskProgramAA->initialized()) { |
| 1347 | TRACE_EVENT0("cc", "CCRendererGL::renderPassMaskProgramAA::initialize"); |
| 1348 | m_renderPassMaskProgramAA->initialize(m_context, m_isUsingBindUniform); |
| 1349 | } |
| 1350 | return m_renderPassMaskProgramAA.get(); |
| 1351 | } |
| 1352 | |
| 1353 | const CCRendererGL::TileProgram* CCRendererGL::tileProgram() |
| 1354 | { |
| 1355 | ASSERT(m_tileProgram); |
| 1356 | if (!m_tileProgram->initialized()) { |
| 1357 | TRACE_EVENT0("cc", "CCRendererGL::tileProgram::initialize"); |
| 1358 | m_tileProgram->initialize(m_context, m_isUsingBindUniform); |
| 1359 | } |
| 1360 | return m_tileProgram.get(); |
| 1361 | } |
| 1362 | |
| 1363 | const CCRendererGL::TileProgramOpaque* CCRendererGL::tileProgramOpaque() |
| 1364 | { |
| 1365 | ASSERT(m_tileProgramOpaque); |
| 1366 | if (!m_tileProgramOpaque->initialized()) { |
| 1367 | TRACE_EVENT0("cc", "CCRendererGL::tileProgramOpaque::initialize"); |
| 1368 | m_tileProgramOpaque->initialize(m_context, m_isUsingBindUniform); |
| 1369 | } |
| 1370 | return m_tileProgramOpaque.get(); |
| 1371 | } |
| 1372 | |
| 1373 | const CCRendererGL::TileProgramAA* CCRendererGL::tileProgramAA() |
| 1374 | { |
| 1375 | if (!m_tileProgramAA) |
| 1376 | m_tileProgramAA = adoptPtr(new TileProgramAA(m_context)); |
| 1377 | if (!m_tileProgramAA->initialized()) { |
| 1378 | TRACE_EVENT0("cc", "CCRendererGL::tileProgramAA::initialize"); |
| 1379 | m_tileProgramAA->initialize(m_context, m_isUsingBindUniform); |
| 1380 | } |
| 1381 | return m_tileProgramAA.get(); |
| 1382 | } |
| 1383 | |
| 1384 | const CCRendererGL::TileProgramSwizzle* CCRendererGL::tileProgramSwizzle() |
| 1385 | { |
| 1386 | if (!m_tileProgramSwizzle) |
| 1387 | m_tileProgramSwizzle = adoptPtr(new TileProgramSwizzle(m_context)); |
| 1388 | if (!m_tileProgramSwizzle->initialized()) { |
| 1389 | TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzle::initialize"); |
| 1390 | m_tileProgramSwizzle->initialize(m_context, m_isUsingBindUniform); |
| 1391 | } |
| 1392 | return m_tileProgramSwizzle.get(); |
| 1393 | } |
| 1394 | |
| 1395 | const CCRendererGL::TileProgramSwizzleOpaque* CCRendererGL::tileProgramSwizzleOpaque() |
| 1396 | { |
| 1397 | if (!m_tileProgramSwizzleOpaque) |
| 1398 | m_tileProgramSwizzleOpaque = adoptPtr(new TileProgramSwizzleOpaque(m_context)); |
| 1399 | if (!m_tileProgramSwizzleOpaque->initialized()) { |
| 1400 | TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzleOpaque::initialize"); |
| 1401 | m_tileProgramSwizzleOpaque->initialize(m_context, m_isUsingBindUniform); |
| 1402 | } |
| 1403 | return m_tileProgramSwizzleOpaque.get(); |
| 1404 | } |
| 1405 | |
| 1406 | const CCRendererGL::TileProgramSwizzleAA* CCRendererGL::tileProgramSwizzleAA() |
| 1407 | { |
| 1408 | if (!m_tileProgramSwizzleAA) |
| 1409 | m_tileProgramSwizzleAA = adoptPtr(new TileProgramSwizzleAA(m_context)); |
| 1410 | if (!m_tileProgramSwizzleAA->initialized()) { |
| 1411 | TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzleAA::initialize"); |
| 1412 | m_tileProgramSwizzleAA->initialize(m_context, m_isUsingBindUniform); |
| 1413 | } |
| 1414 | return m_tileProgramSwizzleAA.get(); |
| 1415 | } |
| 1416 | |
| 1417 | const CCRendererGL::TextureProgram* CCRendererGL::textureProgram() |
| 1418 | { |
| 1419 | if (!m_textureProgram) |
| 1420 | m_textureProgram = adoptPtr(new TextureProgram(m_context)); |
| 1421 | if (!m_textureProgram->initialized()) { |
| 1422 | TRACE_EVENT0("cc", "CCRendererGL::textureProgram::initialize"); |
| 1423 | m_textureProgram->initialize(m_context, m_isUsingBindUniform); |
| 1424 | } |
| 1425 | return m_textureProgram.get(); |
| 1426 | } |
| 1427 | |
| 1428 | const CCRendererGL::TextureProgramFlip* CCRendererGL::textureProgramFlip() |
| 1429 | { |
| 1430 | if (!m_textureProgramFlip) |
| 1431 | m_textureProgramFlip = adoptPtr(new TextureProgramFlip(m_context)); |
| 1432 | if (!m_textureProgramFlip->initialized()) { |
| 1433 | TRACE_EVENT0("cc", "CCRendererGL::textureProgramFlip::initialize"); |
| 1434 | m_textureProgramFlip->initialize(m_context, m_isUsingBindUniform); |
| 1435 | } |
| 1436 | return m_textureProgramFlip.get(); |
| 1437 | } |
| 1438 | |
| 1439 | const CCRendererGL::TextureIOSurfaceProgram* CCRendererGL::textureIOSurfaceProgram() |
| 1440 | { |
| 1441 | if (!m_textureIOSurfaceProgram) |
| 1442 | m_textureIOSurfaceProgram = adoptPtr(new TextureIOSurfaceProgram(m_context)); |
| 1443 | if (!m_textureIOSurfaceProgram->initialized()) { |
| 1444 | TRACE_EVENT0("cc", "CCRendererGL::textureIOSurfaceProgram::initialize"); |
| 1445 | m_textureIOSurfaceProgram->initialize(m_context, m_isUsingBindUniform); |
| 1446 | } |
| 1447 | return m_textureIOSurfaceProgram.get(); |
| 1448 | } |
| 1449 | |
| 1450 | const CCRendererGL::VideoYUVProgram* CCRendererGL::videoYUVProgram() |
| 1451 | { |
| 1452 | if (!m_videoYUVProgram) |
| 1453 | m_videoYUVProgram = adoptPtr(new VideoYUVProgram(m_context)); |
| 1454 | if (!m_videoYUVProgram->initialized()) { |
| 1455 | TRACE_EVENT0("cc", "CCRendererGL::videoYUVProgram::initialize"); |
| 1456 | m_videoYUVProgram->initialize(m_context, m_isUsingBindUniform); |
| 1457 | } |
| 1458 | return m_videoYUVProgram.get(); |
| 1459 | } |
| 1460 | |
| 1461 | const CCRendererGL::VideoStreamTextureProgram* CCRendererGL::videoStreamTextureProgram() |
| 1462 | { |
| 1463 | if (!m_videoStreamTextureProgram) |
| 1464 | m_videoStreamTextureProgram = adoptPtr(new VideoStreamTextureProgram(m_context)); |
| 1465 | if (!m_videoStreamTextureProgram->initialized()) { |
| 1466 | TRACE_EVENT0("cc", "CCRendererGL::streamTextureProgram::initialize"); |
| 1467 | m_videoStreamTextureProgram->initialize(m_context, m_isUsingBindUniform); |
| 1468 | } |
| 1469 | return m_videoStreamTextureProgram.get(); |
| 1470 | } |
| 1471 | |
| 1472 | void CCRendererGL::cleanupSharedObjects() |
| 1473 | { |
| 1474 | makeContextCurrent(); |
| 1475 | |
| 1476 | m_sharedGeometry.clear(); |
| 1477 | |
| 1478 | if (m_tileProgram) |
| 1479 | m_tileProgram->cleanup(m_context); |
| 1480 | if (m_tileProgramOpaque) |
| 1481 | m_tileProgramOpaque->cleanup(m_context); |
| 1482 | if (m_tileProgramSwizzle) |
| 1483 | m_tileProgramSwizzle->cleanup(m_context); |
| 1484 | if (m_tileProgramSwizzleOpaque) |
| 1485 | m_tileProgramSwizzleOpaque->cleanup(m_context); |
| 1486 | if (m_tileProgramAA) |
| 1487 | m_tileProgramAA->cleanup(m_context); |
| 1488 | if (m_tileProgramSwizzleAA) |
| 1489 | m_tileProgramSwizzleAA->cleanup(m_context); |
| 1490 | if (m_tileCheckerboardProgram) |
| 1491 | m_tileCheckerboardProgram->cleanup(m_context); |
| 1492 | |
| 1493 | if (m_renderPassMaskProgram) |
| 1494 | m_renderPassMaskProgram->cleanup(m_context); |
| 1495 | if (m_renderPassProgram) |
| 1496 | m_renderPassProgram->cleanup(m_context); |
| 1497 | if (m_renderPassMaskProgramAA) |
| 1498 | m_renderPassMaskProgramAA->cleanup(m_context); |
| 1499 | if (m_renderPassProgramAA) |
| 1500 | m_renderPassProgramAA->cleanup(m_context); |
| 1501 | |
| 1502 | if (m_textureProgram) |
| 1503 | m_textureProgram->cleanup(m_context); |
| 1504 | if (m_textureProgramFlip) |
| 1505 | m_textureProgramFlip->cleanup(m_context); |
| 1506 | if (m_textureIOSurfaceProgram) |
| 1507 | m_textureIOSurfaceProgram->cleanup(m_context); |
| 1508 | |
| 1509 | if (m_videoYUVProgram) |
| 1510 | m_videoYUVProgram->cleanup(m_context); |
| 1511 | if (m_videoStreamTextureProgram) |
| 1512 | m_videoStreamTextureProgram->cleanup(m_context); |
| 1513 | |
| 1514 | if (m_solidColorProgram) |
| 1515 | m_solidColorProgram->cleanup(m_context); |
| 1516 | |
| 1517 | if (m_offscreenFramebufferId) |
| 1518 | GLC(m_context, m_context->deleteFramebuffer(m_offscreenFramebufferId)); |
| 1519 | |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 1520 | releaseRenderPassTextures(); |
| 1521 | } |
| 1522 | |
| 1523 | bool CCRendererGL::isContextLost() |
| 1524 | { |
| 1525 | return (m_context->getGraphicsResetStatusARB() != GraphicsContext3D::NO_ERROR); |
| 1526 | } |
| 1527 | |
[email protected] | 9c88e56 | 2012-09-14 22:21:30 | [diff] [blame] | 1528 | } // namespace cc |
[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame] | 1529 | |
| 1530 | #endif // USE(ACCELERATED_COMPOSITING) |